Fix obvious bug in XInventoryService.GetFolderItems() which was preventing the iar module from being able to save single item iars
parent
18f6ac7b86
commit
2167f99bde
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@ -206,11 +206,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (components.Length == 1)
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{
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// m_log.DebugFormat("FOUND SINGLE COMPONENT [{0}]", components[0]);
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// m_log.DebugFormat(
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// "FOUND SINGLE COMPONENT [{0}]. Looking for this in [{1}] {2}",
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// components[0], startFolder.Name, startFolder.ID);
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List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID);
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// m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Found {0} items in FindItemByPath()", items.Count);
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foreach (InventoryItemBase item in items)
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{
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// m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Inspecting item {0} {1}", item.Name, item.ID);
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if (item.Name == components[0])
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return item;
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}
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@ -63,13 +63,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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}
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/// <summary>
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/// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
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/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
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/// (subject to change since there is no fixed format yet).
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/// </summary>
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// Commenting for now! The mock inventory service needs more beef, at least for
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// GetFolderForType
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// REFACTORING PROBLEM. This needs to be rewritten.
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[Test]
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public void TestSaveIarV0_1()
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public void TestSavePathToIarV0_1()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -181,6 +179,123 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// TODO: Test presence of more files and contents of files.
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}
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/// <summary>
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/// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
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/// (subject to change since there is no fixed format yet).
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/// </summary>
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[Test]
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public void TestSaveItemToIarV0_1()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
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Scene scene = SceneSetupHelpers.SetupScene("Inventory");
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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// Create user
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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string userPassword = "troll";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
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// Create asset
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SceneObjectGroup object1;
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SceneObjectPart part1;
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{
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string partName = "My Little Dog Object";
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
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Vector3 groupPosition = new Vector3(10, 20, 30);
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Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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Vector3 offsetPosition = new Vector3(5, 10, 15);
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part1
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= new SceneObjectPart(
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ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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part1.Name = partName;
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object1 = new SceneObjectGroup(part1);
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scene.AddNewSceneObject(object1, false);
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}
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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scene.AssetService.Store(asset1);
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// Create item
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UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
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string item1Name = "My Little Dog";
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = item1Name;
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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mre.Reset();
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archiverModule.ArchiveInventory(
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Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
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mre.WaitOne(60000, false);
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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//bool gotControlFile = false;
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bool gotObject1File = false;
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//bool gotObject2File = false;
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string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
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string expectedObject1FilePath = string.Format(
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"{0}{1}",
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ArchiveConstants.INVENTORY_PATH,
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expectedObject1FileName);
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string filePath;
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TarArchiveReader.TarEntryType tarEntryType;
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// Console.WriteLine("Reading archive");
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while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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{
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Console.WriteLine("Got {0}", filePath);
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// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
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// {
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// gotControlFile = true;
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// }
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if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
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{
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// string fileName = filePath.Remove(0, "Objects/".Length);
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//
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// if (fileName.StartsWith(part1.Name))
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// {
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Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
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gotObject1File = true;
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// }
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// else if (fileName.StartsWith(part2.Name))
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// {
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// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
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// gotObject2File = true;
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// }
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}
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}
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// Assert.That(gotControlFile, Is.True, "No control file in archive");
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Assert.That(gotObject1File, Is.True, "No item1 file in archive");
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// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
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// TODO: Test presence of more files and contents of files.
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}
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/// <summary>
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/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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/// an account exists with the creator name.
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@ -259,13 +259,15 @@ namespace OpenSim.Services.InventoryService
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public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
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{
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// m_log.DebugFormat("[XINVENTORY]: Fetch items for folder {0}", folderID);
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// Since we probably don't get a valid principal here, either ...
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//
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List<InventoryItemBase> invItems = new List<InventoryItemBase>();
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XInventoryItem[] items = m_Database.GetItems(
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new string[] { "parentFolderID"},
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new string[] { UUID.Zero.ToString() });
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new string[] { "parentFolderID" },
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new string[] { folderID.ToString() });
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foreach (XInventoryItem i in items)
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invItems.Add(ConvertToOpenSim(i));
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