When setting packet level logging via "debug packet", apply to all clients, not just root ones.

Also adds scene name and client type (root|child) to logged information.
0.7.2-post-fixes
Justin Clark-Casey (justincc) 2011-11-24 22:08:34 +00:00
parent a819890137
commit 1e88bf78f1
2 changed files with 21 additions and 21 deletions

View File

@ -11613,7 +11613,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
logPacket = false;
if (logPacket)
m_log.DebugFormat("[CLIENT]: Packet OUT {0} to {1}", packet.Type, Name);
m_log.DebugFormat(
"[CLIENT]: PACKET OUT to {0} ({1}) in {2} - {3}",
Name, ChildAgentStatus() ? "child" : "root ", m_scene.RegionInfo.RegionName, packet.Type);
}
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method);
@ -11656,19 +11658,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if (DebugPacketLevel > 0)
{
bool outputPacket = true;
bool logPacket = true;
if (DebugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate)
outputPacket = false;
logPacket = false;
if (DebugPacketLevel <= 200 && packet.Type == PacketType.RequestImage)
outputPacket = false;
logPacket = false;
if (DebugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation))
outputPacket = false;
logPacket = false;
if (outputPacket)
m_log.DebugFormat("[CLIENT]: Packet IN {0} from {1}", packet.Type, Name);
if (logPacket)
m_log.DebugFormat(
"[CLIENT]: PACKET IN from {0} ({1}) in {2} - {3}",
Name, ChildAgentStatus() ? "child" : "root ", m_scene.RegionInfo.RegionName, packet.Type);
}
if (!ProcessPacketMethod(packet))

View File

@ -448,29 +448,25 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Set the debug packet level on the current scene. This level governs which packets are printed out to the
/// Set the debug packet level on each current scene. This level governs which packets are printed out to the
/// console.
/// </summary>
/// <param name="newDebug"></param>
/// <param name="name">Name of avatar to debug</param>
public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name)
{
ForEachCurrentScene(
delegate(Scene scene)
ForEachCurrentScene(scene =>
scene.ForEachScenePresence(sp =>
{
scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
if (name == null || sp.Name == name)
{
if (name == null || scenePresence.Name == name)
{
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
scenePresence.Firstname,
scenePresence.Lastname,
newDebug);
m_log.DebugFormat(
"Packet debug for {0} ({1}) set to {2}",
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug);
scenePresence.ControllingClient.DebugPacketLevel = newDebug;
}
});
}
sp.ControllingClient.DebugPacketLevel = newDebug;
}
})
);
}