When creating a new user, create the folders "Current Outfit", "Favorites", and the standard subfolders of "Calling Cards".
(If we don't create them now then they'll be created later by the viewer, but why wait.)bullet-2.82
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ff9da24465
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1fa3a6f1bd
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@ -164,8 +164,6 @@ namespace OpenSim.Services.HypergridService
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m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
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return null;
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}
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m_Database.StoreFolder(suitcase);
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CreateSystemFolders(principalID, suitcase.folderID);
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}
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@ -188,6 +186,10 @@ namespace OpenSim.Services.HypergridService
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CreateFolder(principalID, rootID, (int)AssetType.CallingCard, "Calling Cards");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.Clothing, "Clothing");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.Gesture, "Gestures");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
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@ -208,11 +210,6 @@ namespace OpenSim.Services.HypergridService
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CreateFolder(principalID, rootID, (int)AssetType.Texture, "Textures");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.TrashFolder, "Trash");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
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CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
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}
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public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
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@ -122,10 +122,18 @@ namespace OpenSim.Services.InventoryService
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
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{
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XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
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folder = CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "Friends");
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CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "All");
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}
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.FavoriteFolder, "Favorites");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks");
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