Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if we have been passed a non-zero transaction ID.

This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories.
This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
0.7.2-post-fixes
Justin Clark-Casey (justincc) 2012-02-04 00:20:27 +00:00
parent 31a0f75aff
commit 2030377d2c
2 changed files with 20 additions and 21 deletions

View File

@ -1450,26 +1450,25 @@ namespace OpenSim.Region.Framework.Scenes
// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()",
// currentItem.Name, part.Name);
// Viewers from at least Linden Lab 1.23 onwards use a capability to update script contents rather
// than UDP. With viewers from at least 1.23 onwards, changing properties on scripts (e.g. renaming) causes
// this to spew spurious errors and "thing saved" messages.
// Rather than retaining complexity in the code and removing useful error messages, I'm going to
// comment this section out. If this was still working for very old viewers and there is
// a large population using them which cannot upgrade to 1.23 or derivatives then we can revisit
// this - justincc
// IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
// if (agentTransactions != null)
// {
// agentTransactions.HandleTaskItemUpdateFromTransaction(
// remoteClient, part, transactionID, currentItem);
//
// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
// remoteClient.SendAgentAlertMessage("Notecard saved", false);
// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
// remoteClient.SendAgentAlertMessage("Script saved", false);
// else
// remoteClient.SendAgentAlertMessage("Item saved", false);
// }
// Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
// case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update)
// will not pass in a transaction ID in the update message.
if (transactionID != UUID.Zero)
{
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
if (agentTransactions != null)
{
agentTransactions.HandleTaskItemUpdateFromTransaction(
remoteClient, part, transactionID, currentItem);
if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
remoteClient.SendAgentAlertMessage("Notecard saved", false);
else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
remoteClient.SendAgentAlertMessage("Script saved", false);
else
remoteClient.SendAgentAlertMessage("Item saved", false);
}
}
// Base ALWAYS has move
currentItem.BasePermissions |= (uint)PermissionMask.Move;

View File

@ -122,7 +122,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
// TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);