Merge branch 'master' into bulletsim4
commit
1ffa69f691
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@ -115,6 +115,8 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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Environment.Exit(1);
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}
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List<IScene> createdScenes = new List<IScene>();
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for (int i = 0; i < regionsToLoad.Length; i++)
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{
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IScene scene;
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@ -123,17 +125,22 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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")");
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bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
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m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
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if (changed)
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regionsToLoad[i].EstateSettings.Save();
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if (scene != null)
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m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
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createdScenes.Add(scene);
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if (changed)
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regionsToLoad[i].EstateSettings.Save();
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}
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foreach (IScene scene in createdScenes)
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{
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scene.Start();
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m_newRegionCreatedHandler = OnNewRegionCreated;
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if (m_newRegionCreatedHandler != null)
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{
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m_newRegionCreatedHandler = OnNewRegionCreated;
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if (m_newRegionCreatedHandler != null)
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{
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m_newRegionCreatedHandler(scene);
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}
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m_newRegionCreatedHandler(scene);
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}
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}
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}
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@ -700,6 +700,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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IScene newScene;
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m_application.CreateRegion(region, out newScene);
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newScene.Start();
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// If an access specification was provided, use it.
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// Otherwise accept the default.
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@ -136,5 +136,10 @@ namespace OpenSim.Framework
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ISceneObject DeserializeObject(string representation);
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bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
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/// <summary>
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/// Start the scene and associated scripts within it.
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/// </summary>
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void Start();
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}
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}
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@ -425,9 +425,6 @@ namespace OpenSim
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mscene = scene;
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scene.Start();
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scene.StartScripts();
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return clientServers;
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}
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@ -751,6 +748,7 @@ namespace OpenSim
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ShutdownClientServer(whichRegion);
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IScene scene;
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CreateRegion(whichRegion, true, out scene);
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scene.Start();
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}
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# region Setup methods
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@ -142,10 +142,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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scene.RegisterModuleInterface<IGridService>(this);
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if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID))
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m_log.ErrorFormat("[LOCAL GRID SERVICE CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!");
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else
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m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene));
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lock (m_LocalCache)
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{
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if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID))
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m_log.ErrorFormat("[LOCAL GRID SERVICE CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!");
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else
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m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene));
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}
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}
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public void RemoveRegion(Scene scene)
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@ -153,8 +156,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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if (!m_Enabled)
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return;
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m_LocalCache[scene.RegionInfo.RegionID].Clear();
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m_LocalCache.Remove(scene.RegionInfo.RegionID);
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lock (m_LocalCache)
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{
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m_LocalCache[scene.RegionInfo.RegionID].Clear();
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m_LocalCache.Remove(scene.RegionInfo.RegionID);
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}
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}
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public void RegionLoaded(Scene scene)
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@ -191,12 +197,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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// First see if it's a neighbour, even if it isn't on this sim.
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// Neighbour data is cached in memory, so this is fast
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foreach (RegionCache rcache in m_LocalCache.Values)
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lock (m_LocalCache)
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{
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region = rcache.GetRegionByPosition(x, y);
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if (region != null)
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foreach (RegionCache rcache in m_LocalCache.Values)
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{
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return region;
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region = rcache.GetRegionByPosition(x, y);
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if (region != null)
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{
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return region;
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}
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}
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}
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@ -245,12 +255,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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{
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System.Text.StringBuilder caps = new System.Text.StringBuilder();
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foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache)
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lock (m_LocalCache)
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{
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caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key);
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List<GridRegion> regions = kvp.Value.GetNeighbours();
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foreach (GridRegion r in regions)
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caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize);
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foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache)
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{
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caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key);
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List<GridRegion> regions = kvp.Value.GetNeighbours();
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foreach (GridRegion r in regions)
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caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize);
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}
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}
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MainConsole.Instance.Output(caps.ToString());
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@ -389,10 +389,12 @@ namespace OpenSim.Region.Framework.Scenes
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if (value)
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{
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if (!m_active)
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Start();
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Start(false);
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}
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else
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{
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// This appears assymetric with Start() above but is not - setting m_active = false stops the loops
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// XXX: Possibly this should be in an explicit Stop() method for symmetry.
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m_active = false;
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}
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}
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@ -1331,10 +1333,18 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public override void Start()
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{
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Start(true);
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}
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/// <summary>
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/// Start the scene
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/// </summary>
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public void Start()
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/// <param name='startScripts'>
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/// Start the scripts within the scene.
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/// </param>
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public void Start(bool startScripts)
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{
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m_active = true;
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@ -1353,6 +1363,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_heartbeatThread
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= Watchdog.StartThread(
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Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
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StartScripts();
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}
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/// <summary>
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@ -561,6 +561,10 @@ namespace OpenSim.Region.Framework.Scenes
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get { return false; }
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}
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public virtual void Start()
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{
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}
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public void Restart()
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{
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// This has to be here to fire the event
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