After another heroic and bloody battle, OpenSim Dino Expedition 1, killed off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time.

0.6.4-rc1
MW 2009-03-02 11:03:11 +00:00
parent aae39f9e3e
commit 202f990d2a
4 changed files with 0 additions and 40 deletions

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@ -3398,24 +3398,6 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
public void ParcelMediaSetTime(float time)
{
//should be doing this by parcel, but as its only for testing
// The use of Thread.Sleep here causes the following compiler error under mono 1.2.4
// OpenSim/Region/Environment/Scenes/Scene.cs(3675,17): error CS0103: The name `Thread' does not exist
// in the context of `<>c__CompilerGenerated17'
// MW said it was okay to comment the body of this method out for now since the code is experimental
// and will be replaced anyway
// ForEachClient(delegate(IClientAPI client)
// {
// client.SendParcelMediaCommand((uint)(2), ParcelMediaCommandEnum.Pause, 0);
// Thread.Sleep(10);
// client.SendParcelMediaCommand((uint)(64), ParcelMediaCommandEnum.Time, time);
// Thread.Sleep(200);
// client.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0);
// });
}
public void RegionHandleRequest(IClientAPI client, UUID regionID)
{
RegionInfo info;

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@ -837,20 +837,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return m_ScriptEngine.World.GetSimulatorVersion();
}
//for testing purposes only
public void osSetParcelMediaTime(double time)
{
// This gets very high because I have no idea what it does.
// If someone knows, please adjust. If it;s no longer needed,
// please remove.
//This sets the current time on a video. IE, it can be used to skip to a set time in the video. [MW]
CheckThreatLevel(ThreatLevel.VeryHigh, "osSetParcelMediaTime");
m_host.AddScriptLPS(1);
World.ParcelMediaSetTime((float)time);
}
public Hashtable osParseJSON(string JSON)
{
CheckThreatLevel(ThreatLevel.None, "osParseJSON");

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@ -99,7 +99,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
string osGetScriptEngineName();
string osGetSimulatorVersion();
void osSetParcelMediaTime(double time);
Hashtable osParseJSON(string JSON);
void osMessageObject(key objectUUID,string message);

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@ -238,13 +238,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
return m_OSSL_Functions.osGetSimulatorVersion();
}
//for testing purposes only
public void osSetParcelMediaTime(double time)
{
m_OSSL_Functions.osSetParcelMediaTime(time);
}
public Hashtable osParseJSON(string JSON)
{