i update core ode plugin and make it load is meshs (i hope)
Signed-off-by: Melanie <melanie@t-data.com>connector_plugin
parent
991151250d
commit
1e7fb2dc36
|
@ -100,6 +100,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private Vector3 m_taintAngularLock = Vector3.One;
|
private Vector3 m_taintAngularLock = Vector3.One;
|
||||||
private IntPtr Amotor = IntPtr.Zero;
|
private IntPtr Amotor = IntPtr.Zero;
|
||||||
|
|
||||||
|
private object m_assetsLock = new object();
|
||||||
|
private bool m_assetFailed = false;
|
||||||
|
|
||||||
private Vector3 m_PIDTarget;
|
private Vector3 m_PIDTarget;
|
||||||
private float m_PIDTau;
|
private float m_PIDTau;
|
||||||
private float PID_D = 35f;
|
private float PID_D = 35f;
|
||||||
|
@ -282,6 +285,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
|
|
||||||
m_taintadd = true;
|
m_taintadd = true;
|
||||||
|
m_assetFailed = false;
|
||||||
_parent_scene.AddPhysicsActorTaint(this);
|
_parent_scene.AddPhysicsActorTaint(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1498,6 +1502,8 @@ Console.WriteLine("CreateGeom:");
|
||||||
mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical);
|
mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical);
|
||||||
// createmesh returns null when it's a shape that isn't a cube.
|
// createmesh returns null when it's a shape that isn't a cube.
|
||||||
// m_log.Debug(m_localID);
|
// m_log.Debug(m_localID);
|
||||||
|
if (mesh == null)
|
||||||
|
CheckMeshAsset();
|
||||||
}
|
}
|
||||||
|
|
||||||
#if SPAM
|
#if SPAM
|
||||||
|
@ -1997,7 +2003,12 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
// Don't need to re-enable body.. it's done in SetMesh
|
// Don't need to re-enable body.. it's done in SetMesh
|
||||||
|
|
||||||
if (_parent_scene.needsMeshing(_pbs))
|
if (_parent_scene.needsMeshing(_pbs))
|
||||||
|
{
|
||||||
mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical);
|
mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical);
|
||||||
|
if (mesh == null)
|
||||||
|
CheckMeshAsset();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CreateGeom(m_targetSpace, mesh);
|
CreateGeom(m_targetSpace, mesh);
|
||||||
|
@ -2057,6 +2068,8 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void changeshape()
|
private void changeshape()
|
||||||
{
|
{
|
||||||
|
m_taintshape = false;
|
||||||
|
|
||||||
// Cleanup of old prim geometry and Bodies
|
// Cleanup of old prim geometry and Bodies
|
||||||
if (IsPhysical && Body != IntPtr.Zero)
|
if (IsPhysical && Body != IntPtr.Zero)
|
||||||
{
|
{
|
||||||
|
@ -2084,6 +2097,7 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
|
|
||||||
IMesh mesh = null;
|
IMesh mesh = null;
|
||||||
|
|
||||||
|
|
||||||
if (_parent_scene.needsMeshing(_pbs))
|
if (_parent_scene.needsMeshing(_pbs))
|
||||||
{
|
{
|
||||||
// Don't need to re-enable body.. it's done in CreateMesh
|
// Don't need to re-enable body.. it's done in CreateMesh
|
||||||
|
@ -2094,6 +2108,8 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
|
|
||||||
// createmesh returns null when it doesn't mesh.
|
// createmesh returns null when it doesn't mesh.
|
||||||
mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical);
|
mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical);
|
||||||
|
if (mesh == null)
|
||||||
|
CheckMeshAsset();
|
||||||
}
|
}
|
||||||
|
|
||||||
CreateGeom(m_targetSpace, mesh);
|
CreateGeom(m_targetSpace, mesh);
|
||||||
|
@ -2130,7 +2146,7 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
}
|
}
|
||||||
|
|
||||||
resetCollisionAccounting();
|
resetCollisionAccounting();
|
||||||
m_taintshape = false;
|
// m_taintshape = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -2396,6 +2412,7 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
_pbs = value;
|
_pbs = value;
|
||||||
|
m_assetFailed = false;
|
||||||
m_taintshape = true;
|
m_taintshape = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3234,5 +3251,37 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
{
|
{
|
||||||
m_material = pMaterial;
|
m_material = pMaterial;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void CheckMeshAsset()
|
||||||
|
{
|
||||||
|
if (_pbs.SculptEntry && !m_assetFailed && _pbs.SculptTexture != UUID.Zero)
|
||||||
|
{
|
||||||
|
m_assetFailed = true;
|
||||||
|
Util.FireAndForget(delegate
|
||||||
|
{
|
||||||
|
RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod;
|
||||||
|
if (assetProvider != null)
|
||||||
|
assetProvider(_pbs.SculptTexture, MeshAssetReveived);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MeshAssetReveived(AssetBase asset)
|
||||||
|
{
|
||||||
|
if (asset.Data != null && asset.Data.Length > 0)
|
||||||
|
{
|
||||||
|
if (!_pbs.SculptEntry)
|
||||||
|
return;
|
||||||
|
if (_pbs.SculptTexture.ToString() != asset.ID)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_pbs.SculptData = new byte[asset.Data.Length];
|
||||||
|
asset.Data.CopyTo(_pbs.SculptData, 0);
|
||||||
|
m_assetFailed = false;
|
||||||
|
m_taintshape = true;
|
||||||
|
_parent_scene.AddPhysicsActorTaint(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue