Make tracked per scene thread names conform to the majorirty format.
This is <thread-name> (<region-name>)0.7.2-post-fixes
parent
1bc0d0fac6
commit
1e69845869
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@ -65,7 +65,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>();
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//private IConfig m_config;
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protected Scene m_scene;
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private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
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private int cachedTime = 0;
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@ -348,7 +347,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread");
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Watchdog.StartThread(process, "MapItemRequestThread", ThreadPriority.BelowNormal, true);
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Watchdog.StartThread(
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process,
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string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
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ThreadPriority.BelowNormal,
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true);
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}
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/// <summary>
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@ -357,7 +360,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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private void StopThread()
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{
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MapRequestState st = new MapRequestState();
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st.agentID=STOP_UUID;
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st.agentID = STOP_UUID;
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st.EstateID=0;
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st.flags=0;
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st.godlike=false;
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@ -1124,7 +1124,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_lastUpdate = Util.EnvironmentTickCount();
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HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false);
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HeartbeatThread
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= Watchdog.StartThread(
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Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false);
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}
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/// <summary>
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