diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 805adb0e27..796be5bcf8 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs @@ -561,7 +561,7 @@ namespace OpenSim.Framework.Communications.Cache // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right. if (null == asset) { - m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing", requestID); + //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); return; } diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index eb44dca79d..61b4de0be9 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs @@ -348,7 +348,7 @@ namespace OpenSim /// /// Enhance the version string with extra information if it's available. /// - protected void enhanceVersionInformation() + protected void EnhanceVersionInformation() { // Add subversion revision information if available string svnFileName = "../.svn/entries"; @@ -405,7 +405,7 @@ namespace OpenSim /// protected void InternalStartUp() { - enhanceVersionInformation(); + EnhanceVersionInformation(); m_log.Info("[STARTUP]: OpenSim version: " + VersionInfo.Version + "\n"); diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 4b82bf92a8..35c563b91f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -1088,7 +1088,8 @@ namespace OpenSim.Region.Environment.Scenes // don't backup while it's selected or you're asking for changes mid stream. if (HasGroupChanged && !IsSelected) { - m_log.Info("STORING"); + m_log.InfoFormat("[SCENE]: STORING OBJECT {0}", UUID); + SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);