Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
21393af631
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@ -31,6 +31,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using log4net;
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using OpenSim.Framework;
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@ -531,6 +532,11 @@ namespace OpenSim.Framework.Console
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public class Parser
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{
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// If an unquoted portion ends with an element matching this regex
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// and the next element contains a space, then we have stripped
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// embedded quotes that should not have been stripped
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private static Regex optionRegex = new Regex("^--[a-zA-Z0-9-]+=$");
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public static string[] Parse(string text)
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{
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List<string> result = new List<string>();
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@ -544,12 +550,40 @@ namespace OpenSim.Framework.Console
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if (index % 2 == 0)
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{
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string[] words = unquoted[index].Split(new char[] {' '});
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bool option = false;
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foreach (string w in words)
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{
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if (w != String.Empty)
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{
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if (optionRegex.Match(w) == Match.Empty)
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option = false;
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else
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option = true;
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result.Add(w);
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}
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}
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// The last item matched the regex, put the quotes back
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if (option)
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{
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// If the line ended with it, don't do anything
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if (index < (unquoted.Length - 1))
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{
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// Get and remove the option name
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string optionText = result[result.Count - 1];
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result.RemoveAt(result.Count - 1);
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// Add the quoted value back
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optionText += "\"" + unquoted[index + 1] + "\"";
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// Push the result into our return array
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result.Add(optionText);
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// Skip the already used value
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index++;
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}
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}
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}
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else
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{
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result.Add(unquoted[index]);
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@ -625,7 +625,6 @@ namespace OpenSim.Framework
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foreach (String s in allKeys)
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{
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string val = config.GetString(s);
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SetOtherSetting(s, config.GetString(s));
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}
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}
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@ -1664,13 +1664,14 @@ namespace OpenSim.Framework
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/// </summary>
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public static void PrintCallStack()
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{
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StackTrace stackTrace = new StackTrace(); // get call stack
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StackTrace stackTrace = new StackTrace(true); // get call stack
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StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
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// write call stack method names
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foreach (StackFrame stackFrame in stackFrames)
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{
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m_log.Debug(stackFrame.GetMethod().DeclaringType + "." + stackFrame.GetMethod().Name); // write method name
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MethodBase mb = stackFrame.GetMethod();
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m_log.DebugFormat("{0}.{1}:{2}", mb.DeclaringType, mb.Name, stackFrame.GetFileLineNumber()); // write method name
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}
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}
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@ -7625,6 +7625,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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else
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if (transfer.TransferInfo.SourceType == (int)SourceType.SimEstate)
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{
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//TransferRequestPacket does not include covenant uuid?
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//get scene covenant uuid
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taskID = m_scene.RegionInfo.RegionSettings.Covenant;
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}
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MakeAssetRequest(transfer, taskID);
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@ -11985,6 +11992,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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requestID = new UUID(transferRequest.TransferInfo.Params, 80);
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}
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else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimEstate)
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{
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requestID = taskID;
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}
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// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
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@ -546,12 +546,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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return null;
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userID = remoteClient.AgentId;
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// m_log.DebugFormat(
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// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}",
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// action, remoteClient.Name, userID);
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}
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else
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{
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// All returns / deletes go to the object owner
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//
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userID = so.RootPart.OwnerID;
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// m_log.DebugFormat(
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// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is object owner {1}",
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// action, userID);
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}
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if (userID == UUID.Zero) // Can't proceed
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@ -637,11 +645,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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// Override and put into where it came from, if it came
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// from anywhere in inventory
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// from anywhere in inventory and the owner is taking it back.
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//
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if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
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{
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if (so.RootPart.FromFolderID != UUID.Zero)
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if (so.RootPart.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
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{
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InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
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folder = m_Scene.InventoryService.GetFolder(f);
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@ -148,7 +148,8 @@ namespace OpenSim.Region.Framework.Scenes
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x = m_inventoryDeletes.Dequeue();
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m_log.DebugFormat(
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"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count);
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"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
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left, x.action, x.objectGroups.Count);
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try
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{
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@ -291,13 +291,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public PhysicsActor PhysicsActor { get; private set; }
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private byte m_movementflag;
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public byte MovementFlag
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{
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set { m_movementflag = value; }
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get { return m_movementflag; }
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}
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/// <summary>
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/// Record user movement inputs.
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/// </summary>
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public byte MovementFlag { get; private set; }
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private bool m_updateflag;
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@ -156,6 +156,22 @@ namespace OpenSim.Region.Physics.OdePlugin
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internal UUID m_uuid { get; private set; }
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internal bool bad = false;
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/// <summary>
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/// ODE Avatar.
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/// </summary>
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/// <param name="avName"></param>
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/// <param name="parent_scene"></param>
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/// <param name="pos"></param>
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/// <param name="size"></param>
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/// <param name="pid_d"></param>
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/// <param name="pid_p"></param>
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/// <param name="capsule_radius"></param>
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/// <param name="tensor"></param>
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/// <param name="density">
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/// Only used right now to return information to LSL. Not actually used to set mass in ODE!
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/// </param>
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/// <param name="walk_divisor"></param>
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/// <param name="rundivisor"></param>
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public OdeCharacter(
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String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
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float capsule_radius, float tensor, float density,
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@ -786,6 +802,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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Vector3 vec = Vector3.Zero;
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d.Vector3 vel = d.BodyGetLinearVel(Body);
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// m_log.DebugFormat(
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// "[ODE CHARACTER]: Current velocity in Move() is <{0},{1},{2}>, target {3} for {4}",
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// vel.X, vel.Y, vel.Z, _target_velocity, Name);
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float movementdivisor = 1f;
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if (!m_alwaysRun)
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@ -884,12 +904,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (flying)
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{
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// This also acts as anti-gravity so that we hover when flying rather than fall.
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vec.Z = (_target_velocity.Z - vel.Z) * (PID_D);
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}
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}
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if (flying)
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{
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// Anti-gravity so that we hover when flying rather than fall.
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vec.Z += ((-1 * _parent_scene.gravityz) * m_mass);
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//Added for auto fly height. Kitto Flora
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@ -921,6 +943,25 @@ namespace OpenSim.Region.Physics.OdePlugin
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return;
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}
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d.Vector3 newVel = d.BodyGetLinearVel(Body);
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if (newVel.X >= 256 || newVel.X <= 256 || newVel.Y >= 256 || newVel.Y <= 256 || newVel.Z >= 256 || newVel.Z <= 256)
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{
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// m_log.DebugFormat(
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// "[ODE CHARACTER]: Limiting falling velocity from {0} to {1} for {2}", newVel.Z, -9.8, Name);
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newVel.X = Util.Clamp<float>(newVel.X, -255f, 255f);
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newVel.Y = Util.Clamp<float>(newVel.Y, -255f, 255f);
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if (!flying)
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newVel.Z
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= Util.Clamp<float>(
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newVel.Z, -_parent_scene.AvatarTerminalVelocity, _parent_scene.AvatarTerminalVelocity);
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else
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newVel.Z = Util.Clamp<float>(newVel.Z, -255f, 255f);
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d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
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}
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}
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/// <summary>
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@ -144,6 +144,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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public float gravityy = 0f;
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public float gravityz = -9.8f;
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public float AvatarTerminalVelocity { get; set; }
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private float contactsurfacelayer = 0.001f;
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private int worldHashspaceLow = -4;
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@ -459,6 +461,15 @@ namespace OpenSim.Region.Physics.OdePlugin
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gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
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gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
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float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 54f);
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AvatarTerminalVelocity = Util.Clamp<float>(avatarTerminalVelocity, 0, 255f);
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if (AvatarTerminalVelocity != avatarTerminalVelocity)
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{
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m_log.WarnFormat(
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"[ODE SCENE]: avatar_terminal_velocity of {0} is invalid. Clamping to {1}",
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avatarTerminalVelocity, AvatarTerminalVelocity);
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}
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worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
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worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);
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@ -445,17 +445,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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Vector3 toRegionPos;
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double dis;
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Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
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Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
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{
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if ((ts.type & NPC) == 0
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&& presence.PresenceType == PresenceType.Npc
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&& !npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent)
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if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
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{
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INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
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if (npcData == null || !npcData.SenseAsAgent)
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return;
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}
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if ((ts.type & AGENT) == 0
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&& (presence.PresenceType == PresenceType.User
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|| npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent))
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if ((ts.type & AGENT) == 0)
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{
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if (presence.PresenceType == PresenceType.User)
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{
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return;
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}
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else
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{
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INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
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if (npcData != null && npcData.SenseAsAgent)
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return;
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}
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}
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if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
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return;
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@ -655,6 +655,11 @@
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world_gravityy = 0
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world_gravityz = -9.8
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; Terminal velocity of a falling avatar
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; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
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; Max value is 255, min value is 0
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avatar_terminal_velocity = 54
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; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
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; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
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world_stepsize = 0.0178
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