do a GC collect on last client exit
parent
29f6e3fc7b
commit
1fdd71f856
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@ -619,11 +619,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_entityProps = new PriorityQueue(1);
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m_entityProps = new PriorityQueue(1);
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m_killRecord.Clear();
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m_killRecord.Clear();
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GroupsInView.Clear();
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GroupsInView.Clear();
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// m_scene = null; can't do this unless checks are added everywhere due to workitems already in pools
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//m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
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if(m_scene.GetNumberOfClients() == 0)
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//GC.Collect();
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GC.Collect();
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//m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
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}
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}
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public void Kick(string message)
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public void Kick(string message)
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