Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect was always present, this seems to have fixed it.

TeleportWork
Diva Canto 2013-07-24 17:10:26 -07:00
parent cac37e298c
commit 20b989e048
1 changed files with 2 additions and 2 deletions

View File

@ -922,7 +922,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// BEFORE THEY SETTLE IN THE NEW REGION. // BEFORE THEY SETTLE IN THE NEW REGION.
// DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
Thread.Sleep(5000); Thread.Sleep(15000);
sp.Scene.IncomingCloseAgent(sp.UUID, false); sp.Scene.IncomingCloseAgent(sp.UUID, false);
} }
@ -1053,7 +1053,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// BEFORE THEY SETTLE IN THE NEW REGION. // BEFORE THEY SETTLE IN THE NEW REGION.
// DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
Thread.Sleep(5000); Thread.Sleep(15000);
sp.Scene.IncomingCloseAgent(sp.UUID, false); sp.Scene.IncomingCloseAgent(sp.UUID, false);
} }
else else