adjust some whitespace to trigger another build, to check the last failure was just a glitch

remove-scene-viewer
Justin Clark-Casey (justincc) 2011-09-17 01:33:55 +01:00
parent 27af016381
commit 1e798136c3
1 changed files with 2 additions and 2 deletions

View File

@ -1526,6 +1526,7 @@ Console.WriteLine("changeadd 1");
{ {
if (Body == IntPtr.Zero) if (Body == IntPtr.Zero)
enableBody(); enableBody();
//Prim auto disable after 20 frames, //Prim auto disable after 20 frames,
//if you move it, re-enable the prim manually. //if you move it, re-enable the prim manually.
if (_parent != null) if (_parent != null)
@ -1536,6 +1537,7 @@ Console.WriteLine("changeadd 1");
m_linkJoint = IntPtr.Zero; m_linkJoint = IntPtr.Zero;
} }
} }
if (Body != IntPtr.Zero) if (Body != IntPtr.Zero)
{ {
d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
@ -1599,7 +1601,6 @@ Console.WriteLine(" JointCreateFixed");
float fy = 0; float fy = 0;
float fz = 0; float fz = 0;
if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims. if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims.
{ {
if (m_vehicle.Type != Vehicle.TYPE_NONE) if (m_vehicle.Type != Vehicle.TYPE_NONE)
@ -1819,7 +1820,6 @@ Console.WriteLine(" JointCreateFixed");
float nmax = 35f * m_mass; float nmax = 35f * m_mass;
float nmin = -35f * m_mass; float nmin = -35f * m_mass;
if (fx > nmax) if (fx > nmax)
fx = nmax; fx = nmax;
if (fx < nmin) if (fx < nmin)