setup test tables function which lets us make sure that everything
we are going to ask for from the database is actually there. This will let us bail early with a useful error message, instead of late with a hard to understand one. Do some other cleanups to get rid of debug input I put inafrisby
parent
1fa2d487aa
commit
1f45f688b2
|
@ -52,22 +52,14 @@ namespace OpenSim.DataStore.MonoSqliteStorage
|
|||
// We fill the data set, now we've got copies in memory for the information
|
||||
// TODO: see if the linkage actually holds.
|
||||
// primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
|
||||
TestPrimsTable(conn);
|
||||
TestTables(conn);
|
||||
|
||||
ds.Tables.Add(createPrimTable());
|
||||
DataTable prims = ds.Tables["prims"];
|
||||
primDa.Fill(prims);
|
||||
MainLog.Instance.Verbose(ds.GetXmlSchema());
|
||||
|
||||
shapeDa.Fill(ds, "primshapes");
|
||||
ds.AcceptChanges();
|
||||
|
||||
prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
|
||||
primDa.Fill(ds.Tables["prims"]);
|
||||
setupPrimCommands(primDa, conn);
|
||||
|
||||
// shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema");
|
||||
DataTable shapes = ds.Tables["primshapes"];
|
||||
shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
|
||||
ds.Tables.Add(createShapeTable());
|
||||
primDa.Fill(ds.Tables["primshapes"]);
|
||||
setupShapeCommands(shapeDa, conn);
|
||||
|
||||
return;
|
||||
|
@ -642,28 +634,37 @@ namespace OpenSim.DataStore.MonoSqliteStorage
|
|||
}
|
||||
}
|
||||
|
||||
private bool TestPrimsTable(SqliteConnection conn)
|
||||
private bool TestTables(SqliteConnection conn)
|
||||
{
|
||||
SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
|
||||
SqliteDataAdapter da = new SqliteDataAdapter(primSelectCmd);
|
||||
DataSet tmp = new DataSet();
|
||||
SqliteDataAdapter primDa = new SqliteDataAdapter(primSelectCmd);
|
||||
SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
|
||||
SqliteDataAdapter shapeDa = new SqliteDataAdapter(shapeSelectCmd);
|
||||
|
||||
DataSet tmpDS = new DataSet();
|
||||
try {
|
||||
da.Fill(tmp, "prims");
|
||||
primDa.Fill(tmpDS, "prims");
|
||||
shapeDa.Fill(tmpDS, "primshapes");
|
||||
} catch (Mono.Data.SqliteClient.SqliteSyntaxException) {
|
||||
MainLog.Instance.Verbose("SQLite Database does exist... creating");
|
||||
InitDB(conn);
|
||||
}
|
||||
|
||||
// Dictionary<string, DbType> defs = createPrimDataDefs();
|
||||
// // da.FillSchema(ds, SchemaType.Mapped, "prims");
|
||||
da.Fill(tmp, "prims");
|
||||
MainLog.Instance.Verbose("DATASTORE", "Filled prims...");
|
||||
// DataTable prims = ds.Tables["prims"];
|
||||
// foreach (DataColumn col in prims.Columns)
|
||||
// {
|
||||
// MainLog.Instance.Verbose("Found: " + col);
|
||||
// }
|
||||
// return true;
|
||||
primDa.Fill(tmpDS, "prims");
|
||||
shapeDa.Fill(tmpDS, "primshapes");
|
||||
|
||||
foreach (DataColumn col in createPrimTable().Columns) {
|
||||
if (! tmpDS.Tables["prims"].Columns.Contains(col.ColumnName) ) {
|
||||
MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
foreach (DataColumn col in createShapeTable().Columns) {
|
||||
if (! tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName) ) {
|
||||
MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -729,54 +730,6 @@ namespace OpenSim.DataStore.MonoSqliteStorage
|
|||
return prims;
|
||||
}
|
||||
|
||||
private Dictionary<string, DbType> createPrimDataDefs()
|
||||
{
|
||||
Dictionary<string, DbType> data = new Dictionary<string, DbType>();
|
||||
data.Add("UUID", DbType.String);
|
||||
data.Add("ParentID", DbType.Int32);
|
||||
data.Add("CreationDate", DbType.Int32);
|
||||
data.Add("Name", DbType.String);
|
||||
data.Add("SceneGroupID", DbType.String);
|
||||
// various text fields
|
||||
data.Add("Text", DbType.String);
|
||||
data.Add("Description", DbType.String);
|
||||
data.Add("SitName", DbType.String);
|
||||
data.Add("TouchName", DbType.String);
|
||||
// permissions
|
||||
data.Add("CreatorID", DbType.String);
|
||||
data.Add("OwnerID", DbType.String);
|
||||
data.Add("GroupID", DbType.String);
|
||||
data.Add("LastOwnerID", DbType.String);
|
||||
data.Add("OwnerMask", DbType.Int32);
|
||||
data.Add("NextOwnerMask", DbType.Int32);
|
||||
data.Add("GroupMask", DbType.Int32);
|
||||
data.Add("EveryoneMask", DbType.Int32);
|
||||
data.Add("BaseMask", DbType.Int32);
|
||||
// vectors
|
||||
data.Add("PositionX", DbType.Double);
|
||||
data.Add("PositionY", DbType.Double);
|
||||
data.Add("PositionZ", DbType.Double);
|
||||
data.Add("GroupPositionX", DbType.Double);
|
||||
data.Add("GroupPositionY", DbType.Double);
|
||||
data.Add("GroupPositionZ", DbType.Double);
|
||||
data.Add("VelocityX", DbType.Double);
|
||||
data.Add("VelocityY", DbType.Double);
|
||||
data.Add("VelocityZ", DbType.Double);
|
||||
data.Add("AngularVelocityX", DbType.Double);
|
||||
data.Add("AngularVelocityY", DbType.Double);
|
||||
data.Add("AngularVelocityZ", DbType.Double);
|
||||
data.Add("AccelerationX", DbType.Double);
|
||||
data.Add("AccelerationY", DbType.Double);
|
||||
data.Add("AccelerationZ", DbType.Double);
|
||||
// quaternions
|
||||
data.Add("RotationX", DbType.Double);
|
||||
data.Add("RotationY", DbType.Double);
|
||||
data.Add("RotationZ", DbType.Double);
|
||||
data.Add("RotationW", DbType.Double);
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
private DataTable createShapeTable()
|
||||
{
|
||||
DataTable shapes = new DataTable("primshapes");
|
||||
|
@ -811,47 +764,11 @@ namespace OpenSim.DataStore.MonoSqliteStorage
|
|||
// text TODO: this isn't right, but I'm not sure the right
|
||||
// way to specify this as a blob atm
|
||||
createCol(shapes, "Texture", typeof(System.Byte[]));
|
||||
createCol(shapes, "ExtraParams", typeof(System.Byte[]));
|
||||
|
||||
shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
|
||||
|
||||
return shapes;
|
||||
}
|
||||
|
||||
private Dictionary<string, DbType> createShapeDataDefs()
|
||||
{
|
||||
Dictionary<string, DbType> data = new Dictionary<string, DbType>();
|
||||
data.Add("UUID", DbType.String);
|
||||
// shape is an enum
|
||||
data.Add("Shape", DbType.Int32);
|
||||
// vectors
|
||||
data.Add("ScaleX", DbType.Double);
|
||||
data.Add("ScaleY", DbType.Double);
|
||||
data.Add("ScaleZ", DbType.Double);
|
||||
// paths
|
||||
data.Add("PCode", DbType.Int32);
|
||||
data.Add("PathBegin", DbType.Int32);
|
||||
data.Add("PathEnd", DbType.Int32);
|
||||
data.Add("PathScaleX", DbType.Int32);
|
||||
data.Add("PathScaleY", DbType.Int32);
|
||||
data.Add("PathShearX", DbType.Int32);
|
||||
data.Add("PathShearY", DbType.Int32);
|
||||
data.Add("PathSkew", DbType.Int32);
|
||||
data.Add("PathCurve", DbType.Int32);
|
||||
data.Add("PathRadiusOffset", DbType.Int32);
|
||||
data.Add("PathRevolutions", DbType.Int32);
|
||||
data.Add("PathTaperX", DbType.Int32);
|
||||
data.Add("PathTaperY", DbType.Int32);
|
||||
data.Add("PathTwist", DbType.Int32);
|
||||
data.Add("PathTwistBegin", DbType.Int32);
|
||||
// profile
|
||||
data.Add("ProfileBegin", DbType.Int32);
|
||||
data.Add("ProfileEnd", DbType.Int32);
|
||||
data.Add("ProfileCurve", DbType.Int32);
|
||||
data.Add("ProfileHollow", DbType.Int32);
|
||||
// text TODO: this isn't right, but I'm not sure the right
|
||||
// way to specify this as a blob atm
|
||||
data.Add("Texture", DbType.Binary);
|
||||
return data;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue