ScriptServer communication protocol (v1), primitive RPC-like TCP client/server
parent
ef674acc24
commit
1e9a66cbaa
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@ -40,7 +40,7 @@ namespace OpenSim.Grid.ScriptServer
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// Root object. Creates objects used.
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//
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private int listenPort = 1234;
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private readonly string m_logFilename = ("region-console.log");
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private readonly string m_logFilename = ("scriptserver.log");
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private LogBase m_log;
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// TEMP
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@ -0,0 +1,109 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPClient: TCPCommon.ClientInterface
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{
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public TCPClient()
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{
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}
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private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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private int ClientCount = 0;
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public event TCPCommon.ClientConnectedDelegate ClientConnected;
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public event TCPCommon.DataReceivedDelegate DataReceived;
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public event TCPCommon.DataSentDelegate DataSent;
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public event TCPCommon.CloseDelegate Close;
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public event TCPCommon.ConnectErrorDelegate ConnectError;
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/// <summary>
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/// Creates client connection
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/// </summary>
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public void Connect(string RemoteHost, int RemotePort)
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{
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Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
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newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
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}
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public void Disconnect(int ID)
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{
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Clients[ID].Disconnect();
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}
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void asyncConnected(IAsyncResult iar)
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{
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Socket client = (Socket)iar.AsyncState;
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try
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{
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client.EndConnect(iar);
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int id = ClientCount++;
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TCPSocket S = new TCPSocket(id, client);
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// Add to dictionary
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Clients.Add(id, S);
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// Add event handlers
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S.Close += new TCPSocket.CloseDelegate(S_Close);
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S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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// Start it
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S.Start();
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Debug.WriteLine("Connection established: " + client.RemoteEndPoint.ToString());
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// Fire Connected-event
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if (ClientConnected != null)
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ClientConnected(id, client.RemoteEndPoint);
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}
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catch (SocketException sex)
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{
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if (ConnectError != null)
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ConnectError(sex.Message);
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}
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}
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void S_DataSent(int ID, int length)
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{
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if (DataSent != null)
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DataSent(ID, length);
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}
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void S_DataReceived(int ID, byte[] data, int offset, int length)
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{
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if (DataReceived != null)
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DataReceived(ID, data, offset, length);
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}
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void S_Close(int ID)
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{
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if (Close != null)
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Close(ID);
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Clients.Remove(ID);
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Clients[clientID].Send(clientID, data, offset, len);
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}
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}
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}
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@ -0,0 +1,33 @@
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPCommon
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{
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public delegate void ClientConnectedDelegate(int ID, System.Net.EndPoint Remote);
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public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
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public delegate void DataSentDelegate(int ID, int length);
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public delegate void CloseDelegate(int ID);
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public delegate void ConnectErrorDelegate(string Reason);
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public interface ServerAndClientInterface
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{
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void Send(int clientID, byte[] data, int offset, int len);
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event ClientConnectedDelegate ClientConnected;
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event DataReceivedDelegate DataReceived;
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event DataSentDelegate DataSent;
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event CloseDelegate Close;
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}
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public interface ClientInterface : ServerAndClientInterface
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{
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event TCPCommon.ConnectErrorDelegate ConnectError;
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void Connect(string RemoteHost, int RemotePort);
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void Disconnect(int ID);
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}
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public interface ServerInterface : ServerAndClientInterface
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{
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void StartListen();
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void StopListen();
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}
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}
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}
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@ -0,0 +1,106 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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using TCPCommon=OpenSim.Region.ScriptEngine.Common.TRPC.TCPCommon;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPServer: TCPCommon.ServerInterface
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{
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public readonly int LocalPort;
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public TCPServer(int localPort)
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{
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LocalPort = localPort;
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}
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private Socket server;
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/// <summary>
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/// Starts listening for new connections
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/// </summary>
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public void StartListen()
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{
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server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Any, LocalPort);
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server.Bind(ipe);
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server.Listen(10);
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server.BeginAccept(new AsyncCallback(AsyncAcceptConnections), server);
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}
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/// <summary>
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/// Stops listening for new connections
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/// </summary>
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public void StopListen()
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{
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server.Close();
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server = null;
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}
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private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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private int ClientCount = 0;
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public event TCPCommon.ClientConnectedDelegate ClientConnected;
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public event TCPCommon.DataReceivedDelegate DataReceived;
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public event TCPCommon.DataSentDelegate DataSent;
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public event TCPCommon.CloseDelegate Close;
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/// <summary>
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/// Async callback for new connections
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/// </summary>
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/// <param name="ar"></param>
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private void AsyncAcceptConnections(IAsyncResult ar)
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{
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int id = ClientCount++;
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Socket oldserver = (Socket)ar.AsyncState;
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Socket client = oldserver.EndAccept(ar);
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TCPSocket S = new TCPSocket(id, client);
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// Add to dictionary
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Clients.Add(id, S);
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// Add event handlers
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S.Close += new TCPSocket.CloseDelegate(S_Close);
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S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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// Start it
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S.Start();
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Debug.WriteLine("Connection received: " + client.RemoteEndPoint.ToString());
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// Fire Connected-event
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if (ClientConnected != null)
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ClientConnected(id, client.RemoteEndPoint);
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}
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void S_DataSent(int ID, int length)
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{
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if (DataSent != null)
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DataSent(ID, length);
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}
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void S_DataReceived(int ID, byte[] data, int offset, int length)
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{
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if (DataReceived != null)
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DataReceived(ID, data, offset, length);
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}
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void S_Close(int ID)
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{
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if (Close != null)
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Close(ID);
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Clients.Remove(ID);
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Clients[clientID].Send(clientID, data, offset, len);
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}
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}
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}
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@ -0,0 +1,86 @@
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using System;
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using System.Net.Sockets;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPSocket
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{
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public readonly Socket Client;
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public readonly int ID;
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public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
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public delegate void DataSentDelegate(int ID, int length);
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public delegate void CloseDelegate(int ID);
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public event DataReceivedDelegate DataReceived;
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public event DataSentDelegate DataSent;
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public event CloseDelegate Close;
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private byte[] RecvQueue = new byte[4096];
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private int RecvQueueSize = 4096;
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public TCPSocket(int id, Socket client)
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{
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ID = id;
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Client = client;
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}
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public void Start()
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{
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// Start listening
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BeginReceive();
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}
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private void BeginReceive()
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{
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Client.BeginReceive(RecvQueue, 0, RecvQueueSize, SocketFlags.None, new AsyncCallback(asyncDataReceived), Client);
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}
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/// <summary>
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/// Callback for successful receive (or connection close)
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/// </summary>
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/// <param name="ar"></param>
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private void asyncDataReceived(IAsyncResult ar)
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{
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Socket client = (Socket)ar.AsyncState;
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int recv = client.EndReceive(ar);
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// Is connection closed?
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if (recv == 0)
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{
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client.Close();
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Close(ID);
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return;
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}
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// Call receive event
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DataReceived(ID, RecvQueue, 0, recv);
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// Start new receive
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BeginReceive();
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Client.BeginSend(data, offset, len, SocketFlags.None, new AsyncCallback(asyncDataSent), Client);
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}
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/// <summary>
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/// Callback for successful send
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/// </summary>
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/// <param name="ar"></param>
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void asyncDataSent(IAsyncResult ar)
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{
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Socket client = (Socket)ar.AsyncState;
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int sent = client.EndSend(ar);
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DataSent(ID, sent);
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}
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public void Disconnect()
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{
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Client.Close();
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Close(ID);
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}
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}
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}
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@ -0,0 +1,144 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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using OpenSim.Region.ScriptEngine.Common.TRPC;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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public class TRPC_Remote
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{
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public readonly int MaxQueueSize = 1024 * 10;
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public readonly TCPCommon.ServerAndClientInterface TCPS;
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public delegate void ReceiveCommandDelegate(int ID, string Command, params object[] p);
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public event ReceiveCommandDelegate ReceiveCommand;
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// TODO: Maybe we should move queue into TCPSocket so we won't have to keep one queue instance per connection
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private System.Collections.Generic.Dictionary<int, InQueueStruct> InQueue = new Dictionary<int, InQueueStruct>();
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private class InQueueStruct
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{
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public byte[] Queue;
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public int QueueSize;
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public object QueueLockObject = new object();
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}
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public TRPC_Remote(TCPCommon.ServerAndClientInterface TCPClientOrServer)
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{
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TCPS = TCPClientOrServer;
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TCPS.Close += new TCPCommon.CloseDelegate(TCPS_Close);
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TCPS.ClientConnected += new TCPCommon.ClientConnectedDelegate(TCPS_ClientConnected);
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TCPS.DataReceived += new TCPCommon.DataReceivedDelegate(TCPS_DataReceived);
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//TCPS.StartListen();
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}
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void TCPS_ClientConnected(int ID, System.Net.EndPoint Remote)
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{
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// Create a incoming queue for this connection
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InQueueStruct iq = new InQueueStruct();
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iq.Queue = new byte[MaxQueueSize];
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iq.QueueSize = 0;
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InQueue.Add(ID, iq);
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}
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void TCPS_Close(int ID)
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{
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// Remove queue
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InQueue.Remove(ID);
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}
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void TCPS_DataReceived(int ID, byte[] data, int offset, int length)
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{
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// Copy new data to incoming queue
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lock (InQueue[ID].QueueLockObject)
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{
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Array.Copy(data, offset, InQueue[ID].Queue, InQueue[ID].QueueSize, length);
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InQueue[ID].QueueSize += length;
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// Process incoming queue
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ProcessQueue(ID);
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}
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}
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private void ProcessQueue(int ID)
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{
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// This is just a temp implementation -- not so fast :)
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InQueueStruct myIQS = InQueue[ID];
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if (myIQS.QueueSize == 0)
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return;
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string receivedData = Encoding.ASCII.GetString(myIQS.Queue, 0, myIQS.QueueSize);
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Debug.WriteLine("RAW: " + receivedData);
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byte newLine = 10;
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while (true)
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{
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bool ShouldProcess = false;
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int lineEndPos = 0;
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// Look for newline
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for (int i = 0; i < myIQS.QueueSize; i++)
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{
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if (myIQS.Queue[i] == newLine)
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{
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ShouldProcess = true;
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lineEndPos = i;
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break;
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}
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}
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// Process it?
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if (!ShouldProcess)
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return;
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// Yes
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string cmdLine = Encoding.ASCII.GetString(myIQS.Queue, 0, lineEndPos);
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Debug.WriteLine("Command: " + cmdLine);
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// Fix remaining queue in an inefficient way
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byte[] newQueue = new byte[MaxQueueSize];
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Array.Copy(myIQS.Queue, lineEndPos, newQueue, 0, myIQS.QueueSize - lineEndPos);
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myIQS.Queue = newQueue;
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myIQS.QueueSize -= (lineEndPos + 1);
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// Now back to the command
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string[] parts = cmdLine.Split(',');
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if (parts.Length > 0)
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{
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string cmd = parts[0];
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int paramCount = parts.Length - 1;
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string[] param = null;
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if (paramCount > 0)
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{
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// Process all parameters (decoding them from URL encoding)
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param = new string[paramCount];
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for (int i = 1; i < parts.Length; i++)
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{
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param[i - 1] = System.Web.HttpUtility.UrlDecode(parts[i]);
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}
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}
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ReceiveCommand(ID, cmd, param);
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}
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}
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}
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public void SendCommand(int ID, string Command, params object[] p)
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{
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// Call PacketFactory to have it create a packet for us
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//string[] tmpP = new string[p.Length];
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string tmpStr = Command;
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for (int i = 0; i < p.Length; i++)
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{
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tmpStr += "," + System.Web.HttpUtility.UrlEncode(p[i].ToString()); // .Replace(",", "%44")
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}
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tmpStr += "\n";
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byte[] byteData = Encoding.ASCII.GetBytes(tmpStr);
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TCPS.Send(ID, byteData, 0, byteData.Length);
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}
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}
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}
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@ -48,6 +48,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
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{
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myScriptEngine = _ScriptEngine;
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myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events");
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//myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
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myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
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@ -61,10 +62,11 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
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{
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// WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
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myScriptEngine.Log.Verbose("RemoteEngine", "Creating new script (with connection)");
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ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
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remoteScript.Add(localID, obj);
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//remoteScript[localID].Events.OnRezScript(localID, itemID, script);
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remoteScript[localID].Events().OnRezScript(localID, itemID, script);
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}
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@ -13,19 +13,17 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
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// Handles connections to servers
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// Create and returns server object
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public RemoteServer()
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{
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TcpChannel chan = new TcpChannel();
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ChannelServices.RegisterChannel(chan, true);
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}
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public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port)
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{
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// Create a channel for communicating w/ the remote object
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// Notice no port is specified on the client
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TcpChannel chan = new TcpChannel();
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try
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{
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ChannelServices.RegisterChannel(chan, true);
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}
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catch (System.Runtime.Remoting.RemotingException)
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{
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System.Console.WriteLine("Error: tcp already registered, RemoteServer.cs in OpenSim.Region.ScriptEngine.RemoteServer line 24");
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}
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try
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{
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@ -1113,6 +1113,7 @@
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|||
<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
|
||||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="System.Data" localCopy="false"/>
|
||||
<Reference name="System.Web" localCopy="false"/>
|
||||
<Reference name="System.Xml" localCopy="false"/>
|
||||
<Reference name="libsecondlife.dll"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
|
|
Loading…
Reference in New Issue