diff --git a/OpenSim/Region/ClientStack/IClientNetworkServer.cs b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
index 4f6f638c4f..ee0ffbca66 100644
--- a/OpenSim/Region/ClientStack/IClientNetworkServer.cs
+++ b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
@@ -1,16 +1,16 @@
-using System.Net.Sockets;
-using OpenSim.Framework;
-using OpenSim.Region.Environment.Scenes;
-
-namespace OpenSim.Region.ClientStack
-{
- public interface IClientNetworkServer
- {
- Socket Server { get; }
- bool HandlesRegion(Location x);
- void AddScene(Scene x);
-
- void Start();
- void Stop();
- }
+using System.Net.Sockets;
+using OpenSim.Framework;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.ClientStack
+{
+ public interface IClientNetworkServer
+ {
+ Socket Server { get; }
+ bool HandlesRegion(Location x);
+ void AddScene(Scene x);
+
+ void Start();
+ void Stop();
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientStackNetworkHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientStackNetworkHandler.cs
index c1989a56a0..857ce13471 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientStackNetworkHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientStackNetworkHandler.cs
@@ -1,38 +1,38 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.Net.Sockets;
-
-namespace OpenSim.Region.ClientStack.LindenUDP
-{
- public interface LLClientStackNetworkHandler
- {
- void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode); // EndPoint packetSender);
- void RemoveClientCircuit(uint circuitcode);
- void RegisterPacketServer(LLPacketServer server);
- }
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Net.Sockets;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public interface LLClientStackNetworkHandler
+ {
+ void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode); // EndPoint packetSender);
+ void RemoveClientCircuit(uint circuitcode);
+ void RegisterPacketServer(LLPacketServer server);
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index f4dd1270a5..9d77a14829 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1,4927 +1,4927 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Net;
-using System.Net.Sockets;
-using System.Reflection;
-using System.Text;
-using System.Threading;
-using System.Timers;
-using Axiom.Math;
-using libsecondlife;
-using libsecondlife.Packets;
-using log4net;
-using OpenSim.Framework;
-using OpenSim.Framework.Communications.Cache;
-using OpenSim.Region.ClientStack.LindenUDP;
-using OpenSim.Region.Environment.Scenes;
-using Timer=System.Timers.Timer;
-
-namespace OpenSim.Region.ClientStack.LindenUDP
-{
- public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
-
- ///
- /// Handles new client connections
- /// Constructor takes a single Packet and authenticates everything
- ///
- public class LLClientView : IClientAPI
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- // ~ClientView()
- // {
- // m_log.Info("[CLIENTVIEW]: Destructor called");
- // }
-
- /* static variables */
- public static TerrainManager TerrainManager;
-
- public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType);
- public static SynchronizeClientHandler SynchronizeClient = null;
- /* private variables */
- private readonly LLUUID m_sessionId;
- private LLUUID m_secureSessionId = LLUUID.Zero;
- //private AgentAssetUpload UploadAssets;
- private int m_debug = 0;
- private readonly AssetCache m_assetCache;
- // private InventoryCache m_inventoryCache;
- private int m_cachedTextureSerial = 0;
- private Timer m_clientPingTimer;
-
- private bool m_clientBlocked = false;
-
- private int m_packetsReceived = 0;
- private int m_lastPacketsReceivedSentToScene = 0;
- private int m_unAckedBytes = 0;
-
- private int m_packetsSent = 0;
- private int m_lastPacketsSentSentToScene = 0;
-
- private int m_probesWithNoIngressPackets = 0;
- private int m_lastPacketsReceived = 0;
- private byte[] ZeroOutBuffer = new byte[4096];
-
- private readonly LLUUID m_agentId;
- private readonly uint m_circuitCode;
- private int m_moneyBalance;
-
- private int m_animationSequenceNumber = 1;
-
- private byte[] m_channelVersion = Helpers.StringToField("OpenSimulator 0.5"); // Dummy value needed by libSL
-
- /* protected variables */
-
- protected static Dictionary PacketHandlers =
- new Dictionary(); //Global/static handlers for all clients
-
- protected Dictionary m_packetHandlers = new Dictionary();
-
- protected IScene m_scene;
- protected AgentCircuitManager m_authenticateSessionsHandler;
-
- protected LLPacketQueue m_packetQueue;
-
- protected Dictionary m_pendingAcks = new Dictionary();
- protected Dictionary m_needAck = new Dictionary();
-
- protected Timer m_ackTimer;
- protected uint m_sequence = 0;
- protected object m_sequenceLock = new object();
- protected const int MAX_APPENDED_ACKS = 10;
- protected const int RESEND_TIMEOUT = 4000;
- protected const int MAX_SEQUENCE = 0xFFFFFF;
- protected LLPacketServer m_networkServer;
-
- /* public variables */
- protected string m_firstName;
- protected string m_lastName;
- protected Thread m_clientThread;
- protected LLVector3 m_startpos;
- protected EndPoint m_userEndPoint;
- protected EndPoint m_proxyEndPoint;
-
- /* Instantiated Designated Event Delegates */
- //- used so we don't create new objects for each incoming packet and then toss it out later */
-
- private RequestAvatarProperties handlerRequestAvatarProperties = null; //OnRequestAvatarProperties;
- private UpdateAvatarProperties handlerUpdateAvatarProperties = null; // OnUpdateAvatarProperties;
- private ChatFromViewer handlerChatFromViewer = null; //OnChatFromViewer;
- private ChatFromViewer handlerChatFromViewer2 = null; //OnChatFromViewer;
- private ImprovedInstantMessage handlerInstantMessage = null; //OnInstantMessage;
- private FriendActionDelegate handlerApproveFriendRequest = null; //OnApproveFriendRequest;
- private FriendshipTermination handlerTerminateFriendship = null; //OnTerminateFriendship;
- private RezObject handlerRezObject = null; //OnRezObject;
- private GenericCall4 handlerDeRezObject = null; //OnDeRezObject;
- private ModifyTerrain handlerModifyTerrain = null;
- private Action handlerRegionHandShakeReply = null; //OnRegionHandShakeReply;
- private GenericCall2 handlerRequestWearables = null; //OnRequestWearables;
- private Action handlerRequestAvatarsData = null; //OnRequestAvatarsData;
- private SetAppearance handlerSetAppearance = null; //OnSetAppearance;
- private AvatarNowWearing handlerAvatarNowWearing = null; //OnAvatarNowWearing;
- private RezSingleAttachmentFromInv handlerRezSingleAttachment = null; //OnRezSingleAttachmentFromInv;
- private UUIDNameRequest handlerDetachAttachmentIntoInv = null; // Detach attachment!
- private ObjectAttach handlerObjectAttach = null; //OnObjectAttach;
- private SetAlwaysRun handlerSetAlwaysRun = null; //OnSetAlwaysRun;
- private GenericCall2 handlerCompleteMovementToRegion = null; //OnCompleteMovementToRegion;
- private UpdateAgent handlerAgentUpdate = null; //OnAgentUpdate;
- private StartAnim handlerStartAnim = null;
- private StopAnim handlerStopAnim = null;
- private AgentRequestSit handlerAgentRequestSit = null; //OnAgentRequestSit;
- private AgentSit handlerAgentSit = null; //OnAgentSit;
- private AvatarPickerRequest handlerAvatarPickerRequest = null; //OnAvatarPickerRequest;
- private FetchInventory handlerAgentDataUpdateRequest = null; //OnAgentDataUpdateRequest;
- private FetchInventory handlerUserInfoRequest = null; //OnUserInfoRequest;
- private TeleportLocationRequest handlerSetStartLocationRequest = null; //OnSetStartLocationRequest;
- private TeleportLandmarkRequest handlerTeleportLandmarkRequest = null; //OnTeleportLandmarkRequest;
- private LinkObjects handlerLinkObjects = null; //OnLinkObjects;
- private DelinkObjects handlerDelinkObjects = null; //OnDelinkObjects;
- private AddNewPrim handlerAddPrim = null; //OnAddPrim;
- private UpdateShape handlerUpdatePrimShape = null; //null;
- private ObjectExtraParams handlerUpdateExtraParams = null; //OnUpdateExtraParams;
- private ObjectDuplicate handlerObjectDuplicate = null;
- private ObjectDuplicateOnRay handlerObjectDuplicateOnRay = null;
- private ObjectSelect handlerObjectSelect = null;
- private ObjectDeselect handlerObjectDeselect = null;
- private ObjectIncludeInSearch handlerObjectIncludeInSearch = null;
- private UpdatePrimFlags handlerUpdatePrimFlags = null; //OnUpdatePrimFlags;
- private UpdatePrimTexture handlerUpdatePrimTexture = null;
- private UpdateVector handlerGrabObject = null; //OnGrabObject;
- private MoveObject handlerGrabUpdate = null; //OnGrabUpdate;
- private ObjectSelect handlerDeGrabObject = null; //OnDeGrabObject;
- private GenericCall7 handlerObjectDescription = null;
- private GenericCall7 handlerObjectName = null;
- private ObjectPermissions handlerObjectPermissions = null;
- private RequestObjectPropertiesFamily handlerRequestObjectPropertiesFamily = null; //OnRequestObjectPropertiesFamily;
- private TextureRequest handlerTextureRequest = null;
- private UDPAssetUploadRequest handlerAssetUploadRequest = null; //OnAssetUploadRequest;
- private RequestXfer handlerRequestXfer = null; //OnRequestXfer;
- private XferReceive handlerXferReceive = null; //OnXferReceive;
- private ConfirmXfer handlerConfirmXfer = null; //OnConfirmXfer;
- private CreateInventoryFolder handlerCreateInventoryFolder = null; //OnCreateNewInventoryFolder;
- private UpdateInventoryFolder handlerUpdateInventoryFolder = null;
- private MoveInventoryFolder handlerMoveInventoryFolder = null;
- private CreateNewInventoryItem handlerCreateNewInventoryItem = null; //OnCreateNewInventoryItem;
- private FetchInventory handlerFetchInventory = null;
- private FetchInventoryDescendents handlerFetchInventoryDescendents = null; //OnFetchInventoryDescendents;
- private PurgeInventoryDescendents handlerPurgeInventoryDescendents = null; //OnPurgeInventoryDescendents;
- private UpdateInventoryItem handlerUpdateInventoryItem = null;
- private CopyInventoryItem handlerCopyInventoryItem = null;
- private MoveInventoryItem handlerMoveInventoryItem = null;
- private RemoveInventoryItem handlerRemoveInventoryItem = null;
- private RemoveInventoryFolder handlerRemoveInventoryFolder = null;
- private RequestTaskInventory handlerRequestTaskInventory = null; //OnRequestTaskInventory;
- private UpdateTaskInventory handlerUpdateTaskInventory = null; //OnUpdateTaskInventory;
- private MoveTaskInventory handlerMoveTaskItem = null;
- private RemoveTaskInventory handlerRemoveTaskItem = null; //OnRemoveTaskItem;
- private RezScript handlerRezScript = null; //OnRezScript;
- private RequestMapBlocks handlerRequestMapBlocks = null; //OnRequestMapBlocks;
- private RequestMapName handlerMapNameRequest = null; //OnMapNameRequest;
- private TeleportLocationRequest handlerTeleportLocationRequest = null; //OnTeleportLocationRequest;
- private MoneyBalanceRequest handlerMoneyBalanceRequest = null; //OnMoneyBalanceRequest;
- private UUIDNameRequest handlerNameRequest = null;
- private ParcelAccessListRequest handlerParcelAccessListRequest = null; //OnParcelAccessListRequest;
- private ParcelAccessListUpdateRequest handlerParcelAccessListUpdateRequest = null; //OnParcelAccessListUpdateRequest;
- private ParcelPropertiesRequest handlerParcelPropertiesRequest = null; //OnParcelPropertiesRequest;
- private ParcelDivideRequest handlerParcelDivideRequest = null; //OnParcelDivideRequest;
- private ParcelJoinRequest handlerParcelJoinRequest = null; //OnParcelJoinRequest;
- private ParcelPropertiesUpdateRequest handlerParcelPropertiesUpdateRequest = null; //OnParcelPropertiesUpdateRequest;
- private ParcelSelectObjects handlerParcelSelectObjects = null; //OnParcelSelectObjects;
- private ParcelObjectOwnerRequest handlerParcelObjectOwnerRequest = null; //OnParcelObjectOwnerRequest;
- private EstateOwnerMessageRequest handlerEstateOwnerMessage = null; //OnEstateOwnerMessage;
- private RegionInfoRequest handlerRegionInfoRequest = null; //OnRegionInfoRequest;
- private EstateCovenantRequest handlerEstateCovenantRequest = null; //OnEstateCovenantRequest;
- private RequestGodlikePowers handlerReqGodlikePowers = null; //OnRequestGodlikePowers;
- private GodKickUser handlerGodKickUser = null; //OnGodKickUser;
- private ViewerEffectEventHandler handlerViewerEffect = null; //OnViewerEffect;
- private Action handlerLogout = null; //OnLogout;
- private MoneyTransferRequest handlerMoneyTransferRequest = null; //OnMoneyTransferRequest;
- private ParcelBuy handlerParcelBuy = null;
- private EconomyDataRequest handlerEconomoyDataRequest = null;
-
- private UpdateVector handlerUpdatePrimSinglePosition = null; //OnUpdatePrimSinglePosition;
- private UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = null; //OnUpdatePrimSingleRotation;
- private UpdateVector handlerUpdatePrimScale = null; //OnUpdatePrimScale;
- private UpdateVector handlerUpdatePrimGroupScale = null; //OnUpdateGroupScale;
- private UpdateVector handlerUpdateVector = null; //OnUpdatePrimGroupPosition;
- private UpdatePrimRotation handlerUpdatePrimRotation = null; //OnUpdatePrimGroupRotation;
- private UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = null; //OnUpdatePrimGroupMouseRotation;
- private PacketStats handlerPacketStats = null; // OnPacketStats;#
- private RequestAsset handlerRequestAsset = null; // OnRequestAsset;
- private UUIDNameRequest handlerTeleportHomeRequest = null;
-
- private ScriptAnswer handlerScriptAnswer = null;
- private RequestPayPrice handlerRequestPayPrice = null;
- private ObjectDeselect handlerObjectDetach = null;
- private AgentSit handlerOnUndo = null;
-
- /* Properties */
-
- public LLUUID SecureSessionId
- {
- get { return m_secureSessionId; }
- }
-
- public IScene Scene
- {
- get { return m_scene; }
- }
-
- public LLUUID SessionId
- {
- get { return m_sessionId; }
- }
-
- public LLVector3 StartPos
- {
- get { return m_startpos; }
- set { m_startpos = value; }
- }
-
- public LLUUID AgentId
- {
- get { return m_agentId; }
- }
-
- ///
- /// This is a utility method used by single states to not duplicate kicks and blue card of death messages.
- ///
- public bool ChildAgentStatus()
- {
- return m_scene.PresenceChildStatus(AgentId);
- }
-
- ///
- /// First name of the agent/avatar represented by the client
- ///
- public string FirstName
- {
- get { return m_firstName; }
- }
-
- ///
- /// Last name of the agent/avatar represented by the client
- ///
- public string LastName
- {
- get { return m_lastName; }
- }
-
- ///
- /// Full name of the client (first name and last name)
- ///
- public string Name
- {
- get { return FirstName + " " + LastName; }
- }
-
- public uint CircuitCode
- {
- get { return m_circuitCode; }
- }
-
- public int MoneyBalance
- {
- get { return m_moneyBalance; }
- }
-
- public int NextAnimationSequenceNumber
- {
- get { return m_animationSequenceNumber++; }
- }
-
- /* METHODS */
-
- public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
- AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
- {
- m_moneyBalance = 1000;
-
- m_channelVersion = Helpers.StringToField(scene.GetSimulatorVersion());
-
- m_scene = scene;
- m_assetCache = assetCache;
-
- m_networkServer = packServer;
- // m_inventoryCache = inventoryCache;
- m_authenticateSessionsHandler = authenSessions;
-
- m_log.Info("[CLIENT]: Started up new client thread to handle incoming request");
-
- m_agentId = agentId;
- m_sessionId = sessionId;
- m_circuitCode = circuitCode;
-
- m_userEndPoint = remoteEP;
- m_proxyEndPoint = proxyEP;
-
- m_startpos = m_authenticateSessionsHandler.GetPosition(circuitCode);
-
- // While working on this, the BlockingQueue had me fooled for a bit.
- // The Blocking queue causes the thread to stop until there's something
- // in it to process. It's an on-purpose threadlock though because
- // without it, the clientloop will suck up all sim resources.
-
- m_packetQueue = new LLPacketQueue(agentId);
-
- RegisterLocalPacketHandlers();
-
- m_clientThread = new Thread(new ThreadStart(AuthUser));
- m_clientThread.Name = "ClientThread";
- m_clientThread.IsBackground = true;
- m_clientThread.Start();
- ThreadTracker.Add(m_clientThread);
- }
-
- public void SetDebug(int newDebug)
- {
- m_debug = newDebug;
- }
-
- # region Client Methods
-
- private void CloseCleanup(bool shutdownCircuit)
- {
- m_scene.RemoveClient(AgentId);
-
- //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
- //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
-
- // Send the STOP packet
- DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
- OutPacket(disable, ThrottleOutPacketType.Unknown);
-
- m_packetQueue.Close();
-
- Thread.Sleep(2000);
-
-
- // Shut down timers
- m_ackTimer.Stop();
- m_clientPingTimer.Stop();
-
- // This is just to give the client a reasonable chance of
- // flushing out all it's packets. There should probably
- // be a better mechanism here
-
- // We can't reach into other scenes and close the connection
- // We need to do this over grid communications
- //m_scene.CloseAllAgents(CircuitCode);
-
- // If we're not shutting down the circuit, then this is the last time we'll go here.
- // If we are shutting down the circuit, the UDP Server will come back here with
- // ShutDownCircuit = false
- if (!(shutdownCircuit))
- {
- GC.Collect();
- m_clientThread.Abort();
- }
- }
-
- ///
- /// Close down the client view. This *must* be the last method called, since the last #
- /// statement of CloseCleanup() aborts the thread.
- ///
- ///
- public void Close(bool shutdownCircuit)
- {
- // Pull Client out of Region
- m_log.Info("[CLIENT]: Close has been called");
- m_packetQueue.Flush();
-
- //raiseevent on the packet server to Shutdown the circuit
- if (shutdownCircuit)
- {
- OnConnectionClosed(this);
- }
-
- CloseCleanup(shutdownCircuit);
- }
-
- public void Kick(string message)
- {
- if (!ChildAgentStatus())
- {
- KickUserPacket kupack = (KickUserPacket)PacketPool.Instance.GetPacket(PacketType.KickUser);
- kupack.UserInfo.AgentID = AgentId;
- kupack.UserInfo.SessionID = SessionId;
- kupack.TargetBlock.TargetIP = (uint)0;
- kupack.TargetBlock.TargetPort = (ushort)0;
- kupack.UserInfo.Reason = Helpers.StringToField(message);
- OutPacket(kupack, ThrottleOutPacketType.Task);
- }
- }
-
- public void Stop()
- {
- // Shut down timers
- m_ackTimer.Stop();
- m_clientPingTimer.Stop();
- }
-
- public void Restart()
- {
- // re-construct
- m_pendingAcks = new Dictionary();
- m_needAck = new Dictionary();
- m_sequence += 1000000;
-
- m_ackTimer = new Timer(750);
- m_ackTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
- m_ackTimer.Start();
-
- m_clientPingTimer = new Timer(5000);
- m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
- m_clientPingTimer.Enabled = true;
- }
-
- public void Terminate()
- {
- // disable blocking queue
- m_packetQueue.Enqueue(null);
-
- // wait for thread stoped
- m_clientThread.Join();
-
- // delete circuit code
- m_networkServer.CloseClient(this);
- }
-
- #endregion
-
- # region Packet Handling
-
- public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
- {
- bool result = false;
- lock (PacketHandlers)
- {
- if (!PacketHandlers.ContainsKey(packetType))
- {
- PacketHandlers.Add(packetType, handler);
- result = true;
- }
- }
- return result;
- }
-
- public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
- {
- bool result = false;
- lock (m_packetHandlers)
- {
- if (!m_packetHandlers.ContainsKey(packetType))
- {
- m_packetHandlers.Add(packetType, handler);
- result = true;
- }
- }
- return result;
- }
-
- ///
- /// Try to process a packet using registered packet handlers
- ///
- ///
- /// True if a handler was found which successfully processed the packet.
- protected virtual bool ProcessPacketMethod(Packet packet)
- {
- bool result = false;
- bool found = false;
- PacketMethod method;
- if (m_packetHandlers.TryGetValue(packet.Type, out method))
- {
- //there is a local handler for this packet type
- result = method(this, packet);
- }
- else
- {
- //there is not a local handler so see if there is a Global handler
- lock (PacketHandlers)
- {
- found = PacketHandlers.TryGetValue(packet.Type, out method);
- }
- if (found)
- {
- result = method(this, packet);
- }
- }
- return result;
- }
-
- protected void DebugPacket(string direction, Packet packet)
- {
- if (m_debug > 0)
- {
- string info = String.Empty;
-
- if (m_debug < 255 && packet.Type == PacketType.AgentUpdate)
- return;
- if (m_debug < 254 && packet.Type == PacketType.ViewerEffect)
- return;
- if (m_debug < 253 && (
- packet.Type == PacketType.CompletePingCheck ||
- packet.Type == PacketType.StartPingCheck
- ))
- return;
- if (m_debug < 252 && packet.Type == PacketType.PacketAck)
- return;
-
- if (m_debug > 1)
- {
- info = packet.ToString();
- }
- else
- {
- info = packet.Type.ToString();
- }
- Console.WriteLine(m_circuitCode + ":" + direction + ": " + info);
- }
- }
-
- protected virtual void ClientLoop()
- {
- m_log.Info("[CLIENT]: Entered loop");
- while (true)
- {
- LLQueItem nextPacket = m_packetQueue.Dequeue();
- if (nextPacket == null)
- {
- break;
- }
- if (nextPacket.Incoming)
- {
- if (nextPacket.Packet.Type != PacketType.AgentUpdate)
- {
- m_packetsReceived++;
- }
- DebugPacket("IN", nextPacket.Packet);
- ProcessInPacket(nextPacket.Packet);
- }
- else
- {
- DebugPacket("OUT", nextPacket.Packet);
- ProcessOutPacket(nextPacket.Packet);
- }
- }
- }
-
- # endregion
-
- protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
- {
- if (m_packetsReceived == m_lastPacketsReceived)
- {
- m_probesWithNoIngressPackets++;
- if ((m_probesWithNoIngressPackets > 30 && !m_clientBlocked) || (m_probesWithNoIngressPackets > 90 && m_clientBlocked))
- {
-
- if (OnConnectionClosed != null)
- {
- OnConnectionClosed(this);
- }
- }
- else
- {
- // this will normally trigger at least one packet (ping response)
- SendStartPingCheck(0);
-
- }
- }
- else
- {
- // Something received in the meantime - we can reset the counters
- m_probesWithNoIngressPackets = 0;
- m_lastPacketsReceived = m_packetsReceived;
-
- }
- //SendPacketStats();
- }
-
- # region Setup
-
- protected virtual void InitNewClient()
- {
- //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
-
- // Establish our two timers. We could probably get this down to one
- m_ackTimer = new Timer(750);
- m_ackTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
- m_ackTimer.Start();
-
- m_clientPingTimer = new Timer(5000);
- m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
- m_clientPingTimer.Enabled = true;
-
- m_log.Info("[CLIENT]: Adding viewer agent to scene");
- m_scene.AddNewClient(this, true);
- }
-
- protected virtual void AuthUser()
- {
- // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(m_cirpack.m_circuitCode.m_sessionId, m_cirpack.m_circuitCode.ID, m_cirpack.m_circuitCode.Code);
- AuthenticateResponse sessionInfo =
- m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId,
- m_circuitCode);
- if (!sessionInfo.Authorised)
- {
- //session/circuit not authorised
- m_log.Info("[CLIENT]: New user request denied to " + m_userEndPoint.ToString());
- m_packetQueue.Close();
- m_clientThread.Abort();
- }
- else
- {
- m_log.Info("[CLIENT]: Got authenticated connection from " + m_userEndPoint.ToString());
- //session is authorised
- m_firstName = sessionInfo.LoginInfo.First;
- m_lastName = sessionInfo.LoginInfo.Last;
-
- if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
- {
- m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
- }
- // This sets up all the timers
- InitNewClient();
-
- ClientLoop();
- }
- }
-
- # endregion
-
- // Previously ClientView.API partial class
- public event Action OnLogout;
- public event ObjectPermissions OnObjectPermissions;
-
- public event Action OnConnectionClosed;
- public event ViewerEffectEventHandler OnViewerEffect;
- public event ImprovedInstantMessage OnInstantMessage;
- public event ChatFromViewer OnChatFromViewer;
- public event TextureRequest OnRequestTexture;
- public event RezObject OnRezObject;
- public event GenericCall4 OnDeRezObject;
- public event ModifyTerrain OnModifyTerrain;
- public event Action OnRegionHandShakeReply;
- public event GenericCall2 OnRequestWearables;
- public event SetAppearance OnSetAppearance;
- public event AvatarNowWearing OnAvatarNowWearing;
- public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
- public event UUIDNameRequest OnDetachAttachmentIntoInv;
- public event ObjectAttach OnObjectAttach;
- public event ObjectDeselect OnObjectDetach;
- public event GenericCall2 OnCompleteMovementToRegion;
- public event UpdateAgent OnAgentUpdate;
- public event AgentRequestSit OnAgentRequestSit;
- public event AgentSit OnAgentSit;
- public event AvatarPickerRequest OnAvatarPickerRequest;
- public event StartAnim OnStartAnim;
- public event StopAnim OnStopAnim;
- public event Action OnRequestAvatarsData;
- public event LinkObjects OnLinkObjects;
- public event DelinkObjects OnDelinkObjects;
- public event UpdateVector OnGrabObject;
- public event ObjectSelect OnDeGrabObject;
- public event ObjectDuplicate OnObjectDuplicate;
- public event ObjectDuplicateOnRay OnObjectDuplicateOnRay;
- public event MoveObject OnGrabUpdate;
- public event AddNewPrim OnAddPrim;
- public event RequestGodlikePowers OnRequestGodlikePowers;
- public event GodKickUser OnGodKickUser;
- public event ObjectExtraParams OnUpdateExtraParams;
- public event UpdateShape OnUpdatePrimShape;
- public event ObjectSelect OnObjectSelect;
- public event ObjectDeselect OnObjectDeselect;
- public event GenericCall7 OnObjectDescription;
- public event GenericCall7 OnObjectName;
- public event ObjectIncludeInSearch OnObjectIncludeInSearch;
- public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
- public event UpdatePrimFlags OnUpdatePrimFlags;
- public event UpdatePrimTexture OnUpdatePrimTexture;
- public event UpdateVector OnUpdatePrimGroupPosition;
- public event UpdateVector OnUpdatePrimSinglePosition;
- public event UpdatePrimRotation OnUpdatePrimGroupRotation;
- public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
- public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
- public event UpdateVector OnUpdatePrimScale;
- public event UpdateVector OnUpdatePrimGroupScale;
- public event StatusChange OnChildAgentStatus;
- public event GenericCall2 OnStopMovement;
- public event Action OnRemoveAvatar;
- public event RequestMapBlocks OnRequestMapBlocks;
- public event RequestMapName OnMapNameRequest;
- public event TeleportLocationRequest OnTeleportLocationRequest;
- public event TeleportLandmarkRequest OnTeleportLandmarkRequest;
- public event DisconnectUser OnDisconnectUser;
- public event RequestAvatarProperties OnRequestAvatarProperties;
- public event SetAlwaysRun OnSetAlwaysRun;
-
- public event FetchInventory OnAgentDataUpdateRequest;
- public event FetchInventory OnUserInfoRequest;
- public event TeleportLocationRequest OnSetStartLocationRequest;
- public event UpdateAvatarProperties OnUpdateAvatarProperties;
-
-
- public event CreateNewInventoryItem OnCreateNewInventoryItem;
- public event CreateInventoryFolder OnCreateNewInventoryFolder;
- public event UpdateInventoryFolder OnUpdateInventoryFolder;
- public event MoveInventoryFolder OnMoveInventoryFolder;
- public event FetchInventoryDescendents OnFetchInventoryDescendents;
- public event PurgeInventoryDescendents OnPurgeInventoryDescendents;
- public event FetchInventory OnFetchInventory;
- public event RequestTaskInventory OnRequestTaskInventory;
- public event UpdateInventoryItem OnUpdateInventoryItem;
- public event CopyInventoryItem OnCopyInventoryItem;
- public event MoveInventoryItem OnMoveInventoryItem;
- public event RemoveInventoryItem OnRemoveInventoryItem;
- public event RemoveInventoryFolder OnRemoveInventoryFolder;
- public event UDPAssetUploadRequest OnAssetUploadRequest;
- public event XferReceive OnXferReceive;
- public event RequestXfer OnRequestXfer;
- public event ConfirmXfer OnConfirmXfer;
- public event RezScript OnRezScript;
- public event UpdateTaskInventory OnUpdateTaskInventory;
- public event MoveTaskInventory OnMoveTaskItem;
- public event RemoveTaskInventory OnRemoveTaskItem;
- public event RequestAsset OnRequestAsset;
-
- public event UUIDNameRequest OnNameFromUUIDRequest;
-
- public event ParcelAccessListRequest OnParcelAccessListRequest;
- public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
- public event ParcelPropertiesRequest OnParcelPropertiesRequest;
- public event ParcelDivideRequest OnParcelDivideRequest;
- public event ParcelJoinRequest OnParcelJoinRequest;
- public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
- public event ParcelSelectObjects OnParcelSelectObjects;
- public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
- public event EstateOwnerMessageRequest OnEstateOwnerMessage;
- public event RegionInfoRequest OnRegionInfoRequest;
- public event EstateCovenantRequest OnEstateCovenantRequest;
-
- public event FriendActionDelegate OnApproveFriendRequest;
- public event FriendActionDelegate OnDenyFriendRequest;
- public event FriendshipTermination OnTerminateFriendship;
-
- public event PacketStats OnPacketStats;
-
- public event MoneyTransferRequest OnMoneyTransferRequest;
- public event EconomyDataRequest OnEconomyDataRequest;
-
- public event MoneyBalanceRequest OnMoneyBalanceRequest;
- public event ParcelBuy OnParcelBuy;
-
- public event UUIDNameRequest OnTeleportHomeRequest;
-
- public event ScriptAnswer OnScriptAnswer;
- public event RequestPayPrice OnRequestPayPrice;
- public event AgentSit OnUndo;
-
- #region Scene/Avatar to Client
-
- ///
- ///
- ///
- ///
- public void SendRegionHandshake(RegionInfo regionInfo)
- {
- RegionHandshakePacket handshake = (RegionHandshakePacket)PacketPool.Instance.GetPacket(PacketType.RegionHandshake);
-
- bool estatemanager = false;
- LLUUID[] EstateManagers = regionInfo.EstateSettings.estateManagers;
- for (int i = 0; i < EstateManagers.Length; i++)
- {
- if (EstateManagers[i] == AgentId)
- estatemanager = true;
- }
-
- handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor;
- handshake.RegionInfo.IsEstateManager = estatemanager;
- handshake.RegionInfo.TerrainHeightRange00 = regionInfo.EstateSettings.terrainHeightRange0;
- handshake.RegionInfo.TerrainHeightRange01 = regionInfo.EstateSettings.terrainHeightRange1;
- handshake.RegionInfo.TerrainHeightRange10 = regionInfo.EstateSettings.terrainHeightRange2;
- handshake.RegionInfo.TerrainHeightRange11 = regionInfo.EstateSettings.terrainHeightRange3;
- handshake.RegionInfo.TerrainStartHeight00 = regionInfo.EstateSettings.terrainStartHeight0;
- handshake.RegionInfo.TerrainStartHeight01 = regionInfo.EstateSettings.terrainStartHeight1;
- handshake.RegionInfo.TerrainStartHeight10 = regionInfo.EstateSettings.terrainStartHeight2;
- handshake.RegionInfo.TerrainStartHeight11 = regionInfo.EstateSettings.terrainStartHeight3;
- handshake.RegionInfo.SimAccess = (byte)regionInfo.EstateSettings.simAccess;
- handshake.RegionInfo.WaterHeight = regionInfo.EstateSettings.waterHeight;
-
- handshake.RegionInfo.RegionFlags = (uint)regionInfo.EstateSettings.regionFlags;
- handshake.RegionInfo.SimName = Helpers.StringToField(regionInfo.RegionName);
- handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
- handshake.RegionInfo.TerrainBase0 = regionInfo.EstateSettings.terrainBase0;
- handshake.RegionInfo.TerrainBase1 = regionInfo.EstateSettings.terrainBase1;
- handshake.RegionInfo.TerrainBase2 = regionInfo.EstateSettings.terrainBase2;
- handshake.RegionInfo.TerrainBase3 = regionInfo.EstateSettings.terrainBase3;
- handshake.RegionInfo.TerrainDetail0 = regionInfo.EstateSettings.terrainDetail0;
- handshake.RegionInfo.TerrainDetail1 = regionInfo.EstateSettings.terrainDetail1;
- handshake.RegionInfo.TerrainDetail2 = regionInfo.EstateSettings.terrainDetail2;
- handshake.RegionInfo.TerrainDetail3 = regionInfo.EstateSettings.terrainDetail3;
- handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
-
- OutPacket(handshake, ThrottleOutPacketType.Task);
- }
-
- ///
- ///
- ///
- ///
- public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
- {
- AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
- mov.SimData.ChannelVersion = m_channelVersion;
- mov.AgentData.SessionID = m_sessionId;
- mov.AgentData.AgentID = AgentId;
- mov.Data.RegionHandle = regInfo.RegionHandle;
- mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this
-
- if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0))
- {
- mov.Data.Position = m_startpos;
- }
- else
- {
- mov.Data.Position = pos;
- }
- mov.Data.LookAt = look;
-
- // Hack to get this out immediately and skip the throttles
- OutPacket(mov, ThrottleOutPacketType.Unknown);
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
- {
- SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID);
- }
-
- public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
- {
- ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator);
- reply.ChatData.Audible = 1;
- reply.ChatData.Message = message;
- reply.ChatData.ChatType = type;
- reply.ChatData.SourceType = 1;
- reply.ChatData.Position = fromPos;
- reply.ChatData.FromName = Helpers.StringToField(fromName);
- reply.ChatData.OwnerID = fromAgentID;
- reply.ChatData.SourceID = fromAgentID;
-
- OutPacket(reply, ThrottleOutPacketType.Task);
- }
-
- ///
- /// Send an instant message to this client
- ///
- ///
- ///
- public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
- LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
- {
- SendInstantMessage(
- fromAgent, fromAgentSession, message, toAgent,
- imSessionID, fromName, dialog, timeStamp, new byte[0]);
- }
-
- ///
- /// Send an instant message to this client
- ///
- ///
- ///
- public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
- LLUUID imSessionID, string fromName, byte dialog, uint timeStamp,
- byte[] binaryBucket)
- {
- ImprovedInstantMessagePacket msg
- = (ImprovedInstantMessagePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage);
-
- msg.AgentData.AgentID = fromAgent;
- msg.AgentData.SessionID = fromAgentSession;
- msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
- msg.MessageBlock.Dialog = dialog;
- msg.MessageBlock.FromGroup = false;
- msg.MessageBlock.ID = imSessionID;
- msg.MessageBlock.Offline = 0;
- msg.MessageBlock.ParentEstateID = 0;
- msg.MessageBlock.Position = new LLVector3();
- msg.MessageBlock.RegionID = LLUUID.Random();
- msg.MessageBlock.Timestamp = timeStamp;
- msg.MessageBlock.ToAgentID = toAgent;
- msg.MessageBlock.Message = Helpers.StringToField(message);
- msg.MessageBlock.BinaryBucket = binaryBucket;
-
- OutPacket(msg, ThrottleOutPacketType.Task);
- }
-
- ///
- /// Send the region heightmap to the client
- ///
- /// heightmap
- public virtual void SendLayerData(float[] map)
- {
- try
- {
- int[] patches = new int[4];
-
- for (int y = 0; y < 16; y++)
- {
- for (int x = 0; x < 16; x += 4)
- {
- patches[0] = x + 0 + y * 16;
- patches[1] = x + 1 + y * 16;
- patches[2] = x + 2 + y * 16;
- patches[3] = x + 3 + y * 16;
-
- Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
- OutPacket(layerpack, ThrottleOutPacketType.Land);
- }
- }
- }
- catch (Exception e)
- {
- m_log.Warn("[client]: " +
- "ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
- }
- }
-
- ///
- /// Sends a specified patch to a client
- ///
- /// Patch coordinate (x) 0..16
- /// Patch coordinate (y) 0..16
- /// heightmap
- public void SendLayerData(int px, int py, float[] map)
- {
- try
- {
- int[] patches = new int[1];
- int patchx, patchy;
- patchx = px;
- patchy = py;
-
- patches[0] = patchx + 0 + patchy * 16;
-
- Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
- OutPacket(layerpack, ThrottleOutPacketType.Land);
- }
- catch (Exception e)
- {
- m_log.Warn("[client]: " +
- "ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
- }
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- public void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourEndPoint)
- {
- IPAddress neighbourIP = neighbourEndPoint.Address;
- ushort neighbourPort = (ushort)neighbourEndPoint.Port;
-
- EnableSimulatorPacket enablesimpacket = (EnableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.EnableSimulator);
- // TODO: don't create new blocks if recycling an old packet
- enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
- enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
-
- byte[] byteIP = neighbourIP.GetAddressBytes();
- enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
- enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
- enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
- enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
- enablesimpacket.SimulatorInfo.Port = neighbourPort;
- OutPacket(enablesimpacket, ThrottleOutPacketType.Task);
- }
-
- ///
- ///
- ///
- ///
- public AgentCircuitData RequestClientInfo()
- {
- AgentCircuitData agentData = new AgentCircuitData();
- agentData.AgentID = AgentId;
- agentData.SessionID = m_sessionId;
- agentData.SecureSessionID = SecureSessionId;
- agentData.circuitcode = m_circuitCode;
- agentData.child = false;
- agentData.firstname = m_firstName;
- agentData.lastname = m_lastName;
- agentData.CapsPath = m_scene.GetCapsPath(m_agentId);
- return agentData;
- }
-
- public void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint externalIPEndPoint,
- string capsURL)
- {
- LLVector3 look = new LLVector3(lookAt.X * 10, lookAt.Y * 10, lookAt.Z * 10);
-
- //CrossedRegionPacket newSimPack = (CrossedRegionPacket)PacketPool.Instance.GetPacket(PacketType.CrossedRegion);
- CrossedRegionPacket newSimPack = new CrossedRegionPacket();
- // TODO: don't create new blocks if recycling an old packet
- newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
- newSimPack.AgentData.AgentID = AgentId;
- newSimPack.AgentData.SessionID = m_sessionId;
- newSimPack.Info = new CrossedRegionPacket.InfoBlock();
- newSimPack.Info.Position = pos;
- newSimPack.Info.LookAt = look;
- newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock();
- newSimPack.RegionData.RegionHandle = newRegionHandle;
- byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes();
- newSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
- newSimPack.RegionData.SimIP += (uint)byteIP[2] << 16;
- newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
- newSimPack.RegionData.SimIP += (uint)byteIP[0];
- newSimPack.RegionData.SimPort = (ushort)externalIPEndPoint.Port;
- newSimPack.RegionData.SeedCapability = Helpers.StringToField(capsURL);
-
- // Hack to get this out immediately and skip throttles
- OutPacket(newSimPack, ThrottleOutPacketType.Unknown);
- }
-
- public void SendMapBlock(List mapBlocks)
- {
- MapBlockReplyPacket mapReply = (MapBlockReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapBlockReply);
- // TODO: don't create new blocks if recycling an old packet
- mapReply.AgentData.AgentID = AgentId;
- mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
- mapReply.AgentData.Flags = 0;
-
- for (int i = 0; i < mapBlocks.Count; i++)
- {
- mapReply.Data[i] = new MapBlockReplyPacket.DataBlock();
- mapReply.Data[i].MapImageID = mapBlocks[i].MapImageId;
- mapReply.Data[i].X = mapBlocks[i].X;
- mapReply.Data[i].Y = mapBlocks[i].Y;
- mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight;
- mapReply.Data[i].Name = Helpers.StringToField(mapBlocks[i].Name);
- mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags;
- mapReply.Data[i].Access = mapBlocks[i].Access;
- mapReply.Data[i].Agents = mapBlocks[i].Agents;
- }
- OutPacket(mapReply, ThrottleOutPacketType.Land);
- }
-
- public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
- {
- TeleportLocalPacket tpLocal = (TeleportLocalPacket)PacketPool.Instance.GetPacket(PacketType.TeleportLocal);
- tpLocal.Info.AgentID = AgentId;
- tpLocal.Info.TeleportFlags = flags;
- tpLocal.Info.LocationID = 2;
- tpLocal.Info.LookAt = lookAt;
- tpLocal.Info.Position = position;
-
- // Hack to get this out immediately and skip throttles
- OutPacket(tpLocal, ThrottleOutPacketType.Unknown);
- }
-
- public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID,
- uint flags, string capsURL)
- {
- //TeleportFinishPacket teleport = (TeleportFinishPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFinish);
-
- TeleportFinishPacket teleport = new TeleportFinishPacket();
- teleport.Info.AgentID = AgentId;
- teleport.Info.RegionHandle = regionHandle;
- teleport.Info.SimAccess = simAccess;
-
- teleport.Info.SeedCapability = Helpers.StringToField(capsURL);
-
- IPAddress oIP = newRegionEndPoint.Address;
- byte[] byteIP = oIP.GetAddressBytes();
- uint ip = (uint)byteIP[3] << 24;
- ip += (uint)byteIP[2] << 16;
- ip += (uint)byteIP[1] << 8;
- ip += (uint)byteIP[0];
-
- teleport.Info.SimIP = ip;
- teleport.Info.SimPort = (ushort)newRegionEndPoint.Port;
- teleport.Info.LocationID = 4;
- teleport.Info.TeleportFlags = 1 << 4;
-
- // Hack to get this out immediately and skip throttles.
- OutPacket(teleport, ThrottleOutPacketType.Unknown);
- }
-
- ///
- ///
- ///
- public void SendTeleportFailed(string reason)
- {
- TeleportFailedPacket tpFailed = (TeleportFailedPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFailed);
- tpFailed.Info.AgentID = AgentId;
- tpFailed.Info.Reason = Helpers.StringToField(reason);
-
- // Hack to get this out immediately and skip throttles
- OutPacket(tpFailed, ThrottleOutPacketType.Unknown);
- }
-
- ///
- ///
- ///
- public void SendTeleportLocationStart()
- {
- //TeleportStartPacket tpStart = (TeleportStartPacket)PacketPool.Instance.GetPacket(PacketType.TeleportStart);
- TeleportStartPacket tpStart = new TeleportStartPacket();
- tpStart.Info.TeleportFlags = 16; // Teleport via location
-
- // Hack to get this out immediately and skip throttles
- OutPacket(tpStart, ThrottleOutPacketType.Unknown);
- }
-
- public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
- {
- MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
- money.MoneyData.AgentID = AgentId;
- money.MoneyData.TransactionID = transaction;
- money.MoneyData.TransactionSuccess = success;
- money.MoneyData.Description = description;
- money.MoneyData.MoneyBalance = balance;
- OutPacket(money, ThrottleOutPacketType.Task);
- }
-
- public void SendPayPrice(LLUUID objectID, int[] payPrice)
- {
- if(payPrice[0] == 0 &&
- payPrice[1] == 0 &&
- payPrice[2] == 0 &&
- payPrice[3] == 0 &&
- payPrice[4] == 0)
- return;
-
- PayPriceReplyPacket payPriceReply = (PayPriceReplyPacket)PacketPool.Instance.GetPacket(PacketType.PayPriceReply);
- payPriceReply.ObjectData.ObjectID = objectID;
- payPriceReply.ObjectData.DefaultPayPrice = payPrice[0];
-
- payPriceReply.ButtonData=new PayPriceReplyPacket.ButtonDataBlock[4];
- payPriceReply.ButtonData[0]=new PayPriceReplyPacket.ButtonDataBlock();
- payPriceReply.ButtonData[0].PayButton = payPrice[1];
- payPriceReply.ButtonData[1]=new PayPriceReplyPacket.ButtonDataBlock();
- payPriceReply.ButtonData[1].PayButton = payPrice[2];
- payPriceReply.ButtonData[2]=new PayPriceReplyPacket.ButtonDataBlock();
- payPriceReply.ButtonData[2].PayButton = payPrice[3];
- payPriceReply.ButtonData[3]=new PayPriceReplyPacket.ButtonDataBlock();
- payPriceReply.ButtonData[3].PayButton = payPrice[4];
-
- OutPacket(payPriceReply, ThrottleOutPacketType.Task);
- }
-
- public void SendStartPingCheck(byte seq)
- {
- StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
- pc.PingID.PingID = seq;
- pc.Header.Reliable = false;
- OutPacket(pc, ThrottleOutPacketType.Unknown);
- }
-
- public void SendKillObject(ulong regionHandle, uint localID)
- {
- KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
- // TODO: don't create new blocks if recycling an old packet
- kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
- kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
- kill.ObjectData[0].ID = localID;
- kill.Header.Reliable = false;
- OutPacket(kill, ThrottleOutPacketType.Task);
- }
-
- ///
- /// Send information about the items contained in a folder to the client.
- ///
- /// XXX This method needs some refactoring loving
- ///
- /// The owner of the folder
- /// The id of the folder
- /// The items contained in the folder identified by folderID
- /// Do we need to send folder information?
- /// Do we need to send item information?
- public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List items,
- List folders,
- bool fetchFolders, bool fetchItems)
- {
- // An inventory descendents packet consists of a single agent section and an inventory details
- // section for each inventory item. The size of each inventory item is approximately 550 bytes.
- // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent
- // packets containing metadata for in excess of 100 items. But in practice, there may be other
- // factors (e.g. firewalls) restraining the maximum UDP packet size. See,
- //
- // http://opensimulator.org/mantis/view.php?id=226
- //
- // for one example of this kind of thing. In fact, the Linden servers appear to only send about
- // 6 to 7 items at a time, so let's stick with 6
- int MAX_ITEMS_PER_PACKET = 6;
-
-//Ckrinke This variable is not used, so comment out to remove the warning from the compiler (3-21-08)
-//Ckrinke uint FULL_MASK_PERMISSIONS = 2147483647;
-
- if (fetchItems)
- {
- InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
-
- if (items.Count < MAX_ITEMS_PER_PACKET)
- {
- descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
- descend.AgentData.Descendents = items.Count;
- }
- else
- {
- descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
- descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
- }
-
- // Even if we aren't fetching the folders, we still need to include the folder count
- // in the total number of descendents. Failure to do so will cause subtle bugs such
- // as the failure of textures which haven't been expanded in inventory to show up
- // in the texture prim edit selection panel.
- if (!fetchFolders)
- {
- descend.AgentData.Descendents += folders.Count;
- }
-
- int count = 0;
- int i = 0;
- foreach (InventoryItemBase item in items)
- {
- descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
- descend.ItemData[i].ItemID = item.ID;
- descend.ItemData[i].AssetID = item.AssetID;
- descend.ItemData[i].CreatorID = item.Creator;
- descend.ItemData[i].BaseMask = item.BasePermissions;
- descend.ItemData[i].Description = Helpers.StringToField(item.Description);
- descend.ItemData[i].EveryoneMask = item.EveryOnePermissions;
- descend.ItemData[i].OwnerMask = item.CurrentPermissions;
- descend.ItemData[i].FolderID = item.Folder;
- descend.ItemData[i].InvType = (sbyte)item.InvType;
- descend.ItemData[i].Name = Helpers.StringToField(item.Name);
- descend.ItemData[i].NextOwnerMask = item.NextPermissions;
- descend.ItemData[i].OwnerID = item.Owner;
- descend.ItemData[i].Type = (sbyte)item.AssetType;
-
- //descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
- descend.ItemData[i].GroupID = item.GroupID;
- descend.ItemData[i].GroupOwned = item.GroupOwned;
- descend.ItemData[i].GroupMask = 0;
- descend.ItemData[i].CreationDate = item.CreationDate;
- descend.ItemData[i].SalePrice = item.SalePrice;
- descend.ItemData[i].SaleType = item.SaleType;
- descend.ItemData[i].Flags = item.Flags;
-
- descend.ItemData[i].CRC =
- Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
- descend.ItemData[i].InvType, descend.ItemData[i].Type,
- descend.ItemData[i].AssetID, descend.ItemData[i].GroupID,
- descend.ItemData[i].SalePrice,
- descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID,
- descend.ItemData[i].ItemID, descend.ItemData[i].FolderID,
- descend.ItemData[i].EveryoneMask,
- descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask,
- descend.ItemData[i].GroupMask, item.CurrentPermissions);
-
- i++;
- count++;
- if (i == MAX_ITEMS_PER_PACKET)
- {
- OutPacket(descend, ThrottleOutPacketType.Asset);
-
- if ((items.Count - count) > 0)
- {
- descend = CreateInventoryDescendentsPacket(ownerID, folderID);
- if ((items.Count - count) < MAX_ITEMS_PER_PACKET)
- {
- descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count - count];
- descend.AgentData.Descendents = items.Count - count;
- }
- else
- {
- descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
- descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
- }
- i = 0;
- }
- }
- }
-
- if (i < MAX_ITEMS_PER_PACKET)
- {
- OutPacket(descend, ThrottleOutPacketType.Asset);
- }
- }
-
- //send subfolders
- if (fetchFolders)
- {
- InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
-
- if (folders.Count < MAX_ITEMS_PER_PACKET)
- {
- descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
- descend.AgentData.Descendents = folders.Count;
- }
- else
- {
- descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
- descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
- }
-
- // Not sure if this scenario ever actually occurs, but nonetheless we include the items
- // count even if we're not sending item data for the same reasons as above.
- if (!fetchItems)
- {
- descend.AgentData.Descendents += items.Count;
- }
-
- int i = 0;
- int count = 0;
- foreach (InventoryFolderBase folder in folders)
- {
- descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
- descend.FolderData[i].FolderID = folder.ID;
- descend.FolderData[i].Name = Helpers.StringToField(folder.Name);
- descend.FolderData[i].ParentID = folder.ParentID;
- descend.FolderData[i].Type = (sbyte) folder.Type;
-
- i++;
- count++;
- if (i == MAX_ITEMS_PER_PACKET)
- {
- OutPacket(descend, ThrottleOutPacketType.Asset);
-
- if ((folders.Count - count) > 0)
- {
- descend = CreateInventoryDescendentsPacket(ownerID, folderID);
- if ((folders.Count - count) < MAX_ITEMS_PER_PACKET)
- {
- descend.FolderData =
- new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count];
- descend.AgentData.Descendents = folders.Count - count;
- }
- else
- {
- descend.FolderData =
- new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
- descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
- }
- i = 0;
- }
- }
- }
-
- if (i < MAX_ITEMS_PER_PACKET)
- {
- OutPacket(descend, ThrottleOutPacketType.Asset);
- }
- }
- }
-
- private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)
- {
- InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents);
- descend.AgentData.AgentID = AgentId;
- descend.AgentData.OwnerID = ownerID;
- descend.AgentData.FolderID = folderID;
- descend.AgentData.Version = 1;
-
- return descend;
- }
-
- public void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
- {
- uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
- FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
- // TODO: don't create new blocks if recycling an old packet
- inventoryReply.AgentData.AgentID = AgentId;
- inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
- inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
- inventoryReply.InventoryData[0].ItemID = item.ID;
- inventoryReply.InventoryData[0].AssetID = item.AssetID;
- inventoryReply.InventoryData[0].CreatorID = item.Creator;
- inventoryReply.InventoryData[0].BaseMask = item.BasePermissions;
- inventoryReply.InventoryData[0].CreationDate =
- (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
- inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.Description);
- inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions;
- inventoryReply.InventoryData[0].FolderID = item.Folder;
- inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType;
- inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.Name);
- inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions;
- inventoryReply.InventoryData[0].OwnerID = item.Owner;
- inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions;
- inventoryReply.InventoryData[0].Type = (sbyte)item.AssetType;
-
- //inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
- inventoryReply.InventoryData[0].GroupID = item.GroupID;
- inventoryReply.InventoryData[0].GroupOwned = item.GroupOwned;
- inventoryReply.InventoryData[0].GroupMask = 0;
- inventoryReply.InventoryData[0].Flags = item.Flags;
- inventoryReply.InventoryData[0].SalePrice = item.SalePrice;
- inventoryReply.InventoryData[0].SaleType = item.SaleType;
-
- inventoryReply.InventoryData[0].CRC =
- Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType,
- inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
- inventoryReply.InventoryData[0].GroupID, 100,
- inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID,
- inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID,
- FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
- FULL_MASK_PERMISSIONS);
-
- OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
- }
-
- /// IClientAPI.SendBulkUpdateInventory(InventoryItemBase)
- public void SendBulkUpdateInventory(InventoryItemBase item)
- {
- uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
-
- BulkUpdateInventoryPacket bulkUpdate
- = (BulkUpdateInventoryPacket)PacketPool.Instance.GetPacket(PacketType.BulkUpdateInventory);
-
- bulkUpdate.AgentData.AgentID = AgentId;
- bulkUpdate.AgentData.TransactionID = LLUUID.Random();
-
- bulkUpdate.FolderData = new BulkUpdateInventoryPacket.FolderDataBlock[1];
- bulkUpdate.FolderData[0] = new BulkUpdateInventoryPacket.FolderDataBlock();
- bulkUpdate.FolderData[0].FolderID = LLUUID.Zero;
- bulkUpdate.FolderData[0].ParentID = LLUUID.Zero;
- bulkUpdate.FolderData[0].Type = -1;
- bulkUpdate.FolderData[0].Name = new byte[0];
-
- bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1];
- bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
- bulkUpdate.ItemData[0].ItemID = item.ID;
- bulkUpdate.ItemData[0].AssetID = item.AssetID;
- bulkUpdate.ItemData[0].CreatorID = item.Creator;
- bulkUpdate.ItemData[0].BaseMask = item.BasePermissions;
- bulkUpdate.ItemData[0].CreationDate = 1000;
- bulkUpdate.ItemData[0].Description = Helpers.StringToField(item.Description);
- bulkUpdate.ItemData[0].EveryoneMask = item.EveryOnePermissions;
- bulkUpdate.ItemData[0].FolderID = item.Folder;
- bulkUpdate.ItemData[0].InvType = (sbyte)item.InvType;
- bulkUpdate.ItemData[0].Name = Helpers.StringToField(item.Name);
- bulkUpdate.ItemData[0].NextOwnerMask = item.NextPermissions;
- bulkUpdate.ItemData[0].OwnerID = item.Owner;
- bulkUpdate.ItemData[0].OwnerMask = item.CurrentPermissions;
- bulkUpdate.ItemData[0].Type = (sbyte)item.AssetType;
-
- //bulkUpdate.ItemData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
- bulkUpdate.ItemData[0].GroupID = item.GroupID;
- bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned;
- bulkUpdate.ItemData[0].GroupMask = 0;
- bulkUpdate.ItemData[0].Flags = item.Flags;
- bulkUpdate.ItemData[0].SalePrice = item.SalePrice;
- bulkUpdate.ItemData[0].SaleType = item.SaleType;
-
- bulkUpdate.ItemData[0].CRC =
- Helpers.InventoryCRC(1000, 0, bulkUpdate.ItemData[0].InvType,
- bulkUpdate.ItemData[0].Type, bulkUpdate.ItemData[0].AssetID,
- bulkUpdate.ItemData[0].GroupID, 100,
- bulkUpdate.ItemData[0].OwnerID, bulkUpdate.ItemData[0].CreatorID,
- bulkUpdate.ItemData[0].ItemID, bulkUpdate.ItemData[0].FolderID,
- FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
- FULL_MASK_PERMISSIONS);
-
- OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
- }
-
- /// IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)
- public void SendInventoryItemCreateUpdate(InventoryItemBase Item)
- {
- uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
-
- UpdateCreateInventoryItemPacket InventoryReply
- = (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket(
- PacketType.UpdateCreateInventoryItem);
-
- // TODO: don't create new blocks if recycling an old packet
- InventoryReply.AgentData.AgentID = AgentId;
- InventoryReply.AgentData.SimApproved = true;
- InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
- InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
- InventoryReply.InventoryData[0].ItemID = Item.ID;
- InventoryReply.InventoryData[0].AssetID = Item.AssetID;
- InventoryReply.InventoryData[0].CreatorID = Item.Creator;
- InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions;
- InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.Description);
- InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions;
- InventoryReply.InventoryData[0].FolderID = Item.Folder;
- InventoryReply.InventoryData[0].InvType = (sbyte)Item.InvType;
- InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.Name);
- InventoryReply.InventoryData[0].NextOwnerMask = Item.NextPermissions;
- InventoryReply.InventoryData[0].OwnerID = Item.Owner;
- InventoryReply.InventoryData[0].OwnerMask = Item.CurrentPermissions;
- InventoryReply.InventoryData[0].Type = (sbyte)Item.AssetType;
-
- //InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
- InventoryReply.InventoryData[0].GroupID = Item.GroupID;
- InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned;
- InventoryReply.InventoryData[0].GroupMask = 0;
- InventoryReply.InventoryData[0].Flags = Item.Flags;
- InventoryReply.InventoryData[0].SalePrice = Item.SalePrice;
- InventoryReply.InventoryData[0].SaleType = Item.SaleType;
-
- InventoryReply.InventoryData[0].CRC =
- Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType,
- InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID,
- InventoryReply.InventoryData[0].GroupID, 100,
- InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID,
- InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID,
- FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
- FULL_MASK_PERMISSIONS);
-
- OutPacket(InventoryReply, ThrottleOutPacketType.Asset);
- }
-
- public void SendRemoveInventoryItem(LLUUID itemID)
- {
- RemoveInventoryItemPacket remove = (RemoveInventoryItemPacket)PacketPool.Instance.GetPacket(PacketType.RemoveInventoryItem);
- // TODO: don't create new blocks if recycling an old packet
- remove.AgentData.AgentID = AgentId;
- remove.AgentData.SessionID = m_sessionId;
- remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
- remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
- remove.InventoryData[0].ItemID = itemID;
-
- OutPacket(remove, ThrottleOutPacketType.Asset);
- }
-
- public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
- {
- ReplyTaskInventoryPacket replytask = (ReplyTaskInventoryPacket)PacketPool.Instance.GetPacket(PacketType.ReplyTaskInventory);
- replytask.InventoryData.TaskID = taskID;
- replytask.InventoryData.Serial = serial;
- replytask.InventoryData.Filename = fileName;
- OutPacket(replytask, ThrottleOutPacketType.Asset);
- }
-
- public void SendXferPacket(ulong xferID, uint packet, byte[] data)
- {
- SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
- sendXfer.XferID.ID = xferID;
- sendXfer.XferID.Packet = packet;
- sendXfer.DataPacket.Data = data;
- OutPacket(sendXfer, ThrottleOutPacketType.Task);
- }
-
- public void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
- int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor,
- int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay,
- int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent)
- {
- EconomyDataPacket economyData = (EconomyDataPacket)PacketPool.Instance.GetPacket(PacketType.EconomyData);
- economyData.Info.EnergyEfficiency = EnergyEfficiency;
- economyData.Info.ObjectCapacity = ObjectCapacity;
- economyData.Info.ObjectCount = ObjectCount;
- economyData.Info.PriceEnergyUnit = PriceEnergyUnit;
- economyData.Info.PriceGroupCreate = PriceGroupCreate;
- economyData.Info.PriceObjectClaim = PriceObjectClaim;
- economyData.Info.PriceObjectRent = PriceObjectRent;
- economyData.Info.PriceObjectScaleFactor = PriceObjectScaleFactor;
- economyData.Info.PriceParcelClaim = PriceParcelClaim;
- economyData.Info.PriceParcelClaimFactor = PriceParcelClaimFactor;
- economyData.Info.PriceParcelRent = PriceParcelRent;
- economyData.Info.PricePublicObjectDecay = PricePublicObjectDecay;
- economyData.Info.PricePublicObjectDelete = PricePublicObjectDelete;
- economyData.Info.PriceRentLight = PriceRentLight;
- economyData.Info.PriceUpload = PriceUpload;
- economyData.Info.TeleportMinPrice = TeleportMinPrice;
- economyData.Info.TeleportPriceExponent = TeleportPriceExponent;
- economyData.Header.Reliable = true;
- OutPacket(economyData, ThrottleOutPacketType.Unknown);
-
- }
-
- public void SendAvatarPickerReply(AvatarPickerReplyPacket replyPacket)
- {
- OutPacket(replyPacket, ThrottleOutPacketType.Task);
- }
-
- public void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
- {
- AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate);
- sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid;
- sendAgentDataUpdate.AgentData.AgentID = agentid;
- sendAgentDataUpdate.AgentData.FirstName = Helpers.StringToField(firstname);
- sendAgentDataUpdate.AgentData.GroupName = Helpers.StringToField(groupname);
- sendAgentDataUpdate.AgentData.GroupPowers = grouppowers;
- sendAgentDataUpdate.AgentData.GroupTitle = Helpers.StringToField(grouptitle);
- sendAgentDataUpdate.AgentData.LastName = Helpers.StringToField(lastname);
- OutPacket(sendAgentDataUpdate, ThrottleOutPacketType.Task);
- }
-
- ///
- /// Send an alert message to the client. On the Linden client (tested 1.19.1.4), this pops up a brief duration
- /// blue information box in the bottom right hand corner.
- ///
- ///
- public void SendAlertMessage(string message)
- {
- AlertMessagePacket alertPack = (AlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AlertMessage);
- alertPack.AlertData.Message = Helpers.StringToField(message);
- OutPacket(alertPack, ThrottleOutPacketType.Task);
- }
-
- ///
- /// Send an agent alert message to the client.
- ///
- ///
- /// On the linden client, if this true then it displays a one button text box placed in the
- /// middle of the window. If false, the message is displayed in a brief duration blue information box (as for
- /// the AlertMessage packet).
- public void SendAgentAlertMessage(string message, bool modal)
- {
- AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
- alertPack.AgentData.AgentID = AgentId;
- alertPack.AlertData.Message = Helpers.StringToField(message);
- alertPack.AlertData.Modal = modal;
- OutPacket(alertPack, ThrottleOutPacketType.Task);
- }
-
- public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
- string url)
- {
- LoadURLPacket loadURL = (LoadURLPacket)PacketPool.Instance.GetPacket(PacketType.LoadURL);
- loadURL.Data.ObjectName = Helpers.StringToField(objectname);
- loadURL.Data.ObjectID = objectID;
- loadURL.Data.OwnerID = ownerID;
- loadURL.Data.OwnerIsGroup = groupOwned;
- loadURL.Data.Message = Helpers.StringToField(message);
- loadURL.Data.URL = Helpers.StringToField(url);
- OutPacket(loadURL, ThrottleOutPacketType.Task);
- }
-
- public void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels)
- {
- ScriptDialogPacket dialog = (ScriptDialogPacket)PacketPool.Instance.GetPacket(PacketType.ScriptDialog);
- dialog.Data.ObjectID = objectID;
- dialog.Data.ObjectName = Helpers.StringToField(objectname);
- dialog.Data.FirstName = Helpers.StringToField(this.FirstName);
- dialog.Data.LastName = Helpers.StringToField(this.LastName);
- dialog.Data.Message = Helpers.StringToField(msg);
- dialog.Data.ImageID = textureID;
- dialog.Data.ChatChannel = ch;
- ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[buttonlabels.Length];
- for (int i = 0; i < buttonlabels.Length; i++)
- {
- buttons[i] = new ScriptDialogPacket.ButtonsBlock();
- buttons[i].ButtonLabel = Helpers.StringToField(buttonlabels[i]);
- }
- dialog.Buttons = buttons;
- OutPacket(dialog, ThrottleOutPacketType.Task);
- }
-
- public void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID)
- {
- PreloadSoundPacket preSound = (PreloadSoundPacket)PacketPool.Instance.GetPacket(PacketType.PreloadSound);
- // TODO: don't create new blocks if recycling an old packet
- preSound.DataBlock = new PreloadSoundPacket.DataBlockBlock[1];
- preSound.DataBlock[0] = new PreloadSoundPacket.DataBlockBlock();
- preSound.DataBlock[0].ObjectID = objectID;
- preSound.DataBlock[0].OwnerID = ownerID;
- preSound.DataBlock[0].SoundID = soundID;
- OutPacket(preSound, ThrottleOutPacketType.Task);
- }
-
- public void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags)
- {
- AttachedSoundPacket sound = (AttachedSoundPacket)PacketPool.Instance.GetPacket(PacketType.AttachedSound);
- sound.DataBlock.SoundID = soundID;
- sound.DataBlock.ObjectID = objectID;
- sound.DataBlock.OwnerID = ownerID;
- sound.DataBlock.Gain = gain;
- sound.DataBlock.Flags = flags;
-
- OutPacket(sound, ThrottleOutPacketType.Task);
- }
-
- public void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain)
- {
- SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
- sound.SoundData.SoundID = soundID;
- sound.SoundData.OwnerID = ownerID;
- sound.SoundData.ObjectID = objectID;
- sound.SoundData.ParentID = parentID;
- sound.SoundData.Handle = handle;
- sound.SoundData.Position = position;
- sound.SoundData.Gain = gain;
-
- OutPacket(sound, ThrottleOutPacketType.Task);
- }
-
- public void SendAttachedSoundGainChange(LLUUID objectID, float gain)
- {
- AttachedSoundGainChangePacket sound = (AttachedSoundGainChangePacket)PacketPool.Instance.GetPacket(PacketType.AttachedSoundGainChange);
- sound.DataBlock.ObjectID = objectID;
- sound.DataBlock.Gain = gain;
-
- OutPacket(sound, ThrottleOutPacketType.Task);
- }
-
- public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel)
- {
- SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
- viewertime.TimeInfo.SunDirection = sunPos;
- viewertime.TimeInfo.SunAngVelocity = sunVel;
- viewertime.TimeInfo.UsecSinceStart = (ulong)Util.UnixTimeSinceEpoch();
- viewertime.Header.Reliable = false;
- OutPacket(viewertime, ThrottleOutPacketType.Task);
- }
-
- public void SendViewerTime(int phase)
- {
- Console.WriteLine("SunPhase: {0}", phase);
- SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
- //viewertime.TimeInfo.SecPerDay = 86400;
- //viewertime.TimeInfo.SecPerYear = 31536000;
- viewertime.TimeInfo.SecPerDay = 1000;
- viewertime.TimeInfo.SecPerYear = 365000;
- viewertime.TimeInfo.SunPhase = 1;
- int sunPhase = (phase + 2) / 2;
- if ((sunPhase < 6) || (sunPhase > 36))
- {
- viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
- Console.WriteLine("sending night");
- }
- else
- {
- if (sunPhase < 12)
- {
- sunPhase = 12;
- }
- sunPhase = sunPhase - 12;
-
- float yValue = 0.1f * (sunPhase);
- Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue);
- if (yValue > 1.2f)
- {
- yValue = yValue - 1.2f;
- }
-
- yValue = Util.Clip(yValue, 0, 1);
-
- if (sunPhase < 14)
- {
- yValue = 1 - yValue;
- }
- if (sunPhase < 12)
- {
- yValue *= -1;
- }
- viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f);
- Console.WriteLine("sending sun update " + yValue);
- }
- viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f);
- viewertime.TimeInfo.UsecSinceStart = (ulong)Util.UnixTimeSinceEpoch();
- viewertime.Header.Reliable = false;
- OutPacket(viewertime, ThrottleOutPacketType.Task);
- }
-
- public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember,
- string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
- LLUUID partnerID)
- {
- AvatarPropertiesReplyPacket avatarReply = (AvatarPropertiesReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPropertiesReply);
- avatarReply.AgentData.AgentID = AgentId;
- avatarReply.AgentData.AvatarID = avatarID;
- if (aboutText != null)
- avatarReply.PropertiesData.AboutText = Helpers.StringToField(aboutText);
- else
- avatarReply.PropertiesData.AboutText = Helpers.StringToField("");
- avatarReply.PropertiesData.BornOn = Helpers.StringToField(bornOn);
- avatarReply.PropertiesData.CharterMember = Helpers.StringToField(charterMember);
- if (flAbout != null)
- avatarReply.PropertiesData.FLAboutText = Helpers.StringToField(flAbout);
- else
- avatarReply.PropertiesData.FLAboutText = Helpers.StringToField("");
- avatarReply.PropertiesData.Flags = 0;
- avatarReply.PropertiesData.FLImageID = flImageID;
- avatarReply.PropertiesData.ImageID = imageID;
- avatarReply.PropertiesData.ProfileURL = Helpers.StringToField(profileURL);
- avatarReply.PropertiesData.PartnerID = partnerID;
- OutPacket(avatarReply, ThrottleOutPacketType.Task);
- }
-
- #endregion
-
- #region Appearance/ Wearables Methods
-
- ///
- ///
- ///
- ///
- public void SendWearables(AvatarWearable[] wearables, int serial)
- {
- AgentWearablesUpdatePacket aw = (AgentWearablesUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentWearablesUpdate);
- aw.AgentData.AgentID = AgentId;
- aw.AgentData.SerialNum = (uint)serial;
- aw.AgentData.SessionID = m_sessionId;
-
- // TODO: don't create new blocks if recycling an old packet
- aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
- AgentWearablesUpdatePacket.WearableDataBlock awb;
- for (int i = 0; i < wearables.Length; i++)
- {
- awb = new AgentWearablesUpdatePacket.WearableDataBlock();
- awb.WearableType = (byte)i;
- awb.AssetID = wearables[i].AssetID;
- awb.ItemID = wearables[i].ItemID;
- aw.WearableData[i] = awb;
- }
-
- OutPacket(aw, ThrottleOutPacketType.Task);
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
- {
- AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
- // TODO: don't create new blocks if recycling an old packet
- avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
- avp.ObjectData.TextureEntry = textureEntry;
-
- AvatarAppearancePacket.VisualParamBlock avblock = null;
- for (int i = 0; i < visualParams.Length; i++)
- {
- avblock = new AvatarAppearancePacket.VisualParamBlock();
- avblock.ParamValue = visualParams[i];
- avp.VisualParam[i] = avblock;
- }
-
- avp.Sender.IsTrial = false;
- avp.Sender.ID = agentID;
- OutPacket(avp, ThrottleOutPacketType.Task);
- }
-
- public void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
- {
- AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
- // TODO: don't create new blocks if recycling an old packet
- ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
- ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
- ani.AnimationSourceList[0].ObjectID = sourceAgentId;
- ani.Sender = new AvatarAnimationPacket.SenderBlock();
- ani.Sender.ID = sourceAgentId;
- ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[animations.Length];
-
- for (int i = 0; i < animations.Length; ++i)
- {
- ani.AnimationList[i] = new AvatarAnimationPacket.AnimationListBlock();
- ani.AnimationList[i].AnimID = animations[i];
- ani.AnimationList[i].AnimSequenceID = seqs[i];
- }
- ani.Header.Reliable = false;
- OutPacket(ani, ThrottleOutPacketType.Task);
- }
-
- #endregion
-
- #region Avatar Packet/data sending Methods
-
- ///
- /// send a objectupdate packet with information about the clients avatar
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
- uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
- {
- ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
- // TODO: don't create new blocks if recycling an old packet
- objupdate.RegionData.RegionHandle = regionHandle;
- objupdate.RegionData.TimeDilation = ushort.MaxValue;
- objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
- objupdate.ObjectData[0] = CreateDefaultAvatarPacket(textureEntry);
-
- //give this avatar object a local id and assign the user a name
- objupdate.ObjectData[0].ID = avatarLocalID;
- objupdate.ObjectData[0].FullID = avatarID;
- objupdate.ObjectData[0].ParentID = parentID;
- objupdate.ObjectData[0].NameValue =
- Helpers.StringToField("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName);
- LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
- byte[] pb = pos2.GetBytes();
- Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
-
- OutPacket(objupdate, ThrottleOutPacketType.Task);
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
- LLVector3 velocity, LLQuaternion rotation)
- {
- ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
- CreateAvatarImprovedBlock(localID, position, velocity, rotation);
- ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
- // TODO: don't create new blocks if recycling an old packet
- terse.RegionData.RegionHandle = regionHandle;
- terse.RegionData.TimeDilation = timeDilation;
- terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
- terse.ObjectData[0] = terseBlock;
-
- terse.Header.Reliable = false;
-
-
- OutPacket(terse, ThrottleOutPacketType.Task);
- }
-
- public void SendCoarseLocationUpdate(List CoarseLocations)
- {
- CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
- // TODO: don't create new blocks if recycling an old packet
- int total = CoarseLocations.Count;
- CoarseLocationUpdatePacket.IndexBlock ib =
- new CoarseLocationUpdatePacket.IndexBlock();
- loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total];
- for (int i = 0; i < total; i++)
- {
- CoarseLocationUpdatePacket.LocationBlock lb =
- new CoarseLocationUpdatePacket.LocationBlock();
- lb.X = (byte)CoarseLocations[i].X;
- lb.Y = (byte)CoarseLocations[i].Y;
- lb.Z = (byte)(CoarseLocations[i].Z / 4);
- loc.Location[i] = lb;
- }
- ib.You = -1;
- ib.Prey = -1;
- loc.Index = ib;
- loc.Header.Reliable = false;
- OutPacket(loc, ThrottleOutPacketType.Task);
- }
-
- #endregion
-
- #region Primitive Packet/data Sending Methods
-
- ///
- ///
- ///
- ///
- ///
- ///
- public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
- {
-
- ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
- Console.WriteLine("Attach object!");
- // TODO: don't create new blocks if recycling an old packet
- attach.AgentData.AgentID = AgentId;
- attach.AgentData.SessionID = m_sessionId;
- attach.AgentData.AttachmentPoint = attachPoint;
- attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
- attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
- attach.ObjectData[0].ObjectLocalID = localID;
- attach.ObjectData[0].Rotation = rotation;
-
- OutPacket(attach, ThrottleOutPacketType.Task);
- }
-
- public void SendPrimitiveToClient(
- ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
- uint flags,
- LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
- LLQuaternion rotation, byte clickAction)
- {
- byte[] textureanim = new byte[0];
-
- SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, flags,
- objectID, ownerID, text, color, parentID, particleSystem,
- rotation, clickAction, textureanim, false,(uint)0, LLUUID.Zero);
- }
- public void SendPrimitiveToClient(
- ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
- uint flags,
- LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
- LLQuaternion rotation, byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, LLUUID AssetId)
- {
- ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
- // TODO: don't create new blocks if recycling an old packet
- outPacket.RegionData.RegionHandle = regionHandle;
- outPacket.RegionData.TimeDilation = timeDilation;
- outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
-
- outPacket.ObjectData[0] = CreatePrimUpdateBlock(primShape, flags);
-
- outPacket.ObjectData[0].ID = localID;
- outPacket.ObjectData[0].FullID = objectID;
- outPacket.ObjectData[0].OwnerID = ownerID;
-
- // Anything more than 255 will cause libsecondlife to barf
- if (text.Length > 255)
- {
- text = text.Remove(255);
- }
-
- outPacket.ObjectData[0].Text = Helpers.StringToField(text);
-
- outPacket.ObjectData[0].TextColor[0] = color[0];
- outPacket.ObjectData[0].TextColor[1] = color[1];
- outPacket.ObjectData[0].TextColor[2] = color[2];
- outPacket.ObjectData[0].TextColor[3] = color[3];
- outPacket.ObjectData[0].ParentID = parentID;
- outPacket.ObjectData[0].PSBlock = particleSystem;
- outPacket.ObjectData[0].ClickAction = clickAction;
- //outPacket.ObjectData[0].Flags = 0;
-
- if (attachment)
- {
- // Necessary???
- outPacket.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 2);
- outPacket.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
-
- // Item from inventory???
- outPacket.ObjectData[0].NameValue =
- Helpers.StringToField("AttachItemID STRING RW SV " + AssetId.UUID);
- outPacket.ObjectData[0].State = (byte)((AttachPoint % 16) * 16 + (AttachPoint / 16));
- }
-
- // Sound Radius
- outPacket.ObjectData[0].Radius = 20;
-
- byte[] pb = pos.GetBytes();
- Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
-
- byte[] rot = rotation.GetBytes();
- Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length);
-
- if (textureanim.Length > 0)
- {
- outPacket.ObjectData[0].TextureAnim = textureanim;
- }
-
- OutPacket(outPacket, ThrottleOutPacketType.Task);
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
- LLQuaternion rotation, byte state, LLUUID AssetId)
- {
- LLVector3 velocity = new LLVector3(0f, 0f, 0f);
- LLVector3 rotationalvelocity = new LLVector3(0f, 0f, 0f);
- ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
- // TODO: don't create new blocks if recycling an old packet
- terse.RegionData.RegionHandle = regionHandle;
- terse.RegionData.TimeDilation = timeDilation;
- terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
- terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, state); // AssetID should fall into here probably somehow...
- terse.Header.Reliable = false;
- OutPacket(terse, ThrottleOutPacketType.Task);
- }
-
- public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
- LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity)
- {
- ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
- // TODO: don't create new blocks if recycling an old packet
- terse.RegionData.RegionHandle = regionHandle;
- terse.RegionData.TimeDilation = timeDilation;
- terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
- terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, 0);
- terse.Header.Reliable = false;
- OutPacket(terse, ThrottleOutPacketType.Task);
- }
-
- #endregion
-
- #region Helper Methods
-
- protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos,
- LLVector3 velocity,
- LLQuaternion rotation)
- {
- byte[] bytes = new byte[60];
- int i = 0;
- ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
-
- dat.TextureEntry = new byte[0]; // AvatarTemplate.TextureEntry;
-
- uint ID = localID;
-
- bytes[i++] = (byte)(ID % 256);
- bytes[i++] = (byte)((ID >> 8) % 256);
- bytes[i++] = (byte)((ID >> 16) % 256);
- bytes[i++] = (byte)((ID >> 24) % 256);
- bytes[i++] = 0;
- bytes[i++] = 1;
- i += 14;
- bytes[i++] = 128;
- bytes[i++] = 63;
-
- byte[] pb = pos.GetBytes();
- Array.Copy(pb, 0, bytes, i, pb.Length);
- i += 12;
- ushort InternVelocityX;
- ushort InternVelocityY;
- ushort InternVelocityZ;
- Vector3 internDirec = new Vector3(0, 0, 0);
-
- internDirec = new Vector3(velocity.X, velocity.Y, velocity.Z);
-
- internDirec = internDirec / 128.0f;
- internDirec.x += 1;
- internDirec.y += 1;
- internDirec.z += 1;
-
- InternVelocityX = (ushort)(32768 * internDirec.x);
- InternVelocityY = (ushort)(32768 * internDirec.y);
- InternVelocityZ = (ushort)(32768 * internDirec.z);
-
- ushort ac = 32767;
- bytes[i++] = (byte)(InternVelocityX % 256);
- bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
- bytes[i++] = (byte)(InternVelocityY % 256);
- bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
- bytes[i++] = (byte)(InternVelocityZ % 256);
- bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
-
- //accel
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
-
- //rotation
- ushort rw, rx, ry, rz;
- rw = (ushort)(32768 * (rotation.W + 1));
- rx = (ushort)(32768 * (rotation.X + 1));
- ry = (ushort)(32768 * (rotation.Y + 1));
- rz = (ushort)(32768 * (rotation.Z + 1));
-
- //rot
- bytes[i++] = (byte)(rx % 256);
- bytes[i++] = (byte)((rx >> 8) % 256);
- bytes[i++] = (byte)(ry % 256);
- bytes[i++] = (byte)((ry >> 8) % 256);
- bytes[i++] = (byte)(rz % 256);
- bytes[i++] = (byte)((rz >> 8) % 256);
- bytes[i++] = (byte)(rw % 256);
- bytes[i++] = (byte)((rw >> 8) % 256);
-
- //rotation vel
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
-
- dat.Data = bytes;
-
- return (dat);
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID,
- LLVector3 position,
- LLQuaternion rotation,
- LLVector3 velocity,
- LLVector3 rotationalvelocity,
- byte state)
- {
- uint ID = localID;
- byte[] bytes = new byte[60];
-
- int i = 0;
- ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
- dat.TextureEntry = new byte[0];
- bytes[i++] = (byte)(ID % 256);
- bytes[i++] = (byte)((ID >> 8) % 256);
- bytes[i++] = (byte)((ID >> 16) % 256);
- bytes[i++] = (byte)((ID >> 24) % 256);
- bytes[i++] = state;
- bytes[i++] = 0;
-
- byte[] pb = position.GetBytes();
- Array.Copy(pb, 0, bytes, i, pb.Length);
- i += 12;
- ushort ac = 32767;
-
- ushort velx, vely, velz;
- Vector3 vel = new Vector3(velocity.X, velocity.Y, velocity.Z);
-
- vel = vel / 128.0f;
- vel.x += 1;
- vel.y += 1;
- vel.z += 1;
- //vel
- velx = (ushort)(32768 * (vel.x));
- vely = (ushort)(32768 * (vel.y));
- velz = (ushort)(32768 * (vel.z));
-
- bytes[i++] = (byte)(velx % 256);
- bytes[i++] = (byte)((velx >> 8) % 256);
- bytes[i++] = (byte)(vely % 256);
- bytes[i++] = (byte)((vely >> 8) % 256);
- bytes[i++] = (byte)(velz % 256);
- bytes[i++] = (byte)((velz >> 8) % 256);
-
- //accel
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
-
- ushort rw, rx, ry, rz;
- rw = (ushort)(32768 * (rotation.W + 1));
- rx = (ushort)(32768 * (rotation.X + 1));
- ry = (ushort)(32768 * (rotation.Y + 1));
- rz = (ushort)(32768 * (rotation.Z + 1));
-
- //rot
- bytes[i++] = (byte)(rx % 256);
- bytes[i++] = (byte)((rx >> 8) % 256);
- bytes[i++] = (byte)(ry % 256);
- bytes[i++] = (byte)((ry >> 8) % 256);
- bytes[i++] = (byte)(rz % 256);
- bytes[i++] = (byte)((rz >> 8) % 256);
- bytes[i++] = (byte)(rw % 256);
- bytes[i++] = (byte)((rw >> 8) % 256);
-
- //rotation vel
- ushort rvelx, rvely, rvelz;
- Vector3 rvel = new Vector3(rotationalvelocity.X, rotationalvelocity.Y, rotationalvelocity.Z);
-
- rvel = rvel / 128.0f;
- rvel.x += 1;
- rvel.y += 1;
- rvel.z += 1;
- //vel
- rvelx = (ushort)(32768 * (rvel.x));
- rvely = (ushort)(32768 * (rvel.y));
- rvelz = (ushort)(32768 * (rvel.z));
-
- bytes[i++] = (byte)(rvelx % 256);
- bytes[i++] = (byte)((rvelx >> 8) % 256);
- bytes[i++] = (byte)(rvely % 256);
- bytes[i++] = (byte)((rvely >> 8) % 256);
- bytes[i++] = (byte)(rvelz % 256);
- bytes[i++] = (byte)((rvelz >> 8) % 256);
- dat.Data = bytes;
-
-
- return dat;
- }
-
- ///
- /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
- ///
- ///
- ///
- protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimitiveBaseShape primShape, uint flags)
- {
- ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
- SetDefaultPrimPacketValues(objupdate);
- objupdate.UpdateFlags = flags;
- SetPrimPacketShapeData(objupdate, primShape);
-
- if ((primShape.PCode == (byte)PCode.NewTree) || (primShape.PCode == (byte)PCode.Tree) || (primShape.PCode == (byte)PCode.Grass))
- {
- objupdate.Data = new byte[1];
- objupdate.Data[0] = primShape.State;
- }
- return objupdate;
- }
-
- protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData)
- {
- objectData.TextureEntry = primData.TextureEntry;
- objectData.PCode = primData.PCode;
- objectData.State = primData.State;
- objectData.PathBegin = primData.PathBegin;
- objectData.PathEnd = primData.PathEnd;
- objectData.PathScaleX = primData.PathScaleX;
- objectData.PathScaleY = primData.PathScaleY;
- objectData.PathShearX = primData.PathShearX;
- objectData.PathShearY = primData.PathShearY;
- objectData.PathSkew = primData.PathSkew;
- objectData.ProfileBegin = primData.ProfileBegin;
- objectData.ProfileEnd = primData.ProfileEnd;
- objectData.Scale = primData.Scale;
- objectData.PathCurve = primData.PathCurve;
- objectData.ProfileCurve = primData.ProfileCurve;
- objectData.ProfileHollow = primData.ProfileHollow;
- objectData.PathRadiusOffset = primData.PathRadiusOffset;
- objectData.PathRevolutions = primData.PathRevolutions;
- objectData.PathTaperX = primData.PathTaperX;
- objectData.PathTaperY = primData.PathTaperY;
- objectData.PathTwist = primData.PathTwist;
- objectData.PathTwistBegin = primData.PathTwistBegin;
- objectData.ExtraParams = primData.ExtraParams;
- }
-
- ///
- /// Set some default values in a ObjectUpdatePacket
- ///
- ///
- protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
- {
- objdata.PSBlock = new byte[0];
- objdata.ExtraParams = new byte[1];
- objdata.MediaURL = new byte[0];
- objdata.NameValue = new byte[0];
- objdata.Text = new byte[0];
- objdata.TextColor = new byte[4];
- objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
- objdata.JointPivot = new LLVector3(0, 0, 0);
- objdata.Material = 3;
- objdata.TextureAnim = new byte[0];
- objdata.Sound = LLUUID.Zero;
- objdata.State = 0;
- objdata.Data = new byte[0];
-
- objdata.ObjectData = new byte[60];
- objdata.ObjectData[46] = 128;
- objdata.ObjectData[47] = 63;
- }
-
-
- ///
- ///
- ///
- ///
- public ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry)
- {
- ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock();
- // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
-
- SetDefaultAvatarPacketValues(ref objdata);
- objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
- objdata.PathCurve = 16;
- objdata.ProfileCurve = 1;
- objdata.PathScaleX = 100;
- objdata.PathScaleY = 100;
- objdata.ParentID = 0;
- objdata.OwnerID = LLUUID.Zero;
- objdata.Scale = new LLVector3(1, 1, 1);
- objdata.PCode = (byte)PCode.Avatar;
- if (textureEntry != null)
- {
- objdata.TextureEntry = textureEntry;
- }
- LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
- pos.X = 100f;
- objdata.ID = 8880000;
- objdata.NameValue = Helpers.StringToField("FirstName STRING RW SV Test \nLastName STRING RW SV User ");
- //LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
- //objdata.FullID=user.AgentId;
- byte[] pb = pos.GetBytes();
- Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
-
- return objdata;
- }
-
- ///
- ///
- ///
- ///
- protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata)
- {
- objdata.PSBlock = new byte[0];
- objdata.ExtraParams = new byte[1];
- objdata.MediaURL = new byte[0];
- objdata.NameValue = new byte[0];
- objdata.Text = new byte[0];
- objdata.TextColor = new byte[4];
- objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
- objdata.JointPivot = new LLVector3(0, 0, 0);
- objdata.Material = 4;
- objdata.TextureAnim = new byte[0];
- objdata.Sound = LLUUID.Zero;
- LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
- objdata.TextureEntry = ntex.ToBytes();
-
- objdata.State = 0;
- objdata.Data = new byte[0];
-
- objdata.ObjectData = new byte[76];
- objdata.ObjectData[15] = 128;
- objdata.ObjectData[16] = 63;
- objdata.ObjectData[56] = 128;
- objdata.ObjectData[61] = 102;
- objdata.ObjectData[62] = 40;
- objdata.ObjectData[63] = 61;
- objdata.ObjectData[64] = 189;
- }
-
- public void SendNameReply(LLUUID profileId, string firstname, string lastname)
- {
- UUIDNameReplyPacket packet = (UUIDNameReplyPacket)PacketPool.Instance.GetPacket(PacketType.UUIDNameReply);
- // TODO: don't create new blocks if recycling an old packet
- packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
- packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
- packet.UUIDNameBlock[0].ID = profileId;
- packet.UUIDNameBlock[0].FirstName = Helpers.StringToField(firstname);
- packet.UUIDNameBlock[0].LastName = Helpers.StringToField(lastname);
-
- OutPacket(packet, ThrottleOutPacketType.Task);
- }
-
- #endregion
-
- protected virtual void RegisterLocalPacketHandlers()
- {
- AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
- AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect);
- AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached);
- AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate);
- AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest);
- AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest);
- }
-
- private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack)
- {
- MoneyTransferRequestPacket money = (MoneyTransferRequestPacket)Pack;
- // validate the agent owns the agentID and sessionID
- if (money.MoneyData.SourceID == sender.AgentId && money.AgentData.AgentID == sender.AgentId && money.AgentData.SessionID == sender.SessionId)
- {
- handlerMoneyTransferRequest = OnMoneyTransferRequest;
- if (handlerMoneyTransferRequest != null)
- {
- handlerMoneyTransferRequest(money.MoneyData.SourceID, money.MoneyData.DestID,
- money.MoneyData.Amount, money.MoneyData.TransactionType,
- Util.FieldToString(money.MoneyData.Description));
- }
-
- return true;
- }
- else
- {
- return false;
- }
- }
-
- private bool HandleParcelBuyRequest(IClientAPI sender, Packet Pack)
- {
- ParcelBuyPacket parcel = (ParcelBuyPacket)Pack;
- if (parcel.AgentData.AgentID == AgentId && parcel.AgentData.SessionID == this.SessionId)
- {
- handlerParcelBuy = OnParcelBuy;
- if (handlerParcelBuy != null)
- {
- handlerParcelBuy(parcel.AgentData.AgentID, parcel.Data.GroupID, parcel.Data.Final, parcel.Data.IsGroupOwned,
- parcel.Data.RemoveContribution, parcel.Data.LocalID, parcel.ParcelData.Area, parcel.ParcelData.Price,
- false);
- }
- return true;
-
- }
- else
- {
- return false;
- }
-
- }
-
- private bool HandleViewerEffect(IClientAPI sender, Packet Pack)
- {
- ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
- handlerViewerEffect = OnViewerEffect;
- if (handlerViewerEffect != null)
- {
- handlerViewerEffect(sender, viewer.Effect);
- }
-
- return true;
- }
-
- public void SendScriptQuestion(LLUUID taskID, string taskName, string ownerName, LLUUID itemID, int question)
- {
- ScriptQuestionPacket scriptQuestion = (ScriptQuestionPacket)PacketPool.Instance.GetPacket(PacketType.ScriptQuestion);
- scriptQuestion.Data = new ScriptQuestionPacket.DataBlock();
- // TODO: don't create new blocks if recycling an old packet
- scriptQuestion.Data.TaskID = taskID;
- scriptQuestion.Data.ItemID = itemID;
- scriptQuestion.Data.Questions = question;
- scriptQuestion.Data.ObjectName = Helpers.StringToField(taskName);
- scriptQuestion.Data.ObjectOwner = Helpers.StringToField(ownerName);
-
- OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
- }
-
- protected virtual bool Logout(IClientAPI client, Packet packet)
- {
- m_log.Info("[CLIENT]: Got a logout request");
-
- handlerLogout = OnLogout;
-
- if (handlerLogout != null)
- {
- handlerLogout(client);
- }
-
- return true;
- }
-
- ///
- /// Send a response back to a client when it asks the asset server (via the region server) if it has
- /// its appearance texture cached.
- ///
- /// At the moment, we always reply that there is no cached texture.
- ///
- ///
- ///
- ///
- protected bool AgentTextureCached(IClientAPI simclient, Packet packet)
- {
- //Console.WriteLine("texture cached: " + packet.ToString());
- AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
- AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
- // TODO: don't create new blocks if recycling an old packet
- cachedresp.AgentData.AgentID = AgentId;
- cachedresp.AgentData.SessionID = m_sessionId;
- cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
- m_cachedTextureSerial++;
- cachedresp.WearableData =
- new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
-
- for (int i = 0; i < cachedtex.WearableData.Length; i++)
- {
- cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
- cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
- cachedresp.WearableData[i].TextureID = LLUUID.Zero;
- cachedresp.WearableData[i].HostName = new byte[0];
- }
-
- // Temporarily throw these packets on to the wind queue, so we can identify whether these
- // are somehow the source of the packet bloat.
- OutPacket(cachedresp, ThrottleOutPacketType.Wind);
- return true;
- }
-
- protected bool MultipleObjUpdate(IClientAPI simClient, Packet packet)
- {
- MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
- // Console.WriteLine("new multi update packet " + multipleupdate.ToString());
- Scene tScene = (Scene)m_scene;
-
- for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
- {
- MultipleObjectUpdatePacket.ObjectDataBlock block = multipleupdate.ObjectData[i];
-
- // Can't act on Null Data
- if (block.Data != null)
- {
- uint localId = block.ObjectLocalID;
- SceneObjectPart part = tScene.GetSceneObjectPart(localId);
-
- if (part == null)
- {
- // It's a ghost! tell the client to delete it from view.
- simClient.SendKillObject(Scene.RegionInfo.RegionHandle,
- localId);
- }
- else
- {
- LLUUID partId = part.UUID;
- UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
- UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
-
- switch (block.Type)
- {
- case 1:
- LLVector3 pos1 = new LLVector3(block.Data, 0);
-
- handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
- if (handlerUpdatePrimSinglePosition != null)
- {
-
- // Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
- handlerUpdatePrimSinglePosition(localId, pos1, this);
- }
- break;
- case 2:
- LLQuaternion rot1 = new LLQuaternion(block.Data, 0, true);
-
- handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
- if (handlerUpdatePrimSingleRotation != null)
- {
-
- //Console.WriteLine("new tab rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
- handlerUpdatePrimSingleRotation(localId, rot1, this);
- }
- break;
- case 3:
-
- LLQuaternion rot2 = new LLQuaternion(block.Data, 12, true);
- handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
- if (handlerUpdatePrimSingleRotation != null)
- {
-
- //Console.WriteLine("new mouse rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
- handlerUpdatePrimSingleRotation(localId, rot2, this);
- }
- break;
- case 5:
-
- LLVector3 scale1 = new LLVector3(block.Data, 12);
- LLVector3 pos11 = new LLVector3(block.Data, 0);
-
- handlerUpdatePrimScale = OnUpdatePrimScale;
- if (handlerUpdatePrimScale != null)
- {
-
- // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
- handlerUpdatePrimScale(localId, scale1, this);
-
-
- handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
- if (handlerUpdatePrimSinglePosition != null)
- {
- handlerUpdatePrimSinglePosition(localId, pos11, this);
- }
- }
- break;
- case 9:
- LLVector3 pos2 = new LLVector3(block.Data, 0);
-
- handlerUpdateVector = OnUpdatePrimGroupPosition;
-
- if (handlerUpdateVector != null)
- {
-
- handlerUpdateVector(localId, pos2, this);
- }
- break;
- case 10:
-
- LLQuaternion rot3 = new LLQuaternion(block.Data, 0, true);
-
- handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
- if (handlerUpdatePrimRotation != null)
- {
-
- // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
- handlerUpdatePrimRotation(localId, rot3, this);
- }
- break;
- case 11:
-
- LLVector3 pos3 = new LLVector3(block.Data, 0);
- LLQuaternion rot4 = new LLQuaternion(block.Data, 12, true);
-
- handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
- if (handlerUpdatePrimGroupRotation != null)
- {
-
- //Console.WriteLine("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
- // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
- handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
- }
- break;
- case 13:
-
- LLVector3 scale2 = new LLVector3(block.Data, 12);
- LLVector3 pos4 = new LLVector3(block.Data, 0);
-
- handlerUpdatePrimScale = OnUpdatePrimScale;
- if (handlerUpdatePrimScale != null)
- {
-
- //Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
- handlerUpdatePrimScale(localId, scale2, this);
-
- // Change the position based on scale (for bug number 246)
- handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
- // Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
- if (handlerUpdatePrimSinglePosition != null)
- {
- handlerUpdatePrimSinglePosition(localId, pos4, this);
- }
- }
- break;
- case 29:
- LLVector3 scale5 = new LLVector3(block.Data, 12);
- LLVector3 pos5 = new LLVector3(block.Data, 0);
-
- handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale;
- if (handlerUpdatePrimGroupScale != null)
- {
-
- // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z );
- handlerUpdatePrimGroupScale(localId, scale5, this);
- handlerUpdateVector = OnUpdatePrimGroupPosition;
-
- if (handlerUpdateVector != null)
- {
-
- handlerUpdateVector(localId, pos5, this);
- }
- }
- break;
- case 21:
- LLVector3 scale6 = new LLVector3(block.Data, 12);
- LLVector3 pos6 = new LLVector3(block.Data, 0);
-
- handlerUpdatePrimScale = OnUpdatePrimScale;
- if (handlerUpdatePrimScale != null)
- {
- // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
- handlerUpdatePrimScale(localId, scale6, this);
- handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
- if (handlerUpdatePrimSinglePosition != null)
- {
- handlerUpdatePrimSinglePosition(localId, pos6, this);
- }
- }
- break;
- }
- }
- }
- }
- return true;
- }
-
- public void RequestMapLayer()
- {
- //should be getting the map layer from the grid server
- //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
- MapLayerReplyPacket mapReply = (MapLayerReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapLayerReply);
- // TODO: don't create new blocks if recycling an old packet
- mapReply.AgentData.AgentID = AgentId;
- mapReply.AgentData.Flags = 0;
- mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
- mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
- mapReply.LayerData[0].Bottom = 0;
- mapReply.LayerData[0].Left = 0;
- mapReply.LayerData[0].Top = 30000;
- mapReply.LayerData[0].Right = 30000;
- mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-1111-9999-000000000006");
- OutPacket(mapReply, ThrottleOutPacketType.Land);
- }
-
- public void RequestMapBlocksX(int minX, int minY, int maxX, int maxY)
- {
- /*
- IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
- MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
- mbReply.AgentData.AgentId = this.AgentId;
- int len;
- if (simMapProfiles == null)
- len = 0;
- else
- len = simMapProfiles.Count;
-
- mbReply.Data = new MapBlockReplyPacket.DataBlock[len];
- int iii;
- for (iii = 0; iii < len; iii++)
- {
- Hashtable mp = (Hashtable)simMapProfiles[iii];
- mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock();
- mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]);
- mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]);
- mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]);
- mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]);
- mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]);
- mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]);
- mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]);
- mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]);
- }
- this.OutPacket(mbReply, ThrottleOutPacketType.Land);
- */
- }
-
- public byte[] GetThrottlesPacked(float multiplier)
- {
- return m_packetQueue.GetThrottlesPacked(multiplier);
- }
-
- public void SetChildAgentThrottle(byte[] throttles)
- {
- m_packetQueue.SetThrottleFromClient(throttles);
- }
-
- // Previously ClientView.m_packetQueue
-
- // A thread safe sequence number allocator.
- protected uint NextSeqNum()
- {
- // Set the sequence number
- uint seq = 1;
- lock (m_sequenceLock)
- {
- if (m_sequence >= MAX_SEQUENCE)
- {
- m_sequence = 1;
- }
- else
- {
- m_sequence++;
- }
- seq = m_sequence;
- }
- return seq;
- }
-
- protected void AddAck(Packet Pack)
- {
- lock (m_needAck)
- {
- if (!m_needAck.ContainsKey(Pack.Header.Sequence))
- {
- try
- {
- m_needAck.Add(Pack.Header.Sequence, Pack);
- m_unAckedBytes += Pack.ToBytes().Length;
- }
- catch (Exception) // HACKY
- {
- // Ignore
- // Seems to throw a exception here occasionally
- // of 'duplicate key' despite being locked.
- // !?!?!?
- }
- }
- else
- {
- // Client.Log("Attempted to add a duplicate sequence number (" +
- // packet.Header.m_sequence + ") to the m_needAck dictionary for packet type " +
- // packet.Type.ToString(), Helpers.LogLevel.Warning);
- }
- }
- }
-
- protected virtual void SetPendingAcks(ref Packet Pack)
- {
- // Append any ACKs that need to be sent out to this packet
- lock (m_pendingAcks)
- {
- // TODO: If we are over MAX_APPENDED_ACKS we should drain off some of these
- if (m_pendingAcks.Count > 0 && m_pendingAcks.Count < MAX_APPENDED_ACKS)
- {
- Pack.Header.AckList = new uint[m_pendingAcks.Count];
- int i = 0;
-
- foreach (uint ack in m_pendingAcks.Values)
- {
- Pack.Header.AckList[i] = ack;
- i++;
- }
-
- m_pendingAcks.Clear();
- Pack.Header.AppendedAcks = true;
- }
- }
- }
-
- protected virtual void ProcessOutPacket(Packet Pack)
- {
- // Keep track of when this packet was sent out
- Pack.TickCount = System.Environment.TickCount;
-
- if (!Pack.Header.Resent)
- {
- Pack.Header.Sequence = NextSeqNum();
-
- if (Pack.Header.Reliable) //DIRTY HACK
- {
- AddAck(Pack); // this adds the need to ack this packet later
-
- if (Pack.Type != PacketType.PacketAck && Pack.Type != PacketType.LogoutRequest)
- {
- SetPendingAcks(ref Pack);
- }
- }
- }
-
- // Actually make the byte array and send it
- try
- {
- byte[] sendbuffer = Pack.ToBytes();
- PacketPool.Instance.ReturnPacket(Pack);
-
- if (Pack.Header.Zerocoded)
- {
- int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
- m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);
- }
- else
- {
- //Need some extra space in case we need to add proxy information to the message later
- Buffer.BlockCopy(sendbuffer, 0, ZeroOutBuffer, 0, sendbuffer.Length);
- m_networkServer.SendPacketTo(ZeroOutBuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
- }
- }
- catch (Exception e)
- {
- m_log.Warn("[client]: " +
- "ClientView.m_packetQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " +
- m_userEndPoint.ToString() + " - killing thread");
- m_log.Error(e.ToString());
- Close(true);
- }
- }
-
- public virtual void InPacket(Packet NewPack)
- {
- if (!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest)
- {
- PacketPool.Instance.ReturnPacket(NewPack);
- return;
- }
-
- // Handle appended ACKs
- if (NewPack != null)
- {
- if (NewPack.Header.AppendedAcks)
- {
- lock (m_needAck)
- {
- foreach (uint ackedPacketId in NewPack.Header.AckList)
- {
- Packet ackedPacket;
-
- if (m_needAck.TryGetValue(ackedPacketId, out ackedPacket))
- {
- m_unAckedBytes -= ackedPacket.ToBytes().Length;
- m_needAck.Remove(ackedPacketId);
- }
- }
- }
- }
-
- // Handle PacketAck packets
- if (NewPack.Type == PacketType.PacketAck)
- {
- PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
-
- lock (m_needAck)
- {
- foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
- {
- uint ackedPackId = block.ID;
- Packet ackedPacket;
- if (m_needAck.TryGetValue(ackedPackId, out ackedPacket))
- {
- m_unAckedBytes -= ackedPacket.ToBytes().Length;
- m_needAck.Remove(ackedPackId);
- }
- }
- }
- }
- else if ((NewPack.Type == PacketType.StartPingCheck))
- {
- //reply to pingcheck
- StartPingCheckPacket startPing = (StartPingCheckPacket)NewPack;
- CompletePingCheckPacket endPing = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
- endPing.PingID.PingID = startPing.PingID.PingID;
- OutPacket(endPing, ThrottleOutPacketType.Task);
- }
- else
- {
- LLQueItem item = new LLQueItem();
- item.Packet = NewPack;
- item.Incoming = true;
- m_packetQueue.Enqueue(item);
- }
- }
- }
-
- public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType)
- {
- if ((SynchronizeClient != null) && (!IsActive))
- {
- // Sending packet to active client's server.
- if (SynchronizeClient(m_scene, NewPack, m_agentId, throttlePacketType))
- {
- return;
- }
- }
-
- LLQueItem item = new LLQueItem();
- item.Packet = NewPack;
- item.Incoming = false;
- item.throttleType = throttlePacketType; // Packet throttle type
- m_packetQueue.Enqueue(item);
- m_packetsSent++;
- }
-
- # region Low Level Packet Methods
-
- protected void ack_pack(Packet Pack)
- {
- if (Pack.Header.Reliable)
- {
- PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
- // TODO: don't create new blocks if recycling an old packet
- ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
- ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
- ack_it.Packets[0].ID = Pack.Header.Sequence;
- ack_it.Header.Reliable = false;
-
- OutPacket(ack_it, ThrottleOutPacketType.Unknown);
- }
- /*
- if (Pack.Header.Reliable)
- {
- lock (m_pendingAcks)
- {
- uint sequence = (uint)Pack.Header.m_sequence;
- if (!m_pendingAcks.ContainsKey(sequence)) { m_pendingAcks[sequence] = sequence; }
- }
- }*/
- }
-
- protected void ResendUnacked()
- {
- int now = System.Environment.TickCount;
-
- lock (m_needAck)
- {
- foreach (Packet packet in m_needAck.Values)
- {
- if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
- {
- //m_log.Debug("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
- //(now - packet.TickCount) + "ms have passed");
-
- packet.Header.Resent = true;
- OutPacket(packet, ThrottleOutPacketType.Resend);
- }
- }
- }
- }
-
- protected void SendAcks()
- {
- lock (m_pendingAcks)
- {
- if (m_pendingAcks.Count > 0)
- {
- if (m_pendingAcks.Count > 250)
- {
- // FIXME: Handle the odd case where we have too many pending ACKs queued up
- m_log.Info("[NETWORK]: Too many ACKs queued up!");
- return;
- }
-
- //m_log.Info("[NETWORK]: Sending PacketAck");
-
- int i = 0;
- PacketAckPacket acks = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
- // TODO: don't create new blocks if recycling an old packet
- acks.Packets = new PacketAckPacket.PacketsBlock[m_pendingAcks.Count];
-
- foreach (uint ack in m_pendingAcks.Values)
- {
- acks.Packets[i] = new PacketAckPacket.PacketsBlock();
- acks.Packets[i].ID = ack;
- i++;
- }
-
- acks.Header.Reliable = false;
- OutPacket(acks, ThrottleOutPacketType.Unknown);
-
- m_pendingAcks.Clear();
- }
- }
- }
-
- protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
- {
-
- SendAcks();
- ResendUnacked();
- SendPacketStats();
-
- }
-
- protected void SendPacketStats()
- {
- handlerPacketStats = OnPacketStats;
- if (handlerPacketStats != null)
- {
- handlerPacketStats(m_packetsReceived - m_lastPacketsReceivedSentToScene, m_packetsSent - m_lastPacketsSentSentToScene, m_unAckedBytes);
- m_lastPacketsReceivedSentToScene = m_packetsReceived;
- m_lastPacketsSentSentToScene = m_packetsSent;
- }
- }
-
- #endregion
-
- // Previously ClientView.ProcessPackets
-
- public bool AddMoney(int debit)
- {
- if (m_moneyBalance + debit >= 0)
- {
- m_moneyBalance += debit;
- SendMoneyBalance(LLUUID.Zero, true, Helpers.StringToField("Poof Poof!"), m_moneyBalance);
- return true;
- }
- else
- {
- return false;
- }
- }
-
- private bool m_packetProcessingEnabled = true;
-
- public bool IsActive {
- get { return m_packetProcessingEnabled; }
- set { m_packetProcessingEnabled = value; }
- }
-
- protected void ProcessInPacket(Packet Pack)
- {
- ack_pack(Pack);
-
- if (ProcessPacketMethod(Pack))
- {
- //there is a handler registered that handled this packet type
- return;
- }
- else
- {
- switch (Pack.Type)
- {
- #region Scene/Avatar
-
- case PacketType.AvatarPropertiesRequest:
- AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
-
- handlerRequestAvatarProperties = OnRequestAvatarProperties;
- if (handlerRequestAvatarProperties != null)
- {
- handlerRequestAvatarProperties(this, avatarProperties.AgentData.AvatarID);
- }
-
- break;
- case PacketType.ChatFromViewer:
- ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
-
- string fromName = String.Empty; //ClientAvatar.firstname + " " + ClientAvatar.lastname;
- byte[] message = inchatpack.ChatData.Message;
- byte type = inchatpack.ChatData.Type;
- LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
- LLUUID fromAgentID = AgentId;
-
- int channel = inchatpack.ChatData.Channel;
-
- if (OnChatFromViewer != null)
- {
- ChatFromViewerArgs args = new ChatFromViewerArgs();
- args.Channel = channel;
- args.From = fromName;
- args.Message = Helpers.FieldToUTF8String(message);
- args.Type = (ChatTypeEnum)type;
- args.Position = fromPos;
-
- args.Scene = Scene;
- args.Sender = this;
-
- handlerChatFromViewer = OnChatFromViewer;
- if (handlerChatFromViewer != null)
- handlerChatFromViewer(this, args);
- }
- break;
- case PacketType.AvatarPropertiesUpdate:
- AvatarPropertiesUpdatePacket Packet = (AvatarPropertiesUpdatePacket)Pack;
-
- handlerUpdateAvatarProperties = OnUpdateAvatarProperties;
- if (handlerUpdateAvatarProperties != null)
- {
- AvatarPropertiesUpdatePacket.PropertiesDataBlock Properties = Packet.PropertiesData;
- UserProfileData UserProfile = new UserProfileData();
- UserProfile.ID = AgentId;
- UserProfile.AboutText = Helpers.FieldToUTF8String(Properties.AboutText);
- UserProfile.FirstLifeAboutText = Helpers.FieldToUTF8String(Properties.FLAboutText);
- UserProfile.FirstLifeImage = Properties.FLImageID;
- UserProfile.Image = Properties.ImageID;
-
- handlerUpdateAvatarProperties(this, UserProfile);
- }
- break;
-
- case PacketType.ScriptDialogReply:
- ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack;
- int ch = rdialog.Data.ChatChannel;
- byte[] msg = rdialog.Data.ButtonLabel;
- if (OnChatFromViewer != null)
- {
- ChatFromViewerArgs args = new ChatFromViewerArgs();
- args.Channel = ch;
- args.From = String.Empty;
- args.Message = Helpers.FieldToUTF8String(msg);
- args.Type = ChatTypeEnum.Shout;
- args.Position = new LLVector3();
- args.Scene = Scene;
- args.Sender = this;
- handlerChatFromViewer2 = OnChatFromViewer;
- if (handlerChatFromViewer2 != null)
- handlerChatFromViewer2(this, args);
- }
-
- break;
- case PacketType.ImprovedInstantMessage:
- ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
- string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
- string IMmessage = Helpers.FieldToUTF8String(msgpack.MessageBlock.Message);
- handlerInstantMessage = OnInstantMessage;
-
- if (handlerInstantMessage != null)
- {
- handlerInstantMessage(this, msgpack.AgentData.AgentID, msgpack.AgentData.SessionID,
- msgpack.MessageBlock.ToAgentID, msgpack.MessageBlock.ID,
- msgpack.MessageBlock.Timestamp, IMfromName, IMmessage,
- msgpack.MessageBlock.Dialog, msgpack.MessageBlock.FromGroup,
- msgpack.MessageBlock.Offline, msgpack.MessageBlock.ParentEstateID,
- msgpack.MessageBlock.Position, msgpack.MessageBlock.RegionID,
- msgpack.MessageBlock.BinaryBucket);
- }
- break;
-
- case PacketType.AcceptFriendship:
- AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack;
-
- // My guess is this is the folder to stick the calling card into
- List callingCardFolders = new List();
-
- LLUUID agentID = afriendpack.AgentData.AgentID;
- LLUUID transactionID = afriendpack.TransactionBlock.TransactionID;
-
- for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
- {
- callingCardFolders.Add(afriendpack.FolderData[fi].FolderID);
- }
-
- handlerApproveFriendRequest = OnApproveFriendRequest;
- if (handlerApproveFriendRequest != null)
- {
- handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
- }
- break;
- case PacketType.TerminateFriendship:
- TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
- LLUUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
- LLUUID exFriendID = tfriendpack.ExBlock.OtherID;
-
- handlerTerminateFriendship = OnTerminateFriendship;
- if (handlerTerminateFriendship != null)
- {
- handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
- }
- break;
- case PacketType.RezObject:
- RezObjectPacket rezPacket = (RezObjectPacket)Pack;
-
- handlerRezObject = OnRezObject;
- if (handlerRezObject != null)
- {
- //rezPacket.RezData.BypassRaycast;
- //rezPacket.RezData.RayEnd;
- //rezPacket.RezData.RayEndIsIntersection;
- //rezPacket.RezData.RayStart;
- //rezPacket.RezData.RayTargetID;
- //rezPacket.RezData.RemoveItem;
- //rezPacket.RezData.RezSelected;
- //rezPacket.RezData.FromTaskID;
- //m_log.Info("[REZData]: " + rezPacket.ToString());
-
- handlerRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
- rezPacket.RezData.RayStart, rezPacket.RezData.RayTargetID,
- rezPacket.RezData.BypassRaycast, rezPacket.RezData.RayEndIsIntersection,
- rezPacket.RezData.EveryoneMask, rezPacket.RezData.GroupMask,
- rezPacket.RezData.NextOwnerMask, rezPacket.RezData.ItemFlags,
- rezPacket.RezData.RezSelected, rezPacket.RezData.RemoveItem,
- rezPacket.RezData.FromTaskID);
- }
- break;
- case PacketType.DeRezObject:
- handlerDeRezObject = OnDeRezObject;
- if (handlerDeRezObject != null)
- {
- handlerDeRezObject(Pack, this);
- }
- break;
- case PacketType.ModifyLand:
- ModifyLandPacket modify = (ModifyLandPacket)Pack;
- //m_log.Info("[LAND]: LAND:" + modify.ToString());
- if (modify.ParcelData.Length > 0)
- {
- if (OnModifyTerrain != null)
- {
- for (int i = 0; i < modify.ParcelData.Length; i++)
- {
- handlerModifyTerrain = OnModifyTerrain;
- if (handlerModifyTerrain != null)
- {
- handlerModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
- modify.ModifyBlock.BrushSize,
- modify.ModifyBlock.Action, modify.ParcelData[i].North,
- modify.ParcelData[i].West, modify.ParcelData[i].South,
- modify.ParcelData[i].East, this);
- }
- }
- }
- }
-
- break;
- case PacketType.RegionHandshakeReply:
-
- handlerRegionHandShakeReply = OnRegionHandShakeReply;
- if (handlerRegionHandShakeReply != null)
- {
- handlerRegionHandShakeReply(this);
- }
-
- break;
- case PacketType.AgentWearablesRequest:
- handlerRequestWearables = OnRequestWearables;
-
- if (handlerRequestWearables != null)
- {
- handlerRequestWearables();
- }
-
- handlerRequestAvatarsData = OnRequestAvatarsData;
-
- if (handlerRequestAvatarsData != null)
- {
- handlerRequestAvatarsData(this);
- }
-
- break;
- case PacketType.AgentSetAppearance:
- AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
-
- handlerSetAppearance = OnSetAppearance;
- if (handlerSetAppearance != null)
- {
- // Temporarily protect ourselves from the mantis #951 failure.
- // However, we could do this for several other handlers where a failure isn't terminal
- // for the client session anyway, in order to protect ourselves against bad code in plugins
- try
- {
- handlerSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[CLIENT VIEW]: AgentSetApperance packet handler threw an exception, {0}",
- e);
- }
- }
-
- break;
- case PacketType.AgentIsNowWearing:
- if (OnAvatarNowWearing != null)
- {
- AgentIsNowWearingPacket nowWearing = (AgentIsNowWearingPacket)Pack;
- AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
- for (int i = 0; i < nowWearing.WearableData.Length; i++)
- {
- AvatarWearingArgs.Wearable wearable =
- new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
- nowWearing.WearableData[i].WearableType);
- wearingArgs.NowWearing.Add(wearable);
- }
-
- handlerAvatarNowWearing = OnAvatarNowWearing;
- if (handlerAvatarNowWearing != null)
- {
- handlerAvatarNowWearing(this, wearingArgs);
- }
- }
- break;
- case PacketType.RezSingleAttachmentFromInv:
- handlerRezSingleAttachment = OnRezSingleAttachmentFromInv;
- if (handlerRezSingleAttachment != null)
- {
- RezSingleAttachmentFromInvPacket rez = (RezSingleAttachmentFromInvPacket)Pack;
- handlerRezSingleAttachment(this, rez.ObjectData.ItemID,
- rez.ObjectData.AttachmentPt, rez.ObjectData.ItemFlags, rez.ObjectData.NextOwnerMask);
- }
-
- break;
- case PacketType.DetachAttachmentIntoInv:
- handlerDetachAttachmentIntoInv = OnDetachAttachmentIntoInv;
- if (handlerDetachAttachmentIntoInv != null)
- {
- DetachAttachmentIntoInvPacket detachtoInv = (DetachAttachmentIntoInvPacket)Pack;
-
- LLUUID itemID = detachtoInv.ObjectData.ItemID;
- LLUUID ATTACH_agentID = detachtoInv.ObjectData.AgentID;
-
- handlerDetachAttachmentIntoInv(itemID, this);
- }
- break;
- case PacketType.ObjectAttach:
- if (OnObjectAttach != null)
- {
- ObjectAttachPacket att = (ObjectAttachPacket)Pack;
-
- handlerObjectAttach = OnObjectAttach;
-
- if (handlerObjectAttach != null)
- {
- if (att.ObjectData.Length > 0)
- {
- handlerObjectAttach(this, att.ObjectData[0].ObjectLocalID, att.AgentData.AttachmentPoint, att.ObjectData[0].Rotation);
- }
- }
- }
-
- break;
- case PacketType.ObjectDetach:
-
- ObjectDetachPacket dett = (ObjectDetachPacket)Pack;
- for (int j = 0; j < dett.ObjectData.Length; j++)
- {
- uint obj = dett.ObjectData[j].ObjectLocalID;
- handlerObjectDetach = OnObjectDetach;
- if (handlerObjectDetach != null)
- {
- handlerObjectDetach(obj,this);
- }
-
- }
-
- break;
- case PacketType.SetAlwaysRun:
- SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;
-
- handlerSetAlwaysRun = OnSetAlwaysRun;
- if (handlerSetAlwaysRun != null)
- handlerSetAlwaysRun(this, run.AgentData.AlwaysRun);
-
- break;
- case PacketType.CompleteAgentMovement:
- handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
- if (handlerCompleteMovementToRegion != null)
- {
- handlerCompleteMovementToRegion();
- }
- handlerCompleteMovementToRegion = null;
-
- break;
- case PacketType.AgentUpdate:
- if (OnAgentUpdate != null)
- {
- AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack;
-
- handlerAgentUpdate = OnAgentUpdate;
- if (handlerAgentUpdate != null)
- OnAgentUpdate(this, agenUpdate);
-
- handlerAgentUpdate = null;
- //agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotationa);
- }
- break;
- case PacketType.AgentAnimation:
- AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
-
- handlerStartAnim = null;
- handlerStopAnim = null;
-
- for (int i = 0; i < AgentAni.AnimationList.Length; i++)
- {
- if (AgentAni.AnimationList[i].StartAnim)
- {
- handlerStartAnim = OnStartAnim;
- if (handlerStartAnim != null)
- {
- handlerStartAnim(this, AgentAni.AnimationList[i].AnimID);
- }
- }
- else
- {
- handlerStopAnim = OnStopAnim;
- if (handlerStopAnim != null)
- {
- handlerStopAnim(this, AgentAni.AnimationList[i].AnimID);
- }
- }
- }
- break;
- case PacketType.AgentRequestSit:
- if (OnAgentRequestSit != null)
- {
- AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket)Pack;
-
- handlerAgentRequestSit = OnAgentRequestSit;
- if (handlerAgentRequestSit != null)
- handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
- agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
- }
- break;
- case PacketType.AgentSit:
- if (OnAgentSit != null)
- {
- AgentSitPacket agentSit = (AgentSitPacket)Pack;
-
- handlerAgentSit = OnAgentSit;
- if (handlerAgentSit != null)
- {
- OnAgentSit(this, agentSit.AgentData.AgentID);
- }
- }
- break;
- case PacketType.AvatarPickerRequest:
- AvatarPickerRequestPacket avRequestQuery = (AvatarPickerRequestPacket)Pack;
- AvatarPickerRequestPacket.AgentDataBlock Requestdata = avRequestQuery.AgentData;
- AvatarPickerRequestPacket.DataBlock querydata = avRequestQuery.Data;
- //Console.WriteLine("Agent Sends:" + Helpers.FieldToUTF8String(querydata.Name));
-
- handlerAvatarPickerRequest = OnAvatarPickerRequest;
- if (handlerAvatarPickerRequest != null)
- {
- handlerAvatarPickerRequest(this, Requestdata.AgentID, Requestdata.QueryID,
- Helpers.FieldToUTF8String(querydata.Name));
- }
- break;
- case PacketType.AgentDataUpdateRequest:
- AgentDataUpdateRequestPacket avRequestDataUpdatePacket = (AgentDataUpdateRequestPacket)Pack;
-
- handlerAgentDataUpdateRequest = OnAgentDataUpdateRequest;
-
- if (handlerAgentDataUpdateRequest != null)
- {
- handlerAgentDataUpdateRequest(this, avRequestDataUpdatePacket.AgentData.AgentID, avRequestDataUpdatePacket.AgentData.SessionID);
- }
-
- break;
- case PacketType.UserInfoRequest:
- UserInfoRequestPacket avUserInfoRequestPacket = (UserInfoRequestPacket)Pack;
-
- handlerUserInfoRequest = OnUserInfoRequest;
- if (handlerUserInfoRequest != null)
- {
- handlerUserInfoRequest(this, avUserInfoRequestPacket.AgentData.AgentID, avUserInfoRequestPacket.AgentData.SessionID);
- }
- break;
-
- case PacketType.SetStartLocationRequest:
- SetStartLocationRequestPacket avSetStartLocationRequestPacket = (SetStartLocationRequestPacket)Pack;
-
- if (avSetStartLocationRequestPacket.AgentData.AgentID == AgentId && avSetStartLocationRequestPacket.AgentData.SessionID == SessionId)
- {
- handlerSetStartLocationRequest = OnSetStartLocationRequest;
- if (handlerSetStartLocationRequest != null)
- {
- handlerSetStartLocationRequest(this, 0, avSetStartLocationRequestPacket.StartLocationData.LocationPos,
- avSetStartLocationRequestPacket.StartLocationData.LocationLookAt,
- avSetStartLocationRequestPacket.StartLocationData.LocationID);
- }
- }
- break;
-
- case PacketType.AgentThrottle:
- AgentThrottlePacket atpack = (AgentThrottlePacket)Pack;
- m_packetQueue.SetThrottleFromClient(atpack.Throttle.Throttles);
- break;
-
- case PacketType.AgentPause:
- m_probesWithNoIngressPackets = 0;
- m_clientBlocked = true;
- break;
-
- case PacketType.AgentResume:
- m_probesWithNoIngressPackets = 0;
- m_clientBlocked = false;
- SendStartPingCheck(0);
-
- break;
-
- #endregion
-
- #region Objects/m_sceneObjects
-
- case PacketType.ObjectLink:
- ObjectLinkPacket link = (ObjectLinkPacket)Pack;
- uint parentprimid = 0;
- List childrenprims = new List();
- if (link.ObjectData.Length > 1)
- {
- parentprimid = link.ObjectData[0].ObjectLocalID;
-
- for (int i = 1; i < link.ObjectData.Length; i++)
- {
- childrenprims.Add(link.ObjectData[i].ObjectLocalID);
- }
- }
- handlerLinkObjects = OnLinkObjects;
- if (handlerLinkObjects != null)
- {
- handlerLinkObjects(this, parentprimid, childrenprims);
- }
- break;
- case PacketType.ObjectDelink:
- ObjectDelinkPacket delink = (ObjectDelinkPacket)Pack;
-
- // It appears the prim at index 0 is not always the root prim (for
- // instance, when one prim of a link set has been edited independently
- // of the others). Therefore, we'll pass all the ids onto the delink
- // method for it to decide which is the root.
- List prims = new List();
- for (int i = 0; i < delink.ObjectData.Length; i++)
- {
- prims.Add(delink.ObjectData[i].ObjectLocalID);
- }
- handlerDelinkObjects = OnDelinkObjects;
- if (handlerDelinkObjects != null)
- {
- handlerDelinkObjects(prims);
- }
-
- break;
- case PacketType.ObjectAdd:
- if (OnAddPrim != null)
- {
- ObjectAddPacket addPacket = (ObjectAddPacket)Pack;
- PrimitiveBaseShape shape = GetShapeFromAddPacket(addPacket);
- // m_log.Info("[REZData]: " + addPacket.ToString());
- //BypassRaycast: 1
- //RayStart: <69.79469, 158.2652, 98.40343>
- //RayEnd: <61.97724, 141.995, 92.58341>
- //RayTargetID: 00000000-0000-0000-0000-000000000000
-
- handlerAddPrim = OnAddPrim;
- if (handlerAddPrim != null)
- handlerAddPrim(AgentId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection);
- }
- break;
- case PacketType.ObjectShape:
- ObjectShapePacket shapePacket = (ObjectShapePacket)Pack;
- handlerUpdatePrimShape = null;
- for (int i = 0; i < shapePacket.ObjectData.Length; i++)
- {
- handlerUpdatePrimShape = OnUpdatePrimShape;
- if (handlerUpdatePrimShape != null)
- {
- handlerUpdatePrimShape(m_agentId, shapePacket.ObjectData[i].ObjectLocalID,
- shapePacket.ObjectData[i]);
- }
- }
- break;
- case PacketType.ObjectExtraParams:
- ObjectExtraParamsPacket extraPar = (ObjectExtraParamsPacket)Pack;
-
- handlerUpdateExtraParams = OnUpdateExtraParams;
- if (handlerUpdateExtraParams != null)
- {
- handlerUpdateExtraParams(m_agentId, extraPar.ObjectData[0].ObjectLocalID,
- extraPar.ObjectData[0].ParamType,
- extraPar.ObjectData[0].ParamInUse, extraPar.ObjectData[0].ParamData);
- }
- break;
- case PacketType.ObjectDuplicate:
- ObjectDuplicatePacket dupe = (ObjectDuplicatePacket)Pack;
- ObjectDuplicatePacket.AgentDataBlock AgentandGroupData = dupe.AgentData;
-
- handlerObjectDuplicate = null;
-
- for (int i = 0; i < dupe.ObjectData.Length; i++)
- {
- handlerObjectDuplicate = OnObjectDuplicate;
- if (handlerObjectDuplicate != null)
- {
- handlerObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset,
- dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID,
- AgentandGroupData.GroupID);
- }
- }
-
- break;
-
- case PacketType.ObjectSelect:
- ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
-
- handlerObjectSelect = null;
-
- for (int i = 0; i < incomingselect.ObjectData.Length; i++)
- {
- handlerObjectSelect = OnObjectSelect;
- if (handlerObjectSelect != null)
- {
- handlerObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this);
- }
- }
- break;
- case PacketType.ObjectDeselect:
- ObjectDeselectPacket incomingdeselect = (ObjectDeselectPacket)Pack;
-
- handlerObjectDeselect = null;
-
- for (int i = 0; i < incomingdeselect.ObjectData.Length; i++)
- {
- handlerObjectDeselect = OnObjectDeselect;
- if (handlerObjectDeselect != null)
- {
- OnObjectDeselect(incomingdeselect.ObjectData[i].ObjectLocalID, this);
- }
- }
- break;
- case PacketType.ObjectFlagUpdate:
- ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
-
- handlerUpdatePrimFlags = OnUpdatePrimFlags;
-
- if (handlerUpdatePrimFlags != null)
- {
- handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this);
- }
- break;
- case PacketType.ObjectImage:
- ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
-
- handlerUpdatePrimTexture = null;
- for (int i = 0; i < imagePack.ObjectData.Length; i++)
- {
- handlerUpdatePrimTexture = OnUpdatePrimTexture;
- if (handlerUpdatePrimTexture != null)
- {
- handlerUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID,
- imagePack.ObjectData[i].TextureEntry, this);
- }
- }
- break;
- case PacketType.ObjectGrab:
- ObjectGrabPacket grab = (ObjectGrabPacket)Pack;
-
- handlerGrabObject = OnGrabObject;
-
- if (handlerGrabObject != null)
- {
- handlerGrabObject(grab.ObjectData.LocalID, grab.ObjectData.GrabOffset, this);
- }
- break;
- case PacketType.ObjectGrabUpdate:
- ObjectGrabUpdatePacket grabUpdate = (ObjectGrabUpdatePacket)Pack;
-
- handlerGrabUpdate = OnGrabUpdate;
-
- if (handlerGrabUpdate != null)
- {
- handlerGrabUpdate(grabUpdate.ObjectData.ObjectID, grabUpdate.ObjectData.GrabOffsetInitial,
- grabUpdate.ObjectData.GrabPosition, this);
- }
- break;
- case PacketType.ObjectDeGrab:
- ObjectDeGrabPacket deGrab = (ObjectDeGrabPacket)Pack;
-
- handlerDeGrabObject = OnDeGrabObject;
- if (handlerDeGrabObject != null)
- {
- handlerDeGrabObject(deGrab.ObjectData.LocalID, this);
- }
- break;
- case PacketType.ObjectDescription:
- ObjectDescriptionPacket objDes = (ObjectDescriptionPacket)Pack;
-
- handlerObjectDescription = null;
-
- for (int i = 0; i < objDes.ObjectData.Length; i++)
- {
- handlerObjectDescription = OnObjectDescription;
- if (handlerObjectDescription != null)
- {
- handlerObjectDescription(this, objDes.ObjectData[i].LocalID,
- Util.FieldToString(objDes.ObjectData[i].Description));
- }
- }
- break;
- case PacketType.ObjectName:
- ObjectNamePacket objName = (ObjectNamePacket)Pack;
-
- handlerObjectName = null;
- for (int i = 0; i < objName.ObjectData.Length; i++)
- {
- handlerObjectName = OnObjectName;
- if (handlerObjectName != null)
- {
- handlerObjectName(this, objName.ObjectData[i].LocalID,
- Util.FieldToString(objName.ObjectData[i].Name));
- }
- }
- break;
- case PacketType.ObjectPermissions:
- if (OnObjectPermissions != null)
- {
- ObjectPermissionsPacket newobjPerms = (ObjectPermissionsPacket)Pack;
-
- LLUUID AgentID = newobjPerms.AgentData.AgentID;
- LLUUID SessionID = newobjPerms.AgentData.SessionID;
-
- handlerObjectPermissions = null;
-
- for (int i = 0; i < newobjPerms.ObjectData.Length; i++)
- {
- ObjectPermissionsPacket.ObjectDataBlock permChanges = newobjPerms.ObjectData[i];
-
- byte field = permChanges.Field;
- uint localID = permChanges.ObjectLocalID;
- uint mask = permChanges.Mask;
- byte set = permChanges.Set;
-
- handlerObjectPermissions = OnObjectPermissions;
-
- if (handlerObjectPermissions != null)
- OnObjectPermissions(this, AgentID, SessionID, field, localID, mask, set);
- }
- }
-
- // Here's our data,
- // PermField contains the field the info goes into
- // PermField determines which mask we're changing
- //
- // chmask is the mask of the change
- // setTF is whether we're adding it or taking it away
- //
- // objLocalID is the localID of the object.
-
- // Unfortunately, we have to pass the event the packet because objData is an array
- // That means multiple object perms may be updated in a single packet.
-
- break;
-
- case PacketType.Undo:
- UndoPacket undoitem = (UndoPacket)Pack;
- if (undoitem.ObjectData.Length > 0)
- {
- for (int i = 0; i < undoitem.ObjectData.Length; i++)
- {
- LLUUID objiD = undoitem.ObjectData[i].ObjectID;
- handlerOnUndo = OnUndo;
- if (handlerOnUndo != null)
- {
- handlerOnUndo(this, objiD);
- }
-
- }
- }
- break;
- case PacketType.ObjectDuplicateOnRay:
- ObjectDuplicateOnRayPacket dupeOnRay = (ObjectDuplicateOnRayPacket)Pack;
-
- handlerObjectDuplicateOnRay = null;
-
-
- for (int i = 0; i < dupeOnRay.ObjectData.Length; i++)
- {
- handlerObjectDuplicateOnRay = OnObjectDuplicateOnRay;
- if (handlerObjectDuplicateOnRay != null)
- {
- handlerObjectDuplicateOnRay(dupeOnRay.ObjectData[i].ObjectLocalID, dupeOnRay.AgentData.DuplicateFlags,
- dupeOnRay.AgentData.AgentID, dupeOnRay.AgentData.GroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd,
- dupeOnRay.AgentData.RayStart, dupeOnRay.AgentData.BypassRaycast, dupeOnRay.AgentData.RayEndIsIntersection,
- dupeOnRay.AgentData.CopyCenters, dupeOnRay.AgentData.CopyRotates);
- }
- }
-
- break;
- case PacketType.RequestObjectPropertiesFamily:
- //This powers the little tooltip that appears when you move your mouse over an object
- RequestObjectPropertiesFamilyPacket packToolTip = (RequestObjectPropertiesFamilyPacket)Pack;
-
- RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData;
-
- handlerRequestObjectPropertiesFamily = OnRequestObjectPropertiesFamily;
-
- if (handlerRequestObjectPropertiesFamily != null)
- {
- handlerRequestObjectPropertiesFamily(this, m_agentId, packObjBlock.RequestFlags,
- packObjBlock.ObjectID);
- }
-
- break;
- case PacketType.ObjectIncludeInSearch:
- //This lets us set objects to appear in search (stuff like DataSnapshot, etc)
- ObjectIncludeInSearchPacket packInSearch = (ObjectIncludeInSearchPacket)Pack;
- handlerObjectIncludeInSearch = null;
-
- foreach (ObjectIncludeInSearchPacket.ObjectDataBlock objData in packInSearch.ObjectData) {
- bool inSearch = objData.IncludeInSearch;
- uint localID = objData.ObjectLocalID;
-
- handlerObjectIncludeInSearch = OnObjectIncludeInSearch;
-
- if (handlerObjectIncludeInSearch != null) {
- handlerObjectIncludeInSearch(this, inSearch, localID);
- }
- }
- break;
-
- case PacketType.ScriptAnswerYes:
- ScriptAnswerYesPacket scriptAnswer = (ScriptAnswerYesPacket)Pack;
-
- handlerScriptAnswer = OnScriptAnswer;
- if (handlerScriptAnswer != null)
- {
- handlerScriptAnswer(this, scriptAnswer.Data.TaskID, scriptAnswer.Data.ItemID, scriptAnswer.Data.Questions);
- }
- break;
-
- #endregion
-
- #region Inventory/Asset/Other related packets
-
- case PacketType.RequestImage:
- RequestImagePacket imageRequest = (RequestImagePacket)Pack;
- //Console.WriteLine("image request: " + Pack.ToString());
-
- handlerTextureRequest = null;
-
- for (int i = 0; i < imageRequest.RequestImage.Length; i++)
- {
- if (OnRequestTexture != null)
- {
- TextureRequestArgs args = new TextureRequestArgs();
- args.RequestedAssetID = imageRequest.RequestImage[i].Image;
- args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel;
- args.PacketNumber = imageRequest.RequestImage[i].Packet;
- args.Priority = imageRequest.RequestImage[i].DownloadPriority;
-
- handlerTextureRequest = OnRequestTexture;
-
- if (handlerTextureRequest != null)
- OnRequestTexture(this, args);
- }
- }
- break;
- case PacketType.TransferRequest:
- //Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
- TransferRequestPacket transfer = (TransferRequestPacket)Pack;
- m_assetCache.AddAssetRequest(this, transfer);
- /* RequestAsset = OnRequestAsset;
- if (RequestAsset != null)
- {
- RequestAsset(this, transfer);
- }*/
- break;
- case PacketType.AssetUploadRequest:
- AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
- // Console.WriteLine("upload request " + Pack.ToString());
- // Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString());
- LLUUID temp = LLUUID.Combine(request.AssetBlock.TransactionID, SecureSessionId);
-
- handlerAssetUploadRequest = OnAssetUploadRequest;
-
- if (handlerAssetUploadRequest != null)
- {
- handlerAssetUploadRequest(this, temp,
- request.AssetBlock.TransactionID, request.AssetBlock.Type,
- request.AssetBlock.AssetData, request.AssetBlock.StoreLocal,
- request.AssetBlock.Tempfile);
- }
- break;
- case PacketType.RequestXfer:
- RequestXferPacket xferReq = (RequestXferPacket)Pack;
-
- handlerRequestXfer = OnRequestXfer;
-
- if (handlerRequestXfer != null)
- {
- handlerRequestXfer(this, xferReq.XferID.ID, Util.FieldToString(xferReq.XferID.Filename));
- }
- break;
- case PacketType.SendXferPacket:
- SendXferPacketPacket xferRec = (SendXferPacketPacket)Pack;
-
- handlerXferReceive = OnXferReceive;
- if (handlerXferReceive != null)
- {
- handlerXferReceive(this, xferRec.XferID.ID, xferRec.XferID.Packet, xferRec.DataPacket.Data);
- }
- break;
- case PacketType.ConfirmXferPacket:
- ConfirmXferPacketPacket confirmXfer = (ConfirmXferPacketPacket)Pack;
-
- handlerConfirmXfer = OnConfirmXfer;
- if (handlerConfirmXfer != null)
- {
- handlerConfirmXfer(this, confirmXfer.XferID.ID, confirmXfer.XferID.Packet);
- }
- break;
- case PacketType.CreateInventoryFolder:
- CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
-
- handlerCreateInventoryFolder = OnCreateNewInventoryFolder;
- if (handlerCreateInventoryFolder != null)
- {
- handlerCreateInventoryFolder(this, invFolder.FolderData.FolderID,
- (ushort)invFolder.FolderData.Type,
- Util.FieldToString(invFolder.FolderData.Name),
- invFolder.FolderData.ParentID);
- }
- break;
- case PacketType.UpdateInventoryFolder:
- if (OnUpdateInventoryFolder != null)
- {
- UpdateInventoryFolderPacket invFolderx = (UpdateInventoryFolderPacket)Pack;
-
- handlerUpdateInventoryFolder = null;
-
- for (int i = 0; i < invFolderx.FolderData.Length; i++)
- {
- handlerUpdateInventoryFolder = OnUpdateInventoryFolder;
- if (handlerUpdateInventoryFolder != null)
- {
- OnUpdateInventoryFolder(this, invFolderx.FolderData[i].FolderID,
- (ushort)invFolderx.FolderData[i].Type,
- Util.FieldToString(invFolderx.FolderData[i].Name),
- invFolderx.FolderData[i].ParentID);
- }
- }
- }
- break;
- case PacketType.MoveInventoryFolder:
- if (OnMoveInventoryFolder != null)
- {
- MoveInventoryFolderPacket invFoldery = (MoveInventoryFolderPacket)Pack;
-
- handlerMoveInventoryFolder = null;
-
- for (int i = 0; i < invFoldery.InventoryData.Length; i++)
- {
- handlerMoveInventoryFolder = OnMoveInventoryFolder;
- if (handlerMoveInventoryFolder != null)
- {
- OnMoveInventoryFolder(this, invFoldery.InventoryData[i].FolderID,
- invFoldery.InventoryData[i].ParentID);
- }
- }
- }
- break;
- case PacketType.CreateInventoryItem:
- CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
-
- handlerCreateNewInventoryItem = OnCreateNewInventoryItem;
- if (handlerCreateNewInventoryItem != null)
- {
- handlerCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID,
- createItem.InventoryBlock.FolderID,
- createItem.InventoryBlock.CallbackID,
- Util.FieldToString(createItem.InventoryBlock.Description),
- Util.FieldToString(createItem.InventoryBlock.Name),
- createItem.InventoryBlock.InvType,
- createItem.InventoryBlock.Type,
- createItem.InventoryBlock.WearableType,
- createItem.InventoryBlock.NextOwnerMask);
- }
- break;
- case PacketType.FetchInventory:
- if (OnFetchInventory != null)
- {
- FetchInventoryPacket FetchInventoryx = (FetchInventoryPacket)Pack;
-
- handlerFetchInventory = null;
-
- for (int i = 0; i < FetchInventoryx.InventoryData.Length; i++)
- {
- handlerFetchInventory = OnFetchInventory;
-
- if (handlerFetchInventory != null)
- {
- OnFetchInventory(this, FetchInventoryx.InventoryData[i].ItemID,
- FetchInventoryx.InventoryData[i].OwnerID);
- }
- }
- }
- break;
- case PacketType.FetchInventoryDescendents:
- FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
-
- handlerFetchInventoryDescendents = OnFetchInventoryDescendents;
- if (handlerFetchInventoryDescendents != null)
- {
- handlerFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID,
- Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems,
- Fetch.InventoryData.SortOrder);
- }
- break;
- case PacketType.PurgeInventoryDescendents:
- PurgeInventoryDescendentsPacket Purge = (PurgeInventoryDescendentsPacket)Pack;
-
- handlerPurgeInventoryDescendents = OnPurgeInventoryDescendents;
- if (handlerPurgeInventoryDescendents != null)
- {
- handlerPurgeInventoryDescendents(this, Purge.InventoryData.FolderID);
- }
- break;
- case PacketType.UpdateInventoryItem:
- UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
- if (OnUpdateInventoryItem != null)
- {
- handlerUpdateInventoryItem = null;
- for (int i = 0; i < update.InventoryData.Length; i++)
- {
- handlerUpdateInventoryItem = OnUpdateInventoryItem;
-
- if (handlerUpdateInventoryItem != null)
- {
- InventoryItemBase itemUpd = new InventoryItemBase();
- itemUpd.ID = update.InventoryData[i].ItemID;
- itemUpd.Name = Util.FieldToString(update.InventoryData[i].Name);
- itemUpd.Description = Util.FieldToString(update.InventoryData[i].Description);
- itemUpd.GroupID = update.InventoryData[i].GroupID;
- itemUpd.GroupOwned = update.InventoryData[i].GroupOwned;
- itemUpd.NextPermissions = update.InventoryData[i].NextOwnerMask;
- itemUpd.EveryOnePermissions = update.InventoryData[i].EveryoneMask;
- itemUpd.CreationDate = update.InventoryData[i].CreationDate;
- itemUpd.Folder = update.InventoryData[i].FolderID;
- itemUpd.InvType = update.InventoryData[i].InvType;
- itemUpd.SalePrice = update.InventoryData[i].SalePrice;
- itemUpd.SaleType = update.InventoryData[i].SaleType;
- itemUpd.Flags = update.InventoryData[i].Flags;
- /*
- OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID,
- update.InventoryData[i].ItemID,
- Util.FieldToString(update.InventoryData[i].Name),
- Util.FieldToString(update.InventoryData[i].Description),
- update.InventoryData[i].NextOwnerMask);
- */
- OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID,
- update.InventoryData[i].ItemID,
- itemUpd);
- }
- }
- }
- //Console.WriteLine(Pack.ToString());
- /*for (int i = 0; i < update.InventoryData.Length; i++)
- {
- if (update.InventoryData[i].TransactionID != LLUUID.Zero)
- {
- AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionId));
- if (asset != null)
- {
- // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToString() + " already in cache");
- m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
- }
- else
- {
- asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
- if (asset != null)
- {
- //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToString() + " to cache");
- m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
- }
- else
- {
- //Console.WriteLine("trying to update inventory item, but asset is null");
- }
- }
- }
- else
- {
- m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ;
- }
- }*/
- break;
- case PacketType.CopyInventoryItem:
- CopyInventoryItemPacket copyitem = (CopyInventoryItemPacket)Pack;
-
- handlerCopyInventoryItem = null;
- if (OnCopyInventoryItem != null)
- {
- foreach (CopyInventoryItemPacket.InventoryDataBlock datablock in copyitem.InventoryData)
- {
- handlerCopyInventoryItem = OnCopyInventoryItem;
- if (handlerCopyInventoryItem != null)
- {
- handlerCopyInventoryItem(this, datablock.CallbackID, datablock.OldAgentID,
- datablock.OldItemID, datablock.NewFolderID,
- Util.FieldToString(datablock.NewName));
- }
- }
- }
- break;
- case PacketType.MoveInventoryItem:
- MoveInventoryItemPacket moveitem = (MoveInventoryItemPacket)Pack;
- if (OnMoveInventoryItem != null)
- {
- handlerMoveInventoryItem = null;
- foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData)
- {
- handlerMoveInventoryItem = OnMoveInventoryItem;
- if (handlerMoveInventoryItem != null)
- {
- handlerMoveInventoryItem(this, datablock.FolderID, datablock.ItemID, datablock.Length,
- Util.FieldToString(datablock.NewName));
- }
- }
- }
- break;
- case PacketType.RemoveInventoryItem:
- RemoveInventoryItemPacket removeItem = (RemoveInventoryItemPacket)Pack;
- if (OnRemoveInventoryItem != null)
- {
- handlerRemoveInventoryItem = null;
- foreach (RemoveInventoryItemPacket.InventoryDataBlock datablock in removeItem.InventoryData)
- {
- handlerRemoveInventoryItem = OnRemoveInventoryItem;
- if (handlerRemoveInventoryItem != null)
- {
- handlerRemoveInventoryItem(this, datablock.ItemID);
- }
- }
- }
- break;
- case PacketType.RemoveInventoryFolder:
- RemoveInventoryFolderPacket removeFolder = (RemoveInventoryFolderPacket)Pack;
- if (OnRemoveInventoryFolder != null)
- {
- handlerRemoveInventoryFolder = null;
- foreach (RemoveInventoryFolderPacket.FolderDataBlock datablock in removeFolder.FolderData)
- {
- handlerRemoveInventoryFolder = OnRemoveInventoryFolder;
-
- if (handlerRemoveInventoryFolder != null)
- {
- handlerRemoveInventoryFolder(this, datablock.FolderID);
- }
- }
- }
- break;
- case PacketType.RequestTaskInventory:
- RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
-
- handlerRequestTaskInventory = OnRequestTaskInventory;
- if (handlerRequestTaskInventory != null)
- {
- handlerRequestTaskInventory(this, requesttask.InventoryData.LocalID);
- }
- break;
- case PacketType.UpdateTaskInventory:
- UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
- if (OnUpdateTaskInventory != null)
- {
- if (updatetask.UpdateData.Key == 0)
- {
- handlerUpdateTaskInventory = OnUpdateTaskInventory;
- if (handlerUpdateTaskInventory != null)
- {
- handlerUpdateTaskInventory(this, updatetask.InventoryData.ItemID,
- updatetask.InventoryData.FolderID, updatetask.UpdateData.LocalID);
- }
- }
- }
-
- break;
-
- case PacketType.RemoveTaskInventory:
-
- RemoveTaskInventoryPacket removeTask = (RemoveTaskInventoryPacket)Pack;
-
- handlerRemoveTaskItem = OnRemoveTaskItem;
-
- if (handlerRemoveTaskItem != null)
- {
- handlerRemoveTaskItem(this, removeTask.InventoryData.ItemID, removeTask.InventoryData.LocalID);
- }
-
- break;
-
- case PacketType.MoveTaskInventory:
-
- MoveTaskInventoryPacket moveTaskInventoryPacket = (MoveTaskInventoryPacket)Pack;
-
- handlerMoveTaskItem = OnMoveTaskItem;
-
- if (handlerMoveTaskItem != null)
- {
- handlerMoveTaskItem(
- this, moveTaskInventoryPacket.AgentData.FolderID,
- moveTaskInventoryPacket.InventoryData.LocalID,
- moveTaskInventoryPacket.InventoryData.ItemID);
- }
-
- break;
-
- case PacketType.RezScript:
-
- //Console.WriteLine(Pack.ToString());
- RezScriptPacket rezScriptx = (RezScriptPacket)Pack;
-
- handlerRezScript = OnRezScript;
-
- if (handlerRezScript != null)
- {
- handlerRezScript(this, rezScriptx.InventoryBlock.ItemID, rezScriptx.UpdateBlock.ObjectLocalID);
- }
- break;
-
- case PacketType.MapLayerRequest:
- RequestMapLayer();
- break;
- case PacketType.MapBlockRequest:
- MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack;
-
- handlerRequestMapBlocks = OnRequestMapBlocks;
- if (handlerRequestMapBlocks != null)
- {
- handlerRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY,
- MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
- }
- break;
- case PacketType.MapNameRequest:
- MapNameRequestPacket map = (MapNameRequestPacket)Pack;
- string mapName = UTF8Encoding.UTF8.GetString(map.NameData.Name, 0,
- map.NameData.Name.Length - 1);
- handlerMapNameRequest = OnMapNameRequest;
- if (handlerMapNameRequest != null)
- {
- handlerMapNameRequest(this, mapName);
- }
- break;
- case PacketType.TeleportLandmarkRequest:
- TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack;
- LLUUID lmid = tpReq.Info.LandmarkID;
- AssetLandmark lm;
- if (lmid != LLUUID.Zero)
- {
- AssetBase lma = m_assetCache.GetAsset(lmid, false);
-
- if (lma == null)
- {
- // Failed to find landmark
-
- TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
- tpCancel.Info.SessionID = tpReq.Info.SessionID;
- tpCancel.Info.AgentID = tpReq.Info.AgentID;
- OutPacket(tpCancel, ThrottleOutPacketType.Task);
- }
-
-
- try
- {
- lm = new AssetLandmark(lma);
- }
- catch (NullReferenceException)
- {
- // asset not found generates null ref inside the assetlandmark constructor.
- TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
- tpCancel.Info.SessionID = tpReq.Info.SessionID;
- tpCancel.Info.AgentID = tpReq.Info.AgentID;
- OutPacket(tpCancel, ThrottleOutPacketType.Task);
- break;
- }
- }
- else
- {
-
- // Teleport home request
- handlerTeleportHomeRequest = OnTeleportHomeRequest;
- if (handlerTeleportHomeRequest != null)
- {
- handlerTeleportHomeRequest(this.AgentId,this);
- }
- break;
- }
-
- handlerTeleportLandmarkRequest = OnTeleportLandmarkRequest;
- if (handlerTeleportLandmarkRequest != null)
- {
- handlerTeleportLandmarkRequest(this, lm.RegionHandle, lm.Position);
- }
- else
- {
- //no event handler so cancel request
-
-
- TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
- tpCancel.Info.AgentID = tpReq.Info.AgentID;
- tpCancel.Info.SessionID = tpReq.Info.SessionID;
- OutPacket(tpCancel, ThrottleOutPacketType.Task);
-
- }
- break;
- case PacketType.TeleportLocationRequest:
- TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack;
- // Console.WriteLine(tpLocReq.ToString());
-
- handlerTeleportLocationRequest = OnTeleportLocationRequest;
- if (handlerTeleportLocationRequest != null)
- {
- handlerTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position,
- tpLocReq.Info.LookAt, 16);
- }
- else
- {
- //no event handler so cancel request
- TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
- tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
- tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
- OutPacket(tpCancel, ThrottleOutPacketType.Task);
- }
- break;
-
- #endregion
-
-
- case PacketType.UUIDNameRequest:
- UUIDNameRequestPacket incoming = (UUIDNameRequestPacket)Pack;
- foreach (UUIDNameRequestPacket.UUIDNameBlockBlock UUIDBlock in incoming.UUIDNameBlock)
- {
- handlerNameRequest = OnNameFromUUIDRequest;
- if (handlerNameRequest != null)
- {
- handlerNameRequest(UUIDBlock.ID, this);
- }
- }
- break;
-
- #region Parcel related packets
-
- case PacketType.ParcelAccessListRequest:
- ParcelAccessListRequestPacket requestPacket = (ParcelAccessListRequestPacket)Pack;
-
- handlerParcelAccessListRequest = OnParcelAccessListRequest;
-
- if (handlerParcelAccessListRequest != null)
- {
- handlerParcelAccessListRequest(requestPacket.AgentData.AgentID, requestPacket.AgentData.SessionID,
- requestPacket.Data.Flags, requestPacket.Data.SequenceID,
- requestPacket.Data.LocalID, this);
- }
- break;
-
- case PacketType.ParcelAccessListUpdate:
- ParcelAccessListUpdatePacket updatePacket = (ParcelAccessListUpdatePacket)Pack;
- List entries = new List();
- foreach (ParcelAccessListUpdatePacket.ListBlock block in updatePacket.List)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = block.ID;
- entry.Flags = (ParcelManager.AccessList)block.Flags;
- entry.Time = new DateTime();
- entries.Add(entry);
- }
-
- handlerParcelAccessListUpdateRequest = OnParcelAccessListUpdateRequest;
- if (handlerParcelAccessListUpdateRequest != null)
- {
- handlerParcelAccessListUpdateRequest(updatePacket.AgentData.AgentID,
- updatePacket.AgentData.SessionID, updatePacket.Data.Flags,
- updatePacket.Data.LocalID, entries, this);
- }
- break;
- case PacketType.ParcelPropertiesRequest:
-
- ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack;
-
- handlerParcelPropertiesRequest = OnParcelPropertiesRequest;
- if (handlerParcelPropertiesRequest != null)
- {
- handlerParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West),
- (int)Math.Round(propertiesRequest.ParcelData.South),
- (int)Math.Round(propertiesRequest.ParcelData.East),
- (int)Math.Round(propertiesRequest.ParcelData.North),
- propertiesRequest.ParcelData.SequenceID,
- propertiesRequest.ParcelData.SnapSelection, this);
- }
- break;
- case PacketType.ParcelDivide:
- ParcelDividePacket landDivide = (ParcelDividePacket)Pack;
-
- handlerParcelDivideRequest = OnParcelDivideRequest;
- if (handlerParcelDivideRequest != null)
- {
- handlerParcelDivideRequest((int)Math.Round(landDivide.ParcelData.West),
- (int)Math.Round(landDivide.ParcelData.South),
- (int)Math.Round(landDivide.ParcelData.East),
- (int)Math.Round(landDivide.ParcelData.North), this);
- }
- break;
- case PacketType.ParcelJoin:
- ParcelJoinPacket landJoin = (ParcelJoinPacket)Pack;
-
- handlerParcelJoinRequest = OnParcelJoinRequest;
-
- if (handlerParcelJoinRequest != null)
- {
- handlerParcelJoinRequest((int)Math.Round(landJoin.ParcelData.West),
- (int)Math.Round(landJoin.ParcelData.South),
- (int)Math.Round(landJoin.ParcelData.East),
- (int)Math.Round(landJoin.ParcelData.North), this);
- }
- break;
- case PacketType.ParcelPropertiesUpdate:
- ParcelPropertiesUpdatePacket parcelPropertiesPacket = (ParcelPropertiesUpdatePacket)Pack;
-
- handlerParcelPropertiesUpdateRequest = OnParcelPropertiesUpdateRequest;
-
- if (handlerParcelPropertiesUpdateRequest != null)
- {
- handlerParcelPropertiesUpdateRequest(parcelPropertiesPacket, this);
- }
- break;
- case PacketType.ParcelSelectObjects:
- ParcelSelectObjectsPacket selectPacket = (ParcelSelectObjectsPacket)Pack;
-
- handlerParcelSelectObjects = OnParcelSelectObjects;
-
- if (handlerParcelSelectObjects != null)
- {
- handlerParcelSelectObjects(selectPacket.ParcelData.LocalID,
- Convert.ToInt32(selectPacket.ParcelData.ReturnType), this);
- }
- break;
- case PacketType.ParcelObjectOwnersRequest:
- //Console.WriteLine(Pack.ToString());
- ParcelObjectOwnersRequestPacket reqPacket = (ParcelObjectOwnersRequestPacket)Pack;
-
- handlerParcelObjectOwnerRequest = OnParcelObjectOwnerRequest;
-
- if (handlerParcelObjectOwnerRequest != null)
- {
- handlerParcelObjectOwnerRequest(reqPacket.ParcelData.LocalID, this);
- }
- break;
-
- #endregion
-
- #region Estate Packets
-
- case PacketType.EstateOwnerMessage:
- EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
-
- handlerEstateOwnerMessage = OnEstateOwnerMessage;
-
- if (handlerEstateOwnerMessage != null)
- {
- handlerEstateOwnerMessage(messagePacket, this);
- }
- break;
- case PacketType.RequestRegionInfo:
- RequestRegionInfoPacket.AgentDataBlock mPacket = ((RequestRegionInfoPacket)Pack).AgentData;
-
- handlerRegionInfoRequest = OnRegionInfoRequest;
- if (handlerRegionInfoRequest != null)
- {
- handlerRegionInfoRequest(this, mPacket.SessionID);
- }
- break;
- case PacketType.EstateCovenantRequest:
-
- EstateCovenantRequestPacket.AgentDataBlock epack =
- ((EstateCovenantRequestPacket)Pack).AgentData;
-
- handlerEstateCovenantRequest = OnEstateCovenantRequest;
- if (handlerEstateCovenantRequest != null)
- {
- handlerEstateCovenantRequest(this, epack.SessionID);
- }
- break;
-
- #endregion
-
- #region GodPackets
-
- case PacketType.RequestGodlikePowers:
- RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack;
- RequestGodlikePowersPacket.RequestBlockBlock rblock = rglpPack.RequestBlock;
- LLUUID token = rblock.Token;
-
- RequestGodlikePowersPacket.AgentDataBlock ablock = rglpPack.AgentData;
-
- handlerReqGodlikePowers = OnRequestGodlikePowers;
-
- if (handlerReqGodlikePowers != null)
- {
- handlerReqGodlikePowers(ablock.AgentID, ablock.SessionID, token, rblock.Godlike, this);
- }
-
- break;
- case PacketType.GodKickUser:
- m_log.Warn("[CLIENT]: unhandled GodKickUser packet");
-
- GodKickUserPacket gkupack = (GodKickUserPacket)Pack;
-
- if (gkupack.UserInfo.GodSessionID == SessionId && AgentId == gkupack.UserInfo.GodID)
- {
- handlerGodKickUser = OnGodKickUser;
- if (handlerGodKickUser != null)
- {
- handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
- gkupack.UserInfo.AgentID, (uint)0, gkupack.UserInfo.Reason);
- }
- }
- else
- {
- SendAgentAlertMessage("Kick request denied", false);
- }
- //KickUserPacket kupack = new KickUserPacket();
- //KickUserPacket.UserInfoBlock kupackib = kupack.UserInfo;
-
- //kupack.UserInfo.AgentID = gkupack.UserInfo.AgentID;
- //kupack.UserInfo.SessionID = gkupack.UserInfo.GodSessionID;
-
- //kupack.TargetBlock.TargetIP = (uint)0;
- //kupack.TargetBlock.TargetPort = (ushort)0;
- //kupack.UserInfo.Reason = gkupack.UserInfo.Reason;
-
- //OutPacket(kupack, ThrottleOutPacketType.Task);
- break;
-
- #endregion
-
- #region Economy/Transaction Packets
-
- case PacketType.MoneyBalanceRequest:
- MoneyBalanceRequestPacket moneybalancerequestpacket = (MoneyBalanceRequestPacket)Pack;
-
- handlerMoneyBalanceRequest = OnMoneyBalanceRequest;
-
- if (handlerMoneyBalanceRequest != null)
- {
- handlerMoneyBalanceRequest(this, moneybalancerequestpacket.AgentData.AgentID, moneybalancerequestpacket.AgentData.SessionID, moneybalancerequestpacket.MoneyData.TransactionID);
- }
-
- break;
- case PacketType.EconomyDataRequest:
-
- handlerEconomoyDataRequest = OnEconomyDataRequest;
- if (handlerEconomoyDataRequest != null)
- {
- handlerEconomoyDataRequest(AgentId);
- }
- // TODO: handle this packet
- //m_log.Warn("[CLIENT]: unhandled EconomyDataRequest packet");
- break;
- case PacketType.RequestPayPrice:
- RequestPayPricePacket requestPayPricePacket = (RequestPayPricePacket)Pack;
- handlerRequestPayPrice = OnRequestPayPrice;
- if (handlerRequestPayPrice != null)
- {
- handlerRequestPayPrice(this, requestPayPricePacket.ObjectData.ObjectID);
- }
- break;
-
- #endregion
-
- #region unimplemented handlers
-
- case PacketType.StartPingCheck:
- // Send the client the ping response back
- // Pass the same PingID in the matching packet
- // Handled In the packet processing
- //m_log.Debug("[CLIENT]: possibly unhandled StartPingCheck packet");
- break;
- case PacketType.CompletePingCheck:
- // TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client
- //m_log.Warn("[CLIENT]: unhandled CompletePingCheck packet");
- break;
- case PacketType.ObjectScale:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled ObjectScale packet");
- break;
- case PacketType.ViewerStats:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled ViewerStats packet");
- break;
-
- case PacketType.CreateGroupRequest:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled CreateGroupRequest packet");
- break;
- case PacketType.GenericMessage:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled GenericMessage packet");
- break;
- case PacketType.MapItemRequest:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled MapItemRequest packet");
- break;
- case PacketType.TransferAbort:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled TransferAbort packet");
- break;
- case PacketType.MuteListRequest:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled MuteListRequest packet");
- break;
- case PacketType.ParcelDwellRequest:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled ParcelDwellRequest packet");
- break;
- case PacketType.UseCircuitCode:
- // TODO: Don't display this one, we handle it at a lower level
- //m_log.Warn("[CLIENT]: unhandled UseCircuitCode packet");
- break;
-
- case PacketType.AgentHeightWidth:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled AgentHeightWidth packet");
- break;
- case PacketType.ObjectSpinStop:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled ObjectSpinStop packet");
- break;
- case PacketType.SoundTrigger:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled SoundTrigger packet");
- break;
- case PacketType.InventoryDescendents:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled InventoryDescent packet");
- break;
- case PacketType.GetScriptRunning:
- m_log.Warn("[CLIENT]: unhandled GetScriptRunning packet");
- break;
- default:
- m_log.Warn("[CLIENT]: unhandled packet " + Pack.ToString());
- break;
-
- #endregion
- }
- }
-
- PacketPool.Instance.ReturnPacket(Pack);
- }
-
- private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket)
- {
- PrimitiveBaseShape shape = new PrimitiveBaseShape();
-
- shape.PCode = addPacket.ObjectData.PCode;
- shape.State = addPacket.ObjectData.State;
- shape.PathBegin = addPacket.ObjectData.PathBegin;
- shape.PathEnd = addPacket.ObjectData.PathEnd;
- shape.PathScaleX = addPacket.ObjectData.PathScaleX;
- shape.PathScaleY = addPacket.ObjectData.PathScaleY;
- shape.PathShearX = addPacket.ObjectData.PathShearX;
- shape.PathShearY = addPacket.ObjectData.PathShearY;
- shape.PathSkew = addPacket.ObjectData.PathSkew;
- shape.ProfileBegin = addPacket.ObjectData.ProfileBegin;
- shape.ProfileEnd = addPacket.ObjectData.ProfileEnd;
- shape.Scale = addPacket.ObjectData.Scale;
- shape.PathCurve = addPacket.ObjectData.PathCurve;
- shape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
- shape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
- shape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
- shape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
- shape.PathTaperX = addPacket.ObjectData.PathTaperX;
- shape.PathTaperY = addPacket.ObjectData.PathTaperY;
- shape.PathTwist = addPacket.ObjectData.PathTwist;
- shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
- LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f"));
- shape.TextureEntry = ntex.ToBytes();
- //shape.Textures = ntex;
- return shape;
- }
-
- public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
- {
- if (!ChildAgentStatus())
- SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)1, (uint)Util.UnixTimeSinceEpoch());
-
- //SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)21,(uint) Util.UnixTimeSinceEpoch());
- }
-
- public void SendLogoutPacket()
- {
- LogoutReplyPacket logReply = (LogoutReplyPacket)PacketPool.Instance.GetPacket(PacketType.LogoutReply);
- // TODO: don't create new blocks if recycling an old packet
- logReply.AgentData.AgentID = AgentId;
- logReply.AgentData.SessionID = SessionId;
- logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
- logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
- logReply.InventoryData[0].ItemID = LLUUID.Zero;
-
- OutPacket(logReply, ThrottleOutPacketType.Task);
- }
-
- public ClientInfo GetClientInfo()
- {
- //MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN");
-
- ClientInfo info = new ClientInfo();
- info.userEP = this.m_userEndPoint;
- info.proxyEP = this.m_proxyEndPoint;
- info.agentcircuit = new sAgentCircuitData(RequestClientInfo());
-
- info.pendingAcks = m_pendingAcks;
-
- info.needAck = new Dictionary();
-
- lock (m_needAck)
- {
- foreach (uint key in m_needAck.Keys)
- {
- info.needAck.Add(key, m_needAck[key].ToBytes());
- }
- }
-
-/* pending
- QueItem[] queitems = m_packetQueue.GetQueueArray();
-
- MainLog.Instance.Verbose("CLIENT", "Queue Count : [{0}]", queitems.Length);
-
- for (int i = 0; i < queitems.Length; i++)
- {
- if (queitems[i].Incoming == false)
- {
- info.out_packets.Add(queitems[i].Packet.ToBytes());
- MainLog.Instance.Verbose("CLIENT", "Add OutPacket [{0}]", queitems[i].Packet.Type.ToString());
- }
- }
-*/
-
- info.sequence = m_sequence;
-
- //MainLog.Instance.Verbose("CLIENT", "GetClientInfo END");
-
- return info;
- }
-
- public void SetClientInfo(ClientInfo info)
- {
- m_pendingAcks = info.pendingAcks;
-
- m_needAck = new Dictionary();
-
- Packet packet = null;
- int packetEnd = 0;
- byte[] zero = new byte[3000];
-
- foreach (uint key in info.needAck.Keys)
- {
- byte[] buff = info.needAck[key];
-
- packetEnd = buff.Length - 1;
-
- try
- {
- packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero);
- }
- catch (Exception)
- {
-
- }
-
- m_needAck.Add(key, packet);
- }
-
- m_sequence = info.sequence;
- }
- }
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Net;
+using System.Net.Sockets;
+using System.Reflection;
+using System.Text;
+using System.Threading;
+using System.Timers;
+using Axiom.Math;
+using libsecondlife;
+using libsecondlife.Packets;
+using log4net;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Region.ClientStack.LindenUDP;
+using OpenSim.Region.Environment.Scenes;
+using Timer=System.Timers.Timer;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
+
+ ///
+ /// Handles new client connections
+ /// Constructor takes a single Packet and authenticates everything
+ ///
+ public class LLClientView : IClientAPI
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ // ~ClientView()
+ // {
+ // m_log.Info("[CLIENTVIEW]: Destructor called");
+ // }
+
+ /* static variables */
+ public static TerrainManager TerrainManager;
+
+ public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType);
+ public static SynchronizeClientHandler SynchronizeClient = null;
+ /* private variables */
+ private readonly LLUUID m_sessionId;
+ private LLUUID m_secureSessionId = LLUUID.Zero;
+ //private AgentAssetUpload UploadAssets;
+ private int m_debug = 0;
+ private readonly AssetCache m_assetCache;
+ // private InventoryCache m_inventoryCache;
+ private int m_cachedTextureSerial = 0;
+ private Timer m_clientPingTimer;
+
+ private bool m_clientBlocked = false;
+
+ private int m_packetsReceived = 0;
+ private int m_lastPacketsReceivedSentToScene = 0;
+ private int m_unAckedBytes = 0;
+
+ private int m_packetsSent = 0;
+ private int m_lastPacketsSentSentToScene = 0;
+
+ private int m_probesWithNoIngressPackets = 0;
+ private int m_lastPacketsReceived = 0;
+ private byte[] ZeroOutBuffer = new byte[4096];
+
+ private readonly LLUUID m_agentId;
+ private readonly uint m_circuitCode;
+ private int m_moneyBalance;
+
+ private int m_animationSequenceNumber = 1;
+
+ private byte[] m_channelVersion = Helpers.StringToField("OpenSimulator 0.5"); // Dummy value needed by libSL
+
+ /* protected variables */
+
+ protected static Dictionary PacketHandlers =
+ new Dictionary(); //Global/static handlers for all clients
+
+ protected Dictionary m_packetHandlers = new Dictionary();
+
+ protected IScene m_scene;
+ protected AgentCircuitManager m_authenticateSessionsHandler;
+
+ protected LLPacketQueue m_packetQueue;
+
+ protected Dictionary m_pendingAcks = new Dictionary();
+ protected Dictionary m_needAck = new Dictionary();
+
+ protected Timer m_ackTimer;
+ protected uint m_sequence = 0;
+ protected object m_sequenceLock = new object();
+ protected const int MAX_APPENDED_ACKS = 10;
+ protected const int RESEND_TIMEOUT = 4000;
+ protected const int MAX_SEQUENCE = 0xFFFFFF;
+ protected LLPacketServer m_networkServer;
+
+ /* public variables */
+ protected string m_firstName;
+ protected string m_lastName;
+ protected Thread m_clientThread;
+ protected LLVector3 m_startpos;
+ protected EndPoint m_userEndPoint;
+ protected EndPoint m_proxyEndPoint;
+
+ /* Instantiated Designated Event Delegates */
+ //- used so we don't create new objects for each incoming packet and then toss it out later */
+
+ private RequestAvatarProperties handlerRequestAvatarProperties = null; //OnRequestAvatarProperties;
+ private UpdateAvatarProperties handlerUpdateAvatarProperties = null; // OnUpdateAvatarProperties;
+ private ChatFromViewer handlerChatFromViewer = null; //OnChatFromViewer;
+ private ChatFromViewer handlerChatFromViewer2 = null; //OnChatFromViewer;
+ private ImprovedInstantMessage handlerInstantMessage = null; //OnInstantMessage;
+ private FriendActionDelegate handlerApproveFriendRequest = null; //OnApproveFriendRequest;
+ private FriendshipTermination handlerTerminateFriendship = null; //OnTerminateFriendship;
+ private RezObject handlerRezObject = null; //OnRezObject;
+ private GenericCall4 handlerDeRezObject = null; //OnDeRezObject;
+ private ModifyTerrain handlerModifyTerrain = null;
+ private Action handlerRegionHandShakeReply = null; //OnRegionHandShakeReply;
+ private GenericCall2 handlerRequestWearables = null; //OnRequestWearables;
+ private Action handlerRequestAvatarsData = null; //OnRequestAvatarsData;
+ private SetAppearance handlerSetAppearance = null; //OnSetAppearance;
+ private AvatarNowWearing handlerAvatarNowWearing = null; //OnAvatarNowWearing;
+ private RezSingleAttachmentFromInv handlerRezSingleAttachment = null; //OnRezSingleAttachmentFromInv;
+ private UUIDNameRequest handlerDetachAttachmentIntoInv = null; // Detach attachment!
+ private ObjectAttach handlerObjectAttach = null; //OnObjectAttach;
+ private SetAlwaysRun handlerSetAlwaysRun = null; //OnSetAlwaysRun;
+ private GenericCall2 handlerCompleteMovementToRegion = null; //OnCompleteMovementToRegion;
+ private UpdateAgent handlerAgentUpdate = null; //OnAgentUpdate;
+ private StartAnim handlerStartAnim = null;
+ private StopAnim handlerStopAnim = null;
+ private AgentRequestSit handlerAgentRequestSit = null; //OnAgentRequestSit;
+ private AgentSit handlerAgentSit = null; //OnAgentSit;
+ private AvatarPickerRequest handlerAvatarPickerRequest = null; //OnAvatarPickerRequest;
+ private FetchInventory handlerAgentDataUpdateRequest = null; //OnAgentDataUpdateRequest;
+ private FetchInventory handlerUserInfoRequest = null; //OnUserInfoRequest;
+ private TeleportLocationRequest handlerSetStartLocationRequest = null; //OnSetStartLocationRequest;
+ private TeleportLandmarkRequest handlerTeleportLandmarkRequest = null; //OnTeleportLandmarkRequest;
+ private LinkObjects handlerLinkObjects = null; //OnLinkObjects;
+ private DelinkObjects handlerDelinkObjects = null; //OnDelinkObjects;
+ private AddNewPrim handlerAddPrim = null; //OnAddPrim;
+ private UpdateShape handlerUpdatePrimShape = null; //null;
+ private ObjectExtraParams handlerUpdateExtraParams = null; //OnUpdateExtraParams;
+ private ObjectDuplicate handlerObjectDuplicate = null;
+ private ObjectDuplicateOnRay handlerObjectDuplicateOnRay = null;
+ private ObjectSelect handlerObjectSelect = null;
+ private ObjectDeselect handlerObjectDeselect = null;
+ private ObjectIncludeInSearch handlerObjectIncludeInSearch = null;
+ private UpdatePrimFlags handlerUpdatePrimFlags = null; //OnUpdatePrimFlags;
+ private UpdatePrimTexture handlerUpdatePrimTexture = null;
+ private UpdateVector handlerGrabObject = null; //OnGrabObject;
+ private MoveObject handlerGrabUpdate = null; //OnGrabUpdate;
+ private ObjectSelect handlerDeGrabObject = null; //OnDeGrabObject;
+ private GenericCall7 handlerObjectDescription = null;
+ private GenericCall7 handlerObjectName = null;
+ private ObjectPermissions handlerObjectPermissions = null;
+ private RequestObjectPropertiesFamily handlerRequestObjectPropertiesFamily = null; //OnRequestObjectPropertiesFamily;
+ private TextureRequest handlerTextureRequest = null;
+ private UDPAssetUploadRequest handlerAssetUploadRequest = null; //OnAssetUploadRequest;
+ private RequestXfer handlerRequestXfer = null; //OnRequestXfer;
+ private XferReceive handlerXferReceive = null; //OnXferReceive;
+ private ConfirmXfer handlerConfirmXfer = null; //OnConfirmXfer;
+ private CreateInventoryFolder handlerCreateInventoryFolder = null; //OnCreateNewInventoryFolder;
+ private UpdateInventoryFolder handlerUpdateInventoryFolder = null;
+ private MoveInventoryFolder handlerMoveInventoryFolder = null;
+ private CreateNewInventoryItem handlerCreateNewInventoryItem = null; //OnCreateNewInventoryItem;
+ private FetchInventory handlerFetchInventory = null;
+ private FetchInventoryDescendents handlerFetchInventoryDescendents = null; //OnFetchInventoryDescendents;
+ private PurgeInventoryDescendents handlerPurgeInventoryDescendents = null; //OnPurgeInventoryDescendents;
+ private UpdateInventoryItem handlerUpdateInventoryItem = null;
+ private CopyInventoryItem handlerCopyInventoryItem = null;
+ private MoveInventoryItem handlerMoveInventoryItem = null;
+ private RemoveInventoryItem handlerRemoveInventoryItem = null;
+ private RemoveInventoryFolder handlerRemoveInventoryFolder = null;
+ private RequestTaskInventory handlerRequestTaskInventory = null; //OnRequestTaskInventory;
+ private UpdateTaskInventory handlerUpdateTaskInventory = null; //OnUpdateTaskInventory;
+ private MoveTaskInventory handlerMoveTaskItem = null;
+ private RemoveTaskInventory handlerRemoveTaskItem = null; //OnRemoveTaskItem;
+ private RezScript handlerRezScript = null; //OnRezScript;
+ private RequestMapBlocks handlerRequestMapBlocks = null; //OnRequestMapBlocks;
+ private RequestMapName handlerMapNameRequest = null; //OnMapNameRequest;
+ private TeleportLocationRequest handlerTeleportLocationRequest = null; //OnTeleportLocationRequest;
+ private MoneyBalanceRequest handlerMoneyBalanceRequest = null; //OnMoneyBalanceRequest;
+ private UUIDNameRequest handlerNameRequest = null;
+ private ParcelAccessListRequest handlerParcelAccessListRequest = null; //OnParcelAccessListRequest;
+ private ParcelAccessListUpdateRequest handlerParcelAccessListUpdateRequest = null; //OnParcelAccessListUpdateRequest;
+ private ParcelPropertiesRequest handlerParcelPropertiesRequest = null; //OnParcelPropertiesRequest;
+ private ParcelDivideRequest handlerParcelDivideRequest = null; //OnParcelDivideRequest;
+ private ParcelJoinRequest handlerParcelJoinRequest = null; //OnParcelJoinRequest;
+ private ParcelPropertiesUpdateRequest handlerParcelPropertiesUpdateRequest = null; //OnParcelPropertiesUpdateRequest;
+ private ParcelSelectObjects handlerParcelSelectObjects = null; //OnParcelSelectObjects;
+ private ParcelObjectOwnerRequest handlerParcelObjectOwnerRequest = null; //OnParcelObjectOwnerRequest;
+ private EstateOwnerMessageRequest handlerEstateOwnerMessage = null; //OnEstateOwnerMessage;
+ private RegionInfoRequest handlerRegionInfoRequest = null; //OnRegionInfoRequest;
+ private EstateCovenantRequest handlerEstateCovenantRequest = null; //OnEstateCovenantRequest;
+ private RequestGodlikePowers handlerReqGodlikePowers = null; //OnRequestGodlikePowers;
+ private GodKickUser handlerGodKickUser = null; //OnGodKickUser;
+ private ViewerEffectEventHandler handlerViewerEffect = null; //OnViewerEffect;
+ private Action handlerLogout = null; //OnLogout;
+ private MoneyTransferRequest handlerMoneyTransferRequest = null; //OnMoneyTransferRequest;
+ private ParcelBuy handlerParcelBuy = null;
+ private EconomyDataRequest handlerEconomoyDataRequest = null;
+
+ private UpdateVector handlerUpdatePrimSinglePosition = null; //OnUpdatePrimSinglePosition;
+ private UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = null; //OnUpdatePrimSingleRotation;
+ private UpdateVector handlerUpdatePrimScale = null; //OnUpdatePrimScale;
+ private UpdateVector handlerUpdatePrimGroupScale = null; //OnUpdateGroupScale;
+ private UpdateVector handlerUpdateVector = null; //OnUpdatePrimGroupPosition;
+ private UpdatePrimRotation handlerUpdatePrimRotation = null; //OnUpdatePrimGroupRotation;
+ private UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = null; //OnUpdatePrimGroupMouseRotation;
+ private PacketStats handlerPacketStats = null; // OnPacketStats;#
+ private RequestAsset handlerRequestAsset = null; // OnRequestAsset;
+ private UUIDNameRequest handlerTeleportHomeRequest = null;
+
+ private ScriptAnswer handlerScriptAnswer = null;
+ private RequestPayPrice handlerRequestPayPrice = null;
+ private ObjectDeselect handlerObjectDetach = null;
+ private AgentSit handlerOnUndo = null;
+
+ /* Properties */
+
+ public LLUUID SecureSessionId
+ {
+ get { return m_secureSessionId; }
+ }
+
+ public IScene Scene
+ {
+ get { return m_scene; }
+ }
+
+ public LLUUID SessionId
+ {
+ get { return m_sessionId; }
+ }
+
+ public LLVector3 StartPos
+ {
+ get { return m_startpos; }
+ set { m_startpos = value; }
+ }
+
+ public LLUUID AgentId
+ {
+ get { return m_agentId; }
+ }
+
+ ///
+ /// This is a utility method used by single states to not duplicate kicks and blue card of death messages.
+ ///
+ public bool ChildAgentStatus()
+ {
+ return m_scene.PresenceChildStatus(AgentId);
+ }
+
+ ///
+ /// First name of the agent/avatar represented by the client
+ ///
+ public string FirstName
+ {
+ get { return m_firstName; }
+ }
+
+ ///
+ /// Last name of the agent/avatar represented by the client
+ ///
+ public string LastName
+ {
+ get { return m_lastName; }
+ }
+
+ ///
+ /// Full name of the client (first name and last name)
+ ///
+ public string Name
+ {
+ get { return FirstName + " " + LastName; }
+ }
+
+ public uint CircuitCode
+ {
+ get { return m_circuitCode; }
+ }
+
+ public int MoneyBalance
+ {
+ get { return m_moneyBalance; }
+ }
+
+ public int NextAnimationSequenceNumber
+ {
+ get { return m_animationSequenceNumber++; }
+ }
+
+ /* METHODS */
+
+ public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
+ AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
+ {
+ m_moneyBalance = 1000;
+
+ m_channelVersion = Helpers.StringToField(scene.GetSimulatorVersion());
+
+ m_scene = scene;
+ m_assetCache = assetCache;
+
+ m_networkServer = packServer;
+ // m_inventoryCache = inventoryCache;
+ m_authenticateSessionsHandler = authenSessions;
+
+ m_log.Info("[CLIENT]: Started up new client thread to handle incoming request");
+
+ m_agentId = agentId;
+ m_sessionId = sessionId;
+ m_circuitCode = circuitCode;
+
+ m_userEndPoint = remoteEP;
+ m_proxyEndPoint = proxyEP;
+
+ m_startpos = m_authenticateSessionsHandler.GetPosition(circuitCode);
+
+ // While working on this, the BlockingQueue had me fooled for a bit.
+ // The Blocking queue causes the thread to stop until there's something
+ // in it to process. It's an on-purpose threadlock though because
+ // without it, the clientloop will suck up all sim resources.
+
+ m_packetQueue = new LLPacketQueue(agentId);
+
+ RegisterLocalPacketHandlers();
+
+ m_clientThread = new Thread(new ThreadStart(AuthUser));
+ m_clientThread.Name = "ClientThread";
+ m_clientThread.IsBackground = true;
+ m_clientThread.Start();
+ ThreadTracker.Add(m_clientThread);
+ }
+
+ public void SetDebug(int newDebug)
+ {
+ m_debug = newDebug;
+ }
+
+ # region Client Methods
+
+ private void CloseCleanup(bool shutdownCircuit)
+ {
+ m_scene.RemoveClient(AgentId);
+
+ //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
+ //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
+
+ // Send the STOP packet
+ DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
+ OutPacket(disable, ThrottleOutPacketType.Unknown);
+
+ m_packetQueue.Close();
+
+ Thread.Sleep(2000);
+
+
+ // Shut down timers
+ m_ackTimer.Stop();
+ m_clientPingTimer.Stop();
+
+ // This is just to give the client a reasonable chance of
+ // flushing out all it's packets. There should probably
+ // be a better mechanism here
+
+ // We can't reach into other scenes and close the connection
+ // We need to do this over grid communications
+ //m_scene.CloseAllAgents(CircuitCode);
+
+ // If we're not shutting down the circuit, then this is the last time we'll go here.
+ // If we are shutting down the circuit, the UDP Server will come back here with
+ // ShutDownCircuit = false
+ if (!(shutdownCircuit))
+ {
+ GC.Collect();
+ m_clientThread.Abort();
+ }
+ }
+
+ ///
+ /// Close down the client view. This *must* be the last method called, since the last #
+ /// statement of CloseCleanup() aborts the thread.
+ ///
+ ///
+ public void Close(bool shutdownCircuit)
+ {
+ // Pull Client out of Region
+ m_log.Info("[CLIENT]: Close has been called");
+ m_packetQueue.Flush();
+
+ //raiseevent on the packet server to Shutdown the circuit
+ if (shutdownCircuit)
+ {
+ OnConnectionClosed(this);
+ }
+
+ CloseCleanup(shutdownCircuit);
+ }
+
+ public void Kick(string message)
+ {
+ if (!ChildAgentStatus())
+ {
+ KickUserPacket kupack = (KickUserPacket)PacketPool.Instance.GetPacket(PacketType.KickUser);
+ kupack.UserInfo.AgentID = AgentId;
+ kupack.UserInfo.SessionID = SessionId;
+ kupack.TargetBlock.TargetIP = (uint)0;
+ kupack.TargetBlock.TargetPort = (ushort)0;
+ kupack.UserInfo.Reason = Helpers.StringToField(message);
+ OutPacket(kupack, ThrottleOutPacketType.Task);
+ }
+ }
+
+ public void Stop()
+ {
+ // Shut down timers
+ m_ackTimer.Stop();
+ m_clientPingTimer.Stop();
+ }
+
+ public void Restart()
+ {
+ // re-construct
+ m_pendingAcks = new Dictionary();
+ m_needAck = new Dictionary();
+ m_sequence += 1000000;
+
+ m_ackTimer = new Timer(750);
+ m_ackTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
+ m_ackTimer.Start();
+
+ m_clientPingTimer = new Timer(5000);
+ m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
+ m_clientPingTimer.Enabled = true;
+ }
+
+ public void Terminate()
+ {
+ // disable blocking queue
+ m_packetQueue.Enqueue(null);
+
+ // wait for thread stoped
+ m_clientThread.Join();
+
+ // delete circuit code
+ m_networkServer.CloseClient(this);
+ }
+
+ #endregion
+
+ # region Packet Handling
+
+ public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
+ {
+ bool result = false;
+ lock (PacketHandlers)
+ {
+ if (!PacketHandlers.ContainsKey(packetType))
+ {
+ PacketHandlers.Add(packetType, handler);
+ result = true;
+ }
+ }
+ return result;
+ }
+
+ public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
+ {
+ bool result = false;
+ lock (m_packetHandlers)
+ {
+ if (!m_packetHandlers.ContainsKey(packetType))
+ {
+ m_packetHandlers.Add(packetType, handler);
+ result = true;
+ }
+ }
+ return result;
+ }
+
+ ///
+ /// Try to process a packet using registered packet handlers
+ ///
+ ///
+ /// True if a handler was found which successfully processed the packet.
+ protected virtual bool ProcessPacketMethod(Packet packet)
+ {
+ bool result = false;
+ bool found = false;
+ PacketMethod method;
+ if (m_packetHandlers.TryGetValue(packet.Type, out method))
+ {
+ //there is a local handler for this packet type
+ result = method(this, packet);
+ }
+ else
+ {
+ //there is not a local handler so see if there is a Global handler
+ lock (PacketHandlers)
+ {
+ found = PacketHandlers.TryGetValue(packet.Type, out method);
+ }
+ if (found)
+ {
+ result = method(this, packet);
+ }
+ }
+ return result;
+ }
+
+ protected void DebugPacket(string direction, Packet packet)
+ {
+ if (m_debug > 0)
+ {
+ string info = String.Empty;
+
+ if (m_debug < 255 && packet.Type == PacketType.AgentUpdate)
+ return;
+ if (m_debug < 254 && packet.Type == PacketType.ViewerEffect)
+ return;
+ if (m_debug < 253 && (
+ packet.Type == PacketType.CompletePingCheck ||
+ packet.Type == PacketType.StartPingCheck
+ ))
+ return;
+ if (m_debug < 252 && packet.Type == PacketType.PacketAck)
+ return;
+
+ if (m_debug > 1)
+ {
+ info = packet.ToString();
+ }
+ else
+ {
+ info = packet.Type.ToString();
+ }
+ Console.WriteLine(m_circuitCode + ":" + direction + ": " + info);
+ }
+ }
+
+ protected virtual void ClientLoop()
+ {
+ m_log.Info("[CLIENT]: Entered loop");
+ while (true)
+ {
+ LLQueItem nextPacket = m_packetQueue.Dequeue();
+ if (nextPacket == null)
+ {
+ break;
+ }
+ if (nextPacket.Incoming)
+ {
+ if (nextPacket.Packet.Type != PacketType.AgentUpdate)
+ {
+ m_packetsReceived++;
+ }
+ DebugPacket("IN", nextPacket.Packet);
+ ProcessInPacket(nextPacket.Packet);
+ }
+ else
+ {
+ DebugPacket("OUT", nextPacket.Packet);
+ ProcessOutPacket(nextPacket.Packet);
+ }
+ }
+ }
+
+ # endregion
+
+ protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
+ {
+ if (m_packetsReceived == m_lastPacketsReceived)
+ {
+ m_probesWithNoIngressPackets++;
+ if ((m_probesWithNoIngressPackets > 30 && !m_clientBlocked) || (m_probesWithNoIngressPackets > 90 && m_clientBlocked))
+ {
+
+ if (OnConnectionClosed != null)
+ {
+ OnConnectionClosed(this);
+ }
+ }
+ else
+ {
+ // this will normally trigger at least one packet (ping response)
+ SendStartPingCheck(0);
+
+ }
+ }
+ else
+ {
+ // Something received in the meantime - we can reset the counters
+ m_probesWithNoIngressPackets = 0;
+ m_lastPacketsReceived = m_packetsReceived;
+
+ }
+ //SendPacketStats();
+ }
+
+ # region Setup
+
+ protected virtual void InitNewClient()
+ {
+ //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
+
+ // Establish our two timers. We could probably get this down to one
+ m_ackTimer = new Timer(750);
+ m_ackTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
+ m_ackTimer.Start();
+
+ m_clientPingTimer = new Timer(5000);
+ m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
+ m_clientPingTimer.Enabled = true;
+
+ m_log.Info("[CLIENT]: Adding viewer agent to scene");
+ m_scene.AddNewClient(this, true);
+ }
+
+ protected virtual void AuthUser()
+ {
+ // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(m_cirpack.m_circuitCode.m_sessionId, m_cirpack.m_circuitCode.ID, m_cirpack.m_circuitCode.Code);
+ AuthenticateResponse sessionInfo =
+ m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId,
+ m_circuitCode);
+ if (!sessionInfo.Authorised)
+ {
+ //session/circuit not authorised
+ m_log.Info("[CLIENT]: New user request denied to " + m_userEndPoint.ToString());
+ m_packetQueue.Close();
+ m_clientThread.Abort();
+ }
+ else
+ {
+ m_log.Info("[CLIENT]: Got authenticated connection from " + m_userEndPoint.ToString());
+ //session is authorised
+ m_firstName = sessionInfo.LoginInfo.First;
+ m_lastName = sessionInfo.LoginInfo.Last;
+
+ if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
+ {
+ m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
+ }
+ // This sets up all the timers
+ InitNewClient();
+
+ ClientLoop();
+ }
+ }
+
+ # endregion
+
+ // Previously ClientView.API partial class
+ public event Action OnLogout;
+ public event ObjectPermissions OnObjectPermissions;
+
+ public event Action OnConnectionClosed;
+ public event ViewerEffectEventHandler OnViewerEffect;
+ public event ImprovedInstantMessage OnInstantMessage;
+ public event ChatFromViewer OnChatFromViewer;
+ public event TextureRequest OnRequestTexture;
+ public event RezObject OnRezObject;
+ public event GenericCall4 OnDeRezObject;
+ public event ModifyTerrain OnModifyTerrain;
+ public event Action OnRegionHandShakeReply;
+ public event GenericCall2 OnRequestWearables;
+ public event SetAppearance OnSetAppearance;
+ public event AvatarNowWearing OnAvatarNowWearing;
+ public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
+ public event UUIDNameRequest OnDetachAttachmentIntoInv;
+ public event ObjectAttach OnObjectAttach;
+ public event ObjectDeselect OnObjectDetach;
+ public event GenericCall2 OnCompleteMovementToRegion;
+ public event UpdateAgent OnAgentUpdate;
+ public event AgentRequestSit OnAgentRequestSit;
+ public event AgentSit OnAgentSit;
+ public event AvatarPickerRequest OnAvatarPickerRequest;
+ public event StartAnim OnStartAnim;
+ public event StopAnim OnStopAnim;
+ public event Action OnRequestAvatarsData;
+ public event LinkObjects OnLinkObjects;
+ public event DelinkObjects OnDelinkObjects;
+ public event UpdateVector OnGrabObject;
+ public event ObjectSelect OnDeGrabObject;
+ public event ObjectDuplicate OnObjectDuplicate;
+ public event ObjectDuplicateOnRay OnObjectDuplicateOnRay;
+ public event MoveObject OnGrabUpdate;
+ public event AddNewPrim OnAddPrim;
+ public event RequestGodlikePowers OnRequestGodlikePowers;
+ public event GodKickUser OnGodKickUser;
+ public event ObjectExtraParams OnUpdateExtraParams;
+ public event UpdateShape OnUpdatePrimShape;
+ public event ObjectSelect OnObjectSelect;
+ public event ObjectDeselect OnObjectDeselect;
+ public event GenericCall7 OnObjectDescription;
+ public event GenericCall7 OnObjectName;
+ public event ObjectIncludeInSearch OnObjectIncludeInSearch;
+ public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
+ public event UpdatePrimFlags OnUpdatePrimFlags;
+ public event UpdatePrimTexture OnUpdatePrimTexture;
+ public event UpdateVector OnUpdatePrimGroupPosition;
+ public event UpdateVector OnUpdatePrimSinglePosition;
+ public event UpdatePrimRotation OnUpdatePrimGroupRotation;
+ public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
+ public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
+ public event UpdateVector OnUpdatePrimScale;
+ public event UpdateVector OnUpdatePrimGroupScale;
+ public event StatusChange OnChildAgentStatus;
+ public event GenericCall2 OnStopMovement;
+ public event Action OnRemoveAvatar;
+ public event RequestMapBlocks OnRequestMapBlocks;
+ public event RequestMapName OnMapNameRequest;
+ public event TeleportLocationRequest OnTeleportLocationRequest;
+ public event TeleportLandmarkRequest OnTeleportLandmarkRequest;
+ public event DisconnectUser OnDisconnectUser;
+ public event RequestAvatarProperties OnRequestAvatarProperties;
+ public event SetAlwaysRun OnSetAlwaysRun;
+
+ public event FetchInventory OnAgentDataUpdateRequest;
+ public event FetchInventory OnUserInfoRequest;
+ public event TeleportLocationRequest OnSetStartLocationRequest;
+ public event UpdateAvatarProperties OnUpdateAvatarProperties;
+
+
+ public event CreateNewInventoryItem OnCreateNewInventoryItem;
+ public event CreateInventoryFolder OnCreateNewInventoryFolder;
+ public event UpdateInventoryFolder OnUpdateInventoryFolder;
+ public event MoveInventoryFolder OnMoveInventoryFolder;
+ public event FetchInventoryDescendents OnFetchInventoryDescendents;
+ public event PurgeInventoryDescendents OnPurgeInventoryDescendents;
+ public event FetchInventory OnFetchInventory;
+ public event RequestTaskInventory OnRequestTaskInventory;
+ public event UpdateInventoryItem OnUpdateInventoryItem;
+ public event CopyInventoryItem OnCopyInventoryItem;
+ public event MoveInventoryItem OnMoveInventoryItem;
+ public event RemoveInventoryItem OnRemoveInventoryItem;
+ public event RemoveInventoryFolder OnRemoveInventoryFolder;
+ public event UDPAssetUploadRequest OnAssetUploadRequest;
+ public event XferReceive OnXferReceive;
+ public event RequestXfer OnRequestXfer;
+ public event ConfirmXfer OnConfirmXfer;
+ public event RezScript OnRezScript;
+ public event UpdateTaskInventory OnUpdateTaskInventory;
+ public event MoveTaskInventory OnMoveTaskItem;
+ public event RemoveTaskInventory OnRemoveTaskItem;
+ public event RequestAsset OnRequestAsset;
+
+ public event UUIDNameRequest OnNameFromUUIDRequest;
+
+ public event ParcelAccessListRequest OnParcelAccessListRequest;
+ public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
+ public event ParcelPropertiesRequest OnParcelPropertiesRequest;
+ public event ParcelDivideRequest OnParcelDivideRequest;
+ public event ParcelJoinRequest OnParcelJoinRequest;
+ public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
+ public event ParcelSelectObjects OnParcelSelectObjects;
+ public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
+ public event EstateOwnerMessageRequest OnEstateOwnerMessage;
+ public event RegionInfoRequest OnRegionInfoRequest;
+ public event EstateCovenantRequest OnEstateCovenantRequest;
+
+ public event FriendActionDelegate OnApproveFriendRequest;
+ public event FriendActionDelegate OnDenyFriendRequest;
+ public event FriendshipTermination OnTerminateFriendship;
+
+ public event PacketStats OnPacketStats;
+
+ public event MoneyTransferRequest OnMoneyTransferRequest;
+ public event EconomyDataRequest OnEconomyDataRequest;
+
+ public event MoneyBalanceRequest OnMoneyBalanceRequest;
+ public event ParcelBuy OnParcelBuy;
+
+ public event UUIDNameRequest OnTeleportHomeRequest;
+
+ public event ScriptAnswer OnScriptAnswer;
+ public event RequestPayPrice OnRequestPayPrice;
+ public event AgentSit OnUndo;
+
+ #region Scene/Avatar to Client
+
+ ///
+ ///
+ ///
+ ///
+ public void SendRegionHandshake(RegionInfo regionInfo)
+ {
+ RegionHandshakePacket handshake = (RegionHandshakePacket)PacketPool.Instance.GetPacket(PacketType.RegionHandshake);
+
+ bool estatemanager = false;
+ LLUUID[] EstateManagers = regionInfo.EstateSettings.estateManagers;
+ for (int i = 0; i < EstateManagers.Length; i++)
+ {
+ if (EstateManagers[i] == AgentId)
+ estatemanager = true;
+ }
+
+ handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor;
+ handshake.RegionInfo.IsEstateManager = estatemanager;
+ handshake.RegionInfo.TerrainHeightRange00 = regionInfo.EstateSettings.terrainHeightRange0;
+ handshake.RegionInfo.TerrainHeightRange01 = regionInfo.EstateSettings.terrainHeightRange1;
+ handshake.RegionInfo.TerrainHeightRange10 = regionInfo.EstateSettings.terrainHeightRange2;
+ handshake.RegionInfo.TerrainHeightRange11 = regionInfo.EstateSettings.terrainHeightRange3;
+ handshake.RegionInfo.TerrainStartHeight00 = regionInfo.EstateSettings.terrainStartHeight0;
+ handshake.RegionInfo.TerrainStartHeight01 = regionInfo.EstateSettings.terrainStartHeight1;
+ handshake.RegionInfo.TerrainStartHeight10 = regionInfo.EstateSettings.terrainStartHeight2;
+ handshake.RegionInfo.TerrainStartHeight11 = regionInfo.EstateSettings.terrainStartHeight3;
+ handshake.RegionInfo.SimAccess = (byte)regionInfo.EstateSettings.simAccess;
+ handshake.RegionInfo.WaterHeight = regionInfo.EstateSettings.waterHeight;
+
+ handshake.RegionInfo.RegionFlags = (uint)regionInfo.EstateSettings.regionFlags;
+ handshake.RegionInfo.SimName = Helpers.StringToField(regionInfo.RegionName);
+ handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
+ handshake.RegionInfo.TerrainBase0 = regionInfo.EstateSettings.terrainBase0;
+ handshake.RegionInfo.TerrainBase1 = regionInfo.EstateSettings.terrainBase1;
+ handshake.RegionInfo.TerrainBase2 = regionInfo.EstateSettings.terrainBase2;
+ handshake.RegionInfo.TerrainBase3 = regionInfo.EstateSettings.terrainBase3;
+ handshake.RegionInfo.TerrainDetail0 = regionInfo.EstateSettings.terrainDetail0;
+ handshake.RegionInfo.TerrainDetail1 = regionInfo.EstateSettings.terrainDetail1;
+ handshake.RegionInfo.TerrainDetail2 = regionInfo.EstateSettings.terrainDetail2;
+ handshake.RegionInfo.TerrainDetail3 = regionInfo.EstateSettings.terrainDetail3;
+ handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
+
+ OutPacket(handshake, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
+ {
+ AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
+ mov.SimData.ChannelVersion = m_channelVersion;
+ mov.AgentData.SessionID = m_sessionId;
+ mov.AgentData.AgentID = AgentId;
+ mov.Data.RegionHandle = regInfo.RegionHandle;
+ mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this
+
+ if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0))
+ {
+ mov.Data.Position = m_startpos;
+ }
+ else
+ {
+ mov.Data.Position = pos;
+ }
+ mov.Data.LookAt = look;
+
+ // Hack to get this out immediately and skip the throttles
+ OutPacket(mov, ThrottleOutPacketType.Unknown);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
+ {
+ SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID);
+ }
+
+ public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
+ {
+ ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator);
+ reply.ChatData.Audible = 1;
+ reply.ChatData.Message = message;
+ reply.ChatData.ChatType = type;
+ reply.ChatData.SourceType = 1;
+ reply.ChatData.Position = fromPos;
+ reply.ChatData.FromName = Helpers.StringToField(fromName);
+ reply.ChatData.OwnerID = fromAgentID;
+ reply.ChatData.SourceID = fromAgentID;
+
+ OutPacket(reply, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ /// Send an instant message to this client
+ ///
+ ///
+ ///
+ public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
+ LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
+ {
+ SendInstantMessage(
+ fromAgent, fromAgentSession, message, toAgent,
+ imSessionID, fromName, dialog, timeStamp, new byte[0]);
+ }
+
+ ///
+ /// Send an instant message to this client
+ ///
+ ///
+ ///
+ public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
+ LLUUID imSessionID, string fromName, byte dialog, uint timeStamp,
+ byte[] binaryBucket)
+ {
+ ImprovedInstantMessagePacket msg
+ = (ImprovedInstantMessagePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage);
+
+ msg.AgentData.AgentID = fromAgent;
+ msg.AgentData.SessionID = fromAgentSession;
+ msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
+ msg.MessageBlock.Dialog = dialog;
+ msg.MessageBlock.FromGroup = false;
+ msg.MessageBlock.ID = imSessionID;
+ msg.MessageBlock.Offline = 0;
+ msg.MessageBlock.ParentEstateID = 0;
+ msg.MessageBlock.Position = new LLVector3();
+ msg.MessageBlock.RegionID = LLUUID.Random();
+ msg.MessageBlock.Timestamp = timeStamp;
+ msg.MessageBlock.ToAgentID = toAgent;
+ msg.MessageBlock.Message = Helpers.StringToField(message);
+ msg.MessageBlock.BinaryBucket = binaryBucket;
+
+ OutPacket(msg, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ /// Send the region heightmap to the client
+ ///
+ /// heightmap
+ public virtual void SendLayerData(float[] map)
+ {
+ try
+ {
+ int[] patches = new int[4];
+
+ for (int y = 0; y < 16; y++)
+ {
+ for (int x = 0; x < 16; x += 4)
+ {
+ patches[0] = x + 0 + y * 16;
+ patches[1] = x + 1 + y * 16;
+ patches[2] = x + 2 + y * 16;
+ patches[3] = x + 3 + y * 16;
+
+ Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
+ OutPacket(layerpack, ThrottleOutPacketType.Land);
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[client]: " +
+ "ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ /// Sends a specified patch to a client
+ ///
+ /// Patch coordinate (x) 0..16
+ /// Patch coordinate (y) 0..16
+ /// heightmap
+ public void SendLayerData(int px, int py, float[] map)
+ {
+ try
+ {
+ int[] patches = new int[1];
+ int patchx, patchy;
+ patchx = px;
+ patchy = py;
+
+ patches[0] = patchx + 0 + patchy * 16;
+
+ Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
+ OutPacket(layerpack, ThrottleOutPacketType.Land);
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[client]: " +
+ "ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourEndPoint)
+ {
+ IPAddress neighbourIP = neighbourEndPoint.Address;
+ ushort neighbourPort = (ushort)neighbourEndPoint.Port;
+
+ EnableSimulatorPacket enablesimpacket = (EnableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.EnableSimulator);
+ // TODO: don't create new blocks if recycling an old packet
+ enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
+ enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
+
+ byte[] byteIP = neighbourIP.GetAddressBytes();
+ enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
+ enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
+ enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
+ enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
+ enablesimpacket.SimulatorInfo.Port = neighbourPort;
+ OutPacket(enablesimpacket, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public AgentCircuitData RequestClientInfo()
+ {
+ AgentCircuitData agentData = new AgentCircuitData();
+ agentData.AgentID = AgentId;
+ agentData.SessionID = m_sessionId;
+ agentData.SecureSessionID = SecureSessionId;
+ agentData.circuitcode = m_circuitCode;
+ agentData.child = false;
+ agentData.firstname = m_firstName;
+ agentData.lastname = m_lastName;
+ agentData.CapsPath = m_scene.GetCapsPath(m_agentId);
+ return agentData;
+ }
+
+ public void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint externalIPEndPoint,
+ string capsURL)
+ {
+ LLVector3 look = new LLVector3(lookAt.X * 10, lookAt.Y * 10, lookAt.Z * 10);
+
+ //CrossedRegionPacket newSimPack = (CrossedRegionPacket)PacketPool.Instance.GetPacket(PacketType.CrossedRegion);
+ CrossedRegionPacket newSimPack = new CrossedRegionPacket();
+ // TODO: don't create new blocks if recycling an old packet
+ newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
+ newSimPack.AgentData.AgentID = AgentId;
+ newSimPack.AgentData.SessionID = m_sessionId;
+ newSimPack.Info = new CrossedRegionPacket.InfoBlock();
+ newSimPack.Info.Position = pos;
+ newSimPack.Info.LookAt = look;
+ newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock();
+ newSimPack.RegionData.RegionHandle = newRegionHandle;
+ byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes();
+ newSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
+ newSimPack.RegionData.SimIP += (uint)byteIP[2] << 16;
+ newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
+ newSimPack.RegionData.SimIP += (uint)byteIP[0];
+ newSimPack.RegionData.SimPort = (ushort)externalIPEndPoint.Port;
+ newSimPack.RegionData.SeedCapability = Helpers.StringToField(capsURL);
+
+ // Hack to get this out immediately and skip throttles
+ OutPacket(newSimPack, ThrottleOutPacketType.Unknown);
+ }
+
+ public void SendMapBlock(List mapBlocks)
+ {
+ MapBlockReplyPacket mapReply = (MapBlockReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapBlockReply);
+ // TODO: don't create new blocks if recycling an old packet
+ mapReply.AgentData.AgentID = AgentId;
+ mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
+ mapReply.AgentData.Flags = 0;
+
+ for (int i = 0; i < mapBlocks.Count; i++)
+ {
+ mapReply.Data[i] = new MapBlockReplyPacket.DataBlock();
+ mapReply.Data[i].MapImageID = mapBlocks[i].MapImageId;
+ mapReply.Data[i].X = mapBlocks[i].X;
+ mapReply.Data[i].Y = mapBlocks[i].Y;
+ mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight;
+ mapReply.Data[i].Name = Helpers.StringToField(mapBlocks[i].Name);
+ mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags;
+ mapReply.Data[i].Access = mapBlocks[i].Access;
+ mapReply.Data[i].Agents = mapBlocks[i].Agents;
+ }
+ OutPacket(mapReply, ThrottleOutPacketType.Land);
+ }
+
+ public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
+ {
+ TeleportLocalPacket tpLocal = (TeleportLocalPacket)PacketPool.Instance.GetPacket(PacketType.TeleportLocal);
+ tpLocal.Info.AgentID = AgentId;
+ tpLocal.Info.TeleportFlags = flags;
+ tpLocal.Info.LocationID = 2;
+ tpLocal.Info.LookAt = lookAt;
+ tpLocal.Info.Position = position;
+
+ // Hack to get this out immediately and skip throttles
+ OutPacket(tpLocal, ThrottleOutPacketType.Unknown);
+ }
+
+ public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID,
+ uint flags, string capsURL)
+ {
+ //TeleportFinishPacket teleport = (TeleportFinishPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFinish);
+
+ TeleportFinishPacket teleport = new TeleportFinishPacket();
+ teleport.Info.AgentID = AgentId;
+ teleport.Info.RegionHandle = regionHandle;
+ teleport.Info.SimAccess = simAccess;
+
+ teleport.Info.SeedCapability = Helpers.StringToField(capsURL);
+
+ IPAddress oIP = newRegionEndPoint.Address;
+ byte[] byteIP = oIP.GetAddressBytes();
+ uint ip = (uint)byteIP[3] << 24;
+ ip += (uint)byteIP[2] << 16;
+ ip += (uint)byteIP[1] << 8;
+ ip += (uint)byteIP[0];
+
+ teleport.Info.SimIP = ip;
+ teleport.Info.SimPort = (ushort)newRegionEndPoint.Port;
+ teleport.Info.LocationID = 4;
+ teleport.Info.TeleportFlags = 1 << 4;
+
+ // Hack to get this out immediately and skip throttles.
+ OutPacket(teleport, ThrottleOutPacketType.Unknown);
+ }
+
+ ///
+ ///
+ ///
+ public void SendTeleportFailed(string reason)
+ {
+ TeleportFailedPacket tpFailed = (TeleportFailedPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFailed);
+ tpFailed.Info.AgentID = AgentId;
+ tpFailed.Info.Reason = Helpers.StringToField(reason);
+
+ // Hack to get this out immediately and skip throttles
+ OutPacket(tpFailed, ThrottleOutPacketType.Unknown);
+ }
+
+ ///
+ ///
+ ///
+ public void SendTeleportLocationStart()
+ {
+ //TeleportStartPacket tpStart = (TeleportStartPacket)PacketPool.Instance.GetPacket(PacketType.TeleportStart);
+ TeleportStartPacket tpStart = new TeleportStartPacket();
+ tpStart.Info.TeleportFlags = 16; // Teleport via location
+
+ // Hack to get this out immediately and skip throttles
+ OutPacket(tpStart, ThrottleOutPacketType.Unknown);
+ }
+
+ public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
+ {
+ MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
+ money.MoneyData.AgentID = AgentId;
+ money.MoneyData.TransactionID = transaction;
+ money.MoneyData.TransactionSuccess = success;
+ money.MoneyData.Description = description;
+ money.MoneyData.MoneyBalance = balance;
+ OutPacket(money, ThrottleOutPacketType.Task);
+ }
+
+ public void SendPayPrice(LLUUID objectID, int[] payPrice)
+ {
+ if(payPrice[0] == 0 &&
+ payPrice[1] == 0 &&
+ payPrice[2] == 0 &&
+ payPrice[3] == 0 &&
+ payPrice[4] == 0)
+ return;
+
+ PayPriceReplyPacket payPriceReply = (PayPriceReplyPacket)PacketPool.Instance.GetPacket(PacketType.PayPriceReply);
+ payPriceReply.ObjectData.ObjectID = objectID;
+ payPriceReply.ObjectData.DefaultPayPrice = payPrice[0];
+
+ payPriceReply.ButtonData=new PayPriceReplyPacket.ButtonDataBlock[4];
+ payPriceReply.ButtonData[0]=new PayPriceReplyPacket.ButtonDataBlock();
+ payPriceReply.ButtonData[0].PayButton = payPrice[1];
+ payPriceReply.ButtonData[1]=new PayPriceReplyPacket.ButtonDataBlock();
+ payPriceReply.ButtonData[1].PayButton = payPrice[2];
+ payPriceReply.ButtonData[2]=new PayPriceReplyPacket.ButtonDataBlock();
+ payPriceReply.ButtonData[2].PayButton = payPrice[3];
+ payPriceReply.ButtonData[3]=new PayPriceReplyPacket.ButtonDataBlock();
+ payPriceReply.ButtonData[3].PayButton = payPrice[4];
+
+ OutPacket(payPriceReply, ThrottleOutPacketType.Task);
+ }
+
+ public void SendStartPingCheck(byte seq)
+ {
+ StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
+ pc.PingID.PingID = seq;
+ pc.Header.Reliable = false;
+ OutPacket(pc, ThrottleOutPacketType.Unknown);
+ }
+
+ public void SendKillObject(ulong regionHandle, uint localID)
+ {
+ KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
+ // TODO: don't create new blocks if recycling an old packet
+ kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
+ kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
+ kill.ObjectData[0].ID = localID;
+ kill.Header.Reliable = false;
+ OutPacket(kill, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ /// Send information about the items contained in a folder to the client.
+ ///
+ /// XXX This method needs some refactoring loving
+ ///
+ /// The owner of the folder
+ /// The id of the folder
+ /// The items contained in the folder identified by folderID
+ /// Do we need to send folder information?
+ /// Do we need to send item information?
+ public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List items,
+ List folders,
+ bool fetchFolders, bool fetchItems)
+ {
+ // An inventory descendents packet consists of a single agent section and an inventory details
+ // section for each inventory item. The size of each inventory item is approximately 550 bytes.
+ // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent
+ // packets containing metadata for in excess of 100 items. But in practice, there may be other
+ // factors (e.g. firewalls) restraining the maximum UDP packet size. See,
+ //
+ // http://opensimulator.org/mantis/view.php?id=226
+ //
+ // for one example of this kind of thing. In fact, the Linden servers appear to only send about
+ // 6 to 7 items at a time, so let's stick with 6
+ int MAX_ITEMS_PER_PACKET = 6;
+
+//Ckrinke This variable is not used, so comment out to remove the warning from the compiler (3-21-08)
+//Ckrinke uint FULL_MASK_PERMISSIONS = 2147483647;
+
+ if (fetchItems)
+ {
+ InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
+
+ if (items.Count < MAX_ITEMS_PER_PACKET)
+ {
+ descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
+ descend.AgentData.Descendents = items.Count;
+ }
+ else
+ {
+ descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
+ descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
+ }
+
+ // Even if we aren't fetching the folders, we still need to include the folder count
+ // in the total number of descendents. Failure to do so will cause subtle bugs such
+ // as the failure of textures which haven't been expanded in inventory to show up
+ // in the texture prim edit selection panel.
+ if (!fetchFolders)
+ {
+ descend.AgentData.Descendents += folders.Count;
+ }
+
+ int count = 0;
+ int i = 0;
+ foreach (InventoryItemBase item in items)
+ {
+ descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
+ descend.ItemData[i].ItemID = item.ID;
+ descend.ItemData[i].AssetID = item.AssetID;
+ descend.ItemData[i].CreatorID = item.Creator;
+ descend.ItemData[i].BaseMask = item.BasePermissions;
+ descend.ItemData[i].Description = Helpers.StringToField(item.Description);
+ descend.ItemData[i].EveryoneMask = item.EveryOnePermissions;
+ descend.ItemData[i].OwnerMask = item.CurrentPermissions;
+ descend.ItemData[i].FolderID = item.Folder;
+ descend.ItemData[i].InvType = (sbyte)item.InvType;
+ descend.ItemData[i].Name = Helpers.StringToField(item.Name);
+ descend.ItemData[i].NextOwnerMask = item.NextPermissions;
+ descend.ItemData[i].OwnerID = item.Owner;
+ descend.ItemData[i].Type = (sbyte)item.AssetType;
+
+ //descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
+ descend.ItemData[i].GroupID = item.GroupID;
+ descend.ItemData[i].GroupOwned = item.GroupOwned;
+ descend.ItemData[i].GroupMask = 0;
+ descend.ItemData[i].CreationDate = item.CreationDate;
+ descend.ItemData[i].SalePrice = item.SalePrice;
+ descend.ItemData[i].SaleType = item.SaleType;
+ descend.ItemData[i].Flags = item.Flags;
+
+ descend.ItemData[i].CRC =
+ Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
+ descend.ItemData[i].InvType, descend.ItemData[i].Type,
+ descend.ItemData[i].AssetID, descend.ItemData[i].GroupID,
+ descend.ItemData[i].SalePrice,
+ descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID,
+ descend.ItemData[i].ItemID, descend.ItemData[i].FolderID,
+ descend.ItemData[i].EveryoneMask,
+ descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask,
+ descend.ItemData[i].GroupMask, item.CurrentPermissions);
+
+ i++;
+ count++;
+ if (i == MAX_ITEMS_PER_PACKET)
+ {
+ OutPacket(descend, ThrottleOutPacketType.Asset);
+
+ if ((items.Count - count) > 0)
+ {
+ descend = CreateInventoryDescendentsPacket(ownerID, folderID);
+ if ((items.Count - count) < MAX_ITEMS_PER_PACKET)
+ {
+ descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count - count];
+ descend.AgentData.Descendents = items.Count - count;
+ }
+ else
+ {
+ descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
+ descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
+ }
+ i = 0;
+ }
+ }
+ }
+
+ if (i < MAX_ITEMS_PER_PACKET)
+ {
+ OutPacket(descend, ThrottleOutPacketType.Asset);
+ }
+ }
+
+ //send subfolders
+ if (fetchFolders)
+ {
+ InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
+
+ if (folders.Count < MAX_ITEMS_PER_PACKET)
+ {
+ descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
+ descend.AgentData.Descendents = folders.Count;
+ }
+ else
+ {
+ descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
+ descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
+ }
+
+ // Not sure if this scenario ever actually occurs, but nonetheless we include the items
+ // count even if we're not sending item data for the same reasons as above.
+ if (!fetchItems)
+ {
+ descend.AgentData.Descendents += items.Count;
+ }
+
+ int i = 0;
+ int count = 0;
+ foreach (InventoryFolderBase folder in folders)
+ {
+ descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
+ descend.FolderData[i].FolderID = folder.ID;
+ descend.FolderData[i].Name = Helpers.StringToField(folder.Name);
+ descend.FolderData[i].ParentID = folder.ParentID;
+ descend.FolderData[i].Type = (sbyte) folder.Type;
+
+ i++;
+ count++;
+ if (i == MAX_ITEMS_PER_PACKET)
+ {
+ OutPacket(descend, ThrottleOutPacketType.Asset);
+
+ if ((folders.Count - count) > 0)
+ {
+ descend = CreateInventoryDescendentsPacket(ownerID, folderID);
+ if ((folders.Count - count) < MAX_ITEMS_PER_PACKET)
+ {
+ descend.FolderData =
+ new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count];
+ descend.AgentData.Descendents = folders.Count - count;
+ }
+ else
+ {
+ descend.FolderData =
+ new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
+ descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
+ }
+ i = 0;
+ }
+ }
+ }
+
+ if (i < MAX_ITEMS_PER_PACKET)
+ {
+ OutPacket(descend, ThrottleOutPacketType.Asset);
+ }
+ }
+ }
+
+ private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)
+ {
+ InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents);
+ descend.AgentData.AgentID = AgentId;
+ descend.AgentData.OwnerID = ownerID;
+ descend.AgentData.FolderID = folderID;
+ descend.AgentData.Version = 1;
+
+ return descend;
+ }
+
+ public void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
+ {
+ uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
+ FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
+ // TODO: don't create new blocks if recycling an old packet
+ inventoryReply.AgentData.AgentID = AgentId;
+ inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
+ inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
+ inventoryReply.InventoryData[0].ItemID = item.ID;
+ inventoryReply.InventoryData[0].AssetID = item.AssetID;
+ inventoryReply.InventoryData[0].CreatorID = item.Creator;
+ inventoryReply.InventoryData[0].BaseMask = item.BasePermissions;
+ inventoryReply.InventoryData[0].CreationDate =
+ (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
+ inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.Description);
+ inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions;
+ inventoryReply.InventoryData[0].FolderID = item.Folder;
+ inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType;
+ inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.Name);
+ inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions;
+ inventoryReply.InventoryData[0].OwnerID = item.Owner;
+ inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions;
+ inventoryReply.InventoryData[0].Type = (sbyte)item.AssetType;
+
+ //inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
+ inventoryReply.InventoryData[0].GroupID = item.GroupID;
+ inventoryReply.InventoryData[0].GroupOwned = item.GroupOwned;
+ inventoryReply.InventoryData[0].GroupMask = 0;
+ inventoryReply.InventoryData[0].Flags = item.Flags;
+ inventoryReply.InventoryData[0].SalePrice = item.SalePrice;
+ inventoryReply.InventoryData[0].SaleType = item.SaleType;
+
+ inventoryReply.InventoryData[0].CRC =
+ Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType,
+ inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
+ inventoryReply.InventoryData[0].GroupID, 100,
+ inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID,
+ inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID,
+ FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
+ FULL_MASK_PERMISSIONS);
+
+ OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
+ }
+
+ /// IClientAPI.SendBulkUpdateInventory(InventoryItemBase)
+ public void SendBulkUpdateInventory(InventoryItemBase item)
+ {
+ uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
+
+ BulkUpdateInventoryPacket bulkUpdate
+ = (BulkUpdateInventoryPacket)PacketPool.Instance.GetPacket(PacketType.BulkUpdateInventory);
+
+ bulkUpdate.AgentData.AgentID = AgentId;
+ bulkUpdate.AgentData.TransactionID = LLUUID.Random();
+
+ bulkUpdate.FolderData = new BulkUpdateInventoryPacket.FolderDataBlock[1];
+ bulkUpdate.FolderData[0] = new BulkUpdateInventoryPacket.FolderDataBlock();
+ bulkUpdate.FolderData[0].FolderID = LLUUID.Zero;
+ bulkUpdate.FolderData[0].ParentID = LLUUID.Zero;
+ bulkUpdate.FolderData[0].Type = -1;
+ bulkUpdate.FolderData[0].Name = new byte[0];
+
+ bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1];
+ bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
+ bulkUpdate.ItemData[0].ItemID = item.ID;
+ bulkUpdate.ItemData[0].AssetID = item.AssetID;
+ bulkUpdate.ItemData[0].CreatorID = item.Creator;
+ bulkUpdate.ItemData[0].BaseMask = item.BasePermissions;
+ bulkUpdate.ItemData[0].CreationDate = 1000;
+ bulkUpdate.ItemData[0].Description = Helpers.StringToField(item.Description);
+ bulkUpdate.ItemData[0].EveryoneMask = item.EveryOnePermissions;
+ bulkUpdate.ItemData[0].FolderID = item.Folder;
+ bulkUpdate.ItemData[0].InvType = (sbyte)item.InvType;
+ bulkUpdate.ItemData[0].Name = Helpers.StringToField(item.Name);
+ bulkUpdate.ItemData[0].NextOwnerMask = item.NextPermissions;
+ bulkUpdate.ItemData[0].OwnerID = item.Owner;
+ bulkUpdate.ItemData[0].OwnerMask = item.CurrentPermissions;
+ bulkUpdate.ItemData[0].Type = (sbyte)item.AssetType;
+
+ //bulkUpdate.ItemData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
+ bulkUpdate.ItemData[0].GroupID = item.GroupID;
+ bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned;
+ bulkUpdate.ItemData[0].GroupMask = 0;
+ bulkUpdate.ItemData[0].Flags = item.Flags;
+ bulkUpdate.ItemData[0].SalePrice = item.SalePrice;
+ bulkUpdate.ItemData[0].SaleType = item.SaleType;
+
+ bulkUpdate.ItemData[0].CRC =
+ Helpers.InventoryCRC(1000, 0, bulkUpdate.ItemData[0].InvType,
+ bulkUpdate.ItemData[0].Type, bulkUpdate.ItemData[0].AssetID,
+ bulkUpdate.ItemData[0].GroupID, 100,
+ bulkUpdate.ItemData[0].OwnerID, bulkUpdate.ItemData[0].CreatorID,
+ bulkUpdate.ItemData[0].ItemID, bulkUpdate.ItemData[0].FolderID,
+ FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
+ FULL_MASK_PERMISSIONS);
+
+ OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
+ }
+
+ /// IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)
+ public void SendInventoryItemCreateUpdate(InventoryItemBase Item)
+ {
+ uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
+
+ UpdateCreateInventoryItemPacket InventoryReply
+ = (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket(
+ PacketType.UpdateCreateInventoryItem);
+
+ // TODO: don't create new blocks if recycling an old packet
+ InventoryReply.AgentData.AgentID = AgentId;
+ InventoryReply.AgentData.SimApproved = true;
+ InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
+ InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
+ InventoryReply.InventoryData[0].ItemID = Item.ID;
+ InventoryReply.InventoryData[0].AssetID = Item.AssetID;
+ InventoryReply.InventoryData[0].CreatorID = Item.Creator;
+ InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions;
+ InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.Description);
+ InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions;
+ InventoryReply.InventoryData[0].FolderID = Item.Folder;
+ InventoryReply.InventoryData[0].InvType = (sbyte)Item.InvType;
+ InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.Name);
+ InventoryReply.InventoryData[0].NextOwnerMask = Item.NextPermissions;
+ InventoryReply.InventoryData[0].OwnerID = Item.Owner;
+ InventoryReply.InventoryData[0].OwnerMask = Item.CurrentPermissions;
+ InventoryReply.InventoryData[0].Type = (sbyte)Item.AssetType;
+
+ //InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
+ InventoryReply.InventoryData[0].GroupID = Item.GroupID;
+ InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned;
+ InventoryReply.InventoryData[0].GroupMask = 0;
+ InventoryReply.InventoryData[0].Flags = Item.Flags;
+ InventoryReply.InventoryData[0].SalePrice = Item.SalePrice;
+ InventoryReply.InventoryData[0].SaleType = Item.SaleType;
+
+ InventoryReply.InventoryData[0].CRC =
+ Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType,
+ InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID,
+ InventoryReply.InventoryData[0].GroupID, 100,
+ InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID,
+ InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID,
+ FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
+ FULL_MASK_PERMISSIONS);
+
+ OutPacket(InventoryReply, ThrottleOutPacketType.Asset);
+ }
+
+ public void SendRemoveInventoryItem(LLUUID itemID)
+ {
+ RemoveInventoryItemPacket remove = (RemoveInventoryItemPacket)PacketPool.Instance.GetPacket(PacketType.RemoveInventoryItem);
+ // TODO: don't create new blocks if recycling an old packet
+ remove.AgentData.AgentID = AgentId;
+ remove.AgentData.SessionID = m_sessionId;
+ remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
+ remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
+ remove.InventoryData[0].ItemID = itemID;
+
+ OutPacket(remove, ThrottleOutPacketType.Asset);
+ }
+
+ public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
+ {
+ ReplyTaskInventoryPacket replytask = (ReplyTaskInventoryPacket)PacketPool.Instance.GetPacket(PacketType.ReplyTaskInventory);
+ replytask.InventoryData.TaskID = taskID;
+ replytask.InventoryData.Serial = serial;
+ replytask.InventoryData.Filename = fileName;
+ OutPacket(replytask, ThrottleOutPacketType.Asset);
+ }
+
+ public void SendXferPacket(ulong xferID, uint packet, byte[] data)
+ {
+ SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
+ sendXfer.XferID.ID = xferID;
+ sendXfer.XferID.Packet = packet;
+ sendXfer.DataPacket.Data = data;
+ OutPacket(sendXfer, ThrottleOutPacketType.Task);
+ }
+
+ public void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
+ int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor,
+ int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay,
+ int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent)
+ {
+ EconomyDataPacket economyData = (EconomyDataPacket)PacketPool.Instance.GetPacket(PacketType.EconomyData);
+ economyData.Info.EnergyEfficiency = EnergyEfficiency;
+ economyData.Info.ObjectCapacity = ObjectCapacity;
+ economyData.Info.ObjectCount = ObjectCount;
+ economyData.Info.PriceEnergyUnit = PriceEnergyUnit;
+ economyData.Info.PriceGroupCreate = PriceGroupCreate;
+ economyData.Info.PriceObjectClaim = PriceObjectClaim;
+ economyData.Info.PriceObjectRent = PriceObjectRent;
+ economyData.Info.PriceObjectScaleFactor = PriceObjectScaleFactor;
+ economyData.Info.PriceParcelClaim = PriceParcelClaim;
+ economyData.Info.PriceParcelClaimFactor = PriceParcelClaimFactor;
+ economyData.Info.PriceParcelRent = PriceParcelRent;
+ economyData.Info.PricePublicObjectDecay = PricePublicObjectDecay;
+ economyData.Info.PricePublicObjectDelete = PricePublicObjectDelete;
+ economyData.Info.PriceRentLight = PriceRentLight;
+ economyData.Info.PriceUpload = PriceUpload;
+ economyData.Info.TeleportMinPrice = TeleportMinPrice;
+ economyData.Info.TeleportPriceExponent = TeleportPriceExponent;
+ economyData.Header.Reliable = true;
+ OutPacket(economyData, ThrottleOutPacketType.Unknown);
+
+ }
+
+ public void SendAvatarPickerReply(AvatarPickerReplyPacket replyPacket)
+ {
+ OutPacket(replyPacket, ThrottleOutPacketType.Task);
+ }
+
+ public void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
+ {
+ AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate);
+ sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid;
+ sendAgentDataUpdate.AgentData.AgentID = agentid;
+ sendAgentDataUpdate.AgentData.FirstName = Helpers.StringToField(firstname);
+ sendAgentDataUpdate.AgentData.GroupName = Helpers.StringToField(groupname);
+ sendAgentDataUpdate.AgentData.GroupPowers = grouppowers;
+ sendAgentDataUpdate.AgentData.GroupTitle = Helpers.StringToField(grouptitle);
+ sendAgentDataUpdate.AgentData.LastName = Helpers.StringToField(lastname);
+ OutPacket(sendAgentDataUpdate, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ /// Send an alert message to the client. On the Linden client (tested 1.19.1.4), this pops up a brief duration
+ /// blue information box in the bottom right hand corner.
+ ///
+ ///
+ public void SendAlertMessage(string message)
+ {
+ AlertMessagePacket alertPack = (AlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AlertMessage);
+ alertPack.AlertData.Message = Helpers.StringToField(message);
+ OutPacket(alertPack, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ /// Send an agent alert message to the client.
+ ///
+ ///
+ /// On the linden client, if this true then it displays a one button text box placed in the
+ /// middle of the window. If false, the message is displayed in a brief duration blue information box (as for
+ /// the AlertMessage packet).
+ public void SendAgentAlertMessage(string message, bool modal)
+ {
+ AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
+ alertPack.AgentData.AgentID = AgentId;
+ alertPack.AlertData.Message = Helpers.StringToField(message);
+ alertPack.AlertData.Modal = modal;
+ OutPacket(alertPack, ThrottleOutPacketType.Task);
+ }
+
+ public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
+ string url)
+ {
+ LoadURLPacket loadURL = (LoadURLPacket)PacketPool.Instance.GetPacket(PacketType.LoadURL);
+ loadURL.Data.ObjectName = Helpers.StringToField(objectname);
+ loadURL.Data.ObjectID = objectID;
+ loadURL.Data.OwnerID = ownerID;
+ loadURL.Data.OwnerIsGroup = groupOwned;
+ loadURL.Data.Message = Helpers.StringToField(message);
+ loadURL.Data.URL = Helpers.StringToField(url);
+ OutPacket(loadURL, ThrottleOutPacketType.Task);
+ }
+
+ public void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels)
+ {
+ ScriptDialogPacket dialog = (ScriptDialogPacket)PacketPool.Instance.GetPacket(PacketType.ScriptDialog);
+ dialog.Data.ObjectID = objectID;
+ dialog.Data.ObjectName = Helpers.StringToField(objectname);
+ dialog.Data.FirstName = Helpers.StringToField(this.FirstName);
+ dialog.Data.LastName = Helpers.StringToField(this.LastName);
+ dialog.Data.Message = Helpers.StringToField(msg);
+ dialog.Data.ImageID = textureID;
+ dialog.Data.ChatChannel = ch;
+ ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[buttonlabels.Length];
+ for (int i = 0; i < buttonlabels.Length; i++)
+ {
+ buttons[i] = new ScriptDialogPacket.ButtonsBlock();
+ buttons[i].ButtonLabel = Helpers.StringToField(buttonlabels[i]);
+ }
+ dialog.Buttons = buttons;
+ OutPacket(dialog, ThrottleOutPacketType.Task);
+ }
+
+ public void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID)
+ {
+ PreloadSoundPacket preSound = (PreloadSoundPacket)PacketPool.Instance.GetPacket(PacketType.PreloadSound);
+ // TODO: don't create new blocks if recycling an old packet
+ preSound.DataBlock = new PreloadSoundPacket.DataBlockBlock[1];
+ preSound.DataBlock[0] = new PreloadSoundPacket.DataBlockBlock();
+ preSound.DataBlock[0].ObjectID = objectID;
+ preSound.DataBlock[0].OwnerID = ownerID;
+ preSound.DataBlock[0].SoundID = soundID;
+ OutPacket(preSound, ThrottleOutPacketType.Task);
+ }
+
+ public void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags)
+ {
+ AttachedSoundPacket sound = (AttachedSoundPacket)PacketPool.Instance.GetPacket(PacketType.AttachedSound);
+ sound.DataBlock.SoundID = soundID;
+ sound.DataBlock.ObjectID = objectID;
+ sound.DataBlock.OwnerID = ownerID;
+ sound.DataBlock.Gain = gain;
+ sound.DataBlock.Flags = flags;
+
+ OutPacket(sound, ThrottleOutPacketType.Task);
+ }
+
+ public void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain)
+ {
+ SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
+ sound.SoundData.SoundID = soundID;
+ sound.SoundData.OwnerID = ownerID;
+ sound.SoundData.ObjectID = objectID;
+ sound.SoundData.ParentID = parentID;
+ sound.SoundData.Handle = handle;
+ sound.SoundData.Position = position;
+ sound.SoundData.Gain = gain;
+
+ OutPacket(sound, ThrottleOutPacketType.Task);
+ }
+
+ public void SendAttachedSoundGainChange(LLUUID objectID, float gain)
+ {
+ AttachedSoundGainChangePacket sound = (AttachedSoundGainChangePacket)PacketPool.Instance.GetPacket(PacketType.AttachedSoundGainChange);
+ sound.DataBlock.ObjectID = objectID;
+ sound.DataBlock.Gain = gain;
+
+ OutPacket(sound, ThrottleOutPacketType.Task);
+ }
+
+ public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel)
+ {
+ SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
+ viewertime.TimeInfo.SunDirection = sunPos;
+ viewertime.TimeInfo.SunAngVelocity = sunVel;
+ viewertime.TimeInfo.UsecSinceStart = (ulong)Util.UnixTimeSinceEpoch();
+ viewertime.Header.Reliable = false;
+ OutPacket(viewertime, ThrottleOutPacketType.Task);
+ }
+
+ public void SendViewerTime(int phase)
+ {
+ Console.WriteLine("SunPhase: {0}", phase);
+ SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
+ //viewertime.TimeInfo.SecPerDay = 86400;
+ //viewertime.TimeInfo.SecPerYear = 31536000;
+ viewertime.TimeInfo.SecPerDay = 1000;
+ viewertime.TimeInfo.SecPerYear = 365000;
+ viewertime.TimeInfo.SunPhase = 1;
+ int sunPhase = (phase + 2) / 2;
+ if ((sunPhase < 6) || (sunPhase > 36))
+ {
+ viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
+ Console.WriteLine("sending night");
+ }
+ else
+ {
+ if (sunPhase < 12)
+ {
+ sunPhase = 12;
+ }
+ sunPhase = sunPhase - 12;
+
+ float yValue = 0.1f * (sunPhase);
+ Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue);
+ if (yValue > 1.2f)
+ {
+ yValue = yValue - 1.2f;
+ }
+
+ yValue = Util.Clip(yValue, 0, 1);
+
+ if (sunPhase < 14)
+ {
+ yValue = 1 - yValue;
+ }
+ if (sunPhase < 12)
+ {
+ yValue *= -1;
+ }
+ viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f);
+ Console.WriteLine("sending sun update " + yValue);
+ }
+ viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f);
+ viewertime.TimeInfo.UsecSinceStart = (ulong)Util.UnixTimeSinceEpoch();
+ viewertime.Header.Reliable = false;
+ OutPacket(viewertime, ThrottleOutPacketType.Task);
+ }
+
+ public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember,
+ string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
+ LLUUID partnerID)
+ {
+ AvatarPropertiesReplyPacket avatarReply = (AvatarPropertiesReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPropertiesReply);
+ avatarReply.AgentData.AgentID = AgentId;
+ avatarReply.AgentData.AvatarID = avatarID;
+ if (aboutText != null)
+ avatarReply.PropertiesData.AboutText = Helpers.StringToField(aboutText);
+ else
+ avatarReply.PropertiesData.AboutText = Helpers.StringToField("");
+ avatarReply.PropertiesData.BornOn = Helpers.StringToField(bornOn);
+ avatarReply.PropertiesData.CharterMember = Helpers.StringToField(charterMember);
+ if (flAbout != null)
+ avatarReply.PropertiesData.FLAboutText = Helpers.StringToField(flAbout);
+ else
+ avatarReply.PropertiesData.FLAboutText = Helpers.StringToField("");
+ avatarReply.PropertiesData.Flags = 0;
+ avatarReply.PropertiesData.FLImageID = flImageID;
+ avatarReply.PropertiesData.ImageID = imageID;
+ avatarReply.PropertiesData.ProfileURL = Helpers.StringToField(profileURL);
+ avatarReply.PropertiesData.PartnerID = partnerID;
+ OutPacket(avatarReply, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+
+ #region Appearance/ Wearables Methods
+
+ ///
+ ///
+ ///
+ ///
+ public void SendWearables(AvatarWearable[] wearables, int serial)
+ {
+ AgentWearablesUpdatePacket aw = (AgentWearablesUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentWearablesUpdate);
+ aw.AgentData.AgentID = AgentId;
+ aw.AgentData.SerialNum = (uint)serial;
+ aw.AgentData.SessionID = m_sessionId;
+
+ // TODO: don't create new blocks if recycling an old packet
+ aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
+ AgentWearablesUpdatePacket.WearableDataBlock awb;
+ for (int i = 0; i < wearables.Length; i++)
+ {
+ awb = new AgentWearablesUpdatePacket.WearableDataBlock();
+ awb.WearableType = (byte)i;
+ awb.AssetID = wearables[i].AssetID;
+ awb.ItemID = wearables[i].ItemID;
+ aw.WearableData[i] = awb;
+ }
+
+ OutPacket(aw, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
+ {
+ AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
+ // TODO: don't create new blocks if recycling an old packet
+ avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
+ avp.ObjectData.TextureEntry = textureEntry;
+
+ AvatarAppearancePacket.VisualParamBlock avblock = null;
+ for (int i = 0; i < visualParams.Length; i++)
+ {
+ avblock = new AvatarAppearancePacket.VisualParamBlock();
+ avblock.ParamValue = visualParams[i];
+ avp.VisualParam[i] = avblock;
+ }
+
+ avp.Sender.IsTrial = false;
+ avp.Sender.ID = agentID;
+ OutPacket(avp, ThrottleOutPacketType.Task);
+ }
+
+ public void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
+ {
+ AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
+ // TODO: don't create new blocks if recycling an old packet
+ ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
+ ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
+ ani.AnimationSourceList[0].ObjectID = sourceAgentId;
+ ani.Sender = new AvatarAnimationPacket.SenderBlock();
+ ani.Sender.ID = sourceAgentId;
+ ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[animations.Length];
+
+ for (int i = 0; i < animations.Length; ++i)
+ {
+ ani.AnimationList[i] = new AvatarAnimationPacket.AnimationListBlock();
+ ani.AnimationList[i].AnimID = animations[i];
+ ani.AnimationList[i].AnimSequenceID = seqs[i];
+ }
+ ani.Header.Reliable = false;
+ OutPacket(ani, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+
+ #region Avatar Packet/data sending Methods
+
+ ///
+ /// send a objectupdate packet with information about the clients avatar
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
+ uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
+ {
+ ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
+ // TODO: don't create new blocks if recycling an old packet
+ objupdate.RegionData.RegionHandle = regionHandle;
+ objupdate.RegionData.TimeDilation = ushort.MaxValue;
+ objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
+ objupdate.ObjectData[0] = CreateDefaultAvatarPacket(textureEntry);
+
+ //give this avatar object a local id and assign the user a name
+ objupdate.ObjectData[0].ID = avatarLocalID;
+ objupdate.ObjectData[0].FullID = avatarID;
+ objupdate.ObjectData[0].ParentID = parentID;
+ objupdate.ObjectData[0].NameValue =
+ Helpers.StringToField("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName);
+ LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
+ byte[] pb = pos2.GetBytes();
+ Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
+
+ OutPacket(objupdate, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
+ LLVector3 velocity, LLQuaternion rotation)
+ {
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
+ CreateAvatarImprovedBlock(localID, position, velocity, rotation);
+ ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
+ // TODO: don't create new blocks if recycling an old packet
+ terse.RegionData.RegionHandle = regionHandle;
+ terse.RegionData.TimeDilation = timeDilation;
+ terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
+ terse.ObjectData[0] = terseBlock;
+
+ terse.Header.Reliable = false;
+
+
+ OutPacket(terse, ThrottleOutPacketType.Task);
+ }
+
+ public void SendCoarseLocationUpdate(List CoarseLocations)
+ {
+ CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
+ // TODO: don't create new blocks if recycling an old packet
+ int total = CoarseLocations.Count;
+ CoarseLocationUpdatePacket.IndexBlock ib =
+ new CoarseLocationUpdatePacket.IndexBlock();
+ loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total];
+ for (int i = 0; i < total; i++)
+ {
+ CoarseLocationUpdatePacket.LocationBlock lb =
+ new CoarseLocationUpdatePacket.LocationBlock();
+ lb.X = (byte)CoarseLocations[i].X;
+ lb.Y = (byte)CoarseLocations[i].Y;
+ lb.Z = (byte)(CoarseLocations[i].Z / 4);
+ loc.Location[i] = lb;
+ }
+ ib.You = -1;
+ ib.Prey = -1;
+ loc.Index = ib;
+ loc.Header.Reliable = false;
+ OutPacket(loc, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+
+ #region Primitive Packet/data Sending Methods
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
+ {
+
+ ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
+ Console.WriteLine("Attach object!");
+ // TODO: don't create new blocks if recycling an old packet
+ attach.AgentData.AgentID = AgentId;
+ attach.AgentData.SessionID = m_sessionId;
+ attach.AgentData.AttachmentPoint = attachPoint;
+ attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
+ attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
+ attach.ObjectData[0].ObjectLocalID = localID;
+ attach.ObjectData[0].Rotation = rotation;
+
+ OutPacket(attach, ThrottleOutPacketType.Task);
+ }
+
+ public void SendPrimitiveToClient(
+ ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
+ uint flags,
+ LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
+ LLQuaternion rotation, byte clickAction)
+ {
+ byte[] textureanim = new byte[0];
+
+ SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, flags,
+ objectID, ownerID, text, color, parentID, particleSystem,
+ rotation, clickAction, textureanim, false,(uint)0, LLUUID.Zero);
+ }
+ public void SendPrimitiveToClient(
+ ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
+ uint flags,
+ LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
+ LLQuaternion rotation, byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, LLUUID AssetId)
+ {
+ ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
+ // TODO: don't create new blocks if recycling an old packet
+ outPacket.RegionData.RegionHandle = regionHandle;
+ outPacket.RegionData.TimeDilation = timeDilation;
+ outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
+
+ outPacket.ObjectData[0] = CreatePrimUpdateBlock(primShape, flags);
+
+ outPacket.ObjectData[0].ID = localID;
+ outPacket.ObjectData[0].FullID = objectID;
+ outPacket.ObjectData[0].OwnerID = ownerID;
+
+ // Anything more than 255 will cause libsecondlife to barf
+ if (text.Length > 255)
+ {
+ text = text.Remove(255);
+ }
+
+ outPacket.ObjectData[0].Text = Helpers.StringToField(text);
+
+ outPacket.ObjectData[0].TextColor[0] = color[0];
+ outPacket.ObjectData[0].TextColor[1] = color[1];
+ outPacket.ObjectData[0].TextColor[2] = color[2];
+ outPacket.ObjectData[0].TextColor[3] = color[3];
+ outPacket.ObjectData[0].ParentID = parentID;
+ outPacket.ObjectData[0].PSBlock = particleSystem;
+ outPacket.ObjectData[0].ClickAction = clickAction;
+ //outPacket.ObjectData[0].Flags = 0;
+
+ if (attachment)
+ {
+ // Necessary???
+ outPacket.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 2);
+ outPacket.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
+
+ // Item from inventory???
+ outPacket.ObjectData[0].NameValue =
+ Helpers.StringToField("AttachItemID STRING RW SV " + AssetId.UUID);
+ outPacket.ObjectData[0].State = (byte)((AttachPoint % 16) * 16 + (AttachPoint / 16));
+ }
+
+ // Sound Radius
+ outPacket.ObjectData[0].Radius = 20;
+
+ byte[] pb = pos.GetBytes();
+ Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
+
+ byte[] rot = rotation.GetBytes();
+ Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length);
+
+ if (textureanim.Length > 0)
+ {
+ outPacket.ObjectData[0].TextureAnim = textureanim;
+ }
+
+ OutPacket(outPacket, ThrottleOutPacketType.Task);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
+ LLQuaternion rotation, byte state, LLUUID AssetId)
+ {
+ LLVector3 velocity = new LLVector3(0f, 0f, 0f);
+ LLVector3 rotationalvelocity = new LLVector3(0f, 0f, 0f);
+ ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
+ // TODO: don't create new blocks if recycling an old packet
+ terse.RegionData.RegionHandle = regionHandle;
+ terse.RegionData.TimeDilation = timeDilation;
+ terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
+ terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, state); // AssetID should fall into here probably somehow...
+ terse.Header.Reliable = false;
+ OutPacket(terse, ThrottleOutPacketType.Task);
+ }
+
+ public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
+ LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity)
+ {
+ ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
+ // TODO: don't create new blocks if recycling an old packet
+ terse.RegionData.RegionHandle = regionHandle;
+ terse.RegionData.TimeDilation = timeDilation;
+ terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
+ terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, 0);
+ terse.Header.Reliable = false;
+ OutPacket(terse, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+
+ #region Helper Methods
+
+ protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos,
+ LLVector3 velocity,
+ LLQuaternion rotation)
+ {
+ byte[] bytes = new byte[60];
+ int i = 0;
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
+
+ dat.TextureEntry = new byte[0]; // AvatarTemplate.TextureEntry;
+
+ uint ID = localID;
+
+ bytes[i++] = (byte)(ID % 256);
+ bytes[i++] = (byte)((ID >> 8) % 256);
+ bytes[i++] = (byte)((ID >> 16) % 256);
+ bytes[i++] = (byte)((ID >> 24) % 256);
+ bytes[i++] = 0;
+ bytes[i++] = 1;
+ i += 14;
+ bytes[i++] = 128;
+ bytes[i++] = 63;
+
+ byte[] pb = pos.GetBytes();
+ Array.Copy(pb, 0, bytes, i, pb.Length);
+ i += 12;
+ ushort InternVelocityX;
+ ushort InternVelocityY;
+ ushort InternVelocityZ;
+ Vector3 internDirec = new Vector3(0, 0, 0);
+
+ internDirec = new Vector3(velocity.X, velocity.Y, velocity.Z);
+
+ internDirec = internDirec / 128.0f;
+ internDirec.x += 1;
+ internDirec.y += 1;
+ internDirec.z += 1;
+
+ InternVelocityX = (ushort)(32768 * internDirec.x);
+ InternVelocityY = (ushort)(32768 * internDirec.y);
+ InternVelocityZ = (ushort)(32768 * internDirec.z);
+
+ ushort ac = 32767;
+ bytes[i++] = (byte)(InternVelocityX % 256);
+ bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
+ bytes[i++] = (byte)(InternVelocityY % 256);
+ bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
+ bytes[i++] = (byte)(InternVelocityZ % 256);
+ bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
+
+ //accel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ //rotation
+ ushort rw, rx, ry, rz;
+ rw = (ushort)(32768 * (rotation.W + 1));
+ rx = (ushort)(32768 * (rotation.X + 1));
+ ry = (ushort)(32768 * (rotation.Y + 1));
+ rz = (ushort)(32768 * (rotation.Z + 1));
+
+ //rot
+ bytes[i++] = (byte)(rx % 256);
+ bytes[i++] = (byte)((rx >> 8) % 256);
+ bytes[i++] = (byte)(ry % 256);
+ bytes[i++] = (byte)((ry >> 8) % 256);
+ bytes[i++] = (byte)(rz % 256);
+ bytes[i++] = (byte)((rz >> 8) % 256);
+ bytes[i++] = (byte)(rw % 256);
+ bytes[i++] = (byte)((rw >> 8) % 256);
+
+ //rotation vel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ dat.Data = bytes;
+
+ return (dat);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID,
+ LLVector3 position,
+ LLQuaternion rotation,
+ LLVector3 velocity,
+ LLVector3 rotationalvelocity,
+ byte state)
+ {
+ uint ID = localID;
+ byte[] bytes = new byte[60];
+
+ int i = 0;
+ ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
+ dat.TextureEntry = new byte[0];
+ bytes[i++] = (byte)(ID % 256);
+ bytes[i++] = (byte)((ID >> 8) % 256);
+ bytes[i++] = (byte)((ID >> 16) % 256);
+ bytes[i++] = (byte)((ID >> 24) % 256);
+ bytes[i++] = state;
+ bytes[i++] = 0;
+
+ byte[] pb = position.GetBytes();
+ Array.Copy(pb, 0, bytes, i, pb.Length);
+ i += 12;
+ ushort ac = 32767;
+
+ ushort velx, vely, velz;
+ Vector3 vel = new Vector3(velocity.X, velocity.Y, velocity.Z);
+
+ vel = vel / 128.0f;
+ vel.x += 1;
+ vel.y += 1;
+ vel.z += 1;
+ //vel
+ velx = (ushort)(32768 * (vel.x));
+ vely = (ushort)(32768 * (vel.y));
+ velz = (ushort)(32768 * (vel.z));
+
+ bytes[i++] = (byte)(velx % 256);
+ bytes[i++] = (byte)((velx >> 8) % 256);
+ bytes[i++] = (byte)(vely % 256);
+ bytes[i++] = (byte)((vely >> 8) % 256);
+ bytes[i++] = (byte)(velz % 256);
+ bytes[i++] = (byte)((velz >> 8) % 256);
+
+ //accel
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+ bytes[i++] = (byte)(ac % 256);
+ bytes[i++] = (byte)((ac >> 8) % 256);
+
+ ushort rw, rx, ry, rz;
+ rw = (ushort)(32768 * (rotation.W + 1));
+ rx = (ushort)(32768 * (rotation.X + 1));
+ ry = (ushort)(32768 * (rotation.Y + 1));
+ rz = (ushort)(32768 * (rotation.Z + 1));
+
+ //rot
+ bytes[i++] = (byte)(rx % 256);
+ bytes[i++] = (byte)((rx >> 8) % 256);
+ bytes[i++] = (byte)(ry % 256);
+ bytes[i++] = (byte)((ry >> 8) % 256);
+ bytes[i++] = (byte)(rz % 256);
+ bytes[i++] = (byte)((rz >> 8) % 256);
+ bytes[i++] = (byte)(rw % 256);
+ bytes[i++] = (byte)((rw >> 8) % 256);
+
+ //rotation vel
+ ushort rvelx, rvely, rvelz;
+ Vector3 rvel = new Vector3(rotationalvelocity.X, rotationalvelocity.Y, rotationalvelocity.Z);
+
+ rvel = rvel / 128.0f;
+ rvel.x += 1;
+ rvel.y += 1;
+ rvel.z += 1;
+ //vel
+ rvelx = (ushort)(32768 * (rvel.x));
+ rvely = (ushort)(32768 * (rvel.y));
+ rvelz = (ushort)(32768 * (rvel.z));
+
+ bytes[i++] = (byte)(rvelx % 256);
+ bytes[i++] = (byte)((rvelx >> 8) % 256);
+ bytes[i++] = (byte)(rvely % 256);
+ bytes[i++] = (byte)((rvely >> 8) % 256);
+ bytes[i++] = (byte)(rvelz % 256);
+ bytes[i++] = (byte)((rvelz >> 8) % 256);
+ dat.Data = bytes;
+
+
+ return dat;
+ }
+
+ ///
+ /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
+ ///
+ ///
+ ///
+ protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimitiveBaseShape primShape, uint flags)
+ {
+ ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
+ SetDefaultPrimPacketValues(objupdate);
+ objupdate.UpdateFlags = flags;
+ SetPrimPacketShapeData(objupdate, primShape);
+
+ if ((primShape.PCode == (byte)PCode.NewTree) || (primShape.PCode == (byte)PCode.Tree) || (primShape.PCode == (byte)PCode.Grass))
+ {
+ objupdate.Data = new byte[1];
+ objupdate.Data[0] = primShape.State;
+ }
+ return objupdate;
+ }
+
+ protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData)
+ {
+ objectData.TextureEntry = primData.TextureEntry;
+ objectData.PCode = primData.PCode;
+ objectData.State = primData.State;
+ objectData.PathBegin = primData.PathBegin;
+ objectData.PathEnd = primData.PathEnd;
+ objectData.PathScaleX = primData.PathScaleX;
+ objectData.PathScaleY = primData.PathScaleY;
+ objectData.PathShearX = primData.PathShearX;
+ objectData.PathShearY = primData.PathShearY;
+ objectData.PathSkew = primData.PathSkew;
+ objectData.ProfileBegin = primData.ProfileBegin;
+ objectData.ProfileEnd = primData.ProfileEnd;
+ objectData.Scale = primData.Scale;
+ objectData.PathCurve = primData.PathCurve;
+ objectData.ProfileCurve = primData.ProfileCurve;
+ objectData.ProfileHollow = primData.ProfileHollow;
+ objectData.PathRadiusOffset = primData.PathRadiusOffset;
+ objectData.PathRevolutions = primData.PathRevolutions;
+ objectData.PathTaperX = primData.PathTaperX;
+ objectData.PathTaperY = primData.PathTaperY;
+ objectData.PathTwist = primData.PathTwist;
+ objectData.PathTwistBegin = primData.PathTwistBegin;
+ objectData.ExtraParams = primData.ExtraParams;
+ }
+
+ ///
+ /// Set some default values in a ObjectUpdatePacket
+ ///
+ ///
+ protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
+ {
+ objdata.PSBlock = new byte[0];
+ objdata.ExtraParams = new byte[1];
+ objdata.MediaURL = new byte[0];
+ objdata.NameValue = new byte[0];
+ objdata.Text = new byte[0];
+ objdata.TextColor = new byte[4];
+ objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
+ objdata.JointPivot = new LLVector3(0, 0, 0);
+ objdata.Material = 3;
+ objdata.TextureAnim = new byte[0];
+ objdata.Sound = LLUUID.Zero;
+ objdata.State = 0;
+ objdata.Data = new byte[0];
+
+ objdata.ObjectData = new byte[60];
+ objdata.ObjectData[46] = 128;
+ objdata.ObjectData[47] = 63;
+ }
+
+
+ ///
+ ///
+ ///
+ ///
+ public ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry)
+ {
+ ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock();
+ // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
+
+ SetDefaultAvatarPacketValues(ref objdata);
+ objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
+ objdata.PathCurve = 16;
+ objdata.ProfileCurve = 1;
+ objdata.PathScaleX = 100;
+ objdata.PathScaleY = 100;
+ objdata.ParentID = 0;
+ objdata.OwnerID = LLUUID.Zero;
+ objdata.Scale = new LLVector3(1, 1, 1);
+ objdata.PCode = (byte)PCode.Avatar;
+ if (textureEntry != null)
+ {
+ objdata.TextureEntry = textureEntry;
+ }
+ LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
+ pos.X = 100f;
+ objdata.ID = 8880000;
+ objdata.NameValue = Helpers.StringToField("FirstName STRING RW SV Test \nLastName STRING RW SV User ");
+ //LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
+ //objdata.FullID=user.AgentId;
+ byte[] pb = pos.GetBytes();
+ Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
+
+ return objdata;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata)
+ {
+ objdata.PSBlock = new byte[0];
+ objdata.ExtraParams = new byte[1];
+ objdata.MediaURL = new byte[0];
+ objdata.NameValue = new byte[0];
+ objdata.Text = new byte[0];
+ objdata.TextColor = new byte[4];
+ objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
+ objdata.JointPivot = new LLVector3(0, 0, 0);
+ objdata.Material = 4;
+ objdata.TextureAnim = new byte[0];
+ objdata.Sound = LLUUID.Zero;
+ LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
+ objdata.TextureEntry = ntex.ToBytes();
+
+ objdata.State = 0;
+ objdata.Data = new byte[0];
+
+ objdata.ObjectData = new byte[76];
+ objdata.ObjectData[15] = 128;
+ objdata.ObjectData[16] = 63;
+ objdata.ObjectData[56] = 128;
+ objdata.ObjectData[61] = 102;
+ objdata.ObjectData[62] = 40;
+ objdata.ObjectData[63] = 61;
+ objdata.ObjectData[64] = 189;
+ }
+
+ public void SendNameReply(LLUUID profileId, string firstname, string lastname)
+ {
+ UUIDNameReplyPacket packet = (UUIDNameReplyPacket)PacketPool.Instance.GetPacket(PacketType.UUIDNameReply);
+ // TODO: don't create new blocks if recycling an old packet
+ packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
+ packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
+ packet.UUIDNameBlock[0].ID = profileId;
+ packet.UUIDNameBlock[0].FirstName = Helpers.StringToField(firstname);
+ packet.UUIDNameBlock[0].LastName = Helpers.StringToField(lastname);
+
+ OutPacket(packet, ThrottleOutPacketType.Task);
+ }
+
+ #endregion
+
+ protected virtual void RegisterLocalPacketHandlers()
+ {
+ AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
+ AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect);
+ AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached);
+ AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate);
+ AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest);
+ AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest);
+ }
+
+ private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack)
+ {
+ MoneyTransferRequestPacket money = (MoneyTransferRequestPacket)Pack;
+ // validate the agent owns the agentID and sessionID
+ if (money.MoneyData.SourceID == sender.AgentId && money.AgentData.AgentID == sender.AgentId && money.AgentData.SessionID == sender.SessionId)
+ {
+ handlerMoneyTransferRequest = OnMoneyTransferRequest;
+ if (handlerMoneyTransferRequest != null)
+ {
+ handlerMoneyTransferRequest(money.MoneyData.SourceID, money.MoneyData.DestID,
+ money.MoneyData.Amount, money.MoneyData.TransactionType,
+ Util.FieldToString(money.MoneyData.Description));
+ }
+
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ private bool HandleParcelBuyRequest(IClientAPI sender, Packet Pack)
+ {
+ ParcelBuyPacket parcel = (ParcelBuyPacket)Pack;
+ if (parcel.AgentData.AgentID == AgentId && parcel.AgentData.SessionID == this.SessionId)
+ {
+ handlerParcelBuy = OnParcelBuy;
+ if (handlerParcelBuy != null)
+ {
+ handlerParcelBuy(parcel.AgentData.AgentID, parcel.Data.GroupID, parcel.Data.Final, parcel.Data.IsGroupOwned,
+ parcel.Data.RemoveContribution, parcel.Data.LocalID, parcel.ParcelData.Area, parcel.ParcelData.Price,
+ false);
+ }
+ return true;
+
+ }
+ else
+ {
+ return false;
+ }
+
+ }
+
+ private bool HandleViewerEffect(IClientAPI sender, Packet Pack)
+ {
+ ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
+ handlerViewerEffect = OnViewerEffect;
+ if (handlerViewerEffect != null)
+ {
+ handlerViewerEffect(sender, viewer.Effect);
+ }
+
+ return true;
+ }
+
+ public void SendScriptQuestion(LLUUID taskID, string taskName, string ownerName, LLUUID itemID, int question)
+ {
+ ScriptQuestionPacket scriptQuestion = (ScriptQuestionPacket)PacketPool.Instance.GetPacket(PacketType.ScriptQuestion);
+ scriptQuestion.Data = new ScriptQuestionPacket.DataBlock();
+ // TODO: don't create new blocks if recycling an old packet
+ scriptQuestion.Data.TaskID = taskID;
+ scriptQuestion.Data.ItemID = itemID;
+ scriptQuestion.Data.Questions = question;
+ scriptQuestion.Data.ObjectName = Helpers.StringToField(taskName);
+ scriptQuestion.Data.ObjectOwner = Helpers.StringToField(ownerName);
+
+ OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
+ }
+
+ protected virtual bool Logout(IClientAPI client, Packet packet)
+ {
+ m_log.Info("[CLIENT]: Got a logout request");
+
+ handlerLogout = OnLogout;
+
+ if (handlerLogout != null)
+ {
+ handlerLogout(client);
+ }
+
+ return true;
+ }
+
+ ///
+ /// Send a response back to a client when it asks the asset server (via the region server) if it has
+ /// its appearance texture cached.
+ ///
+ /// At the moment, we always reply that there is no cached texture.
+ ///
+ ///
+ ///
+ ///
+ protected bool AgentTextureCached(IClientAPI simclient, Packet packet)
+ {
+ //Console.WriteLine("texture cached: " + packet.ToString());
+ AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
+ AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
+ // TODO: don't create new blocks if recycling an old packet
+ cachedresp.AgentData.AgentID = AgentId;
+ cachedresp.AgentData.SessionID = m_sessionId;
+ cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
+ m_cachedTextureSerial++;
+ cachedresp.WearableData =
+ new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
+
+ for (int i = 0; i < cachedtex.WearableData.Length; i++)
+ {
+ cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
+ cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
+ cachedresp.WearableData[i].TextureID = LLUUID.Zero;
+ cachedresp.WearableData[i].HostName = new byte[0];
+ }
+
+ // Temporarily throw these packets on to the wind queue, so we can identify whether these
+ // are somehow the source of the packet bloat.
+ OutPacket(cachedresp, ThrottleOutPacketType.Wind);
+ return true;
+ }
+
+ protected bool MultipleObjUpdate(IClientAPI simClient, Packet packet)
+ {
+ MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
+ // Console.WriteLine("new multi update packet " + multipleupdate.ToString());
+ Scene tScene = (Scene)m_scene;
+
+ for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
+ {
+ MultipleObjectUpdatePacket.ObjectDataBlock block = multipleupdate.ObjectData[i];
+
+ // Can't act on Null Data
+ if (block.Data != null)
+ {
+ uint localId = block.ObjectLocalID;
+ SceneObjectPart part = tScene.GetSceneObjectPart(localId);
+
+ if (part == null)
+ {
+ // It's a ghost! tell the client to delete it from view.
+ simClient.SendKillObject(Scene.RegionInfo.RegionHandle,
+ localId);
+ }
+ else
+ {
+ LLUUID partId = part.UUID;
+ UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
+ UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
+
+ switch (block.Type)
+ {
+ case 1:
+ LLVector3 pos1 = new LLVector3(block.Data, 0);
+
+ handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
+ if (handlerUpdatePrimSinglePosition != null)
+ {
+
+ // Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
+ handlerUpdatePrimSinglePosition(localId, pos1, this);
+ }
+ break;
+ case 2:
+ LLQuaternion rot1 = new LLQuaternion(block.Data, 0, true);
+
+ handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
+ if (handlerUpdatePrimSingleRotation != null)
+ {
+
+ //Console.WriteLine("new tab rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
+ handlerUpdatePrimSingleRotation(localId, rot1, this);
+ }
+ break;
+ case 3:
+
+ LLQuaternion rot2 = new LLQuaternion(block.Data, 12, true);
+ handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
+ if (handlerUpdatePrimSingleRotation != null)
+ {
+
+ //Console.WriteLine("new mouse rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
+ handlerUpdatePrimSingleRotation(localId, rot2, this);
+ }
+ break;
+ case 5:
+
+ LLVector3 scale1 = new LLVector3(block.Data, 12);
+ LLVector3 pos11 = new LLVector3(block.Data, 0);
+
+ handlerUpdatePrimScale = OnUpdatePrimScale;
+ if (handlerUpdatePrimScale != null)
+ {
+
+ // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
+ handlerUpdatePrimScale(localId, scale1, this);
+
+
+ handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
+ if (handlerUpdatePrimSinglePosition != null)
+ {
+ handlerUpdatePrimSinglePosition(localId, pos11, this);
+ }
+ }
+ break;
+ case 9:
+ LLVector3 pos2 = new LLVector3(block.Data, 0);
+
+ handlerUpdateVector = OnUpdatePrimGroupPosition;
+
+ if (handlerUpdateVector != null)
+ {
+
+ handlerUpdateVector(localId, pos2, this);
+ }
+ break;
+ case 10:
+
+ LLQuaternion rot3 = new LLQuaternion(block.Data, 0, true);
+
+ handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
+ if (handlerUpdatePrimRotation != null)
+ {
+
+ // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
+ handlerUpdatePrimRotation(localId, rot3, this);
+ }
+ break;
+ case 11:
+
+ LLVector3 pos3 = new LLVector3(block.Data, 0);
+ LLQuaternion rot4 = new LLQuaternion(block.Data, 12, true);
+
+ handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
+ if (handlerUpdatePrimGroupRotation != null)
+ {
+
+ //Console.WriteLine("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
+ // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
+ handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
+ }
+ break;
+ case 13:
+
+ LLVector3 scale2 = new LLVector3(block.Data, 12);
+ LLVector3 pos4 = new LLVector3(block.Data, 0);
+
+ handlerUpdatePrimScale = OnUpdatePrimScale;
+ if (handlerUpdatePrimScale != null)
+ {
+
+ //Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
+ handlerUpdatePrimScale(localId, scale2, this);
+
+ // Change the position based on scale (for bug number 246)
+ handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
+ // Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
+ if (handlerUpdatePrimSinglePosition != null)
+ {
+ handlerUpdatePrimSinglePosition(localId, pos4, this);
+ }
+ }
+ break;
+ case 29:
+ LLVector3 scale5 = new LLVector3(block.Data, 12);
+ LLVector3 pos5 = new LLVector3(block.Data, 0);
+
+ handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale;
+ if (handlerUpdatePrimGroupScale != null)
+ {
+
+ // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z );
+ handlerUpdatePrimGroupScale(localId, scale5, this);
+ handlerUpdateVector = OnUpdatePrimGroupPosition;
+
+ if (handlerUpdateVector != null)
+ {
+
+ handlerUpdateVector(localId, pos5, this);
+ }
+ }
+ break;
+ case 21:
+ LLVector3 scale6 = new LLVector3(block.Data, 12);
+ LLVector3 pos6 = new LLVector3(block.Data, 0);
+
+ handlerUpdatePrimScale = OnUpdatePrimScale;
+ if (handlerUpdatePrimScale != null)
+ {
+ // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
+ handlerUpdatePrimScale(localId, scale6, this);
+ handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
+ if (handlerUpdatePrimSinglePosition != null)
+ {
+ handlerUpdatePrimSinglePosition(localId, pos6, this);
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+ return true;
+ }
+
+ public void RequestMapLayer()
+ {
+ //should be getting the map layer from the grid server
+ //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
+ MapLayerReplyPacket mapReply = (MapLayerReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapLayerReply);
+ // TODO: don't create new blocks if recycling an old packet
+ mapReply.AgentData.AgentID = AgentId;
+ mapReply.AgentData.Flags = 0;
+ mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
+ mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
+ mapReply.LayerData[0].Bottom = 0;
+ mapReply.LayerData[0].Left = 0;
+ mapReply.LayerData[0].Top = 30000;
+ mapReply.LayerData[0].Right = 30000;
+ mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-1111-9999-000000000006");
+ OutPacket(mapReply, ThrottleOutPacketType.Land);
+ }
+
+ public void RequestMapBlocksX(int minX, int minY, int maxX, int maxY)
+ {
+ /*
+ IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
+ MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
+ mbReply.AgentData.AgentId = this.AgentId;
+ int len;
+ if (simMapProfiles == null)
+ len = 0;
+ else
+ len = simMapProfiles.Count;
+
+ mbReply.Data = new MapBlockReplyPacket.DataBlock[len];
+ int iii;
+ for (iii = 0; iii < len; iii++)
+ {
+ Hashtable mp = (Hashtable)simMapProfiles[iii];
+ mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock();
+ mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]);
+ mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]);
+ mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]);
+ mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]);
+ mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]);
+ mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]);
+ mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]);
+ mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]);
+ }
+ this.OutPacket(mbReply, ThrottleOutPacketType.Land);
+ */
+ }
+
+ public byte[] GetThrottlesPacked(float multiplier)
+ {
+ return m_packetQueue.GetThrottlesPacked(multiplier);
+ }
+
+ public void SetChildAgentThrottle(byte[] throttles)
+ {
+ m_packetQueue.SetThrottleFromClient(throttles);
+ }
+
+ // Previously ClientView.m_packetQueue
+
+ // A thread safe sequence number allocator.
+ protected uint NextSeqNum()
+ {
+ // Set the sequence number
+ uint seq = 1;
+ lock (m_sequenceLock)
+ {
+ if (m_sequence >= MAX_SEQUENCE)
+ {
+ m_sequence = 1;
+ }
+ else
+ {
+ m_sequence++;
+ }
+ seq = m_sequence;
+ }
+ return seq;
+ }
+
+ protected void AddAck(Packet Pack)
+ {
+ lock (m_needAck)
+ {
+ if (!m_needAck.ContainsKey(Pack.Header.Sequence))
+ {
+ try
+ {
+ m_needAck.Add(Pack.Header.Sequence, Pack);
+ m_unAckedBytes += Pack.ToBytes().Length;
+ }
+ catch (Exception) // HACKY
+ {
+ // Ignore
+ // Seems to throw a exception here occasionally
+ // of 'duplicate key' despite being locked.
+ // !?!?!?
+ }
+ }
+ else
+ {
+ // Client.Log("Attempted to add a duplicate sequence number (" +
+ // packet.Header.m_sequence + ") to the m_needAck dictionary for packet type " +
+ // packet.Type.ToString(), Helpers.LogLevel.Warning);
+ }
+ }
+ }
+
+ protected virtual void SetPendingAcks(ref Packet Pack)
+ {
+ // Append any ACKs that need to be sent out to this packet
+ lock (m_pendingAcks)
+ {
+ // TODO: If we are over MAX_APPENDED_ACKS we should drain off some of these
+ if (m_pendingAcks.Count > 0 && m_pendingAcks.Count < MAX_APPENDED_ACKS)
+ {
+ Pack.Header.AckList = new uint[m_pendingAcks.Count];
+ int i = 0;
+
+ foreach (uint ack in m_pendingAcks.Values)
+ {
+ Pack.Header.AckList[i] = ack;
+ i++;
+ }
+
+ m_pendingAcks.Clear();
+ Pack.Header.AppendedAcks = true;
+ }
+ }
+ }
+
+ protected virtual void ProcessOutPacket(Packet Pack)
+ {
+ // Keep track of when this packet was sent out
+ Pack.TickCount = System.Environment.TickCount;
+
+ if (!Pack.Header.Resent)
+ {
+ Pack.Header.Sequence = NextSeqNum();
+
+ if (Pack.Header.Reliable) //DIRTY HACK
+ {
+ AddAck(Pack); // this adds the need to ack this packet later
+
+ if (Pack.Type != PacketType.PacketAck && Pack.Type != PacketType.LogoutRequest)
+ {
+ SetPendingAcks(ref Pack);
+ }
+ }
+ }
+
+ // Actually make the byte array and send it
+ try
+ {
+ byte[] sendbuffer = Pack.ToBytes();
+ PacketPool.Instance.ReturnPacket(Pack);
+
+ if (Pack.Header.Zerocoded)
+ {
+ int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
+ m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);
+ }
+ else
+ {
+ //Need some extra space in case we need to add proxy information to the message later
+ Buffer.BlockCopy(sendbuffer, 0, ZeroOutBuffer, 0, sendbuffer.Length);
+ m_networkServer.SendPacketTo(ZeroOutBuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[client]: " +
+ "ClientView.m_packetQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " +
+ m_userEndPoint.ToString() + " - killing thread");
+ m_log.Error(e.ToString());
+ Close(true);
+ }
+ }
+
+ public virtual void InPacket(Packet NewPack)
+ {
+ if (!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest)
+ {
+ PacketPool.Instance.ReturnPacket(NewPack);
+ return;
+ }
+
+ // Handle appended ACKs
+ if (NewPack != null)
+ {
+ if (NewPack.Header.AppendedAcks)
+ {
+ lock (m_needAck)
+ {
+ foreach (uint ackedPacketId in NewPack.Header.AckList)
+ {
+ Packet ackedPacket;
+
+ if (m_needAck.TryGetValue(ackedPacketId, out ackedPacket))
+ {
+ m_unAckedBytes -= ackedPacket.ToBytes().Length;
+ m_needAck.Remove(ackedPacketId);
+ }
+ }
+ }
+ }
+
+ // Handle PacketAck packets
+ if (NewPack.Type == PacketType.PacketAck)
+ {
+ PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
+
+ lock (m_needAck)
+ {
+ foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
+ {
+ uint ackedPackId = block.ID;
+ Packet ackedPacket;
+ if (m_needAck.TryGetValue(ackedPackId, out ackedPacket))
+ {
+ m_unAckedBytes -= ackedPacket.ToBytes().Length;
+ m_needAck.Remove(ackedPackId);
+ }
+ }
+ }
+ }
+ else if ((NewPack.Type == PacketType.StartPingCheck))
+ {
+ //reply to pingcheck
+ StartPingCheckPacket startPing = (StartPingCheckPacket)NewPack;
+ CompletePingCheckPacket endPing = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
+ endPing.PingID.PingID = startPing.PingID.PingID;
+ OutPacket(endPing, ThrottleOutPacketType.Task);
+ }
+ else
+ {
+ LLQueItem item = new LLQueItem();
+ item.Packet = NewPack;
+ item.Incoming = true;
+ m_packetQueue.Enqueue(item);
+ }
+ }
+ }
+
+ public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType)
+ {
+ if ((SynchronizeClient != null) && (!IsActive))
+ {
+ // Sending packet to active client's server.
+ if (SynchronizeClient(m_scene, NewPack, m_agentId, throttlePacketType))
+ {
+ return;
+ }
+ }
+
+ LLQueItem item = new LLQueItem();
+ item.Packet = NewPack;
+ item.Incoming = false;
+ item.throttleType = throttlePacketType; // Packet throttle type
+ m_packetQueue.Enqueue(item);
+ m_packetsSent++;
+ }
+
+ # region Low Level Packet Methods
+
+ protected void ack_pack(Packet Pack)
+ {
+ if (Pack.Header.Reliable)
+ {
+ PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
+ // TODO: don't create new blocks if recycling an old packet
+ ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
+ ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
+ ack_it.Packets[0].ID = Pack.Header.Sequence;
+ ack_it.Header.Reliable = false;
+
+ OutPacket(ack_it, ThrottleOutPacketType.Unknown);
+ }
+ /*
+ if (Pack.Header.Reliable)
+ {
+ lock (m_pendingAcks)
+ {
+ uint sequence = (uint)Pack.Header.m_sequence;
+ if (!m_pendingAcks.ContainsKey(sequence)) { m_pendingAcks[sequence] = sequence; }
+ }
+ }*/
+ }
+
+ protected void ResendUnacked()
+ {
+ int now = System.Environment.TickCount;
+
+ lock (m_needAck)
+ {
+ foreach (Packet packet in m_needAck.Values)
+ {
+ if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
+ {
+ //m_log.Debug("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
+ //(now - packet.TickCount) + "ms have passed");
+
+ packet.Header.Resent = true;
+ OutPacket(packet, ThrottleOutPacketType.Resend);
+ }
+ }
+ }
+ }
+
+ protected void SendAcks()
+ {
+ lock (m_pendingAcks)
+ {
+ if (m_pendingAcks.Count > 0)
+ {
+ if (m_pendingAcks.Count > 250)
+ {
+ // FIXME: Handle the odd case where we have too many pending ACKs queued up
+ m_log.Info("[NETWORK]: Too many ACKs queued up!");
+ return;
+ }
+
+ //m_log.Info("[NETWORK]: Sending PacketAck");
+
+ int i = 0;
+ PacketAckPacket acks = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
+ // TODO: don't create new blocks if recycling an old packet
+ acks.Packets = new PacketAckPacket.PacketsBlock[m_pendingAcks.Count];
+
+ foreach (uint ack in m_pendingAcks.Values)
+ {
+ acks.Packets[i] = new PacketAckPacket.PacketsBlock();
+ acks.Packets[i].ID = ack;
+ i++;
+ }
+
+ acks.Header.Reliable = false;
+ OutPacket(acks, ThrottleOutPacketType.Unknown);
+
+ m_pendingAcks.Clear();
+ }
+ }
+ }
+
+ protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
+ {
+
+ SendAcks();
+ ResendUnacked();
+ SendPacketStats();
+
+ }
+
+ protected void SendPacketStats()
+ {
+ handlerPacketStats = OnPacketStats;
+ if (handlerPacketStats != null)
+ {
+ handlerPacketStats(m_packetsReceived - m_lastPacketsReceivedSentToScene, m_packetsSent - m_lastPacketsSentSentToScene, m_unAckedBytes);
+ m_lastPacketsReceivedSentToScene = m_packetsReceived;
+ m_lastPacketsSentSentToScene = m_packetsSent;
+ }
+ }
+
+ #endregion
+
+ // Previously ClientView.ProcessPackets
+
+ public bool AddMoney(int debit)
+ {
+ if (m_moneyBalance + debit >= 0)
+ {
+ m_moneyBalance += debit;
+ SendMoneyBalance(LLUUID.Zero, true, Helpers.StringToField("Poof Poof!"), m_moneyBalance);
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ private bool m_packetProcessingEnabled = true;
+
+ public bool IsActive {
+ get { return m_packetProcessingEnabled; }
+ set { m_packetProcessingEnabled = value; }
+ }
+
+ protected void ProcessInPacket(Packet Pack)
+ {
+ ack_pack(Pack);
+
+ if (ProcessPacketMethod(Pack))
+ {
+ //there is a handler registered that handled this packet type
+ return;
+ }
+ else
+ {
+ switch (Pack.Type)
+ {
+ #region Scene/Avatar
+
+ case PacketType.AvatarPropertiesRequest:
+ AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
+
+ handlerRequestAvatarProperties = OnRequestAvatarProperties;
+ if (handlerRequestAvatarProperties != null)
+ {
+ handlerRequestAvatarProperties(this, avatarProperties.AgentData.AvatarID);
+ }
+
+ break;
+ case PacketType.ChatFromViewer:
+ ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
+
+ string fromName = String.Empty; //ClientAvatar.firstname + " " + ClientAvatar.lastname;
+ byte[] message = inchatpack.ChatData.Message;
+ byte type = inchatpack.ChatData.Type;
+ LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
+ LLUUID fromAgentID = AgentId;
+
+ int channel = inchatpack.ChatData.Channel;
+
+ if (OnChatFromViewer != null)
+ {
+ ChatFromViewerArgs args = new ChatFromViewerArgs();
+ args.Channel = channel;
+ args.From = fromName;
+ args.Message = Helpers.FieldToUTF8String(message);
+ args.Type = (ChatTypeEnum)type;
+ args.Position = fromPos;
+
+ args.Scene = Scene;
+ args.Sender = this;
+
+ handlerChatFromViewer = OnChatFromViewer;
+ if (handlerChatFromViewer != null)
+ handlerChatFromViewer(this, args);
+ }
+ break;
+ case PacketType.AvatarPropertiesUpdate:
+ AvatarPropertiesUpdatePacket Packet = (AvatarPropertiesUpdatePacket)Pack;
+
+ handlerUpdateAvatarProperties = OnUpdateAvatarProperties;
+ if (handlerUpdateAvatarProperties != null)
+ {
+ AvatarPropertiesUpdatePacket.PropertiesDataBlock Properties = Packet.PropertiesData;
+ UserProfileData UserProfile = new UserProfileData();
+ UserProfile.ID = AgentId;
+ UserProfile.AboutText = Helpers.FieldToUTF8String(Properties.AboutText);
+ UserProfile.FirstLifeAboutText = Helpers.FieldToUTF8String(Properties.FLAboutText);
+ UserProfile.FirstLifeImage = Properties.FLImageID;
+ UserProfile.Image = Properties.ImageID;
+
+ handlerUpdateAvatarProperties(this, UserProfile);
+ }
+ break;
+
+ case PacketType.ScriptDialogReply:
+ ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack;
+ int ch = rdialog.Data.ChatChannel;
+ byte[] msg = rdialog.Data.ButtonLabel;
+ if (OnChatFromViewer != null)
+ {
+ ChatFromViewerArgs args = new ChatFromViewerArgs();
+ args.Channel = ch;
+ args.From = String.Empty;
+ args.Message = Helpers.FieldToUTF8String(msg);
+ args.Type = ChatTypeEnum.Shout;
+ args.Position = new LLVector3();
+ args.Scene = Scene;
+ args.Sender = this;
+ handlerChatFromViewer2 = OnChatFromViewer;
+ if (handlerChatFromViewer2 != null)
+ handlerChatFromViewer2(this, args);
+ }
+
+ break;
+ case PacketType.ImprovedInstantMessage:
+ ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
+ string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
+ string IMmessage = Helpers.FieldToUTF8String(msgpack.MessageBlock.Message);
+ handlerInstantMessage = OnInstantMessage;
+
+ if (handlerInstantMessage != null)
+ {
+ handlerInstantMessage(this, msgpack.AgentData.AgentID, msgpack.AgentData.SessionID,
+ msgpack.MessageBlock.ToAgentID, msgpack.MessageBlock.ID,
+ msgpack.MessageBlock.Timestamp, IMfromName, IMmessage,
+ msgpack.MessageBlock.Dialog, msgpack.MessageBlock.FromGroup,
+ msgpack.MessageBlock.Offline, msgpack.MessageBlock.ParentEstateID,
+ msgpack.MessageBlock.Position, msgpack.MessageBlock.RegionID,
+ msgpack.MessageBlock.BinaryBucket);
+ }
+ break;
+
+ case PacketType.AcceptFriendship:
+ AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack;
+
+ // My guess is this is the folder to stick the calling card into
+ List callingCardFolders = new List();
+
+ LLUUID agentID = afriendpack.AgentData.AgentID;
+ LLUUID transactionID = afriendpack.TransactionBlock.TransactionID;
+
+ for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
+ {
+ callingCardFolders.Add(afriendpack.FolderData[fi].FolderID);
+ }
+
+ handlerApproveFriendRequest = OnApproveFriendRequest;
+ if (handlerApproveFriendRequest != null)
+ {
+ handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
+ }
+ break;
+ case PacketType.TerminateFriendship:
+ TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
+ LLUUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
+ LLUUID exFriendID = tfriendpack.ExBlock.OtherID;
+
+ handlerTerminateFriendship = OnTerminateFriendship;
+ if (handlerTerminateFriendship != null)
+ {
+ handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
+ }
+ break;
+ case PacketType.RezObject:
+ RezObjectPacket rezPacket = (RezObjectPacket)Pack;
+
+ handlerRezObject = OnRezObject;
+ if (handlerRezObject != null)
+ {
+ //rezPacket.RezData.BypassRaycast;
+ //rezPacket.RezData.RayEnd;
+ //rezPacket.RezData.RayEndIsIntersection;
+ //rezPacket.RezData.RayStart;
+ //rezPacket.RezData.RayTargetID;
+ //rezPacket.RezData.RemoveItem;
+ //rezPacket.RezData.RezSelected;
+ //rezPacket.RezData.FromTaskID;
+ //m_log.Info("[REZData]: " + rezPacket.ToString());
+
+ handlerRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
+ rezPacket.RezData.RayStart, rezPacket.RezData.RayTargetID,
+ rezPacket.RezData.BypassRaycast, rezPacket.RezData.RayEndIsIntersection,
+ rezPacket.RezData.EveryoneMask, rezPacket.RezData.GroupMask,
+ rezPacket.RezData.NextOwnerMask, rezPacket.RezData.ItemFlags,
+ rezPacket.RezData.RezSelected, rezPacket.RezData.RemoveItem,
+ rezPacket.RezData.FromTaskID);
+ }
+ break;
+ case PacketType.DeRezObject:
+ handlerDeRezObject = OnDeRezObject;
+ if (handlerDeRezObject != null)
+ {
+ handlerDeRezObject(Pack, this);
+ }
+ break;
+ case PacketType.ModifyLand:
+ ModifyLandPacket modify = (ModifyLandPacket)Pack;
+ //m_log.Info("[LAND]: LAND:" + modify.ToString());
+ if (modify.ParcelData.Length > 0)
+ {
+ if (OnModifyTerrain != null)
+ {
+ for (int i = 0; i < modify.ParcelData.Length; i++)
+ {
+ handlerModifyTerrain = OnModifyTerrain;
+ if (handlerModifyTerrain != null)
+ {
+ handlerModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
+ modify.ModifyBlock.BrushSize,
+ modify.ModifyBlock.Action, modify.ParcelData[i].North,
+ modify.ParcelData[i].West, modify.ParcelData[i].South,
+ modify.ParcelData[i].East, this);
+ }
+ }
+ }
+ }
+
+ break;
+ case PacketType.RegionHandshakeReply:
+
+ handlerRegionHandShakeReply = OnRegionHandShakeReply;
+ if (handlerRegionHandShakeReply != null)
+ {
+ handlerRegionHandShakeReply(this);
+ }
+
+ break;
+ case PacketType.AgentWearablesRequest:
+ handlerRequestWearables = OnRequestWearables;
+
+ if (handlerRequestWearables != null)
+ {
+ handlerRequestWearables();
+ }
+
+ handlerRequestAvatarsData = OnRequestAvatarsData;
+
+ if (handlerRequestAvatarsData != null)
+ {
+ handlerRequestAvatarsData(this);
+ }
+
+ break;
+ case PacketType.AgentSetAppearance:
+ AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
+
+ handlerSetAppearance = OnSetAppearance;
+ if (handlerSetAppearance != null)
+ {
+ // Temporarily protect ourselves from the mantis #951 failure.
+ // However, we could do this for several other handlers where a failure isn't terminal
+ // for the client session anyway, in order to protect ourselves against bad code in plugins
+ try
+ {
+ handlerSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
+ }
+ catch (Exception e)
+ {
+ m_log.ErrorFormat(
+ "[CLIENT VIEW]: AgentSetApperance packet handler threw an exception, {0}",
+ e);
+ }
+ }
+
+ break;
+ case PacketType.AgentIsNowWearing:
+ if (OnAvatarNowWearing != null)
+ {
+ AgentIsNowWearingPacket nowWearing = (AgentIsNowWearingPacket)Pack;
+ AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
+ for (int i = 0; i < nowWearing.WearableData.Length; i++)
+ {
+ AvatarWearingArgs.Wearable wearable =
+ new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
+ nowWearing.WearableData[i].WearableType);
+ wearingArgs.NowWearing.Add(wearable);
+ }
+
+ handlerAvatarNowWearing = OnAvatarNowWearing;
+ if (handlerAvatarNowWearing != null)
+ {
+ handlerAvatarNowWearing(this, wearingArgs);
+ }
+ }
+ break;
+ case PacketType.RezSingleAttachmentFromInv:
+ handlerRezSingleAttachment = OnRezSingleAttachmentFromInv;
+ if (handlerRezSingleAttachment != null)
+ {
+ RezSingleAttachmentFromInvPacket rez = (RezSingleAttachmentFromInvPacket)Pack;
+ handlerRezSingleAttachment(this, rez.ObjectData.ItemID,
+ rez.ObjectData.AttachmentPt, rez.ObjectData.ItemFlags, rez.ObjectData.NextOwnerMask);
+ }
+
+ break;
+ case PacketType.DetachAttachmentIntoInv:
+ handlerDetachAttachmentIntoInv = OnDetachAttachmentIntoInv;
+ if (handlerDetachAttachmentIntoInv != null)
+ {
+ DetachAttachmentIntoInvPacket detachtoInv = (DetachAttachmentIntoInvPacket)Pack;
+
+ LLUUID itemID = detachtoInv.ObjectData.ItemID;
+ LLUUID ATTACH_agentID = detachtoInv.ObjectData.AgentID;
+
+ handlerDetachAttachmentIntoInv(itemID, this);
+ }
+ break;
+ case PacketType.ObjectAttach:
+ if (OnObjectAttach != null)
+ {
+ ObjectAttachPacket att = (ObjectAttachPacket)Pack;
+
+ handlerObjectAttach = OnObjectAttach;
+
+ if (handlerObjectAttach != null)
+ {
+ if (att.ObjectData.Length > 0)
+ {
+ handlerObjectAttach(this, att.ObjectData[0].ObjectLocalID, att.AgentData.AttachmentPoint, att.ObjectData[0].Rotation);
+ }
+ }
+ }
+
+ break;
+ case PacketType.ObjectDetach:
+
+ ObjectDetachPacket dett = (ObjectDetachPacket)Pack;
+ for (int j = 0; j < dett.ObjectData.Length; j++)
+ {
+ uint obj = dett.ObjectData[j].ObjectLocalID;
+ handlerObjectDetach = OnObjectDetach;
+ if (handlerObjectDetach != null)
+ {
+ handlerObjectDetach(obj,this);
+ }
+
+ }
+
+ break;
+ case PacketType.SetAlwaysRun:
+ SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;
+
+ handlerSetAlwaysRun = OnSetAlwaysRun;
+ if (handlerSetAlwaysRun != null)
+ handlerSetAlwaysRun(this, run.AgentData.AlwaysRun);
+
+ break;
+ case PacketType.CompleteAgentMovement:
+ handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
+ if (handlerCompleteMovementToRegion != null)
+ {
+ handlerCompleteMovementToRegion();
+ }
+ handlerCompleteMovementToRegion = null;
+
+ break;
+ case PacketType.AgentUpdate:
+ if (OnAgentUpdate != null)
+ {
+ AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack;
+
+ handlerAgentUpdate = OnAgentUpdate;
+ if (handlerAgentUpdate != null)
+ OnAgentUpdate(this, agenUpdate);
+
+ handlerAgentUpdate = null;
+ //agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotationa);
+ }
+ break;
+ case PacketType.AgentAnimation:
+ AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
+
+ handlerStartAnim = null;
+ handlerStopAnim = null;
+
+ for (int i = 0; i < AgentAni.AnimationList.Length; i++)
+ {
+ if (AgentAni.AnimationList[i].StartAnim)
+ {
+ handlerStartAnim = OnStartAnim;
+ if (handlerStartAnim != null)
+ {
+ handlerStartAnim(this, AgentAni.AnimationList[i].AnimID);
+ }
+ }
+ else
+ {
+ handlerStopAnim = OnStopAnim;
+ if (handlerStopAnim != null)
+ {
+ handlerStopAnim(this, AgentAni.AnimationList[i].AnimID);
+ }
+ }
+ }
+ break;
+ case PacketType.AgentRequestSit:
+ if (OnAgentRequestSit != null)
+ {
+ AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket)Pack;
+
+ handlerAgentRequestSit = OnAgentRequestSit;
+ if (handlerAgentRequestSit != null)
+ handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
+ agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
+ }
+ break;
+ case PacketType.AgentSit:
+ if (OnAgentSit != null)
+ {
+ AgentSitPacket agentSit = (AgentSitPacket)Pack;
+
+ handlerAgentSit = OnAgentSit;
+ if (handlerAgentSit != null)
+ {
+ OnAgentSit(this, agentSit.AgentData.AgentID);
+ }
+ }
+ break;
+ case PacketType.AvatarPickerRequest:
+ AvatarPickerRequestPacket avRequestQuery = (AvatarPickerRequestPacket)Pack;
+ AvatarPickerRequestPacket.AgentDataBlock Requestdata = avRequestQuery.AgentData;
+ AvatarPickerRequestPacket.DataBlock querydata = avRequestQuery.Data;
+ //Console.WriteLine("Agent Sends:" + Helpers.FieldToUTF8String(querydata.Name));
+
+ handlerAvatarPickerRequest = OnAvatarPickerRequest;
+ if (handlerAvatarPickerRequest != null)
+ {
+ handlerAvatarPickerRequest(this, Requestdata.AgentID, Requestdata.QueryID,
+ Helpers.FieldToUTF8String(querydata.Name));
+ }
+ break;
+ case PacketType.AgentDataUpdateRequest:
+ AgentDataUpdateRequestPacket avRequestDataUpdatePacket = (AgentDataUpdateRequestPacket)Pack;
+
+ handlerAgentDataUpdateRequest = OnAgentDataUpdateRequest;
+
+ if (handlerAgentDataUpdateRequest != null)
+ {
+ handlerAgentDataUpdateRequest(this, avRequestDataUpdatePacket.AgentData.AgentID, avRequestDataUpdatePacket.AgentData.SessionID);
+ }
+
+ break;
+ case PacketType.UserInfoRequest:
+ UserInfoRequestPacket avUserInfoRequestPacket = (UserInfoRequestPacket)Pack;
+
+ handlerUserInfoRequest = OnUserInfoRequest;
+ if (handlerUserInfoRequest != null)
+ {
+ handlerUserInfoRequest(this, avUserInfoRequestPacket.AgentData.AgentID, avUserInfoRequestPacket.AgentData.SessionID);
+ }
+ break;
+
+ case PacketType.SetStartLocationRequest:
+ SetStartLocationRequestPacket avSetStartLocationRequestPacket = (SetStartLocationRequestPacket)Pack;
+
+ if (avSetStartLocationRequestPacket.AgentData.AgentID == AgentId && avSetStartLocationRequestPacket.AgentData.SessionID == SessionId)
+ {
+ handlerSetStartLocationRequest = OnSetStartLocationRequest;
+ if (handlerSetStartLocationRequest != null)
+ {
+ handlerSetStartLocationRequest(this, 0, avSetStartLocationRequestPacket.StartLocationData.LocationPos,
+ avSetStartLocationRequestPacket.StartLocationData.LocationLookAt,
+ avSetStartLocationRequestPacket.StartLocationData.LocationID);
+ }
+ }
+ break;
+
+ case PacketType.AgentThrottle:
+ AgentThrottlePacket atpack = (AgentThrottlePacket)Pack;
+ m_packetQueue.SetThrottleFromClient(atpack.Throttle.Throttles);
+ break;
+
+ case PacketType.AgentPause:
+ m_probesWithNoIngressPackets = 0;
+ m_clientBlocked = true;
+ break;
+
+ case PacketType.AgentResume:
+ m_probesWithNoIngressPackets = 0;
+ m_clientBlocked = false;
+ SendStartPingCheck(0);
+
+ break;
+
+ #endregion
+
+ #region Objects/m_sceneObjects
+
+ case PacketType.ObjectLink:
+ ObjectLinkPacket link = (ObjectLinkPacket)Pack;
+ uint parentprimid = 0;
+ List childrenprims = new List();
+ if (link.ObjectData.Length > 1)
+ {
+ parentprimid = link.ObjectData[0].ObjectLocalID;
+
+ for (int i = 1; i < link.ObjectData.Length; i++)
+ {
+ childrenprims.Add(link.ObjectData[i].ObjectLocalID);
+ }
+ }
+ handlerLinkObjects = OnLinkObjects;
+ if (handlerLinkObjects != null)
+ {
+ handlerLinkObjects(this, parentprimid, childrenprims);
+ }
+ break;
+ case PacketType.ObjectDelink:
+ ObjectDelinkPacket delink = (ObjectDelinkPacket)Pack;
+
+ // It appears the prim at index 0 is not always the root prim (for
+ // instance, when one prim of a link set has been edited independently
+ // of the others). Therefore, we'll pass all the ids onto the delink
+ // method for it to decide which is the root.
+ List prims = new List();
+ for (int i = 0; i < delink.ObjectData.Length; i++)
+ {
+ prims.Add(delink.ObjectData[i].ObjectLocalID);
+ }
+ handlerDelinkObjects = OnDelinkObjects;
+ if (handlerDelinkObjects != null)
+ {
+ handlerDelinkObjects(prims);
+ }
+
+ break;
+ case PacketType.ObjectAdd:
+ if (OnAddPrim != null)
+ {
+ ObjectAddPacket addPacket = (ObjectAddPacket)Pack;
+ PrimitiveBaseShape shape = GetShapeFromAddPacket(addPacket);
+ // m_log.Info("[REZData]: " + addPacket.ToString());
+ //BypassRaycast: 1
+ //RayStart: <69.79469, 158.2652, 98.40343>
+ //RayEnd: <61.97724, 141.995, 92.58341>
+ //RayTargetID: 00000000-0000-0000-0000-000000000000
+
+ handlerAddPrim = OnAddPrim;
+ if (handlerAddPrim != null)
+ handlerAddPrim(AgentId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection);
+ }
+ break;
+ case PacketType.ObjectShape:
+ ObjectShapePacket shapePacket = (ObjectShapePacket)Pack;
+ handlerUpdatePrimShape = null;
+ for (int i = 0; i < shapePacket.ObjectData.Length; i++)
+ {
+ handlerUpdatePrimShape = OnUpdatePrimShape;
+ if (handlerUpdatePrimShape != null)
+ {
+ handlerUpdatePrimShape(m_agentId, shapePacket.ObjectData[i].ObjectLocalID,
+ shapePacket.ObjectData[i]);
+ }
+ }
+ break;
+ case PacketType.ObjectExtraParams:
+ ObjectExtraParamsPacket extraPar = (ObjectExtraParamsPacket)Pack;
+
+ handlerUpdateExtraParams = OnUpdateExtraParams;
+ if (handlerUpdateExtraParams != null)
+ {
+ handlerUpdateExtraParams(m_agentId, extraPar.ObjectData[0].ObjectLocalID,
+ extraPar.ObjectData[0].ParamType,
+ extraPar.ObjectData[0].ParamInUse, extraPar.ObjectData[0].ParamData);
+ }
+ break;
+ case PacketType.ObjectDuplicate:
+ ObjectDuplicatePacket dupe = (ObjectDuplicatePacket)Pack;
+ ObjectDuplicatePacket.AgentDataBlock AgentandGroupData = dupe.AgentData;
+
+ handlerObjectDuplicate = null;
+
+ for (int i = 0; i < dupe.ObjectData.Length; i++)
+ {
+ handlerObjectDuplicate = OnObjectDuplicate;
+ if (handlerObjectDuplicate != null)
+ {
+ handlerObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset,
+ dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID,
+ AgentandGroupData.GroupID);
+ }
+ }
+
+ break;
+
+ case PacketType.ObjectSelect:
+ ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
+
+ handlerObjectSelect = null;
+
+ for (int i = 0; i < incomingselect.ObjectData.Length; i++)
+ {
+ handlerObjectSelect = OnObjectSelect;
+ if (handlerObjectSelect != null)
+ {
+ handlerObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this);
+ }
+ }
+ break;
+ case PacketType.ObjectDeselect:
+ ObjectDeselectPacket incomingdeselect = (ObjectDeselectPacket)Pack;
+
+ handlerObjectDeselect = null;
+
+ for (int i = 0; i < incomingdeselect.ObjectData.Length; i++)
+ {
+ handlerObjectDeselect = OnObjectDeselect;
+ if (handlerObjectDeselect != null)
+ {
+ OnObjectDeselect(incomingdeselect.ObjectData[i].ObjectLocalID, this);
+ }
+ }
+ break;
+ case PacketType.ObjectFlagUpdate:
+ ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
+
+ handlerUpdatePrimFlags = OnUpdatePrimFlags;
+
+ if (handlerUpdatePrimFlags != null)
+ {
+ handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this);
+ }
+ break;
+ case PacketType.ObjectImage:
+ ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
+
+ handlerUpdatePrimTexture = null;
+ for (int i = 0; i < imagePack.ObjectData.Length; i++)
+ {
+ handlerUpdatePrimTexture = OnUpdatePrimTexture;
+ if (handlerUpdatePrimTexture != null)
+ {
+ handlerUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID,
+ imagePack.ObjectData[i].TextureEntry, this);
+ }
+ }
+ break;
+ case PacketType.ObjectGrab:
+ ObjectGrabPacket grab = (ObjectGrabPacket)Pack;
+
+ handlerGrabObject = OnGrabObject;
+
+ if (handlerGrabObject != null)
+ {
+ handlerGrabObject(grab.ObjectData.LocalID, grab.ObjectData.GrabOffset, this);
+ }
+ break;
+ case PacketType.ObjectGrabUpdate:
+ ObjectGrabUpdatePacket grabUpdate = (ObjectGrabUpdatePacket)Pack;
+
+ handlerGrabUpdate = OnGrabUpdate;
+
+ if (handlerGrabUpdate != null)
+ {
+ handlerGrabUpdate(grabUpdate.ObjectData.ObjectID, grabUpdate.ObjectData.GrabOffsetInitial,
+ grabUpdate.ObjectData.GrabPosition, this);
+ }
+ break;
+ case PacketType.ObjectDeGrab:
+ ObjectDeGrabPacket deGrab = (ObjectDeGrabPacket)Pack;
+
+ handlerDeGrabObject = OnDeGrabObject;
+ if (handlerDeGrabObject != null)
+ {
+ handlerDeGrabObject(deGrab.ObjectData.LocalID, this);
+ }
+ break;
+ case PacketType.ObjectDescription:
+ ObjectDescriptionPacket objDes = (ObjectDescriptionPacket)Pack;
+
+ handlerObjectDescription = null;
+
+ for (int i = 0; i < objDes.ObjectData.Length; i++)
+ {
+ handlerObjectDescription = OnObjectDescription;
+ if (handlerObjectDescription != null)
+ {
+ handlerObjectDescription(this, objDes.ObjectData[i].LocalID,
+ Util.FieldToString(objDes.ObjectData[i].Description));
+ }
+ }
+ break;
+ case PacketType.ObjectName:
+ ObjectNamePacket objName = (ObjectNamePacket)Pack;
+
+ handlerObjectName = null;
+ for (int i = 0; i < objName.ObjectData.Length; i++)
+ {
+ handlerObjectName = OnObjectName;
+ if (handlerObjectName != null)
+ {
+ handlerObjectName(this, objName.ObjectData[i].LocalID,
+ Util.FieldToString(objName.ObjectData[i].Name));
+ }
+ }
+ break;
+ case PacketType.ObjectPermissions:
+ if (OnObjectPermissions != null)
+ {
+ ObjectPermissionsPacket newobjPerms = (ObjectPermissionsPacket)Pack;
+
+ LLUUID AgentID = newobjPerms.AgentData.AgentID;
+ LLUUID SessionID = newobjPerms.AgentData.SessionID;
+
+ handlerObjectPermissions = null;
+
+ for (int i = 0; i < newobjPerms.ObjectData.Length; i++)
+ {
+ ObjectPermissionsPacket.ObjectDataBlock permChanges = newobjPerms.ObjectData[i];
+
+ byte field = permChanges.Field;
+ uint localID = permChanges.ObjectLocalID;
+ uint mask = permChanges.Mask;
+ byte set = permChanges.Set;
+
+ handlerObjectPermissions = OnObjectPermissions;
+
+ if (handlerObjectPermissions != null)
+ OnObjectPermissions(this, AgentID, SessionID, field, localID, mask, set);
+ }
+ }
+
+ // Here's our data,
+ // PermField contains the field the info goes into
+ // PermField determines which mask we're changing
+ //
+ // chmask is the mask of the change
+ // setTF is whether we're adding it or taking it away
+ //
+ // objLocalID is the localID of the object.
+
+ // Unfortunately, we have to pass the event the packet because objData is an array
+ // That means multiple object perms may be updated in a single packet.
+
+ break;
+
+ case PacketType.Undo:
+ UndoPacket undoitem = (UndoPacket)Pack;
+ if (undoitem.ObjectData.Length > 0)
+ {
+ for (int i = 0; i < undoitem.ObjectData.Length; i++)
+ {
+ LLUUID objiD = undoitem.ObjectData[i].ObjectID;
+ handlerOnUndo = OnUndo;
+ if (handlerOnUndo != null)
+ {
+ handlerOnUndo(this, objiD);
+ }
+
+ }
+ }
+ break;
+ case PacketType.ObjectDuplicateOnRay:
+ ObjectDuplicateOnRayPacket dupeOnRay = (ObjectDuplicateOnRayPacket)Pack;
+
+ handlerObjectDuplicateOnRay = null;
+
+
+ for (int i = 0; i < dupeOnRay.ObjectData.Length; i++)
+ {
+ handlerObjectDuplicateOnRay = OnObjectDuplicateOnRay;
+ if (handlerObjectDuplicateOnRay != null)
+ {
+ handlerObjectDuplicateOnRay(dupeOnRay.ObjectData[i].ObjectLocalID, dupeOnRay.AgentData.DuplicateFlags,
+ dupeOnRay.AgentData.AgentID, dupeOnRay.AgentData.GroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd,
+ dupeOnRay.AgentData.RayStart, dupeOnRay.AgentData.BypassRaycast, dupeOnRay.AgentData.RayEndIsIntersection,
+ dupeOnRay.AgentData.CopyCenters, dupeOnRay.AgentData.CopyRotates);
+ }
+ }
+
+ break;
+ case PacketType.RequestObjectPropertiesFamily:
+ //This powers the little tooltip that appears when you move your mouse over an object
+ RequestObjectPropertiesFamilyPacket packToolTip = (RequestObjectPropertiesFamilyPacket)Pack;
+
+ RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData;
+
+ handlerRequestObjectPropertiesFamily = OnRequestObjectPropertiesFamily;
+
+ if (handlerRequestObjectPropertiesFamily != null)
+ {
+ handlerRequestObjectPropertiesFamily(this, m_agentId, packObjBlock.RequestFlags,
+ packObjBlock.ObjectID);
+ }
+
+ break;
+ case PacketType.ObjectIncludeInSearch:
+ //This lets us set objects to appear in search (stuff like DataSnapshot, etc)
+ ObjectIncludeInSearchPacket packInSearch = (ObjectIncludeInSearchPacket)Pack;
+ handlerObjectIncludeInSearch = null;
+
+ foreach (ObjectIncludeInSearchPacket.ObjectDataBlock objData in packInSearch.ObjectData) {
+ bool inSearch = objData.IncludeInSearch;
+ uint localID = objData.ObjectLocalID;
+
+ handlerObjectIncludeInSearch = OnObjectIncludeInSearch;
+
+ if (handlerObjectIncludeInSearch != null) {
+ handlerObjectIncludeInSearch(this, inSearch, localID);
+ }
+ }
+ break;
+
+ case PacketType.ScriptAnswerYes:
+ ScriptAnswerYesPacket scriptAnswer = (ScriptAnswerYesPacket)Pack;
+
+ handlerScriptAnswer = OnScriptAnswer;
+ if (handlerScriptAnswer != null)
+ {
+ handlerScriptAnswer(this, scriptAnswer.Data.TaskID, scriptAnswer.Data.ItemID, scriptAnswer.Data.Questions);
+ }
+ break;
+
+ #endregion
+
+ #region Inventory/Asset/Other related packets
+
+ case PacketType.RequestImage:
+ RequestImagePacket imageRequest = (RequestImagePacket)Pack;
+ //Console.WriteLine("image request: " + Pack.ToString());
+
+ handlerTextureRequest = null;
+
+ for (int i = 0; i < imageRequest.RequestImage.Length; i++)
+ {
+ if (OnRequestTexture != null)
+ {
+ TextureRequestArgs args = new TextureRequestArgs();
+ args.RequestedAssetID = imageRequest.RequestImage[i].Image;
+ args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel;
+ args.PacketNumber = imageRequest.RequestImage[i].Packet;
+ args.Priority = imageRequest.RequestImage[i].DownloadPriority;
+
+ handlerTextureRequest = OnRequestTexture;
+
+ if (handlerTextureRequest != null)
+ OnRequestTexture(this, args);
+ }
+ }
+ break;
+ case PacketType.TransferRequest:
+ //Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
+ TransferRequestPacket transfer = (TransferRequestPacket)Pack;
+ m_assetCache.AddAssetRequest(this, transfer);
+ /* RequestAsset = OnRequestAsset;
+ if (RequestAsset != null)
+ {
+ RequestAsset(this, transfer);
+ }*/
+ break;
+ case PacketType.AssetUploadRequest:
+ AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
+ // Console.WriteLine("upload request " + Pack.ToString());
+ // Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString());
+ LLUUID temp = LLUUID.Combine(request.AssetBlock.TransactionID, SecureSessionId);
+
+ handlerAssetUploadRequest = OnAssetUploadRequest;
+
+ if (handlerAssetUploadRequest != null)
+ {
+ handlerAssetUploadRequest(this, temp,
+ request.AssetBlock.TransactionID, request.AssetBlock.Type,
+ request.AssetBlock.AssetData, request.AssetBlock.StoreLocal,
+ request.AssetBlock.Tempfile);
+ }
+ break;
+ case PacketType.RequestXfer:
+ RequestXferPacket xferReq = (RequestXferPacket)Pack;
+
+ handlerRequestXfer = OnRequestXfer;
+
+ if (handlerRequestXfer != null)
+ {
+ handlerRequestXfer(this, xferReq.XferID.ID, Util.FieldToString(xferReq.XferID.Filename));
+ }
+ break;
+ case PacketType.SendXferPacket:
+ SendXferPacketPacket xferRec = (SendXferPacketPacket)Pack;
+
+ handlerXferReceive = OnXferReceive;
+ if (handlerXferReceive != null)
+ {
+ handlerXferReceive(this, xferRec.XferID.ID, xferRec.XferID.Packet, xferRec.DataPacket.Data);
+ }
+ break;
+ case PacketType.ConfirmXferPacket:
+ ConfirmXferPacketPacket confirmXfer = (ConfirmXferPacketPacket)Pack;
+
+ handlerConfirmXfer = OnConfirmXfer;
+ if (handlerConfirmXfer != null)
+ {
+ handlerConfirmXfer(this, confirmXfer.XferID.ID, confirmXfer.XferID.Packet);
+ }
+ break;
+ case PacketType.CreateInventoryFolder:
+ CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
+
+ handlerCreateInventoryFolder = OnCreateNewInventoryFolder;
+ if (handlerCreateInventoryFolder != null)
+ {
+ handlerCreateInventoryFolder(this, invFolder.FolderData.FolderID,
+ (ushort)invFolder.FolderData.Type,
+ Util.FieldToString(invFolder.FolderData.Name),
+ invFolder.FolderData.ParentID);
+ }
+ break;
+ case PacketType.UpdateInventoryFolder:
+ if (OnUpdateInventoryFolder != null)
+ {
+ UpdateInventoryFolderPacket invFolderx = (UpdateInventoryFolderPacket)Pack;
+
+ handlerUpdateInventoryFolder = null;
+
+ for (int i = 0; i < invFolderx.FolderData.Length; i++)
+ {
+ handlerUpdateInventoryFolder = OnUpdateInventoryFolder;
+ if (handlerUpdateInventoryFolder != null)
+ {
+ OnUpdateInventoryFolder(this, invFolderx.FolderData[i].FolderID,
+ (ushort)invFolderx.FolderData[i].Type,
+ Util.FieldToString(invFolderx.FolderData[i].Name),
+ invFolderx.FolderData[i].ParentID);
+ }
+ }
+ }
+ break;
+ case PacketType.MoveInventoryFolder:
+ if (OnMoveInventoryFolder != null)
+ {
+ MoveInventoryFolderPacket invFoldery = (MoveInventoryFolderPacket)Pack;
+
+ handlerMoveInventoryFolder = null;
+
+ for (int i = 0; i < invFoldery.InventoryData.Length; i++)
+ {
+ handlerMoveInventoryFolder = OnMoveInventoryFolder;
+ if (handlerMoveInventoryFolder != null)
+ {
+ OnMoveInventoryFolder(this, invFoldery.InventoryData[i].FolderID,
+ invFoldery.InventoryData[i].ParentID);
+ }
+ }
+ }
+ break;
+ case PacketType.CreateInventoryItem:
+ CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
+
+ handlerCreateNewInventoryItem = OnCreateNewInventoryItem;
+ if (handlerCreateNewInventoryItem != null)
+ {
+ handlerCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID,
+ createItem.InventoryBlock.FolderID,
+ createItem.InventoryBlock.CallbackID,
+ Util.FieldToString(createItem.InventoryBlock.Description),
+ Util.FieldToString(createItem.InventoryBlock.Name),
+ createItem.InventoryBlock.InvType,
+ createItem.InventoryBlock.Type,
+ createItem.InventoryBlock.WearableType,
+ createItem.InventoryBlock.NextOwnerMask);
+ }
+ break;
+ case PacketType.FetchInventory:
+ if (OnFetchInventory != null)
+ {
+ FetchInventoryPacket FetchInventoryx = (FetchInventoryPacket)Pack;
+
+ handlerFetchInventory = null;
+
+ for (int i = 0; i < FetchInventoryx.InventoryData.Length; i++)
+ {
+ handlerFetchInventory = OnFetchInventory;
+
+ if (handlerFetchInventory != null)
+ {
+ OnFetchInventory(this, FetchInventoryx.InventoryData[i].ItemID,
+ FetchInventoryx.InventoryData[i].OwnerID);
+ }
+ }
+ }
+ break;
+ case PacketType.FetchInventoryDescendents:
+ FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
+
+ handlerFetchInventoryDescendents = OnFetchInventoryDescendents;
+ if (handlerFetchInventoryDescendents != null)
+ {
+ handlerFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID,
+ Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems,
+ Fetch.InventoryData.SortOrder);
+ }
+ break;
+ case PacketType.PurgeInventoryDescendents:
+ PurgeInventoryDescendentsPacket Purge = (PurgeInventoryDescendentsPacket)Pack;
+
+ handlerPurgeInventoryDescendents = OnPurgeInventoryDescendents;
+ if (handlerPurgeInventoryDescendents != null)
+ {
+ handlerPurgeInventoryDescendents(this, Purge.InventoryData.FolderID);
+ }
+ break;
+ case PacketType.UpdateInventoryItem:
+ UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
+ if (OnUpdateInventoryItem != null)
+ {
+ handlerUpdateInventoryItem = null;
+ for (int i = 0; i < update.InventoryData.Length; i++)
+ {
+ handlerUpdateInventoryItem = OnUpdateInventoryItem;
+
+ if (handlerUpdateInventoryItem != null)
+ {
+ InventoryItemBase itemUpd = new InventoryItemBase();
+ itemUpd.ID = update.InventoryData[i].ItemID;
+ itemUpd.Name = Util.FieldToString(update.InventoryData[i].Name);
+ itemUpd.Description = Util.FieldToString(update.InventoryData[i].Description);
+ itemUpd.GroupID = update.InventoryData[i].GroupID;
+ itemUpd.GroupOwned = update.InventoryData[i].GroupOwned;
+ itemUpd.NextPermissions = update.InventoryData[i].NextOwnerMask;
+ itemUpd.EveryOnePermissions = update.InventoryData[i].EveryoneMask;
+ itemUpd.CreationDate = update.InventoryData[i].CreationDate;
+ itemUpd.Folder = update.InventoryData[i].FolderID;
+ itemUpd.InvType = update.InventoryData[i].InvType;
+ itemUpd.SalePrice = update.InventoryData[i].SalePrice;
+ itemUpd.SaleType = update.InventoryData[i].SaleType;
+ itemUpd.Flags = update.InventoryData[i].Flags;
+ /*
+ OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID,
+ update.InventoryData[i].ItemID,
+ Util.FieldToString(update.InventoryData[i].Name),
+ Util.FieldToString(update.InventoryData[i].Description),
+ update.InventoryData[i].NextOwnerMask);
+ */
+ OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID,
+ update.InventoryData[i].ItemID,
+ itemUpd);
+ }
+ }
+ }
+ //Console.WriteLine(Pack.ToString());
+ /*for (int i = 0; i < update.InventoryData.Length; i++)
+ {
+ if (update.InventoryData[i].TransactionID != LLUUID.Zero)
+ {
+ AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionId));
+ if (asset != null)
+ {
+ // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToString() + " already in cache");
+ m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
+ }
+ else
+ {
+ asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
+ if (asset != null)
+ {
+ //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToString() + " to cache");
+ m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
+ }
+ else
+ {
+ //Console.WriteLine("trying to update inventory item, but asset is null");
+ }
+ }
+ }
+ else
+ {
+ m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ;
+ }
+ }*/
+ break;
+ case PacketType.CopyInventoryItem:
+ CopyInventoryItemPacket copyitem = (CopyInventoryItemPacket)Pack;
+
+ handlerCopyInventoryItem = null;
+ if (OnCopyInventoryItem != null)
+ {
+ foreach (CopyInventoryItemPacket.InventoryDataBlock datablock in copyitem.InventoryData)
+ {
+ handlerCopyInventoryItem = OnCopyInventoryItem;
+ if (handlerCopyInventoryItem != null)
+ {
+ handlerCopyInventoryItem(this, datablock.CallbackID, datablock.OldAgentID,
+ datablock.OldItemID, datablock.NewFolderID,
+ Util.FieldToString(datablock.NewName));
+ }
+ }
+ }
+ break;
+ case PacketType.MoveInventoryItem:
+ MoveInventoryItemPacket moveitem = (MoveInventoryItemPacket)Pack;
+ if (OnMoveInventoryItem != null)
+ {
+ handlerMoveInventoryItem = null;
+ foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData)
+ {
+ handlerMoveInventoryItem = OnMoveInventoryItem;
+ if (handlerMoveInventoryItem != null)
+ {
+ handlerMoveInventoryItem(this, datablock.FolderID, datablock.ItemID, datablock.Length,
+ Util.FieldToString(datablock.NewName));
+ }
+ }
+ }
+ break;
+ case PacketType.RemoveInventoryItem:
+ RemoveInventoryItemPacket removeItem = (RemoveInventoryItemPacket)Pack;
+ if (OnRemoveInventoryItem != null)
+ {
+ handlerRemoveInventoryItem = null;
+ foreach (RemoveInventoryItemPacket.InventoryDataBlock datablock in removeItem.InventoryData)
+ {
+ handlerRemoveInventoryItem = OnRemoveInventoryItem;
+ if (handlerRemoveInventoryItem != null)
+ {
+ handlerRemoveInventoryItem(this, datablock.ItemID);
+ }
+ }
+ }
+ break;
+ case PacketType.RemoveInventoryFolder:
+ RemoveInventoryFolderPacket removeFolder = (RemoveInventoryFolderPacket)Pack;
+ if (OnRemoveInventoryFolder != null)
+ {
+ handlerRemoveInventoryFolder = null;
+ foreach (RemoveInventoryFolderPacket.FolderDataBlock datablock in removeFolder.FolderData)
+ {
+ handlerRemoveInventoryFolder = OnRemoveInventoryFolder;
+
+ if (handlerRemoveInventoryFolder != null)
+ {
+ handlerRemoveInventoryFolder(this, datablock.FolderID);
+ }
+ }
+ }
+ break;
+ case PacketType.RequestTaskInventory:
+ RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
+
+ handlerRequestTaskInventory = OnRequestTaskInventory;
+ if (handlerRequestTaskInventory != null)
+ {
+ handlerRequestTaskInventory(this, requesttask.InventoryData.LocalID);
+ }
+ break;
+ case PacketType.UpdateTaskInventory:
+ UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
+ if (OnUpdateTaskInventory != null)
+ {
+ if (updatetask.UpdateData.Key == 0)
+ {
+ handlerUpdateTaskInventory = OnUpdateTaskInventory;
+ if (handlerUpdateTaskInventory != null)
+ {
+ handlerUpdateTaskInventory(this, updatetask.InventoryData.ItemID,
+ updatetask.InventoryData.FolderID, updatetask.UpdateData.LocalID);
+ }
+ }
+ }
+
+ break;
+
+ case PacketType.RemoveTaskInventory:
+
+ RemoveTaskInventoryPacket removeTask = (RemoveTaskInventoryPacket)Pack;
+
+ handlerRemoveTaskItem = OnRemoveTaskItem;
+
+ if (handlerRemoveTaskItem != null)
+ {
+ handlerRemoveTaskItem(this, removeTask.InventoryData.ItemID, removeTask.InventoryData.LocalID);
+ }
+
+ break;
+
+ case PacketType.MoveTaskInventory:
+
+ MoveTaskInventoryPacket moveTaskInventoryPacket = (MoveTaskInventoryPacket)Pack;
+
+ handlerMoveTaskItem = OnMoveTaskItem;
+
+ if (handlerMoveTaskItem != null)
+ {
+ handlerMoveTaskItem(
+ this, moveTaskInventoryPacket.AgentData.FolderID,
+ moveTaskInventoryPacket.InventoryData.LocalID,
+ moveTaskInventoryPacket.InventoryData.ItemID);
+ }
+
+ break;
+
+ case PacketType.RezScript:
+
+ //Console.WriteLine(Pack.ToString());
+ RezScriptPacket rezScriptx = (RezScriptPacket)Pack;
+
+ handlerRezScript = OnRezScript;
+
+ if (handlerRezScript != null)
+ {
+ handlerRezScript(this, rezScriptx.InventoryBlock.ItemID, rezScriptx.UpdateBlock.ObjectLocalID);
+ }
+ break;
+
+ case PacketType.MapLayerRequest:
+ RequestMapLayer();
+ break;
+ case PacketType.MapBlockRequest:
+ MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack;
+
+ handlerRequestMapBlocks = OnRequestMapBlocks;
+ if (handlerRequestMapBlocks != null)
+ {
+ handlerRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY,
+ MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
+ }
+ break;
+ case PacketType.MapNameRequest:
+ MapNameRequestPacket map = (MapNameRequestPacket)Pack;
+ string mapName = UTF8Encoding.UTF8.GetString(map.NameData.Name, 0,
+ map.NameData.Name.Length - 1);
+ handlerMapNameRequest = OnMapNameRequest;
+ if (handlerMapNameRequest != null)
+ {
+ handlerMapNameRequest(this, mapName);
+ }
+ break;
+ case PacketType.TeleportLandmarkRequest:
+ TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack;
+ LLUUID lmid = tpReq.Info.LandmarkID;
+ AssetLandmark lm;
+ if (lmid != LLUUID.Zero)
+ {
+ AssetBase lma = m_assetCache.GetAsset(lmid, false);
+
+ if (lma == null)
+ {
+ // Failed to find landmark
+
+ TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
+ tpCancel.Info.SessionID = tpReq.Info.SessionID;
+ tpCancel.Info.AgentID = tpReq.Info.AgentID;
+ OutPacket(tpCancel, ThrottleOutPacketType.Task);
+ }
+
+
+ try
+ {
+ lm = new AssetLandmark(lma);
+ }
+ catch (NullReferenceException)
+ {
+ // asset not found generates null ref inside the assetlandmark constructor.
+ TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
+ tpCancel.Info.SessionID = tpReq.Info.SessionID;
+ tpCancel.Info.AgentID = tpReq.Info.AgentID;
+ OutPacket(tpCancel, ThrottleOutPacketType.Task);
+ break;
+ }
+ }
+ else
+ {
+
+ // Teleport home request
+ handlerTeleportHomeRequest = OnTeleportHomeRequest;
+ if (handlerTeleportHomeRequest != null)
+ {
+ handlerTeleportHomeRequest(this.AgentId,this);
+ }
+ break;
+ }
+
+ handlerTeleportLandmarkRequest = OnTeleportLandmarkRequest;
+ if (handlerTeleportLandmarkRequest != null)
+ {
+ handlerTeleportLandmarkRequest(this, lm.RegionHandle, lm.Position);
+ }
+ else
+ {
+ //no event handler so cancel request
+
+
+ TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
+ tpCancel.Info.AgentID = tpReq.Info.AgentID;
+ tpCancel.Info.SessionID = tpReq.Info.SessionID;
+ OutPacket(tpCancel, ThrottleOutPacketType.Task);
+
+ }
+ break;
+ case PacketType.TeleportLocationRequest:
+ TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack;
+ // Console.WriteLine(tpLocReq.ToString());
+
+ handlerTeleportLocationRequest = OnTeleportLocationRequest;
+ if (handlerTeleportLocationRequest != null)
+ {
+ handlerTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position,
+ tpLocReq.Info.LookAt, 16);
+ }
+ else
+ {
+ //no event handler so cancel request
+ TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
+ tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
+ tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
+ OutPacket(tpCancel, ThrottleOutPacketType.Task);
+ }
+ break;
+
+ #endregion
+
+
+ case PacketType.UUIDNameRequest:
+ UUIDNameRequestPacket incoming = (UUIDNameRequestPacket)Pack;
+ foreach (UUIDNameRequestPacket.UUIDNameBlockBlock UUIDBlock in incoming.UUIDNameBlock)
+ {
+ handlerNameRequest = OnNameFromUUIDRequest;
+ if (handlerNameRequest != null)
+ {
+ handlerNameRequest(UUIDBlock.ID, this);
+ }
+ }
+ break;
+
+ #region Parcel related packets
+
+ case PacketType.ParcelAccessListRequest:
+ ParcelAccessListRequestPacket requestPacket = (ParcelAccessListRequestPacket)Pack;
+
+ handlerParcelAccessListRequest = OnParcelAccessListRequest;
+
+ if (handlerParcelAccessListRequest != null)
+ {
+ handlerParcelAccessListRequest(requestPacket.AgentData.AgentID, requestPacket.AgentData.SessionID,
+ requestPacket.Data.Flags, requestPacket.Data.SequenceID,
+ requestPacket.Data.LocalID, this);
+ }
+ break;
+
+ case PacketType.ParcelAccessListUpdate:
+ ParcelAccessListUpdatePacket updatePacket = (ParcelAccessListUpdatePacket)Pack;
+ List entries = new List();
+ foreach (ParcelAccessListUpdatePacket.ListBlock block in updatePacket.List)
+ {
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+ entry.AgentID = block.ID;
+ entry.Flags = (ParcelManager.AccessList)block.Flags;
+ entry.Time = new DateTime();
+ entries.Add(entry);
+ }
+
+ handlerParcelAccessListUpdateRequest = OnParcelAccessListUpdateRequest;
+ if (handlerParcelAccessListUpdateRequest != null)
+ {
+ handlerParcelAccessListUpdateRequest(updatePacket.AgentData.AgentID,
+ updatePacket.AgentData.SessionID, updatePacket.Data.Flags,
+ updatePacket.Data.LocalID, entries, this);
+ }
+ break;
+ case PacketType.ParcelPropertiesRequest:
+
+ ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack;
+
+ handlerParcelPropertiesRequest = OnParcelPropertiesRequest;
+ if (handlerParcelPropertiesRequest != null)
+ {
+ handlerParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West),
+ (int)Math.Round(propertiesRequest.ParcelData.South),
+ (int)Math.Round(propertiesRequest.ParcelData.East),
+ (int)Math.Round(propertiesRequest.ParcelData.North),
+ propertiesRequest.ParcelData.SequenceID,
+ propertiesRequest.ParcelData.SnapSelection, this);
+ }
+ break;
+ case PacketType.ParcelDivide:
+ ParcelDividePacket landDivide = (ParcelDividePacket)Pack;
+
+ handlerParcelDivideRequest = OnParcelDivideRequest;
+ if (handlerParcelDivideRequest != null)
+ {
+ handlerParcelDivideRequest((int)Math.Round(landDivide.ParcelData.West),
+ (int)Math.Round(landDivide.ParcelData.South),
+ (int)Math.Round(landDivide.ParcelData.East),
+ (int)Math.Round(landDivide.ParcelData.North), this);
+ }
+ break;
+ case PacketType.ParcelJoin:
+ ParcelJoinPacket landJoin = (ParcelJoinPacket)Pack;
+
+ handlerParcelJoinRequest = OnParcelJoinRequest;
+
+ if (handlerParcelJoinRequest != null)
+ {
+ handlerParcelJoinRequest((int)Math.Round(landJoin.ParcelData.West),
+ (int)Math.Round(landJoin.ParcelData.South),
+ (int)Math.Round(landJoin.ParcelData.East),
+ (int)Math.Round(landJoin.ParcelData.North), this);
+ }
+ break;
+ case PacketType.ParcelPropertiesUpdate:
+ ParcelPropertiesUpdatePacket parcelPropertiesPacket = (ParcelPropertiesUpdatePacket)Pack;
+
+ handlerParcelPropertiesUpdateRequest = OnParcelPropertiesUpdateRequest;
+
+ if (handlerParcelPropertiesUpdateRequest != null)
+ {
+ handlerParcelPropertiesUpdateRequest(parcelPropertiesPacket, this);
+ }
+ break;
+ case PacketType.ParcelSelectObjects:
+ ParcelSelectObjectsPacket selectPacket = (ParcelSelectObjectsPacket)Pack;
+
+ handlerParcelSelectObjects = OnParcelSelectObjects;
+
+ if (handlerParcelSelectObjects != null)
+ {
+ handlerParcelSelectObjects(selectPacket.ParcelData.LocalID,
+ Convert.ToInt32(selectPacket.ParcelData.ReturnType), this);
+ }
+ break;
+ case PacketType.ParcelObjectOwnersRequest:
+ //Console.WriteLine(Pack.ToString());
+ ParcelObjectOwnersRequestPacket reqPacket = (ParcelObjectOwnersRequestPacket)Pack;
+
+ handlerParcelObjectOwnerRequest = OnParcelObjectOwnerRequest;
+
+ if (handlerParcelObjectOwnerRequest != null)
+ {
+ handlerParcelObjectOwnerRequest(reqPacket.ParcelData.LocalID, this);
+ }
+ break;
+
+ #endregion
+
+ #region Estate Packets
+
+ case PacketType.EstateOwnerMessage:
+ EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
+
+ handlerEstateOwnerMessage = OnEstateOwnerMessage;
+
+ if (handlerEstateOwnerMessage != null)
+ {
+ handlerEstateOwnerMessage(messagePacket, this);
+ }
+ break;
+ case PacketType.RequestRegionInfo:
+ RequestRegionInfoPacket.AgentDataBlock mPacket = ((RequestRegionInfoPacket)Pack).AgentData;
+
+ handlerRegionInfoRequest = OnRegionInfoRequest;
+ if (handlerRegionInfoRequest != null)
+ {
+ handlerRegionInfoRequest(this, mPacket.SessionID);
+ }
+ break;
+ case PacketType.EstateCovenantRequest:
+
+ EstateCovenantRequestPacket.AgentDataBlock epack =
+ ((EstateCovenantRequestPacket)Pack).AgentData;
+
+ handlerEstateCovenantRequest = OnEstateCovenantRequest;
+ if (handlerEstateCovenantRequest != null)
+ {
+ handlerEstateCovenantRequest(this, epack.SessionID);
+ }
+ break;
+
+ #endregion
+
+ #region GodPackets
+
+ case PacketType.RequestGodlikePowers:
+ RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack;
+ RequestGodlikePowersPacket.RequestBlockBlock rblock = rglpPack.RequestBlock;
+ LLUUID token = rblock.Token;
+
+ RequestGodlikePowersPacket.AgentDataBlock ablock = rglpPack.AgentData;
+
+ handlerReqGodlikePowers = OnRequestGodlikePowers;
+
+ if (handlerReqGodlikePowers != null)
+ {
+ handlerReqGodlikePowers(ablock.AgentID, ablock.SessionID, token, rblock.Godlike, this);
+ }
+
+ break;
+ case PacketType.GodKickUser:
+ m_log.Warn("[CLIENT]: unhandled GodKickUser packet");
+
+ GodKickUserPacket gkupack = (GodKickUserPacket)Pack;
+
+ if (gkupack.UserInfo.GodSessionID == SessionId && AgentId == gkupack.UserInfo.GodID)
+ {
+ handlerGodKickUser = OnGodKickUser;
+ if (handlerGodKickUser != null)
+ {
+ handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
+ gkupack.UserInfo.AgentID, (uint)0, gkupack.UserInfo.Reason);
+ }
+ }
+ else
+ {
+ SendAgentAlertMessage("Kick request denied", false);
+ }
+ //KickUserPacket kupack = new KickUserPacket();
+ //KickUserPacket.UserInfoBlock kupackib = kupack.UserInfo;
+
+ //kupack.UserInfo.AgentID = gkupack.UserInfo.AgentID;
+ //kupack.UserInfo.SessionID = gkupack.UserInfo.GodSessionID;
+
+ //kupack.TargetBlock.TargetIP = (uint)0;
+ //kupack.TargetBlock.TargetPort = (ushort)0;
+ //kupack.UserInfo.Reason = gkupack.UserInfo.Reason;
+
+ //OutPacket(kupack, ThrottleOutPacketType.Task);
+ break;
+
+ #endregion
+
+ #region Economy/Transaction Packets
+
+ case PacketType.MoneyBalanceRequest:
+ MoneyBalanceRequestPacket moneybalancerequestpacket = (MoneyBalanceRequestPacket)Pack;
+
+ handlerMoneyBalanceRequest = OnMoneyBalanceRequest;
+
+ if (handlerMoneyBalanceRequest != null)
+ {
+ handlerMoneyBalanceRequest(this, moneybalancerequestpacket.AgentData.AgentID, moneybalancerequestpacket.AgentData.SessionID, moneybalancerequestpacket.MoneyData.TransactionID);
+ }
+
+ break;
+ case PacketType.EconomyDataRequest:
+
+ handlerEconomoyDataRequest = OnEconomyDataRequest;
+ if (handlerEconomoyDataRequest != null)
+ {
+ handlerEconomoyDataRequest(AgentId);
+ }
+ // TODO: handle this packet
+ //m_log.Warn("[CLIENT]: unhandled EconomyDataRequest packet");
+ break;
+ case PacketType.RequestPayPrice:
+ RequestPayPricePacket requestPayPricePacket = (RequestPayPricePacket)Pack;
+ handlerRequestPayPrice = OnRequestPayPrice;
+ if (handlerRequestPayPrice != null)
+ {
+ handlerRequestPayPrice(this, requestPayPricePacket.ObjectData.ObjectID);
+ }
+ break;
+
+ #endregion
+
+ #region unimplemented handlers
+
+ case PacketType.StartPingCheck:
+ // Send the client the ping response back
+ // Pass the same PingID in the matching packet
+ // Handled In the packet processing
+ //m_log.Debug("[CLIENT]: possibly unhandled StartPingCheck packet");
+ break;
+ case PacketType.CompletePingCheck:
+ // TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client
+ //m_log.Warn("[CLIENT]: unhandled CompletePingCheck packet");
+ break;
+ case PacketType.ObjectScale:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled ObjectScale packet");
+ break;
+ case PacketType.ViewerStats:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled ViewerStats packet");
+ break;
+
+ case PacketType.CreateGroupRequest:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled CreateGroupRequest packet");
+ break;
+ case PacketType.GenericMessage:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled GenericMessage packet");
+ break;
+ case PacketType.MapItemRequest:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled MapItemRequest packet");
+ break;
+ case PacketType.TransferAbort:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled TransferAbort packet");
+ break;
+ case PacketType.MuteListRequest:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled MuteListRequest packet");
+ break;
+ case PacketType.ParcelDwellRequest:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled ParcelDwellRequest packet");
+ break;
+ case PacketType.UseCircuitCode:
+ // TODO: Don't display this one, we handle it at a lower level
+ //m_log.Warn("[CLIENT]: unhandled UseCircuitCode packet");
+ break;
+
+ case PacketType.AgentHeightWidth:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled AgentHeightWidth packet");
+ break;
+ case PacketType.ObjectSpinStop:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled ObjectSpinStop packet");
+ break;
+ case PacketType.SoundTrigger:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled SoundTrigger packet");
+ break;
+ case PacketType.InventoryDescendents:
+ // TODO: handle this packet
+ m_log.Warn("[CLIENT]: unhandled InventoryDescent packet");
+ break;
+ case PacketType.GetScriptRunning:
+ m_log.Warn("[CLIENT]: unhandled GetScriptRunning packet");
+ break;
+ default:
+ m_log.Warn("[CLIENT]: unhandled packet " + Pack.ToString());
+ break;
+
+ #endregion
+ }
+ }
+
+ PacketPool.Instance.ReturnPacket(Pack);
+ }
+
+ private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket)
+ {
+ PrimitiveBaseShape shape = new PrimitiveBaseShape();
+
+ shape.PCode = addPacket.ObjectData.PCode;
+ shape.State = addPacket.ObjectData.State;
+ shape.PathBegin = addPacket.ObjectData.PathBegin;
+ shape.PathEnd = addPacket.ObjectData.PathEnd;
+ shape.PathScaleX = addPacket.ObjectData.PathScaleX;
+ shape.PathScaleY = addPacket.ObjectData.PathScaleY;
+ shape.PathShearX = addPacket.ObjectData.PathShearX;
+ shape.PathShearY = addPacket.ObjectData.PathShearY;
+ shape.PathSkew = addPacket.ObjectData.PathSkew;
+ shape.ProfileBegin = addPacket.ObjectData.ProfileBegin;
+ shape.ProfileEnd = addPacket.ObjectData.ProfileEnd;
+ shape.Scale = addPacket.ObjectData.Scale;
+ shape.PathCurve = addPacket.ObjectData.PathCurve;
+ shape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
+ shape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
+ shape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
+ shape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
+ shape.PathTaperX = addPacket.ObjectData.PathTaperX;
+ shape.PathTaperY = addPacket.ObjectData.PathTaperY;
+ shape.PathTwist = addPacket.ObjectData.PathTwist;
+ shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
+ LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f"));
+ shape.TextureEntry = ntex.ToBytes();
+ //shape.Textures = ntex;
+ return shape;
+ }
+
+ public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
+ {
+ if (!ChildAgentStatus())
+ SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)1, (uint)Util.UnixTimeSinceEpoch());
+
+ //SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)21,(uint) Util.UnixTimeSinceEpoch());
+ }
+
+ public void SendLogoutPacket()
+ {
+ LogoutReplyPacket logReply = (LogoutReplyPacket)PacketPool.Instance.GetPacket(PacketType.LogoutReply);
+ // TODO: don't create new blocks if recycling an old packet
+ logReply.AgentData.AgentID = AgentId;
+ logReply.AgentData.SessionID = SessionId;
+ logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
+ logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
+ logReply.InventoryData[0].ItemID = LLUUID.Zero;
+
+ OutPacket(logReply, ThrottleOutPacketType.Task);
+ }
+
+ public ClientInfo GetClientInfo()
+ {
+ //MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN");
+
+ ClientInfo info = new ClientInfo();
+ info.userEP = this.m_userEndPoint;
+ info.proxyEP = this.m_proxyEndPoint;
+ info.agentcircuit = new sAgentCircuitData(RequestClientInfo());
+
+ info.pendingAcks = m_pendingAcks;
+
+ info.needAck = new Dictionary();
+
+ lock (m_needAck)
+ {
+ foreach (uint key in m_needAck.Keys)
+ {
+ info.needAck.Add(key, m_needAck[key].ToBytes());
+ }
+ }
+
+/* pending
+ QueItem[] queitems = m_packetQueue.GetQueueArray();
+
+ MainLog.Instance.Verbose("CLIENT", "Queue Count : [{0}]", queitems.Length);
+
+ for (int i = 0; i < queitems.Length; i++)
+ {
+ if (queitems[i].Incoming == false)
+ {
+ info.out_packets.Add(queitems[i].Packet.ToBytes());
+ MainLog.Instance.Verbose("CLIENT", "Add OutPacket [{0}]", queitems[i].Packet.Type.ToString());
+ }
+ }
+*/
+
+ info.sequence = m_sequence;
+
+ //MainLog.Instance.Verbose("CLIENT", "GetClientInfo END");
+
+ return info;
+ }
+
+ public void SetClientInfo(ClientInfo info)
+ {
+ m_pendingAcks = info.pendingAcks;
+
+ m_needAck = new Dictionary();
+
+ Packet packet = null;
+ int packetEnd = 0;
+ byte[] zero = new byte[3000];
+
+ foreach (uint key in info.needAck.Keys)
+ {
+ byte[] buff = info.needAck[key];
+
+ packetEnd = buff.Length - 1;
+
+ try
+ {
+ packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero);
+ }
+ catch (Exception)
+ {
+
+ }
+
+ m_needAck.Add(key, packet);
+ }
+
+ m_sequence = info.sequence;
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 5dd1da638a..c6da96e336 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -1,532 +1,532 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Threading;
-using System.Timers;
-using libsecondlife;
-using libsecondlife.Packets;
-using OpenSim.Framework;
-using OpenSim.Framework.Statistics;
-using OpenSim.Framework.Statistics.Interfaces;
-using Timer=System.Timers.Timer;
-
-namespace OpenSim.Region.ClientStack.LindenUDP
-{
- public class LLPacketQueue : IPullStatsProvider
- {
- //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-
- private bool m_enabled = true;
-
- private BlockingQueue SendQueue;
-
- private Queue IncomingPacketQueue;
- private Queue OutgoingPacketQueue;
- private Queue ResendOutgoingPacketQueue;
- private Queue LandOutgoingPacketQueue;
- private Queue WindOutgoingPacketQueue;
- private Queue CloudOutgoingPacketQueue;
- private Queue TaskOutgoingPacketQueue;
- private Queue TextureOutgoingPacketQueue;
- private Queue AssetOutgoingPacketQueue;
-
- private Dictionary PendingAcks = new Dictionary();
- private Dictionary NeedAck = new Dictionary();
-
- // All throttle times and number of bytes are calculated by dividing by this value
- // This value also determines how many times per throttletimems the timer will run
- // If throttleimems is 1000 ms, then the timer will fire every 1000/7 milliseconds
-
- private int throttleTimeDivisor = 7;
-
- private int throttletimems = 1000;
-
- private LLPacketThrottle ResendThrottle;
- private LLPacketThrottle LandThrottle;
- private LLPacketThrottle WindThrottle;
- private LLPacketThrottle CloudThrottle;
- private LLPacketThrottle TaskThrottle;
- private LLPacketThrottle AssetThrottle;
- private LLPacketThrottle TextureThrottle;
- private LLPacketThrottle TotalThrottle;
-
- // private long LastThrottle;
- // private long ThrottleInterval;
- private Timer throttleTimer;
-
- private LLUUID m_agentId;
-
- public LLPacketQueue(LLUUID agentId)
- {
- // While working on this, the BlockingQueue had me fooled for a bit.
- // The Blocking queue causes the thread to stop until there's something
- // in it to process. it's an on-purpose threadlock though because
- // without it, the clientloop will suck up all sim resources.
-
- SendQueue = new BlockingQueue();
-
- IncomingPacketQueue = new Queue();
- OutgoingPacketQueue = new Queue();
- ResendOutgoingPacketQueue = new Queue();
- LandOutgoingPacketQueue = new Queue();
- WindOutgoingPacketQueue = new Queue();
- CloudOutgoingPacketQueue = new Queue();
- TaskOutgoingPacketQueue = new Queue();
- TextureOutgoingPacketQueue = new Queue();
- AssetOutgoingPacketQueue = new Queue();
-
-
- // Set up the throttle classes (min, max, current) in bytes
- ResendThrottle = new LLPacketThrottle(5000, 100000, 16000);
- LandThrottle = new LLPacketThrottle(1000, 100000, 2000);
- WindThrottle = new LLPacketThrottle(1000, 100000, 1000);
- CloudThrottle = new LLPacketThrottle(1000, 100000, 1000);
- TaskThrottle = new LLPacketThrottle(1000, 800000, 3000);
- AssetThrottle = new LLPacketThrottle(1000, 800000, 1000);
- TextureThrottle = new LLPacketThrottle(1000, 800000, 4000);
- // Total Throttle trumps all
- // Number of bytes allowed to go out per second. (256kbps per client)
- TotalThrottle = new LLPacketThrottle(0, 1500000, 28000);
-
- throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
- throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);
- throttleTimer.Start();
-
- // TIMERS needed for this
- // LastThrottle = DateTime.Now.Ticks;
- // ThrottleInterval = (long)(throttletimems/throttleTimeDivisor);
-
- m_agentId = agentId;
-
- if (StatsManager.SimExtraStats != null)
- {
- StatsManager.SimExtraStats.RegisterPacketQueueStatsProvider(m_agentId, this);
- }
- }
-
- /* STANDARD QUEUE MANIPULATION INTERFACES */
-
-
- public void Enqueue(LLQueItem item)
- {
- if (!m_enabled)
- {
- return;
- }
- // We could micro lock, but that will tend to actually
- // probably be worse than just synchronizing on SendQueue
-
- if (item == null)
- {
- SendQueue.Enqueue(item);
- return;
- }
-
- lock (this) {
- switch (item.throttleType)
- {
- case ThrottleOutPacketType.Resend:
- ThrottleCheck(ref ResendThrottle, ref ResendOutgoingPacketQueue, item);
- break;
- case ThrottleOutPacketType.Texture:
- ThrottleCheck(ref TextureThrottle, ref TextureOutgoingPacketQueue, item);
- break;
- case ThrottleOutPacketType.Task:
- ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item);
- break;
- case ThrottleOutPacketType.Land:
- ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item);
- break;
- case ThrottleOutPacketType.Asset:
- ThrottleCheck(ref AssetThrottle, ref AssetOutgoingPacketQueue, item);
- break;
- case ThrottleOutPacketType.Cloud:
- ThrottleCheck(ref CloudThrottle, ref CloudOutgoingPacketQueue, item);
- break;
- case ThrottleOutPacketType.Wind:
- ThrottleCheck(ref WindThrottle, ref WindOutgoingPacketQueue, item);
- break;
-
- default:
- // Acknowledgements and other such stuff should go directly to the blocking Queue
- // Throttling them may and likely 'will' be problematic
- SendQueue.Enqueue(item);
- break;
- }
- }
- }
-
- public LLQueItem Dequeue()
- {
- return SendQueue.Dequeue();
- }
-
- public void Flush()
- {
- lock (this)
- {
- while (PacketsWaiting())
- {
- //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
- if (ResendOutgoingPacketQueue.Count > 0)
- {
- SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue());
- }
- if (LandOutgoingPacketQueue.Count > 0)
- {
- SendQueue.Enqueue(LandOutgoingPacketQueue.Dequeue());
- }
- if (WindOutgoingPacketQueue.Count > 0)
- {
- SendQueue.Enqueue(WindOutgoingPacketQueue.Dequeue());
- }
- if (CloudOutgoingPacketQueue.Count > 0)
- {
- SendQueue.Enqueue(CloudOutgoingPacketQueue.Dequeue());
- }
- if (TaskOutgoingPacketQueue.Count > 0)
- {
- SendQueue.Enqueue(TaskOutgoingPacketQueue.Dequeue());
- }
- if (TextureOutgoingPacketQueue.Count > 0)
- {
- SendQueue.Enqueue(TextureOutgoingPacketQueue.Dequeue());
- }
- if (AssetOutgoingPacketQueue.Count > 0)
- {
- SendQueue.Enqueue(AssetOutgoingPacketQueue.Dequeue());
- }
- }
- // m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
- }
- }
-
- public void Close()
- {
- Flush();
-
- m_enabled = false;
- throttleTimer.Stop();
-
- if (StatsManager.SimExtraStats != null)
- {
- StatsManager.SimExtraStats.DeregisterPacketQueueStatsProvider(m_agentId);
- }
- }
-
- private void ResetCounters()
- {
- ResendThrottle.Reset();
- LandThrottle.Reset();
- WindThrottle.Reset();
- CloudThrottle.Reset();
- TaskThrottle.Reset();
- AssetThrottle.Reset();
- TextureThrottle.Reset();
- TotalThrottle.Reset();
- }
-
- private bool PacketsWaiting()
- {
- return (ResendOutgoingPacketQueue.Count > 0 ||
- LandOutgoingPacketQueue.Count > 0 ||
- WindOutgoingPacketQueue.Count > 0 ||
- CloudOutgoingPacketQueue.Count > 0 ||
- TaskOutgoingPacketQueue.Count > 0 ||
- AssetOutgoingPacketQueue.Count > 0 ||
- TextureOutgoingPacketQueue.Count > 0);
- }
-
- public void ProcessThrottle()
- {
- // I was considering this.. Will an event fire if the thread it's on is blocked?
-
- // Then I figured out.. it doesn't really matter.. because this thread won't be blocked for long
- // The General overhead of the UDP protocol gets sent to the queue un-throttled by this
- // so This'll pick up about around the right time.
-
- int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once.
- int throttleLoops = 0;
-
- // We're going to dequeue all of the saved up packets until
- // we've hit the throttle limit or there's no more packets to send
- lock (this)
- {
- ResetCounters();
- // m_log.Info("[THROTTLE]: Entering Throttle");
- while (TotalThrottle.UnderLimit() && PacketsWaiting() &&
- (throttleLoops <= MaxThrottleLoops))
- {
- throttleLoops++;
- //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
- if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0)
- {
- LLQueItem qpack = ResendOutgoingPacketQueue.Dequeue();
-
- SendQueue.Enqueue(qpack);
- TotalThrottle.Add(qpack.Packet.ToBytes().Length);
- ResendThrottle.Add(qpack.Packet.ToBytes().Length);
- }
- if (LandThrottle.UnderLimit() && LandOutgoingPacketQueue.Count > 0)
- {
- LLQueItem qpack = LandOutgoingPacketQueue.Dequeue();
-
- SendQueue.Enqueue(qpack);
- TotalThrottle.Add(qpack.Packet.ToBytes().Length);
- LandThrottle.Add(qpack.Packet.ToBytes().Length);
- }
- if (WindThrottle.UnderLimit() && WindOutgoingPacketQueue.Count > 0)
- {
- LLQueItem qpack = WindOutgoingPacketQueue.Dequeue();
-
- SendQueue.Enqueue(qpack);
- TotalThrottle.Add(qpack.Packet.ToBytes().Length);
- WindThrottle.Add(qpack.Packet.ToBytes().Length);
- }
- if (CloudThrottle.UnderLimit() && CloudOutgoingPacketQueue.Count > 0)
- {
- LLQueItem qpack = CloudOutgoingPacketQueue.Dequeue();
-
- SendQueue.Enqueue(qpack);
- TotalThrottle.Add(qpack.Packet.ToBytes().Length);
- CloudThrottle.Add(qpack.Packet.ToBytes().Length);
- }
- if (TaskThrottle.UnderLimit() && TaskOutgoingPacketQueue.Count > 0)
- {
- LLQueItem qpack = TaskOutgoingPacketQueue.Dequeue();
-
- SendQueue.Enqueue(qpack);
- TotalThrottle.Add(qpack.Packet.ToBytes().Length);
- TaskThrottle.Add(qpack.Packet.ToBytes().Length);
- }
- if (TextureThrottle.UnderLimit() && TextureOutgoingPacketQueue.Count > 0)
- {
- LLQueItem qpack = TextureOutgoingPacketQueue.Dequeue();
-
- SendQueue.Enqueue(qpack);
- TotalThrottle.Add(qpack.Packet.ToBytes().Length);
- TextureThrottle.Add(qpack.Packet.ToBytes().Length);
- }
- if (AssetThrottle.UnderLimit() && AssetOutgoingPacketQueue.Count > 0)
- {
- LLQueItem qpack = AssetOutgoingPacketQueue.Dequeue();
-
- SendQueue.Enqueue(qpack);
- TotalThrottle.Add(qpack.Packet.ToBytes().Length);
- AssetThrottle.Add(qpack.Packet.ToBytes().Length);
- }
- }
- // m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
- }
- }
-
- private void ThrottleTimerElapsed(object sender, ElapsedEventArgs e)
- {
- // just to change the signature, and that ProcessThrottle
- // will be used elsewhere possibly
- ProcessThrottle();
- }
-
- private void ThrottleCheck(ref LLPacketThrottle throttle, ref Queue q, LLQueItem item)
- {
- // The idea.. is if the packet throttle queues are empty
- // and the client is under throttle for the type. Queue
- // it up directly. This basically short cuts having to
- // wait for the timer to fire to put things into the
- // output queue
-
- if ((q.Count == 0) && (throttle.UnderLimit()))
- {
- Monitor.Enter(this);
- throttle.Add(item.Packet.ToBytes().Length);
- TotalThrottle.Add(item.Packet.ToBytes().Length);
- SendQueue.Enqueue(item);
- Monitor.Pulse(this);
- Monitor.Exit(this);
- }
- else
- {
- q.Enqueue(item);
- }
- }
-
-
- private static int ScaleThrottle(int value, int curmax, int newmax)
- {
- return (value / curmax) * newmax;
- }
-
- public byte[] GetThrottlesPacked(float multiplier)
- {
- int singlefloat = 4;
- float tResend = ResendThrottle.Throttle*multiplier;
- float tLand = LandThrottle.Throttle*multiplier;
- float tWind = WindThrottle.Throttle*multiplier;
- float tCloud = CloudThrottle.Throttle*multiplier;
- float tTask = TaskThrottle.Throttle*multiplier;
- float tTexture = TextureThrottle.Throttle*multiplier;
- float tAsset = AssetThrottle.Throttle*multiplier;
-
- byte[] throttles = new byte[singlefloat*7];
- int i = 0;
- Buffer.BlockCopy(BitConverter.GetBytes(tResend), 0, throttles, singlefloat*i, singlefloat);
- i++;
- Buffer.BlockCopy(BitConverter.GetBytes(tLand), 0, throttles, singlefloat*i, singlefloat);
- i++;
- Buffer.BlockCopy(BitConverter.GetBytes(tWind), 0, throttles, singlefloat*i, singlefloat);
- i++;
- Buffer.BlockCopy(BitConverter.GetBytes(tCloud), 0, throttles, singlefloat*i, singlefloat);
- i++;
- Buffer.BlockCopy(BitConverter.GetBytes(tTask), 0, throttles, singlefloat*i, singlefloat);
- i++;
- Buffer.BlockCopy(BitConverter.GetBytes(tTexture), 0, throttles, singlefloat*i, singlefloat);
- i++;
- Buffer.BlockCopy(BitConverter.GetBytes(tAsset), 0, throttles, singlefloat*i, singlefloat);
-
- return throttles;
- }
-
- public void SetThrottleFromClient(byte[] throttle)
- {
- int tResend = -1;
- int tLand = -1;
- int tWind = -1;
- int tCloud = -1;
- int tTask = -1;
- int tTexture = -1;
- int tAsset = -1;
- int tall = -1;
- int singlefloat = 4;
-
- //Agent Throttle Block contains 7 single floatingpoint values.
- int j = 0;
-
- // Some Systems may be big endian...
- // it might be smart to do this check more often...
- if (!BitConverter.IsLittleEndian)
- for (int i = 0; i < 7; i++)
- Array.Reverse(throttle, j + i*singlefloat, singlefloat);
-
- // values gotten from libsecondlife.org/wiki/Throttle. Thanks MW_
- // bytes
- // Convert to integer, since.. the full fp space isn't used.
- tResend = (int) BitConverter.ToSingle(throttle, j);
- j += singlefloat;
- tLand = (int) BitConverter.ToSingle(throttle, j);
- j += singlefloat;
- tWind = (int) BitConverter.ToSingle(throttle, j);
- j += singlefloat;
- tCloud = (int) BitConverter.ToSingle(throttle, j);
- j += singlefloat;
- tTask = (int) BitConverter.ToSingle(throttle, j);
- j += singlefloat;
- tTexture = (int) BitConverter.ToSingle(throttle, j);
- j += singlefloat;
- tAsset = (int) BitConverter.ToSingle(throttle, j);
-
- tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset;
- /*
- m_log.Info("[CLIENT]: Client AgentThrottle - Got throttle:resendbytes=" + tResend +
- " landbytes=" + tLand +
- " windbytes=" + tWind +
- " cloudbytes=" + tCloud +
- " taskbytes=" + tTask +
- " texturebytes=" + tTexture +
- " Assetbytes=" + tAsset +
- " Allbytes=" + tall);
- */
-
- // Total Sanity
- // Make sure that the client sent sane total values.
-
- // If the client didn't send acceptable values....
- // Scale the clients values down until they are acceptable.
-
- if (tall <= TotalThrottle.Max)
- {
- ResendThrottle.Throttle = tResend;
- LandThrottle.Throttle = tLand;
- WindThrottle.Throttle = tWind;
- CloudThrottle.Throttle = tCloud;
- TaskThrottle.Throttle = tTask;
- TextureThrottle.Throttle = tTexture;
- AssetThrottle.Throttle = tAsset;
- TotalThrottle.Throttle = tall;
- }
- else if (tall < 1)
- {
- // client is stupid, penalize him by minning everything
- ResendThrottle.Throttle = ResendThrottle.Min;
- LandThrottle.Throttle = LandThrottle.Min;
- WindThrottle.Throttle = WindThrottle.Min;
- CloudThrottle.Throttle = CloudThrottle.Min;
- TaskThrottle.Throttle = TaskThrottle.Min;
- TextureThrottle.Throttle = TextureThrottle.Min;
- AssetThrottle.Throttle = AssetThrottle.Min;
- TotalThrottle.Throttle = TotalThrottle.Min;
- }
- else
- {
- // we're over so figure out percentages and use those
- ResendThrottle.Throttle = tResend;
-
- LandThrottle.Throttle = ScaleThrottle(tLand, tall, TotalThrottle.Max);
- WindThrottle.Throttle = ScaleThrottle(tWind, tall, TotalThrottle.Max);
- CloudThrottle.Throttle = ScaleThrottle(tCloud, tall, TotalThrottle.Max);
- TaskThrottle.Throttle = ScaleThrottle(tTask, tall, TotalThrottle.Max);
- TextureThrottle.Throttle = ScaleThrottle(tTexture, tall, TotalThrottle.Max);
- AssetThrottle.Throttle = ScaleThrottle(tAsset, tall, TotalThrottle.Max);
- TotalThrottle.Throttle = TotalThrottle.Max;
- }
- // effectively wiggling the slider causes things reset
- ResetCounters();
- }
-
- // See IPullStatsProvider
- public string GetStats()
- {
- return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
- SendQueue.Count(),
- IncomingPacketQueue.Count,
- OutgoingPacketQueue.Count,
- ResendOutgoingPacketQueue.Count,
- LandOutgoingPacketQueue.Count,
- WindOutgoingPacketQueue.Count,
- CloudOutgoingPacketQueue.Count,
- TaskOutgoingPacketQueue.Count,
- TextureOutgoingPacketQueue.Count,
- AssetOutgoingPacketQueue.Count);
- }
-
- public LLQueItem[] GetQueueArray()
- {
- return SendQueue.GetQueueArray();
- }
- }
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Threading;
+using System.Timers;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework;
+using OpenSim.Framework.Statistics;
+using OpenSim.Framework.Statistics.Interfaces;
+using Timer=System.Timers.Timer;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public class LLPacketQueue : IPullStatsProvider
+ {
+ //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+
+ private bool m_enabled = true;
+
+ private BlockingQueue SendQueue;
+
+ private Queue IncomingPacketQueue;
+ private Queue OutgoingPacketQueue;
+ private Queue ResendOutgoingPacketQueue;
+ private Queue LandOutgoingPacketQueue;
+ private Queue WindOutgoingPacketQueue;
+ private Queue CloudOutgoingPacketQueue;
+ private Queue TaskOutgoingPacketQueue;
+ private Queue TextureOutgoingPacketQueue;
+ private Queue AssetOutgoingPacketQueue;
+
+ private Dictionary PendingAcks = new Dictionary();
+ private Dictionary NeedAck = new Dictionary();
+
+ // All throttle times and number of bytes are calculated by dividing by this value
+ // This value also determines how many times per throttletimems the timer will run
+ // If throttleimems is 1000 ms, then the timer will fire every 1000/7 milliseconds
+
+ private int throttleTimeDivisor = 7;
+
+ private int throttletimems = 1000;
+
+ private LLPacketThrottle ResendThrottle;
+ private LLPacketThrottle LandThrottle;
+ private LLPacketThrottle WindThrottle;
+ private LLPacketThrottle CloudThrottle;
+ private LLPacketThrottle TaskThrottle;
+ private LLPacketThrottle AssetThrottle;
+ private LLPacketThrottle TextureThrottle;
+ private LLPacketThrottle TotalThrottle;
+
+ // private long LastThrottle;
+ // private long ThrottleInterval;
+ private Timer throttleTimer;
+
+ private LLUUID m_agentId;
+
+ public LLPacketQueue(LLUUID agentId)
+ {
+ // While working on this, the BlockingQueue had me fooled for a bit.
+ // The Blocking queue causes the thread to stop until there's something
+ // in it to process. it's an on-purpose threadlock though because
+ // without it, the clientloop will suck up all sim resources.
+
+ SendQueue = new BlockingQueue();
+
+ IncomingPacketQueue = new Queue();
+ OutgoingPacketQueue = new Queue();
+ ResendOutgoingPacketQueue = new Queue();
+ LandOutgoingPacketQueue = new Queue();
+ WindOutgoingPacketQueue = new Queue();
+ CloudOutgoingPacketQueue = new Queue();
+ TaskOutgoingPacketQueue = new Queue();
+ TextureOutgoingPacketQueue = new Queue();
+ AssetOutgoingPacketQueue = new Queue();
+
+
+ // Set up the throttle classes (min, max, current) in bytes
+ ResendThrottle = new LLPacketThrottle(5000, 100000, 16000);
+ LandThrottle = new LLPacketThrottle(1000, 100000, 2000);
+ WindThrottle = new LLPacketThrottle(1000, 100000, 1000);
+ CloudThrottle = new LLPacketThrottle(1000, 100000, 1000);
+ TaskThrottle = new LLPacketThrottle(1000, 800000, 3000);
+ AssetThrottle = new LLPacketThrottle(1000, 800000, 1000);
+ TextureThrottle = new LLPacketThrottle(1000, 800000, 4000);
+ // Total Throttle trumps all
+ // Number of bytes allowed to go out per second. (256kbps per client)
+ TotalThrottle = new LLPacketThrottle(0, 1500000, 28000);
+
+ throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
+ throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);
+ throttleTimer.Start();
+
+ // TIMERS needed for this
+ // LastThrottle = DateTime.Now.Ticks;
+ // ThrottleInterval = (long)(throttletimems/throttleTimeDivisor);
+
+ m_agentId = agentId;
+
+ if (StatsManager.SimExtraStats != null)
+ {
+ StatsManager.SimExtraStats.RegisterPacketQueueStatsProvider(m_agentId, this);
+ }
+ }
+
+ /* STANDARD QUEUE MANIPULATION INTERFACES */
+
+
+ public void Enqueue(LLQueItem item)
+ {
+ if (!m_enabled)
+ {
+ return;
+ }
+ // We could micro lock, but that will tend to actually
+ // probably be worse than just synchronizing on SendQueue
+
+ if (item == null)
+ {
+ SendQueue.Enqueue(item);
+ return;
+ }
+
+ lock (this) {
+ switch (item.throttleType)
+ {
+ case ThrottleOutPacketType.Resend:
+ ThrottleCheck(ref ResendThrottle, ref ResendOutgoingPacketQueue, item);
+ break;
+ case ThrottleOutPacketType.Texture:
+ ThrottleCheck(ref TextureThrottle, ref TextureOutgoingPacketQueue, item);
+ break;
+ case ThrottleOutPacketType.Task:
+ ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item);
+ break;
+ case ThrottleOutPacketType.Land:
+ ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item);
+ break;
+ case ThrottleOutPacketType.Asset:
+ ThrottleCheck(ref AssetThrottle, ref AssetOutgoingPacketQueue, item);
+ break;
+ case ThrottleOutPacketType.Cloud:
+ ThrottleCheck(ref CloudThrottle, ref CloudOutgoingPacketQueue, item);
+ break;
+ case ThrottleOutPacketType.Wind:
+ ThrottleCheck(ref WindThrottle, ref WindOutgoingPacketQueue, item);
+ break;
+
+ default:
+ // Acknowledgements and other such stuff should go directly to the blocking Queue
+ // Throttling them may and likely 'will' be problematic
+ SendQueue.Enqueue(item);
+ break;
+ }
+ }
+ }
+
+ public LLQueItem Dequeue()
+ {
+ return SendQueue.Dequeue();
+ }
+
+ public void Flush()
+ {
+ lock (this)
+ {
+ while (PacketsWaiting())
+ {
+ //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
+ if (ResendOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue());
+ }
+ if (LandOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(LandOutgoingPacketQueue.Dequeue());
+ }
+ if (WindOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(WindOutgoingPacketQueue.Dequeue());
+ }
+ if (CloudOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(CloudOutgoingPacketQueue.Dequeue());
+ }
+ if (TaskOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(TaskOutgoingPacketQueue.Dequeue());
+ }
+ if (TextureOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(TextureOutgoingPacketQueue.Dequeue());
+ }
+ if (AssetOutgoingPacketQueue.Count > 0)
+ {
+ SendQueue.Enqueue(AssetOutgoingPacketQueue.Dequeue());
+ }
+ }
+ // m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
+ }
+ }
+
+ public void Close()
+ {
+ Flush();
+
+ m_enabled = false;
+ throttleTimer.Stop();
+
+ if (StatsManager.SimExtraStats != null)
+ {
+ StatsManager.SimExtraStats.DeregisterPacketQueueStatsProvider(m_agentId);
+ }
+ }
+
+ private void ResetCounters()
+ {
+ ResendThrottle.Reset();
+ LandThrottle.Reset();
+ WindThrottle.Reset();
+ CloudThrottle.Reset();
+ TaskThrottle.Reset();
+ AssetThrottle.Reset();
+ TextureThrottle.Reset();
+ TotalThrottle.Reset();
+ }
+
+ private bool PacketsWaiting()
+ {
+ return (ResendOutgoingPacketQueue.Count > 0 ||
+ LandOutgoingPacketQueue.Count > 0 ||
+ WindOutgoingPacketQueue.Count > 0 ||
+ CloudOutgoingPacketQueue.Count > 0 ||
+ TaskOutgoingPacketQueue.Count > 0 ||
+ AssetOutgoingPacketQueue.Count > 0 ||
+ TextureOutgoingPacketQueue.Count > 0);
+ }
+
+ public void ProcessThrottle()
+ {
+ // I was considering this.. Will an event fire if the thread it's on is blocked?
+
+ // Then I figured out.. it doesn't really matter.. because this thread won't be blocked for long
+ // The General overhead of the UDP protocol gets sent to the queue un-throttled by this
+ // so This'll pick up about around the right time.
+
+ int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once.
+ int throttleLoops = 0;
+
+ // We're going to dequeue all of the saved up packets until
+ // we've hit the throttle limit or there's no more packets to send
+ lock (this)
+ {
+ ResetCounters();
+ // m_log.Info("[THROTTLE]: Entering Throttle");
+ while (TotalThrottle.UnderLimit() && PacketsWaiting() &&
+ (throttleLoops <= MaxThrottleLoops))
+ {
+ throttleLoops++;
+ //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
+ if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0)
+ {
+ LLQueItem qpack = ResendOutgoingPacketQueue.Dequeue();
+
+ SendQueue.Enqueue(qpack);
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ ResendThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ if (LandThrottle.UnderLimit() && LandOutgoingPacketQueue.Count > 0)
+ {
+ LLQueItem qpack = LandOutgoingPacketQueue.Dequeue();
+
+ SendQueue.Enqueue(qpack);
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ LandThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ if (WindThrottle.UnderLimit() && WindOutgoingPacketQueue.Count > 0)
+ {
+ LLQueItem qpack = WindOutgoingPacketQueue.Dequeue();
+
+ SendQueue.Enqueue(qpack);
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ WindThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ if (CloudThrottle.UnderLimit() && CloudOutgoingPacketQueue.Count > 0)
+ {
+ LLQueItem qpack = CloudOutgoingPacketQueue.Dequeue();
+
+ SendQueue.Enqueue(qpack);
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ CloudThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ if (TaskThrottle.UnderLimit() && TaskOutgoingPacketQueue.Count > 0)
+ {
+ LLQueItem qpack = TaskOutgoingPacketQueue.Dequeue();
+
+ SendQueue.Enqueue(qpack);
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ TaskThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ if (TextureThrottle.UnderLimit() && TextureOutgoingPacketQueue.Count > 0)
+ {
+ LLQueItem qpack = TextureOutgoingPacketQueue.Dequeue();
+
+ SendQueue.Enqueue(qpack);
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ TextureThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ if (AssetThrottle.UnderLimit() && AssetOutgoingPacketQueue.Count > 0)
+ {
+ LLQueItem qpack = AssetOutgoingPacketQueue.Dequeue();
+
+ SendQueue.Enqueue(qpack);
+ TotalThrottle.Add(qpack.Packet.ToBytes().Length);
+ AssetThrottle.Add(qpack.Packet.ToBytes().Length);
+ }
+ }
+ // m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
+ }
+ }
+
+ private void ThrottleTimerElapsed(object sender, ElapsedEventArgs e)
+ {
+ // just to change the signature, and that ProcessThrottle
+ // will be used elsewhere possibly
+ ProcessThrottle();
+ }
+
+ private void ThrottleCheck(ref LLPacketThrottle throttle, ref Queue q, LLQueItem item)
+ {
+ // The idea.. is if the packet throttle queues are empty
+ // and the client is under throttle for the type. Queue
+ // it up directly. This basically short cuts having to
+ // wait for the timer to fire to put things into the
+ // output queue
+
+ if ((q.Count == 0) && (throttle.UnderLimit()))
+ {
+ Monitor.Enter(this);
+ throttle.Add(item.Packet.ToBytes().Length);
+ TotalThrottle.Add(item.Packet.ToBytes().Length);
+ SendQueue.Enqueue(item);
+ Monitor.Pulse(this);
+ Monitor.Exit(this);
+ }
+ else
+ {
+ q.Enqueue(item);
+ }
+ }
+
+
+ private static int ScaleThrottle(int value, int curmax, int newmax)
+ {
+ return (value / curmax) * newmax;
+ }
+
+ public byte[] GetThrottlesPacked(float multiplier)
+ {
+ int singlefloat = 4;
+ float tResend = ResendThrottle.Throttle*multiplier;
+ float tLand = LandThrottle.Throttle*multiplier;
+ float tWind = WindThrottle.Throttle*multiplier;
+ float tCloud = CloudThrottle.Throttle*multiplier;
+ float tTask = TaskThrottle.Throttle*multiplier;
+ float tTexture = TextureThrottle.Throttle*multiplier;
+ float tAsset = AssetThrottle.Throttle*multiplier;
+
+ byte[] throttles = new byte[singlefloat*7];
+ int i = 0;
+ Buffer.BlockCopy(BitConverter.GetBytes(tResend), 0, throttles, singlefloat*i, singlefloat);
+ i++;
+ Buffer.BlockCopy(BitConverter.GetBytes(tLand), 0, throttles, singlefloat*i, singlefloat);
+ i++;
+ Buffer.BlockCopy(BitConverter.GetBytes(tWind), 0, throttles, singlefloat*i, singlefloat);
+ i++;
+ Buffer.BlockCopy(BitConverter.GetBytes(tCloud), 0, throttles, singlefloat*i, singlefloat);
+ i++;
+ Buffer.BlockCopy(BitConverter.GetBytes(tTask), 0, throttles, singlefloat*i, singlefloat);
+ i++;
+ Buffer.BlockCopy(BitConverter.GetBytes(tTexture), 0, throttles, singlefloat*i, singlefloat);
+ i++;
+ Buffer.BlockCopy(BitConverter.GetBytes(tAsset), 0, throttles, singlefloat*i, singlefloat);
+
+ return throttles;
+ }
+
+ public void SetThrottleFromClient(byte[] throttle)
+ {
+ int tResend = -1;
+ int tLand = -1;
+ int tWind = -1;
+ int tCloud = -1;
+ int tTask = -1;
+ int tTexture = -1;
+ int tAsset = -1;
+ int tall = -1;
+ int singlefloat = 4;
+
+ //Agent Throttle Block contains 7 single floatingpoint values.
+ int j = 0;
+
+ // Some Systems may be big endian...
+ // it might be smart to do this check more often...
+ if (!BitConverter.IsLittleEndian)
+ for (int i = 0; i < 7; i++)
+ Array.Reverse(throttle, j + i*singlefloat, singlefloat);
+
+ // values gotten from libsecondlife.org/wiki/Throttle. Thanks MW_
+ // bytes
+ // Convert to integer, since.. the full fp space isn't used.
+ tResend = (int) BitConverter.ToSingle(throttle, j);
+ j += singlefloat;
+ tLand = (int) BitConverter.ToSingle(throttle, j);
+ j += singlefloat;
+ tWind = (int) BitConverter.ToSingle(throttle, j);
+ j += singlefloat;
+ tCloud = (int) BitConverter.ToSingle(throttle, j);
+ j += singlefloat;
+ tTask = (int) BitConverter.ToSingle(throttle, j);
+ j += singlefloat;
+ tTexture = (int) BitConverter.ToSingle(throttle, j);
+ j += singlefloat;
+ tAsset = (int) BitConverter.ToSingle(throttle, j);
+
+ tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset;
+ /*
+ m_log.Info("[CLIENT]: Client AgentThrottle - Got throttle:resendbytes=" + tResend +
+ " landbytes=" + tLand +
+ " windbytes=" + tWind +
+ " cloudbytes=" + tCloud +
+ " taskbytes=" + tTask +
+ " texturebytes=" + tTexture +
+ " Assetbytes=" + tAsset +
+ " Allbytes=" + tall);
+ */
+
+ // Total Sanity
+ // Make sure that the client sent sane total values.
+
+ // If the client didn't send acceptable values....
+ // Scale the clients values down until they are acceptable.
+
+ if (tall <= TotalThrottle.Max)
+ {
+ ResendThrottle.Throttle = tResend;
+ LandThrottle.Throttle = tLand;
+ WindThrottle.Throttle = tWind;
+ CloudThrottle.Throttle = tCloud;
+ TaskThrottle.Throttle = tTask;
+ TextureThrottle.Throttle = tTexture;
+ AssetThrottle.Throttle = tAsset;
+ TotalThrottle.Throttle = tall;
+ }
+ else if (tall < 1)
+ {
+ // client is stupid, penalize him by minning everything
+ ResendThrottle.Throttle = ResendThrottle.Min;
+ LandThrottle.Throttle = LandThrottle.Min;
+ WindThrottle.Throttle = WindThrottle.Min;
+ CloudThrottle.Throttle = CloudThrottle.Min;
+ TaskThrottle.Throttle = TaskThrottle.Min;
+ TextureThrottle.Throttle = TextureThrottle.Min;
+ AssetThrottle.Throttle = AssetThrottle.Min;
+ TotalThrottle.Throttle = TotalThrottle.Min;
+ }
+ else
+ {
+ // we're over so figure out percentages and use those
+ ResendThrottle.Throttle = tResend;
+
+ LandThrottle.Throttle = ScaleThrottle(tLand, tall, TotalThrottle.Max);
+ WindThrottle.Throttle = ScaleThrottle(tWind, tall, TotalThrottle.Max);
+ CloudThrottle.Throttle = ScaleThrottle(tCloud, tall, TotalThrottle.Max);
+ TaskThrottle.Throttle = ScaleThrottle(tTask, tall, TotalThrottle.Max);
+ TextureThrottle.Throttle = ScaleThrottle(tTexture, tall, TotalThrottle.Max);
+ AssetThrottle.Throttle = ScaleThrottle(tAsset, tall, TotalThrottle.Max);
+ TotalThrottle.Throttle = TotalThrottle.Max;
+ }
+ // effectively wiggling the slider causes things reset
+ ResetCounters();
+ }
+
+ // See IPullStatsProvider
+ public string GetStats()
+ {
+ return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
+ SendQueue.Count(),
+ IncomingPacketQueue.Count,
+ OutgoingPacketQueue.Count,
+ ResendOutgoingPacketQueue.Count,
+ LandOutgoingPacketQueue.Count,
+ WindOutgoingPacketQueue.Count,
+ CloudOutgoingPacketQueue.Count,
+ TaskOutgoingPacketQueue.Count,
+ TextureOutgoingPacketQueue.Count,
+ AssetOutgoingPacketQueue.Count);
+ }
+
+ public LLQueItem[] GetQueueArray()
+ {
+ return SendQueue.GetQueueArray();
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
index 48afa84691..6a033c8af2 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
@@ -1,150 +1,150 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.Net;
-using System.Net.Sockets;
-using libsecondlife;
-using libsecondlife.Packets;
-using OpenSim.Framework;
-using OpenSim.Framework.Communications.Cache;
-using OpenSim.Region.ClientStack.LindenUDP;
-
-namespace OpenSim.Region.ClientStack.LindenUDP
-{
- public class LLPacketServer
- {
- //private static readonly log4net.ILog m_log
- // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-
- private LLClientStackNetworkHandler m_networkHandler;
- private IScene m_scene;
-
- //private readonly ClientManager m_clientManager = new ClientManager();
- //public ClientManager ClientManager
- //{
- // get { return m_clientManager; }
- //}
-
- public LLPacketServer(LLClientStackNetworkHandler networkHandler)
- {
- m_networkHandler = networkHandler;
- m_networkHandler.RegisterPacketServer(this);
- }
-
- public IScene LocalScene
- {
- set { m_scene = value; }
- }
-
- ///
- ///
- ///
- ///
- ///
- public virtual void InPacket(uint circuitCode, Packet packet)
- {
- m_scene.ClientManager.InPacket(circuitCode, packet);
- }
-
- protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
- ClientManager clientManager, IScene scene, AssetCache assetCache,
- LLPacketServer packServer, AgentCircuitManager authenSessions,
- LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
- {
- return
- new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
- }
-
- public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
- AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP)
- {
- IClientAPI newuser;
-
- if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser))
- {
- return false;
- }
- else
- {
- newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
- authenticateSessionsClass, useCircuit.CircuitCode.ID,
- useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
-
- m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);
-
- newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
- newuser.OnLogout += LogoutHandler;
- newuser.OnConnectionClosed += CloseClient;
-
- return true;
- }
- }
-
- public void LogoutHandler(IClientAPI client)
- {
- client.SendLogoutPacket();
-
- CloseClient(client);
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
- {
- m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
- }
-
- ///
- ///
- ///
- ///
- public virtual void CloseCircuit(uint circuitcode)
- {
- m_networkHandler.RemoveClientCircuit(circuitcode);
-
- //m_scene.ClientManager.CloseAllAgents(circuitcode);
- }
-
- ///
- /// Completely close down the given client.
- ///
- ///
- public virtual void CloseClient(IClientAPI client)
- {
- //m_log.Info("PacketServer:CloseClient()");
-
- CloseCircuit(client.CircuitCode);
- m_scene.ClientManager.Remove(client.CircuitCode);
- client.Close(false);
- }
- }
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Net;
+using System.Net.Sockets;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Region.ClientStack.LindenUDP;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public class LLPacketServer
+ {
+ //private static readonly log4net.ILog m_log
+ // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+
+ private LLClientStackNetworkHandler m_networkHandler;
+ private IScene m_scene;
+
+ //private readonly ClientManager m_clientManager = new ClientManager();
+ //public ClientManager ClientManager
+ //{
+ // get { return m_clientManager; }
+ //}
+
+ public LLPacketServer(LLClientStackNetworkHandler networkHandler)
+ {
+ m_networkHandler = networkHandler;
+ m_networkHandler.RegisterPacketServer(this);
+ }
+
+ public IScene LocalScene
+ {
+ set { m_scene = value; }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public virtual void InPacket(uint circuitCode, Packet packet)
+ {
+ m_scene.ClientManager.InPacket(circuitCode, packet);
+ }
+
+ protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
+ ClientManager clientManager, IScene scene, AssetCache assetCache,
+ LLPacketServer packServer, AgentCircuitManager authenSessions,
+ LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
+ {
+ return
+ new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
+ }
+
+ public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
+ AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP)
+ {
+ IClientAPI newuser;
+
+ if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser))
+ {
+ return false;
+ }
+ else
+ {
+ newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
+ authenticateSessionsClass, useCircuit.CircuitCode.ID,
+ useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
+
+ m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);
+
+ newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
+ newuser.OnLogout += LogoutHandler;
+ newuser.OnConnectionClosed += CloseClient;
+
+ return true;
+ }
+ }
+
+ public void LogoutHandler(IClientAPI client)
+ {
+ client.SendLogoutPacket();
+
+ CloseClient(client);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
+ {
+ m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public virtual void CloseCircuit(uint circuitcode)
+ {
+ m_networkHandler.RemoveClientCircuit(circuitcode);
+
+ //m_scene.ClientManager.CloseAllAgents(circuitcode);
+ }
+
+ ///
+ /// Completely close down the given client.
+ ///
+ ///
+ public virtual void CloseClient(IClientAPI client)
+ {
+ //m_log.Info("PacketServer:CloseClient()");
+
+ CloseCircuit(client.CircuitCode);
+ m_scene.ClientManager.Remove(client.CircuitCode);
+ client.Close(false);
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
index 792429ada2..cd5ff7ea7e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
@@ -1,93 +1,93 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-namespace OpenSim.Region.ClientStack.LindenUDP
-{
- public class LLPacketThrottle
- {
- private int max; // max allowable throttle
- private int min; // min allowable throttle
- private int throttle; // current throttle setting
- private static int divisor = 7; // the throttle time divisor, this probably should factor out
- private int sent; // current number of bytes sent
-
- public LLPacketThrottle(int Min, int Max, int Throttle)
- {
- max = Max;
- min = Min;
- throttle = Throttle;
- sent = 0;
- }
-
- public void Reset()
- {
- sent = 0;
- }
-
- public bool UnderLimit()
- {
- return (sent < (throttle/divisor));
- }
-
- public int Add(int bytes)
- {
- sent += bytes;
- return sent;
- }
-
- // Properties
- public int Max
- {
- get { return max; }
- }
-
- public int Min
- {
- get { return min; }
- }
-
- public int Throttle
- {
- get { return throttle; }
- set
- {
- if (value > max)
- {
- throttle = max;
- }
- else if (value < min)
- {
- throttle = min;
- }
- else
- {
- throttle = value;
- }
- }
- }
- }
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public class LLPacketThrottle
+ {
+ private int max; // max allowable throttle
+ private int min; // min allowable throttle
+ private int throttle; // current throttle setting
+ private static int divisor = 7; // the throttle time divisor, this probably should factor out
+ private int sent; // current number of bytes sent
+
+ public LLPacketThrottle(int Min, int Max, int Throttle)
+ {
+ max = Max;
+ min = Min;
+ throttle = Throttle;
+ sent = 0;
+ }
+
+ public void Reset()
+ {
+ sent = 0;
+ }
+
+ public bool UnderLimit()
+ {
+ return (sent < (throttle/divisor));
+ }
+
+ public int Add(int bytes)
+ {
+ sent += bytes;
+ return sent;
+ }
+
+ // Properties
+ public int Max
+ {
+ get { return max; }
+ }
+
+ public int Min
+ {
+ get { return min; }
+ }
+
+ public int Throttle
+ {
+ get { return throttle; }
+ set
+ {
+ if (value > max)
+ {
+ throttle = max;
+ }
+ else if (value < min)
+ {
+ throttle = min;
+ }
+ else
+ {
+ throttle = value;
+ }
+ }
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs b/OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs
index 4253378454..2b6e78155f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs
@@ -1,43 +1,43 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using libsecondlife.Packets;
-using OpenSim.Framework;
-
-namespace OpenSim.Region.ClientStack.LindenUDP
-{
- public class LLQueItem
- {
- public LLQueItem()
- {
- }
-
- public Packet Packet;
- public bool Incoming;
- public ThrottleOutPacketType throttleType;
- }
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using libsecondlife.Packets;
+using OpenSim.Framework;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public class LLQueItem
+ {
+ public LLQueItem()
+ {
+ }
+
+ public Packet Packet;
+ public bool Incoming;
+ public ThrottleOutPacketType throttleType;
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index b5ace5075c..95510e1862 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -1,509 +1,509 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Net;
-using System.Net.Sockets;
-using System.Reflection;
-using libsecondlife.Packets;
-using log4net;
-using OpenSim.Framework;
-using OpenSim.Framework.Communications.Cache;
-using OpenSim.Region.ClientStack.LindenUDP;
-using OpenSim.Region.Environment.Scenes;
-
-namespace OpenSim.Region.ClientStack.LindenUDP
-{
- public class LLUDPServer : LLClientStackNetworkHandler, IClientNetworkServer
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- protected Dictionary clientCircuits = new Dictionary();
- public Dictionary clientCircuits_reverse = new Dictionary();
- protected Dictionary proxyCircuits = new Dictionary();
- private Socket m_socket;
- protected IPEndPoint ServerIncoming;
- protected byte[] RecvBuffer = new byte[4096];
- protected byte[] ZeroBuffer = new byte[8192];
- protected IPEndPoint ipeSender;
- protected EndPoint epSender;
- protected EndPoint epProxy;
- protected int proxyPortOffset;
- protected AsyncCallback ReceivedData;
- protected LLPacketServer m_packetServer;
- protected Location m_location;
-
- protected uint listenPort;
- protected bool Allow_Alternate_Port;
- protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
- protected IScene m_localScene;
- protected AssetCache m_assetCache;
- protected AgentCircuitManager m_authenticateSessionsClass;
-
- public LLPacketServer PacketServer
- {
- get { return m_packetServer; }
- set { m_packetServer = value; }
- }
-
- public IScene LocalScene
- {
- set
- {
- m_localScene = value;
- m_packetServer.LocalScene = m_localScene;
- m_location = new Location(m_localScene.RegionInfo.RegionHandle);
- }
- }
-
- public ulong RegionHandle
- {
- get { return m_location.RegionHandle; }
- }
-
- Socket IClientNetworkServer.Server
- {
- get { return m_socket; }
- }
-
- public bool HandlesRegion(Location x)
- {
- return x == m_location;
- }
-
- public void AddScene(Scene x)
- {
- LocalScene = x;
- }
-
- public void Start()
- {
- ServerListener();
- }
-
- public void Stop()
- {
- m_socket.Close();
- }
-
- public LLUDPServer()
- {
- }
-
- public LLUDPServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
- {
- this.proxyPortOffset = proxyPortOffset;
- listenPort = (uint) (port + proxyPortOffset);
- listenIP = _listenIP;
- Allow_Alternate_Port = allow_alternate_port;
- m_assetCache = assetCache;
- m_authenticateSessionsClass = authenticateClass;
- CreatePacketServer();
-
- // Return new port
- // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
- // So the option allow_alternate_ports="true" was added to default.xml
- port = (uint)(listenPort - proxyPortOffset);
- }
-
- protected virtual void CreatePacketServer()
- {
- LLPacketServer packetServer = new LLPacketServer(this);
- }
-
- protected virtual void OnReceivedData(IAsyncResult result)
- {
- ipeSender = new IPEndPoint(listenIP, 0);
- epSender = (EndPoint) ipeSender;
- Packet packet = null;
-
- int numBytes = 1;
-
- try
- {
- numBytes = m_socket.EndReceiveFrom(result, ref epSender);
- }
- catch (SocketException e)
- {
- // TODO : Actually only handle those states that we have control over, re-throw everything else,
- // TODO: implement cases as we encounter them.
- //m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString());
- switch (e.SocketErrorCode)
- {
- case SocketError.AlreadyInProgress:
- case SocketError.NetworkReset:
- case SocketError.ConnectionReset:
- try
- {
- CloseEndPoint(epSender);
- }
- catch (Exception a)
- {
- m_log.Info("[UDPSERVER]: " + a.ToString());
- }
- try
- {
- m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
- ReceivedData, null);
-
- // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
- // so therefore.. we've got to tell the server to BeginReceiveFrom again.
- // This will happen over and over until we've gone through all packets
- // sent to and from this particular user.
- // Stupid I know..
- // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
- }
- catch (SocketException)
- {
- }
- break;
- default:
- try
- {
- CloseEndPoint(epSender);
- }
- catch (Exception)
- {
- //m_log.Info("[UDPSERVER]" + a.ToString());
- }
- try
- {
- m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
- ReceivedData, null);
-
- // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
- // so therefore.. we've got to tell the server to BeginReceiveFrom again.
- // This will happen over and over until we've gone through all packets
- // sent to and from this particular user.
- // Stupid I know..
- // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
- }
- catch (SocketException e2)
- {
- m_log.Error("[UDPSERVER]: " + e2.ToString());
- }
-
- // Here's some reference code! :D
- // Shutdown and restart the UDP listener! hehe
- // Shiny
-
- //Server.Shutdown(SocketShutdown.Both);
- //CloseEndPoint(epSender);
- //ServerListener();
- break;
- }
-
- //return;
- }
- catch (ObjectDisposedException e)
- {
- m_log.Debug("[UDPSERVER]: " + e.ToString());
- try
- {
- m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
- ReceivedData, null);
-
- // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
- // so therefore.. we've got to tell the server to BeginReceiveFrom again.
- // This will happen over and over until we've gone through all packets
- // sent to and from this particular user.
- // Stupid I know..
- // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
- }
-
- catch (SocketException e2)
- {
- m_log.Error("[UDPSERVER]: " + e2.ToString());
- }
- catch (ObjectDisposedException)
- {
- }
- //return;
- }
-
- //System.Console.WriteLine("UDPServer : recieved message from {0}", epSender.ToString());
- epProxy = epSender;
- if (proxyPortOffset != 0)
- {
- epSender = PacketPool.DecodeProxyMessage(RecvBuffer, ref numBytes);
- }
-
- int packetEnd = numBytes - 1;
-
- try
- {
- packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
- }
- catch (Exception e)
- {
- m_log.Debug("[UDPSERVER]: " + e.ToString());
- }
-
- try
- {
- m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
- }
- catch (SocketException)
- {
- try
- {
- CloseEndPoint(epSender);
- }
- catch (Exception a)
- {
- m_log.Info("[UDPSERVER]: " + a.ToString());
- }
- try
- {
- m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
- ReceivedData, null);
-
- // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
- // so therefore.. we've got to tell the server to BeginReceiveFrom again.
- // This will happen over and over until we've gone through all packets
- // sent to and from this particular user.
- // Stupid I know..
- // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
- }
- catch (SocketException e5)
- {
- m_log.Error("[UDPSERVER]: " + e5.ToString());
- }
- }
- catch (ObjectDisposedException)
- {
- }
-
- if (packet != null)
- {
- try
- {
- // do we already have a circuit for this endpoint
- uint circuit;
-
- bool ret = false;
- lock (clientCircuits)
- {
- ret = clientCircuits.TryGetValue(epSender, out circuit);
- }
- if (ret)
- {
- //if so then send packet to the packetserver
- //m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!");
- m_packetServer.InPacket(circuit, packet);
- }
- else if (packet.Type == PacketType.UseCircuitCode)
- {
- // new client
- m_log.Debug("[UDPSERVER]: Adding New Client");
- AddNewClient(packet);
-
- UseCircuitCodePacket p = (UseCircuitCodePacket)packet;
-
- // Ack the first UseCircuitCode packet
- PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
- // TODO: don't create new blocks if recycling an old packet
- ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
- ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
- ack_it.Packets[0].ID = packet.Header.Sequence;
- ack_it.Header.Reliable = false;
- SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code);
- }
- }
- catch (Exception)
- {
- m_log.Error("[UDPSERVER]: Exception in processing packet.");
- m_log.Debug("[UDPSERVER]: Adding New Client");
- try
- {
- AddNewClient(packet);
- }
- catch (Exception e3)
- {
- m_log.Error("[UDPSERVER]: Adding New Client threw exception " + e3.ToString());
- m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
- ReceivedData, null);
- }
- }
- }
-
- }
-
- private void CloseEndPoint(EndPoint sender)
- {
- uint circuit;
- lock (clientCircuits)
- {
- if (clientCircuits.TryGetValue(sender, out circuit))
- {
- m_packetServer.CloseCircuit(circuit);
- }
- }
- }
-
- protected virtual void AddNewClient(Packet packet)
- {
- //Slave regions don't accept new clients
- if(m_localScene.Region_Status != RegionStatus.SlaveScene)
- {
- UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
- lock (clientCircuits)
- {
- if (!clientCircuits.ContainsKey(epSender))
- clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
- else
- m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
- }
- lock (clientCircuits_reverse)
- {
- if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
- clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
- else
- m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
- }
-
- lock (proxyCircuits)
- {
- if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
- proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy);
- else
- m_log.Error("[UDPSERVER]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
- }
-
- PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass, epProxy);
- }
- PacketPool.Instance.ReturnPacket(packet);
- }
-
- public void ServerListener()
- {
- uint newPort = listenPort;
- m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");
-
- ServerIncoming = new IPEndPoint(listenIP, (int)newPort);
- m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
- m_socket.Bind(ServerIncoming);
- listenPort = newPort;
-
- m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
-
- ipeSender = new IPEndPoint(listenIP, 0);
- epSender = (EndPoint)ipeSender;
- ReceivedData = new AsyncCallback(OnReceivedData);
- m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
-
- m_log.Info("[SERVER]: Listening on port " + newPort);
- }
-
- public virtual void RegisterPacketServer(LLPacketServer server)
- {
- m_packetServer = server;
- }
-
- public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
- //EndPoint packetSender)
- {
- // find the endpoint for this circuit
- EndPoint sendto = null;
- lock (clientCircuits_reverse)
- {
- if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
- {
- //we found the endpoint so send the packet to it
- if (proxyPortOffset != 0)
- {
- //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo proxy " + proxyCircuits[circuitcode].ToString() + ": client " + sendto.ToString());
- PacketPool.EncodeProxyMessage(buffer, ref size, sendto);
- m_socket.SendTo(buffer, size, flags, proxyCircuits[circuitcode]);
- }
- else
- {
- //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString());
- m_socket.SendTo(buffer, size, flags, sendto);
- }
- }
- }
- }
-
- public virtual void RemoveClientCircuit(uint circuitcode)
- {
- EndPoint sendto = null;
- lock (clientCircuits_reverse)
- {
- if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
- {
- clientCircuits.Remove(sendto);
-
- clientCircuits_reverse.Remove(circuitcode);
- proxyCircuits.Remove(circuitcode);
- }
- }
- }
-
- public void RestoreClient(AgentCircuitData circuit, EndPoint userEP, EndPoint proxyEP)
- {
- //MainLog.Instance.Verbose("UDPSERVER", "RestoreClient");
-
- UseCircuitCodePacket useCircuit = new UseCircuitCodePacket();
- useCircuit.CircuitCode.Code = circuit.circuitcode;
- useCircuit.CircuitCode.ID = circuit.AgentID;
- useCircuit.CircuitCode.SessionID = circuit.SessionID;
-
- lock (clientCircuits)
- {
- if (!clientCircuits.ContainsKey(userEP))
- clientCircuits.Add(userEP, useCircuit.CircuitCode.Code);
- else
- m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
- }
- lock (clientCircuits_reverse)
- {
- if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
- clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP);
- else
- m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
- }
-
- lock (proxyCircuits)
- {
- if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
- {
- proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP);
- }
- else
- {
- // re-set proxy endpoint
- proxyCircuits.Remove(useCircuit.CircuitCode.Code);
- proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP);
- }
- }
-
- PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_authenticateSessionsClass, proxyEP);
- }
- }
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Net;
+using System.Net.Sockets;
+using System.Reflection;
+using libsecondlife.Packets;
+using log4net;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Region.ClientStack.LindenUDP;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public class LLUDPServer : LLClientStackNetworkHandler, IClientNetworkServer
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ protected Dictionary clientCircuits = new Dictionary();
+ public Dictionary clientCircuits_reverse = new Dictionary();
+ protected Dictionary proxyCircuits = new Dictionary();
+ private Socket m_socket;
+ protected IPEndPoint ServerIncoming;
+ protected byte[] RecvBuffer = new byte[4096];
+ protected byte[] ZeroBuffer = new byte[8192];
+ protected IPEndPoint ipeSender;
+ protected EndPoint epSender;
+ protected EndPoint epProxy;
+ protected int proxyPortOffset;
+ protected AsyncCallback ReceivedData;
+ protected LLPacketServer m_packetServer;
+ protected Location m_location;
+
+ protected uint listenPort;
+ protected bool Allow_Alternate_Port;
+ protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
+ protected IScene m_localScene;
+ protected AssetCache m_assetCache;
+ protected AgentCircuitManager m_authenticateSessionsClass;
+
+ public LLPacketServer PacketServer
+ {
+ get { return m_packetServer; }
+ set { m_packetServer = value; }
+ }
+
+ public IScene LocalScene
+ {
+ set
+ {
+ m_localScene = value;
+ m_packetServer.LocalScene = m_localScene;
+ m_location = new Location(m_localScene.RegionInfo.RegionHandle);
+ }
+ }
+
+ public ulong RegionHandle
+ {
+ get { return m_location.RegionHandle; }
+ }
+
+ Socket IClientNetworkServer.Server
+ {
+ get { return m_socket; }
+ }
+
+ public bool HandlesRegion(Location x)
+ {
+ return x == m_location;
+ }
+
+ public void AddScene(Scene x)
+ {
+ LocalScene = x;
+ }
+
+ public void Start()
+ {
+ ServerListener();
+ }
+
+ public void Stop()
+ {
+ m_socket.Close();
+ }
+
+ public LLUDPServer()
+ {
+ }
+
+ public LLUDPServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
+ {
+ this.proxyPortOffset = proxyPortOffset;
+ listenPort = (uint) (port + proxyPortOffset);
+ listenIP = _listenIP;
+ Allow_Alternate_Port = allow_alternate_port;
+ m_assetCache = assetCache;
+ m_authenticateSessionsClass = authenticateClass;
+ CreatePacketServer();
+
+ // Return new port
+ // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
+ // So the option allow_alternate_ports="true" was added to default.xml
+ port = (uint)(listenPort - proxyPortOffset);
+ }
+
+ protected virtual void CreatePacketServer()
+ {
+ LLPacketServer packetServer = new LLPacketServer(this);
+ }
+
+ protected virtual void OnReceivedData(IAsyncResult result)
+ {
+ ipeSender = new IPEndPoint(listenIP, 0);
+ epSender = (EndPoint) ipeSender;
+ Packet packet = null;
+
+ int numBytes = 1;
+
+ try
+ {
+ numBytes = m_socket.EndReceiveFrom(result, ref epSender);
+ }
+ catch (SocketException e)
+ {
+ // TODO : Actually only handle those states that we have control over, re-throw everything else,
+ // TODO: implement cases as we encounter them.
+ //m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString());
+ switch (e.SocketErrorCode)
+ {
+ case SocketError.AlreadyInProgress:
+ case SocketError.NetworkReset:
+ case SocketError.ConnectionReset:
+ try
+ {
+ CloseEndPoint(epSender);
+ }
+ catch (Exception a)
+ {
+ m_log.Info("[UDPSERVER]: " + a.ToString());
+ }
+ try
+ {
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
+ ReceivedData, null);
+
+ // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
+ // so therefore.. we've got to tell the server to BeginReceiveFrom again.
+ // This will happen over and over until we've gone through all packets
+ // sent to and from this particular user.
+ // Stupid I know..
+ // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
+ }
+ catch (SocketException)
+ {
+ }
+ break;
+ default:
+ try
+ {
+ CloseEndPoint(epSender);
+ }
+ catch (Exception)
+ {
+ //m_log.Info("[UDPSERVER]" + a.ToString());
+ }
+ try
+ {
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
+ ReceivedData, null);
+
+ // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
+ // so therefore.. we've got to tell the server to BeginReceiveFrom again.
+ // This will happen over and over until we've gone through all packets
+ // sent to and from this particular user.
+ // Stupid I know..
+ // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
+ }
+ catch (SocketException e2)
+ {
+ m_log.Error("[UDPSERVER]: " + e2.ToString());
+ }
+
+ // Here's some reference code! :D
+ // Shutdown and restart the UDP listener! hehe
+ // Shiny
+
+ //Server.Shutdown(SocketShutdown.Both);
+ //CloseEndPoint(epSender);
+ //ServerListener();
+ break;
+ }
+
+ //return;
+ }
+ catch (ObjectDisposedException e)
+ {
+ m_log.Debug("[UDPSERVER]: " + e.ToString());
+ try
+ {
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
+ ReceivedData, null);
+
+ // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
+ // so therefore.. we've got to tell the server to BeginReceiveFrom again.
+ // This will happen over and over until we've gone through all packets
+ // sent to and from this particular user.
+ // Stupid I know..
+ // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
+ }
+
+ catch (SocketException e2)
+ {
+ m_log.Error("[UDPSERVER]: " + e2.ToString());
+ }
+ catch (ObjectDisposedException)
+ {
+ }
+ //return;
+ }
+
+ //System.Console.WriteLine("UDPServer : recieved message from {0}", epSender.ToString());
+ epProxy = epSender;
+ if (proxyPortOffset != 0)
+ {
+ epSender = PacketPool.DecodeProxyMessage(RecvBuffer, ref numBytes);
+ }
+
+ int packetEnd = numBytes - 1;
+
+ try
+ {
+ packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
+ }
+ catch (Exception e)
+ {
+ m_log.Debug("[UDPSERVER]: " + e.ToString());
+ }
+
+ try
+ {
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
+ }
+ catch (SocketException)
+ {
+ try
+ {
+ CloseEndPoint(epSender);
+ }
+ catch (Exception a)
+ {
+ m_log.Info("[UDPSERVER]: " + a.ToString());
+ }
+ try
+ {
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
+ ReceivedData, null);
+
+ // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
+ // so therefore.. we've got to tell the server to BeginReceiveFrom again.
+ // This will happen over and over until we've gone through all packets
+ // sent to and from this particular user.
+ // Stupid I know..
+ // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
+ }
+ catch (SocketException e5)
+ {
+ m_log.Error("[UDPSERVER]: " + e5.ToString());
+ }
+ }
+ catch (ObjectDisposedException)
+ {
+ }
+
+ if (packet != null)
+ {
+ try
+ {
+ // do we already have a circuit for this endpoint
+ uint circuit;
+
+ bool ret = false;
+ lock (clientCircuits)
+ {
+ ret = clientCircuits.TryGetValue(epSender, out circuit);
+ }
+ if (ret)
+ {
+ //if so then send packet to the packetserver
+ //m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!");
+ m_packetServer.InPacket(circuit, packet);
+ }
+ else if (packet.Type == PacketType.UseCircuitCode)
+ {
+ // new client
+ m_log.Debug("[UDPSERVER]: Adding New Client");
+ AddNewClient(packet);
+
+ UseCircuitCodePacket p = (UseCircuitCodePacket)packet;
+
+ // Ack the first UseCircuitCode packet
+ PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
+ // TODO: don't create new blocks if recycling an old packet
+ ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
+ ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
+ ack_it.Packets[0].ID = packet.Header.Sequence;
+ ack_it.Header.Reliable = false;
+ SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code);
+ }
+ }
+ catch (Exception)
+ {
+ m_log.Error("[UDPSERVER]: Exception in processing packet.");
+ m_log.Debug("[UDPSERVER]: Adding New Client");
+ try
+ {
+ AddNewClient(packet);
+ }
+ catch (Exception e3)
+ {
+ m_log.Error("[UDPSERVER]: Adding New Client threw exception " + e3.ToString());
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
+ ReceivedData, null);
+ }
+ }
+ }
+
+ }
+
+ private void CloseEndPoint(EndPoint sender)
+ {
+ uint circuit;
+ lock (clientCircuits)
+ {
+ if (clientCircuits.TryGetValue(sender, out circuit))
+ {
+ m_packetServer.CloseCircuit(circuit);
+ }
+ }
+ }
+
+ protected virtual void AddNewClient(Packet packet)
+ {
+ //Slave regions don't accept new clients
+ if(m_localScene.Region_Status != RegionStatus.SlaveScene)
+ {
+ UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
+ lock (clientCircuits)
+ {
+ if (!clientCircuits.ContainsKey(epSender))
+ clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
+ else
+ m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
+ }
+ lock (clientCircuits_reverse)
+ {
+ if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
+ clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
+ else
+ m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
+ }
+
+ lock (proxyCircuits)
+ {
+ if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
+ proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy);
+ else
+ m_log.Error("[UDPSERVER]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
+ }
+
+ PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass, epProxy);
+ }
+ PacketPool.Instance.ReturnPacket(packet);
+ }
+
+ public void ServerListener()
+ {
+ uint newPort = listenPort;
+ m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");
+
+ ServerIncoming = new IPEndPoint(listenIP, (int)newPort);
+ m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
+ m_socket.Bind(ServerIncoming);
+ listenPort = newPort;
+
+ m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
+
+ ipeSender = new IPEndPoint(listenIP, 0);
+ epSender = (EndPoint)ipeSender;
+ ReceivedData = new AsyncCallback(OnReceivedData);
+ m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
+
+ m_log.Info("[SERVER]: Listening on port " + newPort);
+ }
+
+ public virtual void RegisterPacketServer(LLPacketServer server)
+ {
+ m_packetServer = server;
+ }
+
+ public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
+ //EndPoint packetSender)
+ {
+ // find the endpoint for this circuit
+ EndPoint sendto = null;
+ lock (clientCircuits_reverse)
+ {
+ if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
+ {
+ //we found the endpoint so send the packet to it
+ if (proxyPortOffset != 0)
+ {
+ //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo proxy " + proxyCircuits[circuitcode].ToString() + ": client " + sendto.ToString());
+ PacketPool.EncodeProxyMessage(buffer, ref size, sendto);
+ m_socket.SendTo(buffer, size, flags, proxyCircuits[circuitcode]);
+ }
+ else
+ {
+ //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString());
+ m_socket.SendTo(buffer, size, flags, sendto);
+ }
+ }
+ }
+ }
+
+ public virtual void RemoveClientCircuit(uint circuitcode)
+ {
+ EndPoint sendto = null;
+ lock (clientCircuits_reverse)
+ {
+ if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
+ {
+ clientCircuits.Remove(sendto);
+
+ clientCircuits_reverse.Remove(circuitcode);
+ proxyCircuits.Remove(circuitcode);
+ }
+ }
+ }
+
+ public void RestoreClient(AgentCircuitData circuit, EndPoint userEP, EndPoint proxyEP)
+ {
+ //MainLog.Instance.Verbose("UDPSERVER", "RestoreClient");
+
+ UseCircuitCodePacket useCircuit = new UseCircuitCodePacket();
+ useCircuit.CircuitCode.Code = circuit.circuitcode;
+ useCircuit.CircuitCode.ID = circuit.AgentID;
+ useCircuit.CircuitCode.SessionID = circuit.SessionID;
+
+ lock (clientCircuits)
+ {
+ if (!clientCircuits.ContainsKey(userEP))
+ clientCircuits.Add(userEP, useCircuit.CircuitCode.Code);
+ else
+ m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
+ }
+ lock (clientCircuits_reverse)
+ {
+ if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
+ clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP);
+ else
+ m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
+ }
+
+ lock (proxyCircuits)
+ {
+ if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
+ {
+ proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP);
+ }
+ else
+ {
+ // re-set proxy endpoint
+ proxyCircuits.Remove(useCircuit.CircuitCode.Code);
+ proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP);
+ }
+ }
+
+ PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_authenticateSessionsClass, proxyEP);
+ }
+ }
}
\ No newline at end of file
diff --git a/prebuild.xml b/prebuild.xml
index 96967056ec..acf0e47fe4 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -1,6 +1,6 @@
-
+
TRACE;DEBUG