Allow use of old angle rules PSYS_SRC_INNERANGLE and PSYS_SRC_OUTERANGLE in llParticleSystem()
This is a patch from http://opensimulator.org/mantis/view.php?id=3201 Thanks Micheil Martin!0.7-release
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4a898fdf8d
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20c68cc531
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@ -5860,6 +5860,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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PSYS_PART_MAX_AGE = 7,
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PSYS_SRC_ACCEL = 8,
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PSYS_SRC_PATTERN = 9,
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PSYS_SRC_INNERANGLE = 10,
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PSYS_SRC_OUTERANGLE = 11,
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PSYS_SRC_TEXTURE = 12,
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PSYS_SRC_BURST_RATE = 13,
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PSYS_SRC_BURST_PART_COUNT = 15,
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@ -5992,6 +5994,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
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break;
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// PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
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// PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
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// client tells the difference between the two by looking at the 0x02 bit in
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// the PartFlags variable.
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case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
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tempf = (float)rules.GetLSLFloatItem(i + 1);
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prules.InnerAngle = (float)tempf;
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prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
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break;
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case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
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tempf = (float)rules.GetLSLFloatItem(i + 1);
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prules.OuterAngle = (float)tempf;
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prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
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break;
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case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
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prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
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break;
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@ -6048,11 +6066,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
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tempf = (float)rules.GetLSLFloatItem(i + 1);
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prules.InnerAngle = (float)tempf;
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prules.PartFlags |= 0x02; // Set new angle format.
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break;
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case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
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tempf = (float)rules.GetLSLFloatItem(i + 1);
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prules.OuterAngle = (float)tempf;
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prules.PartFlags |= 0x02; // Set new angle format.
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break;
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}
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