Fix permission propagation to prevent permanently locked objects from being
created.prebuild-update
parent
a4a808818f
commit
205d2496f6
|
@ -385,7 +385,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (Permissions.PropagatePermissions() && recipient != senderId)
|
if (Permissions.PropagatePermissions() && recipient != senderId)
|
||||||
{
|
{
|
||||||
// First, make sore base is limited to the next perms
|
// First, make sore base is limited to the next perms
|
||||||
itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
|
itemCopy.BasePermissions = item.BasePermissions & (item.NextPermissions | (uint)PermissionMask.Move);
|
||||||
// By default, current equals base
|
// By default, current equals base
|
||||||
itemCopy.CurrentPermissions = itemCopy.BasePermissions;
|
itemCopy.CurrentPermissions = itemCopy.BasePermissions;
|
||||||
|
|
||||||
|
@ -897,7 +897,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions())
|
if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions())
|
||||||
{
|
{
|
||||||
agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions;
|
agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
|
||||||
if (taskItem.InvType == (int)InventoryType.Object)
|
if (taskItem.InvType == (int)InventoryType.Object)
|
||||||
agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13);
|
agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13);
|
||||||
agentItem.CurrentPermissions = agentItem.BasePermissions ;
|
agentItem.CurrentPermissions = agentItem.BasePermissions ;
|
||||||
|
@ -1092,7 +1092,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions &
|
destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions &
|
||||||
srcTaskItem.NextPermissions;
|
srcTaskItem.NextPermissions;
|
||||||
destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
|
destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
|
||||||
srcTaskItem.NextPermissions;
|
(srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
|
||||||
destTaskItem.CurrentPermissions |= 8; // Slam!
|
destTaskItem.CurrentPermissions |= 8; // Slam!
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue