Remove the unmaintained 'CMS' framework, which was really a 'source-control' experiment from 2008.

This hasn't been touched for about 2 years and I haven't being using it.  If this is wrong then please let me know.
bulletsim
Justin Clark-Casey (justincc) 2011-06-04 03:01:52 +01:00
parent fe471b6424
commit 205b2f7ea4
15 changed files with 0 additions and 3578 deletions

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// AuraMetaEntity.cs created with MonoDevelop
// User: bongiojp at 3:03 PM 8/6/2008
//
// To change standard headers go to Edit->Preferences->Coding->Standard Headers
//
#endregion Header
using System;
using System.Collections.Generic;
using System.Drawing;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
public class AuraMetaEntity : PointMetaEntity
{
#region Constructors
//transparency of root part, NOT particle system. Should probably add support for changing particle system transparency.
public AuraMetaEntity(Scene scene, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale)
: base(scene, groupPos, transparency)
{
SetAura(color, scale);
}
public AuraMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale)
: base(scene, uuid, groupPos, transparency)
{
SetAura(color, scale);
}
#endregion Constructors
#region Private Methods
private float Average(Vector3 values)
{
return (values.X + values.Y + values.Z)/3f;
}
#endregion Private Methods
#region Public Methods
public void SetAura(Vector3 color, Vector3 scale)
{
SetAura(color, Average(scale) * 2.0f);
}
public void SetAura(Vector3 color, float radius)
{
SceneObjectPart From = m_Entity.RootPart;
//m_log.Debug("[META ENTITY] BEFORE: radius = " + radius);
float burstRadius = 0.1f;
Primitive.ParticleSystem.SourcePattern patternFlags = Primitive.ParticleSystem.SourcePattern.None;
float age = 1.5f;
float burstRate = 0.4f;
if (radius >= 8.0f)
{
//float sizeOfObject = radius / 2.0f;
burstRadius = (radius - 8.0f)/3f;
burstRate = 1.5f;
radius = 7.99f;
patternFlags = Primitive.ParticleSystem.SourcePattern.Explode;
age = 4.0f;
}
SetAura(From, color, radius, burstRadius, age, burstRate, patternFlags);
}
public void SetAura(SceneObjectPart From, Vector3 color, float radius, float burstRadius, float age, float burstRate, Primitive.ParticleSystem.SourcePattern patternFlags)
{
Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
//prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive |
// Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS
//prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam |
// Primitive.ParticleSystem.ParticleDataFlags.TargetPos;
prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR
prules.PartStartColor.G = color.Y;
prules.PartStartColor.B = color.Z;
prules.PartStartColor.A = 0.5f; //PSYS_PART_START_ALPHA, transparency
prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR
prules.PartEndColor.G = color.Y;
prules.PartEndColor.B = color.Z;
prules.PartEndColor.A = 0.5f; //PSYS_PART_END_ALPHA, transparency
/*prules.PartStartScaleX = 0.5f; //PSYS_PART_START_SCALE
prules.PartStartScaleY = 0.5f;
prules.PartEndScaleX = 0.5f; //PSYS_PART_END_SCALE
prules.PartEndScaleY = 0.5f;
*/
prules.PartStartScaleX = radius; //PSYS_PART_START_SCALE
prules.PartStartScaleY = radius;
prules.PartEndScaleX = radius; //PSYS_PART_END_SCALE
prules.PartEndScaleY = radius;
prules.PartMaxAge = age; //PSYS_PART_MAX_AGE
prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL
prules.PartAcceleration.Y = 0.0f;
prules.PartAcceleration.Z = 0.0f;
prules.Pattern = patternFlags; //PSYS_SRC_PATTERN
//prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank
prules.BurstRate = burstRate; //PSYS_SRC_BURST_RATE
prules.BurstPartCount = 2; //PSYS_SRC_BURST_PART_COUNT
//prules.BurstRadius = radius; //PSYS_SRC_BURST_RADIUS
prules.BurstRadius = burstRadius; //PSYS_SRC_BURST_RADIUS
prules.BurstSpeedMin = 0.001f; //PSYS_SRC_BURST_SPEED_MIN
prules.BurstSpeedMax = 0.001f; //PSYS_SRC_BURST_SPEED_MAX
prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE
//prules.Target = To; //PSYS_SRC_TARGET_KEY
prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA
prules.AngularVelocity.Y = 0.0f;
prules.AngularVelocity.Z = 0.0f;
prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN
prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END
prules.CRC = 1; //activates the particle system??
From.AddNewParticleSystem(prules);
}
#endregion Public Methods
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// BeamMetaEntity.cs created with MonoDevelop
// User: bongiojp at 3:03 PM 8/6/2008
//
// To change standard headers go to Edit->Preferences->Coding->Standard Headers
//
#endregion Header
using System;
using System.Collections.Generic;
using System.Drawing;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
public class BeamMetaEntity : PointMetaEntity
{
#region Constructors
public BeamMetaEntity(Scene scene, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
: base(scene, groupPos, transparency)
{
SetBeamToUUID(To, color);
}
public BeamMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
: base(scene, uuid, groupPos, transparency)
{
SetBeamToUUID(To, color);
}
#endregion Constructors
#region Public Methods
public void SetBeamToUUID(SceneObjectPart To, Vector3 color)
{
SceneObjectPart From = m_Entity.RootPart;
//Scale size of particles to distance objects are apart (for better visibility)
Vector3 FromPos = From.GetWorldPosition();
Vector3 ToPos = From.GetWorldPosition();
// UUID toUUID = To.UUID;
float distance = (float) (Math.Sqrt(Math.Pow(FromPos.X-ToPos.X, 2) +
Math.Pow(FromPos.X-ToPos.Y, 2) +
Math.Pow(FromPos.X-ToPos.Z, 2)
)
);
//float rate = (float) (distance/4f);
float rate = 0.5f;
float scale = (float) (distance/128f);
float speed = (float) (2.0f - distance/128f);
SetBeamToUUID(From, To, color, rate, scale, speed);
}
public void SetBeamToUUID(SceneObjectPart From, SceneObjectPart To, Vector3 color, float rate, float scale, float speed)
{
Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
//prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive |
// Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS
prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam |
Primitive.ParticleSystem.ParticleDataFlags.TargetPos;
prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR
prules.PartStartColor.G = color.Y;
prules.PartStartColor.B = color.Z;
prules.PartStartColor.A = 1.0f; //PSYS_PART_START_ALPHA, transparency
prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR
prules.PartEndColor.G = color.Y;
prules.PartEndColor.B = color.Z;
prules.PartEndColor.A = 1.0f; //PSYS_PART_END_ALPHA, transparency
prules.PartStartScaleX = scale; //PSYS_PART_START_SCALE
prules.PartStartScaleY = scale;
prules.PartEndScaleX = scale; //PSYS_PART_END_SCALE
prules.PartEndScaleY = scale;
prules.PartMaxAge = 1.0f; //PSYS_PART_MAX_AGE
prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL
prules.PartAcceleration.Y = 0.0f;
prules.PartAcceleration.Z = 0.0f;
//prules.Pattern = Primitive.ParticleSystem.SourcePattern.Explode; //PSYS_SRC_PATTERN
//prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank
prules.BurstRate = rate; //PSYS_SRC_BURST_RATE
prules.BurstPartCount = 1; //PSYS_SRC_BURST_PART_COUNT
prules.BurstRadius = 0.5f; //PSYS_SRC_BURST_RADIUS
prules.BurstSpeedMin = speed; //PSYS_SRC_BURST_SPEED_MIN
prules.BurstSpeedMax = speed; //PSYS_SRC_BURST_SPEED_MAX
prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE
prules.Target = To.UUID; //PSYS_SRC_TARGET_KEY
prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA
prules.AngularVelocity.Y = 0.0f;
prules.AngularVelocity.Z = 0.0f;
prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN
prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END
prules.CRC = 1; //activates the particle system??
From.AddNewParticleSystem(prules);
}
#endregion Public Methods
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// CMController.cs
// User: bongiojp
//
#endregion Header
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using OpenMetaverse;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
/// <summary>
/// The controller in a Model-View-Controller framework. This controller catches actions by the avatars, creates work packets, loops through these work packets in a separate thread,
/// then dictates to the model how the data should change and dictates to the view which data should be displayed. The main mechanism for interaction is through the simchat system.
/// </summary>
public class CMController
{
#region Static Fields
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
/// <value>
/// The queue that keeps track of which actions have happened. The MainLoop thread eats through this queue.
/// </value>
private static OpenSim.Framework.BlockingQueue<Work> m_WorkQueue = new OpenSim.Framework.BlockingQueue<Work>();
#endregion Static Fields
#region Fields
//bool init = false;
int m_channel = -1;
/// <value>
/// The estate module is used to identify which clients are estateManagers. Presently, the controller only pays attention to estate managers.
/// </value>
IEstateModule m_estateModule = null;
//These have to be global variables, threading doesn't allow for passing parameters. (Used in MainLoop)
CMModel m_model = null;
/// <value>
/// A list of all the scenes that should be revisioned. Controller is the only class that keeps track of all scenes in the region.
/// </value>
Hashtable m_sceneList = Hashtable.Synchronized(new Hashtable());
State m_state = State.NONE;
CMView m_view = null;
#endregion Fields
#region Constructors
/// <summary>
/// Initializes a work thread with an initial scene. Additional scenes should be added through the RegisterNewRegion method.
/// </summary>
/// <param name="model">
/// <see cref="CMModel"/>
/// </param>
/// <param name="view">
/// <see cref="CMView"/>
/// </param>
/// <param name="scene">
/// The first scene to keep track of. <see cref="Scene"/>
/// </param>
/// <param name="channel">
/// The simchat channel number to listen to for instructions <see cref="System.Int32"/>
/// </param>
public CMController(CMModel model, CMView view, Scene scene, int channel)
{
m_model = model; m_view = view; m_channel = channel;
RegisterNewRegion(scene);
Initialize(model, view, scene, channel);
}
#endregion Constructors
#region Private Methods
//------------------------------------------------ EVENTS ----------------------------------------------------//
// private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
// {
// }
/// <summary>
/// Searches in all scenes for a SceneObjectGroup that contains a part with a specific localID. If found, the object is returned. Else null is returned.
/// </summary>
private SceneObjectGroup GetGroupByPrim(uint localID)
{
foreach (Object currScene in m_sceneList.Values)
{
foreach (EntityBase ent in ((Scene)currScene).GetEntities())
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup)ent).HasChildPrim(localID))
return (SceneObjectGroup)ent;
}
}
}
return null;
}
private void Initialize(CMModel model, CMView view, Scene scene, int channel)
{
lock (this)
{
m_estateModule = scene.RequestModuleInterface<IEstateModule>();
Watchdog.StartThread(MainLoop, "Content Management", ThreadPriority.Normal, true);
m_state = State.NONE;
}
}
/// <summary>
/// Run in a thread of its own. A endless loop that consumes (or blocks on) and work queue. Thw work queue is filled through client actions.
/// </summary>
private void MainLoop()
{
try
{
CMModel model = m_model; CMView view = m_view; int channel = m_channel;
Work currentJob = new Work();
while (true)
{
currentJob = m_WorkQueue.Dequeue();
m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- DeQueued a request");
m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Work type: " + currentJob.Type);
switch (currentJob.Type)
{
case WorkType.NONE:
break;
case WorkType.OBJECTATTRIBUTECHANGE:
ObjectAttributeChanged(model, view, currentJob.LocalId);
break;
case WorkType.PRIMITIVEADDED:
PrimitiveAdded(model, view, currentJob);
break;
case WorkType.OBJECTDUPLICATED:
ObjectDuplicated(model, view, currentJob.LocalId);
break;
case WorkType.OBJECTKILLED:
ObjectKilled(model, view, (SceneObjectGroup) currentJob.Data1);
break;
case WorkType.UNDODID:
UndoDid(model, view, currentJob.UUID);
break;
case WorkType.NEWCLIENT:
NewClient(view, (IClientAPI) currentJob.Data1);
break;
case WorkType.SIMCHAT:
m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Message received: " + ((OSChatMessage) currentJob.Data1).Message);
SimChat(model, view, (OSChatMessage) currentJob.Data1, channel);
break;
default:
m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- uuuuuuuuuh, what?");
break;
}
Watchdog.UpdateThread();
}
}
catch (Exception e)
{
// TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
m_log.ErrorFormat(
"[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
e);
}
Watchdog.RemoveThread();
}
/// <summary>
/// Only called by the MainLoop. Updates the view of a new client with metaentities if diff-mode is currently enabled.
/// </summary>
private void NewClient(CMView view, IClientAPI client)
{
if ((m_state & State.SHOWING_CHANGES) > 0)
view.SendMetaEntitiesToNewClient(client);
}
/// <summary>
/// Only called by the MainLoop.
/// </summary>
private void ObjectAttributeChanged(CMModel model, CMView view, uint LocalId)
{
SceneObjectGroup group = null;
if ((m_state & State.SHOWING_CHANGES) > 0)
{
group = GetGroupByPrim(LocalId);
if (group != null)
{
view.DisplayAuras(model.UpdateNormalEntityEffects(group)); //Might be a normal entity (green aura)
m_view.DisplayMetaEntity(group.UUID); //Might be a meta entity (blue aura)
}
}
}
/// <summary>
/// Only called by the MainLoop. Displays new green auras over the newly created part when a part is shift copied.
/// </summary>
private void ObjectDuplicated(CMModel model, CMView view, uint localId)
{
if ((m_state & State.SHOWING_CHANGES) > 0)
view.DisplayAuras(model.CheckForNewEntitiesMissingAuras(GetGroupByPrim(localId).Scene));
}
/// <summary>
/// Only called by the MainLoop.
/// </summary>
private void ObjectKilled(CMModel model, CMView view, SceneObjectGroup group)
{
if ((m_state & State.SHOWING_CHANGES) > 0)
{
view.RemoveOrUpdateDeletedEntity(group);
model.RemoveOrUpdateDeletedEntity(group);
}
}
/// <summary>
/// Only called by the MainLoop.
/// </summary>
private void PrimitiveAdded(CMModel model, CMView view, Work currentJob)
{
if ((m_state & State.SHOWING_CHANGES) > 0)
{
foreach (Object scene in m_sceneList.Values)
m_view.DisplayAuras(model.CheckForNewEntitiesMissingAuras((Scene) scene));
}
}
/// <summary>
/// Only called by the MainLoop.
/// </summary>
private void UndoDid(CMModel model, CMView view, UUID uuid)
{
if ((m_state & State.SHOWING_CHANGES) > 0)
{
ContentManagementEntity ent = model.FindMetaEntityAffectedByUndo(uuid);
if (ent != null)
view.DisplayEntity(ent);
}
}
#endregion Private Methods
#region Protected Methods
protected void GroupBeingDeleted(SceneObjectGroup group)
{
m_log.Debug("[CONTENT MANAGEMENT] Something was deleted!!!");
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTKILLED;
moreWork.Data1 = group.Copy();
m_WorkQueue.Enqueue(moreWork);
}
protected void ObjectDuplicated(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID, UUID GroupID)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTDUPLICATED;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] dup queue");
}
protected void ObjectDuplicatedOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID,
UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart,
bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTDUPLICATED;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] dup queue");
}
protected void OnNewClient(IClientAPI client)
{
Work moreWork = new Work();
moreWork.Type = WorkType.NEWCLIENT;
moreWork.Data1 = client;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] new client");
}
protected void OnUnDid(IClientAPI remoteClient, UUID primId)
{
Work moreWork = new Work();
moreWork.Type = WorkType.UNDODID;
moreWork.UUID = primId;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] undid");
}
/// <summary>
/// Takes a list of scenes and forms a new orderd list according to the proximity of scenes to the second argument.
/// </summary>
protected static System.Collections.Generic.List<Scene> ScenesInOrderOfProximity(Hashtable sceneList, Scene scene)
{
int somethingAddedToList = 1;
System.Collections.Generic.List<Scene> newList = new List<Scene>();
newList.Add(scene);
if (!sceneList.ContainsValue(scene))
{
foreach (Object sceneObj in sceneList)
newList.Add((Scene) sceneObj);
return newList;
}
while (somethingAddedToList > 0)
{
somethingAddedToList = 0;
for (int i = 0; i < newList.Count; i++)
{
foreach (Object sceneObj in sceneList.Values)
{
if (newList[i].CheckNeighborRegion(((Scene)sceneObj).RegionInfo) && (!newList.Contains((Scene)sceneObj)))
{
newList.Add((Scene)sceneObj);
somethingAddedToList++;
}
}
}
}
foreach (Object sceneObj in sceneList.Values)
if (!newList.Contains((Scene)sceneObj))
newList.Add((Scene)sceneObj);
return newList;
}
//This is stupid, the same information is contained in the first and second argument
protected void SimChatSent(Object x, OSChatMessage e)
{
m_log.Debug("[CONTENT MANAGEMENT] SIMCHAT SENT !!!!!!!");
m_log.Debug("[CONTENT MANAGEMENT] message was: " + e.Message);
Work moreWork = new Work();
moreWork.Type = WorkType.SIMCHAT;
moreWork.Data1 = e;
m_WorkQueue.Enqueue(moreWork);
}
/// <summary>
/// Adds extra handlers to a number of events so that the controller can produce work based on the client's actions.
/// </summary>
protected void StartManaging(IClientAPI client)
{
m_log.Debug("[CONTENT MANAGEMENT] Registering channel with chat services.");
// client.OnChatFromClient += SimChatSent;
//init = true;
OnNewClient(client);
m_log.Debug("[CONTENT MANAGEMENT] Adding handlers to client.");
client.OnUpdatePrimScale += UpdateSingleScale;
client.OnUpdatePrimGroupScale += UpdateMultipleScale;
client.OnUpdatePrimGroupPosition += UpdateMultiplePosition;
client.OnUpdatePrimSinglePosition += UpdateSinglePosition;
client.OnUpdatePrimGroupRotation += UpdateMultipleRotation;
client.OnUpdatePrimSingleRotation += UpdateSingleRotation;
client.OnAddPrim += UpdateNewParts;
client.OnObjectDuplicate += ObjectDuplicated;
client.OnObjectDuplicateOnRay += ObjectDuplicatedOnRay;
client.OnUndo += OnUnDid;
//client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation;
}
/// <summary>
///
/// </summary>
protected void StopManaging(UUID clientUUID)
{
foreach (Object sceneobj in m_sceneList.Values)
{
ScenePresence presence = ((Scene)sceneobj).GetScenePresence(clientUUID);
if (presence != null)
{
IClientAPI client = presence.ControllingClient;
m_log.Debug("[CONTENT MANAGEMENT] Unregistering channel with chat services.");
// client.OnChatFromViewer -= SimChatSent;
m_log.Debug("[CONTENT MANAGEMENT] Removing handlers to client");
client.OnUpdatePrimScale -= UpdateSingleScale;
client.OnUpdatePrimGroupScale -= UpdateMultipleScale;
client.OnUpdatePrimGroupPosition -= UpdateMultiplePosition;
client.OnUpdatePrimSinglePosition -= UpdateSinglePosition;
client.OnUpdatePrimGroupRotation -= UpdateMultipleRotation;
client.OnUpdatePrimSingleRotation -= UpdateSingleRotation;
client.OnAddPrim -= UpdateNewParts;
client.OnObjectDuplicate -= ObjectDuplicated;
client.OnObjectDuplicateOnRay -= ObjectDuplicatedOnRay;
client.OnUndo -= OnUnDid;
//client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation;
return;
}
}
}
protected void UpdateMultiplePosition(uint localID, Vector3 pos, IClientAPI remoteClient)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] pos");
}
protected void UpdateMultipleRotation(uint localID, Quaternion rot, IClientAPI remoteClient)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] rot");
}
protected void UpdateMultipleScale(uint localID, Vector3 scale, IClientAPI remoteClient)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT]scale");
}
protected void UpdateNewParts(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape,
byte bypassRaycast, Vector3 RayStart, UUID RayTargetID,
byte RayEndIsIntersection)
{
Work moreWork = new Work();
moreWork.Type = WorkType.PRIMITIVEADDED;
moreWork.UUID = ownerID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] new parts");
}
protected void UpdateSinglePosition(uint localID, Vector3 pos, IClientAPI remoteClient)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] move");
}
/// <summary>
///
/// </summary>
protected void UpdateSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] rot");
}
protected void UpdateSingleScale(uint localID, Vector3 scale, IClientAPI remoteClient)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] scale");
}
/// <summary>
/// Only called from within the SimChat method.
/// </summary>
protected void commit(string message, Scene scene, CMModel model, CMView view)
{
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene);
string[] args = message.Split(new char[] {' '});
char[] logMessage = {' '};
if (args.Length > 1)
{
logMessage = new char[message.Length - (args[0].Length)];
message.CopyTo(args[0].Length, logMessage, 0, message.Length - (args[0].Length));
}
m_log.Debug("[CONTENT MANAGEMENT] Saving terrain and objects of region.");
foreach (Scene currScene in proximitySceneList)
{
model.CommitRegion(currScene, new String(logMessage));
view.SendSimChatMessage(scene, "Region Saved Successfully: " + currScene.RegionInfo.RegionName);
}
view.SendSimChatMessage(scene, "Successfully saved all regions.");
m_state |= State.DIRTY;
if ((m_state & State.SHOWING_CHANGES) > 0) //DISPLAY NEW CHANGES INSTEAD OF OLD CHANGES
{
view.SendSimChatMessage(scene, "Updating differences between new revision and current environment.");
//Hide objects from users and Forget about them
view.HideAllMetaEntities();
view.HideAllAuras();
model.DeleteAllMetaObjects();
//Recreate them from backend files
foreach (Scene currScene in proximitySceneList)
{
model.UpdateCMEntities(currScene);
view.SendSimChatMessage(scene, "Finished updating differences between current scene and last revision: " + currScene.RegionInfo.RegionName);
}
//Display new objects to users1
view.DisplayRecentChanges();
view.SendSimChatMessage(scene, "Finished updating for DIFF-MODE.");
m_state &= ~(State.DIRTY);
m_state |= State.SHOWING_CHANGES;
}
}
/// <summary>
/// Only called from within the SimChat method.
/// </summary>
protected void diffmode(Scene scene, CMModel model, CMView view)
{
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene);
if ((m_state & State.SHOWING_CHANGES) > 0) // TURN OFF
{
view.SendSimChatMessage(scene, "Hiding all meta objects.");
view.HideAllMetaEntities();
view.HideAllAuras();
view.SendSimChatMessage(scene, "Diff-mode = OFF");
m_state &= ~State.SHOWING_CHANGES;
return;
}
else // TURN ON
{
if ((m_state & State.DIRTY) != 0 || m_state == State.NONE)
{
view.SendSimChatMessage(scene, "Hiding meta objects and replacing with latest revision");
//Hide objects from users and Forget about them
view.HideAllMetaEntities();
view.HideAllAuras();
model.DeleteAllMetaObjects();
//Recreate them from backend files
foreach (Object currScene in m_sceneList.Values)
model.UpdateCMEntities((Scene) currScene);
}
else if ((m_state & State.DIRTY) != 0) {
view.SendSimChatMessage(scene, "Forming list of meta entities with latest revision");
foreach (Scene currScene in proximitySceneList)
model.UpdateCMEntities(currScene);
}
view.SendSimChatMessage(scene, "Displaying differences between last revision and current environment");
foreach (Scene currScene in proximitySceneList)
model.CheckForNewEntitiesMissingAuras(currScene);
view.DisplayRecentChanges();
view.SendSimChatMessage(scene, "Diff-mode = ON");
m_state |= State.SHOWING_CHANGES;
m_state &= ~State.DIRTY;
}
}
/// <summary>
/// Only called from within the SimChat method. Hides all auras and meta entities,
/// retrieves the current scene object list with the most recent revision retrieved from the model for each scene,
/// then lets the view update the clients of the new objects.
/// </summary>
protected void rollback(Scene scene, CMModel model, CMView view)
{
if ((m_state & State.SHOWING_CHANGES) > 0)
{
view.HideAllAuras();
view.HideAllMetaEntities();
}
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene);
foreach (Scene currScene in proximitySceneList)
model.RollbackRegion(currScene);
if ((m_state & State.DIRTY) != 0)
{
model.DeleteAllMetaObjects();
foreach (Scene currScene in proximitySceneList)
model.UpdateCMEntities(currScene);
}
if ((m_state & State.SHOWING_CHANGES) > 0)
view.DisplayRecentChanges();
}
#endregion Protected Methods
#region Public Methods
/// <summary>
/// Register a new scene object to keep track of for revisioning. Starts the controller monitoring actions of clients within the given scene.
/// </summary>
/// <param name="scene">
/// A <see cref="Scene"/>
/// </param>
public void RegisterNewRegion(Scene scene)
{
m_sceneList.Add(scene.RegionInfo.RegionID, scene);
m_log.Debug("[CONTENT MANAGEMENT] Registering new region: " + scene.RegionInfo.RegionID);
m_log.Debug("[CONTENT MANAGEMENT] Initializing Content Management System.");
scene.EventManager.OnNewClient += StartManaging;
scene.EventManager.OnChatFromClient += SimChatSent;
scene.EventManager.OnRemovePresence += StopManaging;
// scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnObjectBeingRemovedFromScene += GroupBeingDeleted;
}
/// <summary>
/// Only called by the MainLoop. Takes the message from a user sent to the channel and executes the proper command.
/// </summary>
public void SimChat(CMModel model, CMView view, OSChatMessage e, int channel)
{
if (e.Channel != channel)
return;
if (e.Sender == null)
return;
m_log.Debug("[CONTENT MANAGEMENT] Message received: " + e.Message);
IClientAPI client = e.Sender;
Scene scene = (Scene) e.Scene;
string message = e.Message;
string[] args = e.Message.Split(new char[] {' '});
ScenePresence avatar = scene.GetScenePresence(client.AgentId);
if (!(m_estateModule.IsManager(avatar.UUID)))
{
m_log.Debug("[CONTENT MANAGEMENT] Message sent from non Estate Manager ... ignoring.");
view.SendSimChatMessage(scene, "You must be an estate manager to perform that action.");
return;
}
switch (args[0])
{
case "ci":
case "commit":
commit(message, scene, model, view);
break;
case "dm":
case "diff-mode":
diffmode(scene, model, view);
break;
case "rb":
case "rollback":
rollback(scene, model, view);
break;
case "help":
m_view.DisplayHelpMenu(scene);
break;
default:
view.SendSimChatMessage(scene, "Command not found: " + args[0]);
break;
}
}
#endregion Public Methods
#region Other
/// <value>
/// Used to keep track of whether a list has been produced yet and whether that list is up-to-date compard to latest revision on disk.
/// </value>
[Flags]
private enum State
{
NONE = 0,
DIRTY = 1, // The meta entities may not correctly represent the last revision.
SHOWING_CHANGES = 1<<1 // The meta entities are being shown to user.
}
/// <value>
/// The structure that defines the basic unit of work which is produced when a user sends commands to the ContentMangaementSystem.
/// </value>
private struct Work
{
#region Fields
public Object Data1; //Just space for holding data.
public Object Data2; //Just more space for holding data.
public uint LocalId; //Convenient
public WorkType Type;
public UUID UUID; //Convenient
#endregion Fields
}
/// <value>
/// Identifies what the data in struct Work should be used for.
/// </value>
private enum WorkType
{
NONE,
OBJECTATTRIBUTECHANGE,
PRIMITIVEADDED,
OBJECTDUPLICATED,
OBJECTKILLED,
UNDODID,
NEWCLIENT,
SIMCHAT
}
#endregion Other
}
}

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@ -1,193 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// CMEntityCollection.cs created with MonoDevelop
// User: bongiojp at 10:09 AM 7/7/2008
//
// Creates, Deletes, Stores ContentManagementEntities
//
#endregion Header
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using Nini.Config;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
public class CMEntityCollection
{
#region Fields
// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// Any ContentManagementEntities that represent old versions of current SceneObjectGroups or
// old versions of deleted SceneObjectGroups will be stored in this hash table.
// The UUID keys are from the SceneObjectGroup RootPart UUIDs
protected Hashtable m_CMEntityHash = Hashtable.Synchronized(new Hashtable()); //UUID to ContentManagementEntity
// SceneObjectParts that have not been revisioned will be given green auras stored in this hashtable
// The UUID keys are from the SceneObjectPart that they are supposed to be on.
protected Hashtable m_NewlyCreatedEntityAura = Hashtable.Synchronized(new Hashtable()); //UUID to AuraMetaEntity
#endregion Fields
#region Constructors
public CMEntityCollection()
{
}
#endregion Constructors
#region Public Properties
public Hashtable Auras
{
get {return m_NewlyCreatedEntityAura; }
}
public Hashtable Entities
{
get { return m_CMEntityHash; }
}
#endregion Public Properties
#region Public Methods
public bool AddAura(ContentManagementEntity aura)
{
if (m_NewlyCreatedEntityAura.ContainsKey(aura.UUID))
return false;
m_NewlyCreatedEntityAura.Add(aura.UUID, aura);
return true;
}
public bool AddEntity(ContentManagementEntity ent)
{
if (m_CMEntityHash.ContainsKey(ent.UUID))
return false;
m_CMEntityHash.Add(ent.UUID, ent);
return true;
}
// Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash
public System.Collections.ArrayList CheckForMissingEntities(EntityBase[] currList)
{
System.Collections.ArrayList missingList = new System.Collections.ArrayList();
SceneObjectGroup temp = null;
foreach (EntityBase currObj in currList)
{
if (!(currObj is SceneObjectGroup))
continue;
temp = (SceneObjectGroup) currObj;
if (m_CMEntityHash.ContainsKey(temp.UUID))
{
foreach (SceneObjectPart part in temp.Parts)
if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID))
missingList.Add(part);
}
else //Entire group is missing from revision. (and is a new part in region)
{
foreach (SceneObjectPart part in temp.Parts)
missingList.Add(part);
}
}
return missingList;
}
public void ClearAll()
{
m_CMEntityHash.Clear();
m_NewlyCreatedEntityAura.Clear();
}
// Old uuid and new sceneobjectgroup
public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part)
{
AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene,
part.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(0,254,0),
part.Scale
);
m_NewlyCreatedEntityAura.Add(part.UUID, ent);
return ent;
}
// Old uuid and new sceneobjectgroup
public ContentManagementEntity CreateNewEntity(SceneObjectGroup group)
{
ContentManagementEntity ent = new ContentManagementEntity(group, false);
m_CMEntityHash.Add(group.UUID, ent);
return ent;
}
public ContentManagementEntity CreateNewEntity(String xml, Scene scene)
{
ContentManagementEntity ent = new ContentManagementEntity(xml, scene, false);
if (ent == null)
return null;
m_CMEntityHash.Add(ent.UnchangedEntity.UUID, ent);
return ent;
}
public bool RemoveEntity(UUID uuid)
{
if (!m_CMEntityHash.ContainsKey(uuid))
return false;
m_CMEntityHash.Remove(uuid);
return true;
}
public bool RemoveNewlyCreatedEntityAura(UUID uuid)
{
if (!m_NewlyCreatedEntityAura.ContainsKey(uuid))
return false;
m_NewlyCreatedEntityAura.Remove(uuid);
return true;
}
#endregion Public Methods
}
}

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@ -1,365 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using OpenMetaverse;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
public class CMModel
{
#region Static Fields
static float TimeToUpdate = 0;
static float TimeToConvertXml = 0;
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#endregion Static Fields
#region Fields
/// <value>
/// The class that contains all auras and metaentities used in the CMS.
/// </value>
CMEntityCollection m_MetaEntityCollection = new CMEntityCollection();
IContentDatabase m_database = null;
#endregion Fields
#region Constructors
public CMModel()
{
}
#endregion Constructors
#region Public Properties
public CMEntityCollection MetaEntityCollection
{
get { return m_MetaEntityCollection; }
}
#endregion Public Properties
#region Public Methods
/// <summary>
/// Compares the scene's object group list to the list of meta entities. If there is an object group that does not have a corresponding meta entity
/// it is a new part that must have a green aura (for diff mode).
/// Returns list of ContentManagementEntities
/// </summary>
public ArrayList CheckForNewEntitiesMissingAuras(Scene scene)
{
ArrayList missingList = null;
ArrayList newList = new ArrayList();
m_log.Debug("[CONTENT MANAGEMENT] Checking for new scene object parts in scene: " + scene.RegionInfo.RegionName);
//Check if the current scene has groups not included in the current list of MetaEntities
//If so, then the current scene's parts that are new should be marked green.
missingList = m_MetaEntityCollection.CheckForMissingEntities(scene.GetEntities());
foreach (Object missingPart in missingList)
{
if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID))
continue;
newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
}
m_log.Info("Number of missing objects found: " + newList.Count);
return newList;
}
/// <summary>
/// Uses the database to serialize all current scene objects into xml and save into a database with an accompanying log message.
/// </summary>
public void CommitRegion(Scene scene, String logMessage)
{
m_log.Debug("[CONTENT MANAG] saving " + scene.RegionInfo.RegionName + " with log message: " + logMessage + " length of message: " + logMessage.Length);
m_database.SaveRegion(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, logMessage);
m_log.Debug("[CONTENT MANAG] the region name we are dealing with heeeeeeeere: " + scene.RegionInfo.RegionName);
}
public void DeleteAllMetaObjects()
{
m_MetaEntityCollection.ClearAll();
}
public ContentManagementEntity FindMetaEntityAffectedByUndo(UUID uuid)
{
ContentManagementEntity ent = GetMetaGroupByPrim(uuid);
return ent;
}
//-------------------------------- HELPERS --------------------------------------------------------------------//
public ContentManagementEntity GetMetaGroupByPrim(UUID uuid)
{
foreach (Object ent in m_MetaEntityCollection.Entities.Values)
{
if (((ContentManagementEntity)ent).HasChildPrim(uuid))
return (ContentManagementEntity)ent;
}
return null;
}
public void Initialise(string database)
{
if (database == "FileSystemDatabase")
m_database = new FileSystemDatabase();
else if (database == "GitDatabase")
m_database = new GitDatabase();
}
public void InitialiseDatabase(Scene scene, string dir)
{
m_database.Initialise(scene, dir);
}
/// <summary>
/// Should be called just once to finish initializing the database.
/// </summary>
public void PostInitialise()
{
m_database.PostInitialise();
}
/// <summary>
/// Removes the green aura when an a new scene object group is deleted.
/// </summary>
public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group)
{
// Deal with new parts not revisioned that have been deleted.
SceneObjectPart[] parts = group.Parts;
for (int i = 0; i < parts.Length; i++)
{
if (m_MetaEntityCollection.Auras.ContainsKey(parts[i].UUID))
m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(parts[i].UUID);
}
}
/// <summary>
/// Retrieves the latest revision of a region in xml form,
/// converts it to scene object groups and scene presences,
/// swaps the current scene's entity list with the revision's list.
/// Note: Since deleted objects while
/// </summary>
public void RollbackRegion(Scene scene)
{
System.Collections.ArrayList xmllist = null;
SceneObjectGroup temp = null;
System.Collections.Hashtable deleteListUUIDs = new Hashtable();
// Dictionary<LLUUID, EntityBase> SearchList = new Dictionary<LLUUID,EntityBase>();
Dictionary<UUID, EntityBase> ReplacementList = new Dictionary<UUID,EntityBase>();
int revision = m_database.GetMostRecentRevision(scene.RegionInfo.RegionID);
// EntityBase[] searchArray;
xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID, revision);
if (xmllist == null)
{
m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") does not have given revision number (" + revision + ").");
return;
}
m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") revision number (" + revision + ").");
m_log.Info("[CMMODEL]: Scene Objects = " + xmllist.Count);
m_log.Info("[CMMODEL]: Converting scene entities list to specified revision.");
m_log.ErrorFormat("[CMMODEL]: 1");
foreach (string xml in xmllist)
{
try
{
temp = SceneObjectSerializer.FromXml2Format(xml);
temp.SetScene(scene);
SceneObjectPart[] parts = temp.Parts;
for (int i = 0; i < parts.Length; i++)
parts[i].RegionHandle = scene.RegionInfo.RegionHandle;
ReplacementList.Add(temp.UUID, (EntityBase)temp);
}
catch (Exception e)
{
m_log.Info("[CMMODEL]: Error while creating replacement list for rollback: " + e);
}
}
//If in scene but not in revision and not a client, remove them
while (true)
{
try
{
foreach (EntityBase entity in scene.GetEntities())
{
if (entity == null)
continue;
if (entity is ScenePresence)
{
ReplacementList.Add(entity.UUID, entity);
continue;
}
else //if (!ReplacementList.ContainsKey(entity.UUID))
deleteListUUIDs.Add(entity.UUID, 0);
}
}
catch(Exception e)
{
m_log.ErrorFormat("[CMMODEL]: " + e);
deleteListUUIDs.Clear();
ReplacementList.Clear();
continue;
}
break;
}
foreach (UUID uuid in deleteListUUIDs.Keys)
{
try
{
// I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles.
((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup();
scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
scene.SendKillObject(scene.Entities[uuid].LocalId);
scene.SceneGraph.DeleteSceneObject(uuid, false);
((SceneObjectGroup)scene.Entities[uuid]).DeleteGroupFromScene(false);
}
catch(Exception e)
{
m_log.ErrorFormat("[CMMODEL]: Error while removing objects from scene: " + e);
}
}
lock (scene)
{
scene.Entities.Clear();
foreach (KeyValuePair<UUID,EntityBase> kvp in ReplacementList)
{
scene.Entities.Add(kvp.Value);
}
}
foreach (EntityBase ent in ReplacementList.Values)
{
try
{
if (!(ent is SceneObjectGroup))
continue;
if ((((SceneObjectGroup)ent).RootPart.GetEffectiveObjectFlags() & (uint) PrimFlags.Phantom) == 0)
((SceneObjectGroup)ent).ApplyPhysics(true);
((SceneObjectGroup)ent).AttachToBackup();
((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected.
((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
}
catch(Exception e)
{
m_log.ErrorFormat("[CMMODEL]: Error while attaching new scene entities to backup and scheduling for a full update: " + e);
}
}
m_log.Info("[CMMODEL]: Scheduling a backup of new scene object groups to backup.");
scene.Backup(true);
}
/// <summary>
/// Downloads the latest revision of the given scene and converts the xml file to CMEntities. After this method, the view can find the differences
/// and display the differences to clients.
/// </summary>
public void UpdateCMEntities(Scene scene)
{
Stopwatch x = new Stopwatch();
x.Start();
System.Collections.ArrayList xmllist = null;
m_log.Debug("[CONTENT MANAGEMENT] Retrieving object xml files for region: " + scene.RegionInfo.RegionID);
xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID);
m_log.Info("[FSDB]: got list");
if (xmllist == null)
return;
Stopwatch y = new Stopwatch();
y.Start();
foreach (string xml in xmllist)
m_MetaEntityCollection.CreateNewEntity(xml, scene);
y.Stop();
TimeToConvertXml += y.ElapsedMilliseconds;
m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities for " + scene.RegionInfo.RegionName + ": " + y.ElapsedMilliseconds);
m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities so far: " + TimeToConvertXml);
m_log.Info("[FSDB]: checking for new scene object parts missing green auras and create the auras");
CheckForNewEntitiesMissingAuras(scene);
x.Stop();
TimeToUpdate += x.ElapsedMilliseconds;
m_log.Info("[FileSystemDatabase] Time spent Updating entity list for " + scene.RegionInfo.RegionName + ": " + x.ElapsedMilliseconds);
m_log.Info("[FileSystemDatabase] Time spent Updating so far: " + TimeToUpdate);
}
/// <summary>
/// Detects if a scene object group from the scene list has moved or changed scale. The green aura
/// that surrounds the object is then moved or scaled with the group.
/// </summary>
public System.Collections.ArrayList UpdateNormalEntityEffects(SceneObjectGroup group)
{
System.Collections.ArrayList auraList = new System.Collections.ArrayList();
if (group == null)
return null;
SceneObjectPart[] parts = group.Parts;
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
{
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0, 254, 0), part.Scale);
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition();
auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]);
}
}
return auraList;
}
#endregion Public Methods
}
}

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@ -1,206 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// CMView.cs created with MonoDevelop
// User: bongiojp at 11:57 AM 7/3/2008
//
// To change standard headers go to Edit->Preferences->Coding->Standard Headers
//
#endregion Header
using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
public class CMView
{
#region Static Fields
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#endregion Static Fields
#region Fields
CMModel m_model = null;
#endregion Fields
#region Constructors
public CMView()
{
}
#endregion Constructors
#region Public Methods
// Auras To
public void DisplayAuras(CMEntityCollection auraCollection)
{
foreach (Object ent in auraCollection.Auras.Values)
((AuraMetaEntity)ent).SendFullUpdateToAll();
}
// Auras To Client
public void DisplayAuras(CMEntityCollection auraCollection, IClientAPI client)
{
foreach (Object ent in auraCollection.Auras.Values)
((AuraMetaEntity)ent).SendFullUpdate(client);
}
// Auras from List To ALL
public void DisplayAuras(ArrayList list)
{
foreach (Object ent in list)
{
m_log.Debug("[CONTENT MANAGEMENT] displaying new aura riiiiiiiiiiiight NOW");
((AuraMetaEntity)ent).SendFullUpdateToAll();
}
}
// Entities to ALL
public void DisplayEntities(CMEntityCollection entityCollection)
{
foreach (Object ent in entityCollection.Entities.Values)
((ContentManagementEntity)ent).SendFullDiffUpdateToAll();
}
// Entities to Client
public void DisplayEntities(CMEntityCollection entityCollection, IClientAPI client)
{
foreach (Object ent in entityCollection.Entities.Values)
((ContentManagementEntity)ent).SendFullDiffUpdate(client);
}
// Entities from List to ALL
public void DisplayEntities(ArrayList list)
{
foreach (Object ent in list)
((ContentManagementEntity)ent).SendFullDiffUpdateToAll();
}
// Entity to ALL
public void DisplayEntity(ContentManagementEntity ent)
{
ent.SendFullDiffUpdateToAll();
}
public void DisplayHelpMenu(Scene scene)
{
string menu = "Menu:\n";
menu += "commit (ci) - saves current state of the region to a database on the server\n";
menu += "diff-mode (dm) - displays those aspects of region that have not been saved but changed since the very last revision. Will dynamically update as you change environment.\n";
SendSimChatMessage(scene, menu);
}
public void DisplayMetaEntity(UUID uuid)
{
ContentManagementEntity group = m_model.GetMetaGroupByPrim(uuid);
if (group != null)
group.SendFullDiffUpdateToAll();
}
/// <summary>
/// update all clients of red/green/blue auras and meta entities that the model knows about.
/// </summary>
public void DisplayRecentChanges()
{
m_log.Debug("[CONTENT MANAGEMENT] Sending update to clients for " + m_model.MetaEntityCollection.Entities.Count + " objects.");
DisplayEntities(m_model.MetaEntityCollection);
DisplayAuras(m_model.MetaEntityCollection);
}
public void Hide(ContentManagementEntity ent)
{
ent.HideFromAll();
}
public void HideAllAuras()
{
foreach (Object obj in m_model.MetaEntityCollection.Auras.Values)
((MetaEntity)obj).HideFromAll();
}
public void HideAllMetaEntities()
{
foreach (Object obj in m_model.MetaEntityCollection.Entities.Values)
((ContentManagementEntity)obj).HideFromAll();
}
public void Initialise(CMModel model)
{
m_model = model;
}
/// <summary>
/// Figures out if the part deleted was a new scene object part or a revisioned part that's been deleted.
/// If it's a new scene object, any green aura attached to it is deleted.
/// If a revisioned part is deleted, a new full update is sent to the environment of the meta entity, which will
/// figure out that there should be a red aura and not a blue aura/beam.
/// </summary>
public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group)
{
// Deal with revisioned parts that have been deleted.
if (m_model.MetaEntityCollection.Entities.ContainsKey(group.UUID))
((ContentManagementEntity)m_model.MetaEntityCollection.Entities[group.UUID]).SendFullDiffUpdateToAll();
// Deal with new parts not revisioned that have been deleted.
foreach (SceneObjectPart part in group.Parts)
if (m_model.MetaEntityCollection.Auras.ContainsKey(part.UUID))
((AuraMetaEntity)m_model.MetaEntityCollection.Auras[part.UUID]).HideFromAll();
}
public void SendMetaEntitiesToNewClient(IClientAPI client)
{
}
public void SendSimChatMessage(Scene scene, string message)
{
scene.SimChat(Utils.StringToBytes(message),
ChatTypeEnum.Broadcast, 0, new Vector3(0,0,0), "Content Manager", UUID.Zero, false);
}
#endregion Public Methods
}
}

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@ -1,375 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
public class ContentManagementEntity : MetaEntity
{
#region Static Fields
// static float TimeToDiff = 0;
// static float TimeToCreateEntities = 0;
#endregion Static Fields
#region Fields
protected Dictionary<UUID, AuraMetaEntity> m_AuraEntities = new Dictionary<UUID, AuraMetaEntity>();
protected Dictionary<UUID, BeamMetaEntity> m_BeamEntities = new Dictionary<UUID, BeamMetaEntity>();
// The LinkNum of parts in m_Entity and m_UnchangedEntity are the same though UUID and LocalId are different.
// This can come in handy.
protected SceneObjectGroup m_UnchangedEntity = null;
/// <value>
/// Should be set to true when there is a difference between m_UnchangedEntity and the corresponding scene object group in the scene entity list.
/// </value>
bool DiffersFromSceneGroup = false;
#endregion Fields
#region Constructors
public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics)
: base(Unchanged, false)
{
m_UnchangedEntity = Unchanged.Copy(false);
}
public ContentManagementEntity(string objectXML, Scene scene, bool physics)
: base(objectXML, scene, false)
{
m_UnchangedEntity = SceneObjectSerializer.FromXml2Format(objectXML);
}
#endregion Constructors
#region Public Properties
public SceneObjectGroup UnchangedEntity
{
get { return m_UnchangedEntity; }
}
#endregion Public Properties
#region Private Methods
/// <summary>
/// Check if an entitybase list (like that returned by scene.GetEntities()) contains a group with the rootpart uuid that matches the current uuid.
/// </summary>
private bool ContainsKey(List<EntityBase> list, UUID uuid)
{
foreach (EntityBase part in list)
if (part.UUID == uuid)
return true;
return false;
}
private SceneObjectGroup GetGroupByUUID(System.Collections.Generic.List<EntityBase> list, UUID uuid)
{
foreach (EntityBase ent in list)
{
if (ent is SceneObjectGroup)
if (ent.UUID == uuid)
return (SceneObjectGroup)ent;
}
return null;
}
#endregion Private Methods
#region Public Methods
/// <summary>
/// Search for a corresponding group UUID in the scene. If not found, then the revisioned group this CMEntity represents has been deleted. Mark the metaentity appropriately.
/// If a matching UUID is found in a scene object group, compare the two for differences. If differences exist, Mark the metaentity appropriately.
/// </summary>
public void FindDifferences()
{
List<EntityBase> sceneEntityList = new List<EntityBase>(m_Entity.Scene.GetEntities());
DiffersFromSceneGroup = false;
// if group is not contained in scene's list
if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID))
{
foreach (SceneObjectPart part in m_UnchangedEntity.Parts)
{
// if scene list no longer contains this part, display translucent part and mark with red aura
if (!ContainsKey(sceneEntityList, part.UUID))
{
// if already displaying a red aura over part, make sure its red
if (m_AuraEntities.ContainsKey(part.UUID))
{
m_AuraEntities[part.UUID].SetAura(new Vector3(254, 0, 0), part.Scale);
}
else
{
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
part.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(254, 0, 0),
part.Scale
);
m_AuraEntities.Add(part.UUID, auraGroup);
}
SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum);
SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT);
}
// otherwise, scene will not contain the part. note: a group can not remove a part without changing group id
}
// a deleted part has no where to point a beam particle system,
// if a metapart had a particle system (maybe it represented a moved part) remove it
if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
{
m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
}
DiffersFromSceneGroup = true;
}
// if scene list does contain group, compare each part in group for differences and display beams and auras appropriately
else
{
MarkWithDifferences((SceneObjectGroup)GetGroupByUUID(sceneEntityList, m_UnchangedEntity.UUID));
}
}
/// <summary>
/// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given UUID.
/// </summary>
public bool HasChildPrim(UUID uuid)
{
return m_UnchangedEntity.ContainsPart(uuid);
}
/// <summary>
/// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given LocalId.
/// </summary>
public bool HasChildPrim(uint localID)
{
foreach (SceneObjectPart part in m_UnchangedEntity.Parts)
if (part.LocalId == localID)
return true;
return false;
}
public override void Hide(IClientAPI client)
{
base.Hide(client);
foreach (MetaEntity group in m_AuraEntities.Values)
group.Hide(client);
foreach (MetaEntity group in m_BeamEntities.Values)
group.Hide(client);
}
public override void HideFromAll()
{
base.HideFromAll();
foreach (MetaEntity group in m_AuraEntities.Values)
group.HideFromAll();
foreach (MetaEntity group in m_BeamEntities.Values)
group.HideFromAll();
}
/// <summary>
/// Returns true if there was a change between meta entity and the entity group, false otherwise.
/// If true is returned, it is assumed the metaentity's appearance has changed to reflect the difference (though clients haven't been updated).
/// </summary>
public bool MarkWithDifferences(SceneObjectGroup sceneEntityGroup)
{
SceneObjectPart sceneEntityPart;
SceneObjectPart metaEntityPart;
Diff differences;
bool changed = false;
// Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user
// had originally saved.
// m_Entity will NOT necessarily be the same entity as the user had saved.
foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Parts)
{
//This is the part that we use to show changes.
metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum);
if (sceneEntityGroup.ContainsPart(UnchangedPart.UUID))
{
sceneEntityPart = sceneEntityGroup.GetChildPart(UnchangedPart.UUID);
differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart);
if (differences != Diff.NONE)
metaEntityPart.Text = "CHANGE: " + differences.ToString();
if (differences != 0)
{
// Root Part that has been modified
if ((differences & Diff.POSITION) > 0)
{
// If the position of any part has changed, make sure the RootPart of the
// meta entity is pointing with a beam particle system
if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
{
m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
}
BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene,
m_UnchangedEntity.RootPart.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
sceneEntityPart,
new Vector3(0, 0, 254)
);
m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup);
}
if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
{
m_AuraEntities[UnchangedPart.UUID].HideFromAll();
m_AuraEntities.Remove(UnchangedPart.UUID);
}
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
UnchangedPart.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(0, 0, 254),
UnchangedPart.Scale
);
m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
DiffersFromSceneGroup = true;
}
else // no differences between scene part and meta part
{
if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
{
m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
}
if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
{
m_AuraEntities[UnchangedPart.UUID].HideFromAll();
m_AuraEntities.Remove(UnchangedPart.UUID);
}
SetPartTransparency(metaEntityPart, MetaEntity.NONE);
}
}
else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted.
{
if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
{
m_AuraEntities[UnchangedPart.UUID].HideFromAll();
m_AuraEntities.Remove(UnchangedPart.UUID);
}
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
UnchangedPart.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new Vector3(254, 0, 0),
UnchangedPart.Scale
);
m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
DiffersFromSceneGroup = true;
}
}
return changed;
}
public void SendFullAuraUpdate(IClientAPI client)
{
if (DiffersFromSceneGroup)
{
foreach (AuraMetaEntity group in m_AuraEntities.Values)
group.SendFullUpdate(client);
}
}
public void SendFullAuraUpdateToAll()
{
if (DiffersFromSceneGroup)
{
foreach (AuraMetaEntity group in m_AuraEntities.Values)
group.SendFullUpdateToAll();
}
}
public void SendFullBeamUpdate(IClientAPI client)
{
if (DiffersFromSceneGroup)
{
foreach (BeamMetaEntity group in m_BeamEntities.Values)
group.SendFullUpdate(client);
}
}
public void SendFullBeamUpdateToAll()
{
if (DiffersFromSceneGroup)
{
foreach (BeamMetaEntity group in m_BeamEntities.Values)
group.SendFullUpdateToAll();
}
}
public void SendFullDiffUpdate(IClientAPI client)
{
FindDifferences();
if (DiffersFromSceneGroup)
{
SendFullUpdate(client);
SendFullAuraUpdate(client);
SendFullBeamUpdate(client);
}
}
public void SendFullDiffUpdateToAll()
{
FindDifferences();
if (DiffersFromSceneGroup)
{
SendFullUpdateToAll();
SendFullAuraUpdateToAll();
SendFullBeamUpdateToAll();
}
}
#endregion Public Methods
}
}

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@ -1,163 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// ContentManagementModule.cs
// User: bongiojp
#endregion Header
using System;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using Nini.Config;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
public class ContentManagementModule : IRegionModule
{
#region Static Fields
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#endregion Static Fields
#region Fields
bool initialised = false;
CMController m_control = null;
bool m_enabled = false;
CMModel m_model = null;
bool m_posted = false;
CMView m_view = null;
#endregion Fields
#region Public Properties
public bool IsSharedModule
{
get { return true; }
}
public string Name
{
get { return "ContentManagementModule"; }
}
#endregion Public Properties
#region Public Methods
public void Close()
{
}
public void Initialise(Scene scene, IConfigSource source)
{
string databaseDir = "./";
string database = "FileSystemDatabase";
int channel = 345;
try
{
if (source.Configs["CMS"] == null)
return;
m_enabled = source.Configs["CMS"].GetBoolean("enabled", false);
databaseDir = source.Configs["CMS"].GetString("directory", databaseDir);
database = source.Configs["CMS"].GetString("database", database);
channel = source.Configs["CMS"].GetInt("channel", channel);
if (database != "FileSystemDatabase" && database != "GitDatabase")
{
m_log.ErrorFormat("[Content Management]: The Database attribute must be defined as either FileSystemDatabase or GitDatabase");
m_enabled = false;
}
}
catch (Exception e)
{
m_log.ErrorFormat("[Content Management]: Exception thrown while reading parameters from configuration file. Message: " + e);
m_enabled = false;
}
if (!m_enabled)
{
m_log.Info("[Content Management]: Content Management System is not Enabled.");
return;
}
lock (this)
{
if (!initialised) //only init once
{
m_view = new CMView();
m_model = new CMModel();
m_control = new CMController(m_model, m_view, scene, channel);
m_model.Initialise(database);
m_view.Initialise(m_model);
initialised = true;
m_model.InitialiseDatabase(scene, databaseDir);
}
else
{
m_model.InitialiseDatabase(scene, databaseDir);
m_control.RegisterNewRegion(scene);
}
}
}
public void PostInitialise()
{
if (! m_enabled)
return;
lock (this)
{
if (!m_posted) //only post once
{
m_model.PostInitialise();
m_posted = true;
}
}
}
#endregion Public Methods
}
}

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@ -1,317 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// FileSystemDatabase.cs
// User: bongiojp
#endregion Header
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using Slash = System.IO.Path;
using System.Reflection;
using System.Xml;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
public class FileSystemDatabase : IContentDatabase
{
#region Static Fields
public static float TimeToDownload = 0;
public static float TimeToSave = 0;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#endregion Static Fields
#region Fields
private string m_repodir = null;
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
private Dictionary<UUID, IRegionSerialiserModule> m_serialiser = new Dictionary<UUID, IRegionSerialiserModule>();
#endregion Fields
#region Constructors
public FileSystemDatabase()
{
}
#endregion Constructors
#region Private Methods
// called by postinitialise
private void CreateDirectory()
{
string scenedir;
if (!Directory.Exists(m_repodir))
Directory.CreateDirectory(m_repodir);
foreach (UUID region in m_scenes.Keys)
{
scenedir = m_repodir + Slash.DirectorySeparatorChar + region + Slash.DirectorySeparatorChar;
if (!Directory.Exists(scenedir))
Directory.CreateDirectory(scenedir);
}
}
// called by postinitialise
private void SetupSerialiser()
{
if (m_serialiser.Count == 0)
{
foreach (UUID region in m_scenes.Keys)
{
m_serialiser.Add(region, m_scenes[region].RequestModuleInterface<IRegionSerialiserModule>());
}
}
}
#endregion Private Methods
#region Public Methods
public int GetMostRecentRevision(UUID regionid)
{
return NumOfRegionRev(regionid);
}
public string GetRegionObjectHeightMap(UUID regionid)
{
String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
Slash.DirectorySeparatorChar + "heightmap.r32";
FileStream fs = new FileStream(filename, FileMode.Open);
StreamReader sr = new StreamReader(fs);
String result = sr.ReadToEnd();
sr.Close();
fs.Close();
return result;
}
public string GetRegionObjectHeightMap(UUID regionid, int revision)
{
String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
Slash.DirectorySeparatorChar + "heightmap.r32";
FileStream fs = new FileStream(filename, FileMode.Open);
StreamReader sr = new StreamReader(fs);
String result = sr.ReadToEnd();
sr.Close();
fs.Close();
return result;
}
public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision)
{
System.Collections.ArrayList objectList = new System.Collections.ArrayList();
string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar +
+ revision + Slash.DirectorySeparatorChar + "objects.xml";
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
//int primCount = 0;
//SceneObjectGroup obj = null;
if (File.Exists(filename))
{
XmlTextReader reader = new XmlTextReader(filename);
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
objectList.Add(aPrimNode.OuterXml);
}
return objectList;
}
return null;
}
public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid)
{
int revision = NumOfRegionRev(regionid);
m_log.Info("[FSDB]: found revisions:" + revision);
System.Collections.ArrayList xmlList = new System.Collections.ArrayList();
string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar +
+ revision + Slash.DirectorySeparatorChar + "objects.xml";
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
m_log.Info("[FSDB]: Checking if " + filename + " exists.");
if (File.Exists(filename))
{
Stopwatch x = new Stopwatch();
x.Start();
XmlTextReader reader = new XmlTextReader(filename);
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
xmlList.Add(aPrimNode.OuterXml);
}
x.Stop();
TimeToDownload += x.ElapsedMilliseconds;
m_log.Info("[FileSystemDatabase] Time spent retrieving xml files so far: " + TimeToDownload);
return xmlList;
}
return null;
}
public void Initialise(Scene scene, string dir)
{
lock (this)
{
if (m_repodir == null)
m_repodir = dir;
}
lock (m_scenes)
m_scenes.Add(scene.RegionInfo.RegionID, scene);
}
public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID regionid)
{
SortedDictionary<string, string> revisionDict = new SortedDictionary<string,string>();
string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
string[] directories = Directory.GetDirectories(scenedir);
FileStream fs = null;
StreamReader sr = null;
String logMessage = "";
String logLocation = "";
foreach (string revisionDir in directories)
{
try
{
logLocation = revisionDir + Slash.DirectorySeparatorChar + "log";
fs = new FileStream(logLocation, FileMode.Open);
sr = new StreamReader(fs);
logMessage = sr.ReadToEnd();
sr.Close();
fs.Close();
revisionDict.Add(revisionDir, logMessage);
}
catch (Exception)
{
}
}
return revisionDict;
}
public int NumOfRegionRev(UUID regionid)
{
string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: Reading scene dir: " + scenedir);
string[] directories = Directory.GetDirectories(scenedir);
return directories.Length;
}
// Run once and only once.
public void PostInitialise()
{
SetupSerialiser();
m_log.Info("[FSDB]: Creating repository in " + m_repodir + ".");
CreateDirectory();
}
public void SaveRegion(UUID regionid, string regionName, string logMessage)
{
m_log.Info("[FSDB]: ...............................");
string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: checking if scene directory exists: " + scenedir);
if (!Directory.Exists(scenedir))
Directory.CreateDirectory(scenedir);
int newRevisionNum = GetMostRecentRevision(regionid)+1;
string revisiondir = scenedir + newRevisionNum + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: checking if revision directory exists: " + revisiondir);
if (!Directory.Exists(revisiondir))
Directory.CreateDirectory(revisiondir);
try {
Stopwatch x = new Stopwatch();
x.Start();
if (m_scenes.ContainsKey(regionid))
{
m_serialiser[regionid].SerialiseRegion(m_scenes[regionid], revisiondir);
}
x.Stop();
TimeToSave += x.ElapsedMilliseconds;
m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk for " + regionName + ": " + x.ElapsedMilliseconds);
m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk so far: " + TimeToSave);
}
catch (Exception e)
{
m_log.ErrorFormat("[FSDB]: Serialisation of region failed: " + e);
return;
}
try {
// Finish by writing log message.
FileStream file = new FileStream(revisiondir + "log", FileMode.Create, FileAccess.ReadWrite);
StreamWriter sw = new StreamWriter(file);
sw.Write(logMessage);
sw.Close();
}
catch (Exception e)
{
m_log.ErrorFormat("[FSDB]: Failed trying to save log file " + e);
return;
}
}
#endregion Public Methods
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// GitDatabase.cs
//
//
//
#endregion Header
using System;
using System.Collections.Generic;
using System.IO;
using Slash = System.IO.Path;
using System.Reflection;
using System.Xml;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
/// <summary>
/// Just a stub :-(
/// </summary>
public class GitDatabase : IContentDatabase
{
#region Constructors
public GitDatabase()
{
}
#endregion Constructors
#region Public Methods
public SceneObjectGroup GetMostRecentObjectRevision(UUID id)
{
return null;
}
public int GetMostRecentRevision(UUID regionid)
{
return 0;
}
public SceneObjectGroup GetObjectRevision(UUID id, int revision)
{
return null;
}
public System.Collections.ArrayList GetObjectsFromRegion(UUID regionid, int revision)
{
return null;
}
public string GetRegionObjectHeightMap(UUID regionid)
{
return null;
}
public string GetRegionObjectHeightMap(UUID regionid, int revision)
{
return null;
}
public string GetRegionObjectXML(UUID regionid)
{
return null;
}
public string GetRegionObjectXML(UUID regionid, int revision)
{
return null;
}
public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid)
{
return null;
}
public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision)
{
return null;
}
public bool InRepository(UUID id)
{
return false;
}
public void Initialise(Scene scene, String dir)
{
}
public System.Collections.Generic.SortedDictionary<string, string> ListOfObjectRevisions(UUID id)
{
return null;
}
public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID id)
{
return null;
}
public int NumOfObjectRev(UUID id)
{
return 0;
}
public int NumOfRegionRev(UUID regionid)
{
return 0;
}
public void PostInitialise()
{
}
public void SaveObject(SceneObjectGroup entity)
{
}
public void SaveRegion(UUID regionid, string regionName, string logMessage)
{
}
#endregion Public Methods
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// IContentDatabase.cs
// User: bongiojp
//
//
//
#endregion Header
using System;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
using Nini.Config;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
public interface IContentDatabase
{
#region Methods
/// <summary>
/// Returns the most recent revision number of a region.
/// </summary>
int GetMostRecentRevision(UUID regionid);
string GetRegionObjectHeightMap(UUID regionid);
string GetRegionObjectHeightMap(UUID regionid, int revision);
/// <summary>
/// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region.
/// </summary>
System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid);
System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision);
/// <summary>
/// Similar to the IRegionModule function. This is the function to be called before attempting to interface with the database.
/// Initialise should be called one for each region to be contained in the database. The directory should be the full path
/// to the repository and will only be defined once, regardless of how many times the method is called.
/// </summary>
void Initialise(Scene scene, String dir);
/// <summary>
/// Returns a list of the revision numbers and corresponding log messages for a given region.
/// </summary>
System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID id);
/// <summary>
/// Returns the total number of revisions saved for a specific region.
/// </summary>
int NumOfRegionRev(UUID regionid);
/// <summary>
/// Should be called once after Initialise has been called.
/// </summary>
void PostInitialise();
/// <summary>
/// Saves the Region terrain map and objects within the region as xml to the database.
/// </summary>
void SaveRegion(UUID regionid, string regionName, string logMessage);
#endregion Methods
}
}

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@ -1,270 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
public class MetaEntity
{
#region Constants
public const float INVISIBLE = .95f;
// Settings for transparency of metaentity
public const float NONE = 0f;
public const float TRANSLUCENT = .5f;
#endregion Constants
#region Static Fields
//private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#endregion Static Fields
#region Fields
protected SceneObjectGroup m_Entity = null; // The scene object group that represents this meta entity.
protected uint m_metaLocalid;
#endregion Fields
#region Constructors
public MetaEntity()
{
}
/// <summary>
/// Makes a new meta entity by copying the given scene object group.
/// The physics boolean is just a stub right now.
/// </summary>
public MetaEntity(SceneObjectGroup orig, bool physics)
{
m_Entity = orig.Copy(false);
Initialize(physics);
}
/// <summary>
/// Takes an XML description of a scene object group and converts it to a meta entity.
/// </summary>
public MetaEntity(string objectXML, Scene scene, bool physics)
{
m_Entity = SceneObjectSerializer.FromXml2Format(objectXML);
m_Entity.SetScene(scene);
Initialize(physics);
}
#endregion Constructors
#region Public Properties
public SceneObjectPart[] Parts
{
get { return m_Entity.Parts; }
}
public uint LocalId
{
get { return m_Entity.LocalId; }
set { m_Entity.LocalId = value; }
}
public SceneObjectGroup ObjectGroup
{
get { return m_Entity; }
}
public int PrimCount
{
get { return m_Entity.PrimCount; }
}
public SceneObjectPart RootPart
{
get { return m_Entity.RootPart; }
}
public Scene Scene
{
get { return m_Entity.Scene; }
}
public UUID UUID
{
get { return m_Entity.UUID; }
set { m_Entity.UUID = value; }
}
#endregion Public Properties
#region Protected Methods
// The metaentity objectgroup must have unique localids as well as unique uuids.
// localids are used by the client to refer to parts.
// uuids are sent to the client and back to the server to identify parts on the server side.
/// <summary>
/// Changes localids and uuids of m_Entity.
/// </summary>
protected void Initialize(bool physics)
{
//make new uuids
Dictionary<UUID, SceneObjectPart> parts = new Dictionary<UUID, SceneObjectPart>();
foreach (SceneObjectPart part in m_Entity.Parts)
{
part.ResetIDs(part.LinkNum);
parts.Add(part.UUID, part);
}
//finalize
m_Entity.RootPart.PhysActor = null;
foreach (SceneObjectPart part in parts.Values)
m_Entity.AddPart(part);
}
#endregion Protected Methods
#region Public Methods
/// <summary>
/// Hides the metaentity from a single client.
/// </summary>
public virtual void Hide(IClientAPI client)
{
//This deletes the group without removing from any databases.
//This is important because we are not IN any database.
//m_Entity.FakeDeleteGroup();
foreach (SceneObjectPart part in m_Entity.Parts)
client.SendKillObject(m_Entity.RegionHandle, part.LocalId);
}
/// <summary>
/// Sends a kill object message to all clients, effectively "hiding" the metaentity even though it's still on the server.
/// </summary>
public virtual void HideFromAll()
{
foreach (SceneObjectPart part in m_Entity.Parts)
{
m_Entity.Scene.ForEachClient(
delegate(IClientAPI controller)
{ controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); }
);
}
}
public void SendFullUpdate(IClientAPI client)
{
// Not sure what clientFlags should be but 0 seems to work
SendFullUpdate(client, 0);
}
public void SendFullUpdate(IClientAPI client, uint clientFlags)
{
m_Entity.SendFullUpdateToClient(client);
}
public void SendFullUpdateToAll()
{
m_Entity.Scene.ForEachClient(
delegate(IClientAPI controller)
{ m_Entity.SendFullUpdateToClient(controller); }
);
}
/// <summary>
/// Makes a single SceneObjectPart see through.
/// </summary>
/// <param name="part">
/// A <see cref="SceneObjectPart"/>
/// The part to make see through
/// </param>
/// <param name="transparencyAmount">
/// A <see cref="System.Single"/>
/// The degree of transparency to imbue the part with, 0f being solid and .95f being invisible.
/// </param>
public static void SetPartTransparency(SceneObjectPart part, float transparencyAmount)
{
Primitive.TextureEntry tex = null;
Color4 texcolor;
try
{
tex = part.Shape.Textures;
texcolor = new Color4();
}
catch(Exception)
{
//m_log.ErrorFormat("[Content Management]: Exception thrown while accessing textures of scene object: " + e);
return;
}
for (uint i = 0; i < tex.FaceTextures.Length; i++)
{
try {
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.A = transparencyAmount;
tex.FaceTextures[i].RGBA = texcolor;
}
}
catch (Exception)
{
//m_log.ErrorFormat("[Content Management]: Exception thrown while accessing different face textures of object: " + e);
continue;
}
}
try {
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = transparencyAmount;
tex.DefaultTexture.RGBA = texcolor;
part.Shape.TextureEntry = tex.GetBytes();
}
catch (Exception)
{
//m_log.Info("[Content Management]: Exception thrown while accessing default face texture of object: " + e);
}
}
#endregion Public Methods
}
}

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@ -1,104 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
public class PointMetaEntity : MetaEntity
{
#region Constructors
public PointMetaEntity(Scene scene, Vector3 groupPos, float transparency)
: base()
{
CreatePointEntity(scene, UUID.Random(), groupPos);
SetPartTransparency(m_Entity.RootPart, transparency);
}
public PointMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency)
: base()
{
CreatePointEntity(scene, uuid, groupPos);
SetPartTransparency(m_Entity.RootPart, transparency);
}
#endregion Constructors
#region Private Methods
private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
{
SceneObjectPart y = new SceneObjectPart();
//Initialize part
y.Name = "Very Small Point";
y.RegionHandle = scene.RegionInfo.RegionHandle;
y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
y.OwnerID = UUID.Zero;
y.CreatorID = UUID.Zero;
y.LastOwnerID = UUID.Zero;
y.UUID = uuid;
y.Shape = PrimitiveBaseShape.CreateBox();
y.Scale = new Vector3(0.01f,0.01f,0.01f);
y.LastOwnerID = UUID.Zero;
y.GroupPosition = groupPos;
y.OffsetPosition = Vector3.Zero;
y.RotationOffset = Quaternion.Identity;
y.Velocity = Vector3.Zero;
y.AngularVelocity = Vector3.Zero;
y.Acceleration = Vector3.Zero;
y.Flags = 0;
y.TrimPermissions();
//Initialize group and add part as root part
SceneObjectGroup x = new SceneObjectGroup(y);
x.SetScene(scene);
x.RegionHandle = scene.RegionInfo.RegionHandle;
x.SetScene(scene);
m_Entity = x;
}
#endregion Private Methods
}
}

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This module is meant to be built alone and not added to the Opensim code base. References are made to required dlls through a
reference file, ContentManagement.mdp. Originally, for development, this project was contained in the Opensim/Region/Modules/
directory.
To compile: nant
To use: Copy ContentManagement.dll into the bin directory of your Opensim build. You should find many other dlls in the same directory.
--------------------------------------------------------------------------------------------------------------------
To build the libgit.so file:
#Download GIT git repository
$ git clone git://git2.kernel.org/pub/OpenSim/Region/Environment/Modules/ContentManagementSystem/scm/git/git.git
$ cd git
#Compile GIT
#Note that we are adding two extra flags to pass to gcc while compiling (-c and -fPIC)
$ autoconf
$ ./configure
$ CFLAGS="-g -O2 -Wall -c -fPIC" make
#Copy necessary object files (and some not so necessary) to their own directory for shared object file creation
$ mkdir ../libgit-objects
$ cp builtin*.o ../libgit-objects
$ cp xdiff/*.o ../libgit-objects
$ cp libgit.a ../libgit-objects
#Remove the main symbol from any object files (like git.o)
$ cd ../libgit-objects
$ strip -N main *.o
#Uncompress the plumbing objects from archive created by git
$ ar x libgit.a
#Create shared object file from all objects (including the zlib library)
$ ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o
#You can also just copy the following commands into a file and run as a script inside the git directory
make clean
autoconf
./configure
CFLAGS="-g -O2 -Wall -c -fPIC" make
mkdir libgit-objects
cp builtin*.o libgit-objects
cp xdiff/*.o libgit-objects
cp libgit.a libgit-objects
cd libgit-objects
strip -N main *.o
ar x libgit.a
ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// SceneObjectGroupDiff.cs
// User: bongiojp
#endregion Header
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
#region Enumerations
[Flags]
public enum Diff
{
NONE = 0,
FACECOLOR = 1,
SHAPE = 1<<1,
MATERIAL = 1<<2,
TEXTURE = 1<<3,
SCALE = 1<<4,
POSITION = 1<<5,
OFFSETPOSITION = 1<<6,
ROTATIONOFFSET = 1<<7,
ROTATIONALVELOCITY = 1<<8,
ACCELERATION = 1<<9,
ANGULARVELOCITY = 1<<10,
VELOCITY = 1<<11,
OBJECTOWNER = 1<<12,
PERMISSIONS = 1<<13,
DESCRIPTION = 1<<14,
NAME = 1<<15,
SCRIPT = 1<<16,
CLICKACTION = 1<<17,
PARTICLESYSTEM = 1<<18,
GLOW = 1<<19,
SALEPRICE = 1<<20,
SITNAME = 1<<21,
SITTARGETORIENTATION = 1<<22,
SITTARGETPOSITION = 1<<23,
TEXT = 1<<24,
TOUCHNAME = 1<<25
}
#endregion Enumerations
public static class Difference
{
#region Static Fields
static float TimeToDiff = 0;
// private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#endregion Static Fields
#region Private Methods
private static bool AreQuaternionsEquivalent(Quaternion first, Quaternion second)
{
Vector3 firstVector = llRot2Euler(first);
Vector3 secondVector = llRot2Euler(second);
return AreVectorsEquivalent(firstVector, secondVector);
}
private static bool AreVectorsEquivalent(Vector3 first, Vector3 second)
{
if (TruncateSignificant(first.X, 2) == TruncateSignificant(second.X, 2)
&& TruncateSignificant(first.Y, 2) == TruncateSignificant(second.Y, 2)
&& TruncateSignificant(first.Z, 2) == TruncateSignificant(second.Z, 2)
)
return true;
else
return false;
}
// Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
private static double NormalizeAngle(double angle)
{
angle = angle % (Math.PI * 2);
if (angle < 0) angle = angle + Math.PI * 2;
return angle;
}
private static int TruncateSignificant(float num, int digits)
{
return (int) Math.Ceiling((Math.Truncate(num * 10 * digits)/10*digits));
// return (int) ((num * (10*digits))/10*digits);
}
// Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
// Also changed the original function from LSL_Types to LL types
private static Vector3 llRot2Euler(Quaternion r)
{
Quaternion t = new Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.W * r.W);
double m = (t.X + t.Y + t.Z + t.W);
if (m == 0) return new Vector3();
double n = 2 * (r.Y * r.W + r.X * r.Z);
double p = m * m - n * n;
if (p > 0)
return new Vector3((float)NormalizeAngle(Math.Atan2(2.0 * (r.X * r.W - r.Y * r.Z), (-t.X - t.Y + t.Z + t.W))),
(float)NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
(float)NormalizeAngle(Math.Atan2(2.0 * (r.Z * r.W - r.X * r.Y), (t.X - t.Y - t.Z + t.W))));
else if (n > 0)
return new Vector3(0.0f, (float)(Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z)));
else
return new Vector3(0.0f, (float)(-Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z)));
}
#endregion Private Methods
#region Public Methods
/// <summary>
/// Compares the attributes (Vectors, Quaternions, Strings, etc.) between two scene object parts
/// and returns a Diff bitmask which details what the differences are.
/// </summary>
public static Diff FindDifferences(SceneObjectPart first, SceneObjectPart second)
{
Stopwatch x = new Stopwatch();
x.Start();
Diff result = 0;
// VECTOR COMPARISONS
if (!AreVectorsEquivalent(first.Acceleration, second.Acceleration))
result |= Diff.ACCELERATION;
if (!AreVectorsEquivalent(first.AbsolutePosition, second.AbsolutePosition))
result |= Diff.POSITION;
if (!AreVectorsEquivalent(first.AngularVelocity, second.AngularVelocity))
result |= Diff.ANGULARVELOCITY;
if (!AreVectorsEquivalent(first.OffsetPosition, second.OffsetPosition))
result |= Diff.OFFSETPOSITION;
if (!AreVectorsEquivalent(first.Scale, second.Scale))
result |= Diff.SCALE;
if (!AreVectorsEquivalent(first.Velocity, second.Velocity))
result |= Diff.VELOCITY;
// QUATERNION COMPARISONS
if (!AreQuaternionsEquivalent(first.RotationOffset, second.RotationOffset))
result |= Diff.ROTATIONOFFSET;
// MISC COMPARISONS (UUID, Byte)
if (first.ClickAction != second.ClickAction)
result |= Diff.CLICKACTION;
if (first.OwnerID != second.OwnerID)
result |= Diff.OBJECTOWNER;
// STRING COMPARISONS
if (first.Description != second.Description)
result |= Diff.DESCRIPTION;
if (first.Material != second.Material)
result |= Diff.MATERIAL;
if (first.Name != second.Name)
result |= Diff.NAME;
if (first.SitName != second.SitName)
result |= Diff.SITNAME;
if (first.Text != second.Text)
result |= Diff.TEXT;
if (first.TouchName != second.TouchName)
result |= Diff.TOUCHNAME;
x.Stop();
TimeToDiff += x.ElapsedMilliseconds;
//m_log.Info("[DIFFERENCES] Time spent diffing objects so far" + TimeToDiff);
return result;
}
#endregion Public Methods
}
}