* Rolled back a few changes.
parent
138e612300
commit
20a9bf08f5
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@ -68,7 +68,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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for (int i = 0; i < regionsToLoad.Length; i++)
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{
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m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + Thread.CurrentThread.ManagedThreadId +
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m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + Thread.CurrentThread.ManagedThreadId.ToString() +
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")");
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openSim.CreateRegion(regionsToLoad[i], true);
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}
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@ -106,7 +106,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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if (regionhandle == regionsToLoad[i].RegionHandle)
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{
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m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
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Thread.CurrentThread.ManagedThreadId + ")");
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Thread.CurrentThread.ManagedThreadId.ToString() + ")");
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openSim.CreateRegion(regionsToLoad[i], true);
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}
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}
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@ -54,8 +54,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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private BaseHttpServer m_httpd;
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private string requiredPassword = String.Empty;
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#region IApplicationPlugin Members
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public void Initialise(OpenSimMain openSim)
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{
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try
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@ -84,12 +82,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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}
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public void Close()
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{
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}
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#endregion
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public XmlRpcResponse XmlRpcRestartMethod(XmlRpcRequest request)
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{
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XmlRpcResponse response = new XmlRpcResponse();
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@ -98,9 +90,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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Hashtable responseData = new Hashtable();
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m_log.Info("[RADMIN]: Request to restart Region.");
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try
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{
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checkStringParameters(request, new[] {"password", "regionID"});
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try {
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checkStringParameters(request, new string[] { "password", "regionID" });
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if (requiredPassword != String.Empty &&
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(!requestData.Contains("password") || (string) requestData["password"] != requiredPassword))
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@ -119,7 +110,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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responseData["rebooting"] = "true";
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rebootedScene.Restart(30);
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}
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catch (Exception e)
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catch(Exception e)
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{
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m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN]: Restart region: failed: {0}", e.ToString());
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@ -139,9 +130,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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Hashtable requestData = (Hashtable) request.Params[0];
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Hashtable responseData = new Hashtable();
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try
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{
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checkStringParameters(request, new[] {"password", "message"});
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try {
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checkStringParameters(request, new string[] { "password", "message" });
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if (requiredPassword != String.Empty &&
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(!requestData.Contains("password") || (string) requestData["password"] != requiredPassword))
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@ -155,7 +145,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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m_app.SceneManager.SendGeneralMessage(message);
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}
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catch (Exception e)
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catch(Exception e)
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{
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m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN]: Broadcasting: failed: {0}", e.ToString());
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@ -172,25 +162,24 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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public XmlRpcResponse XmlRpcLoadHeightmapMethod(XmlRpcRequest request)
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{
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable requestData = (Hashtable) request.Params[0];
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Hashtable requestData = (Hashtable)request.Params[0];
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m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request.ToString());
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foreach (string k in requestData.Keys)
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{
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m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}: >{1}< {2}",
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k, requestData[k], ((string) requestData[k]).Length);
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k, (string)requestData[k], ((string)requestData[k]).Length);
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}
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Hashtable responseData = new Hashtable();
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try
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{
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checkStringParameters(request, new[] {"password", "filename", "regionid"});
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try {
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checkStringParameters(request, new string[] { "password", "filename", "regionid"});
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if (requiredPassword != String.Empty &&
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(!requestData.Contains("password") || (string) requestData["password"] != requiredPassword))
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(!requestData.Contains("password") || (string)requestData["password"] != requiredPassword))
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throw new Exception("wrong password");
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string file = (string) requestData["filename"];
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string file = (string)requestData["filename"];
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LLUUID regionID = (string) requestData["regionid"];
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m_log.InfoFormat("[RADMIN]: Terrain Loading: {0}", file);
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@ -228,8 +217,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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Hashtable requestData = (Hashtable) request.Params[0];
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Hashtable responseData = new Hashtable();
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try
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{
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try {
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if (requiredPassword != String.Empty &&
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(!requestData.Contains("password") || (string) requestData["password"] != requiredPassword))
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throw new Exception("wrong password");
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@ -244,7 +232,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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requestData.ContainsKey("milliseconds"))
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{
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timeout = (Int32) requestData["milliseconds"];
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m_app.SceneManager.SendGeneralMessage("Region is going down in " + ((timeout / 1000)) +
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m_app.SceneManager.SendGeneralMessage("Region is going down in " + ((int) (timeout/1000)).ToString() +
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" second(s). Please save what you are doing and log out.");
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}
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else
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@ -255,7 +243,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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// Perform shutdown
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Timer shutdownTimer = new Timer(timeout); // Wait before firing
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shutdownTimer.AutoReset = false;
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shutdownTimer.Elapsed += shutdownTimer_Elapsed;
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shutdownTimer.Elapsed += new ElapsedEventHandler(shutdownTimer_Elapsed);
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shutdownTimer.Start();
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responseData["success"] = "true";
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@ -286,7 +274,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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if (!requestData.Contains(p))
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throw new Exception(String.Format("missing string parameter {0}", p));
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if (String.IsNullOrEmpty((string) requestData[p]))
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if (String.IsNullOrEmpty((string)requestData[p]))
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throw new Exception(String.Format("parameter {0} is empty", p));
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}
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}
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@ -357,27 +345,23 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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Hashtable requestData = (Hashtable) request.Params[0];
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Hashtable responseData = new Hashtable();
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try
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{
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checkStringParameters(request, new[]
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{
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"password",
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try {
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checkStringParameters(request, new string[] { "password",
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"region_name",
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"region_master_first", "region_master_last",
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"region_master_password",
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"listen_ip", "external_address"
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});
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checkIntegerParams(request, new[] {"region_x", "region_y", "listen_port"});
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"listen_ip", "external_address"});
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checkIntegerParams(request, new string[] { "region_x", "region_y", "listen_port"});
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// check password
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if (!String.IsNullOrEmpty(requiredPassword) &&
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(string) requestData["password"] != requiredPassword) throw new Exception("wrong password");
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(string)requestData["password"] != requiredPassword) throw new Exception("wrong password");
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// extract or generate region ID now
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Scene scene = null;
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LLUUID regionID = LLUUID.Zero;
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if (requestData.ContainsKey("region_id") &&
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!String.IsNullOrEmpty((string) requestData["region_id"]))
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!String.IsNullOrEmpty((string)requestData["region_id"]))
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{
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regionID = (string) requestData["region_id"];
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if (m_app.SceneManager.TryGetScene(regionID, out scene))
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@ -435,14 +419,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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region.MasterAvatarLastName = (string) requestData["region_master_last"];
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region.MasterAvatarSandboxPassword = (string) requestData["region_master_password"];
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bool persist = Convert.ToBoolean((string) requestData["persist"]);
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bool persist = Convert.ToBoolean((string)requestData["persist"]);
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if (persist)
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{
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string regionConfigPath = Path.Combine(Path.Combine(Util.configDir(), "Regions"),
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String.Format("{0}x{1}-{2}.xml",
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region.RegionLocX,
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region.RegionLocY,
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regionID));
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region.RegionLocX.ToString(),
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region.RegionLocY.ToString(),
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regionID.ToString()));
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m_log.DebugFormat("[RADMIN] CreateRegion: persisting region {0} to {1}",
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region.RegionID, regionConfigPath);
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region.SaveRegionToFile("dynamic region", regionConfigPath);
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@ -516,23 +500,20 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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try
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{
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// check completeness
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checkStringParameters(request, new[]
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{
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"password", "user_firstname",
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"user_lastname", "user_password"
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});
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checkIntegerParams(request, new[] {"start_region_x", "start_region_y"});
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checkStringParameters(request, new string[] { "password", "user_firstname",
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"user_lastname", "user_password" });
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checkIntegerParams(request, new string[] { "start_region_x", "start_region_y" });
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// check password
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if (!String.IsNullOrEmpty(requiredPassword) &&
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(string) requestData["password"] != requiredPassword) throw new Exception("wrong password");
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(string)requestData["password"] != requiredPassword) throw new Exception("wrong password");
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// do the job
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string firstname = (string) requestData["user_firstname"];
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string lastname = (string) requestData["user_lastname"];
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string passwd = (string) requestData["user_password"];
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uint regX = Convert.ToUInt32((Int32) requestData["start_region_x"]);
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uint regY = Convert.ToUInt32((Int32) requestData["start_region_y"]);
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uint regX = Convert.ToUInt32((Int32)requestData["start_region_x"]);
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uint regY = Convert.ToUInt32((Int32)requestData["start_region_y"]);
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UserProfileData userProfile = m_app.CommunicationsManager.UserService.GetUserProfile(firstname, lastname);
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if (null != userProfile)
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@ -540,8 +521,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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LLUUID userID = m_app.CreateUser(firstname, lastname, passwd, regX, regY);
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if (userID == LLUUID.Zero)
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throw new Exception(String.Format("failed to create new user {0} {1}",
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if (userID == LLUUID.Zero) throw new Exception(String.Format("failed to create new user {0} {1}",
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firstname, lastname));
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responseData["success"] = "true";
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@ -576,29 +556,29 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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try
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{
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// check completeness
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foreach (string p in new[] {"password", "filename"})
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foreach (string p in new string[] { "password", "filename" })
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{
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if (!requestData.Contains(p))
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throw new Exception(String.Format("missing parameter {0}", p));
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if (String.IsNullOrEmpty((string) requestData[p]))
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if (String.IsNullOrEmpty((string)requestData[p]))
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throw new Exception(String.Format("parameter {0} is empty"));
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}
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// check password
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if (!String.IsNullOrEmpty(requiredPassword) &&
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(string) requestData["password"] != requiredPassword) throw new Exception("wrong password");
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(string)requestData["password"] != requiredPassword) throw new Exception("wrong password");
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string filename = (string) requestData["filename"];
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string filename = (string)requestData["filename"];
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if (requestData.Contains("region_uuid"))
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{
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LLUUID region_uuid = (string) requestData["region_uuid"];
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LLUUID region_uuid = (string)requestData["region_uuid"];
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if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
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throw new Exception(String.Format("failed to switch to region {0}", region_uuid));
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throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
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m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
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}
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else if (requestData.Contains("region_name"))
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{
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string region_name = (string) requestData["region_name"];
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string region_name = (string)requestData["region_name"];
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if (!m_app.SceneManager.TrySetCurrentScene(region_name))
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throw new Exception(String.Format("failed to switch to region {0}", region_name));
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m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
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@ -626,5 +606,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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return response;
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}
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public void Close()
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{
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}
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}
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}
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@ -70,7 +70,7 @@ namespace OpenSim.Data.MSSQL
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override public AssetBase FetchAsset(LLUUID assetID)
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{
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AssetBase asset;
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AssetBase asset = null;
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["id"] = assetID.ToString();
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@ -46,48 +46,14 @@ namespace OpenSim.Grid.AssetServer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public AssetConfig m_config;
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public static OpenAsset_Main assetserver;
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// Temporarily hardcoded - should be a plugin
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protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
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private IAssetProvider m_assetProvider;
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public AssetConfig m_config;
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public OpenAsset_Main()
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{
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m_console = new ConsoleBase("OpenAsset", this);
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MainConsole.Instance = m_console;
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}
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#region conscmd_callback Members
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public override void RunCmd(string cmd, string[] cmdparams)
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{
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base.RunCmd(cmd, cmdparams);
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switch (cmd)
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{
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case "help":
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m_console.Notice(
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@"shutdown - shutdown this asset server (USE CAUTION!)
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stats - statistical information for this server");
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break;
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case "stats":
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m_console.Notice("STATS", Environment.NewLine + StatsManager.AssetStats.Report());
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break;
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case "shutdown":
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m_console.Close();
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Environment.Exit(0);
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break;
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}
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}
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#endregion
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[STAThread]
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public static void Main(string[] args)
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@ -112,6 +78,13 @@ namespace OpenSim.Grid.AssetServer
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}
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}
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public OpenAsset_Main()
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{
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m_console = new ConsoleBase("OpenAsset", this);
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MainConsole.Instance = m_console;
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}
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public void Startup()
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{
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m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
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@ -187,7 +160,7 @@ namespace OpenSim.Grid.AssetServer
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catch (Exception e)
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{
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m_log.Warn("[ASSET]: setupDB() - Exception occured");
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m_log.Warn("[ASSET]: " + e);
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m_log.Warn("[ASSET]: " + e.ToString());
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}
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}
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@ -200,5 +173,29 @@ namespace OpenSim.Grid.AssetServer
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{
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m_assetProvider.CreateAsset(asset);
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}
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public override void RunCmd(string cmd, string[] cmdparams)
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{
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base.RunCmd(cmd, cmdparams);
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switch (cmd)
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{
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case "help":
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m_console.Notice(
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@"shutdown - shutdown this asset server (USE CAUTION!)
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stats - statistical information for this server");
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break;
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case "stats":
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m_console.Notice("STATS", Environment.NewLine + StatsManager.AssetStats.Report());
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break;
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case "shutdown":
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m_console.Close();
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Environment.Exit(0);
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break;
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}
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}
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}
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}
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@ -43,8 +43,8 @@ namespace OpenSim.Grid.AssetServer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly IAssetProvider m_assetProvider;
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private OpenAsset_Main m_assetManager;
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private IAssetProvider m_assetProvider;
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/// <summary>
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/// Constructor.
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@ -64,7 +64,7 @@ namespace OpenSim.Grid.AssetServer
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string param = GetParam(path);
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byte[] result = new byte[] {};
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string[] p = param.Split(new[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries);
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string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries);
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if (p.Length > 0)
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{
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@ -99,7 +99,7 @@ namespace OpenSim.Grid.AssetServer
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"[REST]: GET:/asset found {0} with name {1}, size {2} bytes",
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assetID, asset.Name, result.Length);
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Array.Resize(ref result, (int) ms.Length);
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Array.Resize<byte>(ref result, (int) ms.Length);
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}
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else
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{
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@ -118,15 +118,8 @@ namespace OpenSim.Grid.AssetServer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly IAssetProvider m_assetProvider;
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private OpenAsset_Main m_assetManager;
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public PostAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider)
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: base("POST", "/assets")
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{
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m_assetManager = assetManager;
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m_assetProvider = assetProvider;
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}
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private IAssetProvider m_assetProvider;
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public override byte[] Handle(string path, Stream request)
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{
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@ -146,5 +139,12 @@ namespace OpenSim.Grid.AssetServer
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return new byte[] {};
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}
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|
||||
public PostAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider)
|
||||
: base("POST", "/assets")
|
||||
{
|
||||
m_assetManager = assetManager;
|
||||
m_assetProvider = assetProvider;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -44,11 +44,11 @@ namespace OpenSim.Grid.GridServer
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly Dictionary<string, ILogData> _logplugins = new Dictionary<string, ILogData>();
|
||||
private Dictionary<string, IGridData> _plugins = new Dictionary<string, IGridData>();
|
||||
private Dictionary<string, ILogData> _logplugins = new Dictionary<string, ILogData>();
|
||||
|
||||
// This is here so that the grid server can hand out MessageServer settings to regions on registration
|
||||
private readonly List<MessageServerInfo> _MessageServers = new List<MessageServerInfo>();
|
||||
private readonly Dictionary<string, IGridData> _plugins = new Dictionary<string, IGridData>();
|
||||
private List<MessageServerInfo> _MessageServers = new List<MessageServerInfo>();
|
||||
|
||||
public GridConfig Config;
|
||||
|
||||
|
@ -72,7 +72,7 @@ namespace OpenSim.Grid.GridServer
|
|||
if (typeInterface != null)
|
||||
{
|
||||
IGridData plug =
|
||||
(IGridData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
(IGridData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Initialise();
|
||||
_plugins.Add(plug.getName(), plug);
|
||||
m_log.Info("[DATA]: Added IGridData Interface");
|
||||
|
@ -84,7 +84,7 @@ namespace OpenSim.Grid.GridServer
|
|||
if (typeInterface != null)
|
||||
{
|
||||
ILogData plug =
|
||||
(ILogData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
(ILogData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Initialise();
|
||||
_logplugins.Add(plug.getName(), plug);
|
||||
m_log.Info("[DATA]: Added ILogData Interface");
|
||||
|
@ -152,7 +152,7 @@ namespace OpenSim.Grid.GridServer
|
|||
}
|
||||
catch
|
||||
{
|
||||
m_log.Warn("[storage]: Unable to find region " + handle + " via " + kvp.Key);
|
||||
m_log.Warn("[storage]: Unable to find region " + handle.ToString() + " via " + kvp.Key);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
@ -218,20 +218,20 @@ namespace OpenSim.Grid.GridServer
|
|||
{
|
||||
if (
|
||||
GetRegion(
|
||||
Util.UIntsToLong((uint) ((central_region.regionLocX + x) * Constants.RegionSize),
|
||||
(uint) (central_region.regionLocY + y) * Constants.RegionSize)) != null)
|
||||
Util.UIntsToLong((uint)((central_region.regionLocX + x) * Constants.RegionSize),
|
||||
(uint)(central_region.regionLocY + y) * Constants.RegionSize)) != null)
|
||||
{
|
||||
neighbour =
|
||||
GetRegion(
|
||||
Util.UIntsToLong((uint) ((central_region.regionLocX + x) * Constants.RegionSize),
|
||||
(uint) (central_region.regionLocY + y) * Constants.RegionSize));
|
||||
Util.UIntsToLong((uint)((central_region.regionLocX + x) * Constants.RegionSize),
|
||||
(uint)(central_region.regionLocY + y) * Constants.RegionSize));
|
||||
|
||||
response += "<neighbour>";
|
||||
response += "<sim_ip>" + neighbour.serverIP + "</sim_ip>";
|
||||
response += "<sim_port>" + neighbour.serverPort + "</sim_port>";
|
||||
response += "<locx>" + neighbour.regionLocX + "</locx>";
|
||||
response += "<locy>" + neighbour.regionLocY + "</locy>";
|
||||
response += "<regionhandle>" + neighbour.regionHandle + "</regionhandle>";
|
||||
response += "<sim_port>" + neighbour.serverPort.ToString() + "</sim_port>";
|
||||
response += "<locx>" + neighbour.regionLocX.ToString() + "</locx>";
|
||||
response += "<locy>" + neighbour.regionLocY.ToString() + "</locy>";
|
||||
response += "<regionhandle>" + neighbour.regionHandle.ToString() + "</regionhandle>";
|
||||
response += "</neighbour>";
|
||||
}
|
||||
}
|
||||
|
@ -287,10 +287,10 @@ namespace OpenSim.Grid.GridServer
|
|||
RegionProfileData sim;
|
||||
RegionProfileData existingSim;
|
||||
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
LLUUID uuid;
|
||||
|
||||
if (!requestData.ContainsKey("UUID") || !LLUUID.TryParse((string) requestData["UUID"], out uuid))
|
||||
if (!requestData.ContainsKey("UUID") || !LLUUID.TryParse((string)requestData["UUID"], out uuid))
|
||||
{
|
||||
m_log.Info("[GRID]: Region connected without a UUID, ignoring.");
|
||||
return ErrorResponse("No UUID passed to grid server - unable to connect you");
|
||||
|
@ -303,7 +303,7 @@ namespace OpenSim.Grid.GridServer
|
|||
catch (FormatException e)
|
||||
{
|
||||
m_log.Info("[GRID]: Invalid login parameters, ignoring.");
|
||||
return ErrorResponse("Wrong format in login parameters. Please verify parameters." + e);
|
||||
return ErrorResponse("Wrong format in login parameters. Please verify parameters." + e.ToString() );
|
||||
}
|
||||
|
||||
existingSim = GetRegion(sim.regionHandle);
|
||||
|
@ -329,7 +329,7 @@ namespace OpenSim.Grid.GridServer
|
|||
{
|
||||
DataResponse insertResponse;
|
||||
|
||||
if (existingSim == null)
|
||||
if( existingSim == null )
|
||||
{
|
||||
insertResponse = kvp.Value.AddProfile(sim);
|
||||
}
|
||||
|
@ -360,8 +360,8 @@ namespace OpenSim.Grid.GridServer
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[storage]: " +
|
||||
"Unable to add region " + sim.UUID + " via " + kvp.Key);
|
||||
m_log.Warn("[storage]: " + e);
|
||||
"Unable to add region " + sim.UUID.ToString() + " via " + kvp.Key);
|
||||
m_log.Warn("[storage]: " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -375,8 +375,7 @@ namespace OpenSim.Grid.GridServer
|
|||
{
|
||||
m_log.Warn("[grid]: Authentication failed when trying to add new region " + sim.regionName +
|
||||
" at location " + sim.regionLocX +
|
||||
" " + sim.regionLocY + " with TheSim.regionRecvKey " + sim.regionRecvKey + "(" + Config.SimSendKey +
|
||||
") and TheSim.regionRecvKey " + sim.regionSendKey + "(" + Config.SimRecvKey + ") ");
|
||||
" " + sim.regionLocY + " with TheSim.regionRecvKey " + sim.regionRecvKey + "(" + Config.SimSendKey + ") and TheSim.regionRecvKey " + sim.regionSendKey + "(" + Config.SimRecvKey + ") ");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -390,8 +389,7 @@ namespace OpenSim.Grid.GridServer
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[grid]: Failed to add new region " + sim.regionName + " at location " + sim.regionLocX + " " + sim.regionLocY +
|
||||
" currently occupied by " + existingSim.regionName);
|
||||
m_log.Warn("[grid]: Failed to add new region " + sim.regionName + " at location " + sim.regionLocX + " " + sim.regionLocY + " currently occupied by " + existingSim.regionName);
|
||||
return ErrorResponse("Another region already exists at that location. Try another");
|
||||
}
|
||||
}
|
||||
|
@ -466,7 +464,7 @@ namespace OpenSim.Grid.GridServer
|
|||
foreach (KeyValuePair<ulong, RegionProfileData> aSim in neighbours)
|
||||
{
|
||||
NeighbourBlock = new Hashtable();
|
||||
NeighbourBlock["sim_ip"] = Util.GetHostFromDNS(aSim.Value.serverIP).ToString();
|
||||
NeighbourBlock["sim_ip"] = Util.GetHostFromDNS(aSim.Value.serverIP.ToString()).ToString();
|
||||
NeighbourBlock["sim_port"] = aSim.Value.serverPort.ToString();
|
||||
NeighbourBlock["region_locx"] = aSim.Value.regionLocX.ToString();
|
||||
NeighbourBlock["region_locy"] = aSim.Value.regionLocY.ToString();
|
||||
|
@ -487,13 +485,13 @@ namespace OpenSim.Grid.GridServer
|
|||
{
|
||||
if (
|
||||
GetRegion(
|
||||
Helpers.UIntsToLong((uint) ((sim.regionLocX + x) * Constants.RegionSize),
|
||||
(uint) (sim.regionLocY + y) * Constants.RegionSize)) != null)
|
||||
Helpers.UIntsToLong((uint)((sim.regionLocX + x) * Constants.RegionSize),
|
||||
(uint)(sim.regionLocY + y) * Constants.RegionSize)) != null)
|
||||
{
|
||||
neighbour =
|
||||
GetRegion(
|
||||
Helpers.UIntsToLong((uint) ((sim.regionLocX + x) * Constants.RegionSize),
|
||||
(uint) (sim.regionLocY + y) * Constants.RegionSize));
|
||||
Helpers.UIntsToLong((uint)((sim.regionLocX + x) * Constants.RegionSize),
|
||||
(uint)(sim.regionLocY + y) * Constants.RegionSize));
|
||||
|
||||
NeighbourBlock = new Hashtable();
|
||||
NeighbourBlock["sim_ip"] = Util.GetHostFromDNS(neighbour.serverIP).ToString();
|
||||
|
@ -521,19 +519,20 @@ namespace OpenSim.Grid.GridServer
|
|||
RegionProfileData sim;
|
||||
sim = new RegionProfileData();
|
||||
|
||||
sim.UUID = new LLUUID((string) requestData["UUID"]);
|
||||
sim.originUUID = new LLUUID((string) requestData["originUUID"]);
|
||||
sim.UUID = new LLUUID((string)requestData["UUID"]);
|
||||
sim.originUUID = new LLUUID((string)requestData["originUUID"]);
|
||||
|
||||
sim.regionRecvKey = String.Empty;
|
||||
sim.regionSendKey = String.Empty;
|
||||
|
||||
if (requestData.ContainsKey("region_secret"))
|
||||
{
|
||||
string regionsecret = (string) requestData["region_secret"];
|
||||
string regionsecret = (string)requestData["region_secret"];
|
||||
if (regionsecret.Length > 0)
|
||||
sim.regionSecret = regionsecret;
|
||||
else
|
||||
sim.regionSecret = Config.SimRecvKey;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -549,16 +548,16 @@ namespace OpenSim.Grid.GridServer
|
|||
sim.regionUserSendKey = Config.UserSendKey;
|
||||
sim.regionUserRecvKey = Config.UserRecvKey;
|
||||
|
||||
sim.serverIP = (string) requestData["sim_ip"];
|
||||
sim.serverPort = Convert.ToUInt32((string) requestData["sim_port"]);
|
||||
sim.httpPort = Convert.ToUInt32((string) requestData["http_port"]);
|
||||
sim.remotingPort = Convert.ToUInt32((string) requestData["remoting_port"]);
|
||||
sim.regionLocX = Convert.ToUInt32((string) requestData["region_locx"]);
|
||||
sim.regionLocY = Convert.ToUInt32((string) requestData["region_locy"]);
|
||||
sim.serverIP = (string)requestData["sim_ip"];
|
||||
sim.serverPort = Convert.ToUInt32((string)requestData["sim_port"]);
|
||||
sim.httpPort = Convert.ToUInt32((string)requestData["http_port"]);
|
||||
sim.remotingPort = Convert.ToUInt32((string)requestData["remoting_port"]);
|
||||
sim.regionLocX = Convert.ToUInt32((string)requestData["region_locx"]);
|
||||
sim.regionLocY = Convert.ToUInt32((string)requestData["region_locy"]);
|
||||
sim.regionLocZ = 0;
|
||||
|
||||
LLUUID textureID;
|
||||
if (LLUUID.TryParse((string) requestData["map-image-id"], out textureID))
|
||||
if (LLUUID.TryParse((string)requestData["map-image-id"], out textureID))
|
||||
{
|
||||
sim.regionMapTextureID = textureID;
|
||||
}
|
||||
|
@ -571,23 +570,21 @@ namespace OpenSim.Grid.GridServer
|
|||
//
|
||||
// this particular section of the mod attempts to receive a value from the region's xml file by way of
|
||||
// OSG1GridServices for the region's owner
|
||||
sim.owner_uuid = (string) requestData["master_avatar_uuid"];
|
||||
sim.owner_uuid = (string)requestData["master_avatar_uuid"];
|
||||
|
||||
try
|
||||
{
|
||||
sim.regionRecvKey = (string) requestData["recvkey"];
|
||||
sim.regionSendKey = (string) requestData["authkey"];
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
sim.regionRecvKey = (string)requestData["recvkey"];
|
||||
sim.regionSendKey = (string)requestData["authkey"];
|
||||
}
|
||||
catch (KeyNotFoundException) { }
|
||||
|
||||
sim.regionHandle = Helpers.UIntsToLong((sim.regionLocX * Constants.RegionSize), (sim.regionLocY * Constants.RegionSize));
|
||||
sim.serverURI = (string) requestData["server_uri"];
|
||||
sim.serverURI = (string)requestData["server_uri"];
|
||||
|
||||
sim.httpServerURI = "http://" + sim.serverIP + ":" + sim.httpPort + "/";
|
||||
|
||||
sim.regionName = (string) requestData["sim_name"];
|
||||
sim.regionName = (string)requestData["sim_name"];
|
||||
return sim;
|
||||
}
|
||||
|
||||
|
@ -607,7 +604,7 @@ namespace OpenSim.Grid.GridServer
|
|||
|
||||
//RegionProfileData TheSim = null;
|
||||
string uuid;
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
if (requestData.ContainsKey("UUID"))
|
||||
{
|
||||
|
@ -627,7 +624,7 @@ namespace OpenSim.Grid.GridServer
|
|||
//OpenSim.Data.MySQL.MySQLGridData dbengine = new OpenSim.Data.MySQL.MySQLGridData();
|
||||
try
|
||||
{
|
||||
MySQLGridData mysqldata = (MySQLGridData) (kvp.Value);
|
||||
MySQLGridData mysqldata = (MySQLGridData)(kvp.Value);
|
||||
//DataResponse insertResponse = mysqldata.DeleteProfile(TheSim);
|
||||
DataResponse insertResponse = mysqldata.DeleteProfile(uuid);
|
||||
switch (insertResponse)
|
||||
|
@ -667,22 +664,22 @@ namespace OpenSim.Grid.GridServer
|
|||
/// <returns></returns>
|
||||
public XmlRpcResponse XmlRpcSimulatorDataRequestMethod(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable responseData = new Hashtable();
|
||||
RegionProfileData simData = null;
|
||||
if (requestData.ContainsKey("region_UUID"))
|
||||
{
|
||||
simData = GetRegion(new LLUUID((string) requestData["region_UUID"]));
|
||||
simData = GetRegion(new LLUUID((string)requestData["region_UUID"]));
|
||||
}
|
||||
else if (requestData.ContainsKey("region_handle"))
|
||||
{
|
||||
//CFK: The if/else below this makes this message redundant.
|
||||
//CFK: Console.WriteLine("requesting data for region " + (string) requestData["region_handle"]);
|
||||
simData = GetRegion(Convert.ToUInt64((string) requestData["region_handle"]));
|
||||
simData = GetRegion(Convert.ToUInt64((string)requestData["region_handle"]));
|
||||
}
|
||||
else if (requestData.ContainsKey("region_name_search"))
|
||||
{
|
||||
simData = GetRegion((string) requestData["region_name_search"]);
|
||||
simData = GetRegion((string)requestData["region_name_search"]);
|
||||
}
|
||||
|
||||
if (simData == null)
|
||||
|
@ -693,8 +690,8 @@ namespace OpenSim.Grid.GridServer
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[DATA]: found " + simData.regionName + " regionHandle = " +
|
||||
(string) requestData["region_handle"]);
|
||||
m_log.Info("[DATA]: found " + (string)simData.regionName + " regionHandle = " +
|
||||
(string)requestData["region_handle"]);
|
||||
responseData["sim_ip"] = Util.GetHostFromDNS(simData.serverIP).ToString();
|
||||
responseData["sim_port"] = simData.serverPort.ToString();
|
||||
responseData["server_uri"] = simData.serverURI;
|
||||
|
@ -716,22 +713,22 @@ namespace OpenSim.Grid.GridServer
|
|||
{
|
||||
int xmin = 980, ymin = 980, xmax = 1020, ymax = 1020;
|
||||
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
if (requestData.ContainsKey("xmin"))
|
||||
{
|
||||
xmin = (Int32) requestData["xmin"];
|
||||
xmin = (Int32)requestData["xmin"];
|
||||
}
|
||||
if (requestData.ContainsKey("ymin"))
|
||||
{
|
||||
ymin = (Int32) requestData["ymin"];
|
||||
ymin = (Int32)requestData["ymin"];
|
||||
}
|
||||
if (requestData.ContainsKey("xmax"))
|
||||
{
|
||||
xmax = (Int32) requestData["xmax"];
|
||||
xmax = (Int32)requestData["xmax"];
|
||||
}
|
||||
if (requestData.ContainsKey("ymax"))
|
||||
{
|
||||
ymax = (Int32) requestData["ymax"];
|
||||
ymax = (Int32)requestData["ymax"];
|
||||
}
|
||||
//CFK: The second log is more meaningful and either standard or fast generally occurs.
|
||||
//CFK: m_log.Info("[MAP]: World map request for range (" + xmin + "," + ymin + ")..(" + xmax + "," + ymax + ")");
|
||||
|
@ -746,15 +743,15 @@ namespace OpenSim.Grid.GridServer
|
|||
if (fastMode)
|
||||
{
|
||||
Dictionary<ulong, RegionProfileData> neighbours =
|
||||
GetRegions((uint) xmin, (uint) ymin, (uint) xmax, (uint) ymax);
|
||||
GetRegions((uint)xmin, (uint)ymin, (uint)xmax, (uint)ymax);
|
||||
|
||||
foreach (KeyValuePair<ulong, RegionProfileData> aSim in neighbours)
|
||||
{
|
||||
Hashtable simProfileBlock = new Hashtable();
|
||||
simProfileBlock["x"] = aSim.Value.regionLocX.ToString();
|
||||
simProfileBlock["y"] = aSim.Value.regionLocY.ToString();
|
||||
Console.WriteLine("send neighbour info for " + aSim.Value.regionLocX + " , " +
|
||||
aSim.Value.regionLocY);
|
||||
Console.WriteLine("send neighbour info for " + aSim.Value.regionLocX.ToString() + " , " +
|
||||
aSim.Value.regionLocY.ToString());
|
||||
simProfileBlock["name"] = aSim.Value.regionName;
|
||||
simProfileBlock["access"] = 21;
|
||||
simProfileBlock["region-flags"] = 512;
|
||||
|
@ -764,15 +761,15 @@ namespace OpenSim.Grid.GridServer
|
|||
|
||||
// For Sugilite compatibility
|
||||
simProfileBlock["regionhandle"] = aSim.Value.regionHandle.ToString();
|
||||
simProfileBlock["sim_ip"] = aSim.Value.serverIP;
|
||||
simProfileBlock["sim_ip"] = aSim.Value.serverIP.ToString();
|
||||
simProfileBlock["sim_port"] = aSim.Value.serverPort.ToString();
|
||||
simProfileBlock["sim_uri"] = aSim.Value.serverURI;
|
||||
simProfileBlock["sim_uri"] = aSim.Value.serverURI.ToString();
|
||||
simProfileBlock["uuid"] = aSim.Value.UUID.ToString();
|
||||
simProfileBlock["remoting_port"] = aSim.Value.remotingPort;
|
||||
|
||||
simProfileList.Add(simProfileBlock);
|
||||
}
|
||||
m_log.Info("[MAP]: Fast map " + simProfileList.Count +
|
||||
m_log.Info("[MAP]: Fast map " + simProfileList.Count.ToString() +
|
||||
" regions @ (" + xmin + "," + ymin + ")..(" + xmax + "," + ymax + ")");
|
||||
}
|
||||
else
|
||||
|
@ -782,7 +779,7 @@ namespace OpenSim.Grid.GridServer
|
|||
{
|
||||
for (int y = ymin; y < ymax + 1; y++)
|
||||
{
|
||||
ulong regHandle = Helpers.UIntsToLong((uint) (x * Constants.RegionSize), (uint) (y * Constants.RegionSize));
|
||||
ulong regHandle = Helpers.UIntsToLong((uint)(x * Constants.RegionSize), (uint)(y * Constants.RegionSize));
|
||||
simProfile = GetRegion(regHandle);
|
||||
if (simProfile != null)
|
||||
{
|
||||
|
@ -798,16 +795,16 @@ namespace OpenSim.Grid.GridServer
|
|||
|
||||
// For Sugilite compatibility
|
||||
simProfileBlock["regionhandle"] = simProfile.regionHandle.ToString();
|
||||
simProfileBlock["sim_ip"] = simProfile.serverIP;
|
||||
simProfileBlock["sim_ip"] = simProfile.serverIP.ToString();
|
||||
simProfileBlock["sim_port"] = simProfile.serverPort.ToString();
|
||||
simProfileBlock["sim_uri"] = simProfile.serverURI;
|
||||
simProfileBlock["sim_uri"] = simProfile.serverURI.ToString();
|
||||
simProfileBlock["uuid"] = simProfile.UUID.ToString();
|
||||
|
||||
simProfileList.Add(simProfileBlock);
|
||||
}
|
||||
}
|
||||
}
|
||||
m_log.Info("[MAP]: Std map " + simProfileList.Count +
|
||||
m_log.Info("[MAP]: Std map " + simProfileList.Count.ToString() +
|
||||
" regions @ (" + xmin + "," + ymin + ")..(" + xmax + "," + ymax + ")");
|
||||
}
|
||||
|
||||
|
@ -863,12 +860,12 @@ namespace OpenSim.Grid.GridServer
|
|||
respstring = "<Root>";
|
||||
respstring += "<authkey>" + TheSim.regionSendKey + "</authkey>";
|
||||
respstring += "<sim>";
|
||||
respstring += "<uuid>" + TheSim.UUID + "</uuid>";
|
||||
respstring += "<uuid>" + TheSim.UUID.ToString() + "</uuid>";
|
||||
respstring += "<regionname>" + TheSim.regionName + "</regionname>";
|
||||
respstring += "<sim_ip>" + Util.GetHostFromDNS(TheSim.serverIP) + "</sim_ip>";
|
||||
respstring += "<sim_port>" + TheSim.serverPort + "</sim_port>";
|
||||
respstring += "<region_locx>" + TheSim.regionLocX + "</region_locx>";
|
||||
respstring += "<region_locy>" + TheSim.regionLocY + "</region_locy>";
|
||||
respstring += "<sim_ip>" + Util.GetHostFromDNS(TheSim.serverIP).ToString() + "</sim_ip>";
|
||||
respstring += "<sim_port>" + TheSim.serverPort.ToString() + "</sim_port>";
|
||||
respstring += "<region_locx>" + TheSim.regionLocX.ToString() + "</region_locx>";
|
||||
respstring += "<region_locy>" + TheSim.regionLocY.ToString() + "</region_locy>";
|
||||
respstring += "<estate_id>1</estate_id>";
|
||||
respstring += "</sim>";
|
||||
respstring += "</Root>";
|
||||
|
@ -949,12 +946,12 @@ namespace OpenSim.Grid.GridServer
|
|||
break;
|
||||
|
||||
case "region_locx":
|
||||
theSim.regionLocX = Convert.ToUInt32(simnode.ChildNodes[i].InnerText);
|
||||
theSim.regionLocX = Convert.ToUInt32((string)simnode.ChildNodes[i].InnerText);
|
||||
theSim.regionHandle = Helpers.UIntsToLong((theSim.regionLocX * Constants.RegionSize), (theSim.regionLocY * Constants.RegionSize));
|
||||
break;
|
||||
|
||||
case "region_locy":
|
||||
theSim.regionLocY = Convert.ToUInt32(simnode.ChildNodes[i].InnerText);
|
||||
theSim.regionLocY = Convert.ToUInt32((string)simnode.ChildNodes[i].InnerText);
|
||||
theSim.regionHandle = Helpers.UIntsToLong((theSim.regionLocX * Constants.RegionSize), (theSim.regionLocY * Constants.RegionSize));
|
||||
break;
|
||||
}
|
||||
|
@ -1008,28 +1005,28 @@ namespace OpenSim.Grid.GridServer
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[GRID]: GetRegionPlugin Handle " + kvp.Key + " unable to add new sim: " +
|
||||
e);
|
||||
e.ToString());
|
||||
}
|
||||
}
|
||||
return "OK";
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return "ERROR! Could not save to database! (" + e + ")";
|
||||
return "ERROR! Could not save to database! (" + e.ToString() + ")";
|
||||
}
|
||||
}
|
||||
|
||||
public XmlRpcResponse XmlRPCRegisterMessageServer(XmlRpcRequest request)
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
if (requestData.Contains("uri"))
|
||||
{
|
||||
string URI = (string) requestData["URI"];
|
||||
string sendkey = (string) requestData["sendkey"];
|
||||
string recvkey = (string) requestData["recvkey"];
|
||||
string URI = (string)requestData["URI"];
|
||||
string sendkey = (string)requestData["sendkey"];
|
||||
string recvkey = (string)requestData["recvkey"];
|
||||
MessageServerInfo m = new MessageServerInfo();
|
||||
m.URI = URI;
|
||||
m.sendkey = sendkey;
|
||||
|
@ -1045,14 +1042,14 @@ namespace OpenSim.Grid.GridServer
|
|||
public XmlRpcResponse XmlRPCDeRegisterMessageServer(XmlRpcRequest request)
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
if (requestData.Contains("uri"))
|
||||
{
|
||||
string URI = (string) requestData["uri"];
|
||||
string sendkey = (string) requestData["sendkey"];
|
||||
string recvkey = (string) requestData["recvkey"];
|
||||
string URI = (string)requestData["uri"];
|
||||
string sendkey = (string)requestData["sendkey"];
|
||||
string recvkey = (string)requestData["recvkey"];
|
||||
MessageServerInfo m = new MessageServerInfo();
|
||||
m.URI = URI;
|
||||
m.sendkey = sendkey;
|
||||
|
|
|
@ -44,34 +44,6 @@ namespace OpenSim.Grid.GridServer
|
|||
protected GridManager m_gridManager;
|
||||
protected List<IGridPlugin> m_plugins = new List<IGridPlugin>();
|
||||
|
||||
public GridServerBase()
|
||||
{
|
||||
m_console = new ConsoleBase("OpenGrid", this);
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
#region conscmd_callback Members
|
||||
|
||||
public override void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
base.RunCmd(cmd, cmdparams);
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
case "help":
|
||||
m_console.Notice("shutdown - shutdown the grid (USE CAUTION!)");
|
||||
break;
|
||||
|
||||
case "shutdown":
|
||||
foreach (IGridPlugin plugin in m_plugins) plugin.Close();
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void Work()
|
||||
{
|
||||
m_console.Notice("Enter help for a list of commands\n");
|
||||
|
@ -82,6 +54,12 @@ namespace OpenSim.Grid.GridServer
|
|||
}
|
||||
}
|
||||
|
||||
public GridServerBase()
|
||||
{
|
||||
m_console = new ConsoleBase("OpenGrid", this);
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
public void managercallback(string cmd)
|
||||
{
|
||||
switch (cmd)
|
||||
|
@ -105,14 +83,14 @@ namespace OpenSim.Grid.GridServer
|
|||
|
||||
AddHttpHandlers();
|
||||
|
||||
LoadGridPlugins();
|
||||
LoadGridPlugins( );
|
||||
|
||||
m_httpServer.Start();
|
||||
|
||||
m_console.Status("[GRID]: Starting sim status checker");
|
||||
|
||||
Timer simCheckTimer = new Timer(3600000 * 3); // 3 Hours between updates.
|
||||
simCheckTimer.Elapsed += CheckSims;
|
||||
simCheckTimer.Elapsed += new ElapsedEventHandler(CheckSims);
|
||||
simCheckTimer.Enabled = true;
|
||||
}
|
||||
|
||||
|
@ -144,7 +122,7 @@ namespace OpenSim.Grid.GridServer
|
|||
foreach (TypeExtensionNode node in nodes)
|
||||
{
|
||||
m_console.Status("[GRIDPLUGINS]: Loading OpenSim plugin " + node.Path);
|
||||
IGridPlugin plugin = (IGridPlugin) node.CreateInstance();
|
||||
IGridPlugin plugin = (IGridPlugin)node.CreateInstance();
|
||||
plugin.Initialise(this);
|
||||
m_plugins.Add(plugin);
|
||||
}
|
||||
|
@ -199,5 +177,23 @@ namespace OpenSim.Grid.GridServer
|
|||
}
|
||||
*/
|
||||
}
|
||||
|
||||
public override void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
base.RunCmd(cmd, cmdparams);
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
case "help":
|
||||
m_console.Notice("shutdown - shutdown the grid (USE CAUTION!)");
|
||||
break;
|
||||
|
||||
case "shutdown":
|
||||
foreach (IGridPlugin plugin in m_plugins) plugin.Close();
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -136,12 +136,10 @@ namespace OpenSim.Grid.InventoryServer
|
|||
return fixupFolder(inventory.root, null);
|
||||
}
|
||||
|
||||
#region Nested type: GetInventory
|
||||
|
||||
public class GetInventory : BaseStreamHandler
|
||||
{
|
||||
private readonly SerializableInventory _inventory;
|
||||
private readonly InventoryManager _manager;
|
||||
private SerializableInventory _inventory;
|
||||
private InventoryManager _manager;
|
||||
|
||||
public GetInventory(InventoryManager manager)
|
||||
: base("GET", "/inventory")
|
||||
|
@ -183,7 +181,7 @@ namespace OpenSim.Grid.InventoryServer
|
|||
{
|
||||
byte[] result = new byte[] {};
|
||||
|
||||
string[] parms = path.Split(new[] {'/'}, StringSplitOptions.RemoveEmptyEntries);
|
||||
string[] parms = path.Split(new char[] {'/'}, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (parms.Length > 1)
|
||||
{
|
||||
if (string.Compare(parms[1], "library", true) == 0)
|
||||
|
@ -192,7 +190,7 @@ namespace OpenSim.Grid.InventoryServer
|
|||
saveInventoryToStream(_inventory, ms);
|
||||
|
||||
result = ms.GetBuffer();
|
||||
Array.Resize(ref result, (int) ms.Length);
|
||||
Array.Resize<byte>(ref result, (int) ms.Length);
|
||||
}
|
||||
else if (string.Compare(parms[1], "user", true) == 0)
|
||||
{
|
||||
|
@ -205,7 +203,5 @@ namespace OpenSim.Grid.InventoryServer
|
|||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -40,38 +40,13 @@ namespace OpenSim.Grid.InventoryServer
|
|||
{
|
||||
public class OpenInventory_Main : BaseOpenSimServer, conscmd_callback
|
||||
{
|
||||
public const string LogName = "INVENTORY";
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private InventoryConfig m_config;
|
||||
private InventoryManager m_inventoryManager;
|
||||
private InventoryConfig m_config;
|
||||
private GridInventoryService m_inventoryService;
|
||||
|
||||
public OpenInventory_Main()
|
||||
{
|
||||
m_console = new ConsoleBase(LogName, this);
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
#region conscmd_callback Members
|
||||
|
||||
public override void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
base.RunCmd(cmd, cmdparams);
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
case "add-user":
|
||||
m_inventoryService.CreateUsersInventory(LLUUID.Random().UUID);
|
||||
break;
|
||||
case "shutdown":
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
public const string LogName = "INVENTORY";
|
||||
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
|
@ -84,6 +59,12 @@ namespace OpenSim.Grid.InventoryServer
|
|||
theServer.Work();
|
||||
}
|
||||
|
||||
public OpenInventory_Main()
|
||||
{
|
||||
m_console = new ConsoleBase(LogName, this);
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
public void Startup()
|
||||
{
|
||||
m_log.Info("Initialising inventory manager...");
|
||||
|
@ -153,5 +134,21 @@ namespace OpenSim.Grid.InventoryServer
|
|||
m_console.Prompt();
|
||||
}
|
||||
}
|
||||
|
||||
public override void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
base.RunCmd(cmd, cmdparams);
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
case "add-user":
|
||||
m_inventoryService.CreateUsersInventory(LLUUID.Random().UUID);
|
||||
break;
|
||||
case "shutdown":
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -44,42 +44,9 @@ namespace OpenSim.Grid.MessagingServer
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private MessageServerConfig Cfg;
|
||||
|
||||
private LLUUID m_lastCreatedUser = LLUUID.Random();
|
||||
private MessageService msgsvc;
|
||||
|
||||
private OpenMessage_Main()
|
||||
{
|
||||
m_console = new ConsoleBase("OpenMessage", this);
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
#region conscmd_callback Members
|
||||
|
||||
public override void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
base.RunCmd(cmd, cmdparams);
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
case "help":
|
||||
m_console.Notice("shutdown - shutdown the message server (USE CAUTION!)");
|
||||
break;
|
||||
|
||||
case "shutdown":
|
||||
msgsvc.deregisterWithUserServer();
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Show(string ShowWhat)
|
||||
{
|
||||
base.Show(ShowWhat);
|
||||
}
|
||||
|
||||
#endregion
|
||||
private LLUUID m_lastCreatedUser = LLUUID.Random();
|
||||
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
|
@ -89,12 +56,19 @@ namespace OpenSim.Grid.MessagingServer
|
|||
m_log.Info("Launching MessagingServer...");
|
||||
|
||||
|
||||
|
||||
OpenMessage_Main messageserver = new OpenMessage_Main();
|
||||
|
||||
messageserver.Startup();
|
||||
messageserver.Work();
|
||||
}
|
||||
|
||||
private OpenMessage_Main()
|
||||
{
|
||||
m_console = new ConsoleBase("OpenMessage", this);
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
private void Work()
|
||||
{
|
||||
m_console.Notice("Enter help for a list of commands\n");
|
||||
|
@ -149,8 +123,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
{
|
||||
//userID =
|
||||
//m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
|
||||
}
|
||||
catch (Exception ex)
|
||||
} catch (Exception ex)
|
||||
{
|
||||
m_console.Error("[SERVER]: Error creating user: {0}", ex.ToString());
|
||||
}
|
||||
|
@ -168,5 +141,28 @@ namespace OpenSim.Grid.MessagingServer
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
base.RunCmd(cmd, cmdparams);
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
case "help":
|
||||
m_console.Notice("shutdown - shutdown the message server (USE CAUTION!)");
|
||||
break;
|
||||
|
||||
case "shutdown":
|
||||
msgsvc.deregisterWithUserServer();
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Show(string ShowWhat)
|
||||
{
|
||||
base.Show(ShowWhat);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -45,16 +45,16 @@ namespace OpenSim.Grid.MessagingServer
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly MessageServerConfig m_cfg;
|
||||
private readonly Hashtable m_presence_BackReferences = new Hashtable();
|
||||
private MessageServerConfig m_cfg;
|
||||
|
||||
//A hashtable of all current presences this server knows about
|
||||
private readonly Hashtable m_presences = new Hashtable();
|
||||
private Hashtable m_presences = new Hashtable();
|
||||
|
||||
//a hashtable of all current regions this server knows about
|
||||
private readonly Hashtable m_regionInfoCache = new Hashtable();
|
||||
private Hashtable m_regionInfoCache = new Hashtable();
|
||||
|
||||
//A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing
|
||||
private Hashtable m_presence_BackReferences = new Hashtable();
|
||||
|
||||
// Hashtable containing work units that need to be processed
|
||||
private Hashtable m_unProcessedWorkUnits = new Hashtable();
|
||||
|
@ -91,10 +91,10 @@ namespace OpenSim.Grid.MessagingServer
|
|||
|
||||
if (m_presences.Contains(uFriendList[i].Friend))
|
||||
{
|
||||
UserPresenceData friendup = (UserPresenceData) m_presences[uFriendList[i].Friend];
|
||||
UserPresenceData friendup = (UserPresenceData)m_presences[uFriendList[i].Friend];
|
||||
// Add backreference
|
||||
|
||||
SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i], i);
|
||||
SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i],i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -111,7 +111,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
|
||||
FriendListItem uFriendListItem, int uFriendListIndex)
|
||||
{
|
||||
if ((uFriendListItem.FriendListOwnerPerms & (uint) FriendRights.CanSeeOnline) != 0)
|
||||
if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
{
|
||||
// Subscribe and Send Out updates
|
||||
if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
|
||||
|
@ -126,13 +126,13 @@ namespace OpenSim.Grid.MessagingServer
|
|||
PresenceInformer friendlistupdater = new PresenceInformer();
|
||||
friendlistupdater.presence1 = friendpresence;
|
||||
friendlistupdater.presence2 = userpresence;
|
||||
WaitCallback cb = friendlistupdater.go;
|
||||
WaitCallback cb = new WaitCallback(friendlistupdater.go);
|
||||
ThreadPool.QueueUserWorkItem(cb);
|
||||
|
||||
//SendRegionPresenceUpdate(friendpresence, userpresence);
|
||||
}
|
||||
|
||||
if ((uFriendListItem.FriendPerms & (uint) FriendRights.CanSeeOnline) != 0)
|
||||
if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
{
|
||||
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
|
||||
{
|
||||
|
@ -147,7 +147,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
friendlistupdater.presence1 = userpresence;
|
||||
friendlistupdater.presence2 = friendpresence;
|
||||
|
||||
WaitCallback cb2 = friendlistupdater.go;
|
||||
WaitCallback cb2 = new WaitCallback(friendlistupdater.go);
|
||||
ThreadPool.QueueUserWorkItem(cb2);
|
||||
|
||||
//SendRegionPresenceUpdate(userpresence, friendpresence);
|
||||
|
@ -164,7 +164,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
{
|
||||
if (m_presence_BackReferences.Contains(friendID))
|
||||
{
|
||||
List<LLUUID> presenseBackReferences = (List<LLUUID>) m_presence_BackReferences[friendID];
|
||||
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
|
||||
if (!presenseBackReferences.Contains(agentID))
|
||||
{
|
||||
presenseBackReferences.Add(agentID);
|
||||
|
@ -188,7 +188,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
{
|
||||
if (m_presence_BackReferences.Contains(friendID))
|
||||
{
|
||||
List<LLUUID> presenseBackReferences = (List<LLUUID>) m_presence_BackReferences[friendID];
|
||||
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
|
||||
if (presenseBackReferences.Contains(agentID))
|
||||
{
|
||||
presenseBackReferences.Remove(agentID);
|
||||
|
@ -216,7 +216,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
{
|
||||
if (m_presences.Contains(AgentID))
|
||||
{
|
||||
AgentData = (UserPresenceData) m_presences[AgentID];
|
||||
AgentData = (UserPresenceData)m_presences[AgentID];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -234,11 +234,11 @@ namespace OpenSim.Grid.MessagingServer
|
|||
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
|
||||
{
|
||||
// TODO: Do Region Notifications
|
||||
lock (m_presences)
|
||||
lock(m_presences)
|
||||
{
|
||||
if (m_presences.Contains(AgentsNeedingNotification[i]))
|
||||
{
|
||||
friendd = (UserPresenceData) m_presences[AgentsNeedingNotification[i]];
|
||||
friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -266,7 +266,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
friendlistupdater.presence1 = AgentData;
|
||||
friendlistupdater.presence2 = friendd;
|
||||
|
||||
WaitCallback cb3 = friendlistupdater.go;
|
||||
WaitCallback cb3 = new WaitCallback(friendlistupdater.go);
|
||||
ThreadPool.QueueUserWorkItem(cb3);
|
||||
|
||||
//SendRegionPresenceUpdate(AgentData, friendd);
|
||||
|
@ -298,12 +298,13 @@ namespace OpenSim.Grid.MessagingServer
|
|||
parameters.Add(param);
|
||||
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
|
||||
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
|
||||
Hashtable respData = (Hashtable) resp.Value;
|
||||
Hashtable respData = (Hashtable)resp.Value;
|
||||
|
||||
if (respData.Contains("avcount"))
|
||||
{
|
||||
buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
|
||||
}
|
||||
|
||||
}
|
||||
catch (WebException e)
|
||||
{
|
||||
|
@ -322,16 +323,16 @@ namespace OpenSim.Grid.MessagingServer
|
|||
public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
|
||||
{
|
||||
List<FriendListItem> buddylist = new List<FriendListItem>();
|
||||
int buddycount = Convert.ToInt32((string) data["avcount"]);
|
||||
int buddycount = Convert.ToInt32((string)data["avcount"]);
|
||||
|
||||
for (int i = 0; i < buddycount; i++)
|
||||
{
|
||||
FriendListItem buddylistitem = new FriendListItem();
|
||||
|
||||
buddylistitem.FriendListOwner = new LLUUID((string) data["ownerID" + i]);
|
||||
buddylistitem.Friend = new LLUUID((string) data["friendID" + i]);
|
||||
buddylistitem.FriendListOwnerPerms = (uint) Convert.ToInt32((string) data["ownerPerms" + i]);
|
||||
buddylistitem.FriendPerms = (uint) Convert.ToInt32((string) data["friendPerms" + i]);
|
||||
buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]);
|
||||
buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]);
|
||||
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
|
||||
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
|
||||
|
||||
buddylist.Add(buddylistitem);
|
||||
}
|
||||
|
@ -349,7 +350,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
|
||||
{
|
||||
m_log.Info("[LOGON]: User logged on, building indexes for user");
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
//requestData["sendkey"] = serv.sendkey;
|
||||
//requestData["agentid"] = agentID.ToString();
|
||||
|
@ -363,13 +364,13 @@ namespace OpenSim.Grid.MessagingServer
|
|||
//requestData["lastname"] = lastname;
|
||||
|
||||
AgentCircuitData agentData = new AgentCircuitData();
|
||||
agentData.SessionID = new LLUUID((string) requestData["sessionid"]);
|
||||
agentData.SecureSessionID = new LLUUID((string) requestData["secure_session_id"]);
|
||||
agentData.firstname = (string) requestData["firstname"];
|
||||
agentData.lastname = (string) requestData["lastname"];
|
||||
agentData.AgentID = new LLUUID((string) requestData["agentid"]);
|
||||
agentData.SessionID = new LLUUID((string)requestData["sessionid"]);
|
||||
agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
|
||||
agentData.firstname = (string)requestData["firstname"];
|
||||
agentData.lastname = (string)requestData["lastname"];
|
||||
agentData.AgentID = new LLUUID((string)requestData["agentid"]);
|
||||
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
||||
agentData.CapsPath = (string) requestData["caps_path"];
|
||||
agentData.CapsPath = (string)requestData["caps_path"];
|
||||
|
||||
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
|
||||
{
|
||||
|
@ -384,7 +385,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
agentData.child = false;
|
||||
}
|
||||
|
||||
ulong regionHandle = Convert.ToUInt64((string) requestData["regionhandle"]);
|
||||
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
|
||||
|
||||
UserPresenceData up = new UserPresenceData();
|
||||
up.agentData = agentData;
|
||||
|
@ -406,9 +407,9 @@ namespace OpenSim.Grid.MessagingServer
|
|||
/// <returns></returns>
|
||||
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
LLUUID AgentID = new LLUUID((string) requestData["agentid"]);
|
||||
LLUUID AgentID = new LLUUID((string)requestData["agentid"]);
|
||||
|
||||
ProcessLogOff(AgentID);
|
||||
|
||||
|
@ -430,7 +431,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
RegionProfileData regionInfo = null;
|
||||
if (m_regionInfoCache.Contains(regionhandle))
|
||||
{
|
||||
regionInfo = (RegionProfileData) m_regionInfoCache[regionhandle];
|
||||
regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -446,8 +447,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
/// <param name="regionHandle"></param>
|
||||
/// <returns></returns>
|
||||
public RegionProfileData RequestRegionInfo(ulong regionHandle)
|
||||
{
|
||||
RegionProfileData regionProfile = null;
|
||||
{ RegionProfileData regionProfile = null;
|
||||
try
|
||||
{
|
||||
Hashtable requestData = new Hashtable();
|
||||
|
@ -458,7 +458,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
|
||||
XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
|
||||
|
||||
Hashtable responseData = (Hashtable) GridResp.Value;
|
||||
Hashtable responseData = (Hashtable)GridResp.Value;
|
||||
|
||||
if (responseData.ContainsKey("error"))
|
||||
{
|
||||
|
@ -466,23 +466,23 @@ namespace OpenSim.Grid.MessagingServer
|
|||
return null;
|
||||
}
|
||||
|
||||
uint regX = Convert.ToUInt32((string) responseData["region_locx"]);
|
||||
uint regY = Convert.ToUInt32((string) responseData["region_locy"]);
|
||||
string internalIpStr = (string) responseData["sim_ip"];
|
||||
uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
|
||||
uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
|
||||
string internalIpStr = (string)responseData["sim_ip"];
|
||||
uint port = Convert.ToUInt32(responseData["sim_port"]);
|
||||
string externalUri = (string) responseData["sim_uri"];
|
||||
string externalUri = (string)responseData["sim_uri"];
|
||||
string neighbourExternalUri = externalUri;
|
||||
|
||||
regionProfile = new RegionProfileData();
|
||||
regionProfile.httpPort = (uint) Convert.ToInt32((string) responseData["http_port"]);
|
||||
regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
|
||||
regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
|
||||
regionProfile.regionHandle = Helpers.UIntsToLong((regX * Constants.RegionSize), (regY * Constants.RegionSize));
|
||||
regionProfile.regionLocX = regX;
|
||||
regionProfile.regionLocY = regY;
|
||||
|
||||
regionProfile.remotingPort = Convert.ToUInt32((string) responseData["remoting_port"]);
|
||||
regionProfile.UUID = new LLUUID((string) responseData["region_UUID"]);
|
||||
regionProfile.regionName = (string) responseData["region_name"];
|
||||
regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
|
||||
regionProfile.UUID = new LLUUID((string)responseData["region_UUID"]);
|
||||
regionProfile.regionName = (string)responseData["region_name"];
|
||||
lock (m_regionInfoCache)
|
||||
{
|
||||
if (!m_regionInfoCache.Contains(regionHandle))
|
||||
|
@ -494,7 +494,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
catch (WebException)
|
||||
{
|
||||
m_log.Error("[GRID]: " +
|
||||
"Region lookup failed for: " + regionHandle +
|
||||
"Region lookup failed for: " + regionHandle.ToString() +
|
||||
" - Is the GridServer down?");
|
||||
return null;
|
||||
}
|
||||
|
@ -502,7 +502,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
return regionProfile;
|
||||
}
|
||||
|
||||
public bool registerWithUserServer()
|
||||
public bool registerWithUserServer ()
|
||||
{
|
||||
Hashtable UserParams = new Hashtable();
|
||||
// Login / Authentication
|
||||
|
@ -530,13 +530,12 @@ namespace OpenSim.Grid.MessagingServer
|
|||
{
|
||||
UserReq = new XmlRpcRequest("register_messageserver", SendParams);
|
||||
UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
|
||||
}
|
||||
catch (Exception ex)
|
||||
} catch (Exception ex)
|
||||
{
|
||||
m_log.Error("Unable to connect to grid. Grid server not running?");
|
||||
throw (ex);
|
||||
throw(ex);
|
||||
}
|
||||
Hashtable GridRespData = (Hashtable) UserResp.Value;
|
||||
Hashtable GridRespData = (Hashtable)UserResp.Value;
|
||||
Hashtable griddatahash = GridRespData;
|
||||
|
||||
// Process Response
|
||||
|
@ -584,7 +583,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
m_log.Error("Unable to connect to grid. Grid server not running?");
|
||||
throw (ex);
|
||||
}
|
||||
Hashtable UserRespData = (Hashtable) UserResp.Value;
|
||||
Hashtable UserRespData = (Hashtable)UserResp.Value;
|
||||
Hashtable userdatahash = UserRespData;
|
||||
|
||||
// Process Response
|
||||
|
|
|
@ -35,16 +35,21 @@ namespace OpenSim.Grid.MessagingServer
|
|||
{
|
||||
public class PresenceInformer
|
||||
{
|
||||
public UserPresenceData presence1 = null;
|
||||
public UserPresenceData presence2 = null;
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
public UserPresenceData presence1;
|
||||
public UserPresenceData presence2;
|
||||
|
||||
public PresenceInformer()
|
||||
{
|
||||
|
||||
}
|
||||
public void go(object o)
|
||||
{
|
||||
if (presence1 != null && presence2 != null)
|
||||
{
|
||||
SendRegionPresenceUpdate(presence1, presence2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -36,9 +36,13 @@ namespace OpenSim.Grid.MessagingServer
|
|||
public class UserPresenceData
|
||||
{
|
||||
public AgentCircuitData agentData = new AgentCircuitData();
|
||||
public List<FriendListItem> friendData = new List<FriendListItem>();
|
||||
public string httpURI = String.Empty;
|
||||
public RegionProfileData regionData = new RegionProfileData();
|
||||
public string httpURI = String.Empty;
|
||||
public List<FriendListItem> friendData = new List<FriendListItem> ();
|
||||
public List<LLUUID> subscriptionData = new List<LLUUID>();
|
||||
|
||||
public UserPresenceData()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -48,6 +48,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
: base("GET", "/presence")
|
||||
{
|
||||
m_log.Info("[REST]: In Get Request");
|
||||
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request)
|
||||
|
@ -56,7 +57,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
byte[] result = new byte[] {};
|
||||
try
|
||||
{
|
||||
string[] p = param.Split(new[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries);
|
||||
string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
if (p.Length > 0)
|
||||
{
|
||||
|
@ -68,6 +69,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
"[REST]: GET:/presence ignoring request with malformed UUID {0}", p[0]);
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -82,11 +84,6 @@ namespace OpenSim.Grid.MessagingServer
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public PostXMPPStreamHandler()
|
||||
: base("POST", "/presence")
|
||||
{
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request)
|
||||
{
|
||||
string param = GetParam(path);
|
||||
|
@ -100,5 +97,12 @@ namespace OpenSim.Grid.MessagingServer
|
|||
|
||||
return new byte[] {};
|
||||
}
|
||||
|
||||
public PostXMPPStreamHandler()
|
||||
: base("POST", "/presence")
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -39,7 +39,7 @@ namespace OpenSim.Grid.ScriptServer
|
|||
XmlConfigurator.Configure();
|
||||
|
||||
AppDomain.CurrentDomain.UnhandledException +=
|
||||
CurrentDomain_UnhandledException;
|
||||
new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
|
||||
|
||||
// Application is starting
|
||||
SE = new ScriptServerMain();
|
||||
|
@ -50,7 +50,7 @@ namespace OpenSim.Grid.ScriptServer
|
|||
Console.WriteLine(String.Empty);
|
||||
Console.WriteLine("APPLICATION EXCEPTION DETECTED");
|
||||
Console.WriteLine(String.Empty);
|
||||
Console.WriteLine("Application is terminating: " + e.IsTerminating);
|
||||
Console.WriteLine("Application is terminating: " + e.IsTerminating.ToString());
|
||||
//Console.WriteLine("Exception:");
|
||||
//Console.WriteLine(e.ExceptionObject.ToString());
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@ using OpenSim.Region.Environment.Scenes;
|
|||
|
||||
namespace OpenSim.Grid.ScriptServer
|
||||
{
|
||||
public class FakeScene : Scene
|
||||
public class FakeScene: Scene
|
||||
{
|
||||
public FakeScene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager,
|
||||
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
|
||||
|
|
|
@ -34,13 +34,9 @@ namespace OpenSim.Grid.ScriptServer
|
|||
{
|
||||
// This object will be exposed over remoting. It is a singleton, so it exists only in as one instance.
|
||||
|
||||
#region ServerRemotingObject Members
|
||||
|
||||
ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ServerRemotingObject.Events()
|
||||
{
|
||||
return ScriptServerMain.Engine.EventManager();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -31,10 +31,9 @@ using System.Runtime.Remoting.Channels.Tcp;
|
|||
|
||||
namespace OpenSim.Grid.ScriptServer
|
||||
{
|
||||
internal class RemotingServer
|
||||
class RemotingServer
|
||||
{
|
||||
private readonly TcpChannel channel;
|
||||
|
||||
TcpChannel channel;
|
||||
public RemotingServer(int port, string instanceName)
|
||||
{
|
||||
// Create an instance of a channel
|
||||
|
@ -43,7 +42,7 @@ namespace OpenSim.Grid.ScriptServer
|
|||
|
||||
// Register as an available service with the name HelloWorld
|
||||
RemotingConfiguration.RegisterWellKnownServiceType(
|
||||
typeof (RemotingObject),
|
||||
typeof(RemotingObject),
|
||||
instanceName,
|
||||
WellKnownObjectMode.Singleton);
|
||||
}
|
||||
|
|
|
@ -32,13 +32,8 @@ namespace OpenSim.Grid.ScriptServer.ScriptServer.Region
|
|||
// These are events that the region needs to have
|
||||
|
||||
// TEMP: Using System.Delegate -- needs replacing with a real delegate
|
||||
|
||||
#region Delegates
|
||||
|
||||
public delegate void DefaultDelegate();
|
||||
|
||||
#endregion
|
||||
|
||||
public event DefaultDelegate onScriptRez;
|
||||
public event DefaultDelegate onstate_entry;
|
||||
public event DefaultDelegate onstate_exit;
|
||||
|
|
|
@ -29,8 +29,8 @@ namespace OpenSim.Grid.ScriptServer.ScriptServer.Region
|
|||
{
|
||||
public class RegionConnectionManager : RegionBase
|
||||
{
|
||||
private object m_Connection;
|
||||
private ScriptServerMain m_ScriptServerMain;
|
||||
private object m_Connection;
|
||||
|
||||
public RegionConnectionManager(ScriptServerMain scm, object Connection)
|
||||
{
|
||||
|
|
|
@ -34,10 +34,12 @@ namespace OpenSim.Grid.ScriptServer.ScriptServer
|
|||
{
|
||||
internal class RegionCommManager
|
||||
{
|
||||
private readonly ScriptServerMain m_ScriptServerMain;
|
||||
private readonly List<RegionConnectionManager> Regions = new List<RegionConnectionManager>();
|
||||
private Thread listenThread;
|
||||
|
||||
private List<RegionConnectionManager> Regions = new List<RegionConnectionManager>();
|
||||
|
||||
private ScriptServerMain m_ScriptServerMain;
|
||||
|
||||
public RegionCommManager(ScriptServerMain scm)
|
||||
{
|
||||
m_ScriptServerMain = scm;
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Grid.ScriptServer.ScriptServer
|
|||
{
|
||||
m_log.Error("[ScriptEngine]: " +
|
||||
"Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
|
||||
e.StackTrace);
|
||||
e.StackTrace.ToString());
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ namespace OpenSim.Grid.ScriptServer.ScriptServer
|
|||
ScriptServerInterfaces.ScriptEngine ret;
|
||||
//try
|
||||
//{
|
||||
ret = (ScriptServerInterfaces.ScriptEngine) Activator.CreateInstance(t);
|
||||
ret = (ScriptServerInterfaces.ScriptEngine)Activator.CreateInstance(t);
|
||||
//}
|
||||
//catch (Exception e)
|
||||
//{
|
||||
|
|
|
@ -32,8 +32,8 @@ namespace OpenSim.Grid.ScriptServer.ScriptServer
|
|||
{
|
||||
internal class ScriptEngineManager
|
||||
{
|
||||
private readonly ScriptEngineLoader ScriptEngineLoader;
|
||||
private readonly List<ScriptServerInterfaces.ScriptEngine> scriptEngines = new List<ScriptServerInterfaces.ScriptEngine>();
|
||||
private ScriptEngineLoader ScriptEngineLoader;
|
||||
private List<ScriptServerInterfaces.ScriptEngine> scriptEngines = new List<ScriptServerInterfaces.ScriptEngine>();
|
||||
private ScriptServerMain m_ScriptServerMain;
|
||||
|
||||
// Initialize
|
||||
|
|
|
@ -44,18 +44,18 @@ namespace OpenSim.Grid.ScriptServer
|
|||
//
|
||||
// Root object. Creates objects used.
|
||||
//
|
||||
private int listenPort = 8010;
|
||||
|
||||
// TEMP
|
||||
public static ScriptServerInterfaces.ScriptEngine Engine;
|
||||
private int listenPort = 8010;
|
||||
//public static FakeScene m_Scene = new FakeScene(null,null,null,null,null,null,null,null,null,false, false, false);
|
||||
|
||||
// Objects we use
|
||||
internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
|
||||
internal ScriptEngineManager ScriptEngines; // Loads scriptengines
|
||||
//internal RemotingServer m_RemotingServer;
|
||||
internal TCPServer m_TCPServer;
|
||||
internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
|
||||
internal TRPC_Remote RPC;
|
||||
internal ScriptEngineManager ScriptEngines; // Loads scriptengines
|
||||
|
||||
public ScriptServerMain()
|
||||
{
|
||||
|
@ -74,7 +74,7 @@ namespace OpenSim.Grid.ScriptServer
|
|||
//m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");
|
||||
m_TCPServer = new TCPServer(listenPort);
|
||||
RPC = new TRPC_Remote(m_TCPServer);
|
||||
RPC.ReceiveCommand += RPC_ReceiveCommand;
|
||||
RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
|
||||
m_TCPServer.StartListen();
|
||||
|
||||
Console.ReadLine();
|
||||
|
@ -93,7 +93,7 @@ namespace OpenSim.Grid.ScriptServer
|
|||
|
||||
if (Command == "OnRezScript")
|
||||
{
|
||||
Engine.EventManager().OnRezScript((uint) p[0], new LLUUID((string) p[1]), (string) p[2]);
|
||||
Engine.EventManager().OnRezScript((uint)p[0], new LLUUID((string)p[1]), (string)p[2]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -48,61 +48,12 @@ namespace OpenSim.Grid.UserServer
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private UserConfig Cfg;
|
||||
private LLUUID m_lastCreatedUser = LLUUID.Random();
|
||||
|
||||
public UserManager m_userManager;
|
||||
public UserLoginService m_loginService;
|
||||
public MessageServersConnector m_messagesService;
|
||||
public UserManager m_userManager;
|
||||
|
||||
private OpenUser_Main()
|
||||
{
|
||||
m_console = new ConsoleBase("OpenUser", this);
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
#region conscmd_callback Members
|
||||
|
||||
public override void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
base.RunCmd(cmd, cmdparams);
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
case "help":
|
||||
m_console.Notice("create user - create a new user");
|
||||
m_console.Notice("stats - statistical information for this server");
|
||||
m_console.Notice("shutdown - shutdown the grid (USE CAUTION!)");
|
||||
break;
|
||||
|
||||
case "create":
|
||||
do_create(cmdparams[0]);
|
||||
break;
|
||||
|
||||
case "shutdown":
|
||||
m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation;
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
|
||||
case "stats":
|
||||
m_console.Notice(StatsManager.UserStats.Report());
|
||||
break;
|
||||
|
||||
case "test-inventory":
|
||||
// RestObjectPosterResponse<List<InventoryFolderBase>> requester = new RestObjectPosterResponse<List<InventoryFolderBase>>();
|
||||
// requester.ReturnResponseVal = TestResponse;
|
||||
// requester.BeginPostObject<LLUUID>(m_userManager._config.InventoryUrl + "RootFolders/", m_lastCreatedUser);
|
||||
SynchronousRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>("POST",
|
||||
m_userManager.
|
||||
_config.
|
||||
InventoryUrl +
|
||||
"RootFolders/",
|
||||
m_lastCreatedUser);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
private LLUUID m_lastCreatedUser = LLUUID.Random();
|
||||
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
|
@ -117,6 +68,12 @@ namespace OpenSim.Grid.UserServer
|
|||
userserver.Work();
|
||||
}
|
||||
|
||||
private OpenUser_Main()
|
||||
{
|
||||
m_console = new ConsoleBase("OpenUser", this);
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
private void Work()
|
||||
{
|
||||
m_console.Notice("Enter help for a list of commands\n");
|
||||
|
@ -236,6 +193,7 @@ namespace OpenSim.Grid.UserServer
|
|||
+ " Please contact your inventory service provider for more information.",
|
||||
userID));
|
||||
}
|
||||
|
||||
}
|
||||
catch (WebException e)
|
||||
{
|
||||
|
@ -253,6 +211,46 @@ namespace OpenSim.Grid.UserServer
|
|||
}
|
||||
}
|
||||
|
||||
public override void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
base.RunCmd(cmd, cmdparams);
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
case "help":
|
||||
m_console.Notice("create user - create a new user");
|
||||
m_console.Notice("stats - statistical information for this server");
|
||||
m_console.Notice("shutdown - shutdown the grid (USE CAUTION!)");
|
||||
break;
|
||||
|
||||
case "create":
|
||||
do_create(cmdparams[0]);
|
||||
break;
|
||||
|
||||
case "shutdown":
|
||||
m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation;
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
|
||||
case "stats":
|
||||
m_console.Notice(StatsManager.UserStats.Report());
|
||||
break;
|
||||
|
||||
case "test-inventory":
|
||||
// RestObjectPosterResponse<List<InventoryFolderBase>> requester = new RestObjectPosterResponse<List<InventoryFolderBase>>();
|
||||
// requester.ReturnResponseVal = TestResponse;
|
||||
// requester.BeginPostObject<LLUUID>(m_userManager._config.InventoryUrl + "RootFolders/", m_lastCreatedUser);
|
||||
SynchronousRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>("POST",
|
||||
m_userManager.
|
||||
_config.
|
||||
InventoryUrl +
|
||||
"RootFolders/",
|
||||
m_lastCreatedUser);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void TestResponse(List<InventoryFolderBase> resp)
|
||||
{
|
||||
m_console.Notice("response got");
|
||||
|
@ -267,7 +265,8 @@ namespace OpenSim.Grid.UserServer
|
|||
ulong regionhandle, float positionX, float positionY,
|
||||
float positionZ, string firstname, string lastname)
|
||||
{
|
||||
m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX,
|
||||
|
||||
m_messagesService.TellMessageServersAboutUser( agentID, sessionID, RegionID, regionhandle, positionX,
|
||||
positionY, positionZ, firstname, lastname);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -78,7 +78,6 @@ namespace OpenSim.Grid.UserServer
|
|||
MessageServers["URI"] = msginfo;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveResponsibleRegion(string URI, ulong regionhandle)
|
||||
{
|
||||
if (!MessageServers.ContainsKey(URI))
|
||||
|
@ -94,19 +93,19 @@ namespace OpenSim.Grid.UserServer
|
|||
MessageServers["URI"] = msginfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
public XmlRpcResponse XmlRPCRegisterMessageServer(XmlRpcRequest request)
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
if (requestData.Contains("uri"))
|
||||
{
|
||||
string URI = (string) requestData["uri"];
|
||||
string sendkey = (string) requestData["sendkey"];
|
||||
string recvkey = (string) requestData["recvkey"];
|
||||
string URI = (string)requestData["uri"];
|
||||
string sendkey=(string)requestData["sendkey"];
|
||||
string recvkey=(string)requestData["recvkey"];
|
||||
MessageServerInfo m = new MessageServerInfo();
|
||||
m.URI = URI;
|
||||
m.sendkey = sendkey;
|
||||
|
@ -117,16 +116,15 @@ namespace OpenSim.Grid.UserServer
|
|||
}
|
||||
return response;
|
||||
}
|
||||
|
||||
public XmlRpcResponse XmlRPCDeRegisterMessageServer(XmlRpcRequest request)
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
if (requestData.Contains("uri"))
|
||||
{
|
||||
string URI = (string) requestData["uri"];
|
||||
string URI = (string)requestData["uri"];
|
||||
|
||||
DeRegisterMessageServer(URI);
|
||||
responseData["responsestring"] = "TRUE";
|
||||
|
@ -134,21 +132,20 @@ namespace OpenSim.Grid.UserServer
|
|||
}
|
||||
return response;
|
||||
}
|
||||
|
||||
public XmlRpcResponse XmlRPCUserMovedtoRegion(XmlRpcRequest request)
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
if (requestData.Contains("fromuri"))
|
||||
{
|
||||
string sURI = (string) requestData["fromuri"];
|
||||
string sagentID = (string) requestData["agentid"];
|
||||
string ssessionID = (string) requestData["sessionid"];
|
||||
string scurrentRegionID = (string) requestData["regionid"];
|
||||
string sregionhandle = (string) requestData["regionhandle"];
|
||||
string scurrentpos = (string) requestData["currentpos"];
|
||||
string sURI = (string)requestData["fromuri"];
|
||||
string sagentID = (string)requestData["agentid"];
|
||||
string ssessionID = (string)requestData["sessionid"];
|
||||
string scurrentRegionID = (string)requestData["regionid"];
|
||||
string sregionhandle = (string)requestData["regionhandle"];
|
||||
string scurrentpos = (string)requestData["currentpos"];
|
||||
//LLVector3.TryParse((string)reader["currentPos"], out retval.currentPos);
|
||||
// TODO: Okay now raise event so the user server can pass this data to the Usermanager
|
||||
|
||||
|
@ -196,7 +193,7 @@ namespace OpenSim.Grid.UserServer
|
|||
// }
|
||||
foreach (MessageServerInfo serv in MessageServers.Values)
|
||||
{
|
||||
NotifyMessageServerAboutUserLogoff(serv, agentID);
|
||||
NotifyMessageServerAboutUserLogoff(serv,agentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -253,6 +250,7 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
m_log.Warn("[MSGCONNECTOR]: Unable to notify Message Server about login. Presence might be borked for this user");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -47,7 +47,9 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private UserLoggedInAtLocation handlerUserLoggedInAtLocation;
|
||||
public event UserLoggedInAtLocation OnUserLoggedInAtLocation;
|
||||
|
||||
private UserLoggedInAtLocation handlerUserLoggedInAtLocation = null;
|
||||
|
||||
public UserConfig m_config;
|
||||
|
||||
|
@ -59,8 +61,6 @@ namespace OpenSim.Grid.UserServer
|
|||
m_config = config;
|
||||
}
|
||||
|
||||
public event UserLoggedInAtLocation OnUserLoggedInAtLocation;
|
||||
|
||||
/// <summary>
|
||||
/// Customises the login response and fills in missing values.
|
||||
/// </summary>
|
||||
|
@ -95,8 +95,7 @@ namespace OpenSim.Grid.UserServer
|
|||
else
|
||||
{
|
||||
string[] startLocationRequestParsed = Util.ParseStartLocationRequest(startLocationRequest);
|
||||
m_log.Info("[DEBUGLOGINPARSE]: 1:" + startLocationRequestParsed[0] + ", 2:" + startLocationRequestParsed[1] + ", 3:" +
|
||||
startLocationRequestParsed[2] + ", 4:" + startLocationRequestParsed[3]);
|
||||
m_log.Info("[DEBUGLOGINPARSE]: 1:" + startLocationRequestParsed[0] + ", 2:" + startLocationRequestParsed[1] + ", 3:" + startLocationRequestParsed[2] + ", 4:" + startLocationRequestParsed[3]);
|
||||
if (startLocationRequestParsed[0] == "last")
|
||||
{
|
||||
// TODO: Parse out startlocationrequest string in the format; 'uri:RegionName&X&Y&Z'
|
||||
|
@ -120,9 +119,7 @@ namespace OpenSim.Grid.UserServer
|
|||
RegionProfileData.RequestSimProfileData(
|
||||
theUser.HomeRegion, m_config.GridServerURL,
|
||||
m_config.GridSendKey, m_config.GridRecvKey);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
start_x = Convert.ToInt32(startLocationRequestParsed[1]);
|
||||
start_y = Convert.ToInt32(startLocationRequestParsed[2]);
|
||||
start_z = Convert.ToInt32(startLocationRequestParsed[3]);
|
||||
|
@ -133,20 +130,20 @@ namespace OpenSim.Grid.UserServer
|
|||
// Customise the response
|
||||
//CFK: This is redundant and the next message should always appear.
|
||||
//CFK: m_log.Info("[LOGIN]: Home Location");
|
||||
response.Home = "{'region_handle':[r" + (SimInfo.regionLocX * Constants.RegionSize) + ",r" +
|
||||
(SimInfo.regionLocY * Constants.RegionSize) + "], " +
|
||||
"'position':[r" + theUser.HomeLocation.X + ",r" +
|
||||
theUser.HomeLocation.Y + ",r" + theUser.HomeLocation.Z + "], " +
|
||||
"'look_at':[r" + theUser.HomeLocation.X + ",r" +
|
||||
theUser.HomeLocation.Y + ",r" + theUser.HomeLocation.Z + "]}";
|
||||
response.Home = "{'region_handle':[r" + (SimInfo.regionLocX * Constants.RegionSize).ToString() + ",r" +
|
||||
(SimInfo.regionLocY * Constants.RegionSize).ToString() + "], " +
|
||||
"'position':[r" + theUser.HomeLocation.X.ToString() + ",r" +
|
||||
theUser.HomeLocation.Y.ToString() + ",r" + theUser.HomeLocation.Z.ToString() + "], " +
|
||||
"'look_at':[r" + theUser.HomeLocation.X.ToString() + ",r" +
|
||||
theUser.HomeLocation.Y.ToString() + ",r" + theUser.HomeLocation.Z.ToString() + "]}";
|
||||
|
||||
// Destination
|
||||
//CFK: The "Notifying" message always seems to appear, so subsume the data from this message into
|
||||
//CFK: the next one for X & Y and comment this one.
|
||||
//CFK: m_log.Info("[LOGIN]: CUSTOMISERESPONSE: Region X: " + SimInfo.regionLocX +
|
||||
//CFK: "; Region Y: " + SimInfo.regionLocY);
|
||||
response.SimAddress = Util.GetHostFromDNS(SimInfo.serverURI.Split(new[] {'/', ':'})[3]).ToString();
|
||||
response.SimPort = uint.Parse(SimInfo.serverURI.Split(new[] {'/', ':'})[4]);
|
||||
response.SimAddress = Util.GetHostFromDNS(SimInfo.serverURI.Split(new char[] { '/', ':' })[3]).ToString();
|
||||
response.SimPort = uint.Parse(SimInfo.serverURI.Split(new char[] { '/', ':' })[4]);
|
||||
response.RegionX = SimInfo.regionLocX;
|
||||
response.RegionY = SimInfo.regionLocY;
|
||||
|
||||
|
@ -166,8 +163,7 @@ namespace OpenSim.Grid.UserServer
|
|||
|
||||
theUser.CurrentAgent.Region = SimInfo.UUID;
|
||||
theUser.CurrentAgent.Handle = SimInfo.regionHandle;
|
||||
if (start_x >= 0 && start_y >= 0 && start_z >= 0)
|
||||
{
|
||||
if (start_x >= 0 && start_y >= 0 && start_z >= 0) {
|
||||
LLVector3 tmp_v = new LLVector3(start_x, start_y, start_z);
|
||||
theUser.CurrentAgent.Position = tmp_v;
|
||||
}
|
||||
|
@ -207,9 +203,8 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
//m_log.Info("[LOGIN]: Letting other objects know about login");
|
||||
handlerUserLoggedInAtLocation(theUser.ID, theUser.CurrentAgent.SessionID, theUser.CurrentAgent.Region,
|
||||
theUser.CurrentAgent.Handle, theUser.CurrentAgent.Position.X, theUser.CurrentAgent.Position.Y,
|
||||
theUser.CurrentAgent.Position.Z,
|
||||
theUser.FirstName, theUser.SurName);
|
||||
theUser.CurrentAgent.Handle, theUser.CurrentAgent.Position.X,theUser.CurrentAgent.Position.Y,theUser.CurrentAgent.Position.Z,
|
||||
theUser.FirstName,theUser.SurName);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
|
@ -223,10 +218,10 @@ namespace OpenSim.Grid.UserServer
|
|||
// Send him to default region instead
|
||||
// Load information from the gridserver
|
||||
|
||||
ulong defaultHandle = (((ulong) m_config.DefaultX * Constants.RegionSize) << 32) | ((ulong) m_config.DefaultY * Constants.RegionSize);
|
||||
ulong defaultHandle = (((ulong)m_config.DefaultX * Constants.RegionSize) << 32) | ((ulong)m_config.DefaultY * Constants.RegionSize);
|
||||
|
||||
m_log.Warn(
|
||||
"[LOGIN]: Home region not available: sending to default " + defaultHandle);
|
||||
"[LOGIN]: Home region not available: sending to default " + defaultHandle.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -236,19 +231,19 @@ namespace OpenSim.Grid.UserServer
|
|||
|
||||
// Customise the response
|
||||
m_log.Info("[LOGIN]: Home Location");
|
||||
response.Home = "{'region_handle':[r" + (SimInfo.regionLocX * Constants.RegionSize) + ",r" +
|
||||
(SimInfo.regionLocY * Constants.RegionSize) + "], " +
|
||||
"'position':[r" + theUser.HomeLocation.X + ",r" +
|
||||
theUser.HomeLocation.Y + ",r" + theUser.HomeLocation.Z + "], " +
|
||||
"'look_at':[r" + theUser.HomeLocation.X + ",r" +
|
||||
theUser.HomeLocation.Y + ",r" + theUser.HomeLocation.Z + "]}";
|
||||
response.Home = "{'region_handle':[r" + (SimInfo.regionLocX * Constants.RegionSize).ToString() + ",r" +
|
||||
(SimInfo.regionLocY * Constants.RegionSize).ToString() + "], " +
|
||||
"'position':[r" + theUser.HomeLocation.X.ToString() + ",r" +
|
||||
theUser.HomeLocation.Y.ToString() + ",r" + theUser.HomeLocation.Z.ToString() + "], " +
|
||||
"'look_at':[r" + theUser.HomeLocation.X.ToString() + ",r" +
|
||||
theUser.HomeLocation.Y.ToString() + ",r" + theUser.HomeLocation.Z.ToString() + "]}";
|
||||
|
||||
// Destination
|
||||
m_log.Info("[LOGIN]: " +
|
||||
"CUSTOMISERESPONSE: Region X: " + SimInfo.regionLocX + "; Region Y: " +
|
||||
SimInfo.regionLocY);
|
||||
response.SimAddress = Util.GetHostFromDNS(SimInfo.serverURI.Split(new[] {'/', ':'})[3]).ToString();
|
||||
response.SimPort = uint.Parse(SimInfo.serverURI.Split(new[] {'/', ':'})[4]);
|
||||
response.SimAddress = Util.GetHostFromDNS(SimInfo.serverURI.Split(new char[] { '/', ':' })[3]).ToString();
|
||||
response.SimPort = uint.Parse(SimInfo.serverURI.Split(new char[] { '/', ':' })[4]);
|
||||
response.RegionX = SimInfo.regionLocX;
|
||||
response.RegionY = SimInfo.regionLocY;
|
||||
|
||||
|
@ -288,8 +283,7 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
m_log.Info("[LOGIN]: Letting other objects know about login");
|
||||
handlerUserLoggedInAtLocation(theUser.ID, theUser.CurrentAgent.SessionID, theUser.CurrentAgent.Region,
|
||||
theUser.CurrentAgent.Handle, theUser.CurrentAgent.Position.X, theUser.CurrentAgent.Position.Y,
|
||||
theUser.CurrentAgent.Position.Z,
|
||||
theUser.CurrentAgent.Handle, theUser.CurrentAgent.Position.X, theUser.CurrentAgent.Position.Y, theUser.CurrentAgent.Position.Z,
|
||||
theUser.FirstName, theUser.SurName);
|
||||
}
|
||||
}
|
||||
|
@ -297,7 +291,7 @@ namespace OpenSim.Grid.UserServer
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[LOGIN]: Default region also not available");
|
||||
m_log.Warn("[LOGIN]: " + e);
|
||||
m_log.Warn("[LOGIN]: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -44,8 +44,8 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private logOffUser handlerLogOffUser;
|
||||
public event logOffUser OnLogOffUser;
|
||||
private logOffUser handlerLogOffUser = null;
|
||||
|
||||
/// <summary>
|
||||
/// Deletes an active agent session
|
||||
|
@ -81,14 +81,14 @@ namespace OpenSim.Grid.UserServer
|
|||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable responseData = new Hashtable();
|
||||
// Query Result Information
|
||||
responseData["queryid"] = queryID.ToString();
|
||||
responseData["avcount"] = returnUsers.Count.ToString();
|
||||
responseData["queryid"] = (string) queryID.ToString();
|
||||
responseData["avcount"] = (string) returnUsers.Count.ToString();
|
||||
|
||||
for (int i = 0; i < returnUsers.Count; i++)
|
||||
{
|
||||
responseData["avatarid" + i] = returnUsers[i].AvatarID.ToString();
|
||||
responseData["firstname" + i] = returnUsers[i].firstName;
|
||||
responseData["lastname" + i] = returnUsers[i].lastName;
|
||||
responseData["avatarid" + i.ToString()] = returnUsers[i].AvatarID.ToString();
|
||||
responseData["firstname" + i.ToString()] = returnUsers[i].firstName;
|
||||
responseData["lastname" + i.ToString()] = returnUsers[i].lastName;
|
||||
}
|
||||
response.Value = responseData;
|
||||
|
||||
|
@ -101,14 +101,14 @@ namespace OpenSim.Grid.UserServer
|
|||
Hashtable responseData = new Hashtable();
|
||||
// Query Result Information
|
||||
|
||||
responseData["avcount"] = returnUsers.Count.ToString();
|
||||
responseData["avcount"] = (string)returnUsers.Count.ToString();
|
||||
|
||||
for (int i = 0; i < returnUsers.Count; i++)
|
||||
{
|
||||
responseData["ownerID" + i] = returnUsers[i].FriendListOwner.UUID.ToString();
|
||||
responseData["friendID" + i] = returnUsers[i].Friend.UUID.ToString();
|
||||
responseData["ownerPerms" + i] = returnUsers[i].FriendListOwnerPerms.ToString();
|
||||
responseData["friendPerms" + i] = returnUsers[i].FriendPerms.ToString();
|
||||
responseData["ownerID" + i.ToString()] = returnUsers[i].FriendListOwner.UUID.ToString();
|
||||
responseData["friendID" + i.ToString()] = returnUsers[i].Friend.UUID.ToString();
|
||||
responseData["ownerPerms" + i.ToString()] = returnUsers[i].FriendListOwnerPerms.ToString();
|
||||
responseData["friendPerms" + i.ToString()] = returnUsers[i].FriendPerms.ToString();
|
||||
}
|
||||
response.Value = responseData;
|
||||
|
||||
|
@ -156,21 +156,6 @@ namespace OpenSim.Grid.UserServer
|
|||
return response;
|
||||
}
|
||||
|
||||
public override UserProfileData SetupMasterUser(string firstName, string lastName)
|
||||
{
|
||||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
|
||||
public override UserProfileData SetupMasterUser(string firstName, string lastName, string password)
|
||||
{
|
||||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
|
||||
public override UserProfileData SetupMasterUser(LLUUID uuid)
|
||||
{
|
||||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
|
||||
#region XMLRPC User Methods
|
||||
|
||||
public XmlRpcResponse XmlRPCGetAvatarPickerAvatar(XmlRpcRequest request)
|
||||
|
@ -193,7 +178,7 @@ namespace OpenSim.Grid.UserServer
|
|||
public XmlRpcResponse XmlRpcResponseXmlRPCAddUserFriend(XmlRpcRequest request)
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable responseData = new Hashtable();
|
||||
string returnString = "FALSE";
|
||||
// Query Result Information
|
||||
|
@ -201,8 +186,7 @@ namespace OpenSim.Grid.UserServer
|
|||
if (requestData.Contains("ownerID") && requestData.Contains("friendID") && requestData.Contains("friendPerms"))
|
||||
{
|
||||
// UserManagerBase.AddNewuserFriend
|
||||
AddNewUserFriend(new LLUUID((string) requestData["ownerID"]), new LLUUID((string) requestData["friendID"]),
|
||||
(uint) Convert.ToInt32((string) requestData["friendPerms"]));
|
||||
AddNewUserFriend(new LLUUID((string)requestData["ownerID"]), new LLUUID((string)requestData["friendID"]), (uint)Convert.ToInt32((string)requestData["friendPerms"]));
|
||||
returnString = "TRUE";
|
||||
}
|
||||
responseData["returnString"] = returnString;
|
||||
|
@ -213,7 +197,7 @@ namespace OpenSim.Grid.UserServer
|
|||
public XmlRpcResponse XmlRpcResponseXmlRPCRemoveUserFriend(XmlRpcRequest request)
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable responseData = new Hashtable();
|
||||
string returnString = "FALSE";
|
||||
// Query Result Information
|
||||
|
@ -221,7 +205,7 @@ namespace OpenSim.Grid.UserServer
|
|||
if (requestData.Contains("ownerID") && requestData.Contains("friendID"))
|
||||
{
|
||||
// UserManagerBase.AddNewuserFriend
|
||||
RemoveUserFriend(new LLUUID((string) requestData["ownerID"]), new LLUUID((string) requestData["friendID"]));
|
||||
RemoveUserFriend(new LLUUID((string)requestData["ownerID"]), new LLUUID((string)requestData["friendID"]));
|
||||
returnString = "TRUE";
|
||||
}
|
||||
responseData["returnString"] = returnString;
|
||||
|
@ -232,14 +216,13 @@ namespace OpenSim.Grid.UserServer
|
|||
public XmlRpcResponse XmlRpcResponseXmlRPCUpdateUserFriendPerms(XmlRpcRequest request)
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable responseData = new Hashtable();
|
||||
string returnString = "FALSE";
|
||||
|
||||
if (requestData.Contains("ownerID") && requestData.Contains("friendID") && requestData.Contains("friendPerms"))
|
||||
{
|
||||
UpdateUserFriendPerms(new LLUUID((string) requestData["ownerID"]), new LLUUID((string) requestData["friendID"]),
|
||||
(uint) Convert.ToInt32((string) requestData["friendPerms"]));
|
||||
UpdateUserFriendPerms(new LLUUID((string)requestData["ownerID"]), new LLUUID((string)requestData["friendID"]), (uint)Convert.ToInt32((string)requestData["friendPerms"]));
|
||||
// UserManagerBase.
|
||||
returnString = "TRUE";
|
||||
}
|
||||
|
@ -251,14 +234,14 @@ namespace OpenSim.Grid.UserServer
|
|||
public XmlRpcResponse XmlRpcResponseXmlRPCGetUserFriendList(XmlRpcRequest request)
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
List<FriendListItem> returndata = new List<FriendListItem>();
|
||||
|
||||
if (requestData.Contains("ownerID"))
|
||||
{
|
||||
returndata = GetUserFriendList(new LLUUID((string) requestData["ownerID"]));
|
||||
returndata = this.GetUserFriendList(new LLUUID((string)requestData["ownerID"]));
|
||||
}
|
||||
|
||||
return FriendListItemListtoXmlRPCResponse(returndata);
|
||||
|
@ -338,7 +321,7 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
m_log.Debug("[UserManager]: Got request to update user profile");
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
UserProfileData userProfile;
|
||||
|
@ -347,7 +330,7 @@ namespace OpenSim.Grid.UserServer
|
|||
return CreateUnknownUserErrorResponse();
|
||||
}
|
||||
|
||||
LLUUID UserUUID = new LLUUID((string) requestData["avatar_uuid"]);
|
||||
LLUUID UserUUID = new LLUUID((string)requestData["avatar_uuid"]);
|
||||
userProfile = GetUserProfile(UserUUID);
|
||||
if (null == userProfile)
|
||||
{
|
||||
|
@ -359,11 +342,11 @@ namespace OpenSim.Grid.UserServer
|
|||
}
|
||||
if (requestData.Contains("FLImageID"))
|
||||
{
|
||||
userProfile.FirstLifeImage = new LLUUID((string) requestData["FLImageID"]);
|
||||
userProfile.FirstLifeImage = new LLUUID((string)requestData["FLImageID"]);
|
||||
}
|
||||
if (requestData.Contains("ImageID"))
|
||||
{
|
||||
userProfile.Image = new LLUUID((string) requestData["ImageID"]);
|
||||
userProfile.Image = new LLUUID((string)requestData["ImageID"]);
|
||||
}
|
||||
// dont' know how yet
|
||||
if (requestData.Contains("MaturePublish"))
|
||||
|
@ -371,11 +354,11 @@ namespace OpenSim.Grid.UserServer
|
|||
}
|
||||
if (requestData.Contains("AboutText"))
|
||||
{
|
||||
userProfile.AboutText = (string) requestData["AboutText"];
|
||||
userProfile.AboutText = (string)requestData["AboutText"];
|
||||
}
|
||||
if (requestData.Contains("FLAboutText"))
|
||||
{
|
||||
userProfile.FirstLifeAboutText = (string) requestData["FLAboutText"];
|
||||
userProfile.FirstLifeAboutText = (string)requestData["FLAboutText"];
|
||||
}
|
||||
// not in DB yet.
|
||||
if (requestData.Contains("ProfileURL"))
|
||||
|
@ -385,7 +368,7 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
try
|
||||
{
|
||||
userProfile.HomeRegion = Convert.ToUInt64((string) requestData["home_region"]);
|
||||
userProfile.HomeRegion = Convert.ToUInt64((string)requestData["home_region"]);
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
|
@ -399,23 +382,25 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
m_log.Error("[PROFILE]:Failed to set home region, Value was too large");
|
||||
}
|
||||
|
||||
}
|
||||
if (requestData.Contains("home_pos_x"))
|
||||
{
|
||||
try
|
||||
{
|
||||
userProfile.HomeLocationX = (float) Convert.ToDecimal((string) requestData["home_pos_x"]);
|
||||
userProfile.HomeLocationX = (float)Convert.ToDecimal((string)requestData["home_pos_x"]);
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
m_log.Error("[PROFILE]:Failed to set home postion x");
|
||||
}
|
||||
|
||||
}
|
||||
if (requestData.Contains("home_pos_y"))
|
||||
{
|
||||
try
|
||||
{
|
||||
userProfile.HomeLocationY = (float) Convert.ToDecimal((string) requestData["home_pos_y"]);
|
||||
userProfile.HomeLocationY = (float)Convert.ToDecimal((string)requestData["home_pos_y"]);
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
|
@ -426,7 +411,7 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
try
|
||||
{
|
||||
userProfile.HomeLocationZ = (float) Convert.ToDecimal((string) requestData["home_pos_z"]);
|
||||
userProfile.HomeLocationZ = (float)Convert.ToDecimal((string)requestData["home_pos_z"]);
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
|
@ -437,7 +422,7 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
try
|
||||
{
|
||||
userProfile.HomeLookAtX = (float) Convert.ToDecimal((string) requestData["home_look_x"]);
|
||||
userProfile.HomeLookAtX = (float)Convert.ToDecimal((string)requestData["home_look_x"]);
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
|
@ -448,7 +433,7 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
try
|
||||
{
|
||||
userProfile.HomeLookAtY = (float) Convert.ToDecimal((string) requestData["home_look_y"]);
|
||||
userProfile.HomeLookAtY = (float)Convert.ToDecimal((string)requestData["home_look_y"]);
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
|
@ -459,7 +444,7 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
try
|
||||
{
|
||||
userProfile.HomeLookAtZ = (float) Convert.ToDecimal((string) requestData["home_look_z"]);
|
||||
userProfile.HomeLookAtZ = (float)Convert.ToDecimal((string)requestData["home_look_z"]);
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
|
@ -476,18 +461,18 @@ namespace OpenSim.Grid.UserServer
|
|||
public XmlRpcResponse XmlRPCLogOffUserMethodUUID(XmlRpcRequest request)
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
if (requestData.Contains("avatar_uuid"))
|
||||
{
|
||||
try
|
||||
{
|
||||
LLUUID userUUID = new LLUUID((string) requestData["avatar_uuid"]);
|
||||
LLUUID RegionID = new LLUUID((string) requestData["region_uuid"]);
|
||||
ulong regionhandle = (ulong) Convert.ToInt64((string) requestData["region_handle"]);
|
||||
float posx = (float) Convert.ToDecimal((string) requestData["region_pos_x"]);
|
||||
float posy = (float) Convert.ToDecimal((string) requestData["region_pos_y"]);
|
||||
float posz = (float) Convert.ToDecimal((string) requestData["region_pos_z"]);
|
||||
LLUUID userUUID = new LLUUID((string)requestData["avatar_uuid"]);
|
||||
LLUUID RegionID = new LLUUID((string)requestData["region_uuid"]);
|
||||
ulong regionhandle = (ulong)Convert.ToInt64((string)requestData["region_handle"]);
|
||||
float posx = (float)Convert.ToDecimal((string)requestData["region_pos_x"]);
|
||||
float posy = (float)Convert.ToDecimal((string)requestData["region_pos_y"]);
|
||||
float posz = (float)Convert.ToDecimal((string)requestData["region_pos_z"]);
|
||||
|
||||
handlerLogOffUser = OnLogOffUser;
|
||||
if (handlerLogOffUser != null)
|
||||
|
@ -510,5 +495,20 @@ namespace OpenSim.Grid.UserServer
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override UserProfileData SetupMasterUser(string firstName, string lastName)
|
||||
{
|
||||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
|
||||
public override UserProfileData SetupMasterUser(string firstName, string lastName, string password)
|
||||
{
|
||||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
|
||||
public override UserProfileData SetupMasterUser(LLUUID uuid)
|
||||
{
|
||||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -32,10 +32,13 @@ namespace OpenSim.Region.Environment
|
|||
/// <summary>
|
||||
/// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module
|
||||
/// </summary>
|
||||
|
||||
// This prevents the Modules from sending Instant messages to other modules through the scene
|
||||
// and then receiving the same messages
|
||||
|
||||
// This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked
|
||||
// inseparably
|
||||
|
||||
[Flags]
|
||||
public enum InstantMessageReceiver : uint
|
||||
{
|
||||
|
|
|
@ -70,8 +70,7 @@ namespace OpenSim.Region.Environment.Interfaces
|
|||
void handleSignificantClientMovement(IClientAPI remote_client);
|
||||
void handleAnyClientMovement(ScenePresence avatar);
|
||||
void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
|
||||
void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
|
||||
|
||||
void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries,
|
||||
IClientAPI remote_client);
|
||||
}
|
||||
}
|
|
@ -32,10 +32,10 @@ namespace OpenSim.Region.Environment.Interfaces
|
|||
{
|
||||
public interface IRegionModule
|
||||
{
|
||||
string Name { get; }
|
||||
bool IsSharedModule { get; }
|
||||
void Initialise(Scene scene, IConfigSource source);
|
||||
void PostInitialise();
|
||||
void Close();
|
||||
string Name { get; }
|
||||
bool IsSharedModule { get; }
|
||||
}
|
||||
}
|
|
@ -47,11 +47,12 @@ namespace OpenSim.Region.Environment
|
|||
public class ModuleLoader
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly IConfigSource m_config;
|
||||
|
||||
public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
|
||||
|
||||
private readonly List<IRegionModule> m_loadedModules = new List<IRegionModule>();
|
||||
private readonly Dictionary<string, IRegionModule> m_loadedSharedModules = new Dictionary<string, IRegionModule>();
|
||||
public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
|
||||
private readonly IConfigSource m_config;
|
||||
|
||||
public ModuleLoader(IConfigSource config)
|
||||
{
|
||||
|
@ -85,8 +86,7 @@ namespace OpenSim.Region.Environment
|
|||
DynamicTextureModule dynamicModule = new DynamicTextureModule();
|
||||
if (m_loadedSharedModules.ContainsKey(dynamicModule.Name))
|
||||
{
|
||||
m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name,
|
||||
"DynamicTextureModule");
|
||||
m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -149,13 +149,13 @@ namespace OpenSim.Region.Environment
|
|||
AssetTransactionModule transactionsModule = new AssetTransactionModule();
|
||||
if (m_loadedSharedModules.ContainsKey(transactionsModule.Name))
|
||||
{
|
||||
m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", transactionsModule.Name,
|
||||
"TransactionModule");
|
||||
m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", transactionsModule.Name, "TransactionModule");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_loadedSharedModules.Add(transactionsModule.Name, transactionsModule);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void InitialiseSharedModules(Scene scene)
|
||||
|
@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment
|
|||
{
|
||||
if (pluginType.GetInterface("IRegionModule") != null)
|
||||
{
|
||||
modules.Add((IRegionModule) Activator.CreateInstance(pluginType));
|
||||
modules.Add((IRegionModule)Activator.CreateInstance(pluginType));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,16 +40,15 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload
|
|||
/// <summary>
|
||||
/// Asset requests with data which are ready to be sent back to requesters. This includes textures.
|
||||
/// </summary>
|
||||
private readonly List<AssetRequest> AssetRequests;
|
||||
private List<AssetRequest> AssetRequests;
|
||||
|
||||
private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
|
||||
private Scene m_scene;
|
||||
private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
|
||||
|
||||
///
|
||||
/// Assets requests (for each user) which are waiting for asset server data. This includes texture requests
|
||||
/// </summary>
|
||||
private readonly Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>> RequestedAssets;
|
||||
|
||||
private Scene m_scene;
|
||||
private Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>> RequestedAssets;
|
||||
|
||||
public AssetDownloadModule()
|
||||
{
|
||||
|
@ -206,18 +205,22 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload
|
|||
{
|
||||
public AssetBase AssetInf;
|
||||
public byte AssetRequestSource = 2;
|
||||
public long DataPointer;
|
||||
public long DataPointer = 0;
|
||||
public int DiscardLevel = -1;
|
||||
public AssetBase ImageInfo;
|
||||
public bool IsTextureRequest;
|
||||
public int NumPackets;
|
||||
public int PacketCounter;
|
||||
public byte[] Params;
|
||||
public int NumPackets = 0;
|
||||
public int PacketCounter = 0;
|
||||
public byte[] Params = null;
|
||||
public LLUUID RequestAssetID;
|
||||
public IClientAPI RequestUser;
|
||||
public LLUUID TransferRequestID;
|
||||
//public bool AssetInCache;
|
||||
//public int TimeRequested;
|
||||
|
||||
public AssetRequest()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// Fields
|
||||
private readonly bool m_dumpAssetsToFile;
|
||||
private bool m_dumpAssetsToFile;
|
||||
public AgentAssetTransactionsManager Manager;
|
||||
public LLUUID UserID;
|
||||
public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>();
|
||||
|
@ -141,23 +141,23 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
public class AssetXferUploader
|
||||
{
|
||||
// Fields
|
||||
private readonly bool m_dumpAssetToFile;
|
||||
private readonly AgentAssetTransactions m_userTransactions;
|
||||
public bool AddToInventory;
|
||||
public AssetBase Asset;
|
||||
public LLUUID InventFolder = LLUUID.Zero;
|
||||
private sbyte invType;
|
||||
private bool m_createItem;
|
||||
private sbyte invType = 0;
|
||||
private bool m_createItem = false;
|
||||
private string m_description = String.Empty;
|
||||
private bool m_finished;
|
||||
private bool m_dumpAssetToFile;
|
||||
private bool m_finished = false;
|
||||
private string m_name = String.Empty;
|
||||
private bool m_storeLocal;
|
||||
private uint nextPerm;
|
||||
private AgentAssetTransactions m_userTransactions;
|
||||
private uint nextPerm = 0;
|
||||
private IClientAPI ourClient;
|
||||
public LLUUID TransactionID = LLUUID.Zero;
|
||||
private sbyte type;
|
||||
private sbyte type = 0;
|
||||
public bool UploadComplete;
|
||||
private byte wearableType;
|
||||
private byte wearableType = 0;
|
||||
public ulong XferID;
|
||||
|
||||
public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
|
||||
|
@ -390,7 +390,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
item.BasePermissions = 2147483647;
|
||||
item.CurrentPermissions = 2147483647;
|
||||
item.NextPermissions = nextPerm;
|
||||
item.Flags = wearableType;
|
||||
item.Flags = (uint) wearableType;
|
||||
|
||||
userInfo.AddItem(ourClient.AgentId, item);
|
||||
ourClient.SendInventoryItemCreateUpdate(item);
|
||||
|
|
|
@ -40,11 +40,16 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
|
||||
{
|
||||
private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
|
||||
private bool m_dumpAssetsToFile;
|
||||
private Scene m_scene;
|
||||
private bool m_dumpAssetsToFile = false;
|
||||
private Scene m_scene = null;
|
||||
|
||||
private AgentAssetTransactionsManager m_transactionManager;
|
||||
|
||||
public AssetTransactionModule()
|
||||
{
|
||||
// System.Console.WriteLine("creating AgentAssetTransactionModule");
|
||||
}
|
||||
|
||||
#region IAgentAssetTransactions Members
|
||||
|
||||
public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
|
||||
|
@ -140,13 +145,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
/// <summary>
|
||||
/// Each agent has its own singleton collection of transactions
|
||||
/// </summary>
|
||||
private readonly Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
|
||||
private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
|
||||
new Dictionary<LLUUID, AgentAssetTransactions>();
|
||||
|
||||
/// <summary>
|
||||
/// Should we dump uploaded assets to the filesystem?
|
||||
/// </summary>
|
||||
private readonly bool m_dumpAssetsToFile;
|
||||
private bool m_dumpAssetsToFile;
|
||||
|
||||
public Scene MyScene;
|
||||
|
||||
|
|
|
@ -47,8 +47,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
|
|||
private readonly BlockingQueue<ITextureSender> m_queueSenders
|
||||
= new BlockingQueue<ITextureSender>();
|
||||
|
||||
private readonly List<Scene> m_scenes = new List<Scene>();
|
||||
|
||||
/// <summary>
|
||||
/// Each user has their own texture download service.
|
||||
/// </summary>
|
||||
|
@ -56,9 +54,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
|
|||
new Dictionary<LLUUID, UserTextureDownloadService>();
|
||||
|
||||
private Scene m_scene;
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
|
||||
private Thread m_thread;
|
||||
|
||||
public TextureDownloadModule()
|
||||
{
|
||||
}
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
|
@ -66,7 +69,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
|
|||
if (m_scene == null)
|
||||
{
|
||||
//Console.WriteLine("Creating Texture download module");
|
||||
m_thread = new Thread(ProcessTextureSenders);
|
||||
m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
|
||||
m_thread.Name = "ProcessTextureSenderThread";
|
||||
m_thread.IsBackground = true;
|
||||
m_thread.Start();
|
||||
|
|
|
@ -40,13 +40,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
|
|||
//private static readonly log4net.ILog m_log
|
||||
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly LLUUID m_textureId;
|
||||
private bool m_cancel;
|
||||
private bool m_cancel = false;
|
||||
private IClientAPI m_client;
|
||||
|
||||
// See ITextureSender
|
||||
|
||||
private bool m_sending;
|
||||
private bool m_sending = false;
|
||||
private LLUUID m_textureId;
|
||||
|
||||
// See ITextureSender
|
||||
|
||||
|
|
|
@ -43,14 +43,12 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
private static readonly ILog m_log
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly IClientAPI RequestUser;
|
||||
|
||||
/// <summary>
|
||||
/// Records the number of times texture send has been called.
|
||||
/// </summary>
|
||||
public int counter;
|
||||
public int counter = 0;
|
||||
|
||||
public bool ImageLoaded;
|
||||
public bool ImageLoaded = false;
|
||||
|
||||
/// <summary>
|
||||
/// Holds the texture asset to send.
|
||||
|
@ -59,26 +57,27 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
|
||||
//public LLUUID assetID { get { return m_asset.FullID; } }
|
||||
|
||||
private bool m_cancel;
|
||||
private bool m_cancel = false;
|
||||
|
||||
// See ITextureSender
|
||||
|
||||
private bool m_sending;
|
||||
private bool m_sending = false;
|
||||
|
||||
/// <summary>
|
||||
/// This is actually the number of extra packets required to send the texture data! We always assume
|
||||
/// at least one is required.
|
||||
/// </summary>
|
||||
private int NumPackets;
|
||||
private int NumPackets = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts
|
||||
/// at the 600th byte (0th indexed).
|
||||
/// </summary>
|
||||
private int PacketCounter;
|
||||
private int PacketCounter = 0;
|
||||
|
||||
private int RequestedDiscardLevel = -1;
|
||||
private uint StartPacketNumber;
|
||||
private IClientAPI RequestUser;
|
||||
private uint StartPacketNumber = 0;
|
||||
|
||||
public TextureSender(IClientAPI client, int discardLevel, uint packetNumber)
|
||||
{
|
||||
|
@ -191,7 +190,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
|
||||
m_asset.FullID);
|
||||
m_asset.FullID.ToString());
|
||||
return;
|
||||
}
|
||||
RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
|
||||
|
|
|
@ -41,6 +41,10 @@ namespace OpenSim.Region.Environment.Modules.Agent.Xfer
|
|||
public Dictionary<string, byte[]> NewFiles = new Dictionary<string, byte[]>();
|
||||
public Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>();
|
||||
|
||||
public XferModule()
|
||||
{
|
||||
}
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
|
@ -145,11 +149,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.Xfer
|
|||
public IClientAPI Client;
|
||||
private bool complete;
|
||||
public byte[] Data = new byte[0];
|
||||
public int DataPointer;
|
||||
public int DataPointer = 0;
|
||||
public string FileName = String.Empty;
|
||||
public uint Packet;
|
||||
public uint Packet = 0;
|
||||
public uint Serial = 1;
|
||||
public ulong XferID;
|
||||
public ulong XferID = 0;
|
||||
|
||||
public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client)
|
||||
{
|
||||
|
@ -213,7 +217,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.Xfer
|
|||
{
|
||||
byte[] transferData = new byte[Data.Length - DataPointer];
|
||||
Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
|
||||
uint endPacket = Packet |= 0x80000000;
|
||||
uint endPacket = Packet |= (uint) 0x80000000;
|
||||
Client.SendXferPacket(XferID, endPacket, transferData);
|
||||
Packet++;
|
||||
DataPointer += (Data.Length - DataPointer);
|
||||
|
|
|
@ -44,15 +44,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
public class ChatModule : IRegionModule, ISimChat
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly List<Scene> m_scenes = new List<Scene>();
|
||||
private string m_defaultzone;
|
||||
private string m_defaultzone = null;
|
||||
|
||||
private IRCChatModule m_irc;
|
||||
private Thread m_irc_connector;
|
||||
private IRCChatModule m_irc = null;
|
||||
private Thread m_irc_connector = null;
|
||||
|
||||
private string m_last_leaving_user;
|
||||
private string m_last_new_user;
|
||||
private string m_last_leaving_user = null;
|
||||
private string m_last_new_user = null;
|
||||
private int m_saydistance = 30;
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
private int m_shoutdistance = 100;
|
||||
internal object m_syncInit = new object();
|
||||
internal object m_syncLogout = new object();
|
||||
|
@ -257,7 +257,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[IRC]: NewClient exception trap:" + ex);
|
||||
m_log.Error("[IRC]: NewClient exception trap:" + ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[IRC]: ClientLoggedOut exception trap:" + ex);
|
||||
m_log.Error("[IRC]: ClientLoggedOut exception trap:" + ex.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -372,24 +372,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
#endregion
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly string m_basenick;
|
||||
private readonly string m_channel;
|
||||
private readonly bool m_enabled;
|
||||
private readonly uint m_port = 6668;
|
||||
private readonly string m_privmsgformat = "PRIVMSG {0} :<{1} in {2}>: {3}";
|
||||
private readonly string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
|
||||
private Thread listener;
|
||||
private bool m_connected;
|
||||
private List<Scene> m_last_scenes;
|
||||
private string m_nick;
|
||||
|
||||
private string m_basenick = null;
|
||||
private string m_channel = null;
|
||||
private bool m_connected = false;
|
||||
private bool m_enabled = false;
|
||||
private List<Scene> m_last_scenes = null;
|
||||
private string m_nick = null;
|
||||
private uint m_port = 6668;
|
||||
private string m_privmsgformat = "PRIVMSG {0} :<{1} in {2}>: {3}";
|
||||
private StreamReader m_reader;
|
||||
private List<Scene> m_scenes;
|
||||
private string m_server;
|
||||
private List<Scene> m_scenes = null;
|
||||
private string m_server = null;
|
||||
|
||||
private NetworkStream m_stream;
|
||||
internal object m_syncConnect = new object();
|
||||
private TcpClient m_tcp;
|
||||
private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
|
||||
private StreamWriter m_writer;
|
||||
|
||||
private Thread pingSender;
|
||||
|
@ -478,13 +478,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
m_reader = new StreamReader(m_stream);
|
||||
m_writer = new StreamWriter(m_stream);
|
||||
|
||||
pingSender = new Thread(PingRun);
|
||||
pingSender = new Thread(new ThreadStart(PingRun));
|
||||
pingSender.Name = "PingSenderThread";
|
||||
pingSender.IsBackground = true;
|
||||
pingSender.Start();
|
||||
ThreadTracker.Add(pingSender);
|
||||
|
||||
listener = new Thread(ListenerRun);
|
||||
listener = new Thread(new ThreadStart(ListenerRun));
|
||||
listener.Name = "IRCChatModuleListenerThread";
|
||||
listener.IsBackground = true;
|
||||
listener.Start();
|
||||
|
@ -545,7 +545,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[IRC]: PrivMsg exception trap:" + ex);
|
||||
m_log.Error("[IRC]: PrivMsg exception trap:" + ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -588,7 +588,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
{
|
||||
try
|
||||
{
|
||||
if (m_connected)
|
||||
if (m_connected == true)
|
||||
{
|
||||
m_writer.WriteLine("PING :" + m_server);
|
||||
m_writer.Flush();
|
||||
|
@ -602,7 +602,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[IRC]: PingRun exception trap:" + ex + "\n" + ex.StackTrace);
|
||||
m_log.Error("[IRC]: PingRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -615,7 +615,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
{
|
||||
try
|
||||
{
|
||||
while (m_connected && ((inputLine = m_reader.ReadLine()) != null))
|
||||
while ((m_connected == true) && ((inputLine = m_reader.ReadLine()) != null))
|
||||
{
|
||||
// Console.WriteLine(inputLine);
|
||||
if (inputLine.Contains(m_channel))
|
||||
|
@ -659,7 +659,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[IRC]: ListenerRun exception trap:" + ex + "\n" + ex.StackTrace);
|
||||
m_log.Error("[IRC]: ListenerRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -685,7 +685,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
}
|
||||
catch (Exception ex) // IRC gate should not crash Sim
|
||||
{
|
||||
m_log.Error("[IRC]: BroadcastSim Exception Trap:" + ex + "\n" + ex.StackTrace);
|
||||
m_log.Error("[IRC]: BroadcastSim Exception Trap:" + ex.ToString() + "\n" + ex.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -65,55 +65,55 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
public class SampleMoneyModule : IMoneyModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly Dictionary<LLUUID, int> m_KnownClientFunds = new Dictionary<LLUUID, int>();
|
||||
|
||||
/// <summary>
|
||||
/// Region UUIDS indexed by AgentID
|
||||
/// </summary>
|
||||
private readonly Dictionary<LLUUID, LLUUID> m_rootAgents = new Dictionary<LLUUID, LLUUID>();
|
||||
|
||||
/// <summary>
|
||||
/// Scenes by Region Handle
|
||||
/// </summary>
|
||||
private readonly Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
|
||||
|
||||
/// <summary>
|
||||
/// Where Stipends come from and Fees go to.
|
||||
/// </summary>
|
||||
private LLUUID EconomyBaseAccount = LLUUID.Zero;
|
||||
|
||||
private float EnergyEfficiency;
|
||||
private bool gridmode;
|
||||
private float EnergyEfficiency = 0f;
|
||||
private bool gridmode = false;
|
||||
private ObjectPaid handerOnObjectPaid;
|
||||
private bool m_enabled = true;
|
||||
|
||||
private IConfigSource m_gConfig;
|
||||
|
||||
private bool m_keepMoneyAcrossLogins = true;
|
||||
private Dictionary<LLUUID, int> m_KnownClientFunds = new Dictionary<LLUUID, int>();
|
||||
private string m_LandAddress = String.Empty;
|
||||
|
||||
private int m_minFundsBeforeRefresh = 100;
|
||||
private string m_MoneyAddress = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Region UUIDS indexed by AgentID
|
||||
/// </summary>
|
||||
private Dictionary<LLUUID, LLUUID> m_rootAgents = new Dictionary<LLUUID, LLUUID>();
|
||||
|
||||
/// <summary>
|
||||
/// Scenes by Region Handle
|
||||
/// </summary>
|
||||
private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
|
||||
|
||||
private int m_stipend = 1000;
|
||||
|
||||
private int ObjectCapacity = 45000;
|
||||
private int ObjectCount;
|
||||
private int PriceEnergyUnit;
|
||||
private int PriceGroupCreate;
|
||||
private int PriceObjectClaim;
|
||||
private float PriceObjectRent;
|
||||
private float PriceObjectScaleFactor;
|
||||
private int PriceParcelClaim;
|
||||
private float PriceParcelClaimFactor;
|
||||
private int PriceParcelRent;
|
||||
private int PricePublicObjectDecay;
|
||||
private int PricePublicObjectDelete;
|
||||
private int PriceRentLight;
|
||||
private int PriceUpload;
|
||||
private int TeleportMinPrice;
|
||||
private int ObjectCount = 0;
|
||||
private int PriceEnergyUnit = 0;
|
||||
private int PriceGroupCreate = 0;
|
||||
private int PriceObjectClaim = 0;
|
||||
private float PriceObjectRent = 0f;
|
||||
private float PriceObjectScaleFactor = 0f;
|
||||
private int PriceParcelClaim = 0;
|
||||
private float PriceParcelClaimFactor = 0f;
|
||||
private int PriceParcelRent = 0;
|
||||
private int PricePublicObjectDecay = 0;
|
||||
private int PricePublicObjectDelete = 0;
|
||||
private int PriceRentLight = 0;
|
||||
private int PriceUpload = 0;
|
||||
private int TeleportMinPrice = 0;
|
||||
|
||||
private float TeleportPriceExponent;
|
||||
private float TeleportPriceExponent = 0f;
|
||||
private int UserLevelPaysFees = 2;
|
||||
private Scene XMLRPCHandler;
|
||||
|
||||
|
@ -305,7 +305,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
Hashtable hbinfo =
|
||||
GetBalanceForUserFromMoneyServer(client.AgentId, client.SecureSessionId, s.RegionInfo.originRegionID.ToString(),
|
||||
s.RegionInfo.regionSecret);
|
||||
if ((bool) hbinfo["success"])
|
||||
if ((bool) hbinfo["success"] == true)
|
||||
{
|
||||
Helpers.TryParse((string) hbinfo["agentId"], out agentID);
|
||||
try
|
||||
|
@ -333,7 +333,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
else
|
||||
{
|
||||
m_log.WarnFormat("[MONEY]: Getting Money for user {0} failed with the following message:{1}", agentID,
|
||||
hbinfo["errorMessage"]);
|
||||
(string) hbinfo["errorMessage"]);
|
||||
client.SendAlertMessage((string) hbinfo["errorMessage"]);
|
||||
}
|
||||
SendMoneyBalance(client, agentID, client.SessionId, LLUUID.Zero);
|
||||
|
@ -660,7 +660,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
|
||||
Hashtable hresult = genericCurrencyXMLRPCRequest(ht, "regionMoveMoney");
|
||||
|
||||
if ((bool) hresult["success"])
|
||||
if ((bool) hresult["success"] == true)
|
||||
{
|
||||
int funds1 = 0;
|
||||
int funds2 = 0;
|
||||
|
@ -718,7 +718,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
Hashtable hbinfo =
|
||||
GetBalanceForUserFromMoneyServer(aClient.AgentId, aClient.SecureSessionId, s.RegionInfo.originRegionID.ToString(),
|
||||
s.RegionInfo.regionSecret);
|
||||
if ((bool) hbinfo["success"])
|
||||
if ((bool) hbinfo["success"] == true)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -743,7 +743,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
else
|
||||
{
|
||||
m_log.WarnFormat("[MONEY]: Getting Money for user {0} failed with the following message:{1}", agentId,
|
||||
hbinfo["errorMessage"]);
|
||||
(string) hbinfo["errorMessage"]);
|
||||
aClient.SendAlertMessage((string) hbinfo["errorMessage"]);
|
||||
}
|
||||
}
|
||||
|
@ -812,7 +812,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
string secret = (string) requestData["secret"];
|
||||
|
||||
Scene userScene = GetRandomScene();
|
||||
if (userScene.RegionInfo.regionSecret == secret)
|
||||
if (userScene.RegionInfo.regionSecret.ToString() == secret)
|
||||
{
|
||||
IClientAPI client = LocateClientObject(agentId);
|
||||
|
||||
|
@ -1238,7 +1238,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
{
|
||||
lock (e)
|
||||
{
|
||||
if (e.economyValidated && e.transactionID == 0)
|
||||
if (e.economyValidated == true && e.transactionID == 0)
|
||||
{
|
||||
e.transactionID = Util.UnixTimeSinceEpoch();
|
||||
|
||||
|
@ -1328,7 +1328,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
else
|
||||
{
|
||||
m_log.Warn("[MONEY]: Potential Fraud Warning, got money transfer request for avatar that isn't in this simulator - Details; Sender:" +
|
||||
e.sender + " Receiver: " + e.receiver + " Amount: " + e.amount);
|
||||
e.sender.ToString() + " Receiver: " + e.receiver.ToString() + " Amount: " + e.amount.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1400,7 +1400,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
{
|
||||
Hashtable hresult =
|
||||
claim_user(avatar.UUID, avatar.ControllingClient.SecureSessionId, regionID, RegionItem.RegionInfo.regionSecret);
|
||||
if ((bool) hresult["success"])
|
||||
if ((bool) hresult["success"] == true)
|
||||
{
|
||||
int funds = 0;
|
||||
try
|
||||
|
@ -1432,7 +1432,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
if (RegionItem != null)
|
||||
{
|
||||
Hashtable hresult = claim_user(avatar.UUID, avatar.ControllingClient.SecureSessionId, regionID, RegionItem.RegionInfo.regionSecret);
|
||||
if ((bool) hresult["success"])
|
||||
if ((bool) hresult["success"] == true)
|
||||
{
|
||||
int funds = 0;
|
||||
try
|
||||
|
@ -1460,7 +1460,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
#endregion
|
||||
}
|
||||
|
||||
public enum TransactionType
|
||||
public enum TransactionType : int
|
||||
{
|
||||
SystemGenerated = 0,
|
||||
RegionMoneyRequest = 1,
|
||||
|
|
|
@ -42,10 +42,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>();
|
||||
private readonly Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
|
||||
private readonly Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>();
|
||||
private readonly List<Scene> m_scene = new List<Scene>();
|
||||
private Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>();
|
||||
private Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
|
||||
private Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>();
|
||||
private List<Scene> m_scene = new List<Scene>();
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
|
@ -213,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
List<LLUUID> updateUsers = new List<LLUUID>();
|
||||
foreach (FriendListItem fli in lfli)
|
||||
{
|
||||
if (fli.onlinestatus)
|
||||
if (fli.onlinestatus == true)
|
||||
{
|
||||
updateUsers.Add(fli.Friend);
|
||||
}
|
||||
|
@ -357,20 +357,20 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
// https://wiki.secondlife.com/wiki/ImprovedInstantMessage
|
||||
|
||||
// 38 == Offer friendship
|
||||
if (dialog == 38)
|
||||
if (dialog == (byte) 38)
|
||||
{
|
||||
LLUUID friendTransactionID = LLUUID.Random();
|
||||
|
||||
m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
|
||||
|
||||
m_log.Info("[FRIEND]: 38 - From:" + fromAgentID + " To: " + toAgentID + " Session:" + imSessionID + " Message:" +
|
||||
m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
|
||||
message);
|
||||
GridInstantMessage msg = new GridInstantMessage();
|
||||
msg.fromAgentID = fromAgentID.UUID;
|
||||
msg.fromAgentSession = fromAgentSession.UUID;
|
||||
msg.toAgentID = toAgentID.UUID;
|
||||
msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here
|
||||
m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID);
|
||||
m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString());
|
||||
msg.timestamp = timestamp;
|
||||
if (client != null)
|
||||
{
|
||||
|
@ -393,16 +393,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
}
|
||||
|
||||
// 39 == Accept Friendship
|
||||
if (dialog == 39)
|
||||
if (dialog == (byte) 39)
|
||||
{
|
||||
m_log.Info("[FRIEND]: 39 - From:" + fromAgentID + " To: " + toAgentID + " Session:" + imSessionID + " Message:" +
|
||||
m_log.Info("[FRIEND]: 39 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
|
||||
message);
|
||||
}
|
||||
|
||||
// 40 == Decline Friendship
|
||||
if (dialog == 40)
|
||||
if (dialog == (byte) 40)
|
||||
{
|
||||
m_log.Info("[FRIEND]: 40 - From:" + fromAgentID + " To: " + toAgentID + " Session:" + imSessionID + " Message:" +
|
||||
m_log.Info("[FRIEND]: 40 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
|
||||
message);
|
||||
}
|
||||
}
|
||||
|
@ -433,14 +433,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
msg.ParentEstateID = 0;
|
||||
msg.timestamp = (uint) Util.UnixTimeSinceEpoch();
|
||||
msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID;
|
||||
msg.dialog = 39; // Approved friend request
|
||||
msg.dialog = (byte) 39; // Approved friend request
|
||||
msg.Position = new sLLVector3();
|
||||
msg.offline = 0;
|
||||
msg.offline = (byte) 0;
|
||||
msg.binaryBucket = new byte[0];
|
||||
// We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database
|
||||
|
||||
SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
|
||||
SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, 1);
|
||||
SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1);
|
||||
m_pendingFriendRequests.Remove(transactionID);
|
||||
|
||||
// TODO: Inform agent that the friend is online
|
||||
|
@ -471,9 +471,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
msg.ParentEstateID = 0;
|
||||
msg.timestamp = (uint) Util.UnixTimeSinceEpoch();
|
||||
msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID;
|
||||
msg.dialog = 40; // Deny friend request
|
||||
msg.dialog = (byte) 40; // Deny friend request
|
||||
msg.Position = new sLLVector3();
|
||||
msg.offline = 0;
|
||||
msg.offline = (byte) 0;
|
||||
msg.binaryBucket = new byte[0];
|
||||
SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
|
||||
m_pendingFriendRequests.Remove(transactionID);
|
||||
|
|
|
@ -41,10 +41,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly Dictionary<LLUUID, GroupList> m_grouplistmap = new Dictionary<LLUUID, GroupList>();
|
||||
private readonly Dictionary<LLUUID, GroupData> m_groupmap = new Dictionary<LLUUID, GroupData>();
|
||||
private readonly Dictionary<LLUUID, IClientAPI> m_iclientmap = new Dictionary<LLUUID, IClientAPI>();
|
||||
private readonly List<Scene> m_scene = new List<Scene>();
|
||||
private Dictionary<LLUUID, GroupList> m_grouplistmap = new Dictionary<LLUUID, GroupList>();
|
||||
private Dictionary<LLUUID, GroupData> m_groupmap = new Dictionary<LLUUID, GroupData>();
|
||||
private Dictionary<LLUUID, IClientAPI> m_iclientmap = new Dictionary<LLUUID, IClientAPI>();
|
||||
private List<Scene> m_scene = new List<Scene>();
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
|
@ -214,7 +214,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[GROUP]: Removing all reference to groups for " + agentID);
|
||||
m_log.Info("[GROUP]: Removing all reference to groups for " + agentID.ToString());
|
||||
}
|
||||
m_iclientmap.Remove(agentID);
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
|
|||
/// occurs in the initial offer message, not the accept message. So this dictionary links
|
||||
/// IM Session Ids to ItemIds
|
||||
/// </summary>
|
||||
private readonly IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>();
|
||||
private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>();
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
|
|
|
@ -41,6 +41,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Profiles
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private Scene m_scene;
|
||||
|
||||
public AvatarProfilesModule()
|
||||
{
|
||||
}
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
|
@ -100,7 +104,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Profiles
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("[AvatarProfilesModule]: Got null for profile for " + avatarID);
|
||||
m_log.Debug("[AvatarProfilesModule]: Got null for profile for " + avatarID.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -42,11 +42,11 @@ namespace OpenSim.Region.Environment.Modules.Framework
|
|||
public class Command : ICommand
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly List<CommandArgument> m_args = new List<CommandArgument>();
|
||||
private List<CommandArgument> m_args = new List<CommandArgument>();
|
||||
|
||||
private readonly Action<object[]> m_command;
|
||||
private readonly string m_help;
|
||||
private readonly string m_name;
|
||||
private Action<object[]> m_command;
|
||||
private string m_help;
|
||||
private string m_name;
|
||||
|
||||
public Command(string name, Action<Object[]> command, string help)
|
||||
{
|
||||
|
@ -164,9 +164,9 @@ namespace OpenSim.Region.Environment.Modules.Framework
|
|||
/// </summary>
|
||||
public class CommandArgument
|
||||
{
|
||||
private readonly string m_help;
|
||||
private readonly string m_name;
|
||||
private readonly string m_type;
|
||||
private string m_help;
|
||||
private string m_name;
|
||||
private string m_type;
|
||||
private Object m_val;
|
||||
|
||||
public CommandArgument(string name, string help, string type)
|
||||
|
@ -204,8 +204,8 @@ namespace OpenSim.Region.Environment.Modules.Framework
|
|||
public class Commander : ICommander
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly Dictionary<string, ICommand> m_commands = new Dictionary<string, ICommand>();
|
||||
private readonly string m_name;
|
||||
private Dictionary<string, ICommand> m_commands = new Dictionary<string, ICommand>();
|
||||
private string m_name;
|
||||
|
||||
public Commander(string name)
|
||||
{
|
||||
|
@ -235,11 +235,11 @@ namespace OpenSim.Region.Environment.Modules.Framework
|
|||
}
|
||||
classSrc = classSrc.Remove(classSrc.Length - 1); // Delete the last comma
|
||||
classSrc += " )\n\t{\n";
|
||||
classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count + "];\n";
|
||||
classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count.ToString() + "];\n";
|
||||
int i = 0;
|
||||
foreach (KeyValuePair<string, string> arg in com.Arguments)
|
||||
{
|
||||
classSrc += "\t\targs[" + i + "] = " + Util.Md5Hash(arg.Key) + " " + ";\n";
|
||||
classSrc += "\t\targs[" + i.ToString() + "] = " + Util.Md5Hash(arg.Key) + " " + ";\n";
|
||||
i++;
|
||||
}
|
||||
classSrc += "\t\tGetCommander(\"" + m_name + "\").Run(\"" + com.Name + "\", args);\n";
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
|
|||
{
|
||||
public class CommanderTestModule : IRegionModule, ICommandableModule
|
||||
{
|
||||
private readonly Commander m_commander = new Commander("CommanderTest");
|
||||
private Commander m_commander = new Commander("CommanderTest");
|
||||
private Scene m_scene;
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
|
|
@ -29,14 +29,14 @@ namespace OpenSim.Region.Environment.Modules.Grid.Interregion
|
|||
#endregion
|
||||
|
||||
private readonly Dictionary<Type, Object> m_interfaces = new Dictionary<Type, object>();
|
||||
private readonly Object m_lockObject = new object();
|
||||
private readonly List<Location> m_myLocations = new List<Location>();
|
||||
|
||||
private readonly Dictionary<Location, string[]> m_neighbourInterfaces = new Dictionary<Location, string[]>();
|
||||
private readonly Dictionary<Location, RemotingObject> m_neighbourRemote = new Dictionary<Location, RemotingObject>();
|
||||
private IConfigSource m_config;
|
||||
private bool m_enabled;
|
||||
private bool m_enabled = false;
|
||||
|
||||
private Object m_lockObject = new object();
|
||||
private RemotingObject m_myRemote;
|
||||
private TcpChannel m_tcpChannel;
|
||||
private int m_tcpPort = 10101;
|
||||
|
|
|
@ -40,12 +40,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
|
|||
{
|
||||
public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
|
||||
{
|
||||
private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
|
||||
private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
|
||||
|
||||
private readonly Dictionary<string, IDynamicTextureRender> RenderPlugins =
|
||||
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
|
||||
new Dictionary<string, IDynamicTextureRender>();
|
||||
|
||||
private readonly Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
|
||||
private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
|
||||
|
||||
#region IDynamicTextureManager Members
|
||||
|
||||
|
@ -176,14 +176,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
|
|||
|
||||
public class DynamicTextureUpdater
|
||||
{
|
||||
public bool BlendWithOldTexture;
|
||||
public bool BlendWithOldTexture = false;
|
||||
public string BodyData;
|
||||
public string ContentType;
|
||||
public byte FrontAlpha = 255;
|
||||
public LLUUID LastAssetID;
|
||||
public string Params;
|
||||
public LLUUID PrimID;
|
||||
public bool SetNewFrontAlpha;
|
||||
public bool SetNewFrontAlpha = false;
|
||||
public LLUUID SimUUID;
|
||||
public LLUUID UpdaterID;
|
||||
public int UpdateTimer;
|
||||
|
|
|
@ -84,7 +84,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest
|
|||
{
|
||||
public class HttpRequestModule : IRegionModule, IHttpRequests
|
||||
{
|
||||
private readonly object HttpListLock = new object();
|
||||
private object HttpListLock = new object();
|
||||
private int httpTimeout = 30000;
|
||||
private string m_name = "HttpScriptRequests";
|
||||
|
||||
|
@ -93,6 +93,10 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest
|
|||
private Scene m_scene;
|
||||
private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>();
|
||||
|
||||
public HttpRequestModule()
|
||||
{
|
||||
}
|
||||
|
||||
#region IHttpRequests Members
|
||||
|
||||
public LLUUID MakeHttpRequest(string url, string parameters, string body)
|
||||
|
|
|
@ -120,9 +120,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
|
|||
|
||||
private void MakeHttpRequest(string url, LLUUID requestID)
|
||||
{
|
||||
WebRequest request = WebRequest.Create(url);
|
||||
WebRequest request = HttpWebRequest.Create(url);
|
||||
RequestState state = new RequestState((HttpWebRequest) request, requestID);
|
||||
IAsyncResult result = request.BeginGetResponse(HttpRequestReturn, state);
|
||||
IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
|
||||
|
||||
TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
|
||||
state.TimeOfRequest = (int) t.TotalSeconds;
|
||||
|
@ -131,7 +131,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
|
|||
private void HttpRequestReturn(IAsyncResult result)
|
||||
{
|
||||
RequestState state = (RequestState) result.AsyncState;
|
||||
WebRequest request = state.Request;
|
||||
WebRequest request = (WebRequest) state.Request;
|
||||
HttpWebResponse response = (HttpWebResponse) request.EndGetResponse(result);
|
||||
if (response.StatusCode == HttpStatusCode.OK)
|
||||
{
|
||||
|
@ -175,9 +175,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
|
|||
|
||||
public class RequestState
|
||||
{
|
||||
public HttpWebRequest Request;
|
||||
public HttpWebRequest Request = null;
|
||||
public LLUUID RequestID = LLUUID.Zero;
|
||||
public int TimeOfRequest;
|
||||
public int TimeOfRequest = 0;
|
||||
|
||||
public RequestState(HttpWebRequest request, LLUUID requestID)
|
||||
{
|
||||
|
|
|
@ -48,6 +48,10 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender
|
|||
private Scene m_scene;
|
||||
private IDynamicTextureManager m_textureManager;
|
||||
|
||||
public VectorRenderModule()
|
||||
{
|
||||
}
|
||||
|
||||
#region IDynamicTextureRender Members
|
||||
|
||||
public string GetContentType()
|
||||
|
@ -134,7 +138,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender
|
|||
catch (Exception e)
|
||||
{
|
||||
//Ckrinke: Add a WriteLine to remove the warning about 'e' defined but not used
|
||||
Console.WriteLine("Problem with Draw. Please verify parameters." + e);
|
||||
Console.WriteLine("Problem with Draw. Please verify parameters." + e.ToString());
|
||||
}
|
||||
|
||||
if ((size < 128) || (size > 1024))
|
||||
|
@ -256,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender
|
|||
endPoint.X = (int) x;
|
||||
endPoint.Y = (int) y;
|
||||
Image image = ImageHttpRequest(nextLine);
|
||||
graph.DrawImage(image, startPoint.X, startPoint.Y, x, y);
|
||||
graph.DrawImage(image, (float) startPoint.X, (float) startPoint.Y, x, y);
|
||||
startPoint.X += endPoint.X;
|
||||
startPoint.Y += endPoint.Y;
|
||||
}
|
||||
|
@ -349,7 +353,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender
|
|||
|
||||
private Bitmap ImageHttpRequest(string url)
|
||||
{
|
||||
WebRequest request = WebRequest.Create(url);
|
||||
WebRequest request = HttpWebRequest.Create(url);
|
||||
//Ckrinke: Comment out for now as 'str' is unused. Bring it back into play later when it is used.
|
||||
//Ckrinke Stream str = null;
|
||||
HttpWebResponse response = (HttpWebResponse) (request).GetResponse();
|
||||
|
|
|
@ -75,6 +75,10 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
|
|||
private Queue m_pendingQ;
|
||||
private Scene m_scene;
|
||||
|
||||
public WorldCommModule()
|
||||
{
|
||||
}
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
|
@ -320,8 +324,8 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
|
|||
public class ListenerManager
|
||||
{
|
||||
//private Dictionary<int, ListenerInfo> m_listeners;
|
||||
private readonly Hashtable m_listeners = Hashtable.Synchronized(new Hashtable());
|
||||
private object ListenersLock = new object();
|
||||
private Hashtable m_listeners = Hashtable.Synchronized(new Hashtable());
|
||||
private int m_MaxListeners = 100;
|
||||
|
||||
public int AddListener(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg)
|
||||
|
@ -481,7 +485,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
|
|||
|
||||
public class ListenerInfo
|
||||
{
|
||||
private readonly LLUUID m_sourceItemID; // ID of the scenePart or avatar source of the message
|
||||
private bool m_active; // Listener is active or not
|
||||
private int m_channel; // Channel
|
||||
private int m_handle; // Assigned handle of this listener
|
||||
|
@ -491,6 +494,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
|
|||
private uint m_localID; // Local ID from script engine
|
||||
private string m_message; // The message
|
||||
private string m_name; // Object name to filter messages from
|
||||
private LLUUID m_sourceItemID; // ID of the scenePart or avatar source of the message
|
||||
|
||||
public ListenerInfo(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name, LLUUID id, string message)
|
||||
{
|
||||
|
|
|
@ -78,20 +78,20 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
|
|||
public class XMLRPCModule : IRegionModule, IXMLRPC
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly List<Scene> m_scenes = new List<Scene>();
|
||||
private readonly object XMLRPCListLock = new object();
|
||||
|
||||
private string m_name = "XMLRPCModule";
|
||||
|
||||
// <channel id, RPCChannelInfo>
|
||||
private Dictionary<LLUUID, RPCChannelInfo> m_openChannels;
|
||||
private Dictionary<LLUUID, SendRemoteDataRequest> m_pendingSRDResponses;
|
||||
private int m_remoteDataPort;
|
||||
private int m_remoteDataPort = 0;
|
||||
|
||||
private Dictionary<LLUUID, RPCRequestInfo> m_rpcPending;
|
||||
private Dictionary<LLUUID, RPCRequestInfo> m_rpcPendingResponses;
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
private int RemoteReplyScriptTimeout = 9000;
|
||||
private int RemoteReplyScriptWait = 300;
|
||||
private object XMLRPCListLock = new object();
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
|
@ -428,15 +428,15 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
|
|||
|
||||
public class RPCRequestInfo
|
||||
{
|
||||
private readonly LLUUID m_ChannelKey;
|
||||
private readonly string m_IntVal;
|
||||
private readonly LLUUID m_ItemID;
|
||||
private readonly uint m_localID;
|
||||
private readonly LLUUID m_MessageID;
|
||||
private readonly string m_StrVal;
|
||||
private LLUUID m_ChannelKey;
|
||||
private string m_IntVal;
|
||||
private LLUUID m_ItemID;
|
||||
private uint m_localID;
|
||||
private LLUUID m_MessageID;
|
||||
private bool m_processed;
|
||||
private int m_respInt;
|
||||
private string m_respStr;
|
||||
private string m_StrVal;
|
||||
|
||||
public RPCRequestInfo(uint localID, LLUUID itemID, LLUUID channelKey, string strVal, string intVal)
|
||||
{
|
||||
|
@ -514,9 +514,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
|
|||
|
||||
public class RPCChannelInfo
|
||||
{
|
||||
private readonly LLUUID m_ChannelKey;
|
||||
private readonly LLUUID m_itemID;
|
||||
private readonly uint m_localID;
|
||||
private LLUUID m_ChannelKey;
|
||||
private LLUUID m_itemID;
|
||||
private uint m_localID;
|
||||
|
||||
public RPCChannelInfo(uint localID, LLUUID itemID, LLUUID channelID)
|
||||
{
|
||||
|
|
|
@ -44,8 +44,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
//Land types set with flags in ParcelOverlay.
|
||||
//Only one of these can be used.
|
||||
public const float BAN_LINE_SAFETY_HIEGHT = 100;
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 128; //Equals 10000000
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 64; //Equals 01000000
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte) 128; //Equals 10000000
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte) 64; //Equals 01000000
|
||||
|
||||
//RequestResults (I think these are right, they seem to work):
|
||||
public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
|
||||
|
@ -55,26 +55,26 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
public const int LAND_SELECT_OBJECTS_GROUP = 4;
|
||||
public const int LAND_SELECT_OBJECTS_OTHER = 8;
|
||||
public const int LAND_SELECT_OBJECTS_OWNER = 2;
|
||||
public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101
|
||||
public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100
|
||||
public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010
|
||||
public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001
|
||||
public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011
|
||||
public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000
|
||||
public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte) 5; //Equals 00000101
|
||||
public const byte LAND_TYPE_IS_FOR_SALE = (byte) 4; //Equals 00000100
|
||||
public const byte LAND_TYPE_OWNED_BY_GROUP = (byte) 2; //Equals 00000010
|
||||
public const byte LAND_TYPE_OWNED_BY_OTHER = (byte) 1; //Equals 00000001
|
||||
public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte) 3; //Equals 00000011
|
||||
public const byte LAND_TYPE_PUBLIC = (byte) 0; //Equals 00000000
|
||||
|
||||
//These are other constants. Yay!
|
||||
public const int START_LAND_LOCAL_ID = 1;
|
||||
|
||||
#endregion
|
||||
|
||||
private readonly int[,] landIDList = new int[64,64];
|
||||
private readonly Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>();
|
||||
private readonly Scene m_scene;
|
||||
private int[,] landIDList = new int[64,64];
|
||||
private Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>();
|
||||
|
||||
private bool landPrimCountTainted;
|
||||
private bool landPrimCountTainted = false;
|
||||
private int lastLandLocalID = START_LAND_LOCAL_ID - 1;
|
||||
|
||||
private bool m_allowedForcefulBans = true;
|
||||
private Scene m_scene;
|
||||
|
||||
public LandChannel(Scene scene)
|
||||
{
|
||||
|
@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
{
|
||||
lastLandLocalID++;
|
||||
new_land.landData.localID = lastLandLocalID;
|
||||
landList.Add(lastLandLocalID, new_land.Copy());
|
||||
landList.Add(lastLandLocalID, (LandObject) new_land.Copy());
|
||||
|
||||
|
||||
bool[,] landBitmap = new_land.getLandBitmap();
|
||||
|
@ -532,7 +532,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
byte tempByte = 0; //This represents the byte for the current 4x4
|
||||
byte tempByte = (byte) 0; //This represents the byte for the current 4x4
|
||||
ILandObject currentParcelBlock = null;
|
||||
|
||||
try
|
||||
|
@ -611,7 +611,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay);
|
||||
packet.ParcelData.Data = byteArray;
|
||||
packet.ParcelData.SequenceID = sequenceID;
|
||||
remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task);
|
||||
sequenceID++;
|
||||
byteArray = new byte[LAND_BLOCKS_PER_PACKET];
|
||||
}
|
||||
|
|
|
@ -45,14 +45,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
|
||||
m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts;
|
||||
m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
|
||||
m_scene.EventManager.OnAvatarEnteringNewParcel += landChannel.handleAvatarChangingParcel;
|
||||
m_scene.EventManager.OnClientMovement += landChannel.handleAnyClientMovement;
|
||||
m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
|
||||
m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
|
||||
m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest;
|
||||
m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest;
|
||||
|
||||
lock (m_scene)
|
||||
{
|
||||
m_scene.LandChannel = landChannel;
|
||||
m_scene.LandChannel = (ILandChannel) landChannel;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -73,8 +73,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
get { return m_scene.RegionInfo.RegionID; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene)
|
||||
|
@ -100,7 +98,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
{
|
||||
if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize)
|
||||
{
|
||||
return landBitmap[x / 4, y / 4];
|
||||
return (landBitmap[x / 4, y / 4] == true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -150,7 +148,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
updatePacket.ParcelData.GroupID = landData.groupID;
|
||||
updatePacket.ParcelData.GroupPrims = landData.groupPrims;
|
||||
updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned;
|
||||
updatePacket.ParcelData.LandingType = landData.landingType;
|
||||
updatePacket.ParcelData.LandingType = (byte) landData.landingType;
|
||||
updatePacket.ParcelData.LocalID = landData.localID;
|
||||
if (landData.area > 0)
|
||||
{
|
||||
|
@ -214,7 +212,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
landData.selectedPrims;
|
||||
updatePacket.ParcelData.UserLocation = landData.userLocation;
|
||||
updatePacket.ParcelData.UserLookAt = landData.userLookAt;
|
||||
remote_client.OutPacket(updatePacket, ThrottleOutPacketType.Task);
|
||||
remote_client.OutPacket((Packet) updatePacket, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
|
||||
|
@ -357,7 +355,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
{
|
||||
ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
|
||||
|
||||
listBlock.Flags = 0;
|
||||
listBlock.Flags = (uint) 0;
|
||||
listBlock.ID = entry.AgentID;
|
||||
listBlock.Time = 0;
|
||||
|
||||
|
@ -369,7 +367,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
{
|
||||
ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
|
||||
|
||||
listBlock.Flags = 0;
|
||||
listBlock.Flags = (uint) 0;
|
||||
listBlock.ID = LLUUID.Zero;
|
||||
listBlock.Time = 0;
|
||||
|
||||
|
@ -392,7 +390,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
replyPacket.Data.SequenceID = 0;
|
||||
|
||||
replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
|
||||
remote_client.OutPacket(replyPacket, ThrottleOutPacketType.Task);
|
||||
remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
|
||||
|
@ -404,7 +402,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
replyPacket.Data.SequenceID = 0;
|
||||
|
||||
replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
|
||||
remote_client.OutPacket(replyPacket, ThrottleOutPacketType.Task);
|
||||
remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -484,7 +482,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (landBitmap[x, y])
|
||||
if (landBitmap[x, y] == true)
|
||||
{
|
||||
if (min_x > x) min_x = x;
|
||||
if (min_y > y) min_y = y;
|
||||
|
@ -501,7 +499,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
if (ty > 255)
|
||||
ty = 255;
|
||||
landData.AABBMin =
|
||||
new LLVector3((min_x * 4), (min_y * 4),
|
||||
new LLVector3((float) (min_x * 4), (float) (min_y * 4),
|
||||
(float) m_scene.Heightmap[tx, ty]);
|
||||
|
||||
tx = max_x * 4;
|
||||
|
@ -511,7 +509,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
if (ty > 255)
|
||||
ty = 255;
|
||||
landData.AABBMax =
|
||||
new LLVector3((max_x * 4), (max_y * 4),
|
||||
new LLVector3((float) (max_x * 4), (float) (max_y * 4),
|
||||
(float) m_scene.Heightmap[tx, ty]);
|
||||
landData.area = tempArea;
|
||||
}
|
||||
|
@ -659,7 +657,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
if (i % 8 == 0)
|
||||
{
|
||||
tempConvertArr[byteNum] = tempByte;
|
||||
tempByte = 0;
|
||||
tempByte = (byte) 0;
|
||||
i = 0;
|
||||
byteNum++;
|
||||
}
|
||||
|
@ -679,7 +677,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
tempByte = landData.landBitmapByteArray[i];
|
||||
for (bitNum = 0; bitNum < 8; bitNum++)
|
||||
{
|
||||
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & 1);
|
||||
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
|
||||
tempConvertMap[x, y] = bit;
|
||||
x++;
|
||||
if (x > 63)
|
||||
|
@ -753,7 +751,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
resultLocalIDs.RemoveAt(0);
|
||||
}
|
||||
pack.Data = data;
|
||||
remote_client.OutPacket(pack, ThrottleOutPacketType.Task);
|
||||
remote_client.OutPacket((Packet) pack, ThrottleOutPacketType.Task);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -924,5 +922,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -37,10 +37,10 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
|
|||
{
|
||||
public class SerialiserModule : IRegionModule, IRegionSerialiser
|
||||
{
|
||||
private readonly Commander m_commander = new Commander("Export");
|
||||
private readonly List<Scene> m_regions = new List<Scene>();
|
||||
private readonly List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
|
||||
private Commander m_commander = new Commander("Export");
|
||||
private List<Scene> m_regions = new List<Scene>();
|
||||
private string m_savedir = "exports" + "/";
|
||||
private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
|
@ -105,8 +105,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
|
|||
|
||||
TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT");
|
||||
regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
|
||||
regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID);
|
||||
regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow);
|
||||
regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString());
|
||||
regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString());
|
||||
regionInfoWriter.WriteLine("Serialise Version: 0.1");
|
||||
regionInfoWriter.Close();
|
||||
|
||||
|
@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
|
|||
{
|
||||
if (region.RegionInfo.RegionName == (string) args[0])
|
||||
{
|
||||
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID + "/");
|
||||
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -150,7 +150,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
|
|||
{
|
||||
foreach (Scene region in m_regions)
|
||||
{
|
||||
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID + "/");
|
||||
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.Modules.World.Sun
|
|||
{
|
||||
long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation;
|
||||
DateTime dt = new DateTime(m_start + m_addticks);
|
||||
return dt.Hour + (dt.Minute / 60.0);
|
||||
return (double) dt.Hour + ((double) dt.Minute / 60.0);
|
||||
}
|
||||
|
||||
private LLVector3 SunPos(double hour)
|
||||
|
|
|
@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects
|
|||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
{
|
||||
if (cliffMask[x, y])
|
||||
if (cliffMask[x, y] == true)
|
||||
eroder.PaintEffect(map, x, y, 4, 0.1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
|
|||
{
|
||||
for (x = 0; x < retval.Width; x++)
|
||||
{
|
||||
retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 127.0);
|
||||
retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0);
|
||||
bs.ReadBytes(11); // Advance the stream to next bytes.
|
||||
}
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
|
|||
{
|
||||
for (j = 0; j < 256; j++)
|
||||
{
|
||||
lookupHeightTable[i + (j * 256)] = (i * (j / 127.0));
|
||||
lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -50,14 +50,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
|
|||
BinaryReader bs = new BinaryReader(s);
|
||||
|
||||
bool eof = false;
|
||||
if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
|
||||
if (ASCIIEncoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
|
||||
{
|
||||
// Terragen file
|
||||
while (eof == false)
|
||||
{
|
||||
int w = 256;
|
||||
int h = 256;
|
||||
string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4));
|
||||
string tmp = ASCIIEncoding.ASCII.GetString(bs.ReadBytes(4));
|
||||
switch (tmp)
|
||||
{
|
||||
case "SIZE":
|
||||
|
@ -84,7 +84,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
|
|||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
retval[x, y] = baseHeight + bs.ReadInt16() * (double) heightScale / 65536.0;
|
||||
retval[x, y] = (double) baseHeight + (double) bs.ReadInt16() * (double) heightScale / 65536.0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -31,6 +31,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
|
|||
{
|
||||
public class FlattenSphere : ITerrainPaintableEffect
|
||||
{
|
||||
|
||||
#region ITerrainPaintableEffect Members
|
||||
|
||||
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
|
|||
z *= z;
|
||||
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
|
||||
|
||||
double noise = TerrainUtil.PerlinNoise2D(x / (double) Constants.RegionSize, y / (double) Constants.RegionSize, 8, 1.0);
|
||||
double noise = TerrainUtil.PerlinNoise2D((double) x / (double) Constants.RegionSize, (double) y / (double) Constants.RegionSize, 8, 1.0);
|
||||
|
||||
if (z > 0.0)
|
||||
map[x, y] += noise * z * duration;
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
|
|||
{
|
||||
public class RevertSphere : ITerrainPaintableEffect
|
||||
{
|
||||
private readonly ITerrainChannel m_revertmap;
|
||||
private ITerrainChannel m_revertmap;
|
||||
|
||||
public RevertSphere(ITerrainChannel revertmap)
|
||||
{
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
|
|||
{
|
||||
public class TerrainException : Exception
|
||||
{
|
||||
public TerrainException()
|
||||
public TerrainException() : base()
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
|
|||
private Dictionary<string, ITerrainEffect> m_plugineffects;
|
||||
private ITerrainChannel m_revert;
|
||||
private Scene m_scene;
|
||||
private bool m_tainted;
|
||||
private bool m_tainted = false;
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
||||
|
@ -223,8 +223,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
|
|||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Plugin Loading Methods
|
||||
|
||||
private void LoadPlugins()
|
||||
|
@ -278,6 +276,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
|
|||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Installs into terrain module the standard suite of brushes
|
||||
/// </summary>
|
||||
|
|
|
@ -66,10 +66,10 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
|
|||
m_trees = new List<LLUUID>();
|
||||
m_scene = scene;
|
||||
|
||||
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole);
|
||||
|
||||
Timer CalculateTrees = new Timer(m_tree_updates);
|
||||
CalculateTrees.Elapsed += CalculateTrees_Elapsed;
|
||||
CalculateTrees.Elapsed += new ElapsedEventHandler(CalculateTrees_Elapsed);
|
||||
CalculateTrees.Start();
|
||||
m_log.Debug("[TREES]: Initialised tree module");
|
||||
}
|
||||
|
|
|
@ -33,21 +33,27 @@ namespace OpenSim.Region.Environment
|
|||
{
|
||||
public class PermissionManager
|
||||
{
|
||||
protected Scene m_scene;
|
||||
|
||||
// These are here for testing. They will be taken out
|
||||
|
||||
//private uint PERM_ALL = (uint)2147483647;
|
||||
private uint PERM_COPY = (uint)32768;
|
||||
//private uint PERM_MODIFY = (uint)16384;
|
||||
private uint PERM_MOVE = (uint)524288;
|
||||
//private uint PERM_TRANS = (uint)8192;
|
||||
private uint PERM_LOCKED = (uint)540672;
|
||||
// Bypasses the permissions engine (always returns OK)
|
||||
// disable in any production environment
|
||||
// TODO: Change this to false when permissions are a desired default
|
||||
// TODO: Move to configuration option.
|
||||
private bool m_bypassPermissions = true;
|
||||
protected Scene m_scene;
|
||||
|
||||
// These are here for testing. They will be taken out
|
||||
//private uint PERM_ALL = (uint)2147483647;
|
||||
private uint PERM_COPY = 32768;
|
||||
//private uint PERM_MODIFY = (uint)16384;
|
||||
//private uint PERM_TRANS = (uint)8192;
|
||||
private uint PERM_LOCKED = 540672;
|
||||
private uint PERM_MOVE = 524288;
|
||||
|
||||
public bool BypassPermissions
|
||||
{
|
||||
get { return m_bypassPermissions; }
|
||||
set { m_bypassPermissions = value; }
|
||||
}
|
||||
|
||||
public PermissionManager()
|
||||
{
|
||||
|
@ -58,12 +64,6 @@ namespace OpenSim.Region.Environment
|
|||
m_scene = scene;
|
||||
}
|
||||
|
||||
public bool BypassPermissions
|
||||
{
|
||||
get { return m_bypassPermissions; }
|
||||
set { m_bypassPermissions = value; }
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
@ -129,8 +129,8 @@ namespace OpenSim.Region.Environment
|
|||
ILandObject land = m_scene.LandChannel.getLandObject(position.X, position.Y);
|
||||
if (land == null) return false;
|
||||
|
||||
if ((land.landData.landFlags & ((int) Parcel.ParcelFlags.CreateObjects)) ==
|
||||
(int) Parcel.ParcelFlags.CreateObjects)
|
||||
if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) ==
|
||||
(int)Parcel.ParcelFlags.CreateObjects)
|
||||
permission = true;
|
||||
|
||||
//TODO: check for group rights
|
||||
|
@ -168,6 +168,8 @@ namespace OpenSim.Region.Environment
|
|||
/// <returns>Has permission?</returns>
|
||||
public virtual bool CanObjectEntry(LLUUID user, LLVector3 oldPos, LLVector3 newPos)
|
||||
{
|
||||
|
||||
|
||||
if ((newPos.X > 257f || newPos.X < -1f || newPos.Y > 257f || newPos.Y < -1f))
|
||||
{
|
||||
return true;
|
||||
|
@ -191,7 +193,7 @@ namespace OpenSim.Region.Environment
|
|||
return true;
|
||||
}
|
||||
|
||||
if ((land2.landData.landFlags & ((int) Parcel.ParcelFlags.AllowAllObjectEntry)) != 0)
|
||||
if ((land2.landData.landFlags & ((int)Parcel.ParcelFlags.AllowAllObjectEntry)) != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -208,6 +210,355 @@ namespace OpenSim.Region.Environment
|
|||
return false;
|
||||
}
|
||||
|
||||
#region Object Permissions
|
||||
|
||||
public virtual uint GenerateClientFlags(LLUUID user, LLUUID objID)
|
||||
{
|
||||
|
||||
// Here's the way this works,
|
||||
// ObjectFlags and Permission flags are two different enumerations
|
||||
// ObjectFlags, however, tells the client to change what it will allow the user to do.
|
||||
// So, that means that all of the permissions type ObjectFlags are /temporary/ and only
|
||||
// supposed to be set when customizing the objectflags for the client.
|
||||
|
||||
// These temporary objectflags get computed and added in this function based on the
|
||||
// Permission mask that's appropriate!
|
||||
// Outside of this method, they should never be added to objectflags!
|
||||
// -teravus
|
||||
|
||||
SceneObjectPart task=m_scene.GetSceneObjectPart(objID);
|
||||
|
||||
// this shouldn't ever happen.. return no permissions/objectflags.
|
||||
if (task == null)
|
||||
return (uint)0;
|
||||
|
||||
uint objflags = task.GetEffectiveObjectFlags();
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
|
||||
|
||||
// Remove any of the objectFlags that are temporary. These will get added back if appropriate
|
||||
// in the next bit of code
|
||||
|
||||
objflags &= (uint)
|
||||
~(LLObject.ObjectFlags.ObjectCopy | // Tells client you can copy the object
|
||||
LLObject.ObjectFlags.ObjectModify | // tells client you can modify the object
|
||||
LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod)
|
||||
LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
|
||||
LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object
|
||||
LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
|
||||
);
|
||||
|
||||
// Creating the three ObjectFlags options for this method to choose from.
|
||||
// Customize the OwnerMask
|
||||
uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
|
||||
objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner;
|
||||
|
||||
// Customize the GroupMask
|
||||
uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
|
||||
|
||||
// Customize the EveryoneMask
|
||||
uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
|
||||
|
||||
|
||||
// Hack to allow collaboration until Groups and Group Permissions are implemented
|
||||
if ((objectEveryoneMask & (uint)LLObject.ObjectFlags.ObjectMove) != 0)
|
||||
objectEveryoneMask |= (uint)LLObject.ObjectFlags.ObjectModify;
|
||||
|
||||
if (m_bypassPermissions)
|
||||
return objectOwnerMask;
|
||||
|
||||
// Object owners should be able to edit their own content
|
||||
if (user == objectOwner)
|
||||
{
|
||||
return objectOwnerMask;
|
||||
}
|
||||
|
||||
// Users should be able to edit what is over their land.
|
||||
ILandObject parcel = m_scene.LandChannel.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
|
||||
if (parcel != null && parcel.landData.ownerID == user)
|
||||
return objectOwnerMask;
|
||||
|
||||
// Admin objects should not be editable by the above
|
||||
if (IsAdministrator(objectOwner))
|
||||
return objectEveryoneMask;
|
||||
|
||||
// Estate users should be able to edit anything in the sim
|
||||
if (IsEstateManager(user))
|
||||
return objectOwnerMask;
|
||||
|
||||
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
if (IsAdministrator(user))
|
||||
return objectOwnerMask;
|
||||
|
||||
|
||||
return objectEveryoneMask;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private uint ApplyObjectModifyMasks(uint setPermissionMask, uint objectFlagsMask)
|
||||
{
|
||||
// We are adding the temporary objectflags to the object's objectflags based on the
|
||||
// permission flag given. These change the F flags on the client.
|
||||
|
||||
if ((setPermissionMask & (uint)PermissionMask.Copy) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectCopy;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint)PermissionMask.Move) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectMove;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint)PermissionMask.Modify) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectModify;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint)PermissionMask.Transfer) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectTransfer;
|
||||
}
|
||||
|
||||
return objectFlagsMask;
|
||||
}
|
||||
|
||||
protected virtual bool GenericObjectPermission(LLUUID currentUser, LLUUID objId)
|
||||
{
|
||||
// Default: deny
|
||||
bool permission = false;
|
||||
bool locked = false;
|
||||
|
||||
if (!m_scene.Entities.ContainsKey(objId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if ((!(m_scene.Entities[objId] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId];
|
||||
|
||||
LLUUID objectOwner = group.OwnerID;
|
||||
locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
|
||||
|
||||
// People shouldn't be able to do anything with locked objects, except the Administrator
|
||||
// The 'set permissions' runs through a different permission check, so when an object owner
|
||||
// sets an object locked, the only thing that they can do is unlock it.
|
||||
//
|
||||
// Nobody but the object owner can set permissions on an object
|
||||
//
|
||||
|
||||
if (locked && (!IsAdministrator(currentUser)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Object owners should be able to edit their own content
|
||||
if (currentUser == objectOwner)
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Users should be able to edit what is over their land.
|
||||
ILandObject parcel = m_scene.LandChannel.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
|
||||
if ((parcel != null) && (parcel.landData.ownerID == currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Estate users should be able to edit anything in the sim
|
||||
if (IsEstateManager(currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Admin objects should not be editable by the above
|
||||
if (IsAdministrator(objectOwner))
|
||||
{
|
||||
permission = false;
|
||||
}
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
if (IsAdministrator(currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
return permission;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Permissions check - can user delete an object?
|
||||
/// </summary>
|
||||
/// <param name="user">User attempting the delete</param>
|
||||
/// <param name="obj">Target object</param>
|
||||
/// <returns>Has permission?</returns>
|
||||
public virtual bool CanDeRezObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
return GenericObjectPermission(user, obj);
|
||||
}
|
||||
|
||||
public virtual bool CanEditObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
return GenericObjectPermission(user, obj);
|
||||
}
|
||||
|
||||
public virtual bool CanEditObjectPosition(LLUUID user, LLUUID obj)
|
||||
{
|
||||
bool permission = GenericObjectPermission(user, obj);
|
||||
if (!permission)
|
||||
{
|
||||
if (!m_scene.Entities.ContainsKey(obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// The client
|
||||
// may request to edit linked parts, and therefore, it needs
|
||||
// to also check for SceneObjectPart
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if ((!(m_scene.Entities[obj] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[obj];
|
||||
|
||||
|
||||
LLUUID taskOwner = null;
|
||||
// Added this because at this point in time it wouldn't be wise for
|
||||
// the administrator object permissions to take effect.
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
|
||||
// Anyone can move
|
||||
if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0)
|
||||
permission = true;
|
||||
|
||||
// Locked
|
||||
if ((task.RootPart.OwnerMask & PERM_LOCKED) == 0)
|
||||
permission = false;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
bool locked = false;
|
||||
if (!m_scene.Entities.ContainsKey(obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if ((!(m_scene.Entities[obj] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[obj];
|
||||
|
||||
LLUUID objectOwner = group.OwnerID;
|
||||
locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
|
||||
|
||||
|
||||
// This is an exception to the generic object permission.
|
||||
// Administrators who lock their objects should not be able to move them,
|
||||
// however generic object permission should return true.
|
||||
// This keeps locked objects from being affected by random click + drag actions by accident
|
||||
// and allows the administrator to grab or delete a locked object.
|
||||
|
||||
// Administrators and estate managers are still able to click+grab locked objects not
|
||||
// owned by them in the scene
|
||||
// This is by design.
|
||||
|
||||
if (locked && (user == objectOwner))
|
||||
return false;
|
||||
}
|
||||
return permission;
|
||||
}
|
||||
|
||||
public virtual bool CanCopyObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
bool permission = GenericObjectPermission(user, obj);
|
||||
if (!permission)
|
||||
{
|
||||
if (!m_scene.Entities.ContainsKey(obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if (!(m_scene.Entities[obj] is SceneObjectGroup))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[obj];
|
||||
LLUUID taskOwner = null;
|
||||
// Added this because at this point in time it wouldn't be wise for
|
||||
// the administrator object permissions to take effect.
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
if ((task.RootPart.EveryoneMask & PERM_COPY) != 0)
|
||||
permission = true;
|
||||
}
|
||||
return permission;
|
||||
}
|
||||
|
||||
public virtual bool CanReturnObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
return GenericObjectPermission(user, obj);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Communication Permissions
|
||||
|
||||
public virtual bool GenericCommunicationPermission(LLUUID user, LLUUID target)
|
||||
{
|
||||
bool permission = false;
|
||||
string reason = "Only registered users may communicate with another account.";
|
||||
|
||||
if (IsGridUser(user))
|
||||
permission = true;
|
||||
|
||||
if (!IsGridUser(user))
|
||||
{
|
||||
permission = false;
|
||||
reason = "The person that you are messaging is not a registered user.";
|
||||
}
|
||||
if (IsAdministrator(user))
|
||||
permission = true;
|
||||
|
||||
if (IsEstateManager(user))
|
||||
permission = true;
|
||||
|
||||
if (!permission)
|
||||
SendPermissionError(user, reason);
|
||||
|
||||
return permission;
|
||||
}
|
||||
|
||||
public virtual bool CanInstantMessage(LLUUID user, LLUUID target)
|
||||
{
|
||||
return GenericCommunicationPermission(user, target);
|
||||
}
|
||||
|
||||
public virtual bool CanInventoryTransfer(LLUUID user, LLUUID target)
|
||||
{
|
||||
return GenericCommunicationPermission(user, target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public virtual bool CanEditScript(LLUUID user, LLUUID script)
|
||||
{
|
||||
return IsAdministrator(user);
|
||||
|
@ -339,351 +690,5 @@ namespace OpenSim.Region.Environment
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Object Permissions
|
||||
|
||||
public virtual uint GenerateClientFlags(LLUUID user, LLUUID objID)
|
||||
{
|
||||
// Here's the way this works,
|
||||
// ObjectFlags and Permission flags are two different enumerations
|
||||
// ObjectFlags, however, tells the client to change what it will allow the user to do.
|
||||
// So, that means that all of the permissions type ObjectFlags are /temporary/ and only
|
||||
// supposed to be set when customizing the objectflags for the client.
|
||||
|
||||
// These temporary objectflags get computed and added in this function based on the
|
||||
// Permission mask that's appropriate!
|
||||
// Outside of this method, they should never be added to objectflags!
|
||||
// -teravus
|
||||
|
||||
SceneObjectPart task = m_scene.GetSceneObjectPart(objID);
|
||||
|
||||
// this shouldn't ever happen.. return no permissions/objectflags.
|
||||
if (task == null)
|
||||
return 0;
|
||||
|
||||
uint objflags = task.GetEffectiveObjectFlags();
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
|
||||
|
||||
// Remove any of the objectFlags that are temporary. These will get added back if appropriate
|
||||
// in the next bit of code
|
||||
|
||||
objflags &= (uint)
|
||||
~(LLObject.ObjectFlags.ObjectCopy | // Tells client you can copy the object
|
||||
LLObject.ObjectFlags.ObjectModify | // tells client you can modify the object
|
||||
LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod)
|
||||
LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
|
||||
LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object
|
||||
LLObject.ObjectFlags.ObjectYouOfficer
|
||||
// Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
|
||||
);
|
||||
|
||||
// Creating the three ObjectFlags options for this method to choose from.
|
||||
// Customize the OwnerMask
|
||||
uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
|
||||
objectOwnerMask |= (uint) LLObject.ObjectFlags.ObjectYouOwner;
|
||||
|
||||
// Customize the GroupMask
|
||||
uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
|
||||
|
||||
// Customize the EveryoneMask
|
||||
uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
|
||||
|
||||
|
||||
// Hack to allow collaboration until Groups and Group Permissions are implemented
|
||||
if ((objectEveryoneMask & (uint) LLObject.ObjectFlags.ObjectMove) != 0)
|
||||
objectEveryoneMask |= (uint) LLObject.ObjectFlags.ObjectModify;
|
||||
|
||||
if (m_bypassPermissions)
|
||||
return objectOwnerMask;
|
||||
|
||||
// Object owners should be able to edit their own content
|
||||
if (user == objectOwner)
|
||||
{
|
||||
return objectOwnerMask;
|
||||
}
|
||||
|
||||
// Users should be able to edit what is over their land.
|
||||
ILandObject parcel = m_scene.LandChannel.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
|
||||
if (parcel != null && parcel.landData.ownerID == user)
|
||||
return objectOwnerMask;
|
||||
|
||||
// Admin objects should not be editable by the above
|
||||
if (IsAdministrator(objectOwner))
|
||||
return objectEveryoneMask;
|
||||
|
||||
// Estate users should be able to edit anything in the sim
|
||||
if (IsEstateManager(user))
|
||||
return objectOwnerMask;
|
||||
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
if (IsAdministrator(user))
|
||||
return objectOwnerMask;
|
||||
|
||||
|
||||
return objectEveryoneMask;
|
||||
}
|
||||
|
||||
|
||||
private uint ApplyObjectModifyMasks(uint setPermissionMask, uint objectFlagsMask)
|
||||
{
|
||||
// We are adding the temporary objectflags to the object's objectflags based on the
|
||||
// permission flag given. These change the F flags on the client.
|
||||
|
||||
if ((setPermissionMask & (uint) PermissionMask.Copy) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint) LLObject.ObjectFlags.ObjectCopy;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint) PermissionMask.Move) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint) LLObject.ObjectFlags.ObjectMove;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint) PermissionMask.Modify) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint) LLObject.ObjectFlags.ObjectModify;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint) PermissionMask.Transfer) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint) LLObject.ObjectFlags.ObjectTransfer;
|
||||
}
|
||||
|
||||
return objectFlagsMask;
|
||||
}
|
||||
|
||||
protected virtual bool GenericObjectPermission(LLUUID currentUser, LLUUID objId)
|
||||
{
|
||||
// Default: deny
|
||||
bool permission = false;
|
||||
bool locked = false;
|
||||
|
||||
if (!m_scene.Entities.ContainsKey(objId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if ((!(m_scene.Entities[objId] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
SceneObjectGroup group = (SceneObjectGroup) m_scene.Entities[objId];
|
||||
|
||||
LLUUID objectOwner = group.OwnerID;
|
||||
locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
|
||||
|
||||
// People shouldn't be able to do anything with locked objects, except the Administrator
|
||||
// The 'set permissions' runs through a different permission check, so when an object owner
|
||||
// sets an object locked, the only thing that they can do is unlock it.
|
||||
//
|
||||
// Nobody but the object owner can set permissions on an object
|
||||
//
|
||||
|
||||
if (locked && (!IsAdministrator(currentUser)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Object owners should be able to edit their own content
|
||||
if (currentUser == objectOwner)
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Users should be able to edit what is over their land.
|
||||
ILandObject parcel = m_scene.LandChannel.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
|
||||
if ((parcel != null) && (parcel.landData.ownerID == currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Estate users should be able to edit anything in the sim
|
||||
if (IsEstateManager(currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Admin objects should not be editable by the above
|
||||
if (IsAdministrator(objectOwner))
|
||||
{
|
||||
permission = false;
|
||||
}
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
if (IsAdministrator(currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
return permission;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Permissions check - can user delete an object?
|
||||
/// </summary>
|
||||
/// <param name="user">User attempting the delete</param>
|
||||
/// <param name="obj">Target object</param>
|
||||
/// <returns>Has permission?</returns>
|
||||
public virtual bool CanDeRezObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
return GenericObjectPermission(user, obj);
|
||||
}
|
||||
|
||||
public virtual bool CanEditObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
return GenericObjectPermission(user, obj);
|
||||
}
|
||||
|
||||
public virtual bool CanEditObjectPosition(LLUUID user, LLUUID obj)
|
||||
{
|
||||
bool permission = GenericObjectPermission(user, obj);
|
||||
if (!permission)
|
||||
{
|
||||
if (!m_scene.Entities.ContainsKey(obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// The client
|
||||
// may request to edit linked parts, and therefore, it needs
|
||||
// to also check for SceneObjectPart
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if ((!(m_scene.Entities[obj] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[obj];
|
||||
|
||||
|
||||
LLUUID taskOwner = null;
|
||||
// Added this because at this point in time it wouldn't be wise for
|
||||
// the administrator object permissions to take effect.
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
|
||||
// Anyone can move
|
||||
if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0)
|
||||
permission = true;
|
||||
|
||||
// Locked
|
||||
if ((task.RootPart.OwnerMask & PERM_LOCKED) == 0)
|
||||
permission = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool locked = false;
|
||||
if (!m_scene.Entities.ContainsKey(obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if ((!(m_scene.Entities[obj] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
SceneObjectGroup group = (SceneObjectGroup) m_scene.Entities[obj];
|
||||
|
||||
LLUUID objectOwner = group.OwnerID;
|
||||
locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
|
||||
|
||||
|
||||
// This is an exception to the generic object permission.
|
||||
// Administrators who lock their objects should not be able to move them,
|
||||
// however generic object permission should return true.
|
||||
// This keeps locked objects from being affected by random click + drag actions by accident
|
||||
// and allows the administrator to grab or delete a locked object.
|
||||
|
||||
// Administrators and estate managers are still able to click+grab locked objects not
|
||||
// owned by them in the scene
|
||||
// This is by design.
|
||||
|
||||
if (locked && (user == objectOwner))
|
||||
return false;
|
||||
}
|
||||
return permission;
|
||||
}
|
||||
|
||||
public virtual bool CanCopyObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
bool permission = GenericObjectPermission(user, obj);
|
||||
if (!permission)
|
||||
{
|
||||
if (!m_scene.Entities.ContainsKey(obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if (!(m_scene.Entities[obj] is SceneObjectGroup))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[obj];
|
||||
LLUUID taskOwner = null;
|
||||
// Added this because at this point in time it wouldn't be wise for
|
||||
// the administrator object permissions to take effect.
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
if ((task.RootPart.EveryoneMask & PERM_COPY) != 0)
|
||||
permission = true;
|
||||
}
|
||||
return permission;
|
||||
}
|
||||
|
||||
public virtual bool CanReturnObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
return GenericObjectPermission(user, obj);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Communication Permissions
|
||||
|
||||
public virtual bool GenericCommunicationPermission(LLUUID user, LLUUID target)
|
||||
{
|
||||
bool permission = false;
|
||||
string reason = "Only registered users may communicate with another account.";
|
||||
|
||||
if (IsGridUser(user))
|
||||
permission = true;
|
||||
|
||||
if (!IsGridUser(user))
|
||||
{
|
||||
permission = false;
|
||||
reason = "The person that you are messaging is not a registered user.";
|
||||
}
|
||||
if (IsAdministrator(user))
|
||||
permission = true;
|
||||
|
||||
if (IsEstateManager(user))
|
||||
permission = true;
|
||||
|
||||
if (!permission)
|
||||
SendPermissionError(user, reason);
|
||||
|
||||
return permission;
|
||||
}
|
||||
|
||||
public virtual bool CanInstantMessage(LLUUID user, LLUUID target)
|
||||
{
|
||||
return GenericCommunicationPermission(user, target);
|
||||
}
|
||||
|
||||
public virtual bool CanInventoryTransfer(LLUUID user, LLUUID target)
|
||||
{
|
||||
return GenericCommunicationPermission(user, target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -46,8 +46,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (nod.Attributes["name"] != null)
|
||||
{
|
||||
string name = nod.Attributes["name"].Value;
|
||||
LLUUID id = (LLUUID) nod.InnerText;
|
||||
string name = (string)nod.Attributes["name"].Value;
|
||||
LLUUID id = (LLUUID)nod.InnerText;
|
||||
|
||||
AnimsLLUUID.Add(name, id);
|
||||
AnimsNames.Add(id, name);
|
||||
|
|
|
@ -37,13 +37,52 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
[Serializable]
|
||||
public class AvatarAppearance : ISerializable
|
||||
{
|
||||
protected float m_avatarHeight;
|
||||
protected LLUUID m_scenePresenceID;
|
||||
protected LLObject.TextureEntry m_textureEntry;
|
||||
|
||||
public LLUUID ScenePresenceID
|
||||
{
|
||||
get { return m_scenePresenceID; }
|
||||
set { m_scenePresenceID = value; }
|
||||
}
|
||||
protected int m_wearablesSerial = 1;
|
||||
|
||||
public int WearablesSerial
|
||||
{
|
||||
get { return m_wearablesSerial; }
|
||||
set { m_wearablesSerial = value; }
|
||||
}
|
||||
|
||||
protected byte[] m_visualParams;
|
||||
|
||||
public byte[] VisualParams
|
||||
{
|
||||
get { return m_visualParams; }
|
||||
set { m_visualParams = value; }
|
||||
}
|
||||
|
||||
protected AvatarWearable[] m_wearables;
|
||||
|
||||
protected int m_wearablesSerial = 1;
|
||||
public AvatarWearable[] Wearables
|
||||
{
|
||||
get { return m_wearables; }
|
||||
set { m_wearables = value; }
|
||||
}
|
||||
|
||||
protected LLObject.TextureEntry m_textureEntry;
|
||||
|
||||
public LLObject.TextureEntry TextureEntry
|
||||
{
|
||||
get { return m_textureEntry; }
|
||||
set { m_textureEntry = value; }
|
||||
}
|
||||
|
||||
protected float m_avatarHeight = 0;
|
||||
|
||||
public float AvatarHeight
|
||||
{
|
||||
get { return m_avatarHeight; }
|
||||
set { m_avatarHeight = value; }
|
||||
}
|
||||
|
||||
public AvatarAppearance()
|
||||
{
|
||||
|
@ -58,86 +97,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_textureEntry = GetDefaultTextureEntry();
|
||||
}
|
||||
|
||||
protected AvatarAppearance(SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
//System.Console.WriteLine("AvatarAppearance Deserialize BGN");
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
m_scenePresenceID = new LLUUID((Guid) info.GetValue("m_scenePresenceID", typeof (Guid)));
|
||||
m_wearablesSerial = (int) info.GetValue("m_wearablesSerial", typeof (int));
|
||||
m_visualParams = (byte[]) info.GetValue("m_visualParams", typeof (byte[]));
|
||||
m_wearables = (AvatarWearable[]) info.GetValue("m_wearables", typeof (AvatarWearable[]));
|
||||
|
||||
byte[] m_textureEntry_work = (byte[]) info.GetValue("m_textureEntry", typeof (byte[]));
|
||||
m_textureEntry = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
|
||||
|
||||
m_avatarHeight = (float) info.GetValue("m_avatarHeight", typeof (float));
|
||||
|
||||
//System.Console.WriteLine("AvatarAppearance Deserialize END");
|
||||
}
|
||||
|
||||
public LLUUID ScenePresenceID
|
||||
{
|
||||
get { return m_scenePresenceID; }
|
||||
set { m_scenePresenceID = value; }
|
||||
}
|
||||
|
||||
public int WearablesSerial
|
||||
{
|
||||
get { return m_wearablesSerial; }
|
||||
set { m_wearablesSerial = value; }
|
||||
}
|
||||
|
||||
public byte[] VisualParams
|
||||
{
|
||||
get { return m_visualParams; }
|
||||
set { m_visualParams = value; }
|
||||
}
|
||||
|
||||
public AvatarWearable[] Wearables
|
||||
{
|
||||
get { return m_wearables; }
|
||||
set { m_wearables = value; }
|
||||
}
|
||||
|
||||
public LLObject.TextureEntry TextureEntry
|
||||
{
|
||||
get { return m_textureEntry; }
|
||||
set { m_textureEntry = value; }
|
||||
}
|
||||
|
||||
public float AvatarHeight
|
||||
{
|
||||
get { return m_avatarHeight; }
|
||||
set { m_avatarHeight = value; }
|
||||
}
|
||||
|
||||
#region ISerializable Members
|
||||
|
||||
[SecurityPermission(SecurityAction.LinkDemand,
|
||||
Flags = SecurityPermissionFlag.SerializationFormatter)]
|
||||
public virtual void GetObjectData(
|
||||
SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
info.AddValue("m_scenePresenceID", m_scenePresenceID.UUID);
|
||||
info.AddValue("m_wearablesSerial", m_wearablesSerial);
|
||||
info.AddValue("m_visualParams", m_visualParams);
|
||||
info.AddValue("m_wearables", m_wearables);
|
||||
info.AddValue("m_textureEntry", m_textureEntry.ToBytes());
|
||||
info.AddValue("m_avatarHeight", m_avatarHeight);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -156,8 +115,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
|
||||
// (float)m_visualParams[25] = Height
|
||||
// (float)m_visualParams[125] = LegLength
|
||||
m_avatarHeight = (1.50856f + ((m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f)))
|
||||
+ ((m_visualParams[125] / 255.0f) / 1.5f);
|
||||
m_avatarHeight = (1.50856f + (((float) m_visualParams[25]/255.0f)*(2.525506f - 1.50856f)))
|
||||
+ (((float) m_visualParams[125]/255.0f)/1.5f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -193,5 +152,45 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
|
||||
return textu;
|
||||
}
|
||||
|
||||
protected AvatarAppearance(SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
//System.Console.WriteLine("AvatarAppearance Deserialize BGN");
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
m_scenePresenceID = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
|
||||
m_wearablesSerial = (int)info.GetValue("m_wearablesSerial", typeof(int));
|
||||
m_visualParams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
|
||||
m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[]));
|
||||
|
||||
byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[]));
|
||||
m_textureEntry = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
|
||||
|
||||
m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float));
|
||||
|
||||
//System.Console.WriteLine("AvatarAppearance Deserialize END");
|
||||
}
|
||||
|
||||
[SecurityPermission(SecurityAction.LinkDemand,
|
||||
Flags = SecurityPermissionFlag.SerializationFormatter)]
|
||||
public virtual void GetObjectData(
|
||||
SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
info.AddValue("m_scenePresenceID", m_scenePresenceID.UUID);
|
||||
info.AddValue("m_wearablesSerial", m_wearablesSerial);
|
||||
info.AddValue("m_visualParams", m_visualParams);
|
||||
info.AddValue("m_wearables", m_wearables);
|
||||
info.AddValue("m_textureEntry", m_textureEntry.ToBytes());
|
||||
info.AddValue("m_avatarHeight", m_avatarHeight);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -36,15 +36,70 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
[Serializable]
|
||||
public abstract class EntityBase : ISerializable
|
||||
{
|
||||
protected uint m_localId;
|
||||
protected string m_name;
|
||||
protected LLVector3 m_pos;
|
||||
protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
|
||||
protected LLVector3 m_rotationalvelocity;
|
||||
protected Scene m_scene;
|
||||
|
||||
public Scene Scene
|
||||
{
|
||||
get { return m_scene; }
|
||||
}
|
||||
|
||||
protected LLUUID m_uuid;
|
||||
|
||||
public virtual LLUUID UUID
|
||||
{
|
||||
get { return m_uuid; }
|
||||
set { m_uuid = value; }
|
||||
}
|
||||
|
||||
protected string m_name;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
set { m_name = value; }
|
||||
}
|
||||
|
||||
protected LLVector3 m_pos;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual LLVector3 AbsolutePosition
|
||||
{
|
||||
get { return m_pos; }
|
||||
set { m_pos = value; }
|
||||
}
|
||||
|
||||
protected LLVector3 m_velocity;
|
||||
protected LLVector3 m_rotationalvelocity;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual LLVector3 Velocity
|
||||
{
|
||||
get { return m_velocity; }
|
||||
set { m_velocity = value; }
|
||||
}
|
||||
|
||||
protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
|
||||
|
||||
public virtual Quaternion Rotation
|
||||
{
|
||||
get { return m_rotation; }
|
||||
set { m_rotation = value; }
|
||||
}
|
||||
|
||||
protected uint m_localId;
|
||||
|
||||
public virtual uint LocalId
|
||||
{
|
||||
get { return m_localId; }
|
||||
set { m_localId = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new Entity (should not occur on it's own)
|
||||
|
@ -60,6 +115,28 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_rotationalvelocity = new LLVector3(0, 0, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public abstract void UpdateMovement();
|
||||
|
||||
/// <summary>
|
||||
/// Performs any updates that need to be done at each frame.
|
||||
/// </summary>
|
||||
public abstract void Update();
|
||||
|
||||
/// <summary>
|
||||
/// Copies the entity
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual EntityBase Copy()
|
||||
{
|
||||
return (EntityBase) MemberwiseClone();
|
||||
}
|
||||
|
||||
|
||||
public abstract void SetText(string text, Vector3 color, double alpha);
|
||||
|
||||
protected EntityBase(SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
//System.Console.WriteLine("EntityBase Deserialize BGN");
|
||||
|
@ -69,91 +146,39 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
m_uuid = new LLUUID((Guid) info.GetValue("m_uuid", typeof (Guid)));
|
||||
m_name = (string) info.GetValue("m_name", typeof (string));
|
||||
m_uuid = new LLUUID((Guid)info.GetValue("m_uuid", typeof(Guid)));
|
||||
m_name = (string)info.GetValue("m_name", typeof(string));
|
||||
|
||||
m_pos
|
||||
= new LLVector3(
|
||||
(float) info.GetValue("m_pos.X", typeof (float)),
|
||||
(float) info.GetValue("m_pos.Y", typeof (float)),
|
||||
(float) info.GetValue("m_pos.Z", typeof (float)));
|
||||
(float)info.GetValue("m_pos.X", typeof(float)),
|
||||
(float)info.GetValue("m_pos.Y", typeof(float)),
|
||||
(float)info.GetValue("m_pos.Z", typeof(float)));
|
||||
|
||||
m_velocity
|
||||
= new LLVector3(
|
||||
(float) info.GetValue("m_velocity.X", typeof (float)),
|
||||
(float) info.GetValue("m_velocity.Y", typeof (float)),
|
||||
(float) info.GetValue("m_velocity.Z", typeof (float)));
|
||||
(float)info.GetValue("m_velocity.X", typeof(float)),
|
||||
(float)info.GetValue("m_velocity.Y", typeof(float)),
|
||||
(float)info.GetValue("m_velocity.Z", typeof(float)));
|
||||
|
||||
m_rotationalvelocity
|
||||
= new LLVector3(
|
||||
(float) info.GetValue("m_rotationalvelocity.X", typeof (float)),
|
||||
(float) info.GetValue("m_rotationalvelocity.Y", typeof (float)),
|
||||
(float) info.GetValue("m_rotationalvelocity.Z", typeof (float)));
|
||||
(float)info.GetValue("m_rotationalvelocity.X", typeof(float)),
|
||||
(float)info.GetValue("m_rotationalvelocity.Y", typeof(float)),
|
||||
(float)info.GetValue("m_rotationalvelocity.Z", typeof(float)));
|
||||
|
||||
m_rotation
|
||||
= new Quaternion(
|
||||
(float) info.GetValue("m_rotation.w", typeof (float)),
|
||||
(float) info.GetValue("m_rotation.x", typeof (float)),
|
||||
(float) info.GetValue("m_rotation.y", typeof (float)),
|
||||
(float) info.GetValue("m_rotation.z", typeof (float)));
|
||||
(float)info.GetValue("m_rotation.w", typeof(float)),
|
||||
(float)info.GetValue("m_rotation.x", typeof(float)),
|
||||
(float)info.GetValue("m_rotation.y", typeof(float)),
|
||||
(float)info.GetValue("m_rotation.z", typeof(float)));
|
||||
|
||||
m_localId = (uint) info.GetValue("m_localId", typeof (uint));
|
||||
m_localId = (uint)info.GetValue("m_localId", typeof(uint));
|
||||
|
||||
//System.Console.WriteLine("EntityBase Deserialize END");
|
||||
}
|
||||
|
||||
public Scene Scene
|
||||
{
|
||||
get { return m_scene; }
|
||||
}
|
||||
|
||||
public virtual LLUUID UUID
|
||||
{
|
||||
get { return m_uuid; }
|
||||
set { m_uuid = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
set { m_name = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual LLVector3 AbsolutePosition
|
||||
{
|
||||
get { return m_pos; }
|
||||
set { m_pos = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual LLVector3 Velocity
|
||||
{
|
||||
get { return m_velocity; }
|
||||
set { m_velocity = value; }
|
||||
}
|
||||
|
||||
public virtual Quaternion Rotation
|
||||
{
|
||||
get { return m_rotation; }
|
||||
set { m_rotation = value; }
|
||||
}
|
||||
|
||||
public virtual uint LocalId
|
||||
{
|
||||
get { return m_localId; }
|
||||
set { m_localId = value; }
|
||||
}
|
||||
|
||||
#region ISerializable Members
|
||||
|
||||
[SecurityPermission(SecurityAction.LinkDemand,
|
||||
Flags = SecurityPermissionFlag.SerializationFormatter)]
|
||||
public virtual void GetObjectData(
|
||||
|
@ -190,42 +215,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
info.AddValue("m_localId", m_localId);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public abstract void UpdateMovement();
|
||||
|
||||
/// <summary>
|
||||
/// Performs any updates that need to be done at each frame.
|
||||
/// </summary>
|
||||
public abstract void Update();
|
||||
|
||||
/// <summary>
|
||||
/// Copies the entity
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual EntityBase Copy()
|
||||
{
|
||||
return (EntityBase) MemberwiseClone();
|
||||
}
|
||||
|
||||
|
||||
public abstract void SetText(string text, Vector3 color, double alpha);
|
||||
}
|
||||
|
||||
//Nested Classes
|
||||
public class EntityIntersection
|
||||
{
|
||||
public Vector3 AAfaceNormal = new Vector3(0, 0, 0);
|
||||
public float distance;
|
||||
public int face = -1;
|
||||
public bool HitTF;
|
||||
public Vector3 ipoint = new Vector3(0, 0, 0);
|
||||
public Vector3 normal = new Vector3(0, 0, 0);
|
||||
public Vector3 AAfaceNormal = new Vector3(0, 0, 0);
|
||||
public int face = -1;
|
||||
public bool HitTF = false;
|
||||
public SceneObjectPart obj;
|
||||
public float distance = 0;
|
||||
|
||||
public EntityIntersection()
|
||||
{
|
||||
|
|
|
@ -46,33 +46,36 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#region Events
|
||||
|
||||
private PhysicsCrash handlerPhysicsCrash;
|
||||
public event PhysicsCrash UnRecoverableError;
|
||||
private PhysicsCrash handlerPhysicsCrash = null;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Fields
|
||||
|
||||
public Dictionary<LLUUID, ScenePresence> ScenePresences;
|
||||
// SceneObjects is not currently populated or used.
|
||||
//public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
|
||||
public PhysicsScene _PhyScene;
|
||||
public Dictionary<LLUUID, EntityBase> Entities;
|
||||
protected int m_activeScripts;
|
||||
protected int m_numChildAgents;
|
||||
protected int m_numPrim;
|
||||
protected int m_numRootAgents;
|
||||
protected Scene m_parentScene;
|
||||
protected int m_physicalPrim;
|
||||
protected RegionInfo m_regInfo;
|
||||
public Dictionary<LLUUID, ScenePresence> RestorePresences;
|
||||
|
||||
protected int m_scriptLPS;
|
||||
public BasicQuadTreeNode QuadTree;
|
||||
|
||||
protected RegionInfo m_regInfo;
|
||||
protected Scene m_parentScene;
|
||||
protected PermissionManager PermissionsMngr;
|
||||
protected List<EntityBase> m_updateList = new List<EntityBase>();
|
||||
protected int m_numRootAgents = 0;
|
||||
protected int m_numPrim = 0;
|
||||
protected int m_numChildAgents = 0;
|
||||
protected int m_physicalPrim = 0;
|
||||
|
||||
protected int m_activeScripts = 0;
|
||||
protected int m_scriptLPS = 0;
|
||||
|
||||
internal object m_syncRoot = new object();
|
||||
protected List<EntityBase> m_updateList = new List<EntityBase>();
|
||||
protected PermissionManager PermissionsMngr;
|
||||
public BasicQuadTreeNode QuadTree;
|
||||
public Dictionary<LLUUID, ScenePresence> RestorePresences;
|
||||
public Dictionary<LLUUID, ScenePresence> ScenePresences;
|
||||
|
||||
public PhysicsScene _PhyScene;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -81,7 +84,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_parentScene = parent;
|
||||
m_regInfo = regInfo;
|
||||
PermissionsMngr = permissionsMngr;
|
||||
QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, (short) Constants.RegionSize, (short) Constants.RegionSize);
|
||||
QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, (short)Constants.RegionSize, (short)Constants.RegionSize);
|
||||
QuadTree.Subdivide();
|
||||
QuadTree.Subdivide();
|
||||
}
|
||||
|
@ -159,7 +162,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
lock (m_syncRoot)
|
||||
{
|
||||
return _PhyScene.Simulate((float) elapsed);
|
||||
return _PhyScene.Simulate((float)elapsed);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -184,6 +187,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||
{
|
||||
part.LocalId = m_parentScene.PrimIDAllocate();
|
||||
|
||||
}
|
||||
sceneObject.UpdateParentIDs();
|
||||
AddEntity(sceneObject);
|
||||
|
@ -245,7 +249,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INNER SCENE]: Failed to update {0}, - {1}", entity.Name, e); //entity.m_uuid
|
||||
m_log.ErrorFormat("[INNER SCENE]: Failed to update {0}, - {1}", entity.Name, e);//entity.m_uuid
|
||||
}
|
||||
}
|
||||
m_updateList.Clear();
|
||||
|
@ -280,16 +284,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (obj is SceneObjectGroup)
|
||||
{
|
||||
if ((obj).LocalId == localID)
|
||||
if (((SceneObjectGroup)obj).LocalId == localID)
|
||||
{
|
||||
m_parentScene.RemoveEntity((SceneObjectGroup) obj);
|
||||
m_parentScene.RemoveEntity((SceneObjectGroup)obj);
|
||||
m_numPrim--;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
|
||||
{
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
|
@ -298,15 +301,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (obj is SceneObjectGroup)
|
||||
{
|
||||
if ((obj).LocalId == objectLocalID)
|
||||
if (((SceneObjectGroup)obj).LocalId == objectLocalID)
|
||||
{
|
||||
SceneObjectGroup group = (SceneObjectGroup) obj;
|
||||
SceneObjectGroup group = (SceneObjectGroup)obj;
|
||||
|
||||
//group.DetachToGround();
|
||||
DetachSingleAttachmentToInv(group.GetFromAssetID(), remoteClient);
|
||||
DetachSingleAttachmentToInv(group.GetFromAssetID(),remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void HandleUndo(IClientAPI remoteClient, LLUUID primId)
|
||||
|
@ -316,7 +320,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
|
||||
if (part != null)
|
||||
part.Undo();
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -331,29 +338,27 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Calls attach with a Zero position
|
||||
AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero);
|
||||
}
|
||||
|
||||
public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt, uint ItemFlags, uint NextOwnerMask)
|
||||
public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask)
|
||||
{
|
||||
SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, 1, true,
|
||||
(uint)
|
||||
(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
||||
(uint)
|
||||
(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
||||
(uint)
|
||||
(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
||||
SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true,
|
||||
(uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
||||
(uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
||||
(uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
||||
ItemFlags, false, false, remoteClient.AgentId, true);
|
||||
|
||||
if (objatt != null)
|
||||
{
|
||||
AttachObject(remoteClient, objatt.LocalId, AttachmentPt, new LLQuaternion(0, 0, 0, 1), objatt.AbsolutePosition);
|
||||
AttachObject(remoteClient,objatt.LocalId,AttachmentPt,new LLQuaternion(0,0,0,1),objatt.AbsolutePosition);
|
||||
objatt.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards.
|
||||
// To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID??
|
||||
public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
if (itemID == LLUUID.Zero) // If this happened, someone made a mistake....
|
||||
return;
|
||||
|
||||
|
@ -363,16 +368,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (obj is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup) obj).GetFromAssetID() == itemID)
|
||||
if (((SceneObjectGroup)obj).GetFromAssetID() == itemID)
|
||||
{
|
||||
SceneObjectGroup group = (SceneObjectGroup) obj;
|
||||
SceneObjectGroup group = (SceneObjectGroup)obj;
|
||||
group.DetachToInventoryPrep();
|
||||
m_log.Debug("[DETACH]: Saving attachpoint: " + ((uint) group.GetAttachmentPoint()));
|
||||
m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(), group.OwnerID);
|
||||
m_log.Debug("[DETACH]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
|
||||
m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(),group.OwnerID);
|
||||
m_parentScene.DeleteSceneObjectGroup(group);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, LLVector3 attachPos)
|
||||
|
@ -382,33 +388,38 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (obj is SceneObjectGroup)
|
||||
{
|
||||
if ((obj).LocalId == objectLocalID)
|
||||
if (((SceneObjectGroup)obj).LocalId == objectLocalID)
|
||||
{
|
||||
SceneObjectGroup group = (SceneObjectGroup) obj;
|
||||
SceneObjectGroup group = (SceneObjectGroup)obj;
|
||||
|
||||
// If the attachment point isn't the same as the one previously used
|
||||
// set it's offset position = 0 so that it appears on the attachment point
|
||||
// and not in a weird location somewhere unknown.
|
||||
if (AttachmentPt != 0 && AttachmentPt != group.GetAttachmentPoint())
|
||||
if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
|
||||
{
|
||||
|
||||
attachPos = LLVector3.Zero;
|
||||
}
|
||||
|
||||
// AttachmentPt 0 means the client chose to 'wear' the attachment.
|
||||
if (AttachmentPt == 0)
|
||||
{
|
||||
|
||||
// Check object for stored attachment point
|
||||
AttachmentPt = group.GetAttachmentPoint();
|
||||
AttachmentPt = (uint)group.GetAttachmentPoint();
|
||||
|
||||
|
||||
}
|
||||
|
||||
// if we still didn't find a suitable attachment point.......
|
||||
if (AttachmentPt == 0)
|
||||
{
|
||||
// Stick it on left hand with Zero Offset from the attachment point.
|
||||
AttachmentPt = (uint) AttachmentPoint.LeftHand;
|
||||
AttachmentPt = (uint)AttachmentPoint.LeftHand;
|
||||
attachPos = LLVector3.Zero;
|
||||
}
|
||||
m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt);
|
||||
m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt.ToString());
|
||||
|
||||
|
||||
|
||||
// Saves and gets assetID
|
||||
|
@ -420,11 +431,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
group.SetFromAssetID(newAssetID);
|
||||
}
|
||||
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// Use the above method.
|
||||
public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot,
|
||||
bool deadMethod)
|
||||
|
@ -476,7 +489,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
objupdate.ObjectData[0].ParentID = 0;
|
||||
objupdate.ObjectData[0].OwnerID = LLUUID.Zero;
|
||||
objupdate.ObjectData[0].Scale = new LLVector3(1, 1, 1);
|
||||
objupdate.ObjectData[0].PCode = (byte) PCode.Avatar;
|
||||
objupdate.ObjectData[0].PCode = (byte)PCode.Avatar;
|
||||
objupdate.ObjectData[0].TextureEntry = ScenePresence.DefaultTexture;
|
||||
|
||||
objupdate.ObjectData[0].ID = av.LocalId;
|
||||
|
@ -516,7 +529,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
objupdate.ObjectData[1].TextureEntry = primData.TextureEntry;
|
||||
objupdate.ObjectData[1].PCode = primData.PCode;
|
||||
objupdate.ObjectData[1].State = (byte) (((byte) AttachmentPt) << 4);
|
||||
objupdate.ObjectData[1].State = (byte)(((byte)AttachmentPt) << 4);
|
||||
objupdate.ObjectData[1].PathBegin = primData.PathBegin;
|
||||
objupdate.ObjectData[1].PathEnd = primData.PathEnd;
|
||||
objupdate.ObjectData[1].PathScaleX = primData.PathScaleX;
|
||||
|
@ -554,7 +567,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
objupdate.ObjectData[1].Radius = 20;
|
||||
objupdate.ObjectData[1].NameValue =
|
||||
Helpers.StringToField("AttachItemID STRING RW SV " + p.UUID);
|
||||
LLVector3 pos = new LLVector3((float) 0.0, (float) 0.0, (float) 0.0);
|
||||
LLVector3 pos = new LLVector3((float)0.0, (float)0.0, (float)0.0);
|
||||
|
||||
pb = pos.GetBytes();
|
||||
Array.Copy(pb, 0, objupdate.ObjectData[1].ObjectData, 0, pb.Length);
|
||||
|
@ -725,7 +738,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_scriptLPS = 0;
|
||||
return returnval;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Get Methods
|
||||
|
@ -819,8 +831,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup) ent).HasChildPrim(localID))
|
||||
return (SceneObjectGroup) ent;
|
||||
if (((SceneObjectGroup)ent).HasChildPrim(localID))
|
||||
return (SceneObjectGroup)ent;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
@ -834,8 +846,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup) ent).HasChildPrim(fullID))
|
||||
return (SceneObjectGroup) ent;
|
||||
if (((SceneObjectGroup)ent).HasChildPrim(fullID))
|
||||
return (SceneObjectGroup)ent;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
@ -850,7 +862,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup reportingG = (SceneObjectGroup) ent;
|
||||
SceneObjectGroup reportingG = (SceneObjectGroup)ent;
|
||||
EntityIntersection result = reportingG.TestIntersection(hray, frontFacesOnly, faceCenters);
|
||||
if (result.HitTF)
|
||||
{
|
||||
|
@ -975,8 +987,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (presence.IsChildAgent && m_parentScene.m_seeIntoRegionFromNeighbor)
|
||||
{
|
||||
LLVector3 oLoc = (ent).AbsolutePosition;
|
||||
float distResult = (float) Util.GetDistanceTo(presence.AbsolutePosition, oLoc);
|
||||
LLVector3 oLoc = ((SceneObjectGroup)ent).AbsolutePosition;
|
||||
float distResult = (float)Util.GetDistanceTo(presence.AbsolutePosition, oLoc);
|
||||
|
||||
//m_log.Info("[DISTANCE]: " + distResult.ToString());
|
||||
|
||||
|
@ -984,13 +996,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
// Send Only if we don't already know about it.
|
||||
// KnownPrim also makes the prim known when called.
|
||||
if (!presence.KnownPrim((ent).UUID))
|
||||
((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence);
|
||||
if (!presence.KnownPrim(((SceneObjectGroup)ent).UUID))
|
||||
((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence);
|
||||
((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1025,7 +1037,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
|
||||
{
|
||||
SceneObjectGroup group = GetGroupByPrim(localID);
|
||||
|
@ -1140,6 +1151,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SceneObjectGroup group = GetGroupByPrim(localID);
|
||||
if (group != null)
|
||||
{
|
||||
|
||||
LLVector3 oldPos = group.AbsolutePosition;
|
||||
if (group.RootPart.m_IsAttachment)
|
||||
{
|
||||
|
@ -1191,7 +1203,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID))
|
||||
{
|
||||
group.UpdatePrimFlags(localID, (ushort) packet.Type, true, packet.ToBytes());
|
||||
group.UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1201,7 +1213,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SceneObjectGroup group = GetGroupByPrim(objectID);
|
||||
if (group != null)
|
||||
{
|
||||
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID)) // && PermissionsMngr.)
|
||||
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))// && PermissionsMngr.)
|
||||
{
|
||||
group.GrabMovement(offset, pos, remoteClient);
|
||||
}
|
||||
|
@ -1292,9 +1304,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if ((ent).LocalId == parentPrim)
|
||||
if (((SceneObjectGroup)ent).LocalId == parentPrim)
|
||||
{
|
||||
parenPrim = (SceneObjectGroup) ent;
|
||||
parenPrim = (SceneObjectGroup)ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1309,9 +1321,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if ((ent).LocalId == childPrims[i])
|
||||
if (((SceneObjectGroup)ent).LocalId == childPrims[i])
|
||||
{
|
||||
children.Add((SceneObjectGroup) ent);
|
||||
children.Add((SceneObjectGroup)ent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1348,16 +1360,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup obj = (SceneObjectGroup) ent;
|
||||
SceneObjectGroup obj = (SceneObjectGroup)ent;
|
||||
sceneObjects.Add(obj.LocalId, obj);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Find the root prim among the prim ids we've been given
|
||||
for (int i = 0; i < primIds.Count; i++)
|
||||
{
|
||||
|
||||
if (sceneObjects.ContainsKey(primIds[i]))
|
||||
{
|
||||
|
||||
parenPrim = sceneObjects[primIds[i]];
|
||||
primIds.RemoveAt(i);
|
||||
break;
|
||||
|
@ -1387,6 +1402,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
grp.DelinkFromGroup(primIds[i]);
|
||||
delinkedSomething = true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if (!delinkedSomething)
|
||||
|
@ -1409,7 +1425,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
foreach (KeyValuePair<LLUUID, SceneObjectPart> subent in ((SceneObjectGroup) ent).Children)
|
||||
foreach (KeyValuePair<LLUUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children)
|
||||
{
|
||||
if (subent.Value.LocalId == localID)
|
||||
{
|
||||
|
@ -1459,9 +1475,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if ((ent).LocalId == originalPrim)
|
||||
if (((SceneObjectGroup)ent).LocalId == originalPrim)
|
||||
{
|
||||
originPrim = (SceneObjectGroup) ent;
|
||||
originPrim = (SceneObjectGroup)ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -298,7 +298,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = RequestModuleInterface<IAgentAssetTransactions>();
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleItemUpdateFromTransaction(
|
||||
|
@ -395,7 +395,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId + ", no root folder");
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -413,7 +413,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID);
|
||||
if (userInfo == null)
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + oldAgentID);
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + oldAgentID.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -422,20 +422,20 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
item = userInfo.RootFolder.HasItem(oldItemID);
|
||||
if (item == null)
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID);
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID);
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
AssetBase asset
|
||||
= AssetCache.GetAsset(
|
||||
item.AssetID, (item.AssetType == (int) AssetType.Texture ? true : false));
|
||||
item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false));
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
|
@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo == null)
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId);
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -493,13 +493,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID);
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString());
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID + ", no root folder");
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -575,14 +575,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
ScenePresence presence;
|
||||
TryGetAvatar(remoteClient.AgentId, out presence);
|
||||
byte[] data = null;
|
||||
if (invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum
|
||||
if(invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum
|
||||
{
|
||||
LLVector3 pos = presence.AbsolutePosition;
|
||||
string strdata = String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
|
||||
LLVector3 pos=presence.AbsolutePosition;
|
||||
string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
|
||||
presence.Scene.RegionInfo.RegionID,
|
||||
pos.X, pos.Y, pos.Z,
|
||||
presence.RegionHandle);
|
||||
data = Encoding.ASCII.GetBytes(strdata);
|
||||
data=Encoding.ASCII.GetBytes(strdata);
|
||||
}
|
||||
|
||||
AssetBase asset = CreateAsset(name, description, invType, assetType, data);
|
||||
|
@ -599,13 +599,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = RequestModuleInterface<IAgentAssetTransactions>();
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleItemCreationFromTransaction(
|
||||
remoteClient, transactionID, folderID, callbackID, description,
|
||||
name, invType, assetType, wearableType, nextOwnerMask);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -615,7 +617,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo == null)
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId);
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -639,7 +641,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo == null)
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId);
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -782,8 +784,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
agentItem.Folder = folderId;
|
||||
agentItem.EveryOnePermissions = taskItem.EveryoneMask;
|
||||
|
||||
if (remoteClient.AgentId != taskItem.OwnerID)
|
||||
{
|
||||
if (remoteClient.AgentId != taskItem.OwnerID) {
|
||||
agentItem.BasePermissions = taskItem.NextOwnerMask;
|
||||
agentItem.CurrentPermissions = taskItem.NextOwnerMask;
|
||||
agentItem.NextPermissions = taskItem.NextOwnerMask;
|
||||
|
@ -958,16 +959,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
bool permission;
|
||||
if (DeRezPacket.AgentBlock.Destination == 1)
|
||||
{
|
||||
// Take Copy
|
||||
{ // Take Copy
|
||||
permission = PermissionsMngr.CanCopyObject(remoteClient.AgentId,
|
||||
(selectedEnt).UUID);
|
||||
((SceneObjectGroup) selectedEnt).UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Take
|
||||
{ // Take
|
||||
permission = PermissionsMngr.CanDeRezObject(remoteClient.AgentId,
|
||||
(selectedEnt).UUID);
|
||||
((SceneObjectGroup) selectedEnt).UUID);
|
||||
}
|
||||
|
||||
if (permission)
|
||||
|
@ -998,8 +997,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
item.InvType = asset.InvType;
|
||||
item.Folder = DeRezPacket.AgentBlock.DestinationID;
|
||||
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
|
||||
if (remoteClient.AgentId != objectGroup.RootPart.OwnerID)
|
||||
{
|
||||
if (remoteClient.AgentId != objectGroup.RootPart.OwnerID) {
|
||||
item.BasePermissions = objectGroup.RootPart.NextOwnerMask;
|
||||
item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask;
|
||||
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
|
||||
|
@ -1027,7 +1025,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID)
|
||||
{
|
||||
SceneObjectGroup objectGroup = grp;
|
||||
|
@ -1047,6 +1044,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// search through folders to find the asset.
|
||||
while (searchfolders.Count > 0)
|
||||
{
|
||||
|
||||
InventoryFolderImpl fld = searchfolders.Dequeue();
|
||||
lock (fld)
|
||||
{
|
||||
|
@ -1071,8 +1069,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AssetBase asset = CreateAsset(
|
||||
objectGroup.GetPartName(objectGroup.LocalId),
|
||||
objectGroup.GetPartDescription(objectGroup.LocalId),
|
||||
(sbyte) InventoryType.Object,
|
||||
(sbyte) AssetType.Object,
|
||||
(sbyte)InventoryType.Object,
|
||||
(sbyte)AssetType.Object,
|
||||
Helpers.StringToField(sceneObjectXml));
|
||||
AssetCache.AddAsset(asset);
|
||||
|
||||
|
@ -1088,7 +1086,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// Sticking it in root folder for now.. objects folder later?
|
||||
|
||||
item.Folder = foundFolder; // DeRezPacket.AgentBlock.DestinationID;
|
||||
item.Folder = foundFolder;// DeRezPacket.AgentBlock.DestinationID;
|
||||
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
|
||||
if (agentID != objectGroup.RootPart.OwnerID)
|
||||
{
|
||||
|
@ -1110,10 +1108,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
remoteClient.SendInventoryItemCreateUpdate(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
public LLUUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID AgentId)
|
||||
{
|
||||
SceneObjectGroup objectGroup = grp;
|
||||
|
@ -1128,8 +1126,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AssetBase asset = CreateAsset(
|
||||
objectGroup.GetPartName(objectGroup.LocalId),
|
||||
objectGroup.GetPartDescription(objectGroup.LocalId),
|
||||
(sbyte) InventoryType.Object,
|
||||
(sbyte) AssetType.Object,
|
||||
(sbyte)InventoryType.Object,
|
||||
(sbyte)AssetType.Object,
|
||||
Helpers.StringToField(sceneObjectXml));
|
||||
AssetCache.AddAsset(asset);
|
||||
|
||||
|
@ -1145,7 +1143,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// Sticking it in root folder for now.. objects folder later?
|
||||
|
||||
item.Folder = userInfo.RootFolder.ID; // DeRezPacket.AgentBlock.DestinationID;
|
||||
item.Folder = userInfo.RootFolder.ID;// DeRezPacket.AgentBlock.DestinationID;
|
||||
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
|
||||
if (remoteClient.AgentId != objectGroup.RootPart.OwnerID)
|
||||
{
|
||||
|
@ -1167,6 +1165,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return LLUUID.Zero;
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1199,6 +1198,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns SceneObjectGroup or null from asset request.
|
||||
/// </summary>
|
||||
|
@ -1224,15 +1224,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
bool RezSelected, bool RemoveItem, LLUUID fromTaskID, bool attachment)
|
||||
{
|
||||
// Work out position details
|
||||
byte bRayEndIsIntersection = 0;
|
||||
byte bRayEndIsIntersection = (byte)0;
|
||||
|
||||
if (RayEndIsIntersection)
|
||||
{
|
||||
bRayEndIsIntersection = 1;
|
||||
bRayEndIsIntersection = (byte)1;
|
||||
}
|
||||
else
|
||||
{
|
||||
bRayEndIsIntersection = 0;
|
||||
bRayEndIsIntersection = (byte)0;
|
||||
}
|
||||
|
||||
LLVector3 scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
||||
|
@ -1240,7 +1240,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
LLVector3 pos = GetNewRezLocation(
|
||||
RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1),
|
||||
BypassRayCast, bRayEndIsIntersection, true, scale, false);
|
||||
BypassRayCast, bRayEndIsIntersection,true,scale, false);
|
||||
|
||||
if (!PermissionsMngr.CanRezObject(remoteClient.AgentId, pos) && !attachment)
|
||||
{
|
||||
|
@ -1306,7 +1306,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (!attachment)
|
||||
{
|
||||
if (group.RootPart.Shape.PCode == (byte) PCode.Prim)
|
||||
if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
|
||||
{
|
||||
group.ClearPartAttachmentData();
|
||||
}
|
||||
|
@ -1327,5 +1327,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -79,11 +79,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if ((ent).LocalId == primLocalID)
|
||||
if (((SceneObjectGroup) ent).LocalId == primLocalID)
|
||||
{
|
||||
// A prim is only tainted if it's allowed to be edited by the person clicking it.
|
||||
if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, (ent).UUID) ||
|
||||
m_permissionManager.CanEditObject(remoteClient.AgentId, (ent).UUID))
|
||||
if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID))
|
||||
{
|
||||
((SceneObjectGroup) ent).GetProperties(remoteClient);
|
||||
((SceneObjectGroup) ent).IsSelected = true;
|
||||
|
@ -108,10 +107,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if ((ent).LocalId == primLocalID)
|
||||
if (((SceneObjectGroup) ent).LocalId == primLocalID)
|
||||
{
|
||||
if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, (ent).UUID) ||
|
||||
m_permissionManager.CanEditObject(remoteClient.AgentId, (ent).UUID))
|
||||
if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID))
|
||||
{
|
||||
((SceneObjectGroup) ent).IsSelected = false;
|
||||
LandChannel.setPrimsTainted();
|
||||
|
@ -145,6 +143,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
List<EntityBase> EntitieList = GetEntities();
|
||||
|
||||
foreach (EntityBase ent in EntitieList)
|
||||
|
@ -179,6 +178,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
List<EntityBase> EntitieList = GetEntities();
|
||||
|
||||
foreach (EntityBase ent in EntitieList)
|
||||
|
@ -190,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Is this prim part of the group
|
||||
if (obj.HasChildPrim(localID))
|
||||
{
|
||||
SceneObjectPart part = obj.GetChildPart(localID);
|
||||
SceneObjectPart part=obj.GetChildPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
// If the touched prim handles touches, deliver it
|
||||
|
@ -233,8 +233,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
LLUUID translatedIDtem = item.AvatarID;
|
||||
searchData[i] = new AvatarPickerReplyPacket.DataBlock();
|
||||
searchData[i].AvatarID = translatedIDtem;
|
||||
searchData[i].FirstName = Helpers.StringToField(item.firstName);
|
||||
searchData[i].LastName = Helpers.StringToField(item.lastName);
|
||||
searchData[i].FirstName = Helpers.StringToField((string) item.firstName);
|
||||
searchData[i].LastName = Helpers.StringToField((string) item.lastName);
|
||||
i++;
|
||||
}
|
||||
if (AvatarResponses.Count == 0)
|
||||
|
|
|
@ -53,99 +53,107 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public partial class Scene : SceneBase
|
||||
{
|
||||
#region Delegates
|
||||
|
||||
public delegate void SynchronizeSceneHandler(Scene scene);
|
||||
|
||||
#endregion
|
||||
|
||||
public int splitID;
|
||||
public SynchronizeSceneHandler SynchronizeScene;
|
||||
public SynchronizeSceneHandler SynchronizeScene = null;
|
||||
public int splitID = 0;
|
||||
|
||||
#region Fields
|
||||
|
||||
protected Timer m_heartbeatTimer = new Timer();
|
||||
protected Timer m_restartWaitTimer = new Timer();
|
||||
|
||||
protected SimStatsReporter m_statsReporter;
|
||||
|
||||
protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
|
||||
protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
|
||||
|
||||
public InnerScene m_innerScene;
|
||||
|
||||
private Random Rand = new Random();
|
||||
private uint _primCount = 720000;
|
||||
private readonly Mutex _primAllocateMutex = new Mutex(false);
|
||||
|
||||
private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
|
||||
private int m_timePhase = 24;
|
||||
|
||||
private readonly Mutex updateLock;
|
||||
private uint _primCount = 720000;
|
||||
public CommunicationsManager CommsManager;
|
||||
private int frameMS;
|
||||
public bool m_physicalPrim;
|
||||
public bool m_seeIntoRegionFromNeighbor;
|
||||
public int MaxUndoCount = 5;
|
||||
private int m_RestartTimerCounter;
|
||||
private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
|
||||
private int m_incrementsof15seconds = 0;
|
||||
|
||||
public string m_simulatorVersion = "OpenSimulator 0.5";
|
||||
|
||||
protected ModuleLoader m_moduleLoader;
|
||||
protected StorageManager m_storageManager;
|
||||
protected AgentCircuitManager m_authenticateHandler;
|
||||
public CommunicationsManager CommsManager;
|
||||
// protected XferManager xferManager;
|
||||
protected IAvatarFactory m_AvatarFactory;
|
||||
protected SceneCommunicationService m_sceneGridService;
|
||||
protected SceneXmlLoader m_sceneXmlLoader;
|
||||
|
||||
/// <summary>
|
||||
/// Each agent has its own capabilities handler.
|
||||
/// </summary>
|
||||
protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>();
|
||||
|
||||
protected BaseHttpServer m_httpListener;
|
||||
|
||||
protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>();
|
||||
public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>();
|
||||
protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
|
||||
public Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
|
||||
|
||||
//API module interfaces
|
||||
|
||||
public IXfer XferManager;
|
||||
|
||||
protected IHttpRequests m_httpRequestModule;
|
||||
protected ISimChat m_simChatModule;
|
||||
protected IXMLRPC m_xmlrpcModule;
|
||||
protected IWorldComm m_worldCommModule;
|
||||
protected IAvatarFactory m_AvatarFactory;
|
||||
|
||||
// Central Update Loop
|
||||
|
||||
protected int m_fps = 10;
|
||||
protected int m_frame;
|
||||
protected Timer m_heartbeatTimer = new Timer();
|
||||
protected BaseHttpServer m_httpListener;
|
||||
protected IHttpRequests m_httpRequestModule;
|
||||
private int m_incrementsof15seconds;
|
||||
public InnerScene m_innerScene;
|
||||
protected int m_frame = 0;
|
||||
protected float m_timespan = 0.089f;
|
||||
protected DateTime m_lastupdate = DateTime.Now;
|
||||
public Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
|
||||
protected ModuleLoader m_moduleLoader;
|
||||
protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
|
||||
public bool m_physicalPrim;
|
||||
private bool m_physics_enabled = true;
|
||||
protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
|
||||
private int m_RestartTimerCounter;
|
||||
protected Timer m_restartWaitTimer = new Timer();
|
||||
protected SceneCommunicationService m_sceneGridService;
|
||||
protected SceneXmlLoader m_sceneXmlLoader;
|
||||
private bool m_scripts_enabled = true;
|
||||
public bool m_seeIntoRegionFromNeighbor;
|
||||
protected ISimChat m_simChatModule;
|
||||
public string m_simulatorVersion = "OpenSimulator 0.5";
|
||||
protected SimStatsReporter m_statsReporter;
|
||||
protected StorageManager m_storageManager;
|
||||
|
||||
protected float m_timedilation = 1.0f;
|
||||
private int m_timePhase = 24;
|
||||
protected float m_timespan = 0.089f;
|
||||
private int m_update_backup = 200;
|
||||
|
||||
private int m_update_physics = 1;
|
||||
private int m_update_entitymovement = 1;
|
||||
private int m_update_entities = 1; // Run through all objects checking for updates
|
||||
private int m_update_entitiesquick = 200; // Run through objects that have scheduled updates checking for updates
|
||||
private int m_update_entitymovement = 1;
|
||||
private int m_update_events = 1;
|
||||
private int m_update_land = 1;
|
||||
private int m_update_physics = 1;
|
||||
private int m_update_presences = 1; // Update scene presence movements
|
||||
private int m_update_events = 1;
|
||||
private int m_update_backup = 200;
|
||||
private int m_update_terrain = 50;
|
||||
protected IWorldComm m_worldCommModule;
|
||||
protected IXMLRPC m_xmlrpcModule;
|
||||
public int MaxUndoCount = 5;
|
||||
protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
|
||||
public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>();
|
||||
protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>();
|
||||
private int m_update_land = 1;
|
||||
|
||||
private int frameMS = 0;
|
||||
private int physicsMS2 = 0;
|
||||
private int physicsMS = 0;
|
||||
private int otherMS = 0;
|
||||
|
||||
private bool m_physics_enabled = true;
|
||||
private bool m_scripts_enabled = true;
|
||||
|
||||
|
||||
private int otherMS;
|
||||
private int physicsMS;
|
||||
private int physicsMS2;
|
||||
private Random Rand = new Random();
|
||||
public IXfer XferManager;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
protected readonly EstateManager m_estateManager;
|
||||
protected readonly PermissionManager m_permissionManager;
|
||||
public int objectCapacity = 45000;
|
||||
|
||||
public AgentCircuitManager AuthenticateHandler
|
||||
{
|
||||
get { return m_authenticateHandler; }
|
||||
}
|
||||
|
||||
protected readonly EstateManager m_estateManager;
|
||||
// an instance to the physics plugin's Scene object.
|
||||
public PhysicsScene PhysicsScene
|
||||
{
|
||||
|
@ -169,6 +177,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
get { return m_timedilation; }
|
||||
}
|
||||
|
||||
protected readonly PermissionManager m_permissionManager;
|
||||
// This is the instance to the permissions manager.
|
||||
// This manages permissions to clients on in world objects
|
||||
|
||||
|
@ -206,13 +215,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
get { return m_innerScene.Entities; }
|
||||
set { m_innerScene.Entities = value; }
|
||||
}
|
||||
|
||||
public Dictionary<LLUUID, ScenePresence> m_restorePresences
|
||||
{
|
||||
get { return m_innerScene.RestorePresences; }
|
||||
set { m_innerScene.RestorePresences = value; }
|
||||
}
|
||||
|
||||
public int objectCapacity = 45000;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
@ -242,9 +252,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
//Bind Storage Manager functions to some land manager functions for this scene
|
||||
EventManager.OnLandObjectAdded +=
|
||||
m_storageManager.DataStore.StoreLandObject;
|
||||
new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
|
||||
EventManager.OnLandObjectRemoved +=
|
||||
m_storageManager.DataStore.RemoveLandObject;
|
||||
new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject);
|
||||
|
||||
m_estateManager = new EstateManager(this, m_regInfo);
|
||||
|
||||
|
@ -311,7 +321,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
OSString = OSString.Substring(0, 45);
|
||||
}
|
||||
|
||||
m_simulatorVersion = "OpenSimulator v0.5-SVN on " + OSString + " ChilTasks:" + m_seeIntoRegionFromNeighbor + " PhysPrim:" + m_physicalPrim;
|
||||
m_simulatorVersion = "OpenSimulator v0.5-SVN on " + OSString + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() + " PhysPrim:" + m_physicalPrim.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -372,8 +382,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
// If these are cast to INT because long + negative values + abs returns invalid data
|
||||
|
||||
int resultX = Math.Abs((int) otherRegion.RegionLocX - (int) RegionInfo.RegionLocX);
|
||||
int resultY = Math.Abs((int) otherRegion.RegionLocY - (int) RegionInfo.RegionLocY);
|
||||
int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX);
|
||||
int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY);
|
||||
if ((resultX <= 1) &&
|
||||
(resultY <= 1))
|
||||
{
|
||||
|
@ -400,9 +410,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Got notice about far away Region: " + otherRegion.RegionName +
|
||||
" at (" + otherRegion.RegionLocX + ", " +
|
||||
otherRegion.RegionLocY + ")");
|
||||
m_log.Info("[INTERGRID]: Got notice about far away Region: " + otherRegion.RegionName.ToString() +
|
||||
" at (" + otherRegion.RegionLocX.ToString() + ", " +
|
||||
otherRegion.RegionLocY.ToString() + ")");
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
@ -426,10 +436,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
// Now we figure out what to set the timer to that does the notifications and calls, RestartNow()
|
||||
m_restartTimer.Interval = 15000;
|
||||
m_incrementsof15seconds = (int) seconds / 15;
|
||||
m_incrementsof15seconds = (int)seconds / 15;
|
||||
m_RestartTimerCounter = 0;
|
||||
m_restartTimer.AutoReset = true;
|
||||
m_restartTimer.Elapsed += RestartTimer_Elapsed;
|
||||
m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
|
||||
m_log.Error("[REGION]: Restarting Region in " + (seconds / 60) + " minutes");
|
||||
m_restartTimer.Start();
|
||||
SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes");
|
||||
|
@ -527,7 +537,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
((SceneObjectGroup) ent).StopScripts();
|
||||
((SceneObjectGroup)ent).StopScripts();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -541,10 +551,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
((SceneObjectGroup) ent).StartScripts();
|
||||
((SceneObjectGroup)ent).StartScripts();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
m_scripts_enabled = !ScriptEngine;
|
||||
m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
|
||||
|
@ -552,7 +564,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (m_physics_enabled != !PhysicsEngine)
|
||||
{
|
||||
m_physics_enabled = !PhysicsEngine;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// This is the method that shuts down the scene.
|
||||
|
@ -605,8 +619,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_log.Debug("[SCENE]: Starting timer");
|
||||
m_heartbeatTimer.Enabled = true;
|
||||
m_heartbeatTimer.Interval = (int) (m_timespan * 1000);
|
||||
m_heartbeatTimer.Elapsed += Heartbeat;
|
||||
m_heartbeatTimer.Interval = (int)(m_timespan * 1000);
|
||||
m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
|
||||
}
|
||||
|
||||
public void SetModuleInterfaces()
|
||||
|
@ -742,25 +756,28 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
catch (AccessViolationException e)
|
||||
{
|
||||
m_log.Error("[Scene]: Failed with exception " + e + " On Region: " + RegionInfo.RegionName);
|
||||
m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
|
||||
|
||||
}
|
||||
catch (NullReferenceException e)
|
||||
{
|
||||
m_log.Error("[Scene]: Failed with exception " + e + " On Region: " + RegionInfo.RegionName);
|
||||
m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
|
||||
|
||||
}
|
||||
catch (InvalidOperationException e)
|
||||
{
|
||||
m_log.Error("[Scene]: Failed with exception " + e + " On Region: " + RegionInfo.RegionName);
|
||||
m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[Scene]: Failed with exception " + e + " On Region: " + RegionInfo.RegionName);
|
||||
m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
|
||||
}
|
||||
finally
|
||||
{
|
||||
updateLock.ReleaseMutex();
|
||||
// Get actual time dilation
|
||||
float tmpval = (m_timespan / (float) SinceLastFrame.TotalSeconds);
|
||||
float tmpval = (m_timespan / (float)SinceLastFrame.TotalSeconds);
|
||||
|
||||
// If actual time dilation is greater then one, we're catching up, so subtract
|
||||
// the amount that's greater then 1 from the time dilation
|
||||
|
@ -839,10 +856,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void ExportWorldMap(string fileName)
|
||||
{
|
||||
List<MapBlockData> mapBlocks =
|
||||
m_sceneGridService.RequestNeighbourMapBlocks((int) (RegionInfo.RegionLocX - 9),
|
||||
(int) (RegionInfo.RegionLocY - 9),
|
||||
(int) (RegionInfo.RegionLocX + 9),
|
||||
(int) (RegionInfo.RegionLocY + 9));
|
||||
m_sceneGridService.RequestNeighbourMapBlocks((int)(RegionInfo.RegionLocX - 9),
|
||||
(int)(RegionInfo.RegionLocY - 9),
|
||||
(int)(RegionInfo.RegionLocX + 9),
|
||||
(int)(RegionInfo.RegionLocY + 9));
|
||||
List<AssetBase> textures = new List<AssetBase>();
|
||||
List<Image> bitImages = new List<Image>();
|
||||
|
||||
|
@ -877,8 +894,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
for (int i = 0; i < mapBlocks.Count; i++)
|
||||
{
|
||||
ushort x = (ushort) ((mapBlocks[i].X - RegionInfo.RegionLocX) + 10);
|
||||
ushort y = (ushort) ((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10);
|
||||
ushort x = (ushort)((mapBlocks[i].X - RegionInfo.RegionLocX) + 10);
|
||||
ushort y = (ushort)((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10);
|
||||
g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128);
|
||||
}
|
||||
mapTexture.Save(fileName, ImageFormat.Jpeg);
|
||||
|
@ -909,10 +926,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
Heightmap = new TerrainChannel(map);
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[terrain]: Scene.cs: LoadWorldMap() - Failed with exception " + e);
|
||||
m_log.Warn("[terrain]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -973,7 +991,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
for (int y = 0; y < 256; y++)
|
||||
{
|
||||
float hmval = (float) hm[x, y];
|
||||
float hmval = (float)hm[x, y];
|
||||
if (hmval < low)
|
||||
low = hmval;
|
||||
if (hmval > high)
|
||||
|
@ -1003,10 +1021,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//}
|
||||
//else
|
||||
//{
|
||||
float tmpval = (float) hm[x, y];
|
||||
heightvalue = (float) hm[x, y];
|
||||
float tmpval = (float)hm[x, y];
|
||||
heightvalue = (float)hm[x, y];
|
||||
|
||||
if (heightvalue > m_regInfo.EstateSettings.waterHeight)
|
||||
if ((float)heightvalue > m_regInfo.EstateSettings.waterHeight)
|
||||
{
|
||||
// scale height value
|
||||
heightvalue = low + mid * (heightvalue - low) / mid;
|
||||
|
@ -1018,7 +1036,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
heightvalue = 0;
|
||||
|
||||
|
||||
Color green = Color.FromArgb((int) heightvalue, 100, (int) heightvalue);
|
||||
Color green = Color.FromArgb((int)heightvalue, 100, (int)heightvalue);
|
||||
|
||||
// Y flip the cordinates
|
||||
mapbmp.SetPixel(x, (256 - y) - 1, green);
|
||||
|
@ -1040,10 +1058,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (heightvalue < 0)
|
||||
heightvalue = 0;
|
||||
|
||||
Color water = Color.FromArgb((int) heightvalue, (int) heightvalue, 255);
|
||||
Color water = Color.FromArgb((int)heightvalue, (int)heightvalue, 255);
|
||||
mapbmp.SetPixel(x, (256 - y) - 1, water);
|
||||
}
|
||||
//}
|
||||
|
||||
|
||||
}
|
||||
//tc = System.Environment.TickCount - tc;
|
||||
//m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms");
|
||||
|
@ -1067,6 +1087,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
asset.Type = 0;
|
||||
asset.Temporary = temporary;
|
||||
AssetCache.AddAsset(asset);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1084,6 +1105,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AssetCache.AddAsset(asset);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1121,14 +1143,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
AddEntityFromStorage(group);
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
rootPart.ObjectFlags &= ~(uint) LLObject.ObjectFlags.Scripted;
|
||||
rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted;
|
||||
rootPart.TrimPermissions();
|
||||
|
||||
group.ApplyPhysics(m_physicalPrim);
|
||||
//rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||
}
|
||||
|
||||
m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " SceneObject(s)");
|
||||
m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1147,11 +1169,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return myID;
|
||||
}
|
||||
|
||||
public LLVector3 GetNewRezLocation(LLVector3 RayStart, LLVector3 RayEnd, LLUUID RayTargetID, LLQuaternion rot, byte bypassRayCast,
|
||||
byte RayEndIsIntersection, bool frontFacesOnly, LLVector3 scale, bool FaceCenter)
|
||||
public LLVector3 GetNewRezLocation(LLVector3 RayStart, LLVector3 RayEnd, LLUUID RayTargetID, LLQuaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, LLVector3 scale, bool FaceCenter)
|
||||
{
|
||||
LLVector3 pos = LLVector3.Zero;
|
||||
if (RayEndIsIntersection == 1)
|
||||
if (RayEndIsIntersection == (byte)1)
|
||||
{
|
||||
pos = RayEnd;
|
||||
return pos;
|
||||
|
@ -1175,7 +1196,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Ray NewRay = new Ray(AXOrigin, AXdirection);
|
||||
|
||||
// Ray Trace against target here
|
||||
EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, FaceCenter);
|
||||
EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0), frontFacesOnly, FaceCenter);
|
||||
|
||||
// Un-comment out the following line to Get Raytrace results printed to the console.
|
||||
// m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
|
||||
|
@ -1197,6 +1218,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// Un-offset the prim (it gets offset later by the consumer method)
|
||||
pos.Z -= 0.25F;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -1231,8 +1253,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID,
|
||||
byte RayEndIsIntersection)
|
||||
{
|
||||
LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new LLVector3(0.5f, 0.5f, 0.5f),
|
||||
false);
|
||||
|
||||
LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new LLVector3(0.5f,0.5f,0.5f), false);
|
||||
|
||||
if (PermissionsMngr.CanRezObject(ownerID, pos))
|
||||
{
|
||||
|
@ -1252,7 +1274,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
|
||||
// if grass or tree, make phantom
|
||||
//rootPart.TrimPermissions();
|
||||
if ((rootPart.Shape.PCode == (byte) PCode.Grass) || (rootPart.Shape.PCode == (byte) PCode.Tree) || (rootPart.Shape.PCode == (byte) PCode.NewTree))
|
||||
if ((rootPart.Shape.PCode == (byte)PCode.Grass) || (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree))
|
||||
{
|
||||
rootPart.AddFlag(LLObject.ObjectFlags.Phantom);
|
||||
//rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom;
|
||||
|
@ -1267,13 +1289,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public SceneObjectGroup AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position,
|
||||
Tree treeType, bool newTree)
|
||||
{
|
||||
LLUUID uuid = RegionInfo.MasterAvatarAssignedUUID;
|
||||
LLUUID uuid = this.RegionInfo.MasterAvatarAssignedUUID;
|
||||
PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
|
||||
treeShape.PathCurve = 16;
|
||||
treeShape.PathEnd = 49900;
|
||||
treeShape.PCode = newTree ? (byte) PCode.NewTree : (byte) PCode.Tree;
|
||||
treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
|
||||
treeShape.Scale = scale;
|
||||
treeShape.State = (byte) treeType;
|
||||
treeShape.State = (byte)treeType;
|
||||
return AddNewPrim(uuid, position, rotation, treeShape);
|
||||
}
|
||||
|
||||
|
@ -1338,11 +1360,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
/// <param name="position">current position of Group</param>
|
||||
/// <param name="grp">Scene Object Group that we're crossing</param>
|
||||
|
||||
public void CrossPrimGroupIntoNewRegion(LLVector3 position, SceneObjectGroup grp)
|
||||
{
|
||||
m_log.Warn("Prim crossing: " + grp.UUID);
|
||||
int thisx = (int) RegionInfo.RegionLocX;
|
||||
int thisy = (int) RegionInfo.RegionLocY;
|
||||
m_log.Warn("Prim crossing: " + grp.UUID.ToString());
|
||||
int thisx = (int)RegionInfo.RegionLocX;
|
||||
int thisy = (int)RegionInfo.RegionLocY;
|
||||
|
||||
ulong newRegionHandle = 0;
|
||||
LLVector3 pos = position;
|
||||
|
@ -1351,27 +1374,27 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
pos.X = ((pos.X - Constants.RegionSize));
|
||||
|
||||
newRegionHandle = Util.UIntsToLong((uint) ((thisx + 1) * Constants.RegionSize), (uint) (thisy * Constants.RegionSize));
|
||||
newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize));
|
||||
|
||||
// x + 1
|
||||
}
|
||||
else if (position.X < -0.1f)
|
||||
{
|
||||
pos.X = ((pos.X + Constants.RegionSize));
|
||||
newRegionHandle = Util.UIntsToLong((uint) ((thisx - 1) * Constants.RegionSize), (uint) (thisy * Constants.RegionSize));
|
||||
newRegionHandle = Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize));
|
||||
// x - 1
|
||||
}
|
||||
|
||||
if (position.Y > Constants.RegionSize + 0.1f)
|
||||
{
|
||||
pos.Y = ((pos.Y - Constants.RegionSize));
|
||||
newRegionHandle = Util.UIntsToLong((uint) (thisx * Constants.RegionSize), (uint) ((thisy + 1) * Constants.RegionSize));
|
||||
newRegionHandle = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize));
|
||||
// y + 1
|
||||
}
|
||||
else if (position.Y < -1f)
|
||||
{
|
||||
pos.Y = ((pos.Y + Constants.RegionSize));
|
||||
newRegionHandle = Util.UIntsToLong((uint) (thisx * Constants.RegionSize), (uint) ((thisy - 1) * Constants.RegionSize));
|
||||
newRegionHandle = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize));
|
||||
// y - 1
|
||||
}
|
||||
|
||||
|
@ -1379,16 +1402,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
grp.OffsetForNewRegion(pos);
|
||||
|
||||
CrossPrimGroupIntoNewRegion(newRegionHandle, grp);
|
||||
}
|
||||
|
||||
}
|
||||
public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp)
|
||||
{
|
||||
int primcrossingXMLmethod = 0;
|
||||
if (newRegionHandle != 0)
|
||||
{
|
||||
bool successYN = false;
|
||||
successYN = m_sceneGridService.PrimCrossToNeighboringRegion(newRegionHandle, grp.UUID, m_sceneXmlLoader.SavePrimGroupToXML2String(grp),
|
||||
primcrossingXMLmethod);
|
||||
successYN = m_sceneGridService.PrimCrossToNeighboringRegion(newRegionHandle, grp.UUID, m_sceneXmlLoader.SavePrimGroupToXML2String(grp), primcrossingXMLmethod);
|
||||
if (successYN)
|
||||
{
|
||||
// We remove the object here
|
||||
|
@ -1424,7 +1446,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SceneObjectPart RootPrim = GetSceneObjectPart(primID);
|
||||
if (RootPrim != null)
|
||||
{
|
||||
if (RootPrim.Shape.PCode == (byte) PCode.Prim)
|
||||
if (RootPrim.Shape.PCode == (byte)PCode.Prim)
|
||||
{
|
||||
SceneObjectGroup grp = RootPrim.ParentGroup;
|
||||
if (grp != null)
|
||||
|
@ -1440,10 +1462,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// with the deeded object, it goes back to them
|
||||
|
||||
grp.SetFromAssetID(grp.RootPart.LastOwnerID);
|
||||
m_innerScene.AttachObject(sp.ControllingClient, grp.LocalId, 0, grp.GroupRotation, grp.AbsolutePosition);
|
||||
m_innerScene.AttachObject(sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
@ -1452,6 +1476,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1538,19 +1563,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
|
||||
client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags;
|
||||
client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily;
|
||||
client.OnParcelPropertiesRequest += LandChannel.handleParcelPropertiesRequest;
|
||||
client.OnParcelDivideRequest += LandChannel.handleParcelDivideRequest;
|
||||
client.OnParcelJoinRequest += LandChannel.handleParcelJoinRequest;
|
||||
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(LandChannel.handleParcelPropertiesRequest);
|
||||
client.OnParcelDivideRequest += new ParcelDivideRequest(LandChannel.handleParcelDivideRequest);
|
||||
client.OnParcelJoinRequest += new ParcelJoinRequest(LandChannel.handleParcelJoinRequest);
|
||||
client.OnParcelPropertiesUpdateRequest +=
|
||||
LandChannel.handleParcelPropertiesUpdateRequest;
|
||||
client.OnParcelSelectObjects += LandChannel.handleParcelSelectObjectsRequest;
|
||||
new ParcelPropertiesUpdateRequest(LandChannel.handleParcelPropertiesUpdateRequest);
|
||||
client.OnParcelSelectObjects += new ParcelSelectObjects(LandChannel.handleParcelSelectObjectsRequest);
|
||||
client.OnParcelObjectOwnerRequest +=
|
||||
LandChannel.handleParcelObjectOwnersRequest;
|
||||
client.OnParcelAccessListRequest += LandChannel.handleParcelAccessRequest;
|
||||
new ParcelObjectOwnerRequest(LandChannel.handleParcelObjectOwnersRequest);
|
||||
client.OnParcelAccessListRequest += new ParcelAccessListRequest(LandChannel.handleParcelAccessRequest);
|
||||
client.OnParcelAccessListUpdateRequest +=
|
||||
LandChannel.handleParcelAccessUpdateRequest;
|
||||
new ParcelAccessListUpdateRequest(LandChannel.handleParcelAccessUpdateRequest);
|
||||
|
||||
client.OnEstateOwnerMessage += m_estateManager.handleEstateOwnerMessage;
|
||||
client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
|
||||
client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest;
|
||||
client.OnEstateCovenantRequest += m_estateManager.HandleEstateCovenantRequest;
|
||||
client.OnRequestGodlikePowers += handleRequestGodlikePowers;
|
||||
|
@ -1594,23 +1619,25 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
EventManager.TriggerOnNewClient(client);
|
||||
}
|
||||
|
||||
public virtual void TeleportClientHome(LLUUID AgentId, IClientAPI client)
|
||||
{
|
||||
UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(AgentId);
|
||||
if (UserProfile != null)
|
||||
{
|
||||
ulong homeRegion = UserProfile.HomeRegion;
|
||||
LLVector3 homePostion = new LLVector3(UserProfile.HomeLocationX, UserProfile.HomeLocationY, UserProfile.HomeLocationZ);
|
||||
LLVector3 homePostion = new LLVector3(UserProfile.HomeLocationX,UserProfile.HomeLocationY,UserProfile.HomeLocationZ);
|
||||
LLVector3 homeLookat = new LLVector3(UserProfile.HomeLookAt);
|
||||
RequestTeleportLocation(client, homeRegion, homePostion, homeLookat, 0);
|
||||
}
|
||||
RequestTeleportLocation(client, homeRegion, homePostion,homeLookat,(uint)0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID,
|
||||
LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart,
|
||||
bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates)
|
||||
{
|
||||
|
||||
LLVector3 pos = LLVector3.Zero;
|
||||
bool frontFacesOnly = true;
|
||||
|
||||
|
@ -1618,6 +1645,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (target != null)
|
||||
{
|
||||
|
||||
LLVector3 direction = LLVector3.Norm(RayEnd - RayStart);
|
||||
Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z);
|
||||
Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
|
||||
|
@ -1654,6 +1682,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z);
|
||||
|
||||
|
||||
|
||||
if (CopyCenters)
|
||||
{
|
||||
// now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal.
|
||||
|
@ -1665,7 +1694,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (ei2.HitTF)
|
||||
{
|
||||
//m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString());
|
||||
pos = new LLVector3(ei2.ipoint.x, ei2.ipoint.y, ei2.ipoint.z);
|
||||
pos = new LLVector3(ei2.ipoint.x,ei2.ipoint.y,ei2.ipoint.z);
|
||||
}
|
||||
}
|
||||
LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z);
|
||||
|
@ -1683,9 +1712,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags)
|
||||
{
|
||||
UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId);
|
||||
|
@ -1698,22 +1731,22 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// We cast these to an int so as not to cause a breaking change with old regions
|
||||
// Newer regions treat this as a float on the ExpectUser method.. so we need to wait a few
|
||||
// releases before setting these to floats. (r4257)
|
||||
UserProfile.HomeLocationX = (int) position.X;
|
||||
UserProfile.HomeLocationY = (int) position.Y;
|
||||
UserProfile.HomeLocationZ = (int) position.Z;
|
||||
UserProfile.HomeLookAtX = (int) lookAt.X;
|
||||
UserProfile.HomeLookAtY = (int) lookAt.Y;
|
||||
UserProfile.HomeLookAtZ = (int) lookAt.Z;
|
||||
UserProfile.HomeLocationX = (int)position.X;
|
||||
UserProfile.HomeLocationY = (int)position.Y;
|
||||
UserProfile.HomeLocationZ = (int)position.Z;
|
||||
UserProfile.HomeLookAtX = (int)lookAt.X;
|
||||
UserProfile.HomeLookAtY = (int)lookAt.Y;
|
||||
UserProfile.HomeLookAtZ = (int)lookAt.Z;
|
||||
CommsManager.UserService.UpdateUserProfileProperties(UserProfile);
|
||||
|
||||
remoteClient.SendAgentAlertMessage("Set home to here if supported by login service", false);
|
||||
remoteClient.SendAgentAlertMessage("Set home to here if supported by login service",false);
|
||||
}
|
||||
else
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage("Set Home request Failed", false);
|
||||
}
|
||||
remoteClient.SendAgentAlertMessage("Set Home request Failed",false);
|
||||
}
|
||||
|
||||
}
|
||||
protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
|
@ -1806,7 +1839,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
ForEachScenePresence(
|
||||
delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
|
||||
|
||||
IAgentAssetTransactions agentTransactions = RequestModuleInterface<IAgentAssetTransactions>();
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.RemoveAgentAssetTransactions(agentID);
|
||||
|
@ -1846,7 +1879,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e);
|
||||
m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString());
|
||||
}
|
||||
|
||||
// Remove client agent from profile, so new logins will work
|
||||
|
@ -1866,12 +1899,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
lock (av)
|
||||
{
|
||||
|
||||
for (int i = 0; i < regionslst.Count; i++)
|
||||
{
|
||||
av.KnownChildRegions.Remove(regionslst[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void CloseAllAgents(uint circuitcode)
|
||||
|
@ -1968,7 +2003,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
ILandObject land = LandChannel.getLandObject(agent.startpos.X, agent.startpos.Y);
|
||||
if (land != null)
|
||||
{
|
||||
if (land.landData.landingType == 1 && land.landData.userLocation != LLVector3.Zero)
|
||||
if (land.landData.landingType == (byte)1 && land.landData.userLocation != LLVector3.Zero)
|
||||
{
|
||||
agent.startpos = land.landData.userLocation;
|
||||
}
|
||||
|
@ -2070,7 +2105,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.Info("[SCENE]: Unable to do Agent Crossing.");
|
||||
m_log.Debug("[SCENE]: " + e);
|
||||
m_log.Debug("[SCENE]: " + e.ToString());
|
||||
}
|
||||
//m_innerScene.SwapRootChildAgent(false);
|
||||
}
|
||||
|
@ -2086,14 +2121,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// however to avoid a race condition crossing borders..
|
||||
if (childAgentUpdate.IsChildAgent)
|
||||
{
|
||||
uint rRegionX = (uint) (cAgentData.regionHandle >> 40);
|
||||
uint rRegionY = (((uint) (cAgentData.regionHandle)) >> 8);
|
||||
uint rRegionX = (uint)(cAgentData.regionHandle >> 40);
|
||||
uint rRegionY = (((uint)(cAgentData.regionHandle)) >> 8);
|
||||
uint tRegionX = RegionInfo.RegionLocX;
|
||||
uint tRegionY = RegionInfo.RegionLocY;
|
||||
//Send Data to ScenePresence
|
||||
childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY);
|
||||
// Not Implemented:
|
||||
//TODO: Do we need to pass the message on to one of our neighbors?
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -2121,7 +2157,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_innerScene.removeUserCount(true);
|
||||
}
|
||||
// Tell a single agent to disconnect from the region.
|
||||
DisableSimulatorPacket disable = (DisableSimulatorPacket) PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
|
||||
DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
|
||||
presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Unknown);
|
||||
presence.ControllingClient.Close(true);
|
||||
}
|
||||
|
@ -2271,9 +2307,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="mod"></param>
|
||||
public void RegisterModuleInterface<M>(M mod)
|
||||
{
|
||||
if (!ModuleInterfaces.ContainsKey(typeof (M)))
|
||||
if (!ModuleInterfaces.ContainsKey(typeof(M)))
|
||||
{
|
||||
ModuleInterfaces.Add(typeof (M), mod);
|
||||
ModuleInterfaces.Add(typeof(M), mod);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2283,9 +2319,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <returns></returns>
|
||||
public T RequestModuleInterface<T>()
|
||||
{
|
||||
if (ModuleInterfaces.ContainsKey(typeof (T)))
|
||||
if (ModuleInterfaces.ContainsKey(typeof(T)))
|
||||
{
|
||||
return (T) ModuleInterfaces[typeof (T)];
|
||||
return (T)ModuleInterfaces[typeof(T)];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2300,6 +2336,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_statsReporter.SetObjectCapacity(objects);
|
||||
}
|
||||
objectCapacity = objects;
|
||||
|
||||
}
|
||||
|
||||
public List<FriendListItem> GetFriendList(LLUUID avatarID)
|
||||
|
@ -2307,6 +2344,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return CommsManager.GetUserFriendList(avatarID);
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Other Methods
|
||||
|
@ -2340,8 +2378,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void SendDialogToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID, string message, LLUUID TextureID, int ch,
|
||||
string[] buttonlabels)
|
||||
public void SendDialogToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID, string message, LLUUID TextureID, int ch, string[] buttonlabels)
|
||||
{
|
||||
if (m_scenePresences.ContainsKey(avatarID))
|
||||
{
|
||||
|
@ -2399,7 +2436,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// TODO: m_sceneGridService.DoStuff;
|
||||
m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID);
|
||||
}
|
||||
|
||||
public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID)
|
||||
{
|
||||
// TODO: m_sceneGridService.DoStuff;
|
||||
|
@ -2412,13 +2448,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_statsReporter.AddOutPackets(outPackets);
|
||||
m_statsReporter.AddunAckedBytes(unAckedBytes);
|
||||
}
|
||||
|
||||
public void AddAgentTime(int ms)
|
||||
{
|
||||
m_statsReporter.addFrameMS(ms);
|
||||
m_statsReporter.addAgentMS(ms);
|
||||
}
|
||||
|
||||
public void AddAgentUpdates(int count)
|
||||
{
|
||||
m_statsReporter.AddAgentUpdates(count);
|
||||
|
@ -2512,6 +2546,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="Message">The Message being sent to the user</param>
|
||||
public void SendRegionMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
|
||||
{
|
||||
|
||||
List<ScenePresence> presenceList = GetScenePresences();
|
||||
|
||||
foreach (ScenePresence presence in presenceList)
|
||||
|
@ -2531,7 +2566,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="Message">The Message being sent to the user</param>
|
||||
public void SendEstateMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
|
||||
{
|
||||
ClientManager.ForEachClient(delegate(IClientAPI controller) { controller.SendBlueBoxMessage(FromAvatarID, fromSessionID, FromAvatarName, Message); }
|
||||
|
||||
ClientManager.ForEachClient(delegate(IClientAPI controller)
|
||||
{
|
||||
controller.SendBlueBoxMessage(FromAvatarID, fromSessionID, FromAvatarName, Message);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -2560,6 +2599,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (controller.AgentId != godID)
|
||||
controller.Kick(Helpers.FieldToUTF8String(reason));
|
||||
|
||||
|
||||
|
||||
}
|
||||
);
|
||||
// This is a bit crude. It seems the client will be null before it actually stops the thread
|
||||
|
@ -2605,6 +2647,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Check for spoofing.. since this is permissions we're talking about here!
|
||||
if ((controller.SessionId == sessionID) && (controller.AgentId == agentID))
|
||||
{
|
||||
|
||||
// Tell the object to do permission update
|
||||
if (localId != 0)
|
||||
{
|
||||
|
@ -2614,6 +2657,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
chObjectGroup.UpdatePermissions(agentID, field, localId, mask, set);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2679,7 +2723,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
((SceneObjectGroup) ent).ScheduleGroupForFullUpdate();
|
||||
((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2699,7 +2743,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectPart part = ((SceneObjectGroup) ent).GetChildPart((ent).UUID);
|
||||
SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID);
|
||||
if (part != null)
|
||||
{
|
||||
if (part.Name == cmdparams[0])
|
||||
|
@ -2823,8 +2867,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#region Script Engine
|
||||
|
||||
private readonly bool m_dumpAssetsToFile;
|
||||
private readonly List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>();
|
||||
private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>();
|
||||
private bool m_dumpAssetsToFile;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
|
@ -2838,11 +2882,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void TriggerObjectChanged(uint localID, uint change)
|
||||
{
|
||||
|
||||
m_eventManager.TriggerOnScriptChangedEvent(localID, change);
|
||||
}
|
||||
|
||||
public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos)
|
||||
{
|
||||
|
||||
m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos);
|
||||
}
|
||||
|
||||
|
@ -2851,21 +2897,20 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_eventManager.TriggerNotAtTargetEvent(localID);
|
||||
}
|
||||
|
||||
private bool scriptDanger(SceneObjectPart part, LLVector3 pos)
|
||||
private bool scriptDanger(SceneObjectPart part,LLVector3 pos)
|
||||
{
|
||||
ILandObject parcel = LandChannel.getLandObject(pos.X, pos.Y);
|
||||
if (part != null)
|
||||
{
|
||||
if (parcel != null)
|
||||
{
|
||||
if ((parcel.landData.landFlags & (uint) Parcel.ParcelFlags.AllowOtherScripts) != 0)
|
||||
if ((parcel.landData.landFlags & (uint)Parcel.ParcelFlags.AllowOtherScripts) != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if ((parcel.landData.landFlags & (uint) Parcel.ParcelFlags.AllowGroupScripts) != 0)
|
||||
else if ((parcel.landData.landFlags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0)
|
||||
{
|
||||
if (part.OwnerID == parcel.landData.ownerID || (parcel.landData.isGroupOwned && part.GroupID == parcel.landData.groupID) ||
|
||||
PermissionsMngr.GenericEstatePermission(part.OwnerID))
|
||||
if (part.OwnerID == parcel.landData.ownerID || (parcel.landData.isGroupOwned && part.GroupID == parcel.landData.groupID) || PermissionsMngr.GenericEstatePermission(part.OwnerID))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -2888,6 +2933,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize)
|
||||
{
|
||||
// The only time parcel != null when an object is inside a region is when
|
||||
|
@ -2906,7 +2952,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool scriptDanger(uint localID, LLVector3 pos)
|
||||
{
|
||||
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||
|
@ -2922,11 +2967,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public bool pipeEventsForScript(uint localID)
|
||||
{
|
||||
|
||||
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
LLVector3 pos = part.GetWorldPosition();
|
||||
return scriptDanger(part, pos);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3043,7 +3090,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Info("[BUG]: " + e);
|
||||
m_log.Info("[BUG]: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3098,6 +3145,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// action(presence);
|
||||
// }
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -3187,7 +3235,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
return visualParams;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -40,11 +40,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// XXX These two methods are very temporary
|
||||
/// </summary>
|
||||
protected Dictionary<LLUUID, string> capsPaths = new Dictionary<LLUUID, string>();
|
||||
|
||||
#region Events
|
||||
|
||||
public event restart OnRestart;
|
||||
|
@ -55,38 +50,41 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
private readonly ClientManager m_clientManager = new ClientManager();
|
||||
|
||||
public ClientManager ClientManager
|
||||
{
|
||||
get { return m_clientManager; }
|
||||
}
|
||||
|
||||
protected ulong m_regionHandle;
|
||||
protected string m_regionName;
|
||||
protected RegionInfo m_regInfo;
|
||||
|
||||
//public TerrainEngine Terrain;
|
||||
public ITerrainChannel Heightmap;
|
||||
|
||||
public ILandChannel LandChannel;
|
||||
private AssetCache m_assetCache;
|
||||
|
||||
|
||||
protected string m_datastore;
|
||||
protected EventManager m_eventManager;
|
||||
|
||||
private uint m_nextLocalId = 8880000;
|
||||
protected RegionInfo m_regInfo;
|
||||
protected ulong m_regionHandle;
|
||||
protected string m_regionName;
|
||||
|
||||
protected RegionStatus m_regStatus;
|
||||
|
||||
public EventManager EventManager
|
||||
{
|
||||
get { return m_eventManager; }
|
||||
}
|
||||
|
||||
|
||||
protected string m_datastore;
|
||||
|
||||
private uint m_nextLocalId = 8880000;
|
||||
|
||||
private AssetCache m_assetCache;
|
||||
|
||||
public AssetCache AssetCache
|
||||
{
|
||||
get { return m_assetCache; }
|
||||
set { m_assetCache = value; }
|
||||
}
|
||||
|
||||
public ClientManager ClientManager
|
||||
{
|
||||
get { return m_clientManager; }
|
||||
}
|
||||
protected RegionStatus m_regStatus;
|
||||
|
||||
public RegionStatus Region_Status
|
||||
{
|
||||
|
@ -143,8 +141,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#endregion
|
||||
|
||||
#region IScene Members
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -159,18 +155,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
get { return m_nextLocalId++; }
|
||||
}
|
||||
|
||||
public string GetCapsPath(LLUUID agentId)
|
||||
{
|
||||
if (capsPaths.ContainsKey(agentId))
|
||||
{
|
||||
return capsPaths[agentId];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region admin stuff
|
||||
|
||||
/// <summary>
|
||||
|
@ -189,7 +173,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public abstract bool OtherRegionUp(RegionInfo thisRegion);
|
||||
|
||||
public virtual string GetSimulatorVersion()
|
||||
|
@ -212,10 +195,24 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[SCENE]: SceneBase.cs: Close() - Failed with exception " + e);
|
||||
m_log.Error("[SCENE]: SceneBase.cs: Close() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// XXX These two methods are very temporary
|
||||
/// </summary>
|
||||
protected Dictionary<LLUUID, string> capsPaths = new Dictionary<LLUUID, string>();
|
||||
public string GetCapsPath(LLUUID agentId)
|
||||
{
|
||||
if (capsPaths.ContainsKey(agentId))
|
||||
{
|
||||
return capsPaths[agentId];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -43,47 +43,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public class SceneCommunicationService //one instance per region
|
||||
{
|
||||
#region Delegates
|
||||
|
||||
public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle);
|
||||
|
||||
public delegate void SendChildAgentDataUpdateDelegate(ChildAgentDataUpdate cAgentData, ScenePresence presence);
|
||||
|
||||
public delegate void SendCloseChildAgentDelegate(LLUUID agentID, List<ulong> regionlst);
|
||||
|
||||
#endregion
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
public string _debugRegionName = String.Empty;
|
||||
private AgentCrossing handlerAvatarCrossingIntoRegion; // OnAvatarCrossingIntoRegion;
|
||||
private ChildAgentUpdate handlerChildAgentUpdate; // OnChildAgentUpdate;
|
||||
private CloseAgentConnection handlerCloseAgentConnection; // OnCloseAgentConnection;
|
||||
private ExpectPrimDelegate handlerExpectPrim; // OnExpectPrim;
|
||||
private ExpectUserDelegate handlerExpectUser; // OnExpectUser;
|
||||
private PrimCrossing handlerPrimCrossingIntoRegion; // OnPrimCrossingIntoRegion;
|
||||
private RegionUp handlerRegionUp; // OnRegionUp;
|
||||
private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar; // OnRemoveKnownRegionFromAvatar;
|
||||
|
||||
public KillObjectDelegate KillObject;
|
||||
|
||||
protected CommunicationsManager m_commsProvider;
|
||||
protected RegionInfo m_regionInfo;
|
||||
|
||||
protected RegionCommsListener regionCommsHost;
|
||||
|
||||
public SceneCommunicationService(CommunicationsManager commsMan)
|
||||
{
|
||||
m_commsProvider = commsMan;
|
||||
m_commsProvider.GridService.gdebugRegionName = _debugRegionName;
|
||||
m_commsProvider.InterRegion.rdebugRegionName = _debugRegionName;
|
||||
}
|
||||
|
||||
public string debugRegionName
|
||||
{
|
||||
get { return _debugRegionName; }
|
||||
set { _debugRegionName = value; }
|
||||
}
|
||||
|
||||
public event AgentCrossing OnAvatarCrossingIntoRegion;
|
||||
public event ExpectUserDelegate OnExpectUser;
|
||||
public event ExpectPrimDelegate OnExpectPrim;
|
||||
|
@ -93,6 +59,31 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public event ChildAgentUpdate OnChildAgentUpdate;
|
||||
public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
|
||||
|
||||
private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
|
||||
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
|
||||
private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
|
||||
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
|
||||
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
|
||||
private RegionUp handlerRegionUp = null; // OnRegionUp;
|
||||
private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
|
||||
private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
|
||||
|
||||
public KillObjectDelegate KillObject;
|
||||
public string _debugRegionName = String.Empty;
|
||||
|
||||
public string debugRegionName
|
||||
{
|
||||
get { return _debugRegionName; }
|
||||
set { _debugRegionName = value; }
|
||||
}
|
||||
|
||||
public SceneCommunicationService(CommunicationsManager commsMan)
|
||||
{
|
||||
m_commsProvider = commsMan;
|
||||
m_commsProvider.GridService.gdebugRegionName = _debugRegionName;
|
||||
m_commsProvider.InterRegion.rdebugRegionName = _debugRegionName;
|
||||
}
|
||||
|
||||
public void RegisterRegion(RegionInfo regionInfos)
|
||||
{
|
||||
m_regionInfo = regionInfos;
|
||||
|
@ -131,329 +122,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
|
||||
{
|
||||
InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate) iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asynchronous call to information neighbouring regions that this region is up
|
||||
/// </summary>
|
||||
/// <param name="region"></param>
|
||||
/// <param name="regionhandle"></param>
|
||||
private void InformNeighboursThatRegionIsUpAsync(RegionInfo region, ulong regionhandle)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here");
|
||||
//RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port);
|
||||
|
||||
bool regionAccepted =
|
||||
m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region), regionhandle);
|
||||
|
||||
if (regionAccepted)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by scene when region is initialized (not always when it's listening for agents)
|
||||
/// This is an inter-region message that informs the surrounding neighbors that the sim is up.
|
||||
/// </summary>
|
||||
public void InformNeighborsThatRegionisUp(RegionInfo region)
|
||||
{
|
||||
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
|
||||
|
||||
|
||||
List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
|
||||
// This stays uncached because we don't already know about our neighbors at this point.
|
||||
neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
|
||||
if (neighbours != null)
|
||||
{
|
||||
for (int i = 0; i < neighbours.Count; i++)
|
||||
{
|
||||
InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
|
||||
|
||||
d.BeginInvoke(region, neighbours[i].RegionHandle,
|
||||
InformNeighborsThatRegionisUpCompleted,
|
||||
d);
|
||||
}
|
||||
}
|
||||
|
||||
//bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This informs all neighboring regions about the settings of it's child agent.
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
///
|
||||
/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
|
||||
///
|
||||
/// </summary>
|
||||
private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence)
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Informing neighbors about my agent.");
|
||||
try
|
||||
{
|
||||
foreach (ulong regionHandle in presence.KnownChildRegions)
|
||||
{
|
||||
bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
|
||||
|
||||
if (regionAccepted)
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
|
||||
}
|
||||
else
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
// We're ignoring a collection was modified error because this data gets old and outdated fast.
|
||||
}
|
||||
}
|
||||
|
||||
private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
|
||||
{
|
||||
SendChildAgentDataUpdateDelegate icon = (SendChildAgentDataUpdateDelegate) iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
public void SendChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, ScenePresence presence)
|
||||
{
|
||||
// This assumes that we know what our neighbors are.
|
||||
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
||||
d.BeginInvoke(cAgentData, presence,
|
||||
SendChildAgentDataUpdateCompleted,
|
||||
d);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This Closes child agents on neighboring regions
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
/// </summary>
|
||||
private void SendCloseChildAgentAsync(LLUUID agentID, List<ulong> regionlst)
|
||||
{
|
||||
foreach (ulong regionHandle in regionlst)
|
||||
{
|
||||
bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
|
||||
|
||||
if (regionAccepted)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor");
|
||||
}
|
||||
}
|
||||
// We remove the list of known regions from the agent's known region list through an event
|
||||
// to scene, because, if an agent logged of, it's likely that there will be no scene presence
|
||||
// by the time we get to this part of the method.
|
||||
handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar;
|
||||
if (handlerRemoveKnownRegionFromAvatar != null)
|
||||
{
|
||||
handlerRemoveKnownRegionFromAvatar(agentID, regionlst);
|
||||
}
|
||||
}
|
||||
|
||||
private void SendCloseChildAgentCompleted(IAsyncResult iar)
|
||||
{
|
||||
SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate) iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
public void SendCloseChildAgentConnections(LLUUID agentID, List<ulong> regionslst)
|
||||
{
|
||||
// This assumes that we know what our neighbors are.
|
||||
SendCloseChildAgentDelegate d = SendCloseChildAgentAsync;
|
||||
d.BeginInvoke(agentID, regionslst,
|
||||
SendCloseChildAgentCompleted,
|
||||
d);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function to request neighbors from grid-comms
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <returns></returns>
|
||||
public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
|
||||
{
|
||||
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionHandle.ToString());
|
||||
return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
|
||||
/// </summary>
|
||||
/// <param name="minX"></param>
|
||||
/// <param name="minY"></param>
|
||||
/// <param name="maxX"></param>
|
||||
/// <param name="maxY"></param>
|
||||
public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
List<MapBlockData> mapBlocks;
|
||||
mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4);
|
||||
remoteClient.SendMapBlock(mapBlocks);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to teleport an agent to a new region.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="RegionHandle"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="lookAt"></param>
|
||||
/// <param name="flags"></param>
|
||||
public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position,
|
||||
LLVector3 lookAt, uint flags)
|
||||
{
|
||||
bool destRegionUp = false;
|
||||
if (regionHandle == m_regionInfo.RegionHandle)
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
avatar.ControllingClient.SendLocalTeleport(position, lookAt, flags);
|
||||
avatar.Teleport(position);
|
||||
}
|
||||
else
|
||||
{
|
||||
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
|
||||
if (reg != null)
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = LLUUID.Zero;
|
||||
agent.InventoryFolder = LLUUID.Zero;
|
||||
agent.startpos = position;
|
||||
agent.child = true;
|
||||
|
||||
if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
|
||||
{
|
||||
// region is remote. see if it is up
|
||||
m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
|
||||
destRegionUp = m_commsProvider.InterRegion.Available;
|
||||
}
|
||||
else
|
||||
{
|
||||
// assume local regions are always up
|
||||
destRegionUp = true;
|
||||
}
|
||||
if (destRegionUp)
|
||||
{
|
||||
avatar.Close();
|
||||
|
||||
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
||||
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
||||
// once we reach here...
|
||||
avatar.Scene.RemoveCapsHandler(avatar.UUID);
|
||||
|
||||
m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
|
||||
m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId,
|
||||
position, false);
|
||||
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
|
||||
|
||||
// TODO Should construct this behind a method
|
||||
string capsPath =
|
||||
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
|
||||
|
||||
avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4),
|
||||
capsPath);
|
||||
avatar.MakeChildAgent();
|
||||
Thread.Sleep(5000);
|
||||
avatar.CrossAttachmentsIntoNewRegion(regionHandle);
|
||||
if (KillObject != null)
|
||||
{
|
||||
KillObject(avatar.LocalId);
|
||||
}
|
||||
uint newRegionX = (uint) (regionHandle >> 40);
|
||||
uint newRegionY = (((uint) (regionHandle)) >> 8);
|
||||
uint oldRegionX = (uint) (m_regionInfo.RegionHandle >> 40);
|
||||
uint oldRegionY = (((uint) (m_regionInfo.RegionHandle)) >> 8);
|
||||
if (Util.fast_distance2d((int) (newRegionX - oldRegionX), (int) (newRegionY - oldRegionY)) > 3)
|
||||
{
|
||||
SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="regionhandle"></param>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="position"></param>
|
||||
public bool CrossToNeighbouringRegion(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying)
|
||||
{
|
||||
return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying);
|
||||
}
|
||||
|
||||
public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, string objData, int XMLMethod)
|
||||
{
|
||||
return m_commsProvider.InterRegion.InformRegionOfPrimCrossing(regionhandle, primID, objData, XMLMethod);
|
||||
}
|
||||
|
||||
|
||||
public Dictionary<string, string> GetGridSettings()
|
||||
{
|
||||
return m_commsProvider.GridService.GetGridSettings();
|
||||
}
|
||||
|
||||
public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz)
|
||||
{
|
||||
m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
|
||||
}
|
||||
|
||||
public void ClearUserAgent(LLUUID avatarID)
|
||||
{
|
||||
m_commsProvider.UserService.clearUserAgent(avatarID);
|
||||
}
|
||||
|
||||
public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
{
|
||||
m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms);
|
||||
}
|
||||
|
||||
public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
{
|
||||
m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms);
|
||||
}
|
||||
|
||||
public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
|
||||
{
|
||||
m_commsProvider.RemoveUserFriend(friendlistowner, friend);
|
||||
}
|
||||
|
||||
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
|
||||
{
|
||||
return m_commsProvider.GetUserFriendList(friendlistowner);
|
||||
}
|
||||
|
||||
public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
||||
}
|
||||
|
||||
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID queryID, string query)
|
||||
{
|
||||
return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query);
|
||||
}
|
||||
|
||||
#region CommsManager Event handlers
|
||||
|
||||
/// <summary>
|
||||
|
@ -513,6 +181,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
|
||||
|
@ -526,7 +195,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
protected bool CloseConnection(ulong regionHandle, LLUUID agentID)
|
||||
{
|
||||
m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID);
|
||||
m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID.ToString());
|
||||
handlerCloseAgentConnection = OnCloseAgentConnection;
|
||||
if (handlerCloseAgentConnection != null)
|
||||
{
|
||||
|
@ -539,6 +208,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#region Inform Client of Neighbours
|
||||
|
||||
private delegate void InformClientOfNeighbourDelegate(
|
||||
ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint);
|
||||
|
||||
private void InformClientOfNeighbourCompleted(IAsyncResult iar)
|
||||
{
|
||||
InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState;
|
||||
|
@ -634,6 +306,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
|
||||
// throw e;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -657,9 +330,340 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
d);
|
||||
}
|
||||
|
||||
private delegate void InformClientOfNeighbourDelegate(
|
||||
ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint);
|
||||
|
||||
#endregion
|
||||
|
||||
public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle);
|
||||
|
||||
private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
|
||||
{
|
||||
InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate) iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asynchronous call to information neighbouring regions that this region is up
|
||||
/// </summary>
|
||||
/// <param name="region"></param>
|
||||
/// <param name="regionhandle"></param>
|
||||
private void InformNeighboursThatRegionIsUpAsync(RegionInfo region, ulong regionhandle)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here");
|
||||
//RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port);
|
||||
|
||||
bool regionAccepted =
|
||||
m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region), regionhandle);
|
||||
|
||||
if (regionAccepted)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by scene when region is initialized (not always when it's listening for agents)
|
||||
/// This is an inter-region message that informs the surrounding neighbors that the sim is up.
|
||||
/// </summary>
|
||||
public void InformNeighborsThatRegionisUp(RegionInfo region)
|
||||
{
|
||||
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
|
||||
|
||||
|
||||
List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
|
||||
// This stays uncached because we don't already know about our neighbors at this point.
|
||||
neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
|
||||
if (neighbours != null)
|
||||
{
|
||||
for (int i = 0; i < neighbours.Count; i++)
|
||||
{
|
||||
InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
|
||||
|
||||
d.BeginInvoke(region, neighbours[i].RegionHandle,
|
||||
InformNeighborsThatRegionisUpCompleted,
|
||||
d);
|
||||
}
|
||||
}
|
||||
|
||||
//bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region));
|
||||
}
|
||||
|
||||
public delegate void SendChildAgentDataUpdateDelegate(ChildAgentDataUpdate cAgentData, ScenePresence presence);
|
||||
|
||||
/// <summary>
|
||||
/// This informs all neighboring regions about the settings of it's child agent.
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
///
|
||||
/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
|
||||
///
|
||||
/// </summary>
|
||||
private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence)
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Informing neighbors about my agent.");
|
||||
try
|
||||
{
|
||||
foreach (ulong regionHandle in presence.KnownChildRegions)
|
||||
{
|
||||
bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
|
||||
|
||||
if (regionAccepted)
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
|
||||
}
|
||||
else
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
// We're ignoring a collection was modified error because this data gets old and outdated fast.
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
|
||||
{
|
||||
SendChildAgentDataUpdateDelegate icon = (SendChildAgentDataUpdateDelegate) iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
public void SendChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, ScenePresence presence)
|
||||
{
|
||||
// This assumes that we know what our neighbors are.
|
||||
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
||||
d.BeginInvoke(cAgentData,presence,
|
||||
SendChildAgentDataUpdateCompleted,
|
||||
d);
|
||||
}
|
||||
|
||||
public delegate void SendCloseChildAgentDelegate( LLUUID agentID, List<ulong> regionlst);
|
||||
|
||||
/// <summary>
|
||||
/// This Closes child agents on neighboring regions
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
/// </summary>
|
||||
private void SendCloseChildAgentAsync(LLUUID agentID, List<ulong> regionlst)
|
||||
{
|
||||
|
||||
foreach (ulong regionHandle in regionlst)
|
||||
{
|
||||
bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
|
||||
|
||||
if (regionAccepted)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor");
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
// We remove the list of known regions from the agent's known region list through an event
|
||||
// to scene, because, if an agent logged of, it's likely that there will be no scene presence
|
||||
// by the time we get to this part of the method.
|
||||
handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar;
|
||||
if (handlerRemoveKnownRegionFromAvatar != null)
|
||||
{
|
||||
handlerRemoveKnownRegionFromAvatar(agentID, regionlst);
|
||||
}
|
||||
}
|
||||
|
||||
private void SendCloseChildAgentCompleted(IAsyncResult iar)
|
||||
{
|
||||
SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
public void SendCloseChildAgentConnections(LLUUID agentID, List<ulong> regionslst)
|
||||
{
|
||||
// This assumes that we know what our neighbors are.
|
||||
SendCloseChildAgentDelegate d = SendCloseChildAgentAsync;
|
||||
d.BeginInvoke(agentID, regionslst,
|
||||
SendCloseChildAgentCompleted,
|
||||
d);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function to request neighbors from grid-comms
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <returns></returns>
|
||||
public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
|
||||
{
|
||||
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionHandle.ToString());
|
||||
return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
|
||||
/// </summary>
|
||||
/// <param name="minX"></param>
|
||||
/// <param name="minY"></param>
|
||||
/// <param name="maxX"></param>
|
||||
/// <param name="maxY"></param>
|
||||
public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
List<MapBlockData> mapBlocks;
|
||||
mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4);
|
||||
remoteClient.SendMapBlock(mapBlocks);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to teleport an agent to a new region.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="RegionHandle"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="lookAt"></param>
|
||||
/// <param name="flags"></param>
|
||||
public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position,
|
||||
LLVector3 lookAt, uint flags)
|
||||
{
|
||||
bool destRegionUp = false;
|
||||
if (regionHandle == m_regionInfo.RegionHandle)
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
avatar.ControllingClient.SendLocalTeleport(position, lookAt, flags);
|
||||
avatar.Teleport(position);
|
||||
}
|
||||
else
|
||||
{
|
||||
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
|
||||
if (reg != null)
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = LLUUID.Zero;
|
||||
agent.InventoryFolder = LLUUID.Zero;
|
||||
agent.startpos = position;
|
||||
agent.child = true;
|
||||
|
||||
if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
|
||||
{
|
||||
// region is remote. see if it is up
|
||||
m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
|
||||
destRegionUp = m_commsProvider.InterRegion.Available;
|
||||
}
|
||||
else
|
||||
{
|
||||
// assume local regions are always up
|
||||
destRegionUp = true;
|
||||
}
|
||||
if(destRegionUp)
|
||||
{
|
||||
avatar.Close();
|
||||
|
||||
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
||||
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
||||
// once we reach here...
|
||||
avatar.Scene.RemoveCapsHandler(avatar.UUID);
|
||||
|
||||
m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
|
||||
m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId,
|
||||
position, false);
|
||||
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
|
||||
|
||||
// TODO Should construct this behind a method
|
||||
string capsPath =
|
||||
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
|
||||
|
||||
avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4),
|
||||
capsPath);
|
||||
avatar.MakeChildAgent();
|
||||
Thread.Sleep(5000);
|
||||
avatar.CrossAttachmentsIntoNewRegion(regionHandle);
|
||||
if (KillObject != null)
|
||||
{
|
||||
KillObject(avatar.LocalId);
|
||||
}
|
||||
uint newRegionX = (uint)(regionHandle >> 40);
|
||||
uint newRegionY = (((uint)(regionHandle)) >> 8);
|
||||
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
|
||||
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
|
||||
if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3)
|
||||
{
|
||||
SendCloseChildAgentConnections(avatar.UUID,avatar.GetKnownRegionList());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="regionhandle"></param>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="position"></param>
|
||||
public bool CrossToNeighbouringRegion(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying)
|
||||
{
|
||||
return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying);
|
||||
}
|
||||
|
||||
public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, string objData, int XMLMethod)
|
||||
{
|
||||
return m_commsProvider.InterRegion.InformRegionOfPrimCrossing(regionhandle, primID, objData, XMLMethod);
|
||||
}
|
||||
|
||||
|
||||
public Dictionary<string, string> GetGridSettings()
|
||||
{
|
||||
return m_commsProvider.GridService.GetGridSettings();
|
||||
}
|
||||
|
||||
public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz)
|
||||
{
|
||||
m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
|
||||
}
|
||||
|
||||
public void ClearUserAgent(LLUUID avatarID)
|
||||
{
|
||||
m_commsProvider.UserService.clearUserAgent(avatarID);
|
||||
}
|
||||
|
||||
public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
{
|
||||
m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms);
|
||||
}
|
||||
|
||||
public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
{
|
||||
m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms);
|
||||
}
|
||||
|
||||
public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
|
||||
{
|
||||
m_commsProvider.RemoveUserFriend(friendlistowner, friend);
|
||||
}
|
||||
|
||||
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
|
||||
{
|
||||
return m_commsProvider.GetUserFriendList(friendlistowner);
|
||||
}
|
||||
|
||||
public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
||||
}
|
||||
|
||||
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID queryID, string query)
|
||||
{
|
||||
return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -38,186 +38,236 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public class EventManager
|
||||
{
|
||||
#region Delegates
|
||||
|
||||
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
|
||||
|
||||
public delegate void ClientClosed(LLUUID clientID);
|
||||
|
||||
public delegate void ClientMovement(ScenePresence client);
|
||||
|
||||
/// <summary>
|
||||
/// DeregisterCapsEvent is called by Scene when the caps
|
||||
/// handler for an agent are removed.
|
||||
/// </summary>
|
||||
public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps);
|
||||
|
||||
public delegate void LandBuy(Object sender, LandBuyArgs e);
|
||||
|
||||
public delegate void LandObjectAdded(ILandObject newParcel);
|
||||
|
||||
public delegate void LandObjectRemoved(LLUUID globalID);
|
||||
|
||||
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
|
||||
|
||||
public delegate void NewGridInstantMessage(GridInstantMessage message);
|
||||
|
||||
public delegate void NewInventoryItemUploadComplete(LLUUID avatarID, LLUUID assetID, string name, int userlevel);
|
||||
|
||||
public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
|
||||
|
||||
public delegate void ObjectDeGrabDelegate(uint localID, IClientAPI remoteClient);
|
||||
|
||||
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
|
||||
|
||||
public delegate void OnBackupDelegate(IRegionDataStore datastore);
|
||||
|
||||
public delegate void OnFrameDelegate();
|
||||
|
||||
public delegate void OnNewClientDelegate(IClientAPI client);
|
||||
|
||||
public delegate void OnNewPresenceDelegate(ScenePresence presence);
|
||||
|
||||
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
|
||||
|
||||
public delegate void OnParcelPrimCountUpdateDelegate();
|
||||
|
||||
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
|
||||
|
||||
public delegate void OnPluginConsoleDelegate(string[] args);
|
||||
|
||||
public delegate void OnRemovePresenceDelegate(LLUUID agentId);
|
||||
|
||||
public delegate void OnShutdownDelegate();
|
||||
|
||||
public delegate void OnTerrainTickDelegate();
|
||||
|
||||
/// <summary>
|
||||
/// RegisterCapsEvent is called by Scene after the Caps object
|
||||
/// has been instantiated and before it is return to the
|
||||
/// client and provides region modules to add their caps.
|
||||
/// </summary>
|
||||
public delegate void RegisterCapsEvent(LLUUID agentID, Caps caps);
|
||||
|
||||
public delegate void RemoveScript(uint localID, LLUUID itemID);
|
||||
|
||||
public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
|
||||
|
||||
public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
|
||||
|
||||
public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos);
|
||||
|
||||
public delegate void ScriptChangedEvent(uint localID, uint change);
|
||||
|
||||
public delegate void ScriptNotAtTargetEvent(uint localID);
|
||||
|
||||
#endregion
|
||||
|
||||
private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel; //OnAvatarEnteringNewParcel;
|
||||
private OnBackupDelegate handlerBackup; //OnBackup;
|
||||
private ClientClosed handlerClientClosed; //OnClientClosed;
|
||||
private ClientMovement handlerClientMovement; //OnClientMovement;
|
||||
private DeregisterCapsEvent handlerDeregisterCaps; // OnDeregisterCaps;
|
||||
private OnFrameDelegate handlerFrame; //OnFrame;
|
||||
private NewGridInstantMessage handlerGridInstantMessageToFriends; //OnGridInstantMessageToFriendsModule;
|
||||
private NewGridInstantMessage handlerGridInstantMessageToIM; //OnGridInstantMessageToIMModule;
|
||||
private LandBuy handlerLandBuy;
|
||||
private LandObjectAdded handlerLandObjectAdded; //OnLandObjectAdded;
|
||||
private LandObjectRemoved handlerLandObjectRemoved; //OnLandObjectRemoved;
|
||||
private OnNewPresenceDelegate handlerMakeChildAgent; //OnMakeChildAgent;
|
||||
private MoneyTransferEvent handlerMoneyTransfer; //OnMoneyTransfer;
|
||||
private OnNewClientDelegate handlerNewClient; //OnNewClient;
|
||||
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete;
|
||||
private OnNewPresenceDelegate handlerNewPresence; //OnNewPresence;
|
||||
private ObjectDeGrabDelegate handlerObjectDeGrab; //OnObjectDeGrab;
|
||||
private ObjectGrabDelegate handlerObjectGrab; //OnObjectGrab;
|
||||
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd; //OnParcelPrimCountAdd;
|
||||
private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate; //OnParcelPrimCountUpdate;
|
||||
private OnPermissionErrorDelegate handlerPermissionError; //OnPermissionError;
|
||||
private OnPluginConsoleDelegate handlerPluginConsole; //OnPluginConsole;
|
||||
private RegisterCapsEvent handlerRegisterCaps; // OnRegisterCaps;
|
||||
private OnRemovePresenceDelegate handlerRemovePresence; //OnRemovePresence;
|
||||
private RemoveScript handlerRemoveScript; //OnRemoveScript;
|
||||
private NewRezScript handlerRezScript; //OnRezScript;
|
||||
private SceneGroupGrabed handlerSceneGroupGrab; //OnSceneGroupGrab;
|
||||
private SceneGroupMoved handlerSceneGroupMove; //OnSceneGroupMove;
|
||||
private ScriptAtTargetEvent handlerScriptAtTargetEvent;
|
||||
private ScriptChangedEvent handlerScriptChangedEvent; //OnScriptChangedEvent;
|
||||
private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent;
|
||||
private OnShutdownDelegate handlerShutdown; //OnShutdown;
|
||||
private OnTerrainTickDelegate handlerTerrainTick; // OnTerainTick;
|
||||
private LandBuy handlerValidateLandBuy;
|
||||
|
||||
public event OnFrameDelegate OnFrame;
|
||||
|
||||
public delegate void ClientMovement(ScenePresence client);
|
||||
|
||||
public event ClientMovement OnClientMovement;
|
||||
|
||||
public delegate void OnTerrainTickDelegate();
|
||||
|
||||
public event OnTerrainTickDelegate OnTerrainTick;
|
||||
|
||||
public delegate void OnBackupDelegate(IRegionDataStore datastore);
|
||||
|
||||
public event OnBackupDelegate OnBackup;
|
||||
|
||||
public delegate void OnNewClientDelegate(IClientAPI client);
|
||||
|
||||
public event OnNewClientDelegate OnNewClient;
|
||||
|
||||
public delegate void OnNewPresenceDelegate(ScenePresence presence);
|
||||
|
||||
public event OnNewPresenceDelegate OnNewPresence;
|
||||
|
||||
public delegate void OnRemovePresenceDelegate(LLUUID agentId);
|
||||
|
||||
public event OnRemovePresenceDelegate OnRemovePresence;
|
||||
|
||||
public delegate void OnParcelPrimCountUpdateDelegate();
|
||||
|
||||
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
|
||||
|
||||
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
|
||||
|
||||
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
|
||||
|
||||
public delegate void OnPluginConsoleDelegate(string[] args);
|
||||
|
||||
public event OnPluginConsoleDelegate OnPluginConsole;
|
||||
|
||||
public delegate void OnShutdownDelegate();
|
||||
|
||||
public event OnShutdownDelegate OnShutdown;
|
||||
|
||||
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
|
||||
public delegate void ObjectDeGrabDelegate(uint localID, IClientAPI remoteClient);
|
||||
|
||||
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
|
||||
|
||||
public event ObjectGrabDelegate OnObjectGrab;
|
||||
public event ObjectDeGrabDelegate OnObjectDeGrab;
|
||||
|
||||
public event OnPermissionErrorDelegate OnPermissionError;
|
||||
|
||||
public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
|
||||
|
||||
public event NewRezScript OnRezScript;
|
||||
|
||||
public delegate void RemoveScript(uint localID, LLUUID itemID);
|
||||
|
||||
public event RemoveScript OnRemoveScript;
|
||||
|
||||
public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
|
||||
|
||||
public event SceneGroupMoved OnSceneGroupMove;
|
||||
|
||||
public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
|
||||
|
||||
public event SceneGroupGrabed OnSceneGroupGrab;
|
||||
|
||||
public delegate void LandObjectAdded(ILandObject newParcel);
|
||||
|
||||
public event LandObjectAdded OnLandObjectAdded;
|
||||
|
||||
public delegate void LandObjectRemoved(LLUUID globalID);
|
||||
|
||||
public event LandObjectRemoved OnLandObjectRemoved;
|
||||
|
||||
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
|
||||
|
||||
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
|
||||
|
||||
|
||||
public delegate void NewGridInstantMessage(GridInstantMessage message);
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToIMModule;
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
|
||||
|
||||
public delegate void ClientClosed(LLUUID clientID);
|
||||
|
||||
public event ClientClosed OnClientClosed;
|
||||
|
||||
public delegate void ScriptChangedEvent(uint localID, uint change);
|
||||
|
||||
public event ScriptChangedEvent OnScriptChangedEvent;
|
||||
|
||||
public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos);
|
||||
|
||||
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
|
||||
|
||||
public delegate void ScriptNotAtTargetEvent(uint localID);
|
||||
|
||||
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
|
||||
|
||||
public event OnNewPresenceDelegate OnMakeChildAgent;
|
||||
|
||||
public delegate void NewInventoryItemUploadComplete(LLUUID avatarID, LLUUID assetID, string name, int userlevel);
|
||||
|
||||
public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
|
||||
|
||||
/// <summary>
|
||||
/// RegisterCapsEvent is called by Scene after the Caps object
|
||||
/// has been instantiated and before it is return to the
|
||||
/// client and provides region modules to add their caps.
|
||||
/// </summary>
|
||||
public delegate void RegisterCapsEvent(LLUUID agentID, Caps caps);
|
||||
public event RegisterCapsEvent OnRegisterCaps;
|
||||
|
||||
/// <summary>
|
||||
/// DeregisterCapsEvent is called by Scene when the caps
|
||||
/// handler for an agent are removed.
|
||||
/// </summary>
|
||||
public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps);
|
||||
public event DeregisterCapsEvent OnDeregisterCaps;
|
||||
|
||||
public class MoneyTransferArgs : EventArgs
|
||||
{
|
||||
public LLUUID sender;
|
||||
public LLUUID receiver;
|
||||
|
||||
// Always false. The SL protocol sucks.
|
||||
public bool authenticated = false;
|
||||
|
||||
public int amount;
|
||||
public int transactiontype;
|
||||
public string description;
|
||||
|
||||
public MoneyTransferArgs(LLUUID asender, LLUUID areceiver, int aamount, int atransactiontype, string adescription) {
|
||||
sender = asender;
|
||||
receiver = areceiver;
|
||||
amount = aamount;
|
||||
transactiontype = atransactiontype;
|
||||
description = adescription;
|
||||
}
|
||||
}
|
||||
|
||||
public class LandBuyArgs : EventArgs
|
||||
{
|
||||
public LLUUID agentId = LLUUID.Zero;
|
||||
|
||||
public LLUUID groupId = LLUUID.Zero;
|
||||
|
||||
public LLUUID parcelOwnerID = LLUUID.Zero;
|
||||
|
||||
public bool final = false;
|
||||
public bool groupOwned = false;
|
||||
public bool removeContribution = false;
|
||||
public int parcelLocalID = 0;
|
||||
public int parcelArea = 0;
|
||||
public int parcelPrice = 0;
|
||||
public bool authenticated = false;
|
||||
public bool landValidated = false;
|
||||
public bool economyValidated = false;
|
||||
public int transactionID = 0;
|
||||
public int amountDebited = 0;
|
||||
|
||||
|
||||
public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned,
|
||||
bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
|
||||
bool pauthenticated)
|
||||
{
|
||||
agentId = pagentId;
|
||||
groupId = pgroupId;
|
||||
final = pfinal;
|
||||
groupOwned = pgroupOwned;
|
||||
removeContribution = premoveContribution;
|
||||
parcelLocalID = pparcelLocalID;
|
||||
parcelArea = pparcelArea;
|
||||
parcelPrice = pparcelPrice;
|
||||
authenticated = pauthenticated;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
|
||||
|
||||
public delegate void LandBuy(Object sender, LandBuyArgs e);
|
||||
|
||||
public event MoneyTransferEvent OnMoneyTransfer;
|
||||
public event LandBuy OnLandBuy;
|
||||
public event LandBuy OnValidateLandBuy;
|
||||
|
||||
/* Designated Event Deletage Instances */
|
||||
|
||||
private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
|
||||
private ScriptAtTargetEvent handlerScriptAtTargetEvent = null;
|
||||
private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null;
|
||||
private ClientMovement handlerClientMovement = null; //OnClientMovement;
|
||||
private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
|
||||
private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
|
||||
private OnFrameDelegate handlerFrame = null; //OnFrame;
|
||||
private OnNewClientDelegate handlerNewClient = null; //OnNewClient;
|
||||
private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence;
|
||||
private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence;
|
||||
private OnBackupDelegate handlerBackup = null; //OnBackup;
|
||||
private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate;
|
||||
private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer;
|
||||
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
|
||||
private OnShutdownDelegate handlerShutdown = null; //OnShutdown;
|
||||
private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab;
|
||||
private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab;
|
||||
private NewRezScript handlerRezScript = null; //OnRezScript;
|
||||
private RemoveScript handlerRemoveScript = null; //OnRemoveScript;
|
||||
private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove;
|
||||
private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab;
|
||||
private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded;
|
||||
private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved;
|
||||
private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel;
|
||||
private NewGridInstantMessage handlerGridInstantMessageToIM = null; //OnGridInstantMessageToIMModule;
|
||||
private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule;
|
||||
private ClientClosed handlerClientClosed = null; //OnClientClosed;
|
||||
private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
|
||||
private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
|
||||
private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
|
||||
private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
|
||||
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
|
||||
private LandBuy handlerLandBuy = null;
|
||||
private LandBuy handlerValidateLandBuy = null;
|
||||
|
||||
public void TriggerOnScriptChangedEvent(uint localID, uint change)
|
||||
{
|
||||
handlerScriptChangedEvent = OnScriptChangedEvent;
|
||||
|
@ -442,6 +492,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
handlerGridInstantMessageToFriends(message);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -489,8 +540,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel);
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerLandBuy(Object sender, LandBuyArgs e)
|
||||
public void TriggerLandBuy (Object sender, LandBuyArgs e)
|
||||
{
|
||||
handlerLandBuy = OnLandBuy;
|
||||
if (handlerLandBuy != null)
|
||||
|
@ -498,7 +548,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
handlerLandBuy(sender, e);
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerValidateLandBuy(Object sender, LandBuyArgs e)
|
||||
{
|
||||
handlerValidateLandBuy = OnValidateLandBuy;
|
||||
|
@ -525,67 +574,5 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
handlerScriptNotAtTargetEvent(localID);
|
||||
}
|
||||
}
|
||||
|
||||
#region Nested type: LandBuyArgs
|
||||
|
||||
public class LandBuyArgs : EventArgs
|
||||
{
|
||||
public LLUUID agentId = LLUUID.Zero;
|
||||
public int amountDebited;
|
||||
public bool authenticated;
|
||||
public bool economyValidated;
|
||||
|
||||
public bool final;
|
||||
public LLUUID groupId = LLUUID.Zero;
|
||||
public bool groupOwned;
|
||||
public bool landValidated;
|
||||
public int parcelArea;
|
||||
public int parcelLocalID;
|
||||
public LLUUID parcelOwnerID = LLUUID.Zero;
|
||||
public int parcelPrice;
|
||||
public bool removeContribution;
|
||||
public int transactionID;
|
||||
|
||||
|
||||
public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned,
|
||||
bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
|
||||
bool pauthenticated)
|
||||
{
|
||||
agentId = pagentId;
|
||||
groupId = pgroupId;
|
||||
final = pfinal;
|
||||
groupOwned = pgroupOwned;
|
||||
removeContribution = premoveContribution;
|
||||
parcelLocalID = pparcelLocalID;
|
||||
parcelArea = pparcelArea;
|
||||
parcelPrice = pparcelPrice;
|
||||
authenticated = pauthenticated;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Nested type: MoneyTransferArgs
|
||||
|
||||
public class MoneyTransferArgs : EventArgs
|
||||
{
|
||||
public int amount;
|
||||
public bool authenticated;
|
||||
public string description;
|
||||
public LLUUID receiver;
|
||||
public LLUUID sender;
|
||||
public int transactiontype;
|
||||
|
||||
public MoneyTransferArgs(LLUUID asender, LLUUID areceiver, int aamount, int atransactiontype, string adescription)
|
||||
{
|
||||
sender = asender;
|
||||
receiver = areceiver;
|
||||
amount = aamount;
|
||||
transactiontype = atransactiontype;
|
||||
description = adescription;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -41,13 +41,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly List<Scene> m_localScenes;
|
||||
private Scene m_currentScene;
|
||||
public event RestartSim OnRestartSim;
|
||||
|
||||
public SceneManager()
|
||||
{
|
||||
m_localScenes = new List<Scene>();
|
||||
}
|
||||
private readonly List<Scene> m_localScenes;
|
||||
private Scene m_currentScene = null;
|
||||
|
||||
public List<Scene> Scenes
|
||||
{
|
||||
|
@ -74,7 +71,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public event RestartSim OnRestartSim;
|
||||
public SceneManager()
|
||||
{
|
||||
m_localScenes = new List<Scene>();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public bool TrySetCurrentScene(LLUUID regionID)
|
||||
{
|
||||
Console.WriteLine("Searching for Region: '{0}'", regionID);
|
||||
Console.WriteLine("Searching for Region: '{0}'", regionID.ToString());
|
||||
|
||||
foreach (Scene scene in m_localScenes)
|
||||
{
|
||||
|
@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
foreach (Scene mscene in m_localScenes)
|
||||
{
|
||||
if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
|
||||
if((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
|
||||
(mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
|
||||
{
|
||||
scene = mscene;
|
||||
|
|
|
@ -49,6 +49,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (part != null)
|
||||
{
|
||||
part.StartScript(itemID);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
object_rez = 4194304
|
||||
}
|
||||
|
||||
internal struct scriptPosTarget
|
||||
struct scriptPosTarget
|
||||
{
|
||||
public LLVector3 targetPos;
|
||||
public float tolerance;
|
||||
|
@ -82,14 +82,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public partial class SceneObjectGroup : EntityBase
|
||||
{
|
||||
private readonly Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>();
|
||||
private PrimCountTaintedDelegate handlerPrimCountTainted;
|
||||
private PrimCountTaintedDelegate handlerPrimCountTainted = null;
|
||||
|
||||
/// <summary>
|
||||
/// Signal whether the non-inventory attributes of any prims in the group have changed
|
||||
/// since the group's last persistent backup
|
||||
/// </summary>
|
||||
public bool HasGroupChanged;
|
||||
public bool HasGroupChanged = false;
|
||||
|
||||
|
||||
|
||||
private LLVector3 lastPhysGroupPos;
|
||||
|
@ -104,8 +104,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected SceneObjectPart m_rootPart;
|
||||
private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
|
||||
|
||||
private bool m_scriptListens_atTarget;
|
||||
private bool m_scriptListens_notAtTarget;
|
||||
private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>();
|
||||
|
||||
private bool m_scriptListens_atTarget = false;
|
||||
private bool m_scriptListens_notAtTarget = false;
|
||||
|
||||
|
||||
#region Properties
|
||||
|
||||
|
@ -116,7 +119,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// think really there should be a list (or whatever) in each scenepresence
|
||||
/// saying what prim(s) that user has selected.
|
||||
/// </summary>
|
||||
protected bool m_isSelected;
|
||||
protected bool m_isSelected = false;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
|
@ -184,6 +187,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
|
||||
|
||||
return m_rootPart.GroupPosition;
|
||||
}
|
||||
set
|
||||
|
@ -511,11 +515,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_scene.EventManager.OnBackup += ProcessBackup;
|
||||
}
|
||||
}
|
||||
|
||||
public LLVector3 GroupScale()
|
||||
{
|
||||
LLVector3 minScale = new LLVector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize);
|
||||
LLVector3 maxScale = new LLVector3(0f, 0f, 0f);
|
||||
LLVector3 minScale = new LLVector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize);
|
||||
LLVector3 maxScale = new LLVector3(0f,0f,0f);
|
||||
LLVector3 finalScale = new LLVector3(0.5f, 0.5f, 0.5f);
|
||||
|
||||
lock (m_parts)
|
||||
|
@ -538,8 +541,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y;
|
||||
finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z;
|
||||
return finalScale;
|
||||
}
|
||||
|
||||
}
|
||||
public EntityIntersection TestIntersection(Ray hRay, bool frontFacesOnly, bool faceCenters)
|
||||
{
|
||||
// We got a request from the inner_scene to raytrace along the Ray hRay
|
||||
|
@ -562,7 +565,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Telling the prim to raytrace.
|
||||
//EntityIntersection inter = part.TestIntersection(hRay, parentrotation);
|
||||
|
||||
EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters);
|
||||
EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation,frontFacesOnly, faceCenters);
|
||||
|
||||
// This may need to be updated to the maximum draw distance possible..
|
||||
// We might (and probably will) be checking for prim creation from other sims
|
||||
|
@ -686,6 +689,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor);
|
||||
m_rootPart.PhysActor = null;
|
||||
|
||||
}
|
||||
|
||||
AbsolutePosition = AttachOffset;
|
||||
|
@ -705,28 +709,27 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_rootPart.ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
public byte GetAttachmentPoint()
|
||||
{
|
||||
if (m_rootPart != null)
|
||||
{
|
||||
return m_rootPart.Shape.State;
|
||||
}
|
||||
return 0;
|
||||
return (byte)0;
|
||||
}
|
||||
|
||||
public void ClearPartAttachmentData()
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
part.SetAttachmentPoint(0);
|
||||
part.SetAttachmentPoint((Byte)0);
|
||||
}
|
||||
}
|
||||
|
||||
public void DetachToGround()
|
||||
{
|
||||
ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar);
|
||||
LLVector3 detachedpos = new LLVector3(127f, 127f, 127f);
|
||||
LLVector3 detachedpos = new LLVector3(127f,127f,127f);
|
||||
if (avatar != null)
|
||||
{
|
||||
detachedpos = avatar.AbsolutePosition;
|
||||
|
@ -735,14 +738,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AbsolutePosition = detachedpos;
|
||||
m_rootPart.m_attachedAvatar = LLUUID.Zero;
|
||||
m_rootPart.SetParentLocalId(0);
|
||||
m_rootPart.SetAttachmentPoint(0);
|
||||
m_rootPart.SetAttachmentPoint((byte)0);
|
||||
m_rootPart.m_IsAttachment = false;
|
||||
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
|
||||
AttachToBackup();
|
||||
m_rootPart.ScheduleFullUpdate();
|
||||
m_rootPart.ClearUndoState();
|
||||
}
|
||||
|
||||
}
|
||||
public void DetachToInventoryPrep()
|
||||
{
|
||||
ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar);
|
||||
|
@ -761,8 +764,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
|
||||
//AttachToBackup();
|
||||
//m_rootPart.ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -823,6 +826,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
try
|
||||
{
|
||||
m_parts.Add(part.UUID, part);
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -843,6 +847,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (part.UUID != m_rootPart.UUID)
|
||||
{
|
||||
part.ParentID = m_rootPart.LocalId;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -855,10 +860,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
part.UUID = LLUUID.Random();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
// helper provided for parts.
|
||||
public int GetSceneMaxUndo()
|
||||
{
|
||||
|
@ -866,7 +871,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return m_scene.MaxUndoCount;
|
||||
return 5;
|
||||
}
|
||||
|
||||
public void ResetChildPrimPhysicsPositions()
|
||||
{
|
||||
AbsolutePosition = AbsolutePosition;
|
||||
|
@ -893,6 +897,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
SceneObjectPart part = GetChildPart(localId);
|
||||
OnGrabPart(part, offsetPos, remoteClient);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -900,6 +905,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
part.StoreUndoState();
|
||||
part.OnGrab(offsetPos, remoteClient);
|
||||
|
||||
}
|
||||
|
||||
public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
|
@ -963,17 +969,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void aggregateScriptEvents()
|
||||
{
|
||||
uint objectflagupdate = RootPart.GetEffectiveObjectFlags();
|
||||
uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags();
|
||||
|
||||
scriptEvents aggregateScriptEvents = 0;
|
||||
scriptEvents aggregateScriptEvents=0;
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
if (part == null)
|
||||
if(part == null)
|
||||
continue;
|
||||
if (part != RootPart)
|
||||
if(part != RootPart)
|
||||
part.ObjectFlags = objectflagupdate;
|
||||
aggregateScriptEvents |= part.m_aggregateScriptEvents;
|
||||
}
|
||||
|
@ -1059,139 +1065,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
internal void SetAxisRotation(int axis, int rotate10)
|
||||
{
|
||||
bool setX = false;
|
||||
bool setY = false;
|
||||
bool setZ = false;
|
||||
|
||||
int xaxis = 2;
|
||||
int yaxis = 4;
|
||||
int zaxis = 8;
|
||||
|
||||
if (m_rootPart != null)
|
||||
{
|
||||
setX = ((axis & xaxis) != 0) ? true : false;
|
||||
setY = ((axis & yaxis) != 0) ? true : false;
|
||||
setZ = ((axis & zaxis) != 0) ? true : false;
|
||||
|
||||
float setval = (rotate10 > 0) ? 1f : 0f;
|
||||
|
||||
if (setX)
|
||||
m_rootPart.m_rotationAxis.X = setval;
|
||||
if (setY)
|
||||
m_rootPart.m_rotationAxis.Y = setval;
|
||||
if (setZ)
|
||||
m_rootPart.m_rotationAxis.Z = setval;
|
||||
|
||||
if (setX || setY || setZ)
|
||||
{
|
||||
m_rootPart.SetPhysicsAxisRotation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int registerTargetWaypoint(LLVector3 target, float tolerance)
|
||||
{
|
||||
scriptPosTarget waypoint = new scriptPosTarget();
|
||||
waypoint.targetPos = target;
|
||||
waypoint.tolerance = tolerance;
|
||||
uint handle = m_scene.PrimIDAllocate();
|
||||
lock (m_targets)
|
||||
{
|
||||
m_targets.Add(handle, waypoint);
|
||||
}
|
||||
return (int) handle;
|
||||
}
|
||||
|
||||
public void unregisterTargetWaypoint(int handle)
|
||||
{
|
||||
lock (m_targets)
|
||||
{
|
||||
if (m_targets.ContainsKey((uint) handle))
|
||||
m_targets.Remove((uint) handle);
|
||||
}
|
||||
}
|
||||
|
||||
private void checkAtTargets()
|
||||
{
|
||||
if (m_scriptListens_atTarget || m_scriptListens_notAtTarget)
|
||||
{
|
||||
if (m_targets.Count > 0)
|
||||
{
|
||||
bool at_target = false;
|
||||
//LLVector3 targetPos;
|
||||
//uint targetHandle;
|
||||
Dictionary<uint, scriptPosTarget> atTargets = new Dictionary<uint, scriptPosTarget>();
|
||||
lock (m_targets)
|
||||
{
|
||||
foreach (uint idx in m_targets.Keys)
|
||||
{
|
||||
scriptPosTarget target = m_targets[idx];
|
||||
if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance)
|
||||
{
|
||||
// trigger at_target
|
||||
if (m_scriptListens_atTarget)
|
||||
{
|
||||
// Reusing att.tolerance to hold the index of the target in the targets dictionary
|
||||
// to avoid deadlocking the sim.
|
||||
at_target = true;
|
||||
scriptPosTarget att = new scriptPosTarget();
|
||||
att.targetPos = target.targetPos;
|
||||
att.tolerance = idx;
|
||||
atTargets.Add(idx, att);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (atTargets.Count > 0)
|
||||
{
|
||||
uint[] localids = new uint[0];
|
||||
lock (m_parts)
|
||||
{
|
||||
localids = new uint[m_parts.Count];
|
||||
int cntr = 0;
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
localids[cntr] = part.LocalId;
|
||||
cntr++;
|
||||
}
|
||||
}
|
||||
for (int ctr = 0; ctr < localids.Length; ctr++)
|
||||
{
|
||||
foreach (uint target in atTargets.Keys)
|
||||
{
|
||||
scriptPosTarget att = atTargets[target];
|
||||
// Reusing att.tolerance to hold the index of the target in the targets dictionary
|
||||
// to avoid deadlocking the sim.
|
||||
m_scene.TriggerAtTargetEvent(localids[ctr], (uint) att.tolerance, att.targetPos, m_rootPart.GroupPosition);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (m_scriptListens_notAtTarget && !at_target)
|
||||
{
|
||||
//trigger not_at_target
|
||||
uint[] localids = new uint[0];
|
||||
lock (m_parts)
|
||||
{
|
||||
localids = new uint[m_parts.Count];
|
||||
int cntr = 0;
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
localids[cntr] = part.LocalId;
|
||||
cntr++;
|
||||
}
|
||||
}
|
||||
for (int ctr = 0; ctr < localids.Length; ctr++)
|
||||
{
|
||||
m_scene.TriggerNotAtTargetEvent(localids[ctr]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Events
|
||||
|
||||
/// <summary>
|
||||
|
@ -1491,6 +1364,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
SetPartAsNonRoot(newPart);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1560,6 +1434,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
//if (m_rootPart.m_IsAttachment)
|
||||
|
@ -1582,6 +1457,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//}
|
||||
|
||||
|
||||
|
||||
checkAtTargets();
|
||||
|
||||
|
||||
|
@ -2515,5 +2391,140 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
internal void SetAxisRotation(int axis, int rotate10)
|
||||
{
|
||||
bool setX = false;
|
||||
bool setY = false;
|
||||
bool setZ = false;
|
||||
|
||||
int xaxis = 2;
|
||||
int yaxis = 4;
|
||||
int zaxis = 8;
|
||||
|
||||
if (m_rootPart != null)
|
||||
{
|
||||
setX = ((axis & xaxis) != 0) ? true : false;
|
||||
setY = ((axis & yaxis) != 0) ? true : false;
|
||||
setZ = ((axis & zaxis) != 0) ? true : false;
|
||||
|
||||
float setval = (rotate10 > 0) ? 1f : 0f;
|
||||
|
||||
if (setX)
|
||||
m_rootPart.m_rotationAxis.X = setval;
|
||||
if (setY)
|
||||
m_rootPart.m_rotationAxis.Y = setval;
|
||||
if (setZ)
|
||||
m_rootPart.m_rotationAxis.Z = setval;
|
||||
|
||||
if (setX || setY || setZ)
|
||||
{
|
||||
m_rootPart.SetPhysicsAxisRotation();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public int registerTargetWaypoint(LLVector3 target, float tolerance)
|
||||
{
|
||||
scriptPosTarget waypoint = new scriptPosTarget();
|
||||
waypoint.targetPos = target;
|
||||
waypoint.tolerance = tolerance;
|
||||
uint handle = m_scene.PrimIDAllocate();
|
||||
lock (m_targets)
|
||||
{
|
||||
m_targets.Add(handle, waypoint);
|
||||
}
|
||||
return (int)handle;
|
||||
}
|
||||
public void unregisterTargetWaypoint(int handle)
|
||||
{
|
||||
lock (m_targets)
|
||||
{
|
||||
if (m_targets.ContainsKey((uint)handle))
|
||||
m_targets.Remove((uint)handle);
|
||||
}
|
||||
}
|
||||
|
||||
private void checkAtTargets()
|
||||
{
|
||||
if (m_scriptListens_atTarget || m_scriptListens_notAtTarget)
|
||||
{
|
||||
if (m_targets.Count > 0)
|
||||
{
|
||||
bool at_target = false;
|
||||
//LLVector3 targetPos;
|
||||
//uint targetHandle;
|
||||
Dictionary<uint, scriptPosTarget> atTargets = new Dictionary<uint, scriptPosTarget>();
|
||||
lock (m_targets)
|
||||
{
|
||||
foreach (uint idx in m_targets.Keys)
|
||||
{
|
||||
scriptPosTarget target = m_targets[idx];
|
||||
if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance)
|
||||
{
|
||||
// trigger at_target
|
||||
if (m_scriptListens_atTarget)
|
||||
{
|
||||
// Reusing att.tolerance to hold the index of the target in the targets dictionary
|
||||
// to avoid deadlocking the sim.
|
||||
at_target = true;
|
||||
scriptPosTarget att = new scriptPosTarget();
|
||||
att.targetPos = target.targetPos;
|
||||
att.tolerance = (float)idx;
|
||||
atTargets.Add(idx, att);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (atTargets.Count > 0)
|
||||
{
|
||||
uint[] localids = new uint[0];
|
||||
lock (m_parts)
|
||||
{
|
||||
localids = new uint[m_parts.Count];
|
||||
int cntr = 0;
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
localids[cntr] = part.LocalId;
|
||||
cntr++;
|
||||
}
|
||||
}
|
||||
for (int ctr = 0; ctr < localids.Length; ctr++)
|
||||
{
|
||||
foreach (uint target in atTargets.Keys)
|
||||
{
|
||||
scriptPosTarget att = atTargets[target];
|
||||
// Reusing att.tolerance to hold the index of the target in the targets dictionary
|
||||
// to avoid deadlocking the sim.
|
||||
m_scene.TriggerAtTargetEvent(localids[ctr], (uint)att.tolerance, att.targetPos, m_rootPart.GroupPosition);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (m_scriptListens_notAtTarget && !at_target)
|
||||
{
|
||||
//trigger not_at_target
|
||||
uint[] localids = new uint[0];
|
||||
lock (m_parts)
|
||||
{
|
||||
localids = new uint[m_parts.Count];
|
||||
int cntr = 0;
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
localids[cntr] = part.LocalId;
|
||||
cntr++;
|
||||
}
|
||||
}
|
||||
for (int ctr = 0; ctr < localids.Length; ctr++)
|
||||
{
|
||||
m_scene.TriggerNotAtTargetEvent(localids[ctr]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -41,29 +41,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly string m_inventoryFileName = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Tracks whether inventory has changed since the last persistent backup
|
||||
/// </summary>
|
||||
private bool HasInventoryChanged;
|
||||
private string m_inventoryFileName = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The inventory folder for this prim
|
||||
/// </summary>
|
||||
private LLUUID m_folderID = LLUUID.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// Serial count for inventory file , used to tell if inventory has changed
|
||||
/// no need for this to be part of Database backup
|
||||
/// </summary>
|
||||
protected uint m_inventorySerial;
|
||||
|
||||
/// <summary>
|
||||
/// Holds in memory prim inventory
|
||||
/// </summary>
|
||||
protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
|
||||
|
||||
/// <summary>
|
||||
/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
|
||||
/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
|
||||
|
@ -74,18 +58,34 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
set { m_folderID = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serial count for inventory file , used to tell if inventory has changed
|
||||
/// no need for this to be part of Database backup
|
||||
/// </summary>
|
||||
protected uint m_inventorySerial = 0;
|
||||
|
||||
public uint InventorySerial
|
||||
{
|
||||
get { return m_inventorySerial; }
|
||||
set { m_inventorySerial = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Holds in memory prim inventory
|
||||
/// </summary>
|
||||
protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
|
||||
|
||||
public TaskInventoryDictionary TaskInventory
|
||||
{
|
||||
get { return m_taskInventory; }
|
||||
set { m_taskInventory = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tracks whether inventory has changed since the last persistent backup
|
||||
/// </summary>
|
||||
private bool HasInventoryChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
|
||||
/// new ones or setting existing UUIDs to the correct parent UUIDs.
|
||||
|
@ -133,8 +133,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
item.LastOwnerID = item.OwnerID;
|
||||
item.OwnerID = ownerId;
|
||||
item.BaseMask = item.NextOwnerMask & (uint) PermissionMask.All;
|
||||
item.OwnerMask = item.NextOwnerMask & (uint) PermissionMask.All;
|
||||
item.BaseMask = item.NextOwnerMask & (uint)PermissionMask.All;
|
||||
item.OwnerMask = item.NextOwnerMask & (uint)PermissionMask.All;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
string script = Helpers.FieldToUTF8String(asset.Data);
|
||||
m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script);
|
||||
m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script);
|
||||
m_parentGroup.AddActiveScriptCount(1);
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
@ -226,6 +226,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (m_taskInventory.ContainsKey(itemId))
|
||||
{
|
||||
StartScript(m_taskInventory[itemId]);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -262,7 +263,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
foreach (TaskInventoryItem item in m_taskInventory.Values)
|
||||
{
|
||||
if (item.Name == name)
|
||||
if(item.Name == name)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -270,14 +271,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
private string FindAvailableInventoryName(string name)
|
||||
{
|
||||
if (!InventoryContainsName(name))
|
||||
if(!InventoryContainsName(name))
|
||||
return name;
|
||||
|
||||
int suffix = 1;
|
||||
while (suffix < 256)
|
||||
int suffix=1;
|
||||
while(suffix < 256)
|
||||
{
|
||||
string tryName = String.Format("{0} {1}", name, suffix);
|
||||
if (!InventoryContainsName(tryName))
|
||||
string tryName=String.Format("{0} {1}", name, suffix);
|
||||
if(!InventoryContainsName(tryName))
|
||||
return tryName;
|
||||
suffix++;
|
||||
}
|
||||
|
@ -294,11 +295,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
item.CreationDate = 1000;
|
||||
item.ParentPartID = UUID;
|
||||
|
||||
string name = FindAvailableInventoryName(item.Name);
|
||||
if (name == String.Empty)
|
||||
string name=FindAvailableInventoryName(item.Name);
|
||||
if(name == String.Empty)
|
||||
return;
|
||||
|
||||
item.Name = name;
|
||||
item.Name=name;
|
||||
|
||||
lock (m_taskInventory)
|
||||
{
|
||||
|
@ -427,6 +428,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
scriptcount++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if (scriptcount <= 0)
|
||||
{
|
||||
|
@ -462,7 +464,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (m_inventorySerial > 0)
|
||||
{
|
||||
client.SendTaskInventory(m_uuid, (short) m_inventorySerial,
|
||||
client.SendTaskInventory(m_uuid, (short)m_inventorySerial,
|
||||
Helpers.StringToField(m_inventoryFileName));
|
||||
return true;
|
||||
}
|
||||
|
@ -569,8 +571,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
#region Nested type: InventoryStringBuilder
|
||||
|
||||
public class InventoryStringBuilder
|
||||
{
|
||||
public string BuildString = String.Empty;
|
||||
|
@ -629,7 +629,5 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -39,8 +39,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public class SceneXmlLoader // can move to a module?
|
||||
{
|
||||
protected InnerScene m_innerScene;
|
||||
protected Scene m_parentScene;
|
||||
protected RegionInfo m_regInfo;
|
||||
protected Scene m_parentScene;
|
||||
|
||||
public SceneXmlLoader(Scene parentScene, InnerScene innerScene, RegionInfo regionInfo)
|
||||
{
|
||||
|
@ -136,6 +136,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
returnstring += grp.ToXmlString2();
|
||||
returnstring += "</scene>\n";
|
||||
return returnstring;
|
||||
|
||||
}
|
||||
|
||||
public void LoadGroupFromXml2String(string xmlString)
|
||||
|
@ -152,6 +153,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
CreatePrimFromXml(aPrimNode.OuterXml);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void LoadPrimsFromXml2(string fileName)
|
||||
|
|
|
@ -33,9 +33,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
|
|||
{
|
||||
public class NullScriptHost : IScriptHost
|
||||
{
|
||||
private readonly LLVector3 m_pos = new LLVector3(128, 128, 30);
|
||||
|
||||
#region IScriptHost Members
|
||||
private LLVector3 m_pos = new LLVector3(128, 128, 30);
|
||||
|
||||
public string Name
|
||||
{
|
||||
|
@ -85,7 +83,5 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
|
|||
{
|
||||
Console.WriteLine("Tried to SetText [{0}] on NullScriptHost", text);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
|
|||
{
|
||||
m_log.Error("[ScriptEngine]: " +
|
||||
"Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
|
||||
e.StackTrace);
|
||||
e.StackTrace.ToString());
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -34,68 +34,105 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
public class SimStatsReporter
|
||||
{
|
||||
#region Delegates
|
||||
|
||||
public delegate void SendStatResult(SimStatsPacket pack);
|
||||
|
||||
#endregion
|
||||
public event SendStatResult OnSendStatsResult;
|
||||
|
||||
private readonly Timer m_report = new Timer();
|
||||
private readonly SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
|
||||
private readonly RegionInfo ReportingRegion;
|
||||
private readonly SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
|
||||
private readonly SimStatsPacket statpack = (SimStatsPacket) PacketPool.Instance.GetPacket(PacketType.SimStats);
|
||||
private SendStatResult handlerSendStatResult = null;
|
||||
|
||||
private SendStatResult handlerSendStatResult;
|
||||
private int m_activePrim;
|
||||
private int m_activeScripts;
|
||||
private int m_agentMS;
|
||||
private enum Stats : uint
|
||||
{
|
||||
TimeDilation = 0,
|
||||
SimFPS = 1,
|
||||
PhysicsFPS = 2,
|
||||
AgentUpdates = 3,
|
||||
FrameMS = 4,
|
||||
NetMS = 5,
|
||||
OtherMS = 6,
|
||||
PhysicsMS = 7,
|
||||
AgentMS = 8,
|
||||
ImageMS = 9,
|
||||
ScriptMS = 10,
|
||||
TotalPrim = 11,
|
||||
ActivePrim = 12,
|
||||
Agents = 13,
|
||||
ChildAgents = 14,
|
||||
ActiveScripts = 15,
|
||||
ScriptLinesPerSecond = 16,
|
||||
InPacketsPerSecond = 17,
|
||||
OutPacketsPerSecond = 18,
|
||||
PendingDownloads = 19,
|
||||
PendingUploads = 20,
|
||||
UnAckedBytes = 24,
|
||||
|
||||
private int m_agentUpdates;
|
||||
private int m_childAgents;
|
||||
private int m_fps;
|
||||
// Havok4 related... May or may not be in upcoming LLclients
|
||||
// (kelly added them sometime late in January 2008)
|
||||
NumRCCSLODReduced = 25,
|
||||
NumRCCSFixed = 26
|
||||
}
|
||||
|
||||
private int m_frameMS;
|
||||
private int m_imageMS;
|
||||
private int m_inPacketsPerSecond;
|
||||
private int m_netMS;
|
||||
private int m_numPrim;
|
||||
private int m_otherMS;
|
||||
private int m_outPacketsPerSecond;
|
||||
private int m_pendingDownloads;
|
||||
private int m_pendingUploads;
|
||||
private float m_pfps;
|
||||
private int m_physicsMS;
|
||||
private int m_rootAgents;
|
||||
private int m_scriptLinesPerSecond;
|
||||
private float m_timeDilation;
|
||||
private int m_unAckedBytes;
|
||||
// Sending a stats update every 3 seconds
|
||||
private int statsUpdatesEveryMS = 3000;
|
||||
private float statsUpdateFactor = 0;
|
||||
private float m_timeDilation = 0;
|
||||
private int m_fps = 0;
|
||||
private float m_pfps = 0;
|
||||
private int m_agentUpdates = 0;
|
||||
|
||||
private int m_frameMS = 0;
|
||||
private int m_netMS = 0;
|
||||
private int m_agentMS = 0;
|
||||
private int m_physicsMS = 0;
|
||||
private int m_imageMS = 0;
|
||||
private int m_otherMS = 0;
|
||||
|
||||
//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
|
||||
//Ckrinke private int m_scriptMS = 0;
|
||||
|
||||
private int m_rootAgents = 0;
|
||||
private int m_childAgents = 0;
|
||||
private int m_numPrim = 0;
|
||||
private int m_inPacketsPerSecond = 0;
|
||||
private int m_outPacketsPerSecond = 0;
|
||||
private int m_activePrim = 0;
|
||||
private int m_unAckedBytes = 0;
|
||||
private int m_pendingDownloads = 0;
|
||||
private int m_pendingUploads = 0;
|
||||
private int m_activeScripts = 0;
|
||||
private int m_scriptLinesPerSecond = 0;
|
||||
|
||||
private int objectCapacity = 45000;
|
||||
private float statsUpdateFactor;
|
||||
private int statsUpdatesEveryMS = 3000;
|
||||
|
||||
|
||||
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
|
||||
SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
|
||||
SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats);
|
||||
|
||||
|
||||
private RegionInfo ReportingRegion;
|
||||
|
||||
private Timer m_report = new Timer();
|
||||
|
||||
|
||||
public SimStatsReporter(RegionInfo regionData)
|
||||
{
|
||||
statsUpdateFactor = (statsUpdatesEveryMS / 1000);
|
||||
|
||||
statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000);
|
||||
ReportingRegion = regionData;
|
||||
for (int i = 0; i < 21; i++)
|
||||
for (int i = 0; i<21;i++)
|
||||
{
|
||||
sb[i] = new SimStatsPacket.StatBlock();
|
||||
}
|
||||
m_report.AutoReset = true;
|
||||
m_report.Interval = statsUpdatesEveryMS;
|
||||
m_report.Elapsed += statsHeartBeat;
|
||||
m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
|
||||
m_report.Enabled = true;
|
||||
}
|
||||
|
||||
public event SendStatResult OnSendStatsResult;
|
||||
|
||||
public void SetUpdateMS(int ms)
|
||||
{
|
||||
statsUpdatesEveryMS = ms;
|
||||
statsUpdateFactor = (statsUpdatesEveryMS / 1000);
|
||||
statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000);
|
||||
m_report.Interval = statsUpdatesEveryMS;
|
||||
}
|
||||
|
||||
|
@ -117,15 +154,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
catch (Exception)
|
||||
{
|
||||
statpack.Region.RegionFlags = 0;
|
||||
statpack.Region.RegionFlags = (uint) 0;
|
||||
}
|
||||
statpack.Region.ObjectCapacity = (uint) objectCapacity;
|
||||
|
||||
#region various statistic googly moogly
|
||||
#region various statistic googly moogly
|
||||
|
||||
// Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there
|
||||
// 0-50 is pretty close to 0-45
|
||||
float simfps = ((m_fps * 5));
|
||||
float simfps = (int) ((m_fps * 5));
|
||||
|
||||
//if (simfps > 45)
|
||||
//simfps = simfps - (simfps - 45);
|
||||
|
@ -141,7 +178,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (physfps < 0)
|
||||
physfps = 0;
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
//Our time dilation is 0.91 when we're running a full speed,
|
||||
// therefore to make sure we get an appropriate range,
|
||||
|
@ -151,10 +188,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Then we divide the whole amount by the amount of seconds pass in between stats updates.
|
||||
|
||||
sb[0].StatID = (uint) Stats.TimeDilation;
|
||||
sb[0].StatValue = m_timeDilation; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
|
||||
sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
|
||||
|
||||
sb[1].StatID = (uint) Stats.SimFPS;
|
||||
sb[1].StatValue = simfps / statsUpdateFactor;
|
||||
sb[1].StatValue = simfps/statsUpdateFactor;
|
||||
|
||||
sb[2].StatID = (uint) Stats.PhysicsFPS;
|
||||
sb[2].StatValue = physfps / statsUpdateFactor;
|
||||
|
@ -174,43 +211,43 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
sb[7].StatID = (uint) Stats.ActivePrim;
|
||||
sb[7].StatValue = m_activePrim;
|
||||
|
||||
sb[8].StatID = (uint) Stats.FrameMS;
|
||||
sb[8].StatID = (uint)Stats.FrameMS;
|
||||
sb[8].StatValue = m_frameMS / statsUpdateFactor;
|
||||
|
||||
sb[9].StatID = (uint) Stats.NetMS;
|
||||
sb[9].StatID = (uint)Stats.NetMS;
|
||||
sb[9].StatValue = m_netMS / statsUpdateFactor;
|
||||
|
||||
sb[10].StatID = (uint) Stats.PhysicsMS;
|
||||
sb[10].StatID = (uint)Stats.PhysicsMS;
|
||||
sb[10].StatValue = m_physicsMS / statsUpdateFactor;
|
||||
|
||||
sb[11].StatID = (uint) Stats.ImageMS;
|
||||
sb[11].StatID = (uint)Stats.ImageMS ;
|
||||
sb[11].StatValue = m_imageMS / statsUpdateFactor;
|
||||
|
||||
sb[12].StatID = (uint) Stats.OtherMS;
|
||||
sb[12].StatID = (uint)Stats.OtherMS;
|
||||
sb[12].StatValue = m_otherMS / statsUpdateFactor;
|
||||
|
||||
sb[13].StatID = (uint) Stats.InPacketsPerSecond;
|
||||
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
|
||||
sb[13].StatValue = (m_inPacketsPerSecond);
|
||||
|
||||
sb[14].StatID = (uint) Stats.OutPacketsPerSecond;
|
||||
sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
|
||||
sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor);
|
||||
|
||||
sb[15].StatID = (uint) Stats.UnAckedBytes;
|
||||
sb[15].StatID = (uint)Stats.UnAckedBytes;
|
||||
sb[15].StatValue = m_unAckedBytes;
|
||||
|
||||
sb[16].StatID = (uint) Stats.AgentMS;
|
||||
sb[16].StatID = (uint)Stats.AgentMS;
|
||||
sb[16].StatValue = m_agentMS / statsUpdateFactor;
|
||||
|
||||
sb[17].StatID = (uint) Stats.PendingDownloads;
|
||||
sb[17].StatID = (uint)Stats.PendingDownloads;
|
||||
sb[17].StatValue = m_pendingDownloads;
|
||||
|
||||
sb[18].StatID = (uint) Stats.PendingUploads;
|
||||
sb[18].StatID = (uint)Stats.PendingUploads;
|
||||
sb[18].StatValue = m_pendingUploads;
|
||||
|
||||
sb[19].StatID = (uint) Stats.ActiveScripts;
|
||||
sb[19].StatID = (uint)Stats.ActiveScripts;
|
||||
sb[19].StatValue = m_activeScripts;
|
||||
|
||||
sb[20].StatID = (uint) Stats.ScriptLinesPerSecond;
|
||||
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
|
||||
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
|
||||
|
||||
statpack.Stat = sb;
|
||||
|
@ -247,7 +284,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
# region methods called from Scene
|
||||
|
||||
// The majority of these functions are additive
|
||||
// so that you can easily change the amount of
|
||||
// seconds in between sim stats updates
|
||||
|
@ -317,27 +353,22 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_frameMS += ms;
|
||||
}
|
||||
|
||||
public void addNetMS(int ms)
|
||||
{
|
||||
m_netMS += ms;
|
||||
}
|
||||
|
||||
public void addAgentMS(int ms)
|
||||
{
|
||||
m_agentMS += ms;
|
||||
}
|
||||
|
||||
public void addPhysicsMS(int ms)
|
||||
{
|
||||
m_physicsMS += ms;
|
||||
}
|
||||
|
||||
public void addImageMS(int ms)
|
||||
{
|
||||
m_imageMS += ms;
|
||||
}
|
||||
|
||||
public void addOtherMS(int ms)
|
||||
{
|
||||
m_otherMS += ms;
|
||||
|
@ -368,40 +399,5 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Nested type: Stats
|
||||
|
||||
private enum Stats : uint
|
||||
{
|
||||
TimeDilation = 0,
|
||||
SimFPS = 1,
|
||||
PhysicsFPS = 2,
|
||||
AgentUpdates = 3,
|
||||
FrameMS = 4,
|
||||
NetMS = 5,
|
||||
OtherMS = 6,
|
||||
PhysicsMS = 7,
|
||||
AgentMS = 8,
|
||||
ImageMS = 9,
|
||||
ScriptMS = 10,
|
||||
TotalPrim = 11,
|
||||
ActivePrim = 12,
|
||||
Agents = 13,
|
||||
ChildAgents = 14,
|
||||
ActiveScripts = 15,
|
||||
ScriptLinesPerSecond = 16,
|
||||
InPacketsPerSecond = 17,
|
||||
OutPacketsPerSecond = 18,
|
||||
PendingDownloads = 19,
|
||||
PendingUploads = 20,
|
||||
UnAckedBytes = 24,
|
||||
|
||||
// Havok4 related... May or may not be in upcoming LLclients
|
||||
// (kelly added them sometime late in January 2008)
|
||||
NumRCCSLODReduced = 25,
|
||||
NumRCCSFixed = 26
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -32,8 +32,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public class UndoState
|
||||
{
|
||||
public LLVector3 Position = LLVector3.Zero;
|
||||
public LLQuaternion Rotation = LLQuaternion.Identity;
|
||||
public LLVector3 Scale = LLVector3.Zero;
|
||||
public LLQuaternion Rotation = LLQuaternion.Identity;
|
||||
|
||||
public UndoState(LLVector3 pos, LLQuaternion rot, LLVector3 scale)
|
||||
{
|
||||
|
@ -50,18 +50,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
Position = part.AbsolutePosition;
|
||||
Rotation = part.RotationOffset;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Position = part.GroupPosition;
|
||||
Rotation = part.RotationOffset;
|
||||
Scale = part.Shape.Scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UndoState()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Compare(SceneObjectPart part)
|
||||
|
@ -81,6 +79,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return true;
|
||||
else
|
||||
return false;
|
||||
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
@ -106,7 +105,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
part.ScheduleTerseUpdate();
|
||||
}
|
||||
part.m_undoing = false;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public UndoState()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -36,7 +36,12 @@ namespace OpenSim.Region.Environment
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly IRegionDataStore m_dataStore;
|
||||
private IRegionDataStore m_dataStore;
|
||||
|
||||
public IRegionDataStore DataStore
|
||||
{
|
||||
get { return m_dataStore; }
|
||||
}
|
||||
|
||||
public StorageManager(IRegionDataStore storage)
|
||||
{
|
||||
|
@ -69,10 +74,5 @@ namespace OpenSim.Region.Environment
|
|||
|
||||
//TODO: Add checking and warning to make sure it initialised.
|
||||
}
|
||||
|
||||
public IRegionDataStore DataStore
|
||||
{
|
||||
get { return m_dataStore; }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -33,15 +33,16 @@ namespace OpenSim.Region.Environment.Types
|
|||
{
|
||||
public class BasicQuadTreeNode
|
||||
{
|
||||
private readonly short m_height;
|
||||
private readonly short m_leftX;
|
||||
private readonly short m_leftY;
|
||||
private readonly List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>();
|
||||
private readonly BasicQuadTreeNode m_parent;
|
||||
private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>();
|
||||
private BasicQuadTreeNode[] m_childNodes = null;
|
||||
private BasicQuadTreeNode m_parent = null;
|
||||
|
||||
private short m_leftX;
|
||||
private short m_leftY;
|
||||
private short m_width;
|
||||
private short m_height;
|
||||
//private int m_quadNumber;
|
||||
private readonly string m_quadID;
|
||||
private readonly short m_width;
|
||||
private BasicQuadTreeNode[] m_childNodes;
|
||||
private string m_quadID;
|
||||
|
||||
public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width,
|
||||
short height)
|
||||
|
@ -66,9 +67,9 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2)))
|
||||
if (obj.AbsolutePosition.X < (m_leftX + (m_width/2)))
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height/2)))
|
||||
{
|
||||
m_childNodes[0].AddObject(obj);
|
||||
}
|
||||
|
@ -79,7 +80,7 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height/2)))
|
||||
{
|
||||
m_childNodes[1].AddObject(obj);
|
||||
}
|
||||
|
@ -97,17 +98,17 @@ namespace OpenSim.Region.Environment.Types
|
|||
{
|
||||
m_childNodes = new BasicQuadTreeNode[4];
|
||||
m_childNodes[0] =
|
||||
new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short) (m_width / 2),
|
||||
(short) (m_height / 2));
|
||||
new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short) (m_width/2),
|
||||
(short) (m_height/2));
|
||||
m_childNodes[1] =
|
||||
new BasicQuadTreeNode(this, m_quadID + "2/", (short) (m_leftX + (m_width / 2)), m_leftY,
|
||||
(short) (m_width / 2), (short) (m_height / 2));
|
||||
new BasicQuadTreeNode(this, m_quadID + "2/", (short) (m_leftX + (m_width/2)), m_leftY,
|
||||
(short) (m_width/2), (short) (m_height/2));
|
||||
m_childNodes[2] =
|
||||
new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short) (m_leftY + (m_height / 2)),
|
||||
(short) (m_width / 2), (short) (m_height / 2));
|
||||
new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short) (m_leftY + (m_height/2)),
|
||||
(short) (m_width/2), (short) (m_height/2));
|
||||
m_childNodes[3] =
|
||||
new BasicQuadTreeNode(this, m_quadID + "4/", (short) (m_leftX + (m_width / 2)),
|
||||
(short) (m_height + (m_height / 2)), (short) (m_width / 2), (short) (m_height / 2));
|
||||
new BasicQuadTreeNode(this, m_quadID + "4/", (short) (m_leftX + (m_width/2)),
|
||||
(short) (m_height + (m_height/2)), (short) (m_width/2), (short) (m_height/2));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -126,9 +127,9 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (x < m_leftX + (m_width / 2))
|
||||
if (x < m_leftX + (m_width/2))
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
if (y < m_leftY + (m_height/2))
|
||||
{
|
||||
return m_childNodes[0].GetObjectsFrom(x, y);
|
||||
}
|
||||
|
@ -139,7 +140,7 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
if (y < m_leftY + (m_height/2))
|
||||
{
|
||||
return m_childNodes[1].GetObjectsFrom(x, y);
|
||||
}
|
||||
|
@ -180,9 +181,9 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (x < m_leftX + (m_width / 2))
|
||||
if (x < m_leftX + (m_width/2))
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
if (y < m_leftY + (m_height/2))
|
||||
{
|
||||
return m_childNodes[0].GetNodeID(x, y);
|
||||
}
|
||||
|
@ -193,7 +194,7 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
if (y < m_leftY + (m_height/2))
|
||||
{
|
||||
return m_childNodes[1].GetNodeID(x, y);
|
||||
}
|
||||
|
|
|
@ -37,67 +37,23 @@ namespace OpenSim.Region.Environment.Types
|
|||
[Serializable]
|
||||
public class UpdateQueue : ISerializable
|
||||
{
|
||||
private readonly List<LLUUID> m_ids;
|
||||
private readonly Queue<SceneObjectPart> m_queue;
|
||||
private Queue<SceneObjectPart> m_queue;
|
||||
|
||||
private readonly object m_syncObject = new object();
|
||||
private List<LLUUID> m_ids;
|
||||
|
||||
public UpdateQueue()
|
||||
{
|
||||
m_queue = new Queue<SceneObjectPart>();
|
||||
m_ids = new List<LLUUID>();
|
||||
}
|
||||
|
||||
protected UpdateQueue(SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
//System.Console.WriteLine("UpdateQueue Deserialize BGN");
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
m_queue = (Queue<SceneObjectPart>) info.GetValue("m_queue", typeof (Queue<SceneObjectPart>));
|
||||
List<Guid> ids_work = (List<Guid>) info.GetValue("m_ids", typeof (List<Guid>));
|
||||
|
||||
foreach (Guid guid in ids_work)
|
||||
{
|
||||
m_ids.Add(new LLUUID(guid));
|
||||
}
|
||||
|
||||
//System.Console.WriteLine("UpdateQueue Deserialize END");
|
||||
}
|
||||
private object m_syncObject = new object();
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_queue.Count; }
|
||||
}
|
||||
|
||||
#region ISerializable Members
|
||||
|
||||
[SecurityPermission(SecurityAction.LinkDemand,
|
||||
Flags = SecurityPermissionFlag.SerializationFormatter)]
|
||||
public virtual void GetObjectData(
|
||||
SerializationInfo info, StreamingContext context)
|
||||
public UpdateQueue()
|
||||
{
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
m_queue = new Queue<SceneObjectPart>();
|
||||
m_ids = new List<LLUUID>();
|
||||
}
|
||||
|
||||
List<Guid> ids_work = new List<Guid>();
|
||||
|
||||
foreach (LLUUID uuid in m_ids)
|
||||
{
|
||||
ids_work.Add(uuid.UUID);
|
||||
}
|
||||
|
||||
info.AddValue("m_queue", m_queue);
|
||||
info.AddValue("m_ids", ids_work);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
lock (m_syncObject)
|
||||
|
@ -133,5 +89,46 @@ namespace OpenSim.Region.Environment.Types
|
|||
|
||||
return part;
|
||||
}
|
||||
|
||||
protected UpdateQueue(SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
//System.Console.WriteLine("UpdateQueue Deserialize BGN");
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>));
|
||||
List<Guid> ids_work = (List<Guid>)info.GetValue("m_ids", typeof(List<Guid>));
|
||||
|
||||
foreach (Guid guid in ids_work)
|
||||
{
|
||||
m_ids.Add(new LLUUID(guid));
|
||||
}
|
||||
|
||||
//System.Console.WriteLine("UpdateQueue Deserialize END");
|
||||
}
|
||||
|
||||
[SecurityPermission(SecurityAction.LinkDemand,
|
||||
Flags = SecurityPermissionFlag.SerializationFormatter)]
|
||||
public virtual void GetObjectData(
|
||||
SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
List<Guid> ids_work = new List<Guid>();
|
||||
|
||||
foreach (LLUUID uuid in m_ids)
|
||||
{
|
||||
ids_work.Add(uuid.UUID);
|
||||
}
|
||||
|
||||
info.AddValue("m_queue", m_queue);
|
||||
info.AddValue("m_ids", ids_work);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -52,12 +52,12 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
public class LoadBalancerPlugin : IApplicationPlugin
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly object padlock = new object();
|
||||
|
||||
private BaseHttpServer commandServer;
|
||||
private bool[] isLocalNeighbour;
|
||||
private bool isSplit;
|
||||
private bool isSplit = false;
|
||||
private TcpServer mTcpServer;
|
||||
private object padlock = new object();
|
||||
|
||||
private int proxyOffset;
|
||||
private string proxyURL;
|
||||
|
@ -80,8 +80,8 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
if (proxyURL.Length == 0) return;
|
||||
|
||||
StartTcpServer();
|
||||
ClientView.SynchronizeClient = SynchronizePackets;
|
||||
AsynchronousSocketListener.PacketHandler = SynchronizePacketRecieve;
|
||||
ClientView.SynchronizeClient = new ClientView.SynchronizeClientHandler(SynchronizePackets);
|
||||
AsynchronousSocketListener.PacketHandler = new AsynchronousSocketListener.PacketRecieveHandler(SynchronizePacketRecieve);
|
||||
|
||||
sceneManager = openSim.SceneManager;
|
||||
udpServers = openSim.UdpServers;
|
||||
|
@ -146,7 +146,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
{
|
||||
ClientView client = (ClientView) pre.ControllingClient;
|
||||
//if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
|
||||
if (client.PacketProcessingEnabled)
|
||||
if (client.PacketProcessingEnabled == true)
|
||||
{
|
||||
get_scene_presence_filter++;
|
||||
}
|
||||
|
@ -159,7 +159,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
{
|
||||
ClientView client = (ClientView) pre.ControllingClient;
|
||||
//if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
|
||||
if (client.PacketProcessingEnabled)
|
||||
if (client.PacketProcessingEnabled == true)
|
||||
{
|
||||
get_avatar_filter++;
|
||||
avatar_names += pre.Firstname + " " + pre.Lastname + "; ";
|
||||
|
@ -178,7 +178,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[BALANCER] " + e);
|
||||
m_log.Error("[BALANCER] " + e.ToString());
|
||||
m_log.Error("[BALANCER] " + e.StackTrace);
|
||||
}
|
||||
return response;
|
||||
|
@ -199,7 +199,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[BALANCER] " + e);
|
||||
m_log.Error("[BALANCER] " + e.ToString());
|
||||
m_log.Error("[BALANCER] " + e.StackTrace);
|
||||
}
|
||||
|
||||
|
@ -223,7 +223,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[BALANCER] " + e);
|
||||
m_log.Error("[BALANCER] " + e.ToString());
|
||||
m_log.Error("[BALANCER] " + e.StackTrace);
|
||||
}
|
||||
|
||||
|
@ -247,7 +247,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[BALANCER] " + e);
|
||||
m_log.Error("[BALANCER] " + e.ToString());
|
||||
m_log.Error("[BALANCER] " + e.StackTrace);
|
||||
throw e;
|
||||
}
|
||||
|
@ -264,14 +264,14 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
int src_port = (int) request.Params[0];
|
||||
|
||||
// backgroud
|
||||
WaitCallback callback = TerminateRegion;
|
||||
WaitCallback callback = new WaitCallback(TerminateRegion);
|
||||
ThreadPool.QueueUserWorkItem(callback, src_port);
|
||||
|
||||
m_log.Info("[BALANCER] " + "Exiting TerminateRegion()");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[BALANCER] " + e);
|
||||
m_log.Error("[BALANCER] " + e.ToString());
|
||||
m_log.Error("[BALANCER] " + e.StackTrace);
|
||||
}
|
||||
|
||||
|
@ -330,8 +330,8 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
dst_region = DeserializeRegion(dst_port, false, serializeDir);
|
||||
|
||||
// Decide who is in charge for each section
|
||||
int[] port = new[] {src_port, dst_port};
|
||||
string[] url = new[] {"http://" + src_url + ":" + commandServer.Port, "http://" + dst_url + ":" + commandServer.Port};
|
||||
int[] port = new int[] {src_port, dst_port};
|
||||
string[] url = new string[] {"http://" + src_url + ":" + commandServer.Port, "http://" + dst_url + ":" + commandServer.Port};
|
||||
for (int i = 0; i < 2; i++) Util.XmlRpcCommand(url[i], "SplitRegion", i, 2, port[0], port[1], url[0], url[1]);
|
||||
|
||||
// Enable the proxy
|
||||
|
@ -424,7 +424,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
// serialization of region data
|
||||
SearializableRegionInfo dst_region = new SearializableRegionInfo(src_region);
|
||||
|
||||
filename = export_dir + "RegionInfo_" + src_region.RegionID + ".bin";
|
||||
filename = export_dir + "RegionInfo_" + src_region.RegionID.ToString() + ".bin";
|
||||
Util.SerializeToFile(filename, dst_region);
|
||||
|
||||
// backup current scene's entities
|
||||
|
@ -451,7 +451,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
{
|
||||
ClientInfo info = controller.GetClientInfo();
|
||||
|
||||
filename = export_dir + "ClientInfo-" + String.Format("{0:0000}", idx) + "_" + controller.CircuitCode + ".bin";
|
||||
filename = export_dir + "ClientInfo-" + String.Format("{0:0000}", idx) + "_" + controller.CircuitCode.ToString() + ".bin";
|
||||
|
||||
Util.SerializeToFile(filename, info);
|
||||
|
||||
|
@ -469,12 +469,13 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
|
||||
private RegionInfo DeserializeRegion(int dst_port, bool move_flag, string import_dir)
|
||||
{
|
||||
string[] files = null;
|
||||
RegionInfo dst_region = null;
|
||||
|
||||
try
|
||||
{
|
||||
// deserialization of region data
|
||||
string[] files = Directory.GetFiles(import_dir, "RegionInfo_*.bin");
|
||||
files = Directory.GetFiles(import_dir, "RegionInfo_*.bin");
|
||||
|
||||
foreach (string filename in files)
|
||||
{
|
||||
|
@ -502,7 +503,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[BALANCER] " + e);
|
||||
m_log.Error("[BALANCER] " + e.ToString());
|
||||
m_log.Error("[BALANCER] " + e.StackTrace);
|
||||
throw e;
|
||||
}
|
||||
|
@ -592,7 +593,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
|
||||
// change RegionInfo (memory only)
|
||||
dst_region.InternalEndPoint.Port = dst_port;
|
||||
dst_region.ExternalHostName = proxyURL.Split(new[] {'/', ':'})[3];
|
||||
dst_region.ExternalHostName = proxyURL.Split(new char[] {'/', ':'})[3];
|
||||
|
||||
// Create new region
|
||||
simMain.CreateRegion(dst_region, false);
|
||||
|
@ -694,7 +695,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
|
||||
for (int i = 0; i < numRegions; i++)
|
||||
{
|
||||
hostname = sceneURL[i].Split(new[] {'/', ':'})[3];
|
||||
hostname = sceneURL[i].Split(new char[] {'/', ':'})[3];
|
||||
m_log.InfoFormat("[SPLITSCENE] " + "creating tcp client host:{0}", hostname);
|
||||
tcpClientList[i] = new TcpClient(hostname, 10001);
|
||||
}
|
||||
|
@ -730,11 +731,12 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
List<uint> circuits = scene.ClientManager.GetAllCircuitCodes();
|
||||
circuits.Sort();
|
||||
|
||||
IClientAPI controller = null;
|
||||
|
||||
foreach (uint code in circuits)
|
||||
{
|
||||
m_log.InfoFormat("[BALANCER] " + "circuit code : {0}", code);
|
||||
|
||||
IClientAPI controller;
|
||||
if (scene.ClientManager.TryGetClient(code, out controller))
|
||||
{
|
||||
// Divide the presences evenly over the set of subscenes
|
||||
|
@ -754,7 +756,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
}
|
||||
|
||||
scene.splitID = myID;
|
||||
scene.SynchronizeScene = SynchronizeScenes;
|
||||
scene.SynchronizeScene = new Scene.SynchronizeSceneHandler(SynchronizeScenes);
|
||||
isSplit = true;
|
||||
}
|
||||
else
|
||||
|
@ -764,7 +766,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[SPLITSCENE] " + e);
|
||||
m_log.Error("[SPLITSCENE] " + e.ToString());
|
||||
m_log.Error("[SPLITSCENE] " + e.StackTrace);
|
||||
}
|
||||
|
||||
|
@ -818,7 +820,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[BALANCER] " + e);
|
||||
m_log.Error("[BALANCER] " + e.ToString());
|
||||
m_log.Error("[BALANCER] " + e.StackTrace);
|
||||
throw e;
|
||||
}
|
||||
|
@ -891,7 +893,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
// Because data changes by the physics simulation when the client doesn't move,
|
||||
// if MovementFlag is false, It is necessary to synchronize.
|
||||
//if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true)
|
||||
if (client.PacketProcessingEnabled)
|
||||
if (client.PacketProcessingEnabled == true)
|
||||
{
|
||||
//m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition));
|
||||
|
||||
|
@ -1014,7 +1016,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
return;
|
||||
}
|
||||
|
||||
if (((ClientView) pre.ControllingClient).PacketProcessingEnabled)
|
||||
if (((ClientView) pre.ControllingClient).PacketProcessingEnabled == true)
|
||||
{
|
||||
pre.ControllingClient.OutPacket(packet, throttlePacketType);
|
||||
}
|
||||
|
@ -1058,7 +1060,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[SPLITSCENE] " + e);
|
||||
m_log.Error("[SPLITSCENE] " + e.ToString());
|
||||
m_log.Error("[SPLITSCENE] " + e.StackTrace);
|
||||
}
|
||||
|
||||
|
@ -1070,7 +1072,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
LLUUID scenePresenceID = new LLUUID(header.agent_id);
|
||||
LLVector3 position = new LLVector3(buff, 0);
|
||||
LLVector3 velocity = new LLVector3(buff, 12);
|
||||
bool flying = ((buff[24] == 1) ? true : false);
|
||||
bool flying = ((buff[24] == (byte) 1) ? true : false);
|
||||
|
||||
LocalUpdatePhysics(regionPort, scenePresenceID, position, velocity, flying);
|
||||
|
||||
|
|
|
@ -34,8 +34,8 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
{
|
||||
public class AsynchronousClient
|
||||
{
|
||||
private static readonly ManualResetEvent connectDone = new ManualResetEvent(false);
|
||||
private static readonly ManualResetEvent sendDone = new ManualResetEvent(false);
|
||||
private static ManualResetEvent connectDone = new ManualResetEvent(false);
|
||||
private static ManualResetEvent sendDone = new ManualResetEvent(false);
|
||||
|
||||
public static Socket StartClient(string hostname, int port)
|
||||
{
|
||||
|
@ -46,7 +46,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
|
||||
|
||||
Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
client.BeginConnect(remoteEP, ConnectCallback, client);
|
||||
client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
|
||||
connectDone.WaitOne();
|
||||
/*
|
||||
Send(client,"This is a test<EOF>");
|
||||
|
@ -71,7 +71,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
{
|
||||
Socket client = (Socket) ar.AsyncState;
|
||||
client.EndConnect(ar);
|
||||
Console.WriteLine("Socket connected to {0}", client.RemoteEndPoint);
|
||||
Console.WriteLine("Socket connected to {0}", client.RemoteEndPoint.ToString());
|
||||
connectDone.Set();
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -138,8 +138,8 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
|
||||
public class InternalPacketHeader
|
||||
{
|
||||
private readonly byte[] buffer = new byte[32];
|
||||
public Guid agent_id;
|
||||
private byte[] buffer = new byte[32];
|
||||
public int numbytes;
|
||||
public int region_port;
|
||||
public int throttlePacketType;
|
||||
|
@ -150,16 +150,16 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
int i = 0; // offset
|
||||
try
|
||||
{
|
||||
type = (bytes[i++] + (bytes[i++] << 8) + (bytes[i++] << 16) + (bytes[i++] << 24));
|
||||
throttlePacketType = (bytes[i++] + (bytes[i++] << 8) + (bytes[i++] << 16) + (bytes[i++] << 24));
|
||||
numbytes = (bytes[i++] + (bytes[i++] << 8) + (bytes[i++] << 16) + (bytes[i++] << 24));
|
||||
type = (int) (bytes[i++] + (bytes[i++] << 8) + (bytes[i++] << 16) + (bytes[i++] << 24));
|
||||
throttlePacketType = (int) (bytes[i++] + (bytes[i++] << 8) + (bytes[i++] << 16) + (bytes[i++] << 24));
|
||||
numbytes = (int) (bytes[i++] + (bytes[i++] << 8) + (bytes[i++] << 16) + (bytes[i++] << 24));
|
||||
agent_id = new Guid(
|
||||
bytes[i++] | (bytes[i++] << 8) | (bytes[i++] << 16) | bytes[i++] << 24,
|
||||
(short) (bytes[i++] | (bytes[i++] << 8)),
|
||||
(short) (bytes[i++] | (bytes[i++] << 8)),
|
||||
bytes[i++], bytes[i++], bytes[i++], bytes[i++],
|
||||
bytes[i++], bytes[i++], bytes[i++], bytes[i++]);
|
||||
region_port = (bytes[i++] + (bytes[i++] << 8) + (bytes[i++] << 16) + (bytes[i++] << 24));
|
||||
region_port = (int) (bytes[i++] + (bytes[i++] << 8) + (bytes[i++] << 16) + (bytes[i++] << 24));
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
@ -201,11 +201,11 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
public class TcpClient
|
||||
{
|
||||
public static int internalPacketHeaderSize = 4 * 4 + 16 * 1;
|
||||
|
||||
private readonly string mHostname;
|
||||
private readonly int mPort;
|
||||
private Socket mConnection;
|
||||
|
||||
private string mHostname;
|
||||
private int mPort;
|
||||
|
||||
public TcpClient(string hostname, int port)
|
||||
{
|
||||
mHostname = hostname;
|
||||
|
|
|
@ -37,15 +37,15 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
{
|
||||
public const int BufferSize = 2048;
|
||||
public byte[] buffer = new byte[BufferSize];
|
||||
public InternalPacketHeader header;
|
||||
public InternalPacketHeader header = null;
|
||||
public MemoryStream ms_ptr = new MemoryStream();
|
||||
public Socket workSocket;
|
||||
public Socket workSocket = null;
|
||||
}
|
||||
|
||||
public class AsynchronousSocketListener
|
||||
{
|
||||
public static ManualResetEvent allDone = new ManualResetEvent(false);
|
||||
public static string data;
|
||||
public static string data = null;
|
||||
|
||||
#region KIRYU
|
||||
|
||||
|
@ -55,10 +55,14 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
|
||||
#endregion
|
||||
|
||||
public static PacketRecieveHandler PacketHandler;
|
||||
public static PacketRecieveHandler PacketHandler = null;
|
||||
|
||||
#endregion
|
||||
|
||||
public AsynchronousSocketListener()
|
||||
{
|
||||
}
|
||||
|
||||
public static void StartListening(int port)
|
||||
{
|
||||
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
|
||||
|
@ -195,7 +199,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
|||
|
||||
public class TcpServer
|
||||
{
|
||||
private readonly int mPort = 11000;
|
||||
private int mPort = 11000;
|
||||
|
||||
public TcpServer()
|
||||
{
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace OpenSim.ApplicationPlugins.RegionProxy
|
|||
string proxyURL = openSim.ConfigSource.Configs["Network"].GetString("proxy_url", "");
|
||||
if (proxyURL.Length == 0) return;
|
||||
|
||||
uint port = (uint) Int32.Parse(proxyURL.Split(new[] {':'})[2]);
|
||||
uint port = (uint) Int32.Parse(proxyURL.Split(new char[] {':'})[2]);
|
||||
command_server = new BaseHttpServer(port);
|
||||
command_server.Start();
|
||||
command_server.AddXmlRPCHandler("AddPort", AddPort);
|
||||
|
@ -223,7 +223,7 @@ namespace OpenSim.ApplicationPlugins.RegionProxy
|
|||
{
|
||||
m_log = log;
|
||||
running = false;
|
||||
receivedData = OnReceivedData;
|
||||
receivedData = new AsyncCallback(OnReceivedData);
|
||||
}
|
||||
|
||||
public void BlockClientMessages(string regionUrl, int regionPort)
|
||||
|
@ -452,7 +452,7 @@ namespace OpenSim.ApplicationPlugins.RegionProxy
|
|||
|
||||
protected class ProxyMap
|
||||
{
|
||||
private readonly Dictionary<EndPoint, RegionData> map;
|
||||
private Dictionary<EndPoint, RegionData> map;
|
||||
|
||||
public ProxyMap()
|
||||
{
|
||||
|
@ -494,7 +494,7 @@ namespace OpenSim.ApplicationPlugins.RegionProxy
|
|||
|
||||
public class RegionData
|
||||
{
|
||||
public bool isBlocked;
|
||||
public bool isBlocked = false;
|
||||
public List<EndPoint> regions = new List<EndPoint>();
|
||||
public Queue storedMessages = new Queue();
|
||||
}
|
||||
|
|
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Reference in New Issue