Fix CPU processor use reporting on Mono.
Despite the comments in the code, it appears that the issue where the .NET performance counter was wrongly idle time time on Mono was fixed in 2009. https://bugzilla.novell.com/show_bug.cgi?id=468625 Which means that the workaround is no longer necessary and produces bad results instead.bullet-2.82
parent
1a9c14b041
commit
200dcee1b7
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@ -141,7 +141,7 @@ namespace OpenSim.Framework.Monitoring
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processorPercentPerfCounter = new PerfCounterControl(tempPC);
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// A long time bug in mono is that CPU percent is reported as CPU percent idle. Windows reports CPU percent busy.
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tempStat = new Stat(tempName, tempName, "", "percent", CategoryServer, ContainerProcessor,
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StatType.Pull, (s) => { GetNextValue(s, processorPercentPerfCounter, Util.IsWindows() ? 1 : -1); },
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StatType.Pull, (s) => { GetNextValue(s, processorPercentPerfCounter); },
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StatVerbosity.Info);
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StatsManager.RegisterStat(tempStat);
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RegisteredStats.Add(tempName, tempStat);
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@ -253,11 +253,8 @@ namespace OpenSim.Framework.Monitoring
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// "How to get the CPU Usage in C#": http://stackoverflow.com/questions/278071/how-to-get-the-cpu-usage-in-c
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// "Mono Performance Counters": http://www.mono-project.com/Mono_Performance_Counters
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private delegate double PerfCounterNextValue();
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private void GetNextValue(Stat stat, PerfCounterControl perfControl)
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{
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GetNextValue(stat, perfControl, 1.0);
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}
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private void GetNextValue(Stat stat, PerfCounterControl perfControl, double factor)
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{
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if (Util.EnvironmentTickCountSubtract(perfControl.lastFetch) > performanceCounterSampleInterval)
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{
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@ -265,16 +262,13 @@ namespace OpenSim.Framework.Monitoring
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{
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try
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{
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// Kludge for factor to run double duty. If -1, subtract the value from one
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if (factor == -1)
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stat.Value = 1 - perfControl.perfCounter.NextValue();
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else
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stat.Value = perfControl.perfCounter.NextValue() / factor;
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stat.Value = perfControl.perfCounter.NextValue();
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("{0} Exception on NextValue fetching {1}: {2}", LogHeader, stat.Name, e);
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}
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perfControl.lastFetch = Util.EnvironmentTickCount();
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}
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}
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