* revert r7724 so that PresenceChildStatus() starts throwing NRE's again
* apparantly logout code relies on this happening in certain circumstances. Really, the root issue needs to be investigated.0.6.1-post-fixes
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7ef5a79fef
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2108d328df
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@ -80,7 +80,10 @@ namespace OpenSim.Framework
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/// Used by ClientView when a 'kick everyone' or 'estate message' occurs
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/// Used by ClientView when a 'kick everyone' or 'estate message' occurs
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///
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///
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/// <param name="avatarID">AvatarID to lookup</param>
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/// <param name="avatarID">AvatarID to lookup</param>
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/// <returns>true if the presence is a child agent, false if the presence does not exist or is not a child agent</returns>
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/// <returns>true if the presence is a child agent, false if the presence is a root exception</returns>
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/// <exception cref="System.NullReferenceException">
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/// Thrown if the agent does not exist.
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/// </exception>
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bool PresenceChildStatus(UUID agentId);
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bool PresenceChildStatus(UUID agentId);
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// Diva: get this out of here!!!
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// Diva: get this out of here!!!
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@ -333,6 +333,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_groupPowers.ContainsKey(groupID))
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if (m_groupPowers.ContainsKey(groupID))
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return m_groupPowers[groupID];
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return m_groupPowers[groupID];
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return 0;
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return 0;
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}
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}
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@ -4133,10 +4133,14 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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ScenePresence cp = GetScenePresence(avatarID);
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ScenePresence cp = GetScenePresence(avatarID);
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if (cp != null)
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// FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing
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return cp.IsChildAgent;
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// This needs to be fixed properly by cleaning up the logout code.
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//if (cp != null)
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// return cp.IsChildAgent;
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return false;
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//return false;
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return cp.IsChildAgent;
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}
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}
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/// <summary>
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/// <summary>
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