diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index 8f3e04f93e..686b35d878 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs @@ -578,7 +578,7 @@ namespace OpenSim.Region.Terrain { FileInfo file = new FileInfo(filename); FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); - BinaryWriter bs = new BinaryWriter(s); + BinaryWriter binStream = new BinaryWriter(s); int x, y; @@ -615,22 +615,22 @@ namespace OpenSim.Region.Terrain byte alpha9 = (byte)(revertmap.get(x, y) / ((double)backupMultiplier / 128.0)); byte alpha10 = backupMultiplier; - bs.Write(red); - bs.Write(green); - bs.Write(blue); - bs.Write(alpha1); - bs.Write(alpha2); - bs.Write(alpha3); - bs.Write(alpha4); - bs.Write(alpha5); - bs.Write(alpha6); - bs.Write(alpha7); - bs.Write(alpha8); - bs.Write(alpha9); - bs.Write(alpha10); + binStream.Write(red); + binStream.Write(green); + binStream.Write(blue); + binStream.Write(alpha1); + binStream.Write(alpha2); + binStream.Write(alpha3); + binStream.Write(alpha4); + binStream.Write(alpha5); + binStream.Write(alpha6); + binStream.Write(alpha7); + binStream.Write(alpha8); + binStream.Write(alpha9); + binStream.Write(alpha10); } } - bs.Close(); + binStream.Close(); s.Close(); } @@ -643,16 +643,16 @@ namespace OpenSim.Region.Terrain { FileInfo file = new FileInfo(filename); FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); - BinaryWriter bs = new BinaryWriter(s); + BinaryWriter binStream = new BinaryWriter(s); // Generate a smegging big lookup table to speed the operation up (it needs it) - double[] lookupTable = new double[65536]; + double[] lookupHeightTable = new double[65536]; int i, j, x, y; for (i = 0; i < 256; i++) { for (j = 0; j < 256; j++) { - lookupTable[i + (j * 256)] = ((double)i * ((double)j / 127.0)); + lookupHeightTable[i + (j * 256)] = ((double)i * ((double)j / 127.0)); } } @@ -667,9 +667,9 @@ namespace OpenSim.Region.Terrain for (i = 0; i < 65536; i++) { - if (Math.Abs(t - lookupTable[i]) < min) + if (Math.Abs(t - lookupHeightTable[i]) < min) { - min = Math.Abs(t - lookupTable[i]); + min = Math.Abs(t - lookupHeightTable[i]); index = i; } } @@ -688,23 +688,23 @@ namespace OpenSim.Region.Terrain byte alpha9 = red; byte alpha10 = green; - bs.Write(red); - bs.Write(green); - bs.Write(blue); - bs.Write(alpha1); - bs.Write(alpha2); - bs.Write(alpha3); - bs.Write(alpha4); - bs.Write(alpha5); - bs.Write(alpha6); - bs.Write(alpha7); - bs.Write(alpha8); - bs.Write(alpha9); - bs.Write(alpha10); + binStream.Write(red); + binStream.Write(green); + binStream.Write(blue); + binStream.Write(alpha1); + binStream.Write(alpha2); + binStream.Write(alpha3); + binStream.Write(alpha4); + binStream.Write(alpha5); + binStream.Write(alpha6); + binStream.Write(alpha7); + binStream.Write(alpha8); + binStream.Write(alpha9); + binStream.Write(alpha10); } } - bs.Close(); + binStream.Close(); s.Close(); } @@ -900,7 +900,7 @@ namespace OpenSim.Region.Terrain for (int y = 0; y < copy.h; y++) { // 512 is the largest possible height before colours clamp - int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete); + int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * (pallete - 1)); bmp.SetPixel(x, y, colours[colorindex]); } }