renaming to be similar to equivalent Set command
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.csavinationmerge
parent
007a45aa76
commit
1eb1c1bd4b
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@ -3737,7 +3737,7 @@ namespace OpenSim.Region.Framework.Scenes
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"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
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"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
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sp.Name, sp.UUID, RegionInfo.RegionName);
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sp.Name, sp.UUID, RegionInfo.RegionName);
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sp.ControllingClient.Close(true);
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sp.ControllingClient.Close(true, true);
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sp = null;
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sp = null;
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}
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}
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@ -8821,7 +8821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_List llGetPrimitiveParams(LSL_List rules)
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public LSL_List llGetPrimitiveParams(LSL_List rules)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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return GetLinkPrimitiveParams(m_host, rules);
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return GetPrimParams(m_host, rules);
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}
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}
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public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
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public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
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@ -8840,7 +8840,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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foreach (var part in parts)
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foreach (var part in parts)
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{
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{
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LSL_List partRes = GetLinkPrimitiveParams(part, rules);
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LSL_List partRes = GetPrimParams(part, rules);
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res += partRes;
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res += partRes;
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}
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}
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}
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}
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@ -8848,14 +8848,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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foreach (ScenePresence avatar in avatars)
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foreach (ScenePresence avatar in avatars)
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{
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{
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LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules);
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LSL_List avaRes = GetPrimParams(avatar, rules);
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res += avaRes;
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res += avaRes;
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}
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}
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}
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}
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return res;
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return res;
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}
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}
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public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules)
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public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules)
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{
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{
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// avatars case
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// avatars case
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// replies as SL wiki
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// replies as SL wiki
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@ -9116,7 +9116,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return res;
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return res;
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}
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}
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public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
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public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules)
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{
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{
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LSL_List res = new LSL_List();
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LSL_List res = new LSL_List();
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int idx=0;
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int idx=0;
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@ -12104,7 +12104,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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}
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}
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public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
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public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
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{
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{
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SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
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SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
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if (obj == null)
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if (obj == null)
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@ -12113,7 +12113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (obj.OwnerID != m_host.OwnerID)
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if (obj.OwnerID != m_host.OwnerID)
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return new LSL_List();
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return new LSL_List();
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return GetLinkPrimitiveParams(obj, rules);
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return GetPrimParams(obj, rules);
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}
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}
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public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
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public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
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@ -2261,7 +2261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber);
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List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber);
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foreach (SceneObjectPart part in parts)
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foreach (SceneObjectPart part in parts)
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{
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{
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retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams(part, rules);
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retVal += ((LSL_Api)m_LSL_Api).GetPrimParams(part, rules);
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}
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}
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return retVal;
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return retVal;
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}
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}
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@ -3013,7 +3013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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InitLSL();
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InitLSL();
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return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules);
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return m_LSL_Api.GetPrimitiveParamsEx(prim, rules);
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}
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}
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public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
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public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
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@ -430,7 +430,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
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void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
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void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
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void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
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LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
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void llSetKeyframedMotion(LSL_List frames, LSL_List options);
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void llSetKeyframedMotion(LSL_List frames, LSL_List options);
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LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
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}
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}
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}
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}
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