Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect was always present, this seems to have fixed it.
parent
cac37e298c
commit
20b989e048
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@ -922,7 +922,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// BEFORE THEY SETTLE IN THE NEW REGION.
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// BEFORE THEY SETTLE IN THE NEW REGION.
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// DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
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// DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
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// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
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// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
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Thread.Sleep(5000);
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Thread.Sleep(15000);
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
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}
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}
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@ -1053,7 +1053,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// BEFORE THEY SETTLE IN THE NEW REGION.
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// BEFORE THEY SETTLE IN THE NEW REGION.
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// DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
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// DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
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// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
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// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
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Thread.Sleep(5000);
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Thread.Sleep(15000);
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
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}
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}
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else
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else
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