And one more patch before sleep
This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...ThreadPoolClientBranch
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b57d9be856
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1fa510d26d
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@ -419,6 +419,12 @@ namespace OpenSim.Framework.Data.MySQL
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MainLog.Instance.Verbose("DATASTORE", "Tedds temp fix: Waiting 3 seconds for stuff to catch up. (Someone please fix! :))");
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MainLog.Instance.Verbose("DATASTORE", "Tedds temp fix: Waiting 3 seconds for stuff to catch up. (Someone please fix! :))");
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System.Threading.Thread.Sleep(3000);
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System.Threading.Thread.Sleep(3000);
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int loopCount = 0;
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while (true)
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{
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loopCount++;
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try
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{
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lock (m_dataSet)
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lock (m_dataSet)
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{
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{
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DataTable land = m_landTable;
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DataTable land = m_landTable;
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@ -440,7 +446,8 @@ namespace OpenSim.Framework.Data.MySQL
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MySqlCommand cmd =
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MySqlCommand cmd =
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new MySqlCommand("delete from landaccesslist where LandUUID=?LandUUID", m_connection))
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new MySqlCommand("delete from landaccesslist where LandUUID=?LandUUID", m_connection))
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{
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{
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cmd.Parameters.Add(new MySqlParameter("?LandUUID", Util.ToRawUuidString(parcel.landData.globalID)));
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cmd.Parameters.Add(
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new MySqlParameter("?LandUUID", Util.ToRawUuidString(parcel.landData.globalID)));
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cmd.ExecuteNonQuery();
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cmd.ExecuteNonQuery();
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}
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}
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@ -451,8 +458,16 @@ namespace OpenSim.Framework.Data.MySQL
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landaccesslist.Rows.Add(newAccessRow);
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landaccesslist.Rows.Add(newAccessRow);
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}
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}
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}
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}
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Commit();
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Commit();
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break;
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}
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catch (Exception ex)
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{
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System.Console.WriteLine("Tedds temp fix exception, will repeat taks: " + ex.ToString());
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if (loopCount > 3)
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throw (ex);
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}
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}
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}
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}
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public List<LandData> LoadLandObjects(LLUUID regionUUID)
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public List<LandData> LoadLandObjects(LLUUID regionUUID)
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@ -207,7 +207,6 @@ LoadUnloadMaxQueueSize=100
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; Maximum number of (LSL) events that can be queued before new events are ignored.
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; Maximum number of (LSL) events that can be queued before new events are ignored.
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EventExecutionMaxQueueSize=300
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EventExecutionMaxQueueSize=300
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; Async LL command sleep
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; Async LL command sleep
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; If no async LL commands are waiting, how long should thread sleep before checking again
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; If no async LL commands are waiting, how long should thread sleep before checking again
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; Async LL commands are LSL-commands that causes an event to be fired back with result
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; Async LL commands are LSL-commands that causes an event to be fired back with result
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