ScriptServer communication protocol (v1), primitive RPC-like TCP client/server

ThreadPoolClientBranch
Tedd Hansen 2008-01-12 00:48:58 +00:00
parent ef674acc24
commit 1e9a66cbaa
9 changed files with 491 additions and 12 deletions

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@ -40,7 +40,7 @@ namespace OpenSim.Grid.ScriptServer
// Root object. Creates objects used.
//
private int listenPort = 1234;
private readonly string m_logFilename = ("region-console.log");
private readonly string m_logFilename = ("scriptserver.log");
private LogBase m_log;
// TEMP

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@ -0,0 +1,109 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace OpenSim.Region.ScriptEngine.Common.TRPC
{
public class TCPClient: TCPCommon.ClientInterface
{
public TCPClient()
{
}
private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
private int ClientCount = 0;
public event TCPCommon.ClientConnectedDelegate ClientConnected;
public event TCPCommon.DataReceivedDelegate DataReceived;
public event TCPCommon.DataSentDelegate DataSent;
public event TCPCommon.CloseDelegate Close;
public event TCPCommon.ConnectErrorDelegate ConnectError;
/// <summary>
/// Creates client connection
/// </summary>
public void Connect(string RemoteHost, int RemotePort)
{
Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
}
public void Disconnect(int ID)
{
Clients[ID].Disconnect();
}
void asyncConnected(IAsyncResult iar)
{
Socket client = (Socket)iar.AsyncState;
try
{
client.EndConnect(iar);
int id = ClientCount++;
TCPSocket S = new TCPSocket(id, client);
// Add to dictionary
Clients.Add(id, S);
// Add event handlers
S.Close += new TCPSocket.CloseDelegate(S_Close);
S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
// Start it
S.Start();
Debug.WriteLine("Connection established: " + client.RemoteEndPoint.ToString());
// Fire Connected-event
if (ClientConnected != null)
ClientConnected(id, client.RemoteEndPoint);
}
catch (SocketException sex)
{
if (ConnectError != null)
ConnectError(sex.Message);
}
}
void S_DataSent(int ID, int length)
{
if (DataSent != null)
DataSent(ID, length);
}
void S_DataReceived(int ID, byte[] data, int offset, int length)
{
if (DataReceived != null)
DataReceived(ID, data, offset, length);
}
void S_Close(int ID)
{
if (Close != null)
Close(ID);
Clients.Remove(ID);
}
public void Send(int clientID, byte[] data, int offset, int len)
{
Clients[clientID].Send(clientID, data, offset, len);
}
}
}

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@ -0,0 +1,33 @@
namespace OpenSim.Region.ScriptEngine.Common.TRPC
{
public class TCPCommon
{
public delegate void ClientConnectedDelegate(int ID, System.Net.EndPoint Remote);
public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
public delegate void DataSentDelegate(int ID, int length);
public delegate void CloseDelegate(int ID);
public delegate void ConnectErrorDelegate(string Reason);
public interface ServerAndClientInterface
{
void Send(int clientID, byte[] data, int offset, int len);
event ClientConnectedDelegate ClientConnected;
event DataReceivedDelegate DataReceived;
event DataSentDelegate DataSent;
event CloseDelegate Close;
}
public interface ClientInterface : ServerAndClientInterface
{
event TCPCommon.ConnectErrorDelegate ConnectError;
void Connect(string RemoteHost, int RemotePort);
void Disconnect(int ID);
}
public interface ServerInterface : ServerAndClientInterface
{
void StartListen();
void StopListen();
}
}
}

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@ -0,0 +1,106 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using TCPCommon=OpenSim.Region.ScriptEngine.Common.TRPC.TCPCommon;
namespace OpenSim.Region.ScriptEngine.Common.TRPC
{
public class TCPServer: TCPCommon.ServerInterface
{
public readonly int LocalPort;
public TCPServer(int localPort)
{
LocalPort = localPort;
}
private Socket server;
/// <summary>
/// Starts listening for new connections
/// </summary>
public void StartListen()
{
server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, LocalPort);
server.Bind(ipe);
server.Listen(10);
server.BeginAccept(new AsyncCallback(AsyncAcceptConnections), server);
}
/// <summary>
/// Stops listening for new connections
/// </summary>
public void StopListen()
{
server.Close();
server = null;
}
private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
private int ClientCount = 0;
public event TCPCommon.ClientConnectedDelegate ClientConnected;
public event TCPCommon.DataReceivedDelegate DataReceived;
public event TCPCommon.DataSentDelegate DataSent;
public event TCPCommon.CloseDelegate Close;
/// <summary>
/// Async callback for new connections
/// </summary>
/// <param name="ar"></param>
private void AsyncAcceptConnections(IAsyncResult ar)
{
int id = ClientCount++;
Socket oldserver = (Socket)ar.AsyncState;
Socket client = oldserver.EndAccept(ar);
TCPSocket S = new TCPSocket(id, client);
// Add to dictionary
Clients.Add(id, S);
// Add event handlers
S.Close += new TCPSocket.CloseDelegate(S_Close);
S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
// Start it
S.Start();
Debug.WriteLine("Connection received: " + client.RemoteEndPoint.ToString());
// Fire Connected-event
if (ClientConnected != null)
ClientConnected(id, client.RemoteEndPoint);
}
void S_DataSent(int ID, int length)
{
if (DataSent != null)
DataSent(ID, length);
}
void S_DataReceived(int ID, byte[] data, int offset, int length)
{
if (DataReceived != null)
DataReceived(ID, data, offset, length);
}
void S_Close(int ID)
{
if (Close != null)
Close(ID);
Clients.Remove(ID);
}
public void Send(int clientID, byte[] data, int offset, int len)
{
Clients[clientID].Send(clientID, data, offset, len);
}
}
}

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@ -0,0 +1,86 @@
using System;
using System.Net.Sockets;
namespace OpenSim.Region.ScriptEngine.Common.TRPC
{
public class TCPSocket
{
public readonly Socket Client;
public readonly int ID;
public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
public delegate void DataSentDelegate(int ID, int length);
public delegate void CloseDelegate(int ID);
public event DataReceivedDelegate DataReceived;
public event DataSentDelegate DataSent;
public event CloseDelegate Close;
private byte[] RecvQueue = new byte[4096];
private int RecvQueueSize = 4096;
public TCPSocket(int id, Socket client)
{
ID = id;
Client = client;
}
public void Start()
{
// Start listening
BeginReceive();
}
private void BeginReceive()
{
Client.BeginReceive(RecvQueue, 0, RecvQueueSize, SocketFlags.None, new AsyncCallback(asyncDataReceived), Client);
}
/// <summary>
/// Callback for successful receive (or connection close)
/// </summary>
/// <param name="ar"></param>
private void asyncDataReceived(IAsyncResult ar)
{
Socket client = (Socket)ar.AsyncState;
int recv = client.EndReceive(ar);
// Is connection closed?
if (recv == 0)
{
client.Close();
Close(ID);
return;
}
// Call receive event
DataReceived(ID, RecvQueue, 0, recv);
// Start new receive
BeginReceive();
}
public void Send(int clientID, byte[] data, int offset, int len)
{
Client.BeginSend(data, offset, len, SocketFlags.None, new AsyncCallback(asyncDataSent), Client);
}
/// <summary>
/// Callback for successful send
/// </summary>
/// <param name="ar"></param>
void asyncDataSent(IAsyncResult ar)
{
Socket client = (Socket)ar.AsyncState;
int sent = client.EndSend(ar);
DataSent(ID, sent);
}
public void Disconnect()
{
Client.Close();
Close(ID);
}
}
}

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@ -0,0 +1,144 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using OpenSim.Region.ScriptEngine.Common.TRPC;
namespace OpenSim.Region.ScriptEngine.Common
{
public class TRPC_Remote
{
public readonly int MaxQueueSize = 1024 * 10;
public readonly TCPCommon.ServerAndClientInterface TCPS;
public delegate void ReceiveCommandDelegate(int ID, string Command, params object[] p);
public event ReceiveCommandDelegate ReceiveCommand;
// TODO: Maybe we should move queue into TCPSocket so we won't have to keep one queue instance per connection
private System.Collections.Generic.Dictionary<int, InQueueStruct> InQueue = new Dictionary<int, InQueueStruct>();
private class InQueueStruct
{
public byte[] Queue;
public int QueueSize;
public object QueueLockObject = new object();
}
public TRPC_Remote(TCPCommon.ServerAndClientInterface TCPClientOrServer)
{
TCPS = TCPClientOrServer;
TCPS.Close += new TCPCommon.CloseDelegate(TCPS_Close);
TCPS.ClientConnected += new TCPCommon.ClientConnectedDelegate(TCPS_ClientConnected);
TCPS.DataReceived += new TCPCommon.DataReceivedDelegate(TCPS_DataReceived);
//TCPS.StartListen();
}
void TCPS_ClientConnected(int ID, System.Net.EndPoint Remote)
{
// Create a incoming queue for this connection
InQueueStruct iq = new InQueueStruct();
iq.Queue = new byte[MaxQueueSize];
iq.QueueSize = 0;
InQueue.Add(ID, iq);
}
void TCPS_Close(int ID)
{
// Remove queue
InQueue.Remove(ID);
}
void TCPS_DataReceived(int ID, byte[] data, int offset, int length)
{
// Copy new data to incoming queue
lock (InQueue[ID].QueueLockObject)
{
Array.Copy(data, offset, InQueue[ID].Queue, InQueue[ID].QueueSize, length);
InQueue[ID].QueueSize += length;
// Process incoming queue
ProcessQueue(ID);
}
}
private void ProcessQueue(int ID)
{
// This is just a temp implementation -- not so fast :)
InQueueStruct myIQS = InQueue[ID];
if (myIQS.QueueSize == 0)
return;
string receivedData = Encoding.ASCII.GetString(myIQS.Queue, 0, myIQS.QueueSize);
Debug.WriteLine("RAW: " + receivedData);
byte newLine = 10;
while (true)
{
bool ShouldProcess = false;
int lineEndPos = 0;
// Look for newline
for (int i = 0; i < myIQS.QueueSize; i++)
{
if (myIQS.Queue[i] == newLine)
{
ShouldProcess = true;
lineEndPos = i;
break;
}
}
// Process it?
if (!ShouldProcess)
return;
// Yes
string cmdLine = Encoding.ASCII.GetString(myIQS.Queue, 0, lineEndPos);
Debug.WriteLine("Command: " + cmdLine);
// Fix remaining queue in an inefficient way
byte[] newQueue = new byte[MaxQueueSize];
Array.Copy(myIQS.Queue, lineEndPos, newQueue, 0, myIQS.QueueSize - lineEndPos);
myIQS.Queue = newQueue;
myIQS.QueueSize -= (lineEndPos + 1);
// Now back to the command
string[] parts = cmdLine.Split(',');
if (parts.Length > 0)
{
string cmd = parts[0];
int paramCount = parts.Length - 1;
string[] param = null;
if (paramCount > 0)
{
// Process all parameters (decoding them from URL encoding)
param = new string[paramCount];
for (int i = 1; i < parts.Length; i++)
{
param[i - 1] = System.Web.HttpUtility.UrlDecode(parts[i]);
}
}
ReceiveCommand(ID, cmd, param);
}
}
}
public void SendCommand(int ID, string Command, params object[] p)
{
// Call PacketFactory to have it create a packet for us
//string[] tmpP = new string[p.Length];
string tmpStr = Command;
for (int i = 0; i < p.Length; i++)
{
tmpStr += "," + System.Web.HttpUtility.UrlEncode(p[i].ToString()); // .Replace(",", "%44")
}
tmpStr += "\n";
byte[] byteData = Encoding.ASCII.GetBytes(tmpStr);
TCPS.Send(ID, byteData, 0, byteData.Length);
}
}
}

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@ -48,6 +48,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
{
myScriptEngine = _ScriptEngine;
myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events");
//myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
@ -61,10 +62,11 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
{
// WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
myScriptEngine.Log.Verbose("RemoteEngine", "Creating new script (with connection)");
ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
remoteScript.Add(localID, obj);
//remoteScript[localID].Events.OnRezScript(localID, itemID, script);
remoteScript[localID].Events().OnRezScript(localID, itemID, script);
}

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@ -13,19 +13,17 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
// Handles connections to servers
// Create and returns server object
public RemoteServer()
{
TcpChannel chan = new TcpChannel();
ChannelServices.RegisterChannel(chan, true);
}
public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port)
{
// Create a channel for communicating w/ the remote object
// Notice no port is specified on the client
TcpChannel chan = new TcpChannel();
try
{
ChannelServices.RegisterChannel(chan, true);
}
catch (System.Runtime.Remoting.RemotingException)
{
System.Console.WriteLine("Error: tcp already registered, RemoteServer.cs in OpenSim.Region.ScriptEngine.RemoteServer line 24");
}
try
{

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@ -1113,6 +1113,7 @@
<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Web" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/>
<Reference name="libsecondlife.dll"/>
<Reference name="OpenSim.Framework"/>