Quite big change to how Sessions/circuits are Authenticated. Seems to work okay but needs a lot more testing.
parent
6056247ac3
commit
1e9a0220e6
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@ -16,5 +16,7 @@ namespace OpenSim.Framework.Types
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public string lastname;
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public uint circuitcode;
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public bool child;
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public LLUUID InventoryFolder;
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public LLUUID BaseFolder;
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}
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}
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@ -14,6 +14,8 @@ namespace OpenSim.Framework.Types
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public LLUUID SecureSession = LLUUID.Zero;
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public LLUUID InventoryFolder;
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public LLUUID BaseFolder;
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public uint CircuitCode;
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public Login()
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{
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@ -86,7 +86,8 @@ namespace OpenSim.GridInterfaces.Remote
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Hashtable GridRespData = (Hashtable)GridResp.Value;
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this.griddatahash = GridRespData;
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if(GridRespData.ContainsKey("error")) {
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if (GridRespData.ContainsKey("error"))
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{
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string errorstring = (string)GridRespData["error"];
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Error connecting to grid:");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, errorstring);
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@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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namespace OpenSim
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{
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public class AuthenticateSessionsBase
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{
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private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
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public AuthenticateSessionsBase()
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{
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}
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public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
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{
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AgentCircuitData validcircuit = null;
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if (this.AgentCircuits.ContainsKey(circuitcode))
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{
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validcircuit = this.AgentCircuits[circuitcode];
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}
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AuthenticateResponse user = new AuthenticateResponse();
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if (validcircuit == null)
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{
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//don't have this circuit code in our list
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user.Authorised = false;
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return (user);
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}
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if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
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{
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user.Authorised = true;
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user.LoginInfo = new Login();
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user.LoginInfo.Agent = agentID;
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user.LoginInfo.Session = sessionID;
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user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
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user.LoginInfo.First = validcircuit.firstname;
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user.LoginInfo.Last = validcircuit.lastname;
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user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
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user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
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}
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else
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{
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// Invalid
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user.Authorised = false;
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}
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return (user);
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}
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public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
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{
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if (this.AgentCircuits.ContainsKey(circuitCode))
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{
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this.AgentCircuits[circuitCode] = agentData;
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}
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else
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{
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this.AgentCircuits.Add(circuitCode, agentData);
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}
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}
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}
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}
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@ -0,0 +1,30 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Types;
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namespace OpenSim
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{
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public class AuthenticateSessionsLocal : AuthenticateSessionsBase
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{
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public AuthenticateSessionsLocal()
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{
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}
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public void AddNewSession(Login loginData)
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{
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AgentCircuitData agent = new AgentCircuitData();
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agent.AgentID = loginData.Agent;
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agent.firstname = loginData.First;
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agent.lastname = loginData.Last;
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agent.SessionID = loginData.Session;
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agent.SecureSessionID = loginData.SecureSession;
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agent.circuitcode = loginData.CircuitCode;
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agent.BaseFolder = loginData.BaseFolder;
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agent.InventoryFolder = loginData.InventoryFolder;
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this.AddNewCircuit(agent.circuitcode, agent);
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}
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}
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}
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@ -0,0 +1,44 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using Nwc.XmlRpc;
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namespace OpenSim
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{
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public class AuthenticateSessionsRemote : AuthenticateSessionsBase
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{
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public AuthenticateSessionsRemote()
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{
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}
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public XmlRpcResponse ExpectUser(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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AgentCircuitData agentData = new AgentCircuitData();
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agentData.SessionID = new LLUUID((string)requestData["session_id"]);
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agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
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agentData.firstname = (string)requestData["firstname"];
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agentData.lastname = (string)requestData["lastname"];
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agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
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agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
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{
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agentData.child = true;
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}
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else
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{
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agentData.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"]));
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agentData.child = false;
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}
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this.AddNewCircuit(agentData.circuitcode, agentData);
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return new XmlRpcResponse();
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}
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}
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}
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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@ -6,7 +6,8 @@
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<ProjectGuid>{632E1BFD-0000-0000-0000-000000000000}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon></ApplicationIcon>
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<ApplicationIcon>
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</ApplicationIcon>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>OpenSim.RegionServer</AssemblyName>
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@ -15,9 +16,11 @@
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DelaySign>false</DelaySign>
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<OutputType>Library</OutputType>
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<AppDesignerFolder></AppDesignerFolder>
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<AppDesignerFolder>
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</AppDesignerFolder>
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<RootNamespace>OpenSim.RegionServer</RootNamespace>
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<StartupObject></StartupObject>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</PropertyGroup>
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@ -28,7 +31,8 @@
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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@ -37,7 +41,8 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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@ -46,7 +51,8 @@
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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@ -55,13 +61,15 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System">
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml">
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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@ -127,6 +135,9 @@
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<Compile Include="AgentAssetUpload.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AuthenticateSessionsBase.cs" />
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<Compile Include="AuthenticateSessionsLocal.cs" />
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<Compile Include="AuthenticateSessionsRemote.cs" />
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<Compile Include="Grid.cs">
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="SimClient.Grid.cs">
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<SubType>Code</SubType>
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<DependentUpon>SimClient.cs</DependentUpon>
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</Compile>
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<Compile Include="SimClient.PacketHandlers.cs">
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<SubType>Code</SubType>
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<DependentUpon>SimClient.cs</DependentUpon>
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</Compile>
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<Compile Include="SimClient.ProcessPackets.cs">
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<SubType>Code</SubType>
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<DependentUpon>SimClient.cs</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="SimClientBase.cs">
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<SubType>Code</SubType>
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@ -183,12 +198,14 @@
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</Compile>
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<Compile Include="world\Avatar.Client.cs">
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<SubType>Code</SubType>
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<DependentUpon>Avatar.cs</DependentUpon>
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</Compile>
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<Compile Include="world\Avatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Avatar.Update.cs">
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<SubType>Code</SubType>
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<DependentUpon>Avatar.cs</DependentUpon>
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</Compile>
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<Compile Include="world\AvatarAnimations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\World.PacketHandlers.cs">
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<SubType>Code</SubType>
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<DependentUpon>World.cs</DependentUpon>
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</Compile>
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<Compile Include="world\World.Scripting.cs">
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<SubType>Code</SubType>
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<DependentUpon>World.cs</DependentUpon>
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</Compile>
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<Compile Include="world\scripting\IScriptContext.cs">
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<SubType>Code</SubType>
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@ -12,6 +12,8 @@
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</resources>
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<sources failonempty="true">
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<include name="AgentAssetUpload.cs" />
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<include name="AuthenticateSessionsBase.cs" />
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<include name="AuthenticateSessionsLocal.cs" />
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<include name="Grid.cs" />
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<include name="OpenSimMain.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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@ -77,6 +77,7 @@ namespace OpenSim
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private UDPServer m_udpServer;
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protected BaseHttpServer httpServer;
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private AuthenticateSessionsBase AuthenticateSessionsHandler;
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protected ConsoleBase m_console;
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@ -144,8 +145,19 @@ namespace OpenSim
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Environment.Exit(1);
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}
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//PacketServer packetServer = new PacketServer(this);
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m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console);
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//Authenticate Session Handler
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if (m_sandbox)
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{
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AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal();
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this.AuthenticateSessionsHandler = authen;
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}
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else
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{
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AuthenticateSessionsRemote authen = new AuthenticateSessionsRemote();
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this.AuthenticateSessionsHandler = authen;
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}
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m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console, this.AuthenticateSessionsHandler);
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//should be passing a IGenericConfig object to these so they can read the config data they want from it
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GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
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@ -174,8 +186,9 @@ namespace OpenSim
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bool sandBoxWithLoginServer = m_loginserver && m_sandbox;
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if (sandBoxWithLoginServer)
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{
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loginServer = new LoginServer(gridServer, regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts);
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loginServer = new LoginServer( regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts);
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loginServer.Startup();
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loginServer.SetSessionHandler(((AuthenticateSessionsLocal) this.AuthenticateSessionsHandler).AddNewSession);
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if (user_accounts)
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{
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@ -285,38 +298,7 @@ namespace OpenSim
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{
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// we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
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httpServer.AddXmlRPCHandler("expect_user",
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delegate(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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AgentCircuitData agent_data = new AgentCircuitData();
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agent_data.SessionID = new LLUUID((string)requestData["session_id"]);
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agent_data.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
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agent_data.firstname = (string)requestData["firstname"];
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
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{
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agent_data.child = true;
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}
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else
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{
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agent_data.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"]));
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agent_data.child = false;
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}
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if (((RemoteGridBase)this.GridServers.GridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
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{
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((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode] = agent_data;
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}
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else
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{
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((RemoteGridBase)this.GridServers.GridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
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}
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return new XmlRpcResponse();
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});
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httpServer.AddXmlRPCHandler("expect_user", ((AuthenticateSessionsRemote)this.AuthenticateSessionsHandler).ExpectUser );
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httpServer.AddXmlRPCHandler("agent_crossing",
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delegate(XmlRpcRequest request)
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@ -113,14 +113,14 @@ namespace OpenSim
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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userEP = remoteEP;
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if (m_gridServer.GetName() == "Remote")
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/* if (m_gridServer.GetName() == "Remote")
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{
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this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos;
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}
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else
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{
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{*/
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this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f);
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}
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//}
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PacketQueue = new BlockingQueue<QueItem>();
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this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
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@ -47,6 +47,8 @@ namespace OpenSim
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private bool m_sandbox = false;
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private bool user_accounts = false;
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private ConsoleBase m_console;
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private AuthenticateSessionsBase m_authenticateSessionsClass;
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public AuthenticateSessionHandler AuthenticateHandler;
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public PacketServer PacketServer
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@ -70,7 +72,7 @@ namespace OpenSim
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}
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}
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public UDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console)
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public UDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console , AuthenticateSessionsBase authenticateClass)
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{
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listenPort = port;
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this.m_gridServers = gridServers;
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@ -80,10 +82,11 @@ namespace OpenSim
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this.m_sandbox = sandbox;
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this.user_accounts = accounts;
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this.m_console = console;
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this.m_authenticateSessionsClass = authenticateClass;
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PacketServer packetServer = new PacketServer(this);
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//set up delegate for authenticate sessions
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this.AuthenticateHandler = new AuthenticateSessionHandler(this.m_gridServers.GridServer.AuthenticateSession);
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this.AuthenticateHandler = new AuthenticateSessionHandler(this.m_authenticateSessionsClass.AuthenticateSession);
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}
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protected virtual void OnReceivedData(IAsyncResult result)
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@ -45,6 +45,7 @@ namespace OpenSim.UserServer
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private string m_ipAddr;
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private uint regionX;
|
||||
private uint regionY;
|
||||
private AddNewSessionHandler AddSession;
|
||||
|
||||
public LocalUserProfileManager(IGridServer gridServer, int simPort, string ipAddr , uint regX, uint regY)
|
||||
{
|
||||
|
@ -55,6 +56,11 @@ namespace OpenSim.UserServer
|
|||
regionY = regY;
|
||||
}
|
||||
|
||||
public void SetSessionHandler(AddNewSessionHandler sessionHandler)
|
||||
{
|
||||
this.AddSession = sessionHandler;
|
||||
}
|
||||
|
||||
public override void InitUserProfiles()
|
||||
{
|
||||
// TODO: need to load from database
|
||||
|
@ -100,15 +106,18 @@ namespace OpenSim.UserServer
|
|||
_login.Agent = new LLUUID((string)response["agent_id"]) ;
|
||||
_login.Session = new LLUUID((string)response["session_id"]);
|
||||
_login.SecureSession = new LLUUID((string)response["secure_session_id"]);
|
||||
_login.CircuitCode =(uint) circode;
|
||||
_login.BaseFolder = null;
|
||||
_login.InventoryFolder = new LLUUID((string)Inventory1["folder_id"]);
|
||||
|
||||
//working on local computer if so lets add to the gridserver's list of sessions?
|
||||
if (m_gridServer.GetName() == "Local")
|
||||
/*if (m_gridServer.GetName() == "Local")
|
||||
{
|
||||
Console.WriteLine("adding login data to gridserver");
|
||||
((LocalGridBase)this.m_gridServer).AddNewSession(_login);
|
||||
}
|
||||
}*/
|
||||
|
||||
this.AddSession(_login);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,6 +47,7 @@ using OpenSim.Framework.Types;
|
|||
|
||||
namespace OpenSim.UserServer
|
||||
{
|
||||
public delegate void AddNewSessionHandler(Login loginData);
|
||||
/// <summary>
|
||||
/// When running in local (default) mode , handles client logins.
|
||||
/// </summary>
|
||||
|
@ -64,6 +65,7 @@ namespace OpenSim.UserServer
|
|||
private string m_simAddr;
|
||||
private uint regionX;
|
||||
private uint regionY;
|
||||
private AddNewSessionHandler AddSession;
|
||||
|
||||
public LocalUserProfileManager LocalUserManager
|
||||
{
|
||||
|
@ -73,9 +75,8 @@ namespace OpenSim.UserServer
|
|||
}
|
||||
}
|
||||
|
||||
public LoginServer(IGridServer gridServer, string simAddr, int simPort, uint regX, uint regY, bool useAccounts)
|
||||
public LoginServer( string simAddr, int simPort, uint regX, uint regY, bool useAccounts)
|
||||
{
|
||||
m_gridServer = gridServer;
|
||||
m_simPort = simPort;
|
||||
m_simAddr = simAddr;
|
||||
regionX = regX;
|
||||
|
@ -83,6 +84,12 @@ namespace OpenSim.UserServer
|
|||
this.userAccounts = useAccounts;
|
||||
}
|
||||
|
||||
public void SetSessionHandler(AddNewSessionHandler sessionHandler)
|
||||
{
|
||||
this.AddSession = sessionHandler;
|
||||
this.userManager.SetSessionHandler(sessionHandler);
|
||||
}
|
||||
|
||||
public void Startup()
|
||||
{
|
||||
this._needPasswd = false;
|
||||
|
@ -180,15 +187,16 @@ namespace OpenSim.UserServer
|
|||
_login.Agent = loginResponse.AgentID;
|
||||
_login.Session = loginResponse.SessionID;
|
||||
_login.SecureSession = loginResponse.SecureSessionID;
|
||||
|
||||
_login.CircuitCode = (uint) loginResponse.CircuitCode;
|
||||
_login.BaseFolder = loginResponse.BaseFolderID;
|
||||
_login.InventoryFolder = loginResponse.InventoryFolderID;
|
||||
|
||||
//working on local computer if so lets add to the gridserver's list of sessions?
|
||||
if (m_gridServer.GetName() == "Local")
|
||||
/* if (m_gridServer.GetName() == "Local")
|
||||
{
|
||||
((LocalGridBase)m_gridServer).AddNewSession(_login);
|
||||
}
|
||||
}*/
|
||||
AddSession(_login);
|
||||
|
||||
return response;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual Studio 2005
|
||||
# Visual C# Express 2005
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"
|
||||
|
|
Loading…
Reference in New Issue