minor: indentation correction
parent
b757583662
commit
2102964826
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@ -3482,24 +3482,21 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
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float hfmin = 2000;
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float hfmax = -2000;
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for (int x = 0; x < heightmapWidthSamples; x++)
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for (int x = 0; x < heightmapWidthSamples; x++)
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{
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for (int y = 0; y < heightmapHeightSamples; y++)
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{
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for (int y = 0; y < heightmapHeightSamples; y++)
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{
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int xx = Util.Clip(x - 1, 0, regionsize - 1);
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int yy = Util.Clip(y - 1, 0, regionsize - 1);
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int xx = Util.Clip(x - 1, 0, regionsize - 1);
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int yy = Util.Clip(y - 1, 0, regionsize - 1);
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float val= heightMap[yy * (int)Constants.RegionSize + xx];
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_heightmap[x * ((int)Constants.RegionSize + 2) + y] = val;
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float val= heightMap[yy * (int)Constants.RegionSize + xx];
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_heightmap[x * ((int)Constants.RegionSize + 2) + y] = val;
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hfmin = (val < hfmin) ? val : hfmin;
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hfmax = (val > hfmax) ? val : hfmax;
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}
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hfmin = (val < hfmin) ? val : hfmin;
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hfmax = (val > hfmax) ? val : hfmax;
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}
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}
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lock (OdeLock)
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{
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@ -3554,7 +3551,6 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
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}
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RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
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TerrainHeightFieldHeights.Add(GroundGeom,_heightmap);
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}
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}
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