Correctly handle group owned land in the Datasnapshot module. Will return
owner uuid = grou uuid ans owner name = group anme for group land now. Group name is now filled in0.6.5-rc1
parent
c856f21231
commit
1fdebf361f
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@ -220,6 +220,8 @@ namespace OpenSim.Region.DataSnapshot.Providers
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xmlparcel.AppendChild(textureuuid);
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}
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string groupName = String.Empty;
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//attached user and group
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if (parcel.GroupID != UUID.Zero)
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{
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@ -228,14 +230,21 @@ namespace OpenSim.Region.DataSnapshot.Providers
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groupuuid.InnerText = parcel.GroupID.ToString();
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groupblock.AppendChild(groupuuid);
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//No name yet, there's no way to get a group name since they don't exist yet.
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//TODO: When groups are supported, add the group handling code.
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IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
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if (gm != null)
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{
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GroupRecord g = gm.GetGroupRecord(parcel.GroupID);
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if (g != null)
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groupName = g.GroupName;
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}
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XmlNode groupname = nodeFactory.CreateNode(XmlNodeType.Element, "groupname", "");
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groupname.InnerText = groupName;
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groupblock.AppendChild(groupname);
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xmlparcel.AppendChild(groupblock);
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}
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if (!parcel.IsGroupOwned)
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{
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XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
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UUID userOwnerUUID = parcel.OwnerID;
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@ -244,6 +253,8 @@ namespace OpenSim.Region.DataSnapshot.Providers
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useruuid.InnerText = userOwnerUUID.ToString();
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userblock.AppendChild(useruuid);
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if (!parcel.IsGroupOwned)
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{
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try
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{
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XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
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@ -256,14 +267,15 @@ namespace OpenSim.Region.DataSnapshot.Providers
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//m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
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}
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xmlparcel.AppendChild(userblock);
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}
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//else
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//{
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// XmlAttribute type = (XmlAttribute)nodeFactory.CreateNode(XmlNodeType.Attribute, "type", "");
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// type.InnerText = "owner";
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// groupblock.Attributes.Append(type);
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//}
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else
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{
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XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
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username.InnerText = groupName;
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userblock.AppendChild(username);
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}
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xmlparcel.AppendChild(userblock);
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parent.AppendChild(xmlparcel);
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}
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