adjust some whitespace to trigger another build, to check the last failure was just a glitch
parent
27af016381
commit
1e798136c3
|
@ -1526,6 +1526,7 @@ Console.WriteLine("changeadd 1");
|
|||
{
|
||||
if (Body == IntPtr.Zero)
|
||||
enableBody();
|
||||
|
||||
//Prim auto disable after 20 frames,
|
||||
//if you move it, re-enable the prim manually.
|
||||
if (_parent != null)
|
||||
|
@ -1536,6 +1537,7 @@ Console.WriteLine("changeadd 1");
|
|||
m_linkJoint = IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
if (Body != IntPtr.Zero)
|
||||
{
|
||||
d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
|
||||
|
@ -1599,7 +1601,6 @@ Console.WriteLine(" JointCreateFixed");
|
|||
float fy = 0;
|
||||
float fz = 0;
|
||||
|
||||
|
||||
if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims.
|
||||
{
|
||||
if (m_vehicle.Type != Vehicle.TYPE_NONE)
|
||||
|
@ -1819,7 +1820,6 @@ Console.WriteLine(" JointCreateFixed");
|
|||
float nmax = 35f * m_mass;
|
||||
float nmin = -35f * m_mass;
|
||||
|
||||
|
||||
if (fx > nmax)
|
||||
fx = nmax;
|
||||
if (fx < nmin)
|
||||
|
|
Loading…
Reference in New Issue