update opensim.ini.example with XMRengine information

httptests
UbitUmarov 2018-02-02 13:04:45 +00:00
parent 83e2fee71b
commit 20ca517887
1 changed files with 21 additions and 2 deletions

View File

@ -261,9 +261,13 @@
; edit the line ulimit -s 262144, and change this last value ; edit the line ulimit -s 262144, and change this last value
;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
;; Default script engine to use. Currently, we only have XEngine ;; Default script engine to use (Xengine if all commented)
; DefaultScriptEngine = "XEngine" ; DefaultScriptEngine = "XEngine"
;; ***DANGER***DANGER***
;; experimental engine
;; see section [XMREngine} below
; DefaultScriptEngine = "XMREngine"
;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
;; Http proxy setting for llHTTPRequest and dynamic texture loading, if ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
;; required ;; required
@ -915,6 +919,21 @@
;; Money Unit fee to create groups. Default is 0. ;; Money Unit fee to create groups. Default is 0.
; PriceGroupCreate = 0 ; PriceGroupCreate = 0
[XMREngine]
;; experimental engine
;; implements microthreading, so fixing problems like llSleep or long events handlers
;; but those will suffer from timeslicing, so will be slower.
;; compiles LSL directly to IL, so only suports LSL scripting ( no C# etc)
;; shares the Xengine APIs like LSL, OSSL, etc.
;; DANGER, do not use with HG, don't leave regions running alone with it.
;; TPs or crossings to/from Xengine will recompile scripts losing state.
;; attachment scripts may misbehave, cars will stop on crossings, etc.
Enabled = false
UThreadModel = sys
ScriptStackSize = 256
ScriptHeapSize = 256
UseSourceHashCode = true
MinTimerInterval = 0.1
[XEngine] [XEngine]
;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true