textures that fit in one packet expect the packet number to be 1. You clear texture should now work.

afrisby
Brian McBee 2007-12-18 04:04:42 +00:00
parent edf616eb61
commit 1e92cfa475
1 changed files with 1 additions and 1 deletions

View File

@ -288,7 +288,7 @@ namespace OpenSim.Region.Environment.Modules
{
ImageDataPacket im = new ImageDataPacket();
im.Header.Reliable = false;
im.ImageID.Packets = 0;
im.ImageID.Packets = 1;
im.ImageID.ID = m_asset.FullID;
im.ImageID.Size = (uint)m_asset.Data.Length;
im.ImageData.Data = m_asset.Data;