Decouple AsyncCommands from XEngine and the script instance. Make
all methods needed outside the API ststic. Async command processing is now wholly internal to the API. This sets the stage for the next convergence step.0.6.0-stable
parent
3f79e6b3e7
commit
218902bedc
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@ -113,6 +113,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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if (c.Channel == DEBUG_CHANNEL)
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c.Type = ChatTypeEnum.DebugChannel;
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if (c.Message.Length > 1100)
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c.Message = c.Message.Substring(0, 1000);
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// chat works by redistributing every incoming chat
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// message to each avatar in the scene
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Vector3 pos = new Vector3(128, 128, 30);
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@ -44,7 +44,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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{
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Scene World { get; }
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IConfig Config { get; }
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Object AsyncCommands { get; }
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ILog Log { get; }
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string ScriptEngineName { get; }
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@ -47,66 +47,86 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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private static Thread cmdHandlerThread;
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private static int cmdHandlerThreadCycleSleepms;
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private static List<AsyncCommandManager> m_Managers = new List<AsyncCommandManager>();
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public IScriptEngine m_ScriptEngine;
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private static List<IScene> m_Scenes = new List<IScene>();
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private static List<IScriptEngine> m_ScriptEngines =
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new List<IScriptEngine>();
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private Dataserver m_Dataserver;
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private Timer m_Timer;
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private HttpRequest m_HttpRequest;
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private Listener m_Listener;
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private SensorRepeat m_SensorRepeat;
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private XmlRequest m_XmlRequest;
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public IScriptEngine m_ScriptEngine;
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private IScene m_Scene;
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private static Dictionary<IScene, Dataserver> m_Dataserver =
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new Dictionary<IScene, Dataserver>();
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private static Dictionary<IScene, Timer> m_Timer =
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new Dictionary<IScene, Timer>();
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private static Dictionary<IScene, Listener> m_Listener =
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new Dictionary<IScene, Listener>();
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private static Dictionary<IScene, HttpRequest> m_HttpRequest =
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new Dictionary<IScene, HttpRequest>();
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private static Dictionary<IScene, SensorRepeat> m_SensorRepeat =
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new Dictionary<IScene, SensorRepeat>();
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private static Dictionary<IScene, XmlRequest> m_XmlRequest =
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new Dictionary<IScene, XmlRequest>();
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public Dataserver DataserverPlugin
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{
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get { return m_Dataserver; }
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get { return m_Dataserver[m_Scene]; }
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}
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public Timer TimerPlugin
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{
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get { return m_Timer; }
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get { return m_Timer[m_Scene]; }
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}
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public HttpRequest HttpRequestPlugin
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{
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get { return m_HttpRequest; }
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get { return m_HttpRequest[m_Scene]; }
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}
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public Listener ListenerPlugin
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{
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get { return m_Listener; }
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get { return m_Listener[m_Scene]; }
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}
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public SensorRepeat SensorRepeatPlugin
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{
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get { return m_SensorRepeat; }
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get { return m_SensorRepeat[m_Scene]; }
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}
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public XmlRequest XmlRequestPlugin
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{
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get { return m_XmlRequest; }
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get { return m_XmlRequest[m_Scene]; }
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}
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public AsyncCommandManager[] Managers
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public IScriptEngine[] ScriptEngines
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{
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get { return m_Managers.ToArray(); }
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get { return m_ScriptEngines.ToArray(); }
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}
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public AsyncCommandManager(IScriptEngine _ScriptEngine)
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{
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m_ScriptEngine = _ScriptEngine;
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if (!m_Managers.Contains(this))
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m_Managers.Add(this);
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m_Scene = m_ScriptEngine.World;
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if (!m_Scenes.Contains(m_Scene))
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m_Scenes.Add(m_Scene);
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if (!m_ScriptEngines.Contains(m_ScriptEngine))
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m_ScriptEngines.Add(m_ScriptEngine);
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ReadConfig();
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// Create instances of all plugins
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m_Dataserver = new Dataserver(this);
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m_Timer = new Timer(this);
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m_HttpRequest = new HttpRequest(this);
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m_Listener = new Listener(this);
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m_SensorRepeat = new SensorRepeat(this);
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m_XmlRequest = new XmlRequest(this);
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if (!m_Dataserver.ContainsKey(m_Scene))
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m_Dataserver[m_Scene] = new Dataserver(this);
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if (!m_Timer.ContainsKey(m_Scene))
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m_Timer[m_Scene] = new Timer(this);
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if (!m_HttpRequest.ContainsKey(m_Scene))
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m_HttpRequest[m_Scene] = new HttpRequest(this);
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if (!m_Listener.ContainsKey(m_Scene))
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m_Listener[m_Scene] = new Listener(this);
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if (!m_SensorRepeat.ContainsKey(m_Scene))
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m_SensorRepeat[m_Scene] = new SensorRepeat(this);
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if (!m_XmlRequest.ContainsKey(m_Scene))
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m_XmlRequest[m_Scene] = new XmlRequest(this);
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StartThread();
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}
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@ -127,26 +147,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void ReadConfig()
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{
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cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
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// cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
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// TODO: Make this sane again
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cmdHandlerThreadCycleSleepms = 100;
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}
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~AsyncCommandManager()
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{
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// Shut down thread
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try
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{
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if (cmdHandlerThread != null)
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{
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if (cmdHandlerThread.IsAlive == true)
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{
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cmdHandlerThread.Abort();
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//cmdHandlerThread.Join();
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}
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}
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}
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catch
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{
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}
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// try
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// {
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// if (cmdHandlerThread != null)
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// {
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// if (cmdHandlerThread.IsAlive == true)
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// {
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// cmdHandlerThread.Abort();
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// //cmdHandlerThread.Join();
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// }
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// }
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// }
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// catch
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// {
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// }
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}
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/// <summary>
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@ -162,10 +184,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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Thread.Sleep(cmdHandlerThreadCycleSleepms);
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foreach (AsyncCommandManager m in m_Managers)
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{
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m.DoOneCmdHandlerPass();
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}
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DoOneCmdHandlerPass();
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}
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}
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catch
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@ -174,20 +193,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void DoOneCmdHandlerPass()
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private static void DoOneCmdHandlerPass()
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{
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foreach (IScene s in m_Scenes)
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{
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// Check timers
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m_Timer.CheckTimerEvents();
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m_Timer[s].CheckTimerEvents();
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// Check HttpRequests
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m_HttpRequest.CheckHttpRequests();
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m_HttpRequest[s].CheckHttpRequests();
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// Check XMLRPCRequests
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m_XmlRequest.CheckXMLRPCRequests();
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m_XmlRequest[s].CheckXMLRPCRequests();
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// Check Listeners
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m_Listener.CheckListeners();
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m_Listener[s].CheckListeners();
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// Check Sensors
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m_SensorRepeat.CheckSenseRepeaterEvents();
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m_SensorRepeat[s].CheckSenseRepeaterEvents();
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// Check dataserver
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m_Dataserver.ExpireRequests();
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m_Dataserver[s].ExpireRequests();
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}
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}
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/// <summary>
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@ -195,38 +217,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="itemID"></param>
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public void RemoveScript(uint localID, UUID itemID)
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public static void RemoveScript(IScene scene, uint localID, UUID itemID)
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{
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// Remove a specific script
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// Remove dataserver events
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m_Dataserver.RemoveEvents(localID, itemID);
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m_Dataserver[scene].RemoveEvents(localID, itemID);
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// Remove from: Timers
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m_Timer.UnSetTimerEvents(localID, itemID);
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m_Timer[scene].UnSetTimerEvents(localID, itemID);
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// Remove from: HttpRequest
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IHttpRequests iHttpReq =
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m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
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scene.RequestModuleInterface<IHttpRequests>();
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iHttpReq.StopHttpRequest(localID, itemID);
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IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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IWorldComm comms = scene.RequestModuleInterface<IWorldComm>();
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comms.DeleteListener(itemID);
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IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
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IXMLRPC xmlrpc = scene.RequestModuleInterface<IXMLRPC>();
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xmlrpc.DeleteChannels(itemID);
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xmlrpc.CancelSRDRequests(itemID);
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// Remove Sensors
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m_SensorRepeat.UnSetSenseRepeaterEvents(localID, itemID);
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m_SensorRepeat[scene].UnSetSenseRepeaterEvents(localID, itemID);
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}
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public Object[] GetSerializationData(UUID itemID)
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public static Object[] GetSerializationData(IScene scene, UUID itemID)
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{
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List<Object> data = new List<Object>();
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Object[] listeners=m_Listener.GetSerializationData(itemID);
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Object[] listeners=m_Listener[scene].GetSerializationData(itemID);
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if (listeners.Length > 0)
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{
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data.Add("listener");
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data.AddRange(listeners);
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}
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Object[] timers=m_Timer.GetSerializationData(itemID);
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Object[] timers=m_Timer[scene].GetSerializationData(itemID);
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if (timers.Length > 0)
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{
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data.Add("timer");
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data.AddRange(timers);
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}
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Object[] sensors=m_SensorRepeat.GetSerializationData(itemID);
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Object[] sensors=m_SensorRepeat[scene].GetSerializationData(itemID);
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if (sensors.Length > 0)
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{
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data.Add("sensor");
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return data.ToArray();
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}
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public void CreateFromData(uint localID, UUID itemID, UUID hostID,
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Object[] data)
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public static void CreateFromData(IScene scene, uint localID,
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UUID itemID, UUID hostID, Object[] data)
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{
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int idx = 0;
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int len;
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@ -275,15 +297,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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switch (type)
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{
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case "listener":
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m_Listener.CreateFromData(localID, itemID, hostID,
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item);
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m_Listener[scene].CreateFromData(localID, itemID,
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hostID, item);
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break;
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case "timer":
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m_Timer.CreateFromData(localID, itemID, hostID, item);
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m_Timer[scene].CreateFromData(localID, itemID,
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hostID, item);
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break;
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case "sensor":
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m_SensorRepeat.CreateFromData(localID, itemID, hostID,
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item);
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m_SensorRepeat[scene].CreateFromData(localID,
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itemID, hostID, item);
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break;
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}
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}
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@ -92,7 +92,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_ScriptDistanceFactor = config.Configs["XEngine"].
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GetFloat("ScriptDistanceLimitFactor", 1.0f);
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AsyncCommands = (AsyncCommandManager)ScriptEngine.AsyncCommands;
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AsyncCommands = new AsyncCommandManager(ScriptEngine);
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}
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private DateTime m_timer = DateTime.Now;
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@ -77,9 +77,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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new LSL_Types.LSLString(httpInfo.response_body)
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};
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foreach (AsyncCommandManager m in m_CmdManager.Managers)
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foreach (IScriptEngine e in m_CmdManager.ScriptEngines)
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{
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if (m.m_ScriptEngine.PostObjectEvent(httpInfo.localID,
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if (e.PostObjectEvent(httpInfo.localID,
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new EventParams("http_response",
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resobj, new DetectParams[0])))
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break;
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@ -71,9 +71,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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new LSL_Types.LSLString(rInfo.GetStrVal())
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};
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foreach (AsyncCommandManager m in m_CmdManager.Managers)
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foreach (IScriptEngine e in m_CmdManager.ScriptEngines)
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{
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if (m.m_ScriptEngine.PostScriptEvent(
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if (e.PostScriptEvent(
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rInfo.GetItemID(), new EventParams(
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"remote_data", resobj,
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new DetectParams[0])))
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@ -100,9 +100,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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new LSL_Types.LSLString(srdInfo.sdata)
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};
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foreach (AsyncCommandManager m in m_CmdManager.Managers)
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foreach (IScriptEngine e in m_CmdManager.ScriptEngines)
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{
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if (m.m_ScriptEngine.PostScriptEvent(
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if (e.PostScriptEvent(
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srdInfo.m_itemID, new EventParams(
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"remote_data", resobj,
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new DetectParams[0])))
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@ -246,8 +246,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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ScriptSerializer.Deserialize(xml, this);
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AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
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async.CreateFromData(
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AsyncCommandManager.CreateFromData(m_Engine.World,
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m_LocalID, m_ItemID, m_ObjectID,
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PluginData);
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@ -337,6 +336,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public void DestroyScriptInstance()
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{
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ReleaseControls();
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AsyncCommandManager.RemoveScript(m_Engine.World, m_LocalID, m_ItemID);
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}
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public void RemoveState()
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@ -554,8 +554,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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// m_Engine.Log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
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// m_PrimName, m_ScriptName, data.Params[0].ToString());
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m_State=data.Params[0].ToString();
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AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
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async.RemoveScript(
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AsyncCommandManager.RemoveScript(m_Engine.World,
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m_LocalID, m_ItemID);
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SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
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@ -691,8 +690,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
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part.GetInventoryItem(m_ItemID).PermsMask = 0;
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part.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
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AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
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async.RemoveScript(m_LocalID, m_ItemID);
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AsyncCommandManager.RemoveScript(m_Engine.World, m_LocalID, m_ItemID);
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m_EventQueue.Clear();
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m_Script.ResetVars();
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m_State = "default";
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@ -717,8 +715,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
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part.GetInventoryItem(m_ItemID).PermsMask = 0;
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part.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
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AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
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async.RemoveScript(m_LocalID, m_ItemID);
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AsyncCommandManager.RemoveScript(m_Engine.World, m_LocalID, m_ItemID);
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m_EventQueue.Clear();
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m_Script.ResetVars();
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@ -775,8 +772,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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return;
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}
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AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
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PluginData = async.GetSerializationData(m_ItemID);
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PluginData = AsyncCommandManager.GetSerializationData(m_Engine.World, m_ItemID);
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string xml = ScriptSerializer.Serialize(this);
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@ -76,7 +76,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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#pragma warning restore 414
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private int m_EventLimit;
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private bool m_KillTimedOutScripts;
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private AsyncCommandManager m_AsyncCommands;
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bool m_firstStart = true;
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private static List<XEngine> m_ScriptEngines =
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@ -142,11 +141,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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get { return m_ScriptConfig; }
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}
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public Object AsyncCommands
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{
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get { return (Object)m_AsyncCommands; }
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}
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//
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// IRegionModule functions
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//
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@ -239,8 +233,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_Scene.EventManager.OnStopScript += OnStopScript;
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m_Scene.EventManager.OnShutdown += OnShutdown;
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m_AsyncCommands = new AsyncCommandManager(this);
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if (m_SleepTime > 0)
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{
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
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@ -574,8 +566,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (!m_Scripts.ContainsKey(itemID))
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return;
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m_AsyncCommands.RemoveScript(localID, itemID);
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IScriptInstance instance=m_Scripts[itemID];
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m_Scripts.Remove(itemID);
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