refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better reflect its actual function
parent
1069390b3e
commit
1fa0c2f9b0
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@ -92,7 +92,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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/// Maintain a record of viewers that need to be sent notifications for friends that are online. This only
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/// Maintain a record of viewers that need to be sent notifications for friends that are online. This only
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/// needs to be done on login. Subsequent online/offline friend changes are sent by a different mechanism.
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/// needs to be done on login. Subsequent online/offline friend changes are sent by a different mechanism.
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/// </summary>
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/// </summary>
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protected HashSet<UUID> m_NeedsListOfFriends = new HashSet<UUID>();
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protected HashSet<UUID> m_NeedsListOfOnlineFriends = new HashSet<UUID>();
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protected IPresenceService PresenceService
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protected IPresenceService PresenceService
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{
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{
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@ -331,8 +331,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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StatusChange(agentID, true);
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StatusChange(agentID, true);
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// Register that we need to send the list of online friends to this user
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// Register that we need to send the list of online friends to this user
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lock (m_NeedsListOfFriends)
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lock (m_NeedsListOfOnlineFriends)
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m_NeedsListOfFriends.Add(agentID);
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m_NeedsListOfOnlineFriends.Add(agentID);
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}
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}
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public virtual bool SendFriendsOnlineIfNeeded(IClientAPI client)
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public virtual bool SendFriendsOnlineIfNeeded(IClientAPI client)
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@ -340,9 +340,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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UUID agentID = client.AgentId;
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UUID agentID = client.AgentId;
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// Check if the online friends list is needed
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// Check if the online friends list is needed
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lock (m_NeedsListOfFriends)
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lock (m_NeedsListOfOnlineFriends)
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{
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{
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if (!m_NeedsListOfFriends.Remove(agentID))
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if (!m_NeedsListOfOnlineFriends.Remove(agentID))
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return false;
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return false;
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}
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}
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