Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
parent
181a90967e
commit
20b50489c0
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@ -79,7 +79,6 @@ namespace OpenSim.Framework.Communications.Caches
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public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
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{
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Console.WriteLine("received new inventory item " + itemInfo.inventoryID + " with asset id of " + itemInfo.assetID);
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if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
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{
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if (itemInfo.parentFolderID == this.RootFolder.folderID)
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@ -102,7 +101,6 @@ namespace OpenSim.Framework.Communications.Caches
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if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
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{
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this.ItemReceive(userID, itemInfo);
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Console.WriteLine("now adding inventory item to database");
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this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo);
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}
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}
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@ -609,7 +609,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
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//client.OnCreateNewInventoryItem += CreateNewInventoryItem;
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client.OnCreateNewInventoryItem += CreateNewInventoryItem;
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client.OnCreateNewInventoryFolder += commsManager.UserProfiles.HandleCreateInventoryFolder;
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client.OnFetchInventoryDescendents += commsManager.UserProfiles.HandleFecthInventoryDescendents;
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client.OnRequestTaskInventory += RequestTaskInventory;
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