diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index d77e3242d9..e0080f2049 100755 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -162,9 +162,9 @@ namespace OpenSim.Region.Framework.Scenes // PhysX does this (runs in the background). - if (_PhyScene.IsThreaded) + if (PhysicsScene.IsThreaded) { - _PhyScene.GetResults(); + PhysicsScene.GetResults(); } } @@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes // position). // // Therefore, JointMoved and JointDeactivated events will be fired as a result of the following Simulate(). - return _PhyScene.Simulate((float)elapsed); + return PhysicsScene.Simulate((float)elapsed); } protected internal void UpdateScenePresenceMovement()