Make script console commands only show for selected region.
parent
4473f00e63
commit
20a76fd224
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@ -324,6 +324,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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/// <returns>true if we're okay to proceed, false if not.</returns>
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/// <returns>true if we're okay to proceed, false if not.</returns>
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private void HandleScriptsAction(string[] cmdparams, Action<IScriptInstance> action)
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private void HandleScriptsAction(string[] cmdparams, Action<IScriptInstance> action)
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{
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{
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if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
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return;
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lock (m_Scripts)
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lock (m_Scripts)
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{
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{
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string rawItemId;
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string rawItemId;
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@ -367,6 +370,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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private void HandleShowStatus(string module, string[] cmdparams)
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private void HandleShowStatus(string module, string[] cmdparams)
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{
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{
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if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
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return;
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StringBuilder sb = new StringBuilder();
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StringBuilder sb = new StringBuilder();
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sb.AppendFormat("Status of XEngine instance for {0}\n", m_Scene.RegionInfo.RegionName);
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sb.AppendFormat("Status of XEngine instance for {0}\n", m_Scene.RegionInfo.RegionName);
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@ -385,6 +391,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public void HandleShowScripts(string module, string[] cmdparams)
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public void HandleShowScripts(string module, string[] cmdparams)
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{
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{
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if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
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return;
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if (cmdparams.Length == 2)
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if (cmdparams.Length == 2)
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{
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{
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lock (m_Scripts)
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lock (m_Scripts)
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