very tiny change

XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim.
And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
0.6.0-stable
MW 2008-10-10 15:02:40 +00:00
parent 596366324a
commit 1edfbc652a
1 changed files with 4 additions and 3 deletions

View File

@ -783,9 +783,7 @@ if (m_shape != null) {
#endregion
//---------------
#region Public Properties with only Get
#region Public Properties with only Get
public Vector3 AbsolutePosition
@ -957,6 +955,7 @@ if (m_shape != null) {
set { _flags = value; }
}
[XmlIgnore]
public UUID SitTargetAvatar
{
get { return m_sitTargetAvatar; }
@ -993,6 +992,8 @@ if (m_shape != null) {
#endregion Public Properties with only Get
#region Private Methods
private uint ApplyMask(uint val, bool set, uint mask)