add a missing return on a mesh decode error in ubOdemeshmerizer
parent
17b79cec91
commit
201c916670
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@ -340,7 +340,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
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faces = new List<Face>();
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OSD meshOsd = null;
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if (primShape.SculptData.Length <= 0)
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if (primShape.SculptData == null || primShape.SculptData.Length <= 0)
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{
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// m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
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return false;
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@ -363,6 +363,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
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catch (Exception e)
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{
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m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
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return false;
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}
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start = data.Position;
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