Fix tree populator
parent
ba978d0d77
commit
1ebfd2fb68
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@ -717,16 +717,6 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
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// Delete tree and alert clients (not silent)
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m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
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copse.m_trees.Remove(selectedTree.ParentGroup.UUID);
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<<<<<<< HEAD:OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
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m_scene.ForEachClient(delegate(IClientAPI controller)
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{
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controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
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new List<uint>() { selectedTree.LocalId });
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});
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=======
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>>>>>>> 146322eb34c15a5722cfe42dd012821ddf441fe6:OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
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break;
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}
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}
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