Merge branch 'master' into bulletsim4

user_profiles
Robert Adams 2013-05-03 14:25:52 -07:00
commit 1ffa69f691
7 changed files with 69 additions and 29 deletions

View File

@ -115,6 +115,8 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
Environment.Exit(1);
}
List<IScene> createdScenes = new List<IScene>();
for (int i = 0; i < regionsToLoad.Length; i++)
{
IScene scene;
@ -123,17 +125,22 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
")");
bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
createdScenes.Add(scene);
if (changed)
regionsToLoad[i].EstateSettings.Save();
if (scene != null)
regionsToLoad[i].EstateSettings.Save();
}
foreach (IScene scene in createdScenes)
{
scene.Start();
m_newRegionCreatedHandler = OnNewRegionCreated;
if (m_newRegionCreatedHandler != null)
{
m_newRegionCreatedHandler = OnNewRegionCreated;
if (m_newRegionCreatedHandler != null)
{
m_newRegionCreatedHandler(scene);
}
m_newRegionCreatedHandler(scene);
}
}
}

View File

@ -700,6 +700,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
IScene newScene;
m_application.CreateRegion(region, out newScene);
newScene.Start();
// If an access specification was provided, use it.
// Otherwise accept the default.

View File

@ -136,5 +136,10 @@ namespace OpenSim.Framework
ISceneObject DeserializeObject(string representation);
bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
/// <summary>
/// Start the scene and associated scripts within it.
/// </summary>
void Start();
}
}
}

View File

@ -425,9 +425,6 @@ namespace OpenSim
mscene = scene;
scene.Start();
scene.StartScripts();
return clientServers;
}
@ -751,6 +748,7 @@ namespace OpenSim
ShutdownClientServer(whichRegion);
IScene scene;
CreateRegion(whichRegion, true, out scene);
scene.Start();
}
# region Setup methods

View File

@ -142,10 +142,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
scene.RegisterModuleInterface<IGridService>(this);
if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID))
m_log.ErrorFormat("[LOCAL GRID SERVICE CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!");
else
m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene));
lock (m_LocalCache)
{
if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID))
m_log.ErrorFormat("[LOCAL GRID SERVICE CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!");
else
m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene));
}
}
public void RemoveRegion(Scene scene)
@ -153,8 +156,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
if (!m_Enabled)
return;
m_LocalCache[scene.RegionInfo.RegionID].Clear();
m_LocalCache.Remove(scene.RegionInfo.RegionID);
lock (m_LocalCache)
{
m_LocalCache[scene.RegionInfo.RegionID].Clear();
m_LocalCache.Remove(scene.RegionInfo.RegionID);
}
}
public void RegionLoaded(Scene scene)
@ -191,12 +197,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
// First see if it's a neighbour, even if it isn't on this sim.
// Neighbour data is cached in memory, so this is fast
foreach (RegionCache rcache in m_LocalCache.Values)
lock (m_LocalCache)
{
region = rcache.GetRegionByPosition(x, y);
if (region != null)
foreach (RegionCache rcache in m_LocalCache.Values)
{
return region;
region = rcache.GetRegionByPosition(x, y);
if (region != null)
{
return region;
}
}
}
@ -245,12 +255,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
{
System.Text.StringBuilder caps = new System.Text.StringBuilder();
foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache)
lock (m_LocalCache)
{
caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key);
List<GridRegion> regions = kvp.Value.GetNeighbours();
foreach (GridRegion r in regions)
caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize);
foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache)
{
caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key);
List<GridRegion> regions = kvp.Value.GetNeighbours();
foreach (GridRegion r in regions)
caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize);
}
}
MainConsole.Instance.Output(caps.ToString());

View File

@ -389,10 +389,12 @@ namespace OpenSim.Region.Framework.Scenes
if (value)
{
if (!m_active)
Start();
Start(false);
}
else
{
// This appears assymetric with Start() above but is not - setting m_active = false stops the loops
// XXX: Possibly this should be in an explicit Stop() method for symmetry.
m_active = false;
}
}
@ -1331,10 +1333,18 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public override void Start()
{
Start(true);
}
/// <summary>
/// Start the scene
/// </summary>
public void Start()
/// <param name='startScripts'>
/// Start the scripts within the scene.
/// </param>
public void Start(bool startScripts)
{
m_active = true;
@ -1353,6 +1363,8 @@ namespace OpenSim.Region.Framework.Scenes
m_heartbeatThread
= Watchdog.StartThread(
Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
StartScripts();
}
/// <summary>

View File

@ -561,6 +561,10 @@ namespace OpenSim.Region.Framework.Scenes
get { return false; }
}
public virtual void Start()
{
}
public void Restart()
{
// This has to be here to fire the event