very tiny change
XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim. And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.0.6.0-stable
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596366324a
commit
1edfbc652a
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@ -783,9 +783,7 @@ if (m_shape != null) {
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#endregion
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//---------------
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#region Public Properties with only Get
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#region Public Properties with only Get
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public Vector3 AbsolutePosition
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@ -957,6 +955,7 @@ if (m_shape != null) {
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set { _flags = value; }
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}
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[XmlIgnore]
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public UUID SitTargetAvatar
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{
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get { return m_sitTargetAvatar; }
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@ -993,6 +992,8 @@ if (m_shape != null) {
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#endregion Public Properties with only Get
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#region Private Methods
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private uint ApplyMask(uint val, bool set, uint mask)
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