From 0d9c94033d5180292bc8618b8b0f79a8531c3b8d Mon Sep 17 00:00:00 2001 From: dahlia Date: Thu, 7 Oct 2010 19:48:17 -0700 Subject: [PATCH] move CacheSculptMaps ini flag to OpenSimDefaults.ini comment it and change defailt to true to reflect code --- bin/OpenSim.ini.example | 8 -------- bin/OpenSimDefaults.ini | 10 +++++++++- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 91f6068210..1625de0de7 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -130,14 +130,6 @@ ;; Usually this is only a box. ; meshing = Meshmerizer ; meshing = ZeroMesher - - ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true - ;; if you use Meshmerizer and want sculpt map collisions, setting this to - ;; to true will store decoded sculpt maps in a special folder in your bin - ;; folder, which can reduce startup times by reducing asset requests. Some - ;; versions of mono dont work well when reading the cache files, so set this - ;; to false if you have compatability problems. - CacheSculptMaps = false ;; Choose one of the physics engines below ;; OpenDynamicsEngine is by some distance the most developed physics engine diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index f939cc8d7f..53d8ab7577 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -139,7 +139,15 @@ ;; Path to decoded sculpty maps ;; Defaults to "j2kDecodeCache ;DecodedSculptMapPath = "j2kDecodeCache" - + + ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true + ;; if you use Meshmerizer and want sculpt map collisions, setting this to + ;; to true will store decoded sculpt maps in a special folder in your bin + ;; folder, which can reduce startup times by reducing asset requests. Some + ;; versions of mono dont work well when reading the cache files, so set this + ;; to false if you have compatability problems. + ; CacheSculptMaps = true + ; Choose one of the physics engines below ; OpenDynamicsEngine is by some distance the most developed physics engine ; basicphysics effectively does not model physics at all, making all objects phantom