When creating a new user, create the folders "Current Outfit", "Favorites", and the standard subfolders of "Calling Cards".

(If we don't create them now then they'll be created later by the viewer, but why wait.)
bullet-2.82
Oren Hurvitz 2014-05-22 18:23:19 +03:00
parent ff9da24465
commit 1fa3a6f1bd
2 changed files with 14 additions and 9 deletions

View File

@ -165,8 +165,6 @@ namespace OpenSim.Services.HypergridService
return null;
}
m_Database.StoreFolder(suitcase);
CreateSystemFolders(principalID, suitcase.folderID);
}
@ -188,6 +186,10 @@ namespace OpenSim.Services.HypergridService
CreateFolder(principalID, rootID, (int)AssetType.CallingCard, "Calling Cards");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Clothing, "Clothing");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Gesture, "Gestures");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
@ -208,11 +210,6 @@ namespace OpenSim.Services.HypergridService
CreateFolder(principalID, rootID, (int)AssetType.Texture, "Textures");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.TrashFolder, "Trash");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
}
public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)

View File

@ -122,9 +122,17 @@ namespace OpenSim.Services.InventoryService
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
{
XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
folder = CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "Friends");
CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "All");
}
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.FavoriteFolder, "Favorites");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))