When inserting missing CreatorData in the HGAssetMapper, do the rewrite on a streaming xml basis rather than loading it all into memory via XmlDocument.
This is because objects with lots of parts can have a lot of xml to load into memory, and this has been seen to have a noticeable performance impact. Whereas streaming has been seen to reduce the impact in normal serialization. Implmentation is messy but I couldn't see a better way of doing it when you can't assume that you know the exact structure of the input XML.mb-throttle-test
parent
f7ab3e20bc
commit
1eb3e6cc43
|
@ -189,50 +189,203 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
return Utils.StringToBytes(RewriteSOP(xml));
|
||||
}
|
||||
|
||||
protected string RewriteSOP(string xml)
|
||||
protected void TransformXml(XmlReader reader, XmlWriter writer)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.LoadXml(xml);
|
||||
XmlNodeList sops = doc.GetElementsByTagName("SceneObjectPart");
|
||||
// m_log.DebugFormat("[HG ASSET MAPPER]: Transforming XML");
|
||||
|
||||
foreach (XmlNode sop in sops)
|
||||
{
|
||||
int sopDepth = -1;
|
||||
UserAccount creator = null;
|
||||
bool hasCreatorData = false;
|
||||
XmlNodeList nodes = sop.ChildNodes;
|
||||
foreach (XmlNode node in nodes)
|
||||
|
||||
while (reader.Read())
|
||||
{
|
||||
if (node.Name == "CreatorID")
|
||||
//Console.WriteLine("Depth: {0}", reader.Depth);
|
||||
|
||||
switch (reader.NodeType)
|
||||
{
|
||||
case XmlNodeType.Attribute:
|
||||
writer.WriteAttributeString(reader.Prefix, reader.Name, reader.NamespaceURI, reader.Value);
|
||||
break;
|
||||
|
||||
case XmlNodeType.CDATA:
|
||||
writer.WriteCData(reader.Value);
|
||||
break;
|
||||
|
||||
case XmlNodeType.Comment:
|
||||
writer.WriteComment(reader.Value);
|
||||
break;
|
||||
|
||||
case XmlNodeType.DocumentType:
|
||||
writer.WriteDocType(reader.Name, reader.Value, null, null);
|
||||
break;
|
||||
|
||||
case XmlNodeType.Element:
|
||||
// m_log.DebugFormat("Depth {0} at element {1}", reader.Depth, reader.Name);
|
||||
|
||||
writer.WriteStartElement(reader.Prefix, reader.LocalName, reader.NamespaceURI);
|
||||
|
||||
if (reader.LocalName == "SceneObjectPart")
|
||||
{
|
||||
if (sopDepth < 0)
|
||||
{
|
||||
sopDepth = reader.Depth;
|
||||
// m_log.DebugFormat("[HG ASSET MAPPER]: Set sopDepth to {0}", sopDepth);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sopDepth >= 0 && reader.Depth == sopDepth + 1)
|
||||
{
|
||||
if (reader.Name == "CreatorID")
|
||||
{
|
||||
reader.Read();
|
||||
if (reader.NodeType == XmlNodeType.Element && reader.Name == "Guid" || reader.Name == "UUID")
|
||||
{
|
||||
reader.Read();
|
||||
|
||||
if (reader.NodeType == XmlNodeType.Text)
|
||||
{
|
||||
UUID uuid = UUID.Zero;
|
||||
UUID.TryParse(node.InnerText, out uuid);
|
||||
UUID.TryParse(reader.Value, out uuid);
|
||||
creator = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
|
||||
writer.WriteElementString("UUID", reader.Value);
|
||||
reader.Read();
|
||||
}
|
||||
if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
|
||||
else
|
||||
{
|
||||
// If we unexpected run across mixed content in this node, still carry on
|
||||
// transforming the subtree (this replicates earlier behaviour).
|
||||
TransformXml(reader, writer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we unexpected run across mixed content in this node, still carry on
|
||||
// transforming the subtree (this replicates earlier behaviour).
|
||||
TransformXml(reader, writer);
|
||||
}
|
||||
}
|
||||
else if (reader.Name == "CreatorData")
|
||||
{
|
||||
reader.Read();
|
||||
if (reader.NodeType == XmlNodeType.Text)
|
||||
{
|
||||
hasCreatorData = true;
|
||||
|
||||
//if (node.Name == "OwnerID")
|
||||
//{
|
||||
// UserAccount owner = GetUser(node.InnerText);
|
||||
// if (owner != null)
|
||||
// node.InnerText = m_ProfileServiceURL + "/" + node.InnerText + "/" + owner.FirstName + " " + owner.LastName;
|
||||
//}
|
||||
writer.WriteString(reader.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we unexpected run across mixed content in this node, still carry on
|
||||
// transforming the subtree (this replicates earlier behaviour).
|
||||
TransformXml(reader, writer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (reader.IsEmptyElement)
|
||||
{
|
||||
// m_log.DebugFormat("[HG ASSET MAPPER]: Writing end for empty element {0}", reader.Name);
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case XmlNodeType.EndElement:
|
||||
// m_log.DebugFormat("Depth {0} at EndElement", reader.Depth);
|
||||
if (sopDepth == reader.Depth)
|
||||
{
|
||||
if (!hasCreatorData && creator != null)
|
||||
{
|
||||
XmlElement creatorData = doc.CreateElement("CreatorData");
|
||||
creatorData.InnerText = m_HomeURI + ";" + creator.FirstName + " " + creator.LastName;
|
||||
sop.AppendChild(creatorData);
|
||||
writer.WriteElementString(reader.Prefix, "CreatorData", reader.NamespaceURI, string.Format("{0};{1} {2}", m_HomeURI, creator.FirstName, creator.LastName));
|
||||
|
||||
// m_log.DebugFormat("[HG ASSET MAPPER]: Reset sopDepth");
|
||||
sopDepth = -1;
|
||||
creator = null;
|
||||
hasCreatorData = false;
|
||||
}
|
||||
writer.WriteEndElement();
|
||||
break;
|
||||
|
||||
case XmlNodeType.EntityReference:
|
||||
writer.WriteEntityRef(reader.Name);
|
||||
break;
|
||||
|
||||
case XmlNodeType.ProcessingInstruction:
|
||||
writer.WriteProcessingInstruction(reader.Name, reader.Value);
|
||||
break;
|
||||
|
||||
case XmlNodeType.Text:
|
||||
writer.WriteString(reader.Value);
|
||||
break;
|
||||
|
||||
default:
|
||||
m_log.WarnFormat("[HG ASSET MAPPER]: Unrecognized node in asset XML transform in {0}", m_scene.Name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
using (StringWriter wr = new StringWriter())
|
||||
protected string RewriteSOP(string xmlData)
|
||||
{
|
||||
doc.Save(wr);
|
||||
return wr.ToString();
|
||||
// Console.WriteLine("Input XML [{0}]", xmlData);
|
||||
|
||||
using (StringWriter sw = new StringWriter())
|
||||
using (XmlTextWriter writer = new XmlTextWriter(sw))
|
||||
using (XmlTextReader wrappedReader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
|
||||
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
|
||||
{
|
||||
TransformXml(reader, writer);
|
||||
|
||||
writer.WriteEndDocument();
|
||||
|
||||
// Console.WriteLine("Output: [{0}]", sw.ToString());
|
||||
|
||||
return sw.ToString();
|
||||
}
|
||||
|
||||
// We are now taking the more complex streaming approach above because some assets can be very large
|
||||
// and can trigger higher CPU use or possibly memory problems.
|
||||
// XmlDocument doc = new XmlDocument();
|
||||
// doc.LoadXml(xml);
|
||||
// XmlNodeList sops = doc.GetElementsByTagName("SceneObjectPart");
|
||||
//
|
||||
// foreach (XmlNode sop in sops)
|
||||
// {
|
||||
// UserAccount creator = null;
|
||||
// bool hasCreatorData = false;
|
||||
// XmlNodeList nodes = sop.ChildNodes;
|
||||
// foreach (XmlNode node in nodes)
|
||||
// {
|
||||
// if (node.Name == "CreatorID")
|
||||
// {
|
||||
// UUID uuid = UUID.Zero;
|
||||
// UUID.TryParse(node.InnerText, out uuid);
|
||||
// creator = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
|
||||
// }
|
||||
// if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
|
||||
// hasCreatorData = true;
|
||||
//
|
||||
// //if (node.Name == "OwnerID")
|
||||
// //{
|
||||
// // UserAccount owner = GetUser(node.InnerText);
|
||||
// // if (owner != null)
|
||||
// // node.InnerText = m_ProfileServiceURL + "/" + node.InnerText + "/" + owner.FirstName + " " + owner.LastName;
|
||||
// //}
|
||||
// }
|
||||
//
|
||||
// if (!hasCreatorData && creator != null)
|
||||
// {
|
||||
// XmlElement creatorData = doc.CreateElement("CreatorData");
|
||||
// creatorData.InnerText = m_HomeURI + ";" + creator.FirstName + " " + creator.LastName;
|
||||
// sop.AppendChild(creatorData);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// using (StringWriter wr = new StringWriter())
|
||||
// {
|
||||
// doc.Save(wr);
|
||||
// return wr.ToString();
|
||||
// }
|
||||
}
|
||||
|
||||
// TODO: unused
|
||||
|
|
|
@ -44,6 +44,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
|
|||
public void TestPostAssetRewrite()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string homeUrl = "http://hg.HomeTestPostAssetRewriteGrid.com";
|
||||
string foreignUrl = "http://hg.ForeignTestPostAssetRewriteGrid.com";
|
||||
|
|
Loading…
Reference in New Issue