Library Module: allows adding folders/items to the Library from IAR files placed under bin/Library. This works only for standalones.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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namespace OpenSim.Region.CoreModules.Framework.Library
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{
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public class LibraryModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static bool m_HasRunOnce = false;
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private bool m_Enabled = false;
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private string m_LibraryName = "OpenSim Library";
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private Scene m_Scene;
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#region ISharedRegionModule
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public void Initialise(IConfigSource config)
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{
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m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled);
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if (m_Enabled)
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{
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IConfig libConfig = config.Configs["LibraryModule"];
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if (libConfig != null)
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m_LibraryName = libConfig.GetString("LibraryName", m_LibraryName);
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}
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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public string Name
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{
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get { return "Library Module"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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// Store only the first scene
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if (m_Scene == null)
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{
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m_Scene = scene;
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}
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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// This will never run more than once, even if the region is restarted
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if (!m_HasRunOnce)
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{
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LoadLibrariesFromArchives();
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//DumpLibrary();
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m_HasRunOnce = true;
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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m_Scene = null;
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}
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#endregion ISharedRegionModule
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#region LoadLibraries
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private string pathToLibraries = "Library";
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protected void LoadLibrariesFromArchives()
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{
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InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot;
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if (lib == null)
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{
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m_log.Debug("[LIBRARY MODULE]: No library.");
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return;
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}
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lib.Name = m_LibraryName;
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RegionInfo regInfo = new RegionInfo();
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Scene m_MockScene = new Scene(regInfo);
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m_MockScene.CommsManager = m_Scene.CommsManager;
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LocalInventoryService invService = new LocalInventoryService((LibraryRootFolder)lib);
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m_MockScene.RegisterModuleInterface<IInventoryService>(invService);
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m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService);
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UserProfileData profile = new UserProfileData();
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profile.FirstName = "OpenSim";
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profile.ID = lib.Owner;
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profile.SurName = "Library";
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CachedUserInfo uinfo = new CachedUserInfo(invService, profile);
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foreach (string iarFileName in Directory.GetFiles(pathToLibraries, "*.iar"))
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{
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string simpleName = Path.GetFileNameWithoutExtension(iarFileName);
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m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName);
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simpleName = GetInventoryPathFromName(simpleName);
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try
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{
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InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, simpleName, iarFileName);
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List<InventoryNodeBase> nodes = archread.Execute();
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if (nodes.Count == 0)
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{
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// didn't find the subfolder with the given name; place it on the top
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m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName);
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archread.Close();
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archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName);
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archread.Execute();
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}
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archread.Close();
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[LIBRARY MODULE]: Exception when processing archive {0}: {1}", iarFileName, e.Message);
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}
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}
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}
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private void DumpLibrary()
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{
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InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot;
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m_log.DebugFormat(" - folder {0}", lib.Name);
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DumpFolder(lib);
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}
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private void DumpFolder(InventoryFolderImpl folder)
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{
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foreach (InventoryItemBase item in folder.Items.Values)
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{
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m_log.DebugFormat(" --> item {0}", item.Name);
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}
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foreach (InventoryFolderImpl f in folder.RequestListOfFolderImpls())
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{
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m_log.DebugFormat(" - folder {0}", f.Name);
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DumpFolder(f);
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}
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}
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private string GetInventoryPathFromName(string name)
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{
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string[] parts = name.Split(new char[] { ' ' });
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if (parts.Length == 3)
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{
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name = string.Empty;
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// cut the last part
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for (int i = 0; i < parts.Length - 1; i++)
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name = name + ' ' + parts[i];
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}
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return name;
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}
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#endregion LoadLibraries
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}
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}
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@ -0,0 +1,263 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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using log4net;
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namespace OpenSim.Region.CoreModules.Framework.Library
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{
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public class LocalInventoryService : IInventoryService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private LibraryRootFolder m_Library;
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public LocalInventoryService(LibraryRootFolder lib)
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{
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m_Library = lib;
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}
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/// <summary>
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/// Retrieve the root inventory folder for the given user.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns>null if no root folder was found</returns>
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public InventoryFolderBase GetRootFolder(UUID userID) { return m_Library; }
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/// <summary>
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/// Gets everything (folders and items) inside a folder
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/// </summary>
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/// <param name="userId"></param>
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/// <param name="folderID"></param>
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/// <returns></returns>
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public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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{
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InventoryFolderImpl folder = null;
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InventoryCollection inv = new InventoryCollection();
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inv.UserID = m_Library.Owner;
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if (folderID != m_Library.ID)
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{
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folder = m_Library.FindFolder(folderID);
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if (folder == null)
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{
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inv.Folders = new List<InventoryFolderBase>();
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inv.Items = new List<InventoryItemBase>();
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return inv;
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}
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}
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else
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folder = m_Library;
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inv.Folders = folder.RequestListOfFolders();
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inv.Items = folder.RequestListOfItems();
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m_log.DebugFormat("[LIBRARY MODULE]: Got content for folder {0}", folder.Name);
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return inv;
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}
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/// <summary>
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/// Add a new folder to the user's inventory
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/// </summary>
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/// <param name="folder"></param>
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/// <returns>true if the folder was successfully added</returns>
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public bool AddFolder(InventoryFolderBase folder)
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{
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//m_log.DebugFormat("[LIBRARY MODULE]: Adding folder {0} ({1}) to {2}", folder.Name, folder.ID, folder.ParentID);
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InventoryFolderImpl parent = m_Library;
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if (m_Library.ID != folder.ParentID)
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parent = m_Library.FindFolder(folder.ParentID);
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if (parent == null)
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{
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m_log.DebugFormat("[LIBRARY MODULE]: could not add folder {0} because parent folder {1} not found", folder.Name, folder.ParentID);
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return false;
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}
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parent.CreateChildFolder(folder.ID, folder.Name, (ushort)folder.Type);
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return true;
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}
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/// <summary>
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/// Add a new item to the user's inventory
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/// </summary>
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/// <param name="item"></param>
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/// <returns>true if the item was successfully added</returns>
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public bool AddItem(InventoryItemBase item)
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{
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//m_log.DebugFormat("[LIBRARY MODULE]: Adding item {0} to {1}", item.Name, item.Folder);
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InventoryFolderImpl folder = m_Library;
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if (m_Library.ID != item.Folder)
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folder = m_Library.FindFolder(item.Folder);
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if (folder == null)
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{
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m_log.DebugFormat("[LIBRARY MODULE]: could not add item {0} because folder {1} not found", item.Name, item.Folder);
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return false;
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}
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folder.Items.Add(item.ID, item);
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return true;
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}
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public bool CreateUserInventory(UUID user) { return false; }
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/// <summary>
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/// Gets the skeleton of the inventory -- folders only
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/// </summary>
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/// <param name="userId"></param>
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/// <returns></returns>
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public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) { return null; }
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/// <summary>
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/// Synchronous inventory fetch.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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public InventoryCollection GetUserInventory(UUID userID) { return null; }
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/// <summary>
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/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
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/// inventory has been received
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="callback"></param>
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public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) { }
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/// <summary>
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/// Gets the user folder for the given folder-type
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="type"></param>
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/// <returns></returns>
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public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) { return null; }
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/// <summary>
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/// Gets the items inside a folder
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="folderID"></param>
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/// <returns></returns>
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public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) { return null; }
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/// <summary>
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/// Update a folder in the user's inventory
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/// </summary>
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/// <param name="folder"></param>
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/// <returns>true if the folder was successfully updated</returns>
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||||||
|
public bool UpdateFolder(InventoryFolderBase folder) { return false; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Move an inventory folder to a new location
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="folder">A folder containing the details of the new location</param>
|
||||||
|
/// <returns>true if the folder was successfully moved</returns>
|
||||||
|
public bool MoveFolder(InventoryFolderBase folder) { return false; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Delete an item from the user's inventory
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="item"></param>
|
||||||
|
/// <returns>true if the item was successfully deleted</returns>
|
||||||
|
//bool DeleteItem(InventoryItemBase item);
|
||||||
|
public bool DeleteFolders(UUID userID, List<UUID> folderIDs) { return false; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Purge an inventory folder of all its items and subfolders.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="folder"></param>
|
||||||
|
/// <returns>true if the folder was successfully purged</returns>
|
||||||
|
public bool PurgeFolder(InventoryFolderBase folder) { return false; }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update an item in the user's inventory
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="item"></param>
|
||||||
|
/// <returns>true if the item was successfully updated</returns>
|
||||||
|
public bool UpdateItem(InventoryItemBase item) { return false; }
|
||||||
|
|
||||||
|
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) { return false; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Delete an item from the user's inventory
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="item"></param>
|
||||||
|
/// <returns>true if the item was successfully deleted</returns>
|
||||||
|
//bool DeleteItem(InventoryItemBase item);
|
||||||
|
public bool DeleteItems(UUID userID, List<UUID> itemIDs) { return false; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get an item, given by its UUID
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="item"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public InventoryItemBase GetItem(InventoryItemBase item) { return null; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get a folder, given by its UUID
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="folder"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Does the given user have an inventory structure?
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userID"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public bool HasInventoryForUser(UUID userID) { return false; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the active gestures of the agent.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userId"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public List<InventoryItemBase> GetActiveGestures(UUID userId) { return null; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the union of permissions of all inventory items
|
||||||
|
/// that hold the given assetID.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userID"></param>
|
||||||
|
/// <param name="assetID"></param>
|
||||||
|
/// <returns>The permissions or 0 if no such asset is found in
|
||||||
|
/// the user's inventory</returns>
|
||||||
|
public int GetAssetPermissions(UUID userID, UUID assetID) { return 0; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -20,6 +20,7 @@
|
||||||
<RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" />
|
<RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" />
|
||||||
<RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" />
|
<RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" />
|
||||||
<RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/>
|
<RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/>
|
||||||
|
<RegionModule id="LibraryModule" type="OpenSim.Region.CoreModules.Framework.Library.LibraryModule"/>
|
||||||
<!-- Service connectors OUT modules -->
|
<!-- Service connectors OUT modules -->
|
||||||
<RegionModule id="LocalUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.User.LocalUserServicesConnector" />
|
<RegionModule id="LocalUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.User.LocalUserServicesConnector" />
|
||||||
<RegionModule id="RemoteUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.User.RemoteUserServicesConnector" />
|
<RegionModule id="RemoteUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.User.RemoteUserServicesConnector" />
|
||||||
|
|
|
@ -13,6 +13,7 @@
|
||||||
NeighbourServices = "LocalNeighbourServicesConnector"
|
NeighbourServices = "LocalNeighbourServicesConnector"
|
||||||
AuthorizationServices = "LocalAuthorizationServicesConnector"
|
AuthorizationServices = "LocalAuthorizationServicesConnector"
|
||||||
GridServices = "LocalGridServicesConnector"
|
GridServices = "LocalGridServicesConnector"
|
||||||
|
LibraryModule = true
|
||||||
|
|
||||||
[AssetService]
|
[AssetService]
|
||||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||||
|
@ -26,3 +27,4 @@
|
||||||
[GridService]
|
[GridService]
|
||||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||||
Realm = "regions"
|
Realm = "regions"
|
||||||
|
|
||||||
|
|
|
@ -39,3 +39,7 @@
|
||||||
;;--- For MySql region storage (alternative)
|
;;--- For MySql region storage (alternative)
|
||||||
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
|
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
|
||||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
|
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
|
||||||
|
|
||||||
|
[LibraryModule]
|
||||||
|
; Set this if you want to change the name of the OpenSim Library
|
||||||
|
;LibraryName = "My World's Library"
|
|
@ -21,7 +21,7 @@
|
||||||
HGAuthServiceInConnector = true
|
HGAuthServiceInConnector = true
|
||||||
HypergridServiceInConnector = true
|
HypergridServiceInConnector = true
|
||||||
NeighbourServiceInConnector = true
|
NeighbourServiceInConnector = true
|
||||||
|
LibraryModule = true
|
||||||
|
|
||||||
[AssetService]
|
[AssetService]
|
||||||
; For the AssetServiceInConnector
|
; For the AssetServiceInConnector
|
||||||
|
|
Loading…
Reference in New Issue