* -2 on the south and west side, -1 on the north and east side. Fuzzy borders! yay

remotes/origin/0.6.7-post-fixes
Teravus Ovares (Dan Olivares) 2009-08-31 21:40:06 -04:00
parent de1c2a51e2
commit 2068b6714a
1 changed files with 8 additions and 8 deletions

View File

@ -337,22 +337,22 @@ namespace OpenSim.Region.Framework.Scenes
BordersLocked = true; BordersLocked = true;
Border northBorder = new Border(); Border northBorder = new Border();
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
northBorder.CrossDirection = Cardinals.N; northBorder.CrossDirection = Cardinals.N;
NorthBorders.Add(northBorder); NorthBorders.Add(northBorder);
Border southBorder = new Border(); Border southBorder = new Border();
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //--->
southBorder.CrossDirection = Cardinals.S; southBorder.CrossDirection = Cardinals.S;
SouthBorders.Add(southBorder); SouthBorders.Add(southBorder);
Border eastBorder = new Border(); Border eastBorder = new Border();
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
eastBorder.CrossDirection = Cardinals.E; eastBorder.CrossDirection = Cardinals.E;
EastBorders.Add(eastBorder); EastBorders.Add(eastBorder);
Border westBorder = new Border(); Border westBorder = new Border();
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //--->
westBorder.CrossDirection = Cardinals.W; westBorder.CrossDirection = Cardinals.W;
WestBorders.Add(westBorder); WestBorders.Add(westBorder);
@ -489,22 +489,22 @@ namespace OpenSim.Region.Framework.Scenes
{ {
BordersLocked = true; BordersLocked = true;
Border northBorder = new Border(); Border northBorder = new Border();
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
northBorder.CrossDirection = Cardinals.N; northBorder.CrossDirection = Cardinals.N;
NorthBorders.Add(northBorder); NorthBorders.Add(northBorder);
Border southBorder = new Border(); Border southBorder = new Border();
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //--->
southBorder.CrossDirection = Cardinals.S; southBorder.CrossDirection = Cardinals.S;
SouthBorders.Add(southBorder); SouthBorders.Add(southBorder);
Border eastBorder = new Border(); Border eastBorder = new Border();
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
eastBorder.CrossDirection = Cardinals.E; eastBorder.CrossDirection = Cardinals.E;
EastBorders.Add(eastBorder); EastBorders.Add(eastBorder);
Border westBorder = new Border(); Border westBorder = new Border();
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //--->
westBorder.CrossDirection = Cardinals.W; westBorder.CrossDirection = Cardinals.W;
WestBorders.Add(westBorder); WestBorders.Add(westBorder);
BordersLocked = false; BordersLocked = false;