minor: In AttachmentsModule.UpdateKnownItem use the existing IInventoryAccessModule reference that other methods are already using rather than fetching its own copy.
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2995868176
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1f04e1bc23
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@ -795,9 +795,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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Utils.StringToBytes(sceneObjectXml),
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Utils.StringToBytes(sceneObjectXml),
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sp.UUID);
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sp.UUID);
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IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
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if (m_invAccessModule != null)
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m_invAccessModule.UpdateInventoryItemAsset(sp.UUID, item, asset);
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invAccess.UpdateInventoryItemAsset(sp.UUID, item, asset);
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// If the name of the object has been changed whilst attached then we want to update the inventory
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// If the name of the object has been changed whilst attached then we want to update the inventory
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// item in the viewer.
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// item in the viewer.
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