a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc
parent
1c93be198b
commit
2130984bef
|
@ -205,7 +205,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
|||
m_scene,
|
||||
"ScriptEventsPerSecondMonitor",
|
||||
"Script Events",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[20],
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[23],
|
||||
m => string.Format("{0} per second", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
|
|
|
@ -271,8 +271,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
float totalFrameTime = stats[8];
|
||||
// float netFrameTime = stats.StatsBlock[9].StatValue; // Ignored - not used by OpenSimulator
|
||||
float physicsFrameTime = stats[10];
|
||||
float otherFrameTime = stats[11];
|
||||
// float imageFrameTime = stats.StatsBlock[12].StatValue; // Ignored
|
||||
float otherFrameTime = stats[12];
|
||||
// float imageFrameTime = stats.StatsBlock[11].StatValue; // Ignored
|
||||
float inPacketsPerSecond = stats[13];
|
||||
float outPacketsPerSecond = stats[14];
|
||||
float unackedBytes = stats[15];
|
||||
|
@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
float pendingDownloads = stats[17];
|
||||
float pendingUploads = stats[18];
|
||||
float activeScripts = stats[19];
|
||||
float scriptLinesPerSecond = stats[20];
|
||||
float scriptLinesPerSecond = stats[23];
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendFormat("Scene statistics for {0}\n", m_scene.RegionInfo.RegionName);
|
||||
|
|
|
@ -62,8 +62,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private YourStatsAreWrong handlerStatsIncorrect;
|
||||
|
||||
// Determines the size of the array that is used to collect StatBlocks
|
||||
// for sending to the SimStats and SimExtraStatsCollector
|
||||
private const int m_statisticArraySize = 28;
|
||||
// for sending viewer compatible stats must be conform with sb array filling below
|
||||
private const int m_statisticViewerArraySize = 23;
|
||||
// size of LastReportedSimFPS with extra stats.
|
||||
private const int m_statisticExtraArraySize = m_statisticViewerArraySize +
|
||||
(int)(Stats.SimExtraCountEnd - Stats.SimExtraCountStart);
|
||||
|
||||
/// <summary>
|
||||
/// These are the IDs of stats sent in the StatsPacket to the viewer.
|
||||
|
@ -74,6 +77,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </remarks>
|
||||
public enum Stats : uint
|
||||
{
|
||||
// viewers defined IDs
|
||||
TimeDilation = 0,
|
||||
SimFPS = 1,
|
||||
PhysicsFPS = 2,
|
||||
|
@ -90,7 +94,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Agents = 13,
|
||||
ChildAgents = 14,
|
||||
ActiveScripts = 15,
|
||||
LSLScriptLinesPerSecond = 16, // viewers don't like this
|
||||
LSLScriptLinesPerSecond = 16, // viewers don't like this anymore
|
||||
InPacketsPerSecond = 17,
|
||||
OutPacketsPerSecond = 18,
|
||||
PendingDownloads = 19,
|
||||
|
@ -116,11 +120,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SimSkippedSillouet_PS = 39,
|
||||
SimSkippedCharsPerC = 40,
|
||||
|
||||
MOSESFrameDilation = 100,
|
||||
MOSESUsersLoggingIn = 101,
|
||||
MOSESTotalGeoPrim = 102,
|
||||
MOSESTotalMesh = 103,
|
||||
MOSESThreadCount = 104
|
||||
// extra stats IDs irrelevant, just far from viewer defined ones
|
||||
SimExtraCountStart = 1000,
|
||||
|
||||
internalLSLScriptLinesPerSecond = 1000,
|
||||
FrameDilation2 = 1001,
|
||||
UsersLoggingIn = 1002,
|
||||
TotalGeoPrim = 1003,
|
||||
TotalMesh = 1004,
|
||||
ThreadCount = 1005,
|
||||
|
||||
SimExtraCountEnd = 1006
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -174,11 +184,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
private uint m_lastUpdateFrame;
|
||||
|
||||
/// <summary>
|
||||
/// Our nominal fps target, as expected in fps stats when a sim is running normally.
|
||||
/// </summary>
|
||||
private float m_nominalReportedFps = 11;
|
||||
|
||||
/// <summary>
|
||||
/// Parameter to adjust reported scene fps
|
||||
/// </summary>
|
||||
|
@ -187,11 +192,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// However, we will still report an FPS that's closer to what people are used to seeing. A lower FPS might
|
||||
/// affect clients and monitoring scripts/software.
|
||||
/// </remarks>
|
||||
private float m_reportedFpsCorrectionFactor = 5;
|
||||
private float m_reportedFpsCorrectionFactor = 1.0f;
|
||||
|
||||
// saved last reported value so there is something available for llGetRegionFPS
|
||||
private float lastReportedSimFPS;
|
||||
private float[] lastReportedSimStats = new float[23];
|
||||
private float[] lastReportedSimStats = new float[m_statisticExtraArraySize];
|
||||
private float m_pfps;
|
||||
|
||||
/// <summary>
|
||||
|
@ -225,7 +230,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private int m_pendingDownloads;
|
||||
private int m_pendingUploads = 0; // FIXME: Not currently filled in
|
||||
private int m_activeScripts;
|
||||
// private int m_scriptLinesPerSecond;
|
||||
private int m_scriptLinesPerSecond;
|
||||
|
||||
private int m_objectCapacity = 45000;
|
||||
|
||||
|
@ -268,9 +273,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public SimStatsReporter(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
// m_reportedFpsCorrectionFactor = 5.0f; // needs to come from config
|
||||
m_reportedFpsCorrectionFactor = 1.0f; // needs to come from config
|
||||
m_nominalReportedFps *= m_reportedFpsCorrectionFactor;
|
||||
|
||||
m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000.0f);
|
||||
ReportingRegion = scene.RegionInfo;
|
||||
|
||||
|
@ -336,10 +339,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private void statsHeartBeat(object sender, EventArgs e)
|
||||
{
|
||||
double totalSumFrameTime;
|
||||
double simulationSumFrameTime;
|
||||
double physicsSumFrameTime;
|
||||
double networkSumFrameTime;
|
||||
float frameDilation;
|
||||
int currentFrame;
|
||||
|
||||
if (!m_scene.Active)
|
||||
return;
|
||||
|
||||
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23];
|
||||
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[m_statisticViewerArraySize];
|
||||
SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
|
||||
|
||||
// Know what's not thread safe in Mono... modifying timers.
|
||||
|
@ -360,52 +370,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
#region various statistic googly moogly
|
||||
int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor);
|
||||
// factor to consider updates integration time
|
||||
float updateFactor = 1.0f / m_statsUpdateFactor;
|
||||
|
||||
// save the reported value so there is something available for llGetRegionFPS
|
||||
lastReportedSimFPS = reportedFPS / m_statsUpdateFactor;
|
||||
|
||||
// ORIGINAL code commented out until we have time to add our own
|
||||
// statistics to the statistics window
|
||||
float physfps = m_pfps;
|
||||
|
||||
//if (physfps > 600)
|
||||
//physfps = physfps - (physfps - 600);
|
||||
|
||||
if (physfps < 0)
|
||||
physfps = 0;
|
||||
|
||||
#endregion
|
||||
float factor = 1.0f / m_statsUpdateFactor;
|
||||
// the nominal frame time, corrected by reporting multiplier
|
||||
float TargetFrameTime = 1000.0f * m_scene.MinFrameTime / m_reportedFpsCorrectionFactor;
|
||||
|
||||
// acumulated fps scaled by reporting multiplier
|
||||
float reportedFPS = (m_fps * m_reportedFpsCorrectionFactor);
|
||||
if (reportedFPS <= 0)
|
||||
reportedFPS = 1;
|
||||
|
||||
float perframe = 1.0f / (float)reportedFPS;
|
||||
// factor to calculate per frame values
|
||||
float perframefactor = 1.0f / (float)reportedFPS;
|
||||
|
||||
float TotalFrameTime = m_frameMS * perframe;
|
||||
// fps considering the integration time
|
||||
reportedFPS = (int)(reportedFPS * updateFactor);
|
||||
// save the reported value so there is something available for llGetRegionFPS
|
||||
lastReportedSimFPS = reportedFPS;
|
||||
|
||||
float targetframetime = 1000.0f / (float)m_nominalReportedFps;
|
||||
|
||||
float sparetime;
|
||||
float sleeptime;
|
||||
|
||||
if (TotalFrameTime > targetframetime)
|
||||
{
|
||||
sparetime = 0;
|
||||
sleeptime = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sparetime = m_frameMS - m_physicsMS - m_agentMS;
|
||||
sparetime *= perframe;
|
||||
if (sparetime < 0)
|
||||
sparetime = 0;
|
||||
else if (sparetime > TotalFrameTime)
|
||||
sparetime = TotalFrameTime;
|
||||
sleeptime = m_sleeptimeMS * perframe;
|
||||
}
|
||||
|
||||
#endregion
|
||||
m_rootAgents = m_scene.SceneGraph.GetRootAgentCount();
|
||||
m_childAgents = m_scene.SceneGraph.GetChildAgentCount();
|
||||
m_numPrim = m_scene.SceneGraph.GetTotalObjectsCount();
|
||||
|
@ -414,6 +399,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_activePrim = m_scene.SceneGraph.GetActiveObjectsCount();
|
||||
m_activeScripts = m_scene.SceneGraph.GetActiveScriptsCount();
|
||||
|
||||
float physfps = m_pfps;
|
||||
if (physfps < 0)
|
||||
physfps = 0;
|
||||
|
||||
float sparetime;
|
||||
float sleeptime;
|
||||
|
||||
float TotalFrameTime = m_frameMS * perframefactor;
|
||||
sleeptime = m_sleeptimeMS * perframefactor;
|
||||
|
||||
sparetime = m_frameMS - m_sleeptimeMS; // total time minus sleep
|
||||
sparetime *= perframefactor; // average per frame
|
||||
sparetime = TargetFrameTime - sparetime; // real spare
|
||||
if (sparetime < 0)
|
||||
sparetime = 0;
|
||||
else if (sparetime > TotalFrameTime)
|
||||
sparetime = TotalFrameTime;
|
||||
|
||||
|
||||
|
||||
// FIXME: Checking for stat sanity is a complex approach. What we really need to do is fix the code
|
||||
// so that stat numbers are always consistent.
|
||||
CheckStatSanity();
|
||||
|
@ -435,13 +440,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ;
|
||||
|
||||
sb[1].StatID = (uint) Stats.SimFPS;
|
||||
sb[1].StatValue = reportedFPS / m_statsUpdateFactor;
|
||||
sb[1].StatValue = reportedFPS;
|
||||
|
||||
sb[2].StatID = (uint) Stats.PhysicsFPS;
|
||||
sb[2].StatValue = physfps / m_statsUpdateFactor;
|
||||
sb[2].StatValue = physfps * updateFactor;
|
||||
|
||||
sb[3].StatID = (uint) Stats.AgentUpdates;
|
||||
sb[3].StatValue = (m_agentUpdates / m_statsUpdateFactor);
|
||||
sb[3].StatValue = m_agentUpdates * updateFactor;
|
||||
|
||||
sb[4].StatID = (uint) Stats.Agents;
|
||||
sb[4].StatValue = m_rootAgents;
|
||||
|
@ -459,28 +464,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sb[8].StatValue = TotalFrameTime;
|
||||
|
||||
sb[9].StatID = (uint)Stats.NetMS;
|
||||
sb[9].StatValue = m_netMS * perframe;
|
||||
sb[9].StatValue = m_netMS * perframefactor;
|
||||
|
||||
sb[10].StatID = (uint)Stats.PhysicsMS;
|
||||
sb[10].StatValue = m_physicsMS * perframe;
|
||||
sb[10].StatValue = m_physicsMS * perframefactor;
|
||||
|
||||
sb[11].StatID = (uint)Stats.ImageMS ;
|
||||
sb[11].StatValue = m_imageMS * perframe;
|
||||
sb[11].StatValue = m_imageMS * perframefactor;
|
||||
|
||||
sb[12].StatID = (uint)Stats.OtherMS;
|
||||
sb[12].StatValue = m_otherMS * perframe;
|
||||
sb[12].StatValue = m_otherMS * perframefactor;
|
||||
|
||||
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
|
||||
sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor);
|
||||
sb[13].StatValue = (m_inPacketsPerSecond * updateFactor);
|
||||
|
||||
sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
|
||||
sb[14].StatValue = (m_outPacketsPerSecond / m_statsUpdateFactor);
|
||||
sb[14].StatValue = (m_outPacketsPerSecond * updateFactor);
|
||||
|
||||
sb[15].StatID = (uint)Stats.UnAckedBytes;
|
||||
sb[15].StatValue = m_unAckedBytes;
|
||||
|
||||
sb[16].StatID = (uint)Stats.AgentMS;
|
||||
sb[16].StatValue = m_agentMS * perframe;
|
||||
sb[16].StatValue = m_agentMS * perframefactor;
|
||||
|
||||
sb[17].StatID = (uint)Stats.PendingDownloads;
|
||||
sb[17].StatValue = m_pendingDownloads;
|
||||
|
@ -491,11 +496,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sb[19].StatID = (uint)Stats.ActiveScripts;
|
||||
sb[19].StatValue = m_activeScripts;
|
||||
|
||||
sb[20].StatID = (uint)Stats.SimSpareMs;
|
||||
sb[20].StatValue = sparetime;
|
||||
sb[20].StatID = (uint)Stats.SimSleepMs;
|
||||
sb[20].StatValue = sleeptime;
|
||||
|
||||
sb[21].StatID = (uint)Stats.SimSleepMs;
|
||||
sb[21].StatValue = sleeptime;
|
||||
sb[21].StatID = (uint)Stats.SimSpareMs;
|
||||
sb[21].StatValue = sparetime;
|
||||
|
||||
// this should came from phys engine
|
||||
sb[22].StatID = (uint)Stats.SimPhysicsStepMs;
|
||||
|
@ -511,6 +516,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity,
|
||||
rb, sb, m_scene.RegionInfo.originRegionID);
|
||||
|
||||
// add extra stats for internal use
|
||||
lastReportedSimStats[23] = m_scriptLinesPerSecond * updateFactor;
|
||||
lastReportedSimStats[24] = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation;
|
||||
lastReportedSimStats[24] = m_usersLoggingIn;
|
||||
lastReportedSimStats[25] = m_numGeoPrim;
|
||||
lastReportedSimStats[26] = m_numMesh;
|
||||
lastReportedSimStats[27] = m_inUseThreads;
|
||||
|
||||
handlerSendStatResult = OnSendStatsResult;
|
||||
if (handlerSendStatResult != null)
|
||||
{
|
||||
|
@ -522,7 +535,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
lock (m_lastReportedExtraSimStats)
|
||||
{
|
||||
m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor;
|
||||
m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates * updateFactor;
|
||||
m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
|
||||
|
||||
Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
|
||||
|
@ -535,9 +548,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Need to change things so that stats source can indicate whether they are per second or
|
||||
// per frame.
|
||||
if (tuple.Key.EndsWith("MS"))
|
||||
m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframe;
|
||||
m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframefactor;
|
||||
else
|
||||
m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor;
|
||||
m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * updateFactor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -562,7 +575,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//m_inPacketsPerSecond = 0;
|
||||
//m_outPacketsPerSecond = 0;
|
||||
m_unAckedBytes = 0;
|
||||
// m_scriptLinesPerSecond = 0;
|
||||
m_scriptLinesPerSecond = 0;
|
||||
|
||||
m_frameMS = 0;
|
||||
m_agentMS = 0;
|
||||
|
@ -696,8 +709,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void addScriptLines(int count)
|
||||
{
|
||||
// we need events not lines
|
||||
// m_scriptLinesPerSecond += count;
|
||||
m_scriptLinesPerSecond += count;
|
||||
}
|
||||
|
||||
public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
|
||||
|
|
Loading…
Reference in New Issue