*Using Mysql as the datastore should now store parcels across multiple sessions
parent
698a63ed1a
commit
20eecd4155
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@ -48,15 +48,21 @@ namespace OpenSim.Framework.Data.MySQL
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private const string m_primSelect = "select * from prims";
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private const string m_shapeSelect = "select * from primshapes";
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private const string m_terrainSelect = "select * from terrain limit 1";
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private const string m_landSelect = "select * from land";
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private const string m_landAccessListSelect = "select * from landaccesslist";
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private DataSet m_dataSet;
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private MySqlDataAdapter m_primDataAdapter;
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private MySqlDataAdapter m_shapeDataAdapter;
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private MySqlConnection m_connection;
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private MySqlDataAdapter m_terrainDataAdapter;
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private MySqlDataAdapter m_landDataAdapter;
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private MySqlDataAdapter m_landAccessListDataAdapter;
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private DataTable m_primTable;
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private DataTable m_shapeTable;
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private DataTable m_terrainTable;
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private DataTable m_landTable;
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private DataTable m_landAccessListTable;
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/***********************************************************************
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*
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@ -80,6 +86,12 @@ namespace OpenSim.Framework.Data.MySQL
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MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, m_connection);
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m_terrainDataAdapter = new MySqlDataAdapter(terrainSelectCmd);
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MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, m_connection);
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m_landDataAdapter = new MySqlDataAdapter(landSelectCmd);
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MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, m_connection);
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m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd);
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TestTables(m_connection);
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lock (m_dataSet)
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@ -98,6 +110,16 @@ namespace OpenSim.Framework.Data.MySQL
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m_dataSet.Tables.Add(m_terrainTable);
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SetupTerrainCommands(m_terrainDataAdapter, m_connection);
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m_terrainDataAdapter.Fill(m_terrainTable);
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m_landTable = createLandTable();
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m_dataSet.Tables.Add(m_landTable);
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setupLandCommands(m_landDataAdapter, m_connection);
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m_landDataAdapter.Fill(m_landTable);
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m_landAccessListTable = createLandAccessListTable();
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m_dataSet.Tables.Add(m_landAccessListTable);
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setupLandCommands(m_landAccessListDataAdapter, m_connection);
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m_landAccessListDataAdapter.Fill(m_landAccessListTable);
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}
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}
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@ -438,6 +460,59 @@ namespace OpenSim.Framework.Data.MySQL
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return prims;
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}
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private DataTable createLandTable()
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{
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DataTable land = new DataTable("land");
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createCol(land, "UUID", typeof(String));
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createCol(land, "RegionUUID", typeof(String));
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createCol(land, "LocalLandID", typeof(UInt32));
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// Bitmap is a byte[512]
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createCol(land, "Bitmap", typeof(Byte[]));
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createCol(land, "Name", typeof(String));
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createCol(land, "Desc", typeof(String));
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createCol(land, "OwnerUUID", typeof(String));
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createCol(land, "IsGroupOwned", typeof(Boolean));
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createCol(land, "Area", typeof(Int32));
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createCol(land, "AuctionID", typeof(Int32)); //Unemplemented
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createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory
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createCol(land, "ClaimDate", typeof(Int32));
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createCol(land, "ClaimPrice", typeof(Int32));
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createCol(land, "GroupUUID", typeof(string));
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createCol(land, "SalePrice", typeof(Int32));
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createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
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createCol(land, "LandFlags", typeof(UInt32));
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createCol(land, "LandingType", typeof(Byte));
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createCol(land, "MediaAutoScale", typeof(Byte));
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createCol(land, "MediaTextureUUID", typeof(String));
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createCol(land, "MediaURL", typeof(String));
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createCol(land, "MusicURL", typeof(String));
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createCol(land, "PassHours", typeof(Double));
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createCol(land, "PassPrice", typeof(UInt32));
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createCol(land, "SnapshotUUID", typeof(String));
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createCol(land, "UserLocationX", typeof(Double));
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createCol(land, "UserLocationY", typeof(Double));
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createCol(land, "UserLocationZ", typeof(Double));
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createCol(land, "UserLookAtX", typeof(Double));
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createCol(land, "UserLookAtY", typeof(Double));
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createCol(land, "UserLookAtZ", typeof(Double));
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land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
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return land;
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}
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private DataTable createLandAccessListTable()
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{
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DataTable landaccess = new DataTable("landaccesslist");
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createCol(landaccess, "LandUUID", typeof(String));
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createCol(landaccess, "AccessUUID", typeof(String));
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createCol(landaccess, "Flags", typeof(UInt32));
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return landaccess;
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}
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private DataTable createShapeTable()
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{
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DataTable shapes = new DataTable("primshapes");
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@ -547,6 +622,54 @@ namespace OpenSim.Framework.Data.MySQL
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return prim;
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}
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private LandData buildLandData(DataRow row)
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{
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LandData newData = new LandData();
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newData.globalID = new LLUUID((String)row["UUID"]);
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newData.localID = Convert.ToInt32(row["LocalLandID"]);
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// Bitmap is a byte[512]
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newData.landBitmapByteArray = (Byte[])row["Bitmap"];
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newData.landName = (String)row["Name"];
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newData.landDesc = (String)row["Desc"];
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newData.ownerID = (String)row["OwnerUUID"];
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newData.isGroupOwned = (Boolean)row["IsGroupOwned"];
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newData.area = Convert.ToInt32(row["Area"]);
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newData.auctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
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newData.category = (Parcel.ParcelCategory)Convert.ToInt32(row["Category"]); //Enum libsecondlife.Parcel.ParcelCategory
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newData.claimDate = Convert.ToInt32(row["ClaimDate"]);
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newData.claimPrice = Convert.ToInt32(row["ClaimPrice"]);
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newData.groupID = new LLUUID((String)row["GroupUUID"]);
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newData.salePrice = Convert.ToInt32(row["SalePrice"]);
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newData.landStatus = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]); //Enum. libsecondlife.Parcel.ParcelStatus
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newData.landFlags = Convert.ToUInt32(row["LandFlags"]);
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newData.landingType = (Byte)row["LandingType"];
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newData.mediaAutoScale = (Byte)row["MediaAutoScale"];
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newData.mediaID = new LLUUID((String)row["MediaTextureUUID"]);
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newData.mediaURL = (String)row["MediaURL"];
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newData.musicURL = (String)row["MusicURL"];
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newData.passHours = Convert.ToSingle(row["PassHours"]);
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newData.passPrice = Convert.ToInt32(row["PassPrice"]);
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newData.snapshotID = (String)row["SnapshotUUID"];
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newData.userLocation = new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), Convert.ToSingle(row["UserLocationZ"]));
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newData.userLookAt = new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), Convert.ToSingle(row["UserLookAtZ"]));
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newData.parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
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return newData;
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}
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private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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entry.AgentID = new LLUUID((string)row["AccessUUID"]);
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entry.Flags = (ParcelManager.AccessList)row["Flags"];
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entry.Time = new DateTime();
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return entry;
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}
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private Array serializeTerrain(double[,] val)
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{
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MemoryStream str = new MemoryStream(65536 * sizeof(double));
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@ -607,6 +730,51 @@ namespace OpenSim.Framework.Data.MySQL
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row["RotationW"] = prim.RotationOffset.W;
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}
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private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
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{
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row["UUID"] = land.globalID.ToString();
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row["RegionUUID"] = regionUUID.ToString();
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row["LocalLandID"] = land.localID;
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// Bitmap is a byte[512]
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row["Bitmap"] = land.landBitmapByteArray;
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row["Name"] = land.landName;
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row["Desc"] = land.landDesc;
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row["OwnerUUID"] = land.ownerID.ToString();
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row["IsGroupOwned"] = land.isGroupOwned;
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row["Area"] = land.area;
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row["AuctionID"] = land.auctionID; //Unemplemented
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row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory
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row["ClaimDate"] = land.claimDate;
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row["ClaimPrice"] = land.claimPrice;
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row["GroupUUID"] = land.groupID.ToString();
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row["SalePrice"] = land.salePrice;
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row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus
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row["LandFlags"] = land.landFlags;
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row["LandingType"] = land.landingType;
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row["MediaAutoScale"] = land.mediaAutoScale;
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row["MediaTextureUUID"] = land.mediaID.ToString();
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row["MediaURL"] = land.mediaURL;
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row["MusicURL"] = land.musicURL;
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row["PassHours"] = land.passHours;
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row["PassPrice"] = land.passPrice;
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row["SnapshotUUID"] = land.snapshotID.ToString();
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row["UserLocationX"] = land.userLocation.X;
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row["UserLocationY"] = land.userLocation.Y;
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row["UserLocationZ"] = land.userLocation.Z;
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row["UserLookAtX"] = land.userLookAt.X;
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row["UserLookAtY"] = land.userLookAt.Y;
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row["UserLookAtZ"] = land.userLookAt.Z;
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}
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private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
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{
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row["LandUUID"] = parcelID.ToString();
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row["AccessUUID"] = entry.AgentID.ToString();
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row["Flags"] = entry.Flags;
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}
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private PrimitiveBaseShape buildShape(DataRow row)
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{
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PrimitiveBaseShape s = new PrimitiveBaseShape();
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@ -861,6 +1029,21 @@ namespace OpenSim.Framework.Data.MySQL
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da.InsertCommand.Connection = conn;
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}
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private void setupLandCommands(MySqlDataAdapter da, MySqlConnection conn)
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{
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da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]);
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da.InsertCommand.Connection = conn;
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da.UpdateCommand = createUpdateCommand("land", "UUID=?UUID", m_dataSet.Tables["land"]);
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da.UpdateCommand.Connection = conn;
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}
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private void setupLandAccessCommands(MySqlDataAdapter da, MySqlConnection conn)
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{
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da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]);
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da.InsertCommand.Connection = conn;
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}
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private void SetupShapeCommands(MySqlDataAdapter da, MySqlConnection conn)
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{
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da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]);
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@ -880,10 +1063,14 @@ namespace OpenSim.Framework.Data.MySQL
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string createPrims = defineTable(createPrimTable());
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string createShapes = defineTable(createShapeTable());
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string createTerrain = defineTable(createTerrainTable());
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string createLand = defineTable(createLandTable());
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string createLandAccessList = defineTable(createLandTable());
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MySqlCommand pcmd = new MySqlCommand(createPrims, conn);
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MySqlCommand scmd = new MySqlCommand(createShapes, conn);
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MySqlCommand tcmd = new MySqlCommand(createTerrain, conn);
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MySqlCommand lcmd = new MySqlCommand(createLand, conn);
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MySqlCommand lalcmd = new MySqlCommand(createLandAccessList, conn);
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if (conn.State != ConnectionState.Open)
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{
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@ -917,6 +1104,23 @@ namespace OpenSim.Framework.Data.MySQL
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MainLog.Instance.Warn("MySql", "Terrain Table Already Exists");
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}
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try
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{
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lcmd.ExecuteNonQuery();
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}
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catch (MySqlException)
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{
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MainLog.Instance.Warn("MySql", "Land Table Already Exists");
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}
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try
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{
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lalcmd.ExecuteNonQuery();
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}
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catch (MySqlException)
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{
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MainLog.Instance.Warn("MySql", "LandAccessList Table Already Exists");
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}
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conn.Close();
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}
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@ -928,6 +1132,10 @@ namespace OpenSim.Framework.Data.MySQL
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MySqlDataAdapter sDa = new MySqlDataAdapter(shapeSelectCmd);
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MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, conn);
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MySqlDataAdapter tDa = new MySqlDataAdapter(terrainSelectCmd);
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MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, conn);
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MySqlDataAdapter lDa = new MySqlDataAdapter(landSelectCmd);
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MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, conn);
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MySqlDataAdapter lalDa = new MySqlDataAdapter(landAccessListSelectCmd);
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DataSet tmpDS = new DataSet();
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try
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@ -935,6 +1143,8 @@ namespace OpenSim.Framework.Data.MySQL
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pDa.Fill(tmpDS, "prims");
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sDa.Fill(tmpDS, "primshapes");
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tDa.Fill(tmpDS, "terrain");
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lDa.Fill(tmpDS, "land");
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lalDa.Fill(tmpDS, "landaccesslist");
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}
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catch (MySqlException)
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{
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@ -945,6 +1155,8 @@ namespace OpenSim.Framework.Data.MySQL
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pDa.Fill(tmpDS, "prims");
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sDa.Fill(tmpDS, "primshapes");
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tDa.Fill(tmpDS, "terrain");
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lDa.Fill(tmpDS, "land");
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lalDa.Fill(tmpDS, "landaccesslist");
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foreach (DataColumn col in createPrimTable().Columns)
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{
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@ -970,6 +1182,22 @@ namespace OpenSim.Framework.Data.MySQL
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return false;
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}
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}
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foreach (DataColumn col in createLandTable().Columns)
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{
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if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
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{
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MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName);
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return false;
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}
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}
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foreach (DataColumn col in createLandAccessListTable().Columns)
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{
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if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
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{
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MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName);
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return false;
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}
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}
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return true;
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}
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