Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.

0.1-prestable
MW 2007-04-02 10:46:59 +00:00
parent 9b49ba6d24
commit 1ea4ba3a18
28 changed files with 2405 additions and 2394 deletions

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@ -1,111 +1,111 @@
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@ -29,7 +29,6 @@ using System.Collections.Generic;
using OpenSim; using OpenSim;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Terrain;
//using OpenSim.world; //using OpenSim.world;
using Db4objects.Db4o; using Db4objects.Db4o;
@ -96,6 +95,7 @@ namespace OpenSim.Config.SimConfigDb4o
LoadDefaults(); LoadDefaults();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Writing out default settings to local database"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Writing out default settings to local database");
db.Set(this); db.Set(this);
db.Commit();
} }
} catch(Exception e) { } catch(Exception e) {
db.Close(); db.Close();
@ -114,46 +114,6 @@ namespace OpenSim.Config.SimConfigDb4o
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid URL: " + this.GridURL); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid URL: " + this.GridURL);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid key: " + this.GridSendKey); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid key: " + this.GridSendKey);
} }
public override float[] LoadWorld()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Loading world....");
//World blank = new World();
float[] heightmap = null;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB");
IObjectSet world_result = db.Get(typeof(MapStorage));
if(world_result.Count>0) {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading");
MapStorage map=(MapStorage)world_result.Next();
//blank.LandMap = map.Map;
heightmap = map.Map;
} else {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
HeightmapGenHills hills = new HeightmapGenHills();
// blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
MapStorage map= new MapStorage();
map.Map = heightmap; //blank.LandMap;
db.Set(map);
db.Commit();
}
return heightmap;
}
public override void SaveMap(float[] heightmap)
{
IObjectSet world_result = db.Get(typeof(MapStorage));
if(world_result.Count>0) {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - updating saved copy of heightmap in local database");
MapStorage map=(MapStorage)world_result.Next();
db.Delete(map);
}
MapStorage map1= new MapStorage();
map1.Map = heightmap; //OpenSim_Main.local_world.LandMap;
db.Set(map1);
db.Commit();
}
public override void LoadFromGrid() { public override void LoadFromGrid() {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");

View File

@ -1,114 +1,111 @@
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<Compile Include="MapStorage.cs"> </ItemGroup>
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@ -1,89 +1,89 @@
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</Compile> </Compile>
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<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ConsoleCallbacksBase.cs"> <Compile Include="ConsoleCallbacksBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
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<SubType>Code</SubType> <SubType>Code</SubType>
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</Project> </Project>

View File

@ -39,8 +39,7 @@ namespace OpenSim.Framework.Inventory
InventoryRoot.DefaultType = 8; InventoryRoot.DefaultType = 8;
InventoryRoot.OwnerID = this.AgentID; InventoryRoot.OwnerID = this.AgentID;
InventoryRoot.FolderName = "My Inventory"; InventoryRoot.FolderName = "My Inventory";
InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot); InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);
} }
public bool CreateNewFolder(LLUUID folderID, ushort type) public bool CreateNewFolder(LLUUID folderID, ushort type)

View File

@ -66,8 +66,6 @@ namespace OpenSim.Framework.Interfaces
public abstract void InitConfig(bool sandboxMode); public abstract void InitConfig(bool sandboxMode);
public abstract void LoadFromGrid(); public abstract void LoadFromGrid();
public abstract float[] LoadWorld();
public abstract void SaveMap(float[] heightmap);
} }

View File

@ -39,6 +39,8 @@ namespace OpenSim.Framework.Interfaces
void StorePrim(PrimData prim); void StorePrim(PrimData prim);
void RemovePrim(LLUUID primID); void RemovePrim(LLUUID primID);
void LoadPrimitives(ILocalStorageReceiver receiver); void LoadPrimitives(ILocalStorageReceiver receiver);
float[] LoadWorld();
void SaveMap(float[] heightmap);
void ShutDown(); void ShutDown();
} }

View File

@ -1,160 +1,160 @@
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<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="OpenSimNetworkHandler.cs"> <Compile Include="OpenSimNetworkHandler.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="PacketServer.cs"> <Compile Include="PacketServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="QueItem.cs"> <Compile Include="QueItem.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="SimClient.cs"> <Compile Include="SimClient.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="SimConsole.cs"> <Compile Include="SimConsole.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="VersionInfo.cs"> <Compile Include="VersionInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Assets/AssetCache.cs"> <Compile Include="Assets\AssetCache.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Assets/InventoryCache.cs"> <Compile Include="Assets\InventoryCache.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="CAPS/AdminWebFront.cs"> <Compile Include="CAPS\AdminWebFront.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="types/Mesh.cs"> <Compile Include="types\Mesh.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="types/Triangle.cs"> <Compile Include="types\Triangle.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="world/Avatar.cs"> <Compile Include="world\Avatar.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="world/AvatarAnimations.cs"> <Compile Include="world\AvatarAnimations.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="world/Entity.cs"> <Compile Include="world\Entity.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="world/Primitive.cs"> <Compile Include="world\Primitive.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="world/ScriptEngine.cs"> <Compile Include="world\ScriptEngine.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="world/SurfacePatch.cs"> <Compile Include="world\SurfacePatch.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="world/World.cs"> <Compile Include="world\World.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="world/scripting/IScript.cs"> <Compile Include="world\scripting\IScript.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup> <PropertyGroup>
<PreBuildEvent> <PreBuildEvent>
</PreBuildEvent> </PreBuildEvent>
<PostBuildEvent> <PostBuildEvent>
</PostBuildEvent> </PostBuildEvent>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View File

@ -129,7 +129,7 @@ namespace OpenSim
m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString()); m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString());
m_console.WriteLine("Initialising world"); m_console.WriteLine("Initialising world");
LocalWorld = new World(this._packetServer.ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg); LocalWorld = new World(this._packetServer.ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg);
LocalWorld.LandMap = Cfg.LoadWorld(); //LocalWorld.LandMap = Cfg.LoadWorld();
LocalWorld.InventoryCache = InventoryCache; LocalWorld.InventoryCache = InventoryCache;
LocalWorld.AssetCache = AssetCache; LocalWorld.AssetCache = AssetCache;
@ -139,6 +139,9 @@ namespace OpenSim
this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
this.physManager.LoadPlugins(); this.physManager.LoadPlugins();
LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
LocalWorld.LoadWorldMap();
m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap); LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap);
@ -148,7 +151,6 @@ namespace OpenSim
IGridServer gridServer = GridServers.GridServer; IGridServer gridServer = GridServers.GridServer;
gridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey); gridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey);
LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
LocalWorld.LoadPrimsFromStorage(); LocalWorld.LoadPrimsFromStorage();
if (m_sandbox) if (m_sandbox)

View File

@ -150,7 +150,7 @@ namespace OpenSim.world
{ {
this.phyScene.SetTerrain(this.LandMap); this.phyScene.SetTerrain(this.LandMap);
} }
m_cfg.SaveMap(this.LandMap); this.localStorage.SaveMap(this.LandMap);
foreach (SimClient client in m_clientThreads.Values) foreach (SimClient client in m_clientThreads.Values)
{ {
@ -171,7 +171,7 @@ namespace OpenSim.world
{ {
this.phyScene.SetTerrain(this.LandMap); this.phyScene.SetTerrain(this.LandMap);
} }
m_cfg.SaveMap(this.LandMap); this.localStorage.SaveMap(this.LandMap);
foreach (SimClient client in m_clientThreads.Values) foreach (SimClient client in m_clientThreads.Values)
{ {
@ -192,7 +192,7 @@ namespace OpenSim.world
{ {
this.phyScene.SetTerrain(this.LandMap); this.phyScene.SetTerrain(this.LandMap);
} }
m_cfg.SaveMap(this.LandMap); this.localStorage.SaveMap(this.LandMap);
foreach (SimClient client in m_clientThreads.Values) foreach (SimClient client in m_clientThreads.Values)
{ {
@ -201,6 +201,11 @@ namespace OpenSim.world
} }
} }
public void LoadWorldMap()
{
LandMap = this.localStorage.LoadWorld();
}
public void LoadPrimsFromStorage() public void LoadPrimsFromStorage()
{ {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");

View File

@ -31,6 +31,7 @@ using Db4objects.Db4o.Query;
using libsecondlife; using libsecondlife;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets; using OpenSim.Framework.Assets;
using OpenSim.Framework.Terrain;
namespace OpenSim.Storage.LocalStorageDb4o namespace OpenSim.Storage.LocalStorageDb4o
{ {
@ -116,7 +117,51 @@ namespace OpenSim.Storage.LocalStorageDb4o
receiver.PrimFromStorage(prim); receiver.PrimFromStorage(prim);
} }
} }
public float[] LoadWorld()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Loading world....");
//World blank = new World();
float[] heightmap = null;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Looking for a heightmap in local DB");
IObjectSet world_result = db.Get(typeof(MapStorage));
if (world_result.Count > 0)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Found a heightmap in local database, loading");
MapStorage map = (MapStorage)world_result.Next();
//blank.LandMap = map.Map;
heightmap = map.Map;
}
else
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one");
HeightmapGenHills hills = new HeightmapGenHills();
// blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Saving heightmap to local database");
MapStorage map = new MapStorage();
map.Map = heightmap; //blank.LandMap;
db.Set(map);
db.Commit();
}
return heightmap;
}
public void SaveMap(float[] heightmap)
{
IObjectSet world_result = db.Get(typeof(MapStorage));
if (world_result.Count > 0)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SaveWorld() - updating saved copy of heightmap in local database");
MapStorage map = (MapStorage)world_result.Next();
db.Delete(map);
}
MapStorage map1 = new MapStorage();
map1.Map = heightmap; //OpenSim_Main.local_world.LandMap;
db.Set(map1);
db.Commit();
}
public void ShutDown() public void ShutDown()
{ {
db.Commit(); db.Commit();

View File

@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Config.SimConfigDb4o namespace OpenSim.Storage.LocalStorageDb4o
{ {
public class MapStorage public class MapStorage
{ {
@ -13,4 +13,4 @@ namespace OpenSim.Config.SimConfigDb4o
} }
} }
} }

View File

@ -1,110 +1,113 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ProjectType>Local</ProjectType> <ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion> <ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4D4E187D-0000-0000-0000-000000000000}</ProjectGuid> <ProjectGuid>{E1B79ECF-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon> <ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName> <AssemblyKeyContainerName>
</AssemblyKeyContainerName> </AssemblyKeyContainerName>
<AssemblyName>OpenSim.Storage.LocalStorageDb4o</AssemblyName> <AssemblyName>OpenSim.Storage.LocalStorageDb4o</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript> <DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout> <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema> <DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign> <DelaySign>false</DelaySign>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder> <AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Storage.LocalStorageDb4o</RootNamespace> <RootNamespace>OpenSim.Storage.LocalStorageDb4o</RootNamespace>
<StartupObject></StartupObject> <StartupObject></StartupObject>
<FileUpgradeFlags> <FileUpgradeFlags>
</FileUpgradeFlags> </FileUpgradeFlags>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks> <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress> <BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile> <ConfigurationOverrideFile>
</ConfigurationOverrideFile> </ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile> <DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols> <DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment> <FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize> <Optimize>False</Optimize>
<OutputPath>../../bin/</OutputPath> <OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop> <RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks> <RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors> <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn></NoWarn> <NoWarn></NoWarn>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks> <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress> <BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile> <ConfigurationOverrideFile>
</ConfigurationOverrideFile> </ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile> <DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols> <DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment> <FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize> <Optimize>True</Optimize>
<OutputPath>../../bin/</OutputPath> <OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop> <RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks> <RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors> <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn></NoWarn> <NoWarn></NoWarn>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" > <Reference Include="System" >
<HintPath>System.dll</HintPath> <HintPath>System.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="System.Xml" > <Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath> <HintPath>System.Xml.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="Db4objects.Db4o.dll" > <Reference Include="Db4objects.Db4o.dll" >
<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath> <HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="libsecondlife.dll" > <Reference Include="libsecondlife.dll" >
<HintPath>..\..\bin\libsecondlife.dll</HintPath> <HintPath>..\..\bin\libsecondlife.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="../../OpenSim.Framework/OpenSim.Framework.csproj"> <ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
<Name>OpenSim.Framework</Name> <Name>OpenSim.Framework</Name>
<Project>{7404933D-0000-0000-0000-000000000000}</Project> <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
<ProjectReference Include="../../OpenSim.Framework.Console/OpenSim.Framework.Console.csproj"> <ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Name>OpenSim.Framework.Console</Name> <Name>OpenSim.Framework.Console</Name>
<Project>{16759386-0000-0000-0000-000000000000}</Project> <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="AssemblyInfo.cs"> <Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Db4LocalStorage.cs"> <Compile Include="Db4LocalStorage.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="UUIDQuery.cs"> <Compile Include="MapStorage.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> <Compile Include="UUIDQuery.cs">
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> <SubType>Code</SubType>
<PropertyGroup> </Compile>
<PreBuildEvent> </ItemGroup>
</PreBuildEvent> <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PostBuildEvent> <PropertyGroup>
</PostBuildEvent> <PreBuildEvent>
</PropertyGroup> </PreBuildEvent>
</Project> <PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@ -1,149 +1,149 @@
Microsoft Visual Studio Solution File, Format Version 9.00 Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005 # Visual Studio 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework", "OpenSim.Framework/OpenSim.Framework.csproj", "{7404933D-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.OdePlugin", "OpenSim.Physics\OdePlugin\OpenSim.Physics.OdePlugin.csproj", "{63A05FE9-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "OpenSim.Framework.Console/OpenSim.Framework.Console.csproj", "{16759386-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.OdePlugin", "OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj", "{38FBC3BB-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.GridServer", "OpenGridServices.GridServer\OpenGridServices.GridServer.csproj", "{21BFC8E2-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Servers", "Servers/OpenSim.Servers.csproj", "{111F9E8F-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.Manager", "OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj", "{8BE16150-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.Manager", "OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj", "{DA1FDCE5-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.UserServer", "OpenGridServices.UserServer\OpenGridServices.UserServer.csproj", "{66591469-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.BasicPhysicsPlugin", "OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj", "{43258694-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Config.SimConfigDb4o", "OpenSim.Config\SimConfigDb4o\OpenSim.Config.SimConfigDb4o.csproj", "{83C87BE6-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.RegionServer", "OpenSim.RegionServer/OpenSim.RegionServer.csproj", "{58019DB8-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.BasicPhysicsPlugin", "OpenSim.Physics\BasicPhysicsPlugin\OpenSim.Physics.BasicPhysicsPlugin.csproj", "{4F874463-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Config.SimConfigDb4o", "OpenSim.Config/SimConfigDb4o/OpenSim.Config.SimConfigDb4o.csproj", "{CB5EADE7-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Config.GridConfigDb4o", "OpenGrid.Config\GridConfigDb4o\OpenGrid.Config.GridConfigDb4o.csproj", "{B0027747-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.UserServer", "OpenGridServices.UserServer/OpenGridServices.UserServer.csproj", "{890187AE-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.PhysXPlugin", "OpenSim.Physics\PhysXPlugin\OpenSim.Physics.PhysXPlugin.csproj", "{988F0AC4-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.GridServer", "OpenGridServices.GridServer/OpenGridServices.GridServer.csproj", "{53A65EE9-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GridInterfaces.Remote", "OpenSim.GridInterfaces\Remote\OpenSim.GridInterfaces.Remote.csproj", "{B55C0B5D-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GridInterfaces.Local", "OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj", "{A86B5F7E-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework", "OpenSim.Framework\OpenSim.Framework.csproj", "{8ACA2445-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.PhysXPlugin", "OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj", "{B771F391-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.RegionServer", "OpenSim.RegionServer\OpenSim.RegionServer.csproj", "{632E1BFD-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Config.GridConfigDb4o", "OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.csproj", "{0E19DF8F-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageDb4o", "OpenSim.Storage\LocalStorageDb4o\OpenSim.Storage.LocalStorageDb4o.csproj", "{E1B79ECF-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim/OpenSim.csproj", "{17ED9A0D-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenUser.Config.UserConfigDb4o", "OpenUser.Config\UserConfigDb4o\OpenUser.Config.UserConfigDb4o.csproj", "{7E494328-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageDb4o", "OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj", "{4D4E187D-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\OpenSim.csproj", "{438A9556-0000-0000-0000-000000000000}"
EndProject EndProject
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